British Malaya

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British Malaya
British Malaya.png

Government type:
Democratic, Conservative


British Malaya is an integrated puppet of Flag of United Kingdom United Kingdom and a member of the British Commonwealth located in South East Asia. It is bordered by Flag of Siam Siam in the north and Flag of Dutch East Indies Dutch East Indies in the south.

Historical background[edit]

The first European outposts in the region were established by the Dutch in the 17th century. The British occupied these during the Napoleonic wars, and confirmed their control through a treaty with the Netherlands in 1824, which formally separated Malaya from the Flag of Dutch East Indies Dutch East Indies. Initially limited to Singapore and a few other trading centers, in the late 19th century British rule expanded over the whole peninsula.

British dominance over the Malay peninsula was of vital interest to the Empire, due to its abundant resources as well as Singapore's strategic location at the southern end of the Straits of Malacca, the most direct passage between the Indian and Pacific Oceans.

Flag of Japan Japan invaded Malaya and Singapore in December 1941. The swift fall of Singapore, thought to be well-defended, was one of the greatest British setbacks in the Pacific theater and was called the "worst disaster" in British military history by Churchill. The Japanese occupation persisted until the end of the war in August 1945.

Following the war, Malaya returned to British control but enjoyed increased autonomy. It became independent in 1957 and merged with Singapore, British North Borneo and Sarawak to form Malaysia in 1963. Singapore was expelled from Malaysia in 1965.

National focus[edit]

Main article: Generic national focus tree

British Malaya utilizes the generic national focus tree.

Some focuses in other countries' trees relate to Malaya. The Flag of United Kingdom United Kingdom's focuses in the "Fortify East Asia" branch of its politics tree add several land and coastal forts and anti-air to Singapore state, while slightly lowering autonomy. Additionally, Flag of Australia Australia has two ahistorical focuses that allow it to request control of Malaya from Britain, making Malaya (if it accepts) an Australian puppet instead of a direct British one.


British Malaya starts with 3 research slots, and can acquire 2 more from the generic focus tree.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Engineer Company I
  • Recon Company I
  • Great War Tank
  • Light Tank I
  • Towed Artillery
  • Towed Anti-Air I
  • 1936 Destroyer Hull
  • Early Cruiser Hull
  • Early Heavy Ship Hull
  • Deck Conversions
  • Early Submarine Hull
  • Naval Gunnery
  • Interwar Fighter
    • Interwar Carrier Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
  • None

British Malaya is not part of the Commonwealth technology sharing group, but will join the group automatically if it raises autonomy to Colony or higher.


As a Democratic country, British Malaya has a positive relationship with other Democratic countries (+20) and a slight negative relationship with everyone else (-10). British Malaya begins the game in the Allies. If the Together for Victory Together for Victory expansion has been activated, it starts as an integrated puppet of the United Kingdom with 500 autonomy points on the way to becoming a puppet.

National spirits[edit]

British Malaya starts with no national spirits.

Political parties[edit]

British Malaya starts as a democracy Democratic nation. There are no elections.

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
United Malays National Organisation democracy Democratic 33.00% Shenton Thomas Republic of Malaysia Yes
Malayan Communist Party communism Communist 33.00% Lai Teck Malay People's Republic No
Panoceanic Unionists fascism Fascist 0.00% Generic Malaysia No
Kesatuan Melayu Muda neutrality Non-Aligned 34.00% Ibrahim Hj Yaacob Republic of Malaysia No

Staff and designers[edit]

Political Advisors
Advisor Type Effect Cost (Political Power)
Communist Politician Communist Revolutionary
  • Daily Communism Support: +0.10
Democratic Politician Democratic Reformer
  • Daily Democracy Support: +0.10
Fascist Politician Fascist Demagogue
  • Daily Fascism Support: +0.10
Wallace Campbell Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%
Bernard Mundy Fortification Engineer
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Hubert Cockburn War Industrialist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Tank Designers
Designer Type Effect Cost (Political Power)
Armor Company Tank Designer
  • Armor Research Speed: +15%
  • Armor: Reliability: +5%
Ship Designers
Designer Type Effect Cost (Political Power)
Naval Company Ship Designer
  • Naval Research Speed: +15%
Aircraft Designers
Designer Type Effect Cost (Political Power)
Light Air Company Light Aircraft Designer
  • Air Research Speed: +10%
  • Fighter:
    • Agility: +10%
    • Max speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max speed: +10%
Medium Air Company Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
Heavy Air Company Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%
Naval Air Company Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
Materiel Designers
Designer Type Effect Cost (Political Power)
Motorization Company Motorized Equipment Designer
  • Motorization Research Speed: +15%
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Artillery Company Artillery Designer
  • Artillery Research Speed: +15%
Industrial Concern
Concern Type Effect Cost (Political Power)
Industrial Company Industrial Concern
  • Industrial Research Speed: +15%
Electronics Company Electronics Concern
  • Electronics Research Speed: +15%
Theorist Type Effect Cost (Political Power)
George Tyrwhitt Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
William Murphy Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10%
Ian Smith Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%



Malaya starts with the following laws:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others


Malaya is very rich in resources for a small country. It has the majority of the world's rubber, a great deal of tungsten, and moderate amounts of steel and oil.

Total resources 1936
16 20 497 246 26 0


British Malaya has virtually no industry in 1936.

