Angola is a medium-sized releasable country in Africa. When used with the Africa Decolonized rule(which can be found in the custom game rules), it borders the Congo in the north, Namibia in the south, and Zambia to the east. Although not in a great position, it has the possibility to greatly expand. When released by Portugal directly (note; this is not recommended, as you will have basically no options to expand without fighting a major power) it borders South Africa to the south, Belgium to the north and the United Kingdom to the east.
Historical background[edit | edit source]
During the Second World War, Angola was a colony of the neutral Portugal, and as thus did not participate in the conflict. Historically, it was and still is an exporter of raw materials, as well as things like ivory and rubber. In 1951, Angola became a province of Portugal, known as Provincia Ultramarina de Angola- however, brutal colonial rule and a failure to modernize the country meant that even in 1960, there was not a single university in the country. And it was only in 1975, after a protracted guerilla war, did Angola finally gain independence.
National focus[edit | edit source]
- Main article: Generic national focus tree
Angola, lacking a unique national focus tree, uses the generic national focus tree instead.
The generic focus tree has 5 main branches:
- Army Effort gives army experience and research bonuses to army research.
- Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
- Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
- Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
- Political Effort gives the country choices on which political path they will take.
Technology[edit | edit source]
Angola starts with 2 research slots but can gain 3 more from its focus tree.
Here are the things it has researched in 1936.
- Basic Equipment
Politics[edit | edit source]
Political Parties[edit | edit source]
Angola is a Non-aligned nation. It has no elections. Angola has the following political parties:
National spirits[edit | edit source]
Angola starts with no national spirits in either the 1936 or the 1939 start dates.
Diplomacy[edit | edit source]
As a Non-Aligned nation, Angola starts with a slightly positive +10 relationship with other Non-Aligned countries like for example Bhutan, but a slightly negative relationship with everyone else.
Political advisors[edit | edit source]
Economy[edit | edit source]
Angola's economy is basically nonexistent, with no industry and no natural resources, leaving it in a very poor position.
Laws[edit | edit source]
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
Industry and resources[edit | edit source]
- Angola starts off with no industry, and four building slots.
- Angola has no natural resources except for a small amount of rubber.
Military[edit | edit source]
|Close air support||0|
Angola starts out with no army.
Angola starts out with no navy.
- Air force
Angola starts off with no air force.
Strategies and guides[edit | edit source]
(Note- This guide is meant for playing Angola with Africa Decolonized.)
It's no secret that Angola starts in a pretty bad position with less resources than Liberia and a worse industry than Bhutan, but given some smart moves and cheese you should be able to form a pretty formidable Angola, given some time, effort, and luck.
Now, the first thing you should do is take the first Political focus, which will give you 120 political power, plus the 70 you have already accumulated. Use this to get a fascist advisor. Yes, I know, going fascist is the go-to strategy for basically every minor, but if it works, it works. While you wait for fascist support to tick up, take some industrial focuses to get some free factories. Grab the two free civilian factories first, then get the three military factories. By this time you should be above fifty percent fascist support, so hold a referendum to become the Angolan Empire. Use your excess political power to get war economy, and if you have any extra left, get some Improved Worker Conditions or Anti-Communist/Democratic raids.
By now you should have a total of 4 or 5 factories- 2 civilian and 3 military. One of your civilian factories will be used for consumer goods, so use the remaining one to either build some more civs or trade for some steel. Use one of your 3 military factories to produce artillery, and use the other 2 to build guns. Set some factories to build support equipment as well once you get some more mils.
At this point you should've flipped fascist already, so start justifying on the Congo, and start working on the political focuses. Make a template of one cavalry unit, and spam it out. You should also have a fair amount of political power at this point, so take some stability-increasing decisions and maybe a Captain of Industry.