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Government type:
Non-Aligned, Despotic

Neutral (1936), Chinese United Front (1939)

Flag of China China is a regional power located in East Asia. Though it isn't one of the seven majors, it generally ends up as a Major Power due to it leading the Chinese United Front. It borders Flag of Japan Japan and its puppet states of Flag of Mengkukuo Mengkukuo and Flag of Manchukuo Manchukuo to the north, Flag of Tibet Tibet to the west and Flag of British Raj British Raj to the south west. China may also border the Flag of United Kingdom United Kingdom, Flag of Portugal Portugal and Flag of France France due to their colonial holdings after reclaiming its core territories.

Due to China being fragmented by the warlord era, much of its core territory is owned by warlord cliques with the Flag of Yunnan Yunnan Clique and the Flag of Guangxi Clique Guangxi Clique in the south, the Flag of Sinkiang Sinkiang Clique to the far north west and the Flag of Xibei San Ma Xibei San Ma Clique and Flag of Shanxi Shanxi Clique to the north. It also borders Flag of Communist China Communist China in the north and both nations engage in events revolving around the ongoing Chinese Civil War.

The nation is fractured from civil wars and political strife, making it seemingly weak and easy prey for the Japanese. However, with the highest base population – 340.4 million – (which will increase to an even higher level once China is united) and a great deal of room to grow to an industrial giant, China can buy time and put it to good use. If they can overcome their fractiousness and stand together, China can turn Japan's attack into a dangerous meat grinder to sap Japan's manpower and turn themselves into a power on par with the other world majors.

Historical background[edit | edit source]

The history of the Republic of China begins after the Xinhai Revolution against the Qing dynasty in 1911, when the formation of a constitutional republic put an end to 2,000 years of rule by various, occasionally competitive, imperial dynasties. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.

The republic experienced many trials and tribulations after its founding and is fractured by both internal and external elements. The central government was unable to assert full control over the country, resulting in the frontier regions of Uriankhai (Flag of Tannu Tuva Tannu Tuva), Flag of Mongolia Mongolia and Flag of Tibet Tibet breaking away and becoming de facto independent, and the provinces controlled by often disobedient warlord generals. Worse still, the Western powers and Japan continued to maintain their "spheres of influence" carved out during the Qing dynasty to force trade and exploitation.

In 1928, the republic was nominally unified by Chiang Kai-Shek under the "Kuomintang" (KMT) – also known as Chinese Nationalist Party – after the Northern Expedition, and embarked on a program of industrialization and modernization. However, the republic remained rife with conflicts as the Nationalist government struggled to keep the warlords in check (represented in-game by the presence of autonomous warlord cliques of Flag of Shanxi Shanxi, Flag of Yunnan Yunnan, Flag of Guangxi Clique Guangxi Clique, Flag of Xibei San Ma Xibei San Ma and Flag of Sinkiang Sinkiang), while fighting a civil war with the nascent Flag of Communist China Communist Party of China.

On September 18, 1931, the Kwantung Army of Flag of Japan Japan staged a false flag operation as a pretext to invade northeastern China in what became known as the Mukden Incident, leading to the swift occupation of northeastern China and the subsequent creation of the puppet state of Flag of Manchukuo Manchukuo in 1932. A period of relative peace ensued for the next few years, until it was broken by Flag of Japan Japan with a full-scale invasion in 1937 after the Marco Polo Bridge Incident. The Nationalists and Communists set aside hostilities and formed the Second United Front against Japan. The Second Sino-Japanese War lasted until 1945 with the unconditional surrender of Flag of Japan Japan, following the atomic bombings of Hiroshima and Nagasaki, and the Soviet invasion of Flag of Manchukuo Manchukuo. The Chinese Civil War, however, would reignite almost immediately thereafter, with major hostilities lasting from 1946 until 1950, after Communist forces had taken control of mainland China and the Republic of China had retreated to Taiwan. To this day, although combat has ceased, a peace treaty has never been signed, and the People's Republic of China and the Republic of China both claim to be the only legitimate government of all China.

Events[edit | edit source]

Main article: Chinese events

National focus[edit | edit source]

Chinese national focus tree.
Main article: Chinese national focus tree

Flag of China China gets a unique national focus tree in the Waking the Tiger Waking the Tiger expansion. Without the expansion, China utilizes the Generic national focus tree instead.

China's unique focus tree has 4 main branches:

Three Principles of the People
Focuses on the internal social affairs of the nation and regional political relations.
Military Affairs Commission
Focuses on military and fortification reform.
Unified Industrial Planning
Focuses on economic and technological build-up of the nation.
Invite Foreign Investors
Allows for expansion of foreign investment aimed at increasing Chinese power. This branch is shared with Flag of Communist China Communist China and Flag of Manchukuo Manchukuo.

