Dominion of Canada

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Dominion of Canada
Dominion of Canada.png

Government type:
Democratic, Liberal


Canada is a British Dominion, member of the British Empire, and regional power in North America.

Historical background[edit | edit source]

During the First World War, Canada automatically entered the conflict on the side of the Entente as a semi-independent dominion of the British Empire. With the Statute of Westminster in 1931, Canada gained more autonomy within the bounds of its dominion status; However, like the other dominions, its constitution could only be amended by the British parliament, its highest court was in London, and all Canadians were British Citizens. Canada was a key member of the British Empire with strong ties to its parent country and followed Britain's declaration of war against Flag of Germany Germany on the 10 September 1939.

Canada's military in 1939 was small, poorly-equipped, and technologically outdated, despite measures taken by the government of Mackenzie King in 1936 to gradually increase the gutted defense budget. After the outbreak of war, Britain placed responsibility for the protection of North America in Canadian hands, and the nation placed military expansion and modernization as a top priority.

By the war's end over 15% of all Canadian citizens would serve in uniform (out of a prewar population of 11 million) and Canada would possess the fourth-largest air force and fifth-largest naval surface fleet in the world. Canada's industrial contribution to the war was highly significant, particularly in the form of raw materials and motorized vehicles (Canada was the second-largest producer of wheeled vehicles after the Flag of United States United States). Canadian troops fought on all fronts in Western Europe, particularly in Italy and in France, during and after D-Day.

Events[edit | edit source]

Main article: Canadian events

National focus[edit | edit source]

Canada's unique NF tree (part of the Together for Victory expansion).
Main article: Canadian national focus tree

Flag of Canada Canada, along with other nations of the British commonwealth, gets a unique national focus tree as part of the Together for Victory expansion. Without the expansion, Canada utilizes the Generic national focus tree.

Canada's unique focus tree has six main branches:

Industrial and Internal Politics Branch
A large, interwoven tree that serves to increase industrial capacity, resource availability and to lift the country out of the Great Depression. This first part of the tree is the most powerful, but most of it is locked behind War Bonds and Defense Regulations, which respectively require war and some world tension. These focuses should be picked as they become available to start the industrial expansion. Another key focus is Commit to War, which is necessary for any conscription law above Volunteer Only and mitigates the Great Depression penalties. Finally, the Canadian player must choose between Send In the Zombies to significantly increase their manpower pool, or National Steel Car to unlock their full industrial potential.
Army Modernization Branch
The ground forces branch. Focuses on research bonuses for infantry, armor, artillery and support divisions. Requires Send In the Zombies from the industrial tree for the last focus tiers.
Strengthen the Commonwealth Ties Branch
The historical path. Keeps Canada within the Allies, providing bonuses to Commonwealth technology sharing and other buffs to industry and resources.
Patriation Branch
Canada severs ties with the United Kingdom, thereby allowing allowing Canada to leave the Allies. The first, democratic branch builds an alliance with the United States; the others are the fascist and communist paths. A notable option in the fascist branch is to bring Mexico over to fascism and mount a two-pronged invasion against the United States.
RCAF Station Borden Branch
Provides bonuses to radar, aircraft and air doctrine research.
Halifax Shipyards Branch
Focuses on the Canadian Navy, giving bonuses to ship model and naval doctrine research.

Geography and geology[edit | edit source]

Bordered on the east and west by expansive oceans, Canada is relatively secure from amphibious invasions if playing on the Allied side. Additionally, the United States is directly to the south of Canada. In a traditional game (i.e., the United States, Flag of United Kingdom United Kingdom, and Canada are all members of the same faction), Canada's geography virtually ensures that it is safe from attack. And if it is attacked, the United States is right next door to assist. Thus, Canada does not necessarily need to build up defensive forces on its borders. This allows Canada to specialize on a specific unit type that will help its faction. Alternatively, because it is in a relatively safe corner of the world, Canada can choose not to produce units, but instead funnel its production to countries on the front lines via the lend lease diplomatic action. Canada's special location on the map allows players to experiment with various strategies and decisions unique to Canada.

Canada's geology and great size bestows the country with mineral wealth. Canada is an oil producing country. Its most productive oil fields were the Turner Valley oil fields which had been discovered on 14 May 1914. Production at Turner Valley peaked in 1942 at about 10 million barrels which constituted about 95% of Canada’s oil production and represented 0.48% of world crude oil production in 1942. The downside of the increased production was, as feared by the industry insiders, the lowering of the gas pressure, which ultimately shortened the productive life of the field.

