Dominion of Canada
Canada is a British Dominion, member of the British Empire, and regional power in North America.
Historical background[edit | edit source]
During the First World War, Canada automatically entered the conflict on the side of the Entente as a semi-independent dominion of the British Empire. With the Statute of Westminster in 1931, Canada gained more autonomy within the bounds of its dominion status; However, like the other dominions, its constitution could only be amended by the British parliament, its highest court was in London, and all Canadians were British Citizens. Canada was a key member of the British Empire with strong ties to its parent country and followed Britain's declaration of war against Germany on the 10 September 1939.
Canada's military in 1939 was small, poorly-equipped, and technologically outdated, despite measures taken by the government of Mackenzie King in 1936 to gradually increase the gutted defense budget. After the outbreak of war, Britain placed responsibility for the protection of North America in Canadian hands, and the nation placed military expansion and modernization as a top priority.
By the war's end over 15% of all Canadian citizens would serve in uniform (out of a prewar population of 11 million) and Canada would possess the fourth-largest air force and fifth-largest naval surface fleet in the world. Canada's industrial contribution to the war was highly significant, particularly in the form of raw materials and motorized vehicles (Canada was the second-largest producer of wheeled vehicles after the United States). Canadian troops fought on all fronts in Western Europe, particularly in Italy and in France, during and after D-Day.
Events[edit | edit source]
- Main article: Canadian events
National focus[edit | edit source]

- Main article: Canadian national focus tree
Canada, along with other nations of the British commonwealth, gets a unique national focus tree as part of the Together for Victory expansion. Without the expansion, Canada utilizes the Generic national focus tree.
Canada's unique focus tree has six main branches:
- Industrial and Internal Politics Branch
- A large, interwoven tree that serves to increase industrial capacity, resource availability and to lift the country out of the Great Depression. This first part of the tree is the most powerful, but most of it is locked behind War Bonds and Defense Regulations, which respectively require war and some world tension. These focuses should be picked as they become available to start the industrial expansion. Another key focus is Commit to War, which is necessary for any conscription law above Volunteer Only and mitigates the Great Depression penalties. Finally, the Canadian player must choose between Send In the Zombies to significantly increase their manpower pool, or National Steel Car to unlock their full industrial potential.
- Army Modernization Branch
- The ground forces branch. Focuses on research bonuses for infantry, armor, artillery and support divisions. Requires Send In the Zombies from the industrial tree for the last focus tiers.
- Strengthen the Commonwealth Ties Branch
- The historical path. Keeps Canada within the Allies, providing bonuses to Commonwealth technology sharing and other buffs to industry and resources.
- Patriation Branch
- Canada severs ties with the United Kingdom, thereby allowing allowing Canada to leave the Allies. The first, democratic branch builds an alliance with the United States; the others are the fascist and communist paths. A notable option in the fascist branch is to bring Mexico over to fascism and mount a two-pronged invasion against the United States.
- RCAF Station Borden Branch
- Provides bonuses to radar, aircraft and air doctrine research.
- Halifax Shipyards Branch
- Focuses on the Canadian Navy, giving bonuses to ship model and naval doctrine research.
Geography and geology[edit | edit source]
Bordered on the east and west by expansive oceans, Canada is relatively secure from amphibious invasions if playing on the Allied side. Additionally, the United States is directly to the south of Canada. In a traditional game (i.e., the United States, United Kingdom, and Canada are all members of the same faction), Canada's geography virtually ensures that it is safe from attack. And if it is attacked, the United States is right next door to assist. Thus, Canada does not necessarily need to build up defensive forces on its borders. This allows Canada to specialize on a specific unit type that will help its faction. Alternatively, because it is in a relatively safe corner of the world, Canada can choose not to produce units, but instead funnel its production to countries on the front lines via the lend lease diplomatic action. Canada's special location on the map allows players to experiment with various strategies and decisions unique to Canada.
Canada's geology and great size bestows the country with mineral wealth. Canada is an oil producing country. Its most productive oil fields were the Turner Valley oil fields which had been discovered on 14 May 1914. Production at Turner Valley peaked in 1942 at about 10 million barrels which constituted about 95% of Canada’s oil production and represented 0.48% of world crude oil production in 1942. The downside of the increased production was, as feared by the industry insiders, the lowering of the gas pressure, which ultimately shortened the productive life of the field.