Chinese minors that destroy or displace the Chinese national government and declare themselves the legitimate government will adopt this national focus tree. Players of Chinese minors should review their own focus tree and that of Nationalist or Communist China when planning their game.

Technology[edit | edit source]

China starts with only Great War era technology and with only 2 research slots. It can gain three further slots from its national focuses: “Expand the Academica Sinica”, “Chemical Research Institute”, and “Rural Schooling". While the first extra research slot is easily obtainable, the remaining two require considerable effort to unlock, especially the one from “Rural Schooling”, which requires at least 8 focuses (and potentially more, since most of those focuses will increase inflation which can only be reduced by completing other focuses).

Army Technology Naval Technology Air Technology Electronics & Industry
  • Type 88 Basic Infantry Eq.
  • Great War Tank
  • Towed Anti-Air I
  • Early Destroyer Hull
  • Early Cruiser Hull
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Contact Mine
  • Liuchow Kwangsi Type 3 Interwar Fighter
  • CAMCO Type 16 Interwar Bomber
  • None
  • None

Cosmetic names[edit | edit source]

Nationalist China has many unique cosmetic names for its equipment, listed here.

Infantry & motorized techs
Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
Infantry Equipment Type 88 Type 24 TsingTao MP18 ZB vz.26
Armor techs
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1934 Type 34 Type 34 Dà
1936 Type 36
1939 Type 39
1941 Type 41 Type 41 Type 41 Dà
1943 Type 43 Type 43 Dà
1945 Type 59
Artillery techs
Tech year Anti-Air Artillery Rocket Artillery Anti-Tank
1934 75mm Type 10
1936 37mm Type 14
1939 105mm Type 16 Jin
1940 37 mm Type 30
1942 150mm Type 14/19
1943 75 mm Type 43
Aircraft techs
Tech Year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 Type 3 Type 16
1936 Vultee V-11 Hawk N-323 P-60 Type 36 Type 236
1940 Type 12 X-PO N-650 PF-77 Type 240 NA
1944 Type 24 P12 N-854 PF-99 Type 44 Type 444
Jet Engine Technology

Politics[edit | edit source]

China in 1936 is a fractured and weakened nation, plagued by intra-KMT struggles, warlordism and an ever-present threat of a communist takeover. Aside from Nationalist China itself, several Chinese warlords (specifically Flag of Yunnan Yunnan, the Flag of Guangxi Clique Guangxi Clique, Flag of Shanxi Shanxi, Flag of Xibei San Ma Xibei San Ma and Flag of Sinkiang Sinkiang) also control parts of China, dividing up the country into several smaller mutually hostile factions. China starts in an uneasy truce with Flag of Communist China Communist China, while Flag of Japan Japan is to its north preparing for war and is likely to invade by mid-1937. Another diplomatic problem China has is one of its national spirits, "Communist Uprisings", which, if communist support rises high enough, will cause a random state to switch over to Communist China's control. This is a highly deleterious national spirit as the loss of a state means loss of resources, factories and manpower among other crippling penalties.

With the Waking the Tiger Waking the Tiger expansion, China no longer starts with "Communist Uprisings"; instead it has to contend with the Chinese Power Struggle mechanic, in which the communists and the warlords are able to use Political powerpolitical power to contest leadership over China after completing certain national focuses. Communist China is also able to infiltrate and stage uprisings in Chinese states and seize control of them. In addition, China begins with additional, crippling National Spirits that severely reduce its overall combat effectiveness across the board. These require time-consuming military and bureaucratic reform, through both National Focuses and Decisions, to remove.

National spirits[edit | edit source]

China starts with two national spirits in the base game:

Communist Uprisings icon
Communist Uprisings
The tensions between communists and nationalists are present in all corners of the country. If communist support in the country goes too high, the communists will take control of a state.
German Military Advisors icon
German Military Advisors
  • Land Doctrine Cost: -10.00%
A German military mission led by Alexander von Falkenhausen is present in China, and its advisors are assisting us in bringing our army up to Western standards.

