Puppet
A puppet is a nation that is more or less controlled by another, often stronger nation, through an installed government that is loyal to the controlling nation.
When a country is puppeted, its government is replaced by one installed by the puppet master, matching the puppet master's ideology. If a puppet master declares war, they can call in their puppets as allies. In the peace conference that ensues after a successful war, puppeted countries will not be able to make demands by themselves (except for high autonomy level puppets such as dominions and satellites), though the puppet master can dictate demands in favor of its puppets if they choose to do so. As a result, an already puppeted country cannot puppet other countries.
If a puppet master is forced to capitulate, its puppets will automatically capitulate as well if they aren't in a faction with a major country that has yet to capitulate. If a puppet master capitulates but there are still majors in a puppet's faction, the puppet will earn autonomy points. Upon defeating a puppet master (and other majors in faction with it), the victorious nations can choose to detach puppeted countries from their puppet master, making them free-standing nations again. Communist countries get a 70% cost reduction for puppeting other countries.
Being a Puppet Master[edit | edit source]
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Advantages of having a puppet[edit | edit source]
- The puppet master nation may import goods from its puppet or subject state at a rate discounted below the standard trade rate of up to 8 loads of a resource per factory. If the
Together for Victory DLC is active, a puppet or an integrated puppet (such as Malaya) provides 80 loads per factory to its British master (90% discount), while British Raj colony offers 16 loads (50% discount) and British dominions offer 10 loads per factory (25% discount). Without the DLC, the Raj is a puppet and the only discount is for puppets.
- The puppet master may access far more of the puppet's resources than it could otherwise with its own trade laws if directly annexed. Extra Trade for overlord provides a bonus on top of the puppet's Trade Law to market rate. So if a Puppet would have 200 Steel available and have Free Trade, typically only 80% of their resources go to Export (160 steel) the rest can be kept for themselves. With the Extra trade bonus of +25% (from Dominion level autonomy) this brings the total steel available to export from a puppet to 170 (160 + 10, where 10 is 25% of 40, where 40 is 200 - 160) out of their total of 200. This can mean with Integrated Puppets the puppet master may purchase all of their resources even if they switch to 'Closed Economy'. The extra trade to overlord is applied to the resources not exported.
- Integrated Puppets, Reichskommissariats/Reichsprotektorates and Imperial Associates/Protectorates give a small share of their civilian factories (incl. refineries) and a major share of their military factories to the puppet master. Naval dockyards are unaffected. See charts for details.
- At certain levels of autonomy a puppet master may request license production of a puppet's equipment, at a discount or even completely free. In addition to being given access to equipment without needing to research it, there is also a bonus conferred to researching that equipment while the license is in effect. Speeding up research for domestic equipment.
- It is possible to "request" control over the troops of the puppet; this provides additional divisions for the puppet master, although puppet divisions may not be very well designed.
- When doing so, it is desirable for the player to lend-lease appropriate equipment to the puppet nation which will allow for faster division training as well as combat any existing puppet equipment shortages. Alternatively, the master may request lend-lease equipment from the puppet to drain its equipment stocks.
- The master can effectively boost their own manpower by raising units including a mix of master and puppet manpower (70% for a Colony, 90% for a Puppet, and 100% for an Integrated Puppet). Such colonial divisions are controlled by the puppet master. Raising manpower from a puppet requires
Together for Victory DLC. The templates for such colonial divisions are those taken or adapted from the puppet's own template list (open by clicking the Crown icon at the top of the Division Designer in the Recruit/Deploy menu). If a puppet is newly released, it will receive templates of the puppet master.
- Puppeting countries can often be safer than annexing them as it generates less
World Tension than territorial annexation, reducing the risk of foreign intervention by other potentially hostile countries.
- Puppeting allows countries to retain any fleets. As capital ships take a long time to construct, this can drastically aid naval supremacy.
- With
La Résistance DLC, Satellites , Dominions, Imperial Subjects, and Supervised States can contribute spies to a spymaster.
Disadvantages of having a puppet[edit | edit source]
- If
Together for Victory is not active, a puppet retains full control of the territory you grant it, meaning that the master cannot build anything in a puppet's territory. It is then also not possible to annex a puppet, meaning that creating a puppet causes the mother nation to lose the ability to utilize the puppet's territory for construction.
- Puppeting small countries with few resources is less efficient than simply annexing the country, especially if the puppet has less than 8 units of the resource, as factories still have to be paid.
