Border conflict events WtT

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This is a list of all events relating to Border Conflicts (from /Hearts of Iron IV/events/WTT_border_conflict_events.txt).

id 1 - 10[edit]


id

Victory in [their_state.GetName]

The clash in the borderlands between [our_state.GetName] and [their_state.GetName] saw our forces win a clear victory over the forces of [their_country.GetLeader]. The [their_country.GetAdjective] forces have fallen back to regroup, and our forces have taken control of the disputed area.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Immediate effects
  • remove from enemy country, WTT_border_conflict_time_until_cancelled

Event button.png
We've shown them our strength!
  • +100 Political Power political power
  • if enemy country has more than 1 owned state
    • transfer state
  • if enemy country has 1 owned state
    • annex enemy country


id

Victory in [their_state.GetName]

The clash in the borderlands between [our_state.GetName] and [their_state.GetName] saw our forces win a clear victory over the forces of [their_country.GetLeader]. The [their_country.GetAdjective] forces have fallen back to regroup, and our forces have taken control of the disputed area.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Immediate effects
  • clear both countries, border_incident_active
  • remove from enemy country, WTT_border_conflict_time_until_cancelled

Event button.png
We've shown them our strength!
  • +150 Political Power political power
  • +30 Army experience army experience
  • add tech bonus, defensive_border_conflict_won for land_doctrine


id

Defeat in [our_state.GetName]

Forces under the command of [their_country.GetLeader] have succeeded in pushing us out of the disputed area between [our_state.GetName] and [their_state.GetName]. Our forces have retreated in good order and are reorganising should we want to renew the battle in the future.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Immediate effects
  • remove from enemy country, WTT_border_conflict_time_until_cancelled

Event button.png
We must counterattack as soon as possible!
  • -150 Political Power political power
  • +10 Army experience army experience


id

Defeat in [our_state.GetName]

Forces under the command of [their_country.GetLeader] have succeeded in pushing us out of the disputed area between [our_state.GetName] and [their_state.GetName]. Our forces have retreated in good order and are reorganising should we want to renew the battle in the future.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Immediate effects
  • clear both countries, border_incident_active
  • remove from enemy country, WTT_border_conflict_time_until_cancelled

Event button.png
We must counterattack as soon as possible!
  • None


id

Stalemate in [their_state.GetName]

The fighting in the [our_state.GetName]-[their_state.GetName] Area has ground to a halt as both sides have proven unable to dislodge the other. Little territory has been gained by either side. Scouts report that the [their_country.GetAdjective] soldiers on the other side are digging in on defensive terrain. It would appear that they intend to keep the territory they have, but probably won't push against our lines.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button.png
We will return.
  • +15 Army experience army experience


id

Stalemate in [their_state.GetName]

The fighting in the [our_state.GetName]-[their_state.GetName] Area has ground to a halt as both sides have proven unable to dislodge the other. Little territory has been gained by either side. Scouts report that the [their_country.GetAdjective] soldiers on the other side are digging in on defensive terrain. It would appear that they intend to keep the territory they have, but probably won't push against our lines.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Immediate effects
  • clear both countries, border_incident_active

Event button.png
We will return.
  • +50 Political Power political power
  • +30 Army experience army experience


id

[From.GetNameDefCap] threatens our border

Earlier yesterday, [their_country.GetAdjective] soldiers were spotted crossing the border from [attacker_state.GetName] into [defender_state.GetName]. During the night, more [their_country.GetAdjective] forces have poured into the area and set up defensive positions inside our territory.

This follows a series of minor skirmishes and border violations by forces under the command of [their_country.GetLeader] all along our shared border.

This time, however, it is clear that the [their_country.GetAdjective] forces are here to stay. We must send forces into the region as soon as possible to check their advance.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button.png
Mobilize all available forces!
  • None


id

wtt_border_conflict_escalation.1.t

wtt_border_conflict_escalation.1.desc


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button.png
wtt_border_conflict_escalation.1.a
  • None


id

[From.GetNameDefCap] Is Mobilizing for War

Scouting reports indicate that [From.GetAdjective] forces are massing inside [their_state.GetName] for a major operation to push deeper into [our_state.GetName]. Given the amount of resources [From.GetLeader] is willing to expend on this adventure, it is clear that this is no longer a mere dispute over the exact location of a demarcation line.

Full scale war is on the horizon.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button.png
We must be ready to meet them!
  • None