With the Waking the Tiger Waking the Tiger expansion enabled, China starts without Communist Uprisings but retains German Military Advisors. In addition, it also starts with the following:

Nine Power Treaty icon
Nine Power Treaty
We still labor under the effects of the Unequal Treaties that formalize the "Open Door Policy" towards China. The foreigners still have extraterritorial rights, and we are not in full control of our economy.
Army Corruption icon
Army Corruption
  • Mobilization speed: -30.00%
  • Division Attack: -30.0%
  • Division Defense: -30.0%
Our armed force are rife with corruption and nepotism. If we want to turn them into a potent fighting force, we will have to engage in a lengthy and expensive program of army reform.
Ineffective Bureaucracy icon
Ineffective Bureaucracy
  • Recruitable Population Factor: −35%
The chaos of the civil war has disrupted the creation of an effective state apparatus. More than a third of available recruits are not drafted, simply because no one knows they exist. Reforming the examination process will ensure that we hire competent people.
Incompetent Officers icon
Incompetent Officers
  • Daily Command Power Gain Multiplier: -70%
Our officers are not yet up to the task of managing a modern war. Hard lessons will have to be learned before they are truly equal to their counterparts in other nations. Educating them will be part of a bigger program of army reform.
Low Inflation icon
Low Inflation
  • Consumer Goods Factories: 5%
  • Factory Output: −5.00%
Our economists have noticed a slight increase in inflation. We should keep an eye on that.

Ruling party[edit | edit source]

China starts off as a neutrality non-aligned nation, but pursuing its national Focus tree far enough will eventually cause a gradual shift towards democracy democracy.

neutrality Kuomintang (Non-Aligned)

Despotism is a form of government in which a single person rules with absolute power.

Traits[edit | edit source]

  • No Can’t impose its ideology on other countries
  • No Can’t puppet countries in a peace conference
  • Ideology drift defense: -30%

World tension limits[edit | edit source]

  • Generate war goal : 50%
  • Join faction: 40%
  • Lend-lease: 40%
  • Send volunteers: 40%
  • Guarantee: 40%

Political parties[edit | edit source]

Political Party Ideology Popularity Party Leader Is Ruling? Nation Name
Kuomintang neutrality Non-Aligned 100% Chiang Kai-Shek Yes China
Kuomintang neutrality Non-Aligned Event only Wang Jingwei No, can come to power via the Xi'an Incident event chain China
China Democratic League democracy Democratic 0% Weng Wenhao No Republic of China
Communist Party of China communism Communist 0% Zhang Guotao No Chinese People's Republic
Blue Shirt Society fascism Fascist 0% Wang Jingwei No Reorganized Nationalist China

Staff and designers[edit | edit source]

These are choices of advisors and design companies for China.

Political Advisors
Advisor Type Effect Cost (Political Power)
Chiang Ching-Kuo Silent Workhorse
  • Political Power Gain: +15%
H. H. Kung Captain of Industry
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
Chen Yi Compassionate Gentleman
  • Improve relations opinion: +15.00%
Kwong Jiang Democratic Reformer
  • Daily Democracy Support: +0.10

Has completed focus Legislative Yuan
Is not Supervised State

Dai Li Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: -15.0%

Has created an Intelligence Agency
Has completed focus Bureau of Investigation And Statistics

Generic Advisor Prince of Terror
  • Non-core Manpower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons: -25.00%

Has completed focus Bureau of Investigation And Statistics

Lin Sen Popular Figurehead
  • Stability: +15.00%
Chen Guofu Backroom Backstabber
  • Political Power Gain: +5%
  • Ideology drift defense: +15.0%
Soong Mei-Ling First Lady of the Republic
  • Stability: +5.00%
  • War Support: +5.00%

Requires Chiang Kai-Shek as current country leader

T.V. Soong Financial Expert
  • Consumer Goods Factories: -5%

Has completed focus Financial Policy

Tank Designers
Designer Type Effect Cost (Political Power)
Sino-German Technical Mission Heavy Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Armor: +5%
    • Hard attack: +5%

One of the following must be true:

  • Has completed focus Chinese Panzers
  • Has national spirit German Military Advisors

At peace with Flag of German Reich German Reich

Morozov Design Bureau Mobile Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%

Has completed focus Hire Soviet Designer
At peace with Flag of Soviet Union Soviet Union

Ship Designers
Designer Type Effect Cost (Political Power)
Jiangnan Shipyard Group Coastal Defense Fleet Designer
  • Naval Research Speed: +15%
  • Carrier:
    • Production Cost: -25.00%
    • Deck size: -20%
    • Max Range: -50%
  • Capital Ship:
    • Production Cost: -25.00%
    • Armor: -20%
    • Heavy Attack: -20%
    • Max Range: -50%
  • Screen:
    • Production Cost: -25.00%
    • Max Range: -50%
  • Submarine:
    • Production Cost: -25.00%
    • Max Range: -50%