- If you give too much land to a puppet, it may refuse to give you your land back.
Being a puppet[edit | edit source]
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Advantages of being a puppet[edit | edit source]
- Puppets can receive lend lease from their master, even in peacetime. This may help in multiplayer games to grant a puppet a head-start in multiplayer games with a 1936 start date.
- If a nation declares war on a puppet, its master will automatically turn hostile towards the nation that declared war on it and join the war, bringing them as well as all their other puppets into the fight.
Disadvantages of being a puppet[edit | edit source]
- A puppet receives a reduced number of factories for giving resources to its master. This can hinder early-game industry development.
- A puppet can neither justify war goals nor can it declare war on another country, in addition to that, puppets cannot make demands in a peace conference, meaning that a puppet's territorial expansion is entirely decided by the puppet master.
- If a puppet master declares war on a nation, they can freely force the puppet into the war. If matched up against a stronger opponent and fighting alone, the odds are clearly not in its favor. Even if the puppet proves stronger and defeats that enemy, it gets nothing but glory (and autonomy points) from the war unless the puppet master provides something in the peace or thereafter.
- A puppet has to deal with autonomy or risk further disadvantages in favor of its overlord or, at worst, direct annexation by its overlord. One of the quickest and most reliable ways to raise autonomy is to use a continous focus, wasting time that could be used for completeing other national focuses. A puppet may also gain autonomy by trading or lend-leasing goods to its overlord. However, puppets with unique focus trees usually have a national focus that is even quicker than said method.
Autonomy system[edit | edit source]
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Autonomy levels[edit | edit source]
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Available only with the Together for Victory DLC or the Waking the Tiger DLC enabled. |
Some puppets are more independent than others. To represent the difference between largely autonomous dominions like Canada or Australia, somewhat autonomous colonies like the British Raj, and totally subservient puppet states like Malaya, the game divides subject states into four levels of autonomy. Within each level, Autonomy has a numerical level between 0 and 1000.
At 1000 autonomy, the subject may advance to a higher tier, or become free if it is already a Dominion. At 0 autonomy, the master may decrease autonomy to a lower tier, or annex the puppet entirely if it is already an Integrated Puppet. Changing tiers costs 50 Political Power, while annexing a subject or becoming free costs 300
Political Power.
Autonomy level | Rules | Modifiers | Autonomy Cost |
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Independent![]() |
No longer a puppet! | ||
Dominion![]() |
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Colony![]() |
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Puppet![]() |
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Integrated Puppet![]() |
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Autonomy levels (fascism)[edit | edit source]
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Available only with the Death or Dishonor DLC enabled. |
Fascist countries that are subjects have a different system, with some similarities. While there are fewer levels of autonomy (3), more autonomy has to be increased overall to break free (or decreased to annex), as autonomy is now numerically classified from 0 to 1500 at each level except Satellite. Changing levels is the same as in other puppets, with a 50 political power requirement to change, and 300 political power to gain freedom or annex the subject.
Autonomy level | Rules | Modifiers | Autonomy Cost |
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Independent![]() |
No longer a puppet! | ||
Satellite![]() |
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Reichsprotectorate![]() |
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Reichskomissariat![]() |
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Autonomy levels (Imperial Japan)[edit | edit source]
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Available only with the Waking the Tiger DLC enabled. |
Fascist subjects of Japan (and Fascist or Nonaligned subjects of
Manchukuo if it becomes independent) have yet another system. There are only 2 basic autonomy levels, with an alternative level unique to
Manchukuo (Imperial Subject) with the Assertiveness national focus.
Moving from Imperial Protectorate to Imperial Associate requires 2500 autonomy and 50 political power. Moving from Imperial Associate to freedom requires 1500 autonomy and 300 political power. The Imperial Subject level caps at 1000 autonomy, and disallows freedom until the national focus "Independence War" is completed.
Autonomy level | Rules | Modifiers | Autonomy Cost |
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Independent![]() |
No longer a puppet! | ||
Imperial Subject![]() |
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Imperial Associate![]() |
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Imperial Protectorate![]() |
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Supervised State (democratic)[edit | edit source]
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Available only with the Man the Guns DLC enabled. |
The Supervised State subject is created in a peace deal by a nation in a faction founded by a democratic nation. This subject type boosts the overlord's ideology in the subject and dissallows the appointment of any government minister that may alter the ideological makeup of the nation. The overlord cannot annex this subject nation and the subject gains more autonomy over time, eventually allowing them to become free from their overlord.