Technology[edit | edit source]
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Canada starts with three of the four 1918 technologies, along with eight technologies from 1933, 1934, and 1936, and the two smallest ship designs, destroyer and cruiser, from 1936 and 1922, respectively. This means Canada essentially starts with most of the first tier equipment technologies. Canada also begins with technologies under the Grand Battleplan land doctrine and Fleet in Being naval doctrine trees. Notably, Canada also begins with Light Tank I (1934), the first step up from the 1918 Great War Tank.
Naval Technology Without Man the Guns |
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Cosmetic names[edit | edit source]
Canada, being a British dominion, shares most of their technologies and equipment with the United Kingdom, but still fields equipment that separates it from its mother country. Note that generic names are not listed.
Type | 1918 | 1936 | 1938 | 1939 | 1940 | 1941 | 1942 | 1943 | 1944 |
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Support Weapons | Vickers MG & Stokes mortar | Lewis Mk. III DEMS & SBML two-inch mortar | Bren Mk. I & ML 3 inch mortar | Bren Mk. III & ML 4.2 inch Mortar | |||||
Infantry Equipment | Ross Rifle | SAL Rifle No.4 MkI | M50 Reising | Johnson M44 | |||||
Infantry Anti-Tank | Boys Anti-Tank Rifle | PIAT | |||||||
Motorized | Austin K5 | ||||||||
Mechanized | Stuart Kangaroo | Ram Kangaroo | Churchill Kangaroo |
Tech year | Anti-Air | Artillery | Rocket Artillery | Anti-Tank |
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1934 | QF 18-pounder | |||
1936 | QF 3-inch | QF 2-pounder | ||
1939 | QF 25-pounder | |||
1940 | QF 40 mm Bofors | RP-3 HE/GP | QF 6-pounder | |
1942 | BL 5.5-inch Medium Gun | |||
1943 | QF 3.7-inch | RP-3 HE/SAP | QF 17-pounder |
Tech year | Close Air Support (Carrier) | Fighter (Carrier) | Naval Bomber (Carrier) | Heavy Fighter | Tactical Bomber | Strategic Bomber | Scout Plane |
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1933 | Gladiator (Nimrod) | B-18 Bolo | |||||
1936 | Hector (Osprey) | Hurricane (Sea Gladiator) | Swordfish (Shark) | Blenheim | Wellington | Halifax | |
1940 | Typhoon (Skua) | Spitfire (Fulmar) | Albacore (Roc) | Beaufighter | Beaufort | Lancaster | |
1944 | Tempest (Sea Fury) | Spiteful (Firefly) | Barracuda (Firebrand) | Mosquito FB | Mosquito B | Lincoln | |
Jet Engine Technology | |||||||
1945 | Meteor | Venom | |||||
1950 | Canuck | Canberra | Valiant |
Diplomacy[edit | edit source]
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Canada begins as a member of the Allies. Assuming the player intends to remain in the Allies (i.e., not leave the faction), the player may generally choose to leave diplomacy with United Kingdom and United States on autopilot. In most cases, those countries will be Canada's top trading partners without diplomatic effort on the player's part.
Politics[edit | edit source]
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Canada begins the game with the democratic ideology under the leadership of Mackenzie King. Though there is very low support for these ideologies at the beginning of the game, it is possible to shift to fascist or communist ideology (joining the Axis awards the Canada First achievement in Ironman mode).
National spirits[edit | edit source]
If the Together for Victory expansion is active, Canada starts with the following National Spirits. Otherwise, Canada has no national spirits.
Political parties[edit | edit source]
Ministers and Design Companies[edit | edit source]
Economy[edit | edit source]
Laws[edit | edit source]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Conscription Law | Economy Law | Trade Law |
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With Together for Victory, Canada's conscription laws are restricted by its focuses:
- Limited Conscription requires "Commit to the War"
- Extensive Conscription requires "Commit to the War" and "If Day"
- Service by Requirement and higher require either "Forced Quebec Conscription" or "Compromise with Quebec", both of which in turn have "Commit to the War", but not "If Day," as prerequisites.
Note that the Quebec conscription focuses are mutually exclusive with "War Fueled Economy," which completely removes the "Great Depression" modifier, although the modifier may be still be reduced through compatible focuses.
Industry & Resources[edit | edit source]
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Type | No. | |
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Aluminium | 30 |
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Oil | 2 |
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Steel | 12 |
Type | No. | |
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Civilian factory | 13 |
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Military factory | 5 |
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Naval dockyard | 1 |
- Industry
- The Canadian economy begins with five military factories, one naval dockyard, and thirteen civilian factories. It is recommended that the player prioritize the construction of civilian factories and research concentrated industry technologies in order to maximize the country's performance. Due to Canada's relatively low manpower pool, the player may want to consider developing well-equipped and highly trained armies. Alternatively, Canada's manpower and industrial potential can lend itself to efficiently provide warships and air wings rather than substantial ground forces in order to further its war effort. While Canada has a reasonable number of natural resources, they are also typically insufficient to field large numbers of vehicles without relying on imports (particularly oil and rubber). As such, civilian factories will often play an important role for Canada because of their use in trade.
