Air units

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Unit Types[edit]

Light air frames (naval, fighter, CAS) may be navalized, which allows them to be used on aircraft carriers. The naval versions have reduced range and speed, with an increased production cost.

All air units start with 80.0% reliability unless otherwise noted.

Light Air Frame[edit]

Close Air Support
Model Icon Year Ground
Attack
Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
CAS I CAS1.png 1936 10.0 6.0 14.0 35.0 390 km/h 700 0.2 10.0 3.0 1.0 20 22.0 2 Aluminum 1 Rubber
CAS II CAS2.png 1940 15.0 10.0 16.0 39.0 450 km/h 1000 0.2 10.0 5.0 1.0 20 24.0 3 Aluminum 1 Rubber
CAS III CAS3.png 1944 20.0 14.0 20.0 44.0 550 km/h 1200 0.2 10.0 10.0 1.0 20 26.0 3 Aluminum 1 Rubber
Carrier CAS I CAS1.png 1936 10.0 6.0 14.0 35.0 351 km/h 400 0.2 10.0 4.0 1.0 20 26.4 2 Aluminum 1 Rubber
Carrier CAS II CAS2.png 1940 15.0 10.0 16.0 39.0 405 km/h 640 0.2 10.0 7.0 1.0 20 28.4 3 Aluminum 1 Rubber
Carrier CAS III CAS3.png 1944 20.0 14.0 20.0 44.0 495 km/h 800 0.2 10.0 13.0 1.0 20 30.4 3 Aluminum 1 Rubber
Fighter
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Interwar Fighter Early fighter.png 1933 9.0 8.0 45.0 330 km/h 570 0.2 10.0 1.0 1.0 20 22.0 2 Aluminum 1 Rubber
Fighter I Fighter1.png 1936 18.0 10.0 50.0 500 km/h 700 0.2 10.0 2.0 1.0 20 24.0 3 Aluminum 1 Rubber
Fighter II Fighter2.png 1940 27.0 12.0 65.0 650 km/h 1000 0.2 10.0 4.0 1.0 20 26.0 3 Aluminum 1 Rubber
Fighter III Fighter3.png 1944 32.0 14.0 80.0 720 km/h 1200 0.2 10.0 6.0 1.0 20 28.0 4 Aluminum 1 Rubber
Carrier Fighter Early fighter.png 1933 9.0 8.0 45.0 297 km/h 456 0.2 10.0 2.0 1.0 20 26.4 2 Aluminum 1 Rubber
Carrier Fighter I Fighter1.png 1936 18.0 11.0 50.0 450 km/h 560 0.2 10.0 3.0 1.0 20 28.4 3 Aluminum 1 Rubber
Carrier Fighter II Fighter2.png 1940 27.0 13.0 65.0 585 km/h 800 0.2 10.0 6.0 1.0 20 30.4 2 Aluminum 1 Rubber
Carrier Fighter III Fighter3.png 1944 32.0 15.0 80.0 648 km/h 960 0.2 10.0 8.0 1.0 20 32.4 3 Aluminum 1 Rubber
Naval Bomber
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
NAV I Naval bomber1.png 1936 6.0 12.0 30.0 230 km/h 850 0.2 7.5 15.0 1.0 20 26.0 2 Aluminum 1 Rubber
NAV II Naval bomber2.png 1940 10.0 14.0 35.0 300 km/h 930 0.2 10.0 20.0 1.0 20 28.0 3 Aluminum 1 Rubber
NAV III Naval bomber3.png 1944 14.0 16.0 40.0 400 km/h 1100 0.2 12.5 25.0 1.0 20 30.0 3 Aluminum 1 Rubber
Carrier Bomber I Naval bomber1.png 1936 6.0 13.0 30.0 207 km/h 680 0.2 7.5 15.0 1.0 20 31.2 2 Aluminum 1 Rubber
Carrier Bomber II Naval bomber2.png 1940 10.0 15.0 35.0 270 km/h 744 0.2 10.0 20.0 1.0 20 33.2 3 Aluminum 1 Rubber
Carrier Bomber III Naval bomber3.png 1944 14.0 17.0 40.0 360 km/h 880 0.2 12.5 25.0 1.0 20 35.2 3 Aluminum 1 Rubber

Medium Air Frame[edit]