Autonomy level | Rules | Modifiers | Autonomy Cost |
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Independent![]() |
No longer a puppet! | ||
Supervised State![]() |
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Collaboration Government[edit | edit source]
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Available only with the La Résistance DLC enabled. |
- Main article: Occupation#Collaboration_government
Fascist, Communist and Non-Aligned countries may form collaboration governments. If the average local collaboration in all occupied states for a certain core rises to 80%, the occupying nation will be given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administer and govern the occupied territories. When created, this autonomy level is placed below Integrated Puppet, Reichskomissariat, or Imperial Protectorate depending on what kind of subject the overlord can make.
If this subject increases their autonomy, it will be elevated to the lowest autonomy level (Integrated Puppet/Reichskomissariat/Imperial Protectorate) and must then progress through all subsequent autonomy levels before it may become independent. Likewise, the overlord must lower the Collaboration Government through the autonomy level of the same name in order to annex it. However, the AI will not increase nor decrease their autonomy level. It may be re-annexed by the overlord nation.
Autonomy level | Rules | Modifiers | Autonomy Cost |
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Collaboration Government![]() |
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Personal Union[edit | edit source]
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Available only with the No Step Back DLC enabled. |
Personal Unions are currently available only for Poland through their focus tree. You can only create Personal Unions with Czechoslovakia, Lithuania, Romania and Hungary. In order to create a Personal Union with Czechoslovakia you need to complete the focus "The King Of Bohemia". To create a Personal Union with Lithuania you need to complete the focus "The Kingdom of Lithuania". To create a Personal Union with Romania you need to complete the focus "King Michael's Coup". To create a Personal Union with Hungary you need to complete the focus "Restore Poland-Hungary".
Autonomy level | Rules | Modifiers | Autonomy Cost |
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Independent![]() |
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Personal Union![]() |
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Changing autonomy[edit | edit source]
Both overlord and subject actions can change autonomy. In general, the subject helping the overlord increases its autonomy, while the overlord helping the subject decreases it.
- Lend-leasing equipment to the subject lowers autonomy by 1 for every 100 production cost of the transferred equipment. For example, giving 1000 Infantry Weapons I (unit cost 0.5) will lower autonomy by (1000 * 0.5 / 100) = 5 units. The equipment must be at least as good as the best equipment of that type the subject can produce with its own technology (or better) and can not be foreign-made (neither lend-leased nor captured), so dumping obsolete equipment will have no effect (lend leasing obsolete equipment from a master to a puppet might decrease the puppet's autonomy. This master-to-puppet effect needs to be confirmed. In one posting in the Bug Report forum, the British lend-leased 10,000 basic infantry equipment to the British Raj, lowering the Raj's autonomy by 30).
- Similarly, the subject lend-leasing equipment to the overlord will raise autonomy by 1 for every 100 production cost fo the transferred euipment. The equipment must be as good as the best the overlord can produce (or better), so draining a puppet of obsolete equipment does not weaken authority over the puppet.
- The overlord building factories or other constructions in the subject lowers autonomy by 0.7 for every 100 production output invested. For example, building a military factory, with a cost of 7200 units, will lower autonomy by (7200 * 0.7 / 100 = ) 50.4. Note that it's not possible to build in a dominion's territory, except through focus construction that provides an autonomy reduction.
- If the overlord trades for the subject's resources, the subject gains 0.04 autonomy per day for every 8 resources exported.
- The subject gains autonomy for its contributions to the overlord's warsExact formula TBD
- The continuous focus "Suppress subjects" lowers all subjects' autonomy by 0.5 daily, while the focus "Increase autonomy" raises it by 0.5 daily for the subject taking the focus. If both focuses are active at the same time, they will cancel each other out.
- Several nation-specific focuses and National Spirits increase or decrease autonomy - currently, these are limited to the United Kingdom, Commonwealth nations, the Netherlands, and Manchukuo.
- If the overlord capitulates (to anyone), the subject immediately gains 500 autonomy.
- If the overlord is fascist and capitulates, the subject gains 800 autonomy instead (only occurs with Death or Dishonor DLC enabled).
- Send attache generates 0.05 autonomy points per day.
Achieving Independence[edit | edit source]
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Puppets can break free from their puppet masters, however, this cannot be done peacefully if the player wishes to do it swiftly. In vanilla, increasing support for a different ideology than the current government through political advisors and triggering a civil war is the only way of breaking free.
