Armor technology

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Armor technology unlocks different models of armoured vehicles, except mechanized, which is an infantry technology.

Tank technologies[edit]

The tank tech tree is structured as follows:

  • The Great War Tank is the root.
  • The tree splits into Light Tank and Heavy Tank branches. Each main branch has three techs.
  • Light Tanks spin off Medium Tanks in 1939.
  • Medium Tank II and Heavy Tank II each allow the other to be researched.
  • Medium Tank III and Heavy Tank III each allow the other to be researched.
  • Heavy Tanks spin off Super Heavy Tanks in 1943 (from Heavy Tank II).
  • Modern Tanks can be researched in 1945 after either Medium Tank III or Heavy Tank III.
  • Tank battalion types are detailed below. Each battalion type will request upgraded equipment within its line. For example, Medium Tank battalions will not request Great War Tanks, but Light Tank brigades currently using Light Tank I will request Light Tank II. Great War tanks are used by light tank battalions.
Battalion types
Type Equipment required Manpower Training time
Light Tank 60 500 180
Medium Tank 50 500 180
Heavy Tank 40 500 180
Super Heavy Tank 15 500 180
Modern Tank 50 500 180
Light tanks
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Great War Tank Great War Tank 1918 200 days Tanks in World War I were developed separately and simultaneously by the United Kingdom and France as a means to break the deadlock of trench warfare on the Western Front. The name Tank was adopted by the British during the early stages of their development, as a security measure to conceal their purpose. Early tanks were armed with machine guns and small cannons, moved slowly, and were armored only enough to stop small arms fire. As the war progressed, tan designs divided into different specializations. Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents. Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks. Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications. Post war, different countries found different things important, so later tanks resembled one of the three former classes, though some more than others.
1 Oil 2 Steel
Great War Tank
Defense: 4.0 Breakthrough: 18.0
Hardness: 80.0% Soft attack: 8.0
Hard attack: 4.0 Max Speed: 6.0 km/h
Armor: 5.0 Piercing: 15.0
Reliability: 80.0% Production Cost.png Production Cost: 7.0
Light Tank I Light Tank I 1934 200 days Great War Tank Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
1 Oil 2 Steel
Light Tank I
Defense: 4.0 Breakthrough: 26.0
Hardness: 80.0% Soft attack: 13.0
Hard attack: 4.0 Max Speed: 10.0 km/h
Armor: 10.0 Piercing: 10.0
Reliability: 80.0% Production Cost.png Production Cost: 8.0
Light Tank II Light Tank II 1936 200 days Light Tank I Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
1 Oil 3 Steel
Light Tank II
Defense: 5.0 Breakthrough: 36.0
Hardness: 80.0% Soft attack: 16.0
Hard attack: 6.0 Max Speed: 12.0 km/h
Armor: 15.0 Piercing: 30.0
Reliability: 80.0% Production Cost.png Production Cost: 9.0
Light Tank III Light Tank III 1941 200 days Light Tank II Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
2 Oil 4 Steel
Light Tank III
Defense: 6.0 Breakthrough: 46.0
Hardness: 80.0% Soft attack: 22.0
Hard attack: 9.0 Max Speed: 14.0 km/h
Armor: 30.0 Piercing: 50.0
Reliability: 80.0% Production Cost.png Production Cost: 10.0