Heavy Fighter
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Heavy Fighter I Heavy fighter1.png 1936 36.0 13.0 25.0 500 km/h 1300 0.2 6.0 3.0 1.25 40 28.0 2 Aluminum 1 Rubber
Heavy Fighter II Heavy fighter2.png 1940 46.0 15.0 30.0 550 km/h 1700 0.2 10.0 6.0 1.25 40 30.0 3 Aluminum 1 Rubber
Heavy Fighter III Heavy fighter3.png 1944 54.0 18.0 33.0 600 km/h 2000 0.2 10.0 9.0 1.25 40 32.0 4 Aluminum 1 Rubber
Tactical Bomber
Model Icon Year Ground
Attack
Strat
Bomb
Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Interwar Bomber Early bomber.png 1933 3.0 10.0 5.0 15.0 16.0 250 km/h 1400 0.3 6.0 4.0 1.0 40 35.0 2 Aluminum 1 Rubber
Tac Bomber I Tactical bomber1.png 1936 6.0 12.0 8.0 18.0 20.0 430 km/h 2400 0.3 6.0 8.0 1.0 40 37.0 3 Aluminum 1 Rubber
Tac Bomber II Tactical bomber2.png 1940 10.0 14.0 13.0 21.0 25.0 440 km/h 2500 0.3 6.0 12.0 1.0 40 39.0 4 Aluminum 1 Rubber
Tac Bomber III Tactical bomber3.png 1944 15.0 16.0 20.0 24.0 30.0 480 km/h 3000 0.3 6.0 15.0 1.0 40 41.0 5 Aluminum 1 Rubber

Heavy Air Frame[edit]

Strategic Bomber
Model Icon Year Strat
Bomb
Air
Attack
Air
Defense
Agility Max
Speed
Range Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Strat Bomber I Strategic bomber1.png 1936 30.0 50.0 25.0 5.0 400 km/h 2500 0.8 0.6 1.5 0.01 80 60.0 3 Aluminum 2 Rubber
Strat Bomber II Strategic bomber2.png 1940 45.0 100.0 35.0 7.0 450 km/h 3500 0.8 0.6 1.5 0.01 80 62.0 4 Aluminum 2 Rubber
Strat Bomber III Strategic bomber3.png 1944 60.0 150.0 50.0 10.0 500 km/h 5000 0.8 0.6 1.5 0.01 80 64.0 5 Aluminum 2 Rubber
Transport Plane
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Man-
power
Prod
Cost
Resources
Per Factory
Transport Transport air.png 1933 0.0 20.0 10.0 300 km/h 1000 0.0 0.0 0.0 80 180.0 3 Aluminum 2 Rubber

Rockets[edit]

Requires completion of Rocket Engines Rocket Engines.png Improved Rocket Engines.png Advanced Rocket Engines.png research.

Rocket Interceptor
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Reliability Man-
power
Prod
Cost
Resources
Per Factory
Rocket Interceptor I Rocket Interceptor I.png 1944 47.0 5.0 30.0 950 km/h 150 10.0 5.0 1.00 30.0% 5 16.0 3 Aluminum 2 Tungsten 1 Rubber
Rocket Interceptor II Rocket Interceptor II.png 1945 56.0 7.0 36.0 1100 km/h 300 10.0 5.0 1.00 50.0% 5 18.0 3 Aluminum 3 Tungsten 1 Rubber
Rocket Interceptor III Rocket Interceptor III.png 1946 60.0 10.0 60.0 1100 km/h 500 10.0 5.0 1.00 80.0% 5 20.0 3 Aluminum 3 Tungsten 1 Rubber
Guided Missile
Model Icon Year Strategic
Bombing
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Reliability Production
Cost
Resources
Per Factory
Guided Missile I Basic Guided Missile.png 1944 300.0 10.0 640 km/h 500 0.6 1.5 80.0% None - auto generate 1 per day per rocket site 0 0
Guided Missile II Improved Guided Missile.png 1945 450.0 10.0 5700 km/h 640 0.6 1.5 80.0% None - auto generate 1 per day per rocket site 0 0
Guided Missile III Advanced Guided Missile.png 1946 600.0 10.0 9900 km/h 11000 0.6 1.5 80.0% None - auto generate 1 per day per rocket site 0 0

Jets[edit]

Requires completion of Jet Engines Jet Engines.png research.