Technology[edit | edit source]

Canada starts with three of the four 1918 technologies, along with eight technologies from 1933, 1934, and 1936, and the two smallest ship designs, destroyer and cruiser, from 1936 and 1922, respectively. This means Canada essentially starts with most of the first tier equipment technologies. Canada also begins with technologies under the Grand Battleplan land doctrine and Fleet in Being naval doctrine trees. Notably, Canada also begins with Light Tank I (1934), the first step up from the 1918 Great War Tank.

Army Technology Naval Technology Man the Guns Air Technology Electronics & Industry
  • SAL Rifle No.4 MkI (Infantry Eq. I)
  • Engineer Company I
  • Recon Company I
  • Vickers II (Light Tank I)
  • QF 18-pounder (Towed Artillery I)
  • 1936 Destroyer Hull
    • Basic Depth Charges (Depth charges I)
  • Early Cruiser Hull
  • 3x450mm Torpedo Launcher (Torpedo Rack I)
  • 105mm RF. Cannon (Light Battery II)
  • 14.5cm Cannon (Light Cruiser Battery I)
  • 17cm Cannon (Medium Battery I)
  • 28cm Cannon (Heavy Battery I)
  • Transports
  • Contact Mines
  • Gloster Gladiator (Interwar Fighter)
  • Armstrong Whitworth Whitley (Interwar Bomber)
  • Fairey Swordfish (Naval Bomber I)
  • None
  • None
Naval Technology Without Man the Guns
  • V/W Class (Destroyer I)
    • Upgraded Sanguenay Class
  • C Class (Light Cruiser I)
  • Transport Ship

Cosmetic names[edit | edit source]

Canada, being a British dominion, shares most of their technologies and equipment with the United Kingdom, but still fields equipment that separates it from its mother country. Note that generic names are not listed.

Infantry & motorized techs
Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
Support Weapons Vickers MG & Stokes mortar Lewis Mk. III DEMS & SBML two-inch mortar Bren Mk. I & ML 3 inch mortar Bren Mk. III & ML 4.2 inch Mortar
Infantry Equipment Ross Rifle SAL Rifle No.4 MkI M50 Reising Johnson M44
Infantry Anti-Tank Boys Anti-Tank Rifle PIAT
Motorized Austin K5
Mechanized Stuart Kangaroo Ram Kangaroo Churchill Kangaroo
Armor techs
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 Mark V
1934 Vickers II (Deacon / Birch / Vickers II AA) Vickers (NA / Gun Carrier Mk. I / NA)
1936 Matilda LP (Valiant / Priest / Matilda AA)
1939 Crusader LP (Cavalier / (Centaur / Crusader AA)
1941 Valentine (Archer / Bishop / Valentine AA) Ram (Ram QF 3.7 inch / Sexton / Cromwell AA) Churchill LP ( Churchill Gun Carrier / Churchill AVRE / Churchill AA )
1943 Grizzly (Contentious / Sexton II / Skink) Black Prince LP (Hector / M40 GMC / Black Prince Marksman) Tortoise (Iron Duke/ NA / NA)
1945 Centurion (Centurion Malkara / Centurion AVRE / Centurion Marksman)

Artillery techs
Tech year Anti-Air Artillery Rocket Artillery Anti-Tank
1934 QF 18-pounder
1936 QF 3-inch QF 2-pounder
1939 QF 25-pounder
1940 QF 40 mm Bofors RP-3 HE/GP QF 6-pounder
1942 BL 5.5-inch Medium Gun
1943 QF 3.7-inch RP-3 HE/SAP QF 17-pounder
Aircraft techs
Tech year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 Gladiator (Nimrod) B-18 Bolo
1936 Hector (Osprey) Hurricane (Sea Gladiator) Swordfish (Shark) Blenheim Wellington Halifax
1940 Typhoon (Skua) Spitfire (Fulmar) Albacore (Roc) Beaufighter Beaufort Lancaster
1944 Tempest (Sea Fury) Spiteful (Firefly) Barracuda (Firebrand) Mosquito FB Mosquito B Lincoln
Jet Engine Technology
1945 Meteor Venom
1950 Canuck Canberra Valiant

Diplomacy[edit | edit source]

Canada begins as a member of the Allies. Assuming the player intends to remain in the Allies (i.e., not leave the faction), the player may generally choose to leave diplomacy with United Kingdom and United States on autopilot. In most cases, those countries will be Canada's top trading partners without diplomatic effort on the player's part.