Medium tanks
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Medium Tank I Medium Tank I 1939 200 days Light Tank II Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
1 Oil 2 Tungsten 2 Steel
Medium Tank I
Defense: 5.0 Breakthrough: 36.0
Hardness: 90.0% Soft attack: 19.0
Hard attack: 14.0 Max Speed: 8.0 km/h
Armor: 60.0 Piercing: 61.0
Reliability: 80.0% Production Cost.png Production Cost: 12.0
Medium Tank II Medium Tank II 1941 200 days Medium Tank I or Heavy Tank II Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
1 Oil 2 Tungsten 3 Steel
Medium Tank II
Defense: 7.0 Breakthrough: 51.0
Hardness: 90.0% Soft attack: 25.0
Hard attack: 19.0 Max Speed: 9.0 km/h
Armor: 80.0 Piercing: 81.0
Reliability: 80.0% Production Cost.png Production Cost: 13.0
Medium Tank III Medium Tank III 1943 200 days Medium Tank II or Heavy Tank III Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
2 Oil 2 Tungsten 4 Steel
Medium Tank III
Defense: 9.0 Breakthrough: 66.0
Hardness: 90.0% Soft attack: 32.0
Hard attack: 24.0 Max Speed: 10.0 km/h
Armor: 90.0 Piercing: 91.0
Reliability: 80.0% Production Cost.png Production Cost: 14.0
Modern Tank Modern Tank 1945 250 days Medium Tank III or Heavy Tank III Modern tanks are agile multi-purpose tanks which are able to take on many roles such as scouting, support, and most importantly, front-line tanks. They usually have a good balance of armor, agility, firepower, and weight. Many post war tank designs were developed, ranging from the light tank amx 13's to the heavily armored centurion.
1 Oil 3 Steel 4 Chromium
Modern Tank
Defense: 10.0 Breakthrough: 84.0
Hardness: 98.0% Soft attack: 40.0
Hard attack: 32.0 Max Speed: 10.0 km/h
Armor: 130.0 Piercing: 131.0
Reliability: 80.0% Production Cost.png Production Cost: 28.0
Heavy tanks
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Heavy Tank I Heavy Tank I 1934 200 days Great War Tank Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
1 Oil 3 Steel 3 Chromium
Heavy Tank I
Defense: 6.0 Breakthrough: 36.0
Hardness: 95.0% Soft attack: 15.0
Hard attack: 12.0 Max Speed: 5.0 km/h
Armor: 70.0 Piercing: 35.0
Reliability: 80.0% Production Cost.png Production Cost: 25.0
Heavy Tank II Heavy Tank II 1941 250 days Heavy Tank I or Medium Tank II Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
1 Oil 3 Steel 3 Chromium
Heavy Tank II
Defense: 8.0 Breakthrough: 52.0
Hardness: 95.0% Soft attack: 27.0
Hard attack: 30.0 Max Speed: 6.0 km/h
Armor: 110.0 Piercing: 111.0
Reliability: 80.0% Production Cost.png Production Cost: 27.0
Heavy Tank III Heavy Tank III 1943 250 days Heavy Tank II or Medium Tank III Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
1 Oil 4 Steel 3 Chromium
Heavy Tank III
Defense: 9.0 Breakthrough: 67.0
Hardness: 95.0% Soft attack: 35.0
Hard attack: 40.0 Max Speed: 6.0 km/h
Armor: 130.0 Piercing: 131.0
Reliability: 80.0% Production Cost.png Production Cost: 30.0
Super Heavy Tank Super Heavy Tank 1943 250 days Heavy Tank II Super heavy tanks are an evolution of the Heavy tank concept. Bigger, better armed, with more armor, they are also slower and have severe problems with soft ground and few bridges can hope to handle their weight.
2 Oil 3 Steel 4 Chromium
Super Heavy Tank
Defense: 10.0 Breakthrough: 74.0
Hardness: 99.0% Soft attack: 38.0
Hard attack: 45.0 Max Speed: 3.5 km/h
Armor: 145.0 Piercing: 146.0
Reliability: 80.0% Production Cost.png Production Cost: 100.0