Controls Shanghai

Dagu Shipyard Raiding Fleet Designer
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
    • Deck size: -10%
  • Capital Ship:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
    • Heavy Attack: -10%
  • Screen:
    • Surface Visibility: -10.0%
    • Max Speed: +10%
  • Submarine:
    • Sub Visibility: -10.0%
    • Surface Visibility: -10.0%
    • Max Speed: +10%

Controls Beijing

Aircraft Designers
Designer Type Effect Cost (Political Power)
CAMCO Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

Has completed focus CAMCO

CAMCO - Fighter Division Medium Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +5%
    • Air Attack: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

Has completed focus Local Fighter Production

CAMCO - Bomber Division Medium Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +5%
    • Air Attack: +10%
  • Tactical Bomber:
    • Range: +10%
    • Ground Attack: +10%
  • Close Air Support:
    • Range: +10%
    • Ground Attack: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

Has completed focus Local Bomber Production

Materiel Designers
Designer Type Effect Cost (Political Power)
Taiyuan Arsenal Artillery Designer
  • Artillery Research Speed: +15%

Controls Shanxi

Liaoning Arsenal Motorized Equipment Designer
  • Motorization Research Speed: +15%

Controls Liaoning

Hanyan Arsenal Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%

Controls Hubei

Mukden Arsenal Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%

Controls Liaotung

Industrial Concerns
Concern Type Effect Cost (Political Power)
Mining Commission
  • Resource Gain Efficiency: +10.00%

Has completed focus Mining Commission

Anshan Steel Works Industrial Concern
  • Industrial Research Speed: +15%

Controls Liaotung

Western Refinery Refining Concern
  • Industrial Research Speed: +10%
  • Synthetic Resources Research Speed: +15%

Controls Liaotung

Sino-Soviet Resource Survey Refining Concern
  • Industrial Research Speed: +10%
  • Synthetic Resources Research Speed: +15%

Controls Urumqi
At peace with Flag of Soviet Union Soviet Union

Shanghai Electronics Electronics Concern
  • Electronics Research Speed: +15%

Controls Shanghai

Theorist Type Effect Cost (Political Power)
Bo Yibo Military Theorist
  • Land Doctrine Cost: -10.00%
Fang Zeyi Air Warfare Theorist
  • Air Doctrine Cost: -10.00%
Huang Shen Naval Theorist
  • Naval Doctrine Cost: -10.00%
Claire Lee Chennault Air Warfare Theorist
  • Air Doctrine Cost: -10.00%

Has completed focus Hire Chennault
Does not have Claire Lee Chennault as Chief of Airforce
At peace with Flag of United States United States


Economy[edit | edit source]

Laws[edit | edit source]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Free Trade.png Free Trade
  • 80% Resources to market
  • +10% Research speed
  • +15% Factory/Dockyard output
  • +15% Construction speed
  • +40% Civilian intelligence to others
  • +20% Navy intelligence to others

Industry and resources[edit | edit source]

Type No.
Aluminum.png Aluminum 0
Chromium.png Chromium 0
Oil.png Oil 2
Rubber.png Rubber 0
Steel.png Steel 45
Tungsten.png Tungsten 10
Type No.
Civilian factory Civilian factory 21
Military factory Military factory 11
Naval dockyard Naval dockyard 1
China starts off with a modest industrial base that can be grown to an impressive size once it unites with the warlords.
China starts with a very low amount of natural resources; however, more is within easy reach as subjugating the Flag of Guangxi Clique Guangxi Clique will allow China to significantly increase its resource pool.
As a result of the national spirit Nine Power Treaty Nine Power Treaty, China is restricted to Free TradeFree Trade, causing both units of oil, 8 units of tungsten and 36 units of steel to be exported.

Military[edit | edit source]

In 1936, China starts with a sizable but under-equipped army, and is supplemented with a small navy and air force. Overall, it has a total Manpowermanpower of 3.06M, of which 276.00K is tied up in the army, 11.90K in the navy and 2.60K in the air force, leaving 2.78M available for recruitment.

Type No.
Infantry cropped.png Infantry 52
Cavalry cropped.png Cavalry 5
Army experience.png Total divisions 57
Type No.
Destroyer.png Destroyer 2
Light Cruiser.png Light cruiser 7
Navy experience.png Total ships 9
Air force
Type No.
Fighter c.png Fighter 100
Tactical bomber.png Tactical bomber 15
Air experience.png Total planes 115

Army[edit | edit source]

The army in 1936 starts with 52 infantry divisions, with 28 of them made up of 4 infantry battalions and 24 of them made up of 6 infantry battalions, and 5 cavalry divisions each of 4 battalions.