Politics[edit | edit source]

Canada begins the game with the democratic ideology under the leadership of Mackenzie King. Though there is very low support for these ideologies at the beginning of the game, it is possible to shift to fascist or communist ideology (joining the Axis awards the Canada First achievement in Ironman mode).

National spirits[edit | edit source]

If the Together for Victory Together for Victory expansion is active, Canada starts with the following National Spirits. Otherwise, Canada has no national spirits.

Great Depression icon
Great Depression

  • Consumer Goods Factories: 25%
  • Factory Output: −20%
  • Dockyard Output: -20%
Conscription Crisis among French Canadians icon
Conscription Crisis among French Canadians
  • Recruitable Population Factor: −30%

Political parties[edit | edit source]

Political party Ideology Popularity Party leader Country name Is ruling?
Liberal Party of Canada democracy Democratic 86% Mackenzie King Canada (Independent) / Dominion of Canada (Dominion) Yes
Communist Party of Canada communism Communist 0.88% Tim Buck Canada Popular State No
National Unity Party fascism Fascist 0.88% Adrien Arcand Unitary Canada No
Co-operative Commonwealth Federation neutrality Non-Aligned 11% J. S. Woodsworth Province of Canada (Independent) / Dominion of Canada (Dominion) No

Ministers and Design Companies[edit | edit source]

Political Advisors
Advisor Type Effect Cost (Political Power)
Louis St. Laurent Compassionate Gentleman
  • Improve relations opinion: +15%

Together for VictoryHas completed focus Forced Quebec Conscription

R. B. Bennett Silent Workhorse
  • Political Power Gain: +15%
C.D. Howe Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%

Together for VictoryHas completed focus Crown Corporations

Ian A. Mackenzie Quartermaster General
  • Air Base construction speed: +15%
  • Naval Base construction speed: +15%
  • Rocket Site construction speed: +15%
  • Radar Station construction speed: +15%
  • Nuclear Reactor construction speed: +15%
Newton Wesley Rowell Ideological Crusader
  • Same ideology monthly opinion: +100%
Léo Richer Laflèche Popular Figurehead
  • Stability: +15%
James Ilsley War Industrialist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
Robert Manion Democratic Reformer
  • Daily Democracy Support: +0.10
  • Together for Victory Has completed one of the following focuses:
    • Strengthen the Commonwealth Ties
    • Permanent Joint Defense Board
William Kashtan Communist Revolutionary
  • Daily Communism Support: +0.10

Together for VictoryHas completed focus Burn the Royal Portraits

Chuck Crate Fascist Demagogue
  • Daily Fascism Support: +0.10

Together for VictoryHas completed focus Swastika Clubs

Patrick Campbell Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: -15%

La Résistance Has created an Intelligence Agency

Tank Designers
Designer Type Effect Cost(Political Power)
Vickers-Armstrong Medium Tank Designer
  • Armor Research Time: -10 %
  • Armor:
    • Reliability: +5 %
    • Soft Attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Ship Designers
Designer Type Effect Cost(Political Power)
Kingston Shipbuilding Co Pacific Fleet Designer
  • Naval Research Time: -10 %
  • Carrier:
    • Deck size: +25 %
    • Armor: -15 %
    • Max Range: +25 %
  • Capital Ship: Max Range: +25 %
  • Screen: Max Range: +25 %
  • Submarine: Max Range: +25 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Halifax Shipyard Limited Escort Fleet Designer
  • Naval Research Time: -10 %
  • Screen:
    • Max Range: +30 %
    • Sub detection: +10 %
    • Max Speed: +10 %
    • Production Cost.pngProduction Cost: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Aircraft Designers
Designer Type Effect Cost(Political Power)
Canadian Car & Foundry Light Aircraft Designer
  • Air Research Time: -10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

de Havilland Canada Medium Aircraft Designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Handley Page Heavy Aircraft Designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %
  • Together for VictoryHas completed focus Cookie Carriers

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Fairchild Aircraft Ltd. Naval Aircraft Designer
  • Air Research Time: -10 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • Together for VictoryHas completed focus Fund Fairchild's Development