Variants[edit]

Each tank model has three variants, each unlocked by an individual tech: Tank Destroyers, SP Artillery, and SP Anti-Air. The buttons for these techs are attached to the base models. The techs themselves are much quicker to research than the base models (base 50 days).

Variant battalions can only be used as line battalions, not support brigades. Switching production from the base model to a variant results in a much lower loss of production efficiency than usual; it can be useful to co-opt an obsolete tank line into producing variants rather than upgraded tanks. This represents the historical practice of repurposing obsolete tanks into specialized variants, which was much cheaper and quicker than simply scrapping them.

Light, medium, heavy, super-heavy and modern variants each have their own battalion types and will not request equipment from other lines. Heavier variants are slower, so they should be reserved for heavier divisions since they will negate the speed advantage of light divisions. They use less equipment than the corresponding tank battalions.

Battalion types
Type Equipment required Manpower Training time
Light Tank Destroyer 30 500 180
Light SP Artillery 36 500 180
Light SP Anti-Air 15 500 180
Medium Tank Destroyer 24 500 180
Medium SP Artillery 36 500 180
Medium SP Anti-Air 12 500 180
Heavy Tank Destroyer 20 500 180
Heavy SP Artillery 24 500 180
Heavy SP Anti-Air 8 500 180
Super Heavy Tank Destroyer 7 500 180
Super Heavy SP Artillery 12 500 180
Super Heavy SP Anti-Air 4 500 180
Modern Tank Destroyer 24 500 180
Modern SP Artillery 40 500 180
Modern SP Anti-Air 12 500 180

Tank destroyers[edit]

Tank destroyers are dedicated anti-tank vehicles. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped.

Compared to the base models, they have similar defense, very low breakthrough (none more than 2), lower soft attack, and much higher hard attack and piercing, especially for the early models. They have no organization and do not benefit from doctrines that provide organization to tank battalions, so they cannot be used by themselves (except the AirLand Battle doctrine at the end of the Superior Firepower tree that gives them 5 organization). They can pierce heavy tanks of earlier tech year, but not the same tech year. They have higher hard attack and piercing compared to infantry anti-tank of the same tech year.