Examples of alternative division template names for the National Revolutionary Army include:

  • Garrison Units - Jingbei
  • Provincial Division - Zhengshi Shi
  • Cavalry Division - Qibing Shi
  • Reorganized Division - Zheng Bian Shi
  • Mountain Division(German Trained) - De Xie Shi
  • Mechanized Division - Motuo Hua Bubing Shi

Navy[edit | edit source]

The navy in 1936 starts with 1 Ninghai-class light cruiser, 1 Haiqi-class coastal defense ship, 5 Hairong-class coastal defense ships and 2 Jianwei-class destroyers docked in Shanghai. Another Ninghai-class light cruiser, the Pinghai, is under construction at game start.

Air force[edit | edit source]

The air force in 1936 starts with 30 interwar fighters stationed in Beijing, and 70 interwar fighters and 15 interwar bombers stationed in Shanghai.

Military staff[edit | edit source]

Chief of Army
Name Type Effect Cost (Political Power) Cost (Command power.png)
Zhu De Army Offense (Expert)
  • Army Experience Gain: +0.09 daily
  • Division Attack: +10.0%
100 20
Chen Jitang Army Organization (Expert)
  • Army Experience Gain: +0.09 daily
  • Division Organization: +8.0%
100 20
Li Zongren Army Defense (Genius)
  • Army Experience Gain: +0.12 daily
  • Division Defense: +15.0%
200 10
He Yingqin Army Maneuver (Expert)
  • Divisions speed: +10.00%
  • Army Experience Gain: +0.09 daily
100 20
Alexander von Falkenhausen Army Offense (Expert)
  • Army Experience Gain: +0.09 daily
  • Division Attack: +10.0%

Has completed focus Give Falkenhausen Citizenship
Von Falkenhausen is not recalled

50 20
Chief of Navy
Name Type Effect Cost (Political Power) Cost (Command power.png)
Xiao Jinguang Commerce Raiding (Expert)
  • Naval Experience Gain: +0.09 daily
  • Convoy Raiding Efficiency: +15.00%
100 20
Bai Chongxi Naval Reformer (Expert)
  • Naval Experience Gain: +0.16 daily
100 20
Chen Shaokuan Decisive Battle (Expert)
  • Naval Experience Gain: +0.09 daily
  • Capital Ship Attack: +10.00%
  • Capital Ship Armor: +10.00%
  • Screen Attack: +10.00%
  • Screen Defense: +10.00%
100 20
Chief of Airforce
Name Type Effect Cost (Political Power) Cost (Command power.png)
Wang Shu-ming Ground Support (Expert)
  • Air Experience Gain: +0.09 daily
  • Air Superiority: +10.00%
100 20
Zhou Zhirou Old Guard
  • Air Experience Gain: -10.0%
  • Maximum Command Power Increase: +20
50 0
Claire Lee Chennault Ground Support (Expert)
  • Air Experience Gain: +0.09 daily
  • Air Superiority: +10.00%

Requires focus Hire Chennault
Does not have Claire Lee Chennault as Theorist
At peace with Flag of United States United States

25 20
Military High Command
Name Type Effect Cost (Political Power) Cost (Command power.png)
Gao Zhihang Air Superiority (Genius)
  • Air Experience Gain: +0.12 daily
  • Air superiority attack: +5.00%
  • Air superiority defense: +5.00%
  • Air superiority agility: +5.00%
200 10
Xiao Yisu Infantry (Expert)
  • Army Experience Gain: +0.09 daily
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
100 20
Chen Cheng Army Regrouping (Expert)
  • Army Experience Gain: +0.09 daily
  • Division Recovery Rate: +8.0%
100 20
Yu Hanmou Army Logistics (Expert)
  • Army Experience Gain: +0.09 daily
  • Division Attrition: -8.0%
100 20

Strategies and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for China. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

China starts off right in the middle of the Century of Humiliation and is still laboring and suffering from its effects, with corruption and incompetence hampering its governmental, military and industrial performance. In addition to that, China is also threatened by Flag of Japan Japan and will most likely only have around a year to prepare before war breaks out.