Jet Fighter
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Jet Fighter I Jet fighter1.png 1945 36.0 15.0 72.0 950 km/h 1200 0.4 10.0 5.0 1.0 40 30.0 2 Aluminum 3 Tungsten 1 Rubber
Jet Fighter II Jet fighter2.png 1950 40.0 18.0 72.0 1100 km/h 2200 0.4 10.0 5.0 1.0 40 32.0 3 Aluminum 3 Tungsten 1 Rubber
Jet Tactical Bomber
Model Icon Year Ground
Attack
Strat
Bomb
Air
Attack
Air
Def
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Jet Tac Bomber I Jet tactical bomber1.png 1945 15.0 16.0 18.0 24.0 57.0 1000 km/h 1800 0.7 6.0 15.0 1.0 80 45.0 2 Aluminum 3 Tungsten 1 Rubber
Jet Tac Bomber II Jet tactical bomber2.png 1950 20.0 20.0 22.0 28.0 57.0 1000 km/h 5000 0.7 6.0 15.0 1.0 80 48.0 3 Aluminum 3 Tungsten 1 Rubber
Jet Strategic Bomber
Model Icon Year Strat
Bomb
Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Jet Strat Bomber I Jet strategic bomber1.png 1950 64.0 100.0 54.0 14.0 920 km/h 7000 1.6 0.6 1.5 0.01 160 80.0 3 Aluminum 3 Tungsten 1 Rubber

Statistics[edit]

Each type of plane has a number of values referred to as stats. These are described below. Most of these stats can be improved by building a variant. However, be aware that increasing one stat will adversely affect a different stat. Reference Variant and Variant Upgrading and Variant Air. Researching Air doctrine can also increase stats.

Base stats[edit]

  • Maximum Speed. Maximum speed indicates how quickly a plane can fly under optimal conditions. An advantage or disadvantage in speed (or agility) can modify the damage to a plane during combat. Reference Air warfare Detection, Disruption, Damage.
  • Range. Range is the maximum distance that a plane can effectively reach, perform its mission, and return to base. Lacking range to completely cover a strategic air region will result in reduced air mission efficiency. If an air wing's range does not cover the entire strategic region, then the range penalty will be proportional to the provinces that are not covered. Reference Air warfare Mission efficiency.
  • Supply use. How much supply the unit consumes per day. Please read Supply on the significance of this.

Combat stats[edit]

  • Air Defense. Air Defense represents how many hits a plane can take before being shot down. Reference Air warfare Detection, Disruption, Damage. Bomber defense can be increased by researching the appropriate air doctrine. Reference Air doctrine.
  • Air Attack. Air Attack represents how much damage a plane can do against an enemy plane. High Air Attack also helps to counter enemy air superiority effects. Reference Air warfare Detection, Disruption, Damage.
  • Agility. Agility is a plane's maneuverability. Agility affects both the ability to hit an enemy plane and to avoid being shot by an enemy plane. When two planes meet in combat, the more agile plane will be able to use a greater percentage of its air attack value. If your plane is hit by an opponent that has lower agility, then the damage to your plane can be reduced by -45%. Reference Air warfare Detection, Disruption, Damage.
  • Naval Attack. Naval Attack represents how much damage a plane inflicts upon a ship. Reference Air warfare Naval Strike mission.
  • Naval Targeting. Naval Targeting represents the likelihood that a plane will successfully hit a ship. The higher the naval targeting number, the more likely a surface or carrier naval bomber is to hit an enemy ship.
  • Ground Attack. Ground Attack represents how much damage a plane can do to enemy divisions on the ground when helping out in combat. Reference Air warfare Close Air Support mission.
  • Strategic Bombing. Strategic Bombing represents how good a plane is at dropping bombs on strategic targets such as enemy buildings, infrastructure, air bases, etc. Only Tactical Bombers, Strategic Bombers, Jet Tactical Bombers, and Jet Strategic Bombers have values for Strategic Bombing. Reference Air warfare Strategic Bombing mission.

Misc. stats[edit]

  • Reliability. Reliability is a value that represents a plane's resistance to being accident prone. The lower the value, the more likely the plane will experience an accident causing loss of the plane (it is assumed that the accident was caused by inferior equipment breakdown, pilot error from poor instrumentation, weather induced equipment failure, etc.). Reference Attrition and accidents.
  • Fuel Usage. Fuel usage is how much fuel a unit uses while it is operating. Air units will consume fuel while on active missions or during training. Reference Fuel.