Light tank destroyers
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Light Tank Destroyer I Light Tank Destroyer I 1934 50 days Light Tank I Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
1 Oil 2 Steel 2 Tungsten
Light Tank Destroyer I
Defense: 4.0 Breakthrough: 1.0
Hardness: 80.0% Soft attack: 6.0
Hard attack: 10.0 Max Speed: 10.0 km/h
Armor: 10.0 Piercing: 50.0
Reliability: 80.0% Production Cost.png Production Cost: 8.0
Light Tank Destroyer II Light Tank Destroyer II 1936 50 days Light Tank II Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
1 Oil 3 Steel 2 Tungsten
Light Tank Destroyer II
Defense: 5.0 Breakthrough: 1.3
Hardness: 80.0% Soft attack: 6.0
Hard attack: 16.0 Max Speed: 12.0 km/h
Armor: 15.0 Piercing: 77.0
Reliability: 80.0% Production Cost.png Production Cost: 9.0
Light Tank Destroyer III Light Tank Destroyer III 1941 50 days Light Tank III Tank Destroyers are tanks with an oversize gun in a fixed mount or turret.. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs. These tanks are best used in supporting roles.
2 Oil 4 Steel 2 Tungsten
Light Tank Destroyer III
Defense: 7.0 Breakthrough: 1.8
Hardness: 80.0% Soft attack: 8.0
Hard attack: 24.0 Max Speed: 14.0 km/h
Armor: 30.0 Piercing: 99.0
Reliability: 80.0% Production Cost.png Production Cost: 10.0
Medium tank destroyers
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Medium Tank Destroyer I Medium Tank Destroyer I 1939 50 days Medium Tank I Tank Destroyers are tanks with an oversize gun in a fixed mount or turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
1 Oil 4 Tungsten 2 Steel
Medium Tank Destroyer I
Defense: 5.0 Breakthrough: 1.3
Hardness: 90.0% Soft attack: 5.0
Hard attack: 20.0 Max Speed: 8.0 km/h
Armor: 60.0 Piercing: 88.0
Reliability: 80.0% Production Cost.png Production Cost: 12.0
Medium Tank Destroyer II Medium Tank Destroyer II 1941 50 days Medium Tank II Tank Destroyers are tanks with an oversize gun in a fixed mount or turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
1 Oil 4 Tungsten 3 Steel
Medium Tank Destroyer II
Defense: 6.0 Breakthrough: 1.5
Hardness: 90.0% Soft attack: 6.0
Hard attack: 26.0 Max Speed: 9.0 km/h
Armor: 80.0 Piercing: 110.0
Reliability: 80.0% Production Cost.png Production Cost: 13.0
Medium Tank Destroyer III Medium Tank Destroyer III 1943 50 days Medium Tank III Tank Destroyers are tanks with an oversize gun in a turret or fixed mount. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
2 Oil 4 Tungsten 4 Steel
Medium Tank Destroyer III
Defense: 7.0 Breakthrough: 1.8
Hardness: 90.0% Soft attack: 8.0
Hard attack: 32.0 Max Speed: 10.0 km/h
Armor: 90.0 Piercing: 120.0
Reliability: 80.0% Production Cost.png Production Cost: 14.0
Modern Tank Destroyer Modern Tank Destroyer 1945 50 days Modern Tank Modern Tank Destroyers are an evolution of earlier medium and heavy TDs, providing adequate armor and great mobility with a good gun and stealthy characteristics.
1 Oil 3 Steel 4 Chromium
Modern Tank Destroyer
Defense: 8.0 Breakthrough: 2
Hardness: 98.0% Soft attack: 10.0
Hard attack: 42.0 Max Speed: 10.0 km/h
Armor: 130.0 Piercing: 165.0
Reliability: 80.0% Production Cost.png Production Cost: 28.0
Heavy tank destroyers
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Heavy Tank Destroyer I Heavy Tank Destroyer I 1934 50 days Heavy Tank I A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.
1 Oil 3 Steel 3 Chromium
Heavy Tank Destroyer I
Defense: 4.0 Breakthrough: 1.0
Hardness: 95.0% Soft attack: 6.0
Hard attack: 25.0 Max Speed: 5.0 km/h
Armor: 70.0 Piercing: 96.0
Reliability: 80.0% Production Cost.png Production Cost: 25.0
Heavy Tank Destroyer II Heavy Tank Destroyer II 1941 50 days Heavy Tank II A heavy tank with the turret removed to carry an even larger gun in a fixed mounting, or a mid-size gun in a turret.
1 Oil 4 Steel 3 Chromium
Heavy Tank Destroyer II
Defense: 6.0 Breakthrough: 1.5
Hardness: 95.0% Soft attack: 8.0
Hard attack: 42.0 Max Speed: 6.0 km/h
Armor: 110.0 Piercing: 140.0
Reliability: 80.0% Production Cost.png Production Cost: 27.0
Heavy Tank Destroyer III Heavy Tank Destroyer III 1943 50 days Heavy Tank III A heavy tank with the turret removed to carry an even larger gun in a fixed mounting, or a mid-size gun in a turret.
2 Oil 4 Steel 4 Chromium
Heavy Tank Destroyer III
Defense: 7.0 Breakthrough: 1.8
Hardness: 95.0% Soft attack: 10.0
Hard attack: 60.0 Max Speed: 6.0 km/h
Armor: 130.0 Piercing: 160.0
Reliability: 80.0% Production Cost.png Production Cost: 30.0
Super Heavy SP Tank Destroyer Super Heavy SP [sic] Tank Destroyer 1943 50 days Super Heavy Tank A super heavy tank chassis with more frontal armour and an even larger gun in a fixed mount instead of a turret.
2 Oil 3 Steel 4 Chromium
Super Heavy SP Tank Destroyer
Defense: 7.0 Breakthrough: 1.8
Hardness: 99.0% Soft attack: 12.0
Hard attack: 70.0 Max Speed: 3.5 km/h
Armor: 145.0 Piercing: 170.0
Reliability: 80.0% Production Cost.png Production Cost: 100.0

SP Artillery[edit]

Self-propelled artillery are essentially artillery guns on tank chassis. They can be thought of as the armored or mobile equivalent of infantry artillery brigades, but unlike infantry equipment it cannot be used as a support brigade. Most SP artillery had a fixed gun mounting with limited horizontal travel instead of a turret, and many early models were open-topped.

They have much more soft attack than infantry artillery, but are much more expensive. Compared to the base tank models, they have negligible breakthrough, piercing and hard attack, lower hardness and armor, comparable defense, and much higher soft attack. They have no organization and do not benefit from doctrines that provide organization to armored battalions, so they cannot be used by themselves. They are especially useful in motorized and light tank divisions to boost their soft attack.