War can be avoided by signing Non-Aggression Pact (NAP) with Japan using Diplomatic Pressure (with La Résistance) and Improve Relations. If you are at war with Yan's Shanxi when Marco Polo Bridge Event fires and choose "We have Reach the Breaking Point" Japan will invite you to its Faction after it and its Puppets declare war on Shanxi. This is Stalin's Nightmare Scenario because China and Japan will have up to three years to build up and can use Mongolia to pick a fight with USSR any time. A better way is to guarantee Finland after Poland falls in late 1938 and it will be a defensive war in Spring 1939. If you can, research Pick a Fight with Japan Focus before join Japan's Faction and access the bonus meant for Japan but can be use for anyone invading China. Use this method to avoid war and if Finland is not guaranteed, Japan will attack US or Philippines before Hitler goes after Stalin, make sure to go down to at least Legislative Yuan Focus to slowing gain Democracy Support to join the Allies and go after Japan at this point with around Two Hundred total Factories that can be evacuated away from the coast. Take out Japan and go after USSR and Axis.

If 100% Stability/War-Support and Total Mobilization Economy Law in July 1937 is the goal, China will have to focus heavily on military build-up in order to allow it to properly equip and outfit its military to defend against Japan. Taking "Unified Industrial Planning" first is arguably the best choice for national Focuses, since "Expand the Academica Sinica" is available immediately after, which unlocks an additional research slot, allowing you to put more effort into both Industrial and Electrical research. The National Focus "Invite Foreign Investors" grants two civilian factories (which cannot get damaged) and if you can conquer the Flag of Shanxi Shanxi clique, the "Taiyuan Arsenal" and "Develop the Hanyan Arsenal" will grant additional military factories..

A look at the army[edit | edit source]

China also suffers from the Nation Spirit "Army Corruption", applies an immense -50% penalty to all division attack and defense, making China's military very ineffective in combat. This makes China's military so weak in fact, that when taking into account Japan's division templates this means that a force of comparable Chinese units might still lose a battle even when outnumbering the Japanese. You are essentially sending your men into a fight they are not likely to win and the only military strategy that China is capable of pulling off at this stage, given its incompetent leadership, is sending in its disorganized units en masse and relying on its massive army to win the day. Significant casualties are to be expected for your soldiers and it may very well be that China's rivers will have to run red with the blood of their sacrifice if China is to have any hope of an independent future.

But there is, however, hope. Even though China's units cannot match Japan's in battle, it is possible to compensate for that by bringing in a bigger stick to the fight. That bigger stick is Artillery; Artillery is quite affordable for China and grants a significant increase to both Divison Soft Attack and Hard Attack. If you place enough Artillery in a single division, you can actually increase its firepower to the point where, even with the penalty, you are able to hold your own against Japan through raw numbers alone. As such, mass-producing and equipping your units with Line Artillery can give your army units the necessary bite to allow them to more easily compete with Japanese units until the Army Corruption national spirit can be removed. In addition to regular Artillery, adding in Anti-Tank and Anti-Air artillery can also be very helpful for dealing with Japanese Tanks, Trucks and Planes, evening the odds in battle.

Additional Tips[edit | edit source]

  • For early division changes:
    • The Sanjiao Jun infantry can be expanded to 7 infantry battalions right away. From here, it can branch in two directions (or some of each):
      • 8 Infantry, 1 Artillery, 1 Anti-Air, 1 Anti-Tank can counter tier 2 light tanks, and help with the swarms of planes Japan will bring while also having the firepower to oppose enemy Infantry.
      • The standard 7 Infantry, 2 Artillery packs significant Soft Attack against enemy infantry and also has a fair degree of Hard Attack for dealing with Tanks and Trucks, making it a good workhorse for general use.
    • The Juntuán garrison infantry can be expanded to 5 infantry battalions, for an even 10 combat width.
    • The Qibing Jun cavalry can be duplicated:
      • The original Qibing Jun can then be expanded to 5 cavalry battalions, for an even 10 combat width. They can be given support artillery later.
      • The duplicate can be named Xiàn Bīng (Military Police) and left at the default 4 battalions for use later with an MP support company to root out resistance. Highlight the name and copy+paste it into the game to make life easier.
    • It can be tempting to research mountaineers, but considering China's small number of research slots, and the limited number of battalions for special forces available, it results in a very small payoff.
    • When using the Mass Assault Doctrine, the -0.4 combat width for infantry will allow considerable additions later in the game.
      • Alternatively, if one wishes to rely heavily on Artillery, one could also switch over to the Superior Firepower Doctrine, to maximize the firepower of Artillery.

"Military Affairs Commission" should be taken early on to start down on the path to removing Army Corruption.

In the standard scenario you'll get roughly one and a half year until Japan attacks. Use that time to build fortifications along your initial border with Japan (level 3 will do) and on or two fallback lines behind the rinext rivers, so if Japan breaks through, they will be slammed with two attack penalties.