Once the war starts, the newly independent government will be at war with the original puppet government who may still call the puppet master for help. Once that happens, the fate of this struggle for independence depends on whether the rebels are able to overpower both the master and the loyalists. If the puppet succeeds, they will get the chance to puppet their former overlord.
If the player owns Together for Victory, one can also become independent by increasing autonomy enough. Which can be done by Lend-Leasing any kind of equipment to the puppet master. The puppet master can counter this by decreasing autonomy through building on your country or (if you accept) Lend-Leasing to you. This means that breaking free peacefully is possible with Together For Victory, but it is a slow and complicated process.
The "untouched" effect (or freedom by proxy)[edit | edit source]
There is also another, more tricky way for a puppet to break free, and this method only works due to how puppet rules interact with peace treaties. A puppet can become independent through a peace treaty without the treaty explicitly stating so.
When a peace conference is initiated, all of the defeated nations (including any puppets) that were involved in the war will attend and the victors will be able to make demands to them. The only exception to this rule is if a nation is "untouched" by the conflict, in which case the victors will not be allowed to make any demands to said nation.
In order for a nation to be considered "untouched" it must not have contributed anything to the war; i.e. it must have gone through the entire war without inflicting any casualties to the opposing side (damage caused by strategic bombing also counts) and it must have neither occupied any of its opponents' territory nor had any of its own territory occupied by said opponents. In this case, the nation will be considered "untouched by the conflict" and the victors cannot make any demands on it, even if it was a puppet of one of the defeated nations, thus effectivley resulting in a White Peace. For a puppet, this means that it will not be in the peace conference, so it cannot lose any territory or be transferred to another overlord.
The next thing that needs to happen is that the overlord must be involved in the peace conference and must be eliminated by being either annexed or puppeted. If the overlord is annexed then the puppet will become free by definition as its overlord no longer exists. If the overlord is made a puppet and the puppeted overlord's own puppet still exists and wasn't transferred to another overlord, the puppet will also become free by definition, as puppets are not allowed to have puppets of their own.
As an example: Japan and
Manchukuo (a puppet of Japan) are both at war with the
United States and the
United Kingdom. Japan engages in warfare with the US and UK (inflicting casualties and occupying territory and vice versa) and is thus actively involved in the conflict but Manchukuo is not affected by the war (Manchukuo does not inflict any casualties or occupy any territory from US and/or UK in any way and they do not occupy any territory from Manchukuo either) and is thus not actively involved in the war.
When the war ends, Japan capitulates and Manchukuo automatically capitulates when that happens (as Manchukuo is a puppet of Japan). However, since Manchukuo didn't interact with the opposing side in any way, they will be listed as "untouched by the conflict" and the US and UK are not allowed to make any demands on Manchukuo, unlike Japan, which is puppeted in the peace conference. Therefore, Manchukuo technically still remains a puppet of Japan.
When peace conference concludes, Japan is turned into a puppet, and since puppets are not allowed to have puppets of their own, Manchukuo will become free.
Puppet Names[edit | edit source]