Light SP artillery
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Light SP Artillery I Light SP Artillery I 1934 50 days Light Tank I A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
1 Oil 2 Steel 1 Tungsten
Light SP Artillery I
Defense: 4.0 Breakthrough: 2.0
Hardness: 50.0% Soft attack: 34.0
Hard attack: 0.5 Max Speed: 10.0 km/h
Armor: 5.0 Piercing: 4.0
Reliability: 80.0% Production Cost.png Production Cost: 8.0
Light SP Artillery II Light SP Artillery II 1936 50 days Light Tank II A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
1 Oil 3 Steel 1 Tungsten
Light SP Artillery II
Defense: 5.0 Breakthrough: 2.5
Hardness: 50.0% Soft attack: 42.0
Hard attack: 1.0 Max Speed: 12.0 km/h
Armor: 10.0 Piercing: 4.0
Reliability: 80.0% Production Cost.png Production Cost: 9.0
Light SP Artillery III Light SP Artillery III 1941 50 days Light Tank III A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
2 Oil 4 Steel 1 Tungsten
Light SP Artillery III
Defense: 7.0 Breakthrough: 3.5
Hardness: 50.0% Soft attack: 46.0
Hard attack: 1.5 Max Speed: 14.0 km/h
Armor: 25.0 Piercing: 4.0
Reliability: 80.0% Production Cost.png Production Cost: 10.0
Medium SP artillery
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Medium SP Artillery I Medium SP Artillery I 1939 50 days Medium Tank I A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
1 Oil 3 Tungsten 2 Steel
Medium SP Artillery I
Defense: 5.0 Breakthrough: 3.0
Hardness: 65.0% Soft attack: 42.0
Hard attack: 1.0 Max Speed: 8.0 km/h
Armor: 45.0 Piercing: 5.0
Reliability: 80.0% Production Cost.png Production Cost: 12.0
Medium SP Artillery II Medium SP Artillery II 1941 50 days Medium Tank II A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
1 Oil 3 Tungsten 3 Steel
Medium SP Artillery II
Defense: 6.0 Breakthrough: 3.0
Hardness: 65.0% Soft attack: 50.0
Hard attack: 1.5 Max Speed: 9.0 km/h
Armor: 50.0 Piercing: 5.0
Reliability: 80.0% Production Cost.png Production Cost: 13.0
Medium SP Artillery III Medium SP Artillery III 1943 50 days Medium Tank III A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
2 Oil 3 Tungsten 4 Steel
Medium SP Artillery III
Defense: 7.0 Breakthrough: 4.0
Hardness: 65.0% Soft attack: 55.0
Hard attack: 2.0 Max Speed: 10.0 km/h
Armor: 58.0 Piercing: 5.0
Reliability: 80.0% Production Cost.png Production Cost: 14.0
Modern SP Artillery Modern SP Artillery 1945 50 days Modern Tank Although some modern TD's superficially resemble tanks and can sometimes even fill the same roles, they represent a clean break from older SPG's, providing greater mobility and stealth. However, their armor is thinner and only sufficient to resist small cannons, shrapnel, and handheld arms fire.
1 Oil 3 Steel 4 Chromium
Modern SP Artillery
Defense: 8.0 Breakthrough: 4.0
Hardness: 85.0% Soft attack: 80.0
Hard attack: 3.0 Max Speed: 10.0 km/h
Armor: 90.0 Piercing: 10.0
Reliability: 80.0% Production Cost.png Production Cost: 28.0
Heavy SP artillery
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Heavy SP Artillery I Heavy SP Artillery I 1934 50 days Heavy Tank I A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
1 Oil 3 Steel 3 Chromium
Heavy SP Artillery I
Defense: 4.0 Breakthrough: 2.0
Hardness: 80.0% Soft attack: 55.0
Hard attack: 1.0 Max Speed: 5.0 km/h
Armor: 45.0 Piercing: 8.0
Reliability: 80.0% Production Cost.png Production Cost: 25.0
Heavy SP Artillery II Heavy SP Artillery II 1941 50 days Heavy Tank II A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
1 Oil 4 Steel 3 Chromium
Heavy SP Artillery II
Defense: 6.0 Breakthrough: 3.0
Hardness: 80.0% Soft attack: 74.0
Hard attack: 2.0 Max Speed: 6.0 km/h
Armor: 68.0 Piercing: 8.0
Reliability: 80.0% Production Cost.png Production Cost: 27.0
Heavy SP Artillery III Heavy SP Artillery III 1943 50 days Heavy Tank III A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
1 Oil 5 Steel 3 Chromium
Heavy SP Artillery III
Defense: 7.0 Breakthrough: 3.5
Hardness: 80.0% Soft attack: 80.0
Hard attack: 2.5 Max Speed: 6.0 km/h
Armor: 90.0 Piercing: 8.0
Reliability: 80.0% Production Cost.png Production Cost: 30.0
Super Heavy SP Artillery Super Heavy SP Artillery 1943 50 days Super Heavy Tank Some of the largest non-naval guns that man can muster, super heavy artillery has good armor and a massive gun in exchange for low mobility and high costs.
2 Oil 3 Steel 4 Chromium
Super Heavy SP Artillery
Defense: 7.0 Breakthrough: 3.5
Hardness: 90.0% Soft attack: 85.0
Hard attack: 3.0 Max Speed: 3.5 km/h
Armor: 100.0 Piercing: 9.0
Reliability: 80.0% Production Cost.png Production Cost: 100.0

