British Malaya

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British Malaya
British Malaya.png

Government type:
Democratic, Conservative


British Malaya describes a group of British territories located in Southeast Asia and Oceania, with its capital in Singapore. It starts out as an integrated puppet of the Flag of United Kingdom United Kingdom and is a member of the British Commonwealth. It is bordered by Flag of Siam Siam to the north and the Flag of Dutch East Indies Dutch East Indies to the south.

While the territory does start as a minor nation, control of Singapore could be vital for dominance in the Asia-Pacific region due to its highly strategic location in addition to being a choke point, something that eventually becomes apparent once Flag of Japan Japan expands as part of their plans for a Greater East Asia Co-Prosperity Sphere (GEAPS).

The flag used in the game is identical of the former Straits Settlements, which also had Singapore as its capital.

Historical background[edit | edit source]

The first European outposts in the region were established by the Dutch in the 17th century. The British occupied these during the Napoleonic wars, and confirmed their control through a treaty with the Netherlands in 1824, which formally separated Malaya from the Flag of Dutch East Indies Dutch East Indies. Initially limited to Singapore and a few other trading centers known as the Straits Settlements, in the late 19th century British rule expanded over the whole peninsula via protectorates.

British dominance over the Malay peninsula was of vital interest to the Empire, due to its abundant resources as well as Singapore's strategic location at the southern end of the Straits of Malacca, the most direct passage between the Indian and Pacific Oceans to the west and east respectively.

As part of Flag of Japan Japan's idea of a Greater East Asian Co-Prosperity Sphere (GEAPS), they invaded Malaya and Singapore in December 1941. At the time, Singapore was the foremost British military base and economic port in the region. The swift fall of Singapore in February 1942, thought to be well-defended, was one of the greatest British setbacks in the Pacific theater and was called the "worst disaster" in British military history by Winston Churchill. The Japanese renamed the city to Syonan-to and occupied it until the end of the war with its surrender in August 1945.

Following the war, Malaya and Singapore returned to the British, this time with increased autonomy. After the return of the British, there were growing nationalist sentiment amongst the local populace, as many felt that the British were no longer competent in their administration and defence of the crown colony and its inhabitants. It became independent in 1957 and merged with Singapore, British North Borneo and Sarawak to form Malaysia in 1963. Singapore was expelled from Malaysia in 1965 and became its own sovereign nation.

National focus[edit | edit source]

Main article: Generic national focus tree

British Malaya utilizes the generic national focus tree.

Some focuses in other countries' trees relate to British Malaya. The Flag of United Kingdom United Kingdom's focuses in the "Fortify East Asia" branch of its politics tree add several land and coastal forts and anti-air to Singapore, while slightly lowering autonomy. Additionally, Flag of Australia Australia has two ahistorical focuses that allow it to request control of Malaya from Britain, making British Malaya (if it accepts) an Australian puppet instead of a direct British one.

Technology[edit | edit source]

British Malaya starts with 3 research slots, and can acquire 2 more from the generic focus tree.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Engineer Company I
  • Recon Company I
  • Great War Tank
  • Light Tank I
  • Towed Artillery
  • Towed Anti-Air I
  • 1936 Destroyer Hull
  • Early Cruiser Hull
  • Early Heavy Ship Hull
  • Deck Conversions
  • Early Submarine Hull
  • Naval Gunnery
  • Interwar Fighter
    • Interwar Carrier Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
  • None

British Malaya is not part of the Commonwealth technology sharing group, but will join the group automatically if it raises autonomy to Colony or higher.

Politics[edit | edit source]

As a Democratic country, British Malaya has a positive relationship with other Democratic countries (+20) and a slight negative relationship with everyone else (-10). British Malaya begins the game in the Allies. If the Together for Victory Together for Victory expansion has been activated, it starts as an integrated puppet of the United Kingdom with 500 autonomy points on the way to becoming a puppet.

National spirits[edit | edit source]

British Malaya starts with no national spirits.

