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British Malaya

British Malaya
British Malaya.png
Capital:
Singapore

Government Type:
Democratic, Conservative

Faction:
Allies

British Malaya is an integrated puppet of Flag of United Kingdom United Kingdom and a member of the British Commonwealth located in South East Asia. It is bordered by Flag of Siam Siam in the north and Flag of Dutch East Indies Dutch East Indies in the south.

Contents

Historical backgroundEdit

The first European outposts in the region were established by the Dutch in the 17th century. The British occupied these during the Napoleonic wars, and confirmed their control through a treaty with the Netherlands in 1824, which formally separated Malaya from the   Dutch East Indies. Initially limited to Singapore and a few other trading centers, in the late 19th century British rule expanded over the whole peninsula.

British dominance over the Malay peninsula was of vital interest to the Empire, due to its abundant resources as well as Singapore's strategic location at the southern end of the Straits of Malacca, the most direct passage between the Indian and Pacific Oceans.

  Japan invaded Malaya and Singapore in December 1941. The swift fall of Singapore, thought to be well-defended, was one of the greatest British setbacks in the Pacific theater and was called the "worst disaster" in British military history by Churchill. The Japanese occupation persisted until the end of the war in August 1945.

Following the war, Malaya returned to British control but enjoyed increased autonomy. It became independent in 1957 and merged with Singapore, British North Borneo and Sarawak to form Malaysia in 1963. Singapore was expelled from Malaysia in 1965.

National focusEdit

Main article: Generic national focus tree

British Malaya utilizes the generic national focus tree.

Some focuses in other countries' trees relate to Malaya. The   United Kingdom's focuses in the "Fortify East Asia" branch of its politics tree add several land and coastal forts and anti-air to Singapore state, while slightly lowering autonomy. Additionally,   Australia has two ahistorical focuses that allow it to request control of Malaya from Britain, making Malaya (if it accepts) an Australian puppet instead of a direct British one.

TechnologyEdit

British Malaya starts with 3 research slots, and can acquire 2 more from the generic focus tree.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Engineer Company I
  • Recon Company I
  • Great War Tank
  • Light Tank I
  • Towed Artillery
  • Towed Anti-Air I
  • Destroyer II
  • Light Cruiser I
  • Heavy Cruiser I
  • Battlecruiser I
  • Battleship I
  • Submarine I
  • Transport Ship
  • Interwar Fighter
    • Interwar Carrier Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
Doctrines
  • None

British Malaya is not part of the Commonwealth technology sharing group, but will join the group automatically if it raises autonomy to Colony or higher.

PoliticsEdit

As a Democratic country, British Malaya has a positive relationship with other Democratic countries (+20) and a slight negative relationship with everyone else (-10). British Malaya begins the game in the Allies. If the   Together for Victory expansion has been activated, it starts as an integrated puppet of the United Kingdom with 500 autonomy points on the way to becoming a puppet.

National spiritsEdit

British Malaya starts with no national spirits.

Political partiesEdit

British Malaya starts as a   Democratic nation. There are no elections.

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
United Malays National Organisation   Democratic 29.11% Shenton Thomas Republic of Malaysia Yes
Malayan Communist Party   Communist 29.11% Lai Teck Malay People's Republic No
Panoceanic Unionists   Fascist 11.76% Random Leader Malaysia No
Kesatuan Melayu Muda   Non-Aligned 30.00% Ibrahim Hj Yaacob Republic of Malaysia No

Staff and designersEdit

Political Advisors
Advisor Type Effect Cost ( )
Communist Politician Communist Revolutionary
  • Daily Communism Support: +0.10
150
Democratic Politician Democratic Reformer
  • Daily Democracy Support: +0.10
150
Fascist Politician Fascist Demagogue
  • Daily Fascism Support: +0.10
150
Thomas Churchill Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%
150
Francis Stewart Fortification Engineer
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
150
Max Napier War Industrialist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
150
Tank Designers
Designer Type Effect Cost ( )
Armor Company Tank Designer
  • Armor Research Time: -10%
  • Armor: Reliability: +5%
150
Ship Designers
Designer Type Effect Cost ( )
Naval Company Ship Designer
  • Naval Research Time: -10%
150
Aircraft Designers
Designer Type Effect Cost ( )
Light Air Company Light Aircraft Designer
  • Air Research Time: -10%
  • Fighter:
    • Agility: +10%
    • Max speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max speed: +10%
150
Medium Air Company Medium Aircraft Designer
  • Air Research Time: -10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Time: -10%
  • Strategic Bomber: Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer
  • Air Research Time: -10%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
150
Materiel Designers
Designer Type Effect Cost ( )
Motorization Company Motorized Equipment Designer
  • Motorization Research Time: -10%
150
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10%
150
Artillery Company Artillery Designer
  • Artillery Research Time: -10%
150
Industrial Concern
Concern Type Effect Cost ( )
Industrial Company Industrial Concern
  • Industrial Research Time: -10%
150
Theorists
Theorist Type Effect Cost ( )
Geoffrey French Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7%
150
Jake Havelock Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7%
150
Hubert Grant Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7%
150

EconomyEdit

LawsEdit

Malaya starts with the following laws:

Conscription Law Economy Law Trade Law
  Volunteer Only
  • 1.5% Recruitable population
  Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
  Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

ResourcesEdit

Malaya is very rich in resources for a small country. It has the majority of the world's rubber, a great deal of tungsten, and moderate amounts of steel and oil.

Total resources 1936
 
Oil
 
Aluminum
 
Rubber
 
Tungsten
 
Steel
 
Chromium
16 20 497 246 26 0

IndustryEdit

British Malaya has virtually no industry in 1936.

Factories 1936
 
0 Military Factories
 
0 Naval Dockyard
 
1 Civilian Factory

MilitaryEdit

At the start of the game, British Malaya is reliant on its colonial master for defense and does not have a navy and an air force. It does however have control over 2 small infantry divisions. Overall, it has a total  manpower of 56.86K with 6.00K in the army, leaving 50.86K available for recruitment.

Army
Type No.
  Infantry 2
  Total divisions 2
Navy
Type No.
  Total ships 0
Air force
Type No.
  Total planes 0

ArmyEdit

The entirety of the military consists of 2 Malaya Infantry Brigades made up of 3 infantry battalions each.

NavyEdit

British Malaya has no navy, but does possess 25 convoys.

Air forceEdit

British Malaya does not start with any aircraft.

Military staffEdit

Chief of Army
Name Type Effect Cost ( )
Winston Collin Army Offense (Specialist)
  • Division Attack: +5%
150
Graham Dundas Army Defense (Specialist)
  • Division Defense: +5%
150
Chief of Navy
Name Type Effect Cost ( )
Richard Cochrane Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
150
Albert Roberts Anti-Submarine (Expert)
  • Submarine Detection: +15%
150
Chief of Airforce
Name Type Effect Cost ( )
Martin Thesiger Close Air Support (Expert)
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
150
Stanley Hardinge All-Weather (Expert)
  • Bad Weather Penalty: -20%
150
Military High Command
Name Type Effect Cost ( )
Alfred Fisher Artillery (Specialist)
  • Artillery Attack: +10%
  • Artillery Defense: +5%
150
Herbert Murphy Army Logistics (Expert)
  • Division Attrition: -8%
150
William Tyrwhitt Fleet Logistics (Specialist)
  • Naval max range factor: +5%
150
Edward Tyron Air Combat Training (Expert)
  • Ace generation chance: +10%
150

Strategies and guidesEdit