Factories 1936
Military factory
0 Military Factories
Naval dockyard
0 Naval Dockyard
Civilian factory
1 Civilian Factory


At the start of the game, British Malaya is reliant on its colonial master for defense and does not have a navy and an air force. It does however have control over 2 small infantry divisions. Overall, it has a total Manpowermanpower of 56.86K with 6.00K in the army, leaving 50.86K available for recruitment.

Type No.
Infantry cropped.png Infantry 2
Army experience.png Total divisions 2
Type No.
Navy experience.png Total ships 0
Air force
Type No.
Air experience.png Total planes 0


The entirety of the military consists of 2 Malaya Infantry Brigades made up of 3 infantry battalions each.


British Malaya has no navy, but does possess 25 convoys.

Air force[edit]

British Malaya does not start with any aircraft.

Military staff[edit]

Chief of Army
Name Type Effect Cost (Political Power)
Zachary Roberts Army Offense (Specialist)
  • Division Attack: +5%
Colbert Churchill Army Defense (Specialist)
  • Division Defense: +5%
Chief of Navy
Name Type Effect Cost (Political Power)
James Grant Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Alexander Napier Anti-Submarine (Expert)
  • Submarine Detection: +15%
Chief of Airforce
Name Type Effect Cost (Political Power)
Graham Collins Close Air Support (Expert)
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
John Dundas All-Weather (Expert)
  • Bad Weather Penalty: -20%
Military High Command
Name Type Effect Cost (Political Power)
Edmund Seaton Artillery (Specialist)
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Horatio Ragland Army Logistics (Expert)
  • Division Attrition: -8%
Martin Thesiger Fleet Logistics (Specialist)
  • Naval max range factor: +5%
Francis Plummer Air Combat Training (Expert)
  • Ace generation chance: +10%

Strategies and guides[edit]

Have a good strategy for British Malaya?
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Re-form the Thalassocracy[edit]

With the Waking the Tiger DLC enabled, British Malaya is arguably one of the most difficult nations to play as, due to it having the Generic Focus Tree and being an Integrated Puppet of the United Kingdom, there is not much room for the player to declare war on other countries. The player in this case has two choices. The first is to use the "Increase Autonomy" Continuous Focus to break free of the Flag of United Kingdom United Kingdom and second is to ignite a civil war. The latter is recommended due to the former taking an excruciatingly long time to complete, and also prevents the player from using the focus tree for better rewards.

When starting the game, pick the "Political Effort" focus to get started. This focus, when complete after 70 days, grants the player an extra 120 political power, which when combined with the 70 pp accumulated, allows the player to pick a Political Advisor. Pick the Communist Revolutionary or the Fascist Demagogue. While there is already high support for communism Communism in the nation, it should be noted that going down the fascism Fascist path is recommended if the player wishes to gain control of the Flag of Dutch East Indies Dutch East Indies more quickly later in-game. While waiting for Stability to drop low enough and the popularity of Fascism to go high enough, it is essential that the player takes the "Industrial Effort" path for the focus tree and rush down the "Armament Effort" branch to accumulate as many Millitary Factories as possible for the civil war. The "Naval Effort" focus can also be completed if the player wants to undertake a naval invasion during the civil war. Research Marines and/or Paratroopers. Mountaineers are also a good template. Train around 2-3 divisons but DO NOT deploy them until the civl war has started. Allocate your civilian factory to build one military factory.

The player should note that the civil war should only be fired when the 2-3 divisions lined up for deployment have received sufficient weapons, the various decisions such as "Ensure Lower Army Command Loyalty", "Expand Civil/Military Support" have been taken. If the player is planning a naval invasion (which is recommended, as the player really cannot afford to allocate another military factory for transport planes), wait until at least one destroyer has been built in order to gain naval superiority for a naval invasion. Once you have 3 divisions queued up for deployment and one destroyer built, the civil war can be fired. The democratic side should be in North Borneo while the player controls Singapore, which is the reason why a naval invasion is required. The player can immediately deploy the 2-3 divisons they have stored up, and rush a naval invasion of North Borneo with the 1 divison they already have. The democratic supporters will be no match at all, due to the sheer difference in number of troops.

Once the civil war has ended, join the Axis if you are fascist. Flag of German Reich Germany will very likely accept you. Immediately justify on the Dutch East Indies once the civil war has ended. You need them to re-form the Majapahit Empire. Have a paradrop planned on the to victory points on the western islands, plan naval invasions to every single victory point the Dutch East Indies have and station around 6 divisions in North Borneo on the East Indies Border, in case the Dutch attack you. Declare war immediately when possible. You will essentially be fighting against both the Flag of Netherlands Netherlands and the East Indies. Germany will offer to help you in the war. Do not call them into war until you have capitulated the East Indies, or when they are close to capitulation. (This should be easy, as all of the East Indies' victory points are next to the sea. Micro your divisions to occupy as much land as possible if they have yet to capitulate, avoid engaging in actual combat, with the exception of the western islands and the North Borneo border.) Keep pumping out Infantry Divsions in the meantime. Germany will steamroll the Dutch easily on mainland Europe, so you need as many victory points as possible to annex the East Indies at the peace conference. Once you have all the islands, you can proclaim the creation of the Flag of Greater Indonesian Confederacy Greater Indonesian Confederacy, or as its fascist name, the Majapahit Empire.


Rule Britannia icon
Rule Britannia
As any British Subject state, conquer all of Britain.