Most puppets have the same names as their independent counterparts, however some countries use special names when they are specific kinds of subjects to specific countries:
British Subjects:
United States:
- Dominion of North America (Dominion)
- 48/49/50/51 Colonies (Colony) (Number varies depending on if the United States gave statehood to Alaska, Hawaii, and/or Puerto Rico)
- British North American Territories (Puppet)
- King George's Land (Integrated Puppet)
- Queen Wallis' Land (Integrated Puppet, under King Edward)
Canada:
- Dominion of Canada (Dominion)
- Canadian Confederation (Colony)
- Province of Canada (Puppet)
- British North America (Integrated Puppet)
Kenya:
- Dominion of Kenya (Dominion)
- Colony of Kenya (Colony)
- British Kenya (Puppet)
- British East Africa (Integrated Puppet)
Zimbabwe:
- Dominion of Rhodesia (Dominion)
- Colony of Rhodesia (Colony)
- British Rhodesia (Puppet)
- British SAC Territory (Integrated Puppet)
Botswana:
- Dominion of Botswana (Dominion)
- Colony of Bechuanaland (Colony)
- Bechuanaland Protectorate (Puppet)
- British Bechuanaland (Integrated Puppet)
Mexico:
- Dominion of Mexico (Dominion) (If "Nationalize the Oil Fields" focus has been completed by Mexico)
Republic of Armenia (As the result of the Megali Idea):
- Dominion of Armenia (Dominion)
- Governate of Armenia (Colony)
- Protectorate of Armenia (Puppet)
- British Armenia (Integrated Puppet)
Occitania (Non-Aligned)
- Angevin Kingdom of Aquitaine
German Subjects:
Republic of Ukraine:
- Greater Ukrainian Reich (Dominion)
- Reichsland Ukraine (Colony/Satellite)
- Reichsprotektorat Ukraine (Puppet/Reichsprotectorate)
- Reichskommissariat Ukraine (Integrated Puppet/Reichskomissariat)
Belarus:
- Weißreußen (Dominion)
- Ostland (Colony/Satellite)
- Reichsprotektorat Ostland (Puppet/Reichsprotectorate)
- Reichskommissariat Ostland (Integrated Puppet/Reichskomissariat)
Netherlands:
- Dietsland (Dominion/Satellite) (Fascist)
- Reichsland Niederlande (Colony) (Fascist)
- Reichsprotektorat Niederlande (Reichsprotectorate/Puppet) (Fascist)
- Reichskommissariat Niederlande (Reichskomissariat/Integrated Puppet) (Fascist)
Belgium:
- Flandern-Wallonien (Dominion/Satellite) (Fascist)
- Reichsland Belgien (Colony) (Fascist)
- Reichsprotektorat Belgien (Reichsprotectorate/Puppet) (Fascist)
- Reichskommissariat Belgien (Reichskomissariat/Integrated Puppet) (Fascist)
Estonia:
- Estonia (Dominion/Satellite) (Fascist)
- Reichsland Estland (Colony) (Fascist)
- Reichsprotektorat Estland (Reichsprotectorate/Puppet) (Fascist)
- Reichskommissariat Estland (Reichskomissariat/Integrated Puppet) (Fascist)
Lithuania:
- Lithuania (Dominion/Satellite) (Fascist)
- Reichsland Litauen (Colony) (Fascist)
- Reichsprotektorat Litauen (Reichsprotectorate/Puppet) (Fascist)
- Reichskommissariat Litauen (Reichskomissariat/Integrated Puppet) (Fascist)
Latvia:
- Latvia (Dominion/Satellite) (Fascist)
- Reichsland Lettland (Colony) (Fascist)
- Reichsprotektorat Lettland (Reichsprotectorate/Puppet) (Fascist)
- Reichskommissariat Lettland (Reichskomissariat/Integrated Puppet) (Fascist)
Norway:
- Reichsland Norwegen (Colony) (Fascist)
- Reichsprotektorat Norwegen (Reichsprotectorate/Puppet) (Fascist)
- Reichskommissariat Norwegen (Reichskomissariat/Integrated Puppet) (Fascist)
Czechoslovakia:
- Reichsprotektorat Böhmen-Mähren (Reichsprotectorate/Puppet) (Fascist)
Poland:
- The Generalgouvernement (Reichsprotectorate) (Fascist)
- Generalgouvernment (Puppet) (Fascist) (sic)
France:
- Vichy France (Puppet/Reichsprotectorate) (Fascist)
Kenya:
- Ostafrika (Dominion/Satellite)
- Reichsland Ostafrika (Colony)
- Reichsprotectorat Ostafrika (Puppet/Reichsprotectorate)
- Deutch-Ostafrika (Integrated Puppet/Reichskomissariat)
Zimbabwe:
- Mittelafrika (Dominion/Satellite)
- Reichsland Mittelafrika (Colony)
- Reichsprotectorat Mittelafrika (Puppet/Reichsprotectorate)
- Deutch-Mittelafrika (Integrated Puppet/Reichskomissariat)