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Materiel Designers
Designer Type Effect Cost(Political Power)
Small Arms Limited Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10 %
Motorization Company Motorized Equipment Designer
  • Motorization Research Time: -10 %
Artillery Company Artillery Designer
  • Artillery Research Time: -10 %
John Inglis and Company Support Equipment Designer
  • Support Unit Research Time: -10 %
Industrial Concern
Designer Type Effect Cost(Political Power)
Industrial Company Industrial Concern
  • Industrial Research Time: -10 %
Montreal Lab Electronics Concern
  • Electronics Research Time: -10 %
Polymer Corporation Refining Concern
  • Synthetic Resources Research Time: -10 %
  • Industrial Research Time: -5 %
Designer Type Effect Cost(Political Power)
Kenneth Stuart Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7 %
Robert Leckie Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
George Volkoff Nuclear Scientist
  • Nuclear Research Time: -7 %

Economy[edit | edit source]

Laws[edit | edit source]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

With Together for Victory, Canada's conscription laws are restricted by its focuses:

  • Limited Conscription requires "Commit to the War"
  • Extensive Conscription requires "Commit to the War" and "If Day"
  • Service by Requirement and higher require either "Forced Quebec Conscription" or "Compromise with Quebec", both of which in turn have "Commit to the War", but not "If Day," as prerequisites.

Note that the Quebec conscription focuses are mutually exclusive with "War Fueled Economy," which completely removes the "Great Depression" modifier, although the modifier may be still be reduced through compatible focuses.

Industry & Resources[edit | edit source]

Type No.
Aluminum.png Aluminium 30
Oil.png Oil 2
Steel.png Steel 12
Type No.
Civilian factory Civilian factory 13
Military factory Military factory 5
Naval dockyard Naval dockyard 1
The Canadian economy begins with five military factories, one naval dockyard, and thirteen civilian factories. It is recommended that the player prioritize the construction of civilian factories and research concentrated industry technologies in order to maximize the country's performance. Due to Canada's relatively low manpower pool, the player may want to consider developing well-equipped and highly trained armies. Alternatively, Canada's manpower and industrial potential can lend itself to efficiently provide warships and air wings rather than substantial ground forces in order to further its war effort. While Canada has a reasonable number of natural resources, they are also typically insufficient to field large numbers of vehicles without relying on imports (particularly oil and rubber). As such, civilian factories will often play an important role for Canada because of their use in trade.

Military[edit | edit source]

Type No.
Infantry cropped.png Infantry 8
Cavalry cropped.png Cavalry 5
Army experience.png Total divisions 13
Type No.
Destroyer.png Destroyer 2
Navy experience.png Total ships 2
Air force
Type No.
Naval bomber.png Naval bomber 24
Air experience.png Total planes 24
While paling in comparison to the United States, Canada has a moderately-sized army in 1936, made up of eight District Militia divisions comprised of nine Infantry battalions each and five Cavalry Militia divisions comprised of three cavalry battalions each. While they lack any armor divisions, they do have a single 1934 Vickers Medium Mark II stockpiled and are producing more. Unfortunately, the army is extremely under-equipped, with divisions only armed with 30% of the infantry equipment needed to operate at full capacity, but their five military factories and steel industry allow them to quickly resupply. The only obstacle preventing Canada from producing a formidable fighting force early on is its low available manpower, which is at 14.77K in the beginning of 1936.
Canada's navy is very small, made up of only two 1922 Saguenay Class destroyers docked in Halifax.
Naval units list
Name Type Count Production Techyear Design note
S Class* Destroyer 1922 DD battery I, TT I, DC I
Sanguenay Class Destroyer 2 1922 DD battery II, TT Ix2
* marks a variant as "obsolescent".
Air force
Their air force is also small, composed of a single wing of 24 1936 Fairey Swordfish naval bombers stationed near Ottawa.

