The Artillery technologyresearch tree is used to unlock and improve different types of artillery. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer.
Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles.
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Technology
Year
Base cost
Prerequisites
Description
Statistics
Towed Artillery
1934
127 days
Artillery refers to large-caliber weapons, such as cannons and howitzers that are operated by crews, which can project munitions far beyond the effective range of personal weapons.
12
Defense:10.0
Breakthrough6.0
Soft attack:25.0
Hard attack:2.0
Piercing:5.0
Reliability:80.0%
Production Cost:3.50
Ship-based AA I
Anti-air:1.5
Anti-air:+10%
Max Speed:-1%
Production Cost:90.00
Production Cost:+2%
Small Cannon
Soft attack:10.0
Hard attack:6.0
Piercing:25.0
Reliability:-10.0%
Max speed:-1.0
Production Cost:1.50
Small Cannon
Soft attack:5.0
Hard attack:3.0
Breakthrough:2.0
Armor:-5.0%
Reliability:-10.0%
Max speed:-0.25
Production Cost:2.00
Interwar Artillery
1936
127 days
Artillery
Lessons learned in the development of different types of artillery can be cross-applied to the design of other pieces.
Upgrades
Soft attack:
+10%
Soft attack:
+15%
Improved Artillery
1939
85 days
Interwar Artillery
New howitzer designs, taking advantage of new hydraulic recoil devices and longer barrels.
12
Defense:15.0
Breakthrough7.0
Soft attack:30.0
Hard attack:2.0
Piercing:5.0
Reliability:80.0%
Production Cost:4.00
Improved Artillery Upgrade I
1940
85 days
Improved Artillery
Upgrading old pieces can only get us so far. New howitzer designs will be needed, taking advantage of new hydraulic recoil devices and longer barrels.
Upgrades
Soft attack:
+10%
Improved Artillery Upgrade II
1941
85 days
Improved Artillery Upgrade I
To enable heavier guns on lighter carriages, muzzle brakes can be included in howitzer designs.
Upgrades
Soft attack:
+10%
Soft attack:
+5%
Advanced Artillery
1942
170 days
Improved Artillery Upgrade II
Light-weight artillery capable of being broken down for transport, making it possible to bring artillery support to areas previously difficult to reach.
13
Defense:18.0
Breakthrough8.0
Soft attack:34.0
Hard attack:2.0
Piercing:5.0
Reliability:80.0%
Production Cost:4.50
Advanced Artillery Upgrade
1943
85 days
Advanced Artillery
Artillery designs with lower silhouettes will be more difficult for the enemy to target.
Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in.
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Technology
Year
Base cost
Prerequisites
Description
Statistics
Towed Anti-Air
1936
127 days
Artillery
Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets.
Unlocks
2
Defense:4.0
Breakthrough1.0
Soft attack:3.0
Hard attack:7.0
Air attack:19.0
Piercing:25.0
Reliability:80.0%
Production Cost:4.00
Ship-based AA II
Anti-air:2.0
Anti-air:+10%
Max Speed:-1%
Production Cost:120.00
Production Cost:+2%
Anti-Air Upgrade
1939
85 days
Towed Anti-Air
With faster reloading mechanisms, anti-air guns carrying large rounds can still maintain necessary firing rates.
Factory Bomb Vulnerability (global stat; not a unit stat): -8%
Upgrades
Air attack:
+10%
Improved Anti-Air
1940
85 days
Anti-Air Upgrade
Anti-air guns with longer cartridges and barrels, able to target high-flying aircraft.
Unlocks
2
Defense:4.0
Breakthrough1.0
Soft attack:3.5
Hard attack:11.0
Air attack:25.0
Piercing:60.0
Reliability:80.0%
Production Cost:5.00
Ship-based AA III
Anti-air:3.0
Anti-air:+12%
Max Speed:-1%
Production Cost:150.00
Production Cost:+2%
Global stats
Static Anti Air damage factor:+10%
Improved Anti-Air Upgrade I
1941
85 days
Improved Anti-Air
As radar systems improve, employing radar direction of anti-aircraft guns becomes more viable. Keeping up with this technology will allow us to make some of the most accurate anti-air systems available.