Kingdom of Libya:
- Nordafrika (Dominion/Satellite)
- Reichsland Nordafrika (Colony)
- Reichsprotectorat Nordafrika (Puppet/Reichsprotectorate)
- Deutch-Nordafrika (Integrated Puppet/Reichskomissariat)
Free City of Danzig:
- Reichsgau Danzig (Fascist)
Crimea:
- Teilbezirk Taurien (Fascist)
Republic of Volga Germany:
- Reichskommissariat Wolga Deutschland (Fascist)
Soviet Subjects:
Republic of Ukraine:
- Ukrainian People's Republic (Dominion) (Communist)
- Ukrainian Socialist Republic (Colony) (Communist)
- Ukrainian Independent SSR (Puppet) (Communist)
- Ukrainian SSR (Integrated Puppet) (Communist)
Belarus:
- Belarussian People's Republic (Dominion) (Communist)
- Socialist Republic of Byelorussia (Colony) (Communist)
- Byelorussian Independent SSR (Puppet) (Communist)
- Byelorussian SSR (Integrated Puppet) (Communist)
Estonia:
- Estonian People's Republic (Dominion) (Communist)
- Socialist Republic of Estonia (Colony) (Communist)
- Estonian Independent SSR (Puppet) (Communist)
- Estonian SSR (Integrated Puppet) (Communist)
Lithuania:
- Lithuanian People's Republic (Dominion) (Communist)
- Socialist Republic of Lithuania (Colony) (Communist)
- Lithuanian Independent SSR (Puppet) (Communist)
- Lithuanian SSR (Integrated Puppet) (Communist)
Latvia:
- Latvian People's Republic (Dominion) (Communist)
- Socialist Republic of Latvia (Colony) (Communist)
- Latvian Independent SSR (Puppet) (Communist)
- Latvian SSR (Integrated Puppet) (Communist)
Finland:
- Finnish People's Republic (Dominion) (Communist)
- Socialist Republic of Finnland (Colony) (Communist) (sic)
- Finnish Democratic Republic (Puppet) (Communist)
- Finnish SSR (Integrated Puppet) (Communist)
Altai:
- Gorno-Altai Autonomous Soviet Socialist Republic (Communist)
Kalmykia:
- Kalmyk Autonomous Soviet Socialist Republic (Communist)
Karelia:
- Karelian Autonomous Soviet Socialist Republic (Communist)
Crimea:
- Crimean Autonomous Soviet Socialist Republic (Communist)
Tatarstan:
- Tatar Autonomous Soviet Socialist Republic (Communist)
Chechen-Ingush Republic:
- Checheno-Ingush Autonomous Soviet Socialist Republic (Communist)
Mountainous Republic of Dagestan:
- Dagestan Autonomous Soviet Socialist Republic (Communist)
Republic of Buryatia:
- Buryat-Mongol Autonomous Soviet Socialist Republic (Communist)
Far Eastern Republic:
- The Far Eastern Soviet Republic (Communist)
Chukotka Republic:
- Chukotka National Okrug (Communist)
Sakha Republic:
- Yakut Autonomous Soviet Socialist Republic (Communist)
Vladivostok Independent Republic:
- Primorsky Krai (Communist)
Republic of Karakalpakstan:
- Karakalpak Autonomous Soviet Socialist Republic (Communist)
Taymyria:
- Taymyr Dolgano-Nenets National Okrug (Communist)
Yamalian Republic:
- Yamalo-Nenets National Okrug (Communist)
Ostyak-Vogul National Republic:
- Ostyak-Vogul National Okrug (Communist)
Nenetsia:
- Nenets National Okrug (Communist)
Komi Republic:
- Komi Autonomous Soviet Socialist Republic (Communist)
Abkhazia:
- Abkhaz Autonomous Soviet Socialist Republic (Communist)
Federal Republic of Kabardins and Karachay-Balkars:
- Kabardino-Balkarian Autonomous Soviet Socialist Republic (Communist)
North Ossetia-Alania:
- North Ossetian Autonomous Soviet Socialist Republic (Communist)
Republic of Volga Germany:
- Volga German Autonomous Soviet Socialist Republic (Communist)
Bashkortostan:
- Bashkir Autonomous Soviet Socialist Republic (Communist)
Bukharan Jadidist Republic:
- Bukharan People's Soviet Republic (Communist)
Khivan Jadidist Republic:
- Khorezm People's Soviet Republic (Communist)
Chuvashia:
- Chuvash Autonomous Soviet Socialist Republic (Communist)
Mari El:
- Mari Autonomous Soviet Socialist Republic (Communist)
Udmurtia:
- Udmurt Autonomous Soviet Socialist Republic (Communist)
Sinkiang:
- Soviet Socialist Republic of Sinkiang (Communist)
Don Republic:
- Don Soviet Republic (Communist)