Political parties[edit | edit source]

British Malaya starts as a democracy Democratic nation. There are no elections. The country names are not to be confused with modern day real life Malaysia, they are considered a distinct nation as the history of Malaysia and Singapore diverged when the two countries split in 1965. In essence, British Malaya corresponds more to Singapore than Malaysia in the modern day; Singapore was the capital of the Straits Settlements and was Britain's most foremost colony in the Far East, while the Malay states, which were then known as the "Federated Malay States", consisted of protectorates with a different flag and legislature.

Early ideological changes are to based on an ahistorical history whereby the two countries never split, therefore resulting in a hypothetical country of Malaysia, this time with Singapore as its capital.

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
United Malays National Organisation democracy Democratic 33.00% Shenton Thomas Republic of Malaysia Yes
Malayan Communist Party communism Communist 33.00% Lai Teck Malay People's Republic No
Panoceanic Unionists fascism Fascist 0.00% Generic Malaysia No
Kesatuan Melayu Muda neutrality Non-Aligned 34.00% Ibrahim Hj Yaacob Republic of Malaysia No

Staff and designers[edit | edit source]

Political Advisors
Advisor Type Effect Cost (Political Power)
Communist Politician Communist Revolutionary
  • Daily Communism Support: +0.10
Democratic Politician Democratic Reformer
  • Daily Democracy Support: +0.10
Fascist Politician Fascist Demagogue
  • Daily Fascism Support: +0.10
Wallace Campbell Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%
Bernard Mundy Fortification Engineer
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Hubert Cockburn War Industrialist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Tank Designers
Designer Type Effect Cost (Political Power)
Armor Company Tank Designer
  • Armor Research Speed: +15%
  • Armor: Reliability: +5%
Ship Designers
Designer Type Effect Cost (Political Power)
Naval Company Ship Designer
  • Naval Research Speed: +15%
Aircraft Designers
Designer Type Effect Cost (Political Power)
Light Air Company Light Aircraft Designer
  • Air Research Speed: +10%
  • Fighter:
    • Agility: +10%
    • Max speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max speed: +10%
Medium Air Company Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
Heavy Air Company Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%
Naval Air Company Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
Materiel Designers
Designer Type Effect Cost (Political Power)
Motorization Company Motorized Equipment Designer
  • Motorization Research Speed: +15%
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Artillery Company Artillery Designer
  • Artillery Research Speed: +15%
Industrial Concern
Concern Type Effect Cost (Political Power)
Industrial Company Industrial Concern
  • Industrial Research Speed: +15%
Electronics Company Electronics Concern
  • Electronics Research Speed: +15%
Theorist Type Effect Cost (Political Power)
George Tyrwhitt Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
William Murphy Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10%
Ian Smith Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%

Economy[edit | edit source]

Laws[edit | edit source]

British Malaya starts with the following laws:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Resources[edit | edit source]

British Malaya is very rich in resources for a small country. It has the majority of the world's rubber, a great deal of tungsten, and moderate amounts of steel and oil.

Total resources 1936
16 20 497 246 26 0

Industry[edit | edit source]

While it was rich in resources, British Malaya starts out with very little industry in 1936, only consisting of a single civilian factory.

Factories 1936
Military factory
0 Military Factories
Naval dockyard
0 Naval Dockyard
Civilian factory
1 Civilian Factory

Military[edit | edit source]

At the start of the game, British Malaya is reliant on its colonial master for defense and does not have a navy and an air force. It does however have control over 2 small infantry divisions. Overall, it has a total Manpowermanpower of 56.86K with 6.00K in the army, leaving 50.86K available for recruitment.

Type No.
Infantry cropped.png Infantry 2
Army experience.png Total divisions 2
Type No.
Navy experience.png Total ships 0
Air force
Type No.
Air experience.png Total planes 0

Army[edit | edit source]

The entirety of the military consists of 2 Malaya Infantry Brigades made up of 3 infantry battalions each.

Navy[edit | edit source]

British Malaya has no navy, but does possess 25 convoys.

Air force[edit | edit source]

British Malaya does not start with any aircraft.