SP Anti-Air[edit]

Dedicated armoured vehicles carrying anti-air guns came late in the war, the earliest example being the Hungarian 40M Nimród (in the game this is Light SP AA II). Most mobile anti-air was simply mounted on trucks and so was motorized rather than armoured. They can be thought of as the mobile or armoured version of infantry anti-air.

SP AA has minor hard and soft attack compared to other vehicles; they have the same air attack as infantry AA (actually less after upgrades), but are fast and armoured. However, they are capable of piercing light tanks, obsolete medium tanks, and mechanized battalions. Like SP Anti-Air they have no organization by themselves and no doctrines (not even AirLand Battle) give them any, so they must be supported by infantry (probably motorized or mechanized) or tanks. In terms of production, they do not require additional tungsten beyond what the base model needs; light SP AA is slightly more expensive than the base models.

Light SP anti-air
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Light SP Anti-Air I Light SP Anti-Air I 1934 50 days Light Tank I Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.
1 Oil 2 Steel
Light SP Anti-Air I
Defense: 2.0 Breakthrough: 2.0
Hardness: 50.0% Soft attack: 2.0
Hard attack: 1.0 Air attack: 15.0
Max Speed: 10.0 km/h Armor: 5.0
Piercing: 5.0 Reliability: 80.0%
Production Cost.png Production Cost: 10.0
Light SP Anti-Air II Light SP Anti-Air II 1936 50 days Light Tank II Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.
1 Oil 3 Steel
Light SP Anti-Air II
Defense: 2.5 Breakthrough: 2.5
Hardness: 50.0% Soft attack: 3.0
Hard attack: 1.5 Air attack: 17.0
Max Speed: 12.0 km/h Armor: 10.0
Piercing: 20.0 Reliability: 80.0%
Production Cost.png Production Cost: 11.0
Light SP Anti-Air III Light SP Anti-Air III 1941 50 days Light Tank III Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against lightly armored ground targets. This model is mounted on the chassis of a light tank.
2 Oil 4 Steel
Light SP Anti-Air III
Defense: 3.5 Breakthrough: 3.5
Hardness: 50.0% Soft attack: 4.5
Hard attack: 4.0 Air attack: 32.0
Max Speed: 14.0 km/h Armor: 25.0
Piercing: 35.0 Reliability: 80.0%
Production Cost.png Production Cost: 12.0
Medium SP anti-air
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Medium SP Anti-Air I Medium SP Anti-Air I 1939 50 days Medium Tank I Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increace their anti-air abilities. These cannons only have limited effectiveness against ground targets.
1 Oil 2 Tungsten 2 Steel
Medium SP Anti-Air I
Defense: 2.5 Breakthrough: 2.5
Hardness: 65.0% Soft attack: 4.5
Hard attack: 3.0 Air attack: 22.0
Max Speed: 8.0 km/h Armor: 45.0
Piercing: 40.0 Reliability: 80.0%
Production Cost.png Production Cost: 12.0
Medium SP Anti-Air II Medium SP Anti-Air II 1941 50 days Medium Tank II Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increase their anti-air abilities. These cannons only have limited effectiveness against ground targets.