Military staff[edit | edit source]

These are the Military Staff candidates for appointment in the Dominion of Canada:

Chief of Army
Candidate Type I Type II Effects Cost (Political Power)
Harry Crerar Old Guard
  • Army Experience Gain: -10 %
  • Political Power Gain: +10 %
Andrew McNaughton Army Offense (Expert)
  • Division Attack: +10 %
George Pearkes Army Defense (Expert)
  • Division Defense: +10 %
Chief of Navy
Candidate Type I Type II Effects Cost (Political Power)
George Jones Anti-Submarine (Expert)
  • Submarine Detection: +15 %
Alasdair Murray Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15 %
Percy W. Nelles Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %
Chief of Airforce
Candidate Type I Type II Effects Cost (Political Power)
Harold Edwards Air Reformer (Expert)
  • Air Experience Gain: +10 %
George Croil Air Safety (Expert)
  • Air Accidents Chance: -10 %
Lloyd Samuel Breadner Air Superiority (Expert)
  • Air superiority attack: +3 %
  • Air superiority defense: +3 %
  • Air superiority agility: +3 %
Raymond Collishaw Air Combat Training (Expert)
  • Ace generation chance: +10 %
Military High Command
Candidate Type I Type II Effects Cost (Political Power)
Guy Simonds Artillery (Expert)
  • Artillery Attack: +15 %
  • Artillery Defense: +10 %
John Murchie Armor (Expert)
  • Armor Division Attack: +10 %
  • Armor Division Defense: +10 %
Gino Verchiella Air Superiority (Expert)
  • Air superiority attack: +3 %
  • Air superiority defense: +3 %
  • Air superiority agility: +3 %
Frederick M. W. Harvey Commando (Expert)
  • Special forces Attack: +15 %
  • Special forces Defense: +15 %

Flags[edit | edit source]

Flag of independent Canada (Communist)
Flag of independent Canada (Democratic)
Flag of independent Canada (Fascist)
Flag of independent/Dominion of Canada (Nonaligned)
Flag of the Dominion of Canada (Democratic)
Flag of the Dominion of Canada (Communist/Fascist)
Flag of the Dominion of North America

Strategies and guides[edit | edit source]

Have a good strategy for Dominion of Canada?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.

Canada can either be played historically, as a member of the allies, or as a rogue nation joining the Axis and destroying the US. Playing Canada historically is almost trivial, so this guide will be covering Canada’s fascist path.

The rule of thumb to fighting USA early is always to do it ASAP. USA starts off with a relatively small army and military industry. The more time you give, the stronger they will become. At the start of the game, rush the focuses which push you towards facism and stockpile PP. The patriarion focus needs to be taken ASAP to start the process of breaking free from Britain, and you will need 300 pp to become free. You’ll also need to hire a fascist demagouge and hold the referendum the traditional way, so in total 625 pp is required just to break free.

As for industry,

The war against the US ideally should take place by early 1938. By this point you should have around 40 cavalry divisions, each with 3-4 brigades of cavalry. It can also be a good idea to include support artillery into your divisons since Canada’s biggest problem in the early game is manpower (Canada is barred from upping conscription law until a focus is taken), so if you build only guns with your factories you will end up with too many guns and nobody to wield them. Join the axis but do not call them in. Do not invite Mexico either.

Place all your cavalry on your border east of the great lakes. Leave the entire western border open. By this point the US should have around 40-50 divisions, but the AI will spread those divisons very thinly throughout the west. They will also advance very slowly because of supply, and are very unlikely to reach the big population centers and cap you. Upon the start of the war rush to encircle American divisons and take all the major ports (like Boston and Philedelphia) but don’t expect to kill any encircled divisons. The American divisions are far stronger, and your divisions are incredibly weak, it’s better to perpretually pin the encircled units so that they can’t cause problems in the future.

It’s a test of micro after the initial encirclements, as the US will pull some divisons away from the west to counter your attack. Just be wary of American troops and forget about ever destroying any of your encirclements. You will have to reach Los Angeles and San Franciso to cap the US.

Upon the conclusion of this war make sure to puppet the US in some random island so that you can steal their entire navy later on, but take the entirety of mainland USA. Delete your entire army and research miliary police so that compliance in the US will eventually go up. Because Canada’s debuffs are not as strong as the US’ your industrial capacity will be comparable to that of Britains.

After this, the world’s your oyster. Make sure to remove the great depression rather than fixing the conscription crisis. Conquer Britain with the American navy, Order 66 Germany, kill the Soviet Union and subjugate Japan and you’ll be set to conquer the world.

Achievements[edit | edit source]

Braaaaains! icon
As Canada, complete the Send in the Zombies focus.
Canada First icon
Canada First
Join Axis as Canada.
Rule Britannia icon
Rule Britannia
As any British Subject state, conquer all of Britain.
It's 1812 All Over Again icon
It's 1812 All Over Again
As Canada, take and hold Washington D.C.

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North America

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