Maintenance companies are your best friend. They should be the very first thing your research, and producing enough support equipment is the most important thing after infantry equipment, even more important than artillery - because they allow you to steal Japans artillery... and pretty much everything else. This will prove to be of immense value, as your own war industry is seriously lacking and won't see too much improvement for a while. Therefore being able to re-use dropped japanese equipment is a godsend. Research the level 2 update once it becomes available to increase your capture ratio to a whopping 10%. Same thing theoretically goes for level 3 of that technology in 1942, though chances are you won't have to. By that point Japan will likely have run out of steam and also be fighting on mutiple fronts, completely losing the war of attrition.

Defense of the Coastlines[edit | edit source]

Guard China's coast closely! If enough firepower is provided and effort is given, China is capable of holding off a Japanese attack from Manchuria but Japan has an Ace in the hole to undermine that and achieve victory. That Ace in the hole is Naval invasions; if China manages to significantly slow down or even halt the Japanese advance into China from Manchuria, Japan is very likely to attempt to launch a naval invasion to open up a second front and overwhelm China by overextending its weak military.

To prevent this from happening, make sure to station at least 3-4 garrison divisions (again, with Artillery to even the odds) at every port on China's coast to prevent Japan from gaining a foothold to open up a second front. You should also have a handful of "reserve garrison" units at the ready to reinforce any port that is under attack. If Japan attacks a port and the battle is not going well, move the reserve units in to assist the garrison units in holding off the attack. If Japan manages to defeat the garrison and capture a port then unless you manage to retake it quickly enough, this can potentially spell disaster as while China is capable of holding off Japan on one front, a second front will very likely be too much for China's weakened military to handle as they will likely not be able to field enough units quickly enough to mount a workable defense.

But if you manage to hold the ports while their units land in other places, they will quickly degrade due to lack of supply and are easy pickings. That way you'll be able to destroy entire division instead of just pushing them back, increasing the speed at which Japan is bleeding out. However, it may be necessary to keep coastline garrisons on the Shandong peninsula, in order to prevent an encirclement of the port on the edge, which will usually result in a loss of that port due to the encirclement penalty.

Stability[edit | edit source]

China's low starting stability reduces Political powerpolitical power gain as well as factory output, which are both very important for China in the coming years. Being at war with less than 50% stability can also cause negative events to occur. Therefore, increasing China's stability is a top priority. Fortunately, this is one of the easier problems to solve, with several options at China's disposal:

  • The Three Principles of the People focus branch contains several bonuses to stability.
  • Lin Sen and Soong Mei-Ling can be appointed as political advisers for extra stability.
  • The Improved Worker Conditions decision is a good way to gain some extra stability.

Army corruption[edit | edit source]

The biggest barrier to winning the war against Japan, this national spirit applies a nasty -50% penalty to all division attack and defense. The "Army Reform" national focus will grant access to decisions to reduce and eventually remove the national spirit altogether but this requires a large amount of Army XP, which is difficult to acquire when not at war. Historical Japan will trigger the Marco Polo Bridge Incident as its 8th focus, so China should make sure this focus is completed by then or at least soon after.

At significant political power cost, a decent amount of army experience can be gained by sending an attache to one of the sides of the Spanish Civil war. This may speed up the process of getting rid of army corruption.

Technology[edit | edit source]

China starts with just two research slots and few researched technologies. Expand the Academia Sinica is a good early focus for the extra research slot, but additional research slots will take longer. Early research should focus on industry and infantry, as China starts with a huge surplus of manpower but an underdeveloped industry. Use Spies(La Résistance) to Steal Blueprints, third/fourth spy can be obtain by Focus and Dai Li as Political Advisor or becoming Spy Master. Use Bhutan or other small nations that is unable to have a Spy Agency for Stealing Blueprints.

Resources[edit | edit source]

The Nine Power Treaty Nine Power Treaty prevents China from switching away from the Free TradeFree Trade law, which will generally result in many Civilian factory civilian factories being traded away for China's Steelsteel needs. Removing the Treaty requires progressing through one of the diplomatic focus branches. The German or Soviet branches are the fastest way to accomplish this, with a total of 7 focuses being required. Note that these two paths typically require improved relations with the chosen nation over that provided by focuses, as well as the Motorized tech which may take more than the length of two focuses to research. however, the focus "rapproachment with the Soviet Union" can be skipped if you sign a non-agression pact manually. this will bypass the focus.