Military staff[edit | edit source]

Chief of Army
Name Type Effect Cost (Political Power)
Zachary Roberts Army Offense (Specialist)
  • Division Attack: +5%
Colbert Churchill Army Defense (Specialist)
  • Division Defense: +5%
Chief of Navy
Name Type Effect Cost (Political Power)
James Grant Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Alexander Napier Anti-Submarine (Expert)
  • Submarine Detection: +15%
Chief of Airforce
Name Type Effect Cost (Political Power)
Graham Collins Close Air Support (Expert)
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
John Dundas All-Weather (Expert)
  • Bad Weather Penalty: -20%
Military High Command
Name Type Effect Cost (Political Power)
Edmund Seaton Artillery (Specialist)
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Horatio Ragland Army Logistics (Expert)
  • Division Attrition: -8%
Martin Thesiger Fleet Logistics (Specialist)
  • Naval max range factor: +5%
Francis Plummer Air Combat Training (Expert)
  • Ace generation chance: +10%

Strategies and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for British Malaya. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Re-form the Thalassocracy[edit | edit source]

With the Waking the Tiger DLC enabled, British Malaya is arguably one of the most difficult nations to play as, due to it having the Generic Focus Tree and being an Integrated Puppet of the United Kingdom, there is not much room for the player to declare war on other countries. The player in this case has two choices. The first is to use the "Increase Autonomy" Continuous Focus to break free of the Flag of United Kingdom United Kingdom and second is to ignite a civil war. The latter is recommended due to the former taking an excruciatingly long time to complete, and also prevents the player from using the focus tree for better rewards.

When starting the game, pick the "Political Effort" focus to get started. This focus, when complete after 70 days, grants the player an extra 120 political power, which when combined with the 70 pp accumulated, allows the player to pick a Political Advisor. Pick the Communist Revolutionary or the Fascist Demagogue. While there is already high support for communism Communism in the nation, it should be noted that going down the fascism Fascist path is recommended if the player wishes to gain control of the Flag of Dutch East Indies Dutch East Indies more quickly later in-game. While waiting for Stability to drop low enough and the popularity of Fascism to go high enough, it is essential that the player takes the "Industrial Effort" path for the focus tree and rush down the "Armament Effort" branch to accumulate as many Military Factories as possible for the civil war. The "Naval Effort" focus MUST ALSO be completed so that they can win the civil war. You can research Marines, Paratroopers, or Mountaineers but are not needed. Train around 2-3 divisions but DO NOT deploy them until the civil war has started. Allocate your civilian factory to build one military factory.

The player should note that the civil war should only be fired when the 2-3 divisions lined up for deployment have received sufficient weapons, the various decisions such as "Ensure Lower Army Command Loyalty", "Expand Civil/Military Support" have been taken. The player can also have set up a naval invasion (which is recommended, as the player really cannot afford to allocate another military factory for transport planes), build at least one submarine or destroyer in order to gain naval superiority for a naval invasion. Once you have 3 divisions queued up for deployment and one submarine/destroyer built, the civil war can be fired. The democratic side should be in North Borneo while the player controls Singapore, which is the reason why a naval invasion is required. The player can immediately deploy the 2-3 divisions they have stored up, and rush a naval invasion of North Borneo with the 1 division they already have. The democratic supporters will be no match at all, due to the sheer difference in number of troops.

Once the civil war has ended, join the Axis if you are fascist. Flag of German Reich Germany will very likely accept you. Immediately justify on the Dutch East Indies. You need them to re-form the Majapahit Empire. Send your army to the nearest German port to the Netherlands Flag of Netherlands Netherlands, and plan naval invasions to the entire coastline of the Netherlands. Have 1 division launch a naval invasion to one of the DEI's islands. Upon attaining the war goal, declare on the DEI but do not call in the Germans, launch the naval invasions and the Dutch will capitulate easily. Then the Flag of Greater Indonesian Confederacy Greater Indonesian Confederacy can be formed.

Achievements[edit | edit source]

Rule Britannia icon
Rule Britannia
As any British Subject state, conquer all of Britain.
Around Eurasia in 80 days icon
Around Eurasia in 80 days
Make a railroad from Gibraltar to Singapore.

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