Factory Bomb Vulnerability (global stat; not a unit stat): -8%
Upgrades
Air attack:
+10%
Improved Anti-Air Upgrade II
1942
85 days
Improved Anti-Air Upgrade I
Combining modern systems of radar, computerization and autoloaders will be necessary to react quickly against faster aircraft.
Factory Bomb Vulnerability (global stat; not a unit stat): -8%
Upgrades
Air attack:
+10%
Advanced Anti-Air
1943
85 days
Improved Anti-Air Upgrade II
An advanced mobile flak gun with greater reach and firing capacity, to combat even the fastest and highest-flying enemy aircraft.
Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. However, their low soft attack means they are not very effective against softer targets, such as infantry.
Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. Each level also adds +25% to the infantry Hard Attack. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks.
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Technology
Year
Base cost
Prerequisites
Description
Statistics
Towed Anti-Tank
1936
127 days
Artillery
Artillery specialized in defeating armored targets like Tanks, it generally fires armor piercing shells.
22
Defense:4.0
Soft attack:4.0
Hard attack:15.0
Piercing:75.0
Reliability:80.0%
Production Cost:4.00
Anti-Tank Upgrade
1939
85 days
Towed Anti-Tank
The importance of effective anti-tank weapons was established in the Great War. Introducing a new generation of these weapons will be necessary to combat modern tank designs.
Upgrades
Hard attack:
+10%
Piercing:
+20%
Hard attack:
+15%
Piercing:
+20%
Improved Anti-Tank
1940
85 days
Anti-Tank Upgrade
Larger caliber guns to combat heavier tanks with sloped armor.
22
Defense:4.0
Soft attack:4.0
Hard attack:22.0
Piercing:88.0
Reliability:80.0%
Production Cost:5.00
Upgrades
Hard attack:
+10%
Piercing:
+10%
Improved Anti-Tank Upgrade I
1941
85 days
Improved Anti-Tank
HEAT (high-explosive anti-tank) rounds can be used in anti-tank artillery to make up for limited muzzle velocity.
Upgrades
Hard attack:
+10%
Piercing:
+10%
Hard attack:
+10%
Piercing:
+5%
Improved Anti-Tank Upgrade II
1942
85 days
Improved Anti-Tank Upgrade I
New versatile anti-tank guns employing armored-piercing discarding sabot shots can penetrate the armor of nearly any tank.
Upgrades
Hard attack:
+10%
Piercing:
+10%
Hard attack:
+5%
Piercing:
+10%
Hard attack:
+5%
Piercing:
+5%
Advanced Anti-Tank
1943
85 days
Improved Anti-Tank Upgrade II
Combining different kinds of new ammunition technology with guns with higher muzzle velocities, these anti-tank guns are prepared for whatever new armor our enemies may develop.
Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles.
Icon (generic)
Technology
Year
Base cost
Prerequisites
Description
Statistics
Towed Rocket Artillery
1940
170 days
Improved Artillery Upgrade I
Rocket artillery is less accurate and has a much lower sustained rate of fire than batteries of traditional artillery guns. However, they have the capability of simultaneously hitting a target with multiple rockets with devastating effect.
21
Defense:12.0
Breakthrough:9.0
Soft attack:30.0
Hard attack:1.0
Piercing:2.0
Reliability:80.0%
Production Cost:4.00
Rocket Artillery Upgrade I
1941
85 days
Towed Rocket Artillery
Self-propelled artillery utilizing multiple rockets will be able to cause large-scale destruction rapidly, while maintaining mobility to avoid counter-fire.
Upgrades
Soft attack:
+15%
Rocket Artillery Upgrade II
1942
85 days
Rocket Artillery Upgrade I
Sacrificing range for impact, we can mount heavier rockets on larger vehicles. Operating in teams, these artillery batteries can cooperate to reload and relocate quickly.
Upgrades
Soft attack:
+15%
Advanced Rocket Artillery
1943
85 days
Rocket Artillery Upgrade II
Spin-stabilized rockets, increasing the range of lighter artillery batteries.