Kuban Republic:
- Kuban Soviet Republic (Communist)
Turkestan:
- Turkestan Autonomous Soviet Socialist Republic (Communist)
Mountainous Republic of the Northern Caucasus:
- Mountain Autonomous Soviet Socialist Republic (Communist)
Transcaucasia:
- Transcaucasian Socialist Federative Soviet Republic (Communist)
Siberia:
- Siberian Federative Soviet Socialist Republic (Communist)
Idel-Ural State:
- Idel Ural Federative Soviet Socialist Republic (Communist)
Italian subjects:
Montenegro
- Kingdom of Montenegro (Satellite) (Fascist)
- Governate of Montenegro (Reichsprotectorate) (Fascist)
- Province of Montenegro (Reichskomissariat) (Fascist)
Kingdom of Libya
- Kingdom of Libya (Dominion/Satellite) (Fascist)
- Libya (Colony) (Fascist)
- Cyrenica (Puppet/Reichsprotectorate) (Fascist) (sic)
- Italian North Africa (Integrated Puppet/Reichskomissariat) (Fascist)
Ethiopia
- Kingdom of Ethiopia (Dominion/Satellite) (Fascist)
- Grand Duchy of Ethiopia (Colony) (Fascist)
- Governate of Ethiopia (Puppet/Reichsprotectorate) (Fascist)
- Italian East Africa (Integrated Puppet/Reichskomissariat) (Fascist)
Crimea:
- Regno Bosporano (Fascist)
Japanese Subjects:
China
- Chinese Constitutional Republic (Imperial associate) (Fascist)
- Reorganized Government of China (Puppet/Reichsprotectorate/Imperial protectorate) (Fascist)
- Chinese Provisional Authority (Integrated puppet/Reichskommissariat) (Fascist)
Manchukuo
- Empire of Manchukuo (Dominion/Satellite/Imperial associate) (Fascist)
- Imperial Realm of Manchukuo (Colony) (Fascist)
- Manchukuo (Puppet/Reichsprotectorate/Imperial protectorate) (Fascist)
- Manchukuo (Integrated puppet/Reichskommissariat/Imperial subject) (Fascist)
Republic of Buryatia:
- Trans-Mongolian Protectorate (Non-aligned)
- Ulan Ude Autonomous Army (Fascist)
Far Eastern Republic:
- Japanese Far East Protectorate (Non-aligned)
- East Siberian Army (Fascist)
Chukotka Republic:
- Chukchi Protectorate (Non-aligned)
- Bering Strait Autonomous Territory (Fascist)
Sakha Republic:
- Yakut Protectorate (Non-aligned)
- Yakut Autonomous Territories (Fascist)
Vladivostok Independent Republic:
- Transamur Protectorate (Non-aligned)
- Primorsky Autonomous District (Fascist)
Taymyria:
- East Nenets Protectorate (Non-aligned)
- Northernmost Autonomous Area (Fascist)
Yamalian Republic:
- Autonomous Yamalo-Nenetsian Protectorate (Non-aligned)
- Northeast Ural Autonomous District (Fascist)
French Subjects:
Spanish Subjects:
Mexico:
- New Spain (Fascist/Non-aligned)
Greek Subjects:
Republic of Cyprus:
- Dominion of Cyprus (Dominion)
- Governate of Cyprus (Colony)
- Protectorate of Cyprus (Puppet)
- Greek Cyprus (Integrated Puppet)
Yugoslavian Subjects:
Kosovo:
- Autonomous Region of Kosovo
Croatia:
- Banovina of Croatia
Slovenia:
- Drava Banovina
Bosnia:
- Banovina of Bosnia
Herzegovina:
- Banovina of Herzegovina
Macedonia:
- Vardar Banovina
Montenegro:
- Zeta Banovina
Dalmatia:
- Banovina of Dalmatia
Transylvania:
- Autonomous Region of Transylvania
Vojvodina:
- Autonomous Region of Vojvodina
South African Subjects:
United States:
- Dominion of North America (Dominion) (King Edward)
- 48/49/50/51 Colonies (Colony) (King Edward) (Number varies depending on if the United States gave statehood to Alaska, Hawaii, and/or Puerto Rico)
- African North American Territories (Puppet) (King Edward)
- Queen Wallis' Land (Integrated Puppet) (King Edward)
- Any Country's Subjects:
Indonesia:
- Overlord's adjective East Indies
Zaire:
- Overlord's adjective Congo
British Malaya:
- Overlord's adjective Malaya
Libya:
- Overlord's adjective North Africa
Saudi Arabia:
- Overlord's adjective Central Arabia
India:
- Dominion of India (Dominion)
- Overlord's adjective Raj
Occitania
- Overlord's adjective Occitania
Modding[edit | edit source]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
By modding, most aspects of the autonomy mechanic can be altered.