Removing the Nine Powers treaty may not be an urgent concern however. If one is able to conquer the Flag of Guangxi Clique Guangxi Clique, its plentiful resources will allow China to more easily satisfy its own resource needs and can make it more valuable to export these for a large number of civilian factories which one can turn around and use to import what one needs over land such as from the USSR. This can be used to massively supplement your own factories. In addition, the research and production boosts make free trade a very valuable law as long as you are exporting as much as you are importing.

Inflation[edit | edit source]

China starts with Low Inflation Low Inflation, a deleterious national spirit that reduces factory output and the number of civilian factories available for construction, and its effects will progressively worsen if any national focus that increases inflation is completed:

Moderate Inflation icon
Moderate Inflation
  • Consumer Goods Factories: 10%
  • Factory Output: −10%
Inflation has started to affect the economy significantly. We should consider counter-measures before things get out of hand.
Heavy Inflation icon
Heavy Inflation
  • Consumer Goods Factories: 15%
  • Factory Output: −15%
Government-issued money is worth less and less, purchasing power is dropping and some goods are only available to people with the right connections.
Hyper Inflation icon
Hyper Inflation
  • Consumer Goods Factories: 20%
  • Factory Output: −20%
The value of our currency is evaporating. Prices rise dramatically from day to day. We must very urgently take counter-measures before we suffer a complete collapse.
Economic Collapse icon
Economic Collapse
  • Consumer Goods Factories: 25%
  • Factory Output: −25%
Our system of currency has completely collapsed. In large parts of the country, trade has reverted to a barter system. Poverty is widespread. Our employees use the paper money we pay them with to heat their homes. An aggressive program of financial and economic reform is needed to resolve the situation.

If China reaches a state of Economic Collapse Economic Collapse, any remaining focuses that increase inflation will be locked. To remove its effects, focuses that reduce inflation must be completed. In fact, it is prudent to alternate between focuses that increase inflation and focuses that reduce inflation so as to mitigate the negative effects of inflation. However, since there are only a limited number of focuses that reduce inflation, it is important to complete the focus Forced Loans, which will unlock a decision, re-enactable once every 90 days, that reduces inflation by one level at the cost of 100 Political Power Political Power, -3% Stability Stability and -3% War support War Support.

A choice must be made about whether or not to go down the welfare national focus tree. This will increase one's war support but will also raise inflation. Increasing one's war support may also be done rather cheaply through propaganda without increasing inflation. However, without going down this tree, China can only get 4 total research spots. This may not be a major concern as China both may not need to research many technologies (naval and radar and perhaps tank and air technology with licensed production) and can make up for its technological inferiority with massive numerical superiority. Not going down this path also frees up time to focus on the other national focuses. It may be best to first prosecute the war with Japan to a close and then start working one's way down the Welfare branch while at peace, making it less likely for the Inflation to cause problems while at war.

Subjugating the Warlords[edit | edit source]

This is the first thing every Chinese player will need if it hopes to fight Japan as a united (at least Nanjing-controlled) China. To start, the player should not hesitate to going to this focus. This means that it will have to pick "Three Principles of the People", then "Nationalism" and finally "Prioritize the Interior". Alternatively, rush down the USSR branch (NAP to by pass Third Focus) if joining Japan's Faction or NAP to delay war with Japan.

Your main enemy in the very early game is Guangxi Clique, not only having basically most of the resources of all of China, but also has a robust industry. As such, this early strike would prevent this warlord nation from building a larger army. Even with the speed of the completion of this focus, they will barely have enough divisions to cover the entire border. This is where China's larger and advanced military comes to play. Use the air force to gain the advantage on single tile battles, use the cavalry and the 6-battalion units to break and exploit lines and use the regular infantry to pin Guangxi Clique's army.

Even if Guangxi clique submits, its steel can still be bought at a cheaper discount. And while the control of the Guangxi province is important, the wars with the Chinese warlords itself is also important, as it brings the much needed army experience for army reforms. The worst case scenario is, ironically, that all of the warlords submit to the Central government. Even so, their forces could be used for garrison duty when a war with Japan ensues.

Note that these reunification wars will either be the second or third conflict around the world (first being the Second Italo-Ethiopian War and the second one potentially being the Spanish Civil war), meaning that other players could either send volunteers or lend lease for early game army experience.

Achievements[edit | edit source]

Awake and Angry icon
Awake and Angry
As China, reconquer all of China and Manchuria and force a Japanese surrender.
Romance of the Three Kingdoms icon
Romance of the Three Kingdoms
As China, puppet and then annex Yunnan and Guangxi Clique.
Sun Tzu Reborn icon
Sun Tzu Reborn
As Any Chinese Nation, Have a level 9 field marshal.

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