Military[edit | edit source]
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Type | No. | |
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Infantry | 8 |
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Cavalry | 5 |
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Total divisions | 13 |
Type | No. | |
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Destroyer | 2 |
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Total ships | 2 |
Type | No. | |
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Naval bomber | 24 |
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Total planes | 24 |
- Army
- While paling in comparison to the United States, Canada has a moderately-sized army in 1936, made up of eight District Militia divisions comprised of nine Infantry battalions each and five Cavalry Militia divisions comprised of three cavalry battalions each. While they lack any armor divisions, they do have a single 1934 Vickers Medium Mark II stockpiled and are producing more. Unfortunately, the army is extremely under-equipped, with divisions only armed with 30% of the infantry equipment needed to operate at full capacity, but their five military factories and steel industry allow them to quickly resupply. The only obstacle preventing Canada from producing a formidable fighting force early on is its low available manpower, which is at 14.77K in the beginning of 1936.
- Navy
- Canada's navy is very small, made up of only two 1922 Saguenay Class destroyers docked in Halifax.
Name | Type | Count | Production | Techyear | Design note |
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S Class* | Destroyer | 1922 | DD battery I, TT I, DC I | ||
Sanguenay Class | Destroyer | 2 | 1922 | DD battery II, TT Ix2 | |
* marks a variant as "obsolescent". |
- Air force
- Their air force is also small, composed of a single wing of 24 1936 Fairey Swordfish naval bombers stationed near Ottawa.
Military staff[edit | edit source]
These are the Military Staff candidates for appointment in the Dominion of Canada:
Flags[edit | edit source]
Strategies and guides[edit | edit source]
+ Add it to this article and help other players!
Please note the style guidelines and the example page.
Canada can either be played historically, as a member of the allies, or as a rogue nation joining the Axis and destroying the US. Playing Canada historically is almost trivial, so this guide will be covering Canada’s fascist path.
The rule of thumb to fighting USA early is always to do it ASAP. USA starts off with a relatively small army and military industry. The more time you give, the stronger they will become. At the start of the game, rush the focuses which push you towards facism and stockpile PP. The patriarion focus needs to be taken ASAP to start the process of breaking free from Britain, and you will need 300 pp to become free. You’ll also need to hire a fascist demagouge and hold the referendum the traditional way, so in total 625 pp is required just to break free.
As for industry,
The war against the US ideally should take place by early 1938. By this point you should have around 40 cavalry divisions, each with 3-4 brigades of cavalry. It can also be a good idea to include support artillery into your divisons since Canada’s biggest problem in the early game is manpower (Canada is barred from upping conscription law until a focus is taken), so if you build only guns with your factories you will end up with too many guns and nobody to wield them. Join the axis but do not call them in. Do not invite Mexico either.
Place all your cavalry on your border east of the great lakes. Leave the entire western border open. By this point the US should have around 40-50 divisions, but the AI will spread those divisons very thinly throughout the west. They will also advance very slowly because of supply, and are very unlikely to reach the big population centers and cap you. Upon the start of the war rush to encircle American divisons and take all the major ports (like Boston and Philedelphia) but don’t expect to kill any encircled divisons. The American divisions are far stronger, and your divisions are incredibly weak, it’s better to perpretually pin the encircled units so that they can’t cause problems in the future.
It’s a test of micro after the initial encirclements, as the US will pull some divisons away from the west to counter your attack. Just be wary of American troops and forget about ever destroying any of your encirclements. You will have to reach Los Angeles and San Franciso to cap the US.
Upon the conclusion of this war make sure to puppet the US in some random island so that you can steal their entire navy later on, but take the entirety of mainland USA. Delete your entire army and research miliary police so that compliance in the US will eventually go up. Because Canada’s debuffs are not as strong as the US’ your industrial capacity will be comparable to that of Britains.
After this, the world’s your oyster. Make sure to remove the great depression rather than fixing the conscription crisis. Conquer Britain with the American navy, Order 66 Germany, kill the Soviet Union and subjugate Japan and you’ll be set to conquer the world.
Achievements[edit | edit source]
North America |
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South America |
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Africa |
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Oceania |