Autonomy Score and Types of Subjects[edit | edit source]
Every subject has an autonomy rating from 0 (annexed) to 1 (free). This is subdivided into 4000 autonomy points, which are the points seen in-game. The 4000 figure can be edited at row 247 in:
- C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\common\defines\00_defines.lua
The scale can be thought to go from 0 to 4000 or from 0 to 1, but as almost all program files use the 0 to 1 scale, the rest of this section will consider 0 to be annexed and 1 to be free. In the game files, all of the different types of subjects can be found at:
- C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\common\autonomous_states
For now, two mechanics need to be understood about subjects, each found in the subject_type.txt files in this folder:
- allowed = { }
- min_freedom_level = (value 0 to 0.99, it is advisable to give every subject a unique value)
The allowed value determines whether a subject type is allowed for a country, a reichskommisariat for example uses:
- allowed = { has_government = fascism }
Any puppet places all of its allowed puppet types on the 0-1 autonomy scale, with min_freedom_level representing a subject type's lowest possible autonomy score (given as 0 in-game) and the highest possible autonomy being the min_freedom_level of the puppet type directly above.
Rules and Modifiers[edit | edit source]
Every subject type has rules, which restrict their behavior, and modifiers, which modify stats.
Rules[edit | edit source]
Rules are defined by the rule = { } function, some examples of rules include:
- can_decline_call_to_war = yes (allows subject to decline call to arms).
- units_deployed_to_overlord = yes (causes recruited divisions to automatically come under the control of the overlord).
Most rules default to "no".
Modifiers[edit | edit source]
Modifiers are placed in the modifier = { } block, and include all modifiers on the Modifiers page. Some common examples include:
- cic_to_overlord_factor = number 0 to 1 (determines percentage of civilian factories that go to overlord)
- mic_to_overlord_factor = number 0 to 1 (determines percentage of military factories that go to overlord)
- autonomy_manpower_share = number 0 to 1 (manpower to overlord)
- can_master_build_for_us = 0 or 1 (1 means they can, 0 means they can't)
- extra_trade_to_overlord_factor = ≥-1 (0 means unmodified, 1 means 100% more resources per increment, -1 means 100% less)
- overlord_trade_cost_factor = ≥-1 (0 means unmodified, 1 means 100% more expensive, -1 means 100% less)
- license_subject_master_purchase_cost = ≥-1 (0 means unmodified, 1 means 100% more expensive, -1 means 100% less)
- autonomy_gain_global_factor = ≥-1 (all fascist subjects have -0.3 meaning 30% less gain)
- research_sharing_per_country_bonus_factor = ≥-1
Most of these values default to 0 when not specified.
AI[edit | edit source]
It seems to be possible to modify how desperate subjects and overlords are to reduce or increase autonomy.
- ai_subject_wants_higher = {
- factor = 1.0
- }
- ai_overlord_wants_lower = {
- factor = 1.0
- }
This is for example the values of a regular puppet. It is unknown exactly how these factors work.
Conditions for Changing Autonomy Level[edit | edit source]
It is possible to add additional conditions for changing autonomy level, for example:
- can_take_level = {
- always = no
- }
This will forever forbid subjects of that type from gaining an autonomy level, even with maximum autonomy score.
- can_lose_level = {
- trigger here
- }
This is what the condition for losing an autonomy level. Most default subject types have "#trigger here" in both brackets, adding no conditions.
History[edit | edit source]
Subjects can be established through the history files, however there is a quirk of the game which can reset the subjects politics.
To avoid this issue, make sure that the overlord's tag comes before the puppet's tag in common/countries_tags
Politics | Ideology • Faction • National focus • Ideas • Government • Puppet • Diplomacy • World tension • Civil war • Occupation • Intelligence agency |
Production | Trade • Production • Construction • Equipment • Fuel |
Research and technology | Research • Infantry technology • Support Companies technology • Armor technology • Artillery technology • Land doctrine • Naval technology • Naval doctrine • Air technology • Air doctrine • Engineering technology • Industry technology |
Military and warfare | Warfare • Land units • Land warfare • Division designer • Tank design • Army planner • Command group • Commander • Battle plan • Combat tactics • Ship • Naval warfare • Aircraft • Air warfare • Experience • Officer corps • Attrition and accidents • Logistics • Manpower • Nuclear bomb |
Map | Map • Province • Terrain • Weather • State |
Events and Decisions | Events • Decisions |