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Government type:


Angola is a medium-sized releasable country in Africa. When used with the Africa Decolonized rule(which can be found in the custom game rules), it borders the Congo in the north, Namibia in the south, and Zambia to the east. Although not in a great position, it has the possibility to greatly expand. When released by Flag of Portugal Portugal directly (note; this is not recommended, as you will have basically no options to expand without fighting a major power) it borders Flag of South Africa South Africa to the south, Flag of Belgium Belgium to the north and the Flag of United Kingdom United Kingdom to the east.

Historical background[edit | edit source]

During the Second World War, Angola was a colony of the neutral Flag of Portugal Portugal, and as thus did not participate in the conflict. Historically, it was and still is an exporter of raw materials, as well as things like ivory and rubber. In 1951, Angola became a province of Portugal, known as Provincia Ultramarina de Angola- however, brutal colonial rule and a failure to modernize the country meant that even in 1960, there was not a single university in the country. And it was only in 1975, after a protracted guerilla war, did Angola finally gain independence.

National focus[edit | edit source]

Generic national focus tree.
Main article: Generic national focus tree

Flag of Angola Angola, lacking a unique national focus tree, uses the generic national focus tree instead.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.

Technology[edit | edit source]

Angola starts with 2 research slots but can gain 3 more from its focus tree.

Here are the things it has researched in 1936.

  • Infantry
    • Basic Equipment

Politics[edit | edit source]

Political Parties[edit | edit source]

Angola is a Non-alignedNon-aligned nation. It has no elections. Angola has the following political parties:

Political party Ideology Popularity Party leader Country name Is ruling?
Democratic democracy Democratic 13.33% Generic Republic of Angola No
Communist communism Communist 13.33% Generic Democratic People's Republic of Angola No
Fascist fascism Fascist 13.33% Generic Angolan Empire No
Non-Aligned neutrality Non-Aligned 60% Generic Angola Yes

National spirits[edit | edit source]

Angola starts with no national spirits in either the 1936 or the 1939 start dates.

Diplomacy[edit | edit source]

As a Non-Aligned nation, Angola starts with a slightly positive +10 relationship with other Non-Aligned countries like for example Flag of Bhutan Bhutan, but a slightly negative relationship with everyone else.

Political advisors[edit | edit source]

Advisor Type Effect Cost
Kafundanga Neto Prince of Terror
  • Effect of partisans on us -25%
  • Foreign subversive activities efficiency -30%
  • Non-core Manpower +2%
150 Political power.png
Mendes Tiago Smooth-Talking Charmer
  • Improve relations maintain cost -50%
  • Trade deal opinion factor +10%
150 Political power.png
Viriato de Carvalho Communist Revolutionary Daily Communism Support: +0.1, gets event "Communism on the Rise" 150 Political power.png
Henrique da Cruz Democratic Reformer Daily Democracy Support: +0.1, gets event "Move towards Democracy" 150 Political power.png
Kafundanga Chitunda Fascist Demagogue Daily Fascism Support: +0.1, gets event "Fascism on the Rise" 150 Political power.png
Nito Neto Captain of Industry
  • Civilian Factory construction speed +10%
  • Infrastructure construction speed +10%
  • Refinery construction speed +10%
  • Railway construction speed +10%
150 Political power.png
Rodriquez Chingunji Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: -15%

La Résistance Has created an Intelligence Agency

150 Political power.png

Economy[edit | edit source]

Angola's economy is basically nonexistent, with no industry and no natural resources, leaving it in a very poor position.

Laws[edit | edit source]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry and resources[edit | edit source]

Type No.
Aluminum.png Aluminium 0
Chromium.png Chromium 0
Oil.png Oil 0
Rubber.png Rubber 1
Steel.png Steel 0
Tungsten.png Tungsten 0
Type No.
Civilian factory Civilian factory 0
Military factory Military factory 0
Naval dockyard Naval dockyard 0
Angola starts off with no industry, and four building slots.
Angola has no natural resources except for a small amount of rubber.

Military[edit | edit source]

Type No.
Infantry cropped.png Infantry 0
Cavalry cropped.png Cavalry 0
Motorized cropped.png Motorized infantry 0
Light tank cropped.png Light tank 0
Marine cropped.png Marine 0
Mountain cropped.png Mountaineer 0
Paratroop cropped.png Paratrooper 0
Army experience.png Total divisions 0
Type No.
Destroyer.png Destroyer 0
Light Cruiser.png Light cruiser 0
Heavy Cruiser.png Heavy cruiser 0
Battlecruiser.png Battlecruiser 0
Battleship.png Battleship 0
Submarine.png Submarine 0
Carrier.png Carrier 0
Convoy.png Convoy 0
Navy experience.png Total ships 0
Air force
Type No.
CAS.png Close air support 0
Fighter c.png Fighter 0
Heavy fighter.png Heavy fighter 0
Naval bomber.png Naval bomber 0
Tactical bomber.png Tactical bomber 0
Strategic bomber.png Strategic bomber 0
Transport air.png Transport 0
Air experience.png Total planes 0

Angola starts out with no army.


Angola starts out with no navy.

Air force

Angola starts off with no air force.

Strategies and guides[edit | edit source]

(Note- This guide is meant for playing Angola with Africa Decolonized.)

It's no secret that Angola starts in a pretty bad position with less resources than Liberia and a worse industry than Bhutan, but given some smart moves and cheese you should be able to form a pretty formidable Angola, given some time, effort, and luck.

Now, the first thing you should do is take the first Political focus, which will give you 120 political power, plus the 70 you have already accumulated. Use this to get a fascist advisor. Yes, I know, going fascist is the go-to strategy for basically every minor, but if it works, it works. While you wait for fascist support to tick up, take some industrial focuses to get some free factories. Grab the two free civilian factories first, then get the three military factories. By this time you should be above fifty percent fascist support, so hold a referendum to become the Angolan Empire. Use your excess political power to get war economy, and if you have any extra left, get some Improved Worker Conditions or Anti-Communist/Democratic raids.

By now you should have a total of 4 or 5 factories- 2 civilian and 3 military. One of your civilian factories will be used for consumer goods, so use the remaining one to either build some more civs or trade for some steel. Use one of your 3 military factories to produce artillery, and use the other 2 to build guns. Set some factories to build support equipment as well once you get some more mils.

At this point you should've flipped fascist already, so start justifying on the Congo, and start working on the political focuses. Make a template of one cavalry unit, and spam it out. You should also have a fair amount of political power at this point, so take some stability-increasing decisions and maybe a Captain of Industry.


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