1 Oil 2 Tungsten 3 Steel
Medium SP Anti-Air II
Defense: 3.0 Breakthrough: 3.0
Hardness: 65.0% Soft attack: 6.0
Hard attack: 4.5 Air attack: 32.0
Max Speed: 9.0 km/h Armor: 50.0
Piercing: 60.0 Reliability: 80.0%
Production Cost.png Production Cost: 13.0
Medium SP Anti-Air III Medium SP Anti-Air III 1943 50 days Medium Tank III Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increace their anti-air abilities. These cannons only have limited effectiveness against ground targets.
2 Oil 2 Tungsten 4 Steel
Medium SP Anti-Air III
Defense: 3.5 Breakthrough: 3.5
Hardness: 65.0% Soft attack: 7.5
Hard attack: 6.0 Air attack: 43.0
Max Speed: 10.0 km/h Armor: 58.0
Piercing: 70.0 Reliability: 80.0%
Production Cost.png Production Cost: 14.0
Modern SP Anti-Air Modern SP Anti-Air 1945 50 days Modern Tank A combination of anti-air missiles and rapid fire cannon, modern anti-air artillery presents a deadly threat to aircraft. Many also have radar and anti-tank capabilities.
1 Oil 3 Steel 4 Chromium
Modern SP Anti-Air
Defense: 4.0 Breakthrough: 4.0
Hardness: 85.0% Soft attack: 9.0
Hard attack: 7.5 Air attack: 50
Max Speed: 10.0 km/h Armor: 90.0
Piercing: 100.0 Reliability: 80.0%
Production Cost.png Production Cost: 28.0
Heavy SP anti-air
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Heavy SP Anti-Air I Heavy SP Anti-Air I 1934 50 days Heavy Tank I A powerful anti-air armament mounted on a heavy chassis.
1 Oil 3 Steel 3 Chromium
Heavy SP Anti-Air I
Defense: 2.0 Breakthrough: 2.0
Hardness: 80.0% Soft attack: 4.5
Hard attack: 4.0 Air attack: 17.0
Max Speed: 5.0 km/h Armor: 45.0
Piercing: 25.0 Reliability: 80.0%
Production Cost.png Production Cost: 25.0
Heavy SP Anti-Air II Heavy SP Anti-Air II 1941 50 days Heavy Tank II A powerful anti-air armament mounted on a heavy chassis.
1 Oil 3 Steel 3 Chromium
Heavy SP Anti-Air II
Defense: 3.0 Breakthrough: 3.0
Hardness: 80.0% Soft attack: 6.0
Hard attack: 4.5 Air attack: 33.0
Max Speed: 6.0 km/h Armor: 68.0
Piercing: 60.0 Reliability: 80.0%
Production Cost.png Production Cost: 27.0
Heavy SP Anti-Air III Heavy SP Anti-Air III 1943 50 days Heavy Tank III A powerful anti-air armament mounted on a heavy chassis.
1 Oil 4 Steel 3 Chromium
Heavy SP Anti-Air III
Defense: 3.5 Breakthrough: 3.5
Hardness: 80.0% Soft attack: 7.5
Hard attack: 6.0 Air attack: 44.0
Max Speed: 6.0 km/h Armor: 90.0
Piercing: 88.0 Reliability: 80.0%
Production Cost.png Production Cost: 30.0
Super Heavy SP Anti-Air Super Heavy SP Anti-Air 1943 50 days Super Heavy Tank Super heavy tank chassis with anti-aircraft armament.
2 Oil 3 Steel 4 Chromium
Super Heavy SP Anti-Air
Defense: 3.5 Breakthrough: 3.5
Hardness: 90.0% Soft attack: 11.5
Hard attack: 9.0 Air attack: 50.0
Max Speed: 3.5 km/h Armor: 100.0
Piercing: 98.0 Reliability: 80.0%
Production Cost.png Production Cost: 100.0