Commander trait
A commander trait can change a commander's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. Traits can affect which skills are given to a commander when their skill level increases by modifying variables not visible in game called "skill factor"; higher skill factor for a skill makes it more likely to be given on a level up.
General and field marshal[edit | edit source]
Personality traits[edit | edit source]
These traits can not be gained through experience and generally do not affect subordinate unit leaders. Conversely they are the only traits that can appear on newly hired generals and field marshals.
Name | Personal modifier | Modifier | Skill | Skill factor | Notes |
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-25% experience gain | +1 max entrenchment | |||
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+1 attack +1 planning |
+1 attack +1 planning |
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+1 defense +1 logistics |
+1 defense +1 logistics |
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-10% experience gain -50% promotion cost |
+1 planning +1 logistics |
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-50% promotion cost +50% reassignment duration |
+1 attack +1 planning |
Does not randomly appear on new leaders | ||
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-25% promotion cost | +1 planning +1 logistics |
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-20% planning speed -50% wounding chance |
+1 defense +1 logistics |
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+20% planning speed +50% wounding chance |
+1 attack -1 defense +1 planning |
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+100% reassignment duration | +1 attack +1 defense |
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-10% division recovery | +1 attack | +1 attack +1 logistics |
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Artillery Attack: +15% | Only available to Wojtek by the event “Wojtek Never Drops A Crate”. | |||
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+1 defense +1 planning |
+100% XP gain for Infantry Leader | |||
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+1 attack +1 logistics |
+100% XP gain for Cavalry Leader | |||
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+1 attack +1 planning |
+100% XP gain for Panzer Leader | |||
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+1 attack +1 planning |
+100% XP gain for Engineer | |||
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Only available to Bulgaria. Won't be gained by new unit leaders if Zveno was destroyed. | ||||
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Does not randomly appear on new leaders, only available to Turkish generals and field marshals. | ||||
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Does not randomly appear on new leaders, only available to Polish generals and field marshals. | ||||
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Does not randomly appear on new leaders, only available to Polish generals and field marshals. |
Earned traits[edit | edit source]
These traits can be earned by generals collecting relevant experience. Some of them do not work when the general is used as a field marshal after promoting them. For every trait a general has already acquired, the gain rate for all other traits gets reduced. Half speed with one finished trait, one-third speed with two traits, and so on[1].
name | experience gain | general-only modifier | modifier | XP required | notes |
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Using a battle plan on army level.
Does not progress with Field Marshal battle plans.[2] |
Planning Speed: +10% | 1000 | ||
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Cavalry, motorized and mechanized ratio > 40% | Cavalry Attack: +12% Motorized Attack: +12% Mechanized Attack: +12% |
1000 | ||
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Infantry ratio > 80% | Infantry Division Defense: +13% | 1000 | ||
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Controlling at least 24 divisions | General Max Army Size: +6 | 2000 | +2 logistics skill factor | |
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Is flanking the enemy or getting flanked by them | Reconnaissance: +25% | 500 | ||
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Temperature less than -10 | Winter Attrition: −50% | 500 | ||
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has combat modifier Fort or River crossing | River Attack: +5% Fort Attack: +10% |
700 | ||
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Armored ratio > 40% | Armor speed: +5% Armor Division Attack: +16% |
700 | +2 attack skill factor | |
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One of the following must be true: Temperature less than -15 Temperature more than 27 Has combat modifier: Paradrop Has combat modifier: Naval Penalty |
Out of Supply: -25% | 700 | ||
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Fighting on terrain: ![]() |
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700 | ||
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Fighting on terrain: ![]() |
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700 | ||
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Fighting on terrain: ![]() |
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700 | ||
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Fighting on terrain: ![]() |
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700 | ||
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Fighting on terrain: ![]() |
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700 | ||
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Fighting on terrain: ![]() |
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700 | ||
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Fighting on terrain: ![]() |
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500 | ||
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amphibious invasion | Amphibious Invasion Speed: +30.00% Invasion Preparation Time: -30.00% |
100 |
Assignable traits[edit | edit source]
Apart from starting commanders, these traits are only available with Waking the Tiger and are manually assigned. Many of them give access to command power abilities, another feature of this DLC. It costs 15
command power to assign a trait.
Field marshal[edit | edit source]
Trait | Prerequisites | Effect |
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Has trait Organizer | Supply Consumption: −15% Enables Ability: ![]() |
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Has trait Organizer Does not have trait Thorough Planner |
Planning Speed: +25% |
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Has trait Organizer Does not have trait Fast Planner |
Max Planning: +10% |
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Has trait Inflexible Strategist Does not have trait Aggressive Assaulter |
Defense: +10% Increased chance of executing Counterattack tactics |
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Has trait Brilliant Strategist Does not have trait Unyielding Defender |
Breakthrough: +10% Increased chance of executing Assault and Shock tactics |
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Does not have trait Defensive Doctrine | Organization Loss when Moving: −30%, Attack Skill +1 |
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Does not have trait Offensive Doctrine | Max Entrenchment: +30% |
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Reinforce Rate: +2% | |
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Division Recovery Rate: +10% | |
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Has trait Skilled Staffer | Field Marshal Max Army Group Size: +2 |
General[edit | edit source]
Trait | Prerequisites | Effect |
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Has trait Panzer Leader Does not have trait Combined Arms Expert or Cavalry Expert |
Armor Division Defense: +10.00% Increased chance of executing ![]() ![]() |
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Has trait Panzer Leader or Cavalry Leader Does not have trait Panzer Expert or Cavalry Expert |
Motorized Defense: +15.00% Mechanized Defense: +15.00% Increased chance of executing ![]() ![]() |
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Has trait Cavalry Leader Does not have trait Panzer Expert or Combined Arms Expert |
Cavalry Defense: +10.00% |
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Has trait Engineer Does not have trait Scavenger |
Fort: Attack: +15.0% Enables Ability: ![]() |
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Has trait Engineer Does not have trait Fortress Buster |
Equipment Capture Ratio Gain: +3.0% |
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Has trait Infantry Leader Does not have trait Ambusher |
Infantry Division Attack: +10.00% |
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Has trait Infantry Leader Does not have trait Infantry Expert |
Max Entrenchment: +5.0 Recon Bonus While Entrenched: +25.0% |
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Has trait Invader | Extra Marine Supply Grace: +240.0 Hour(s) Enables Ability: ![]() |
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Has trait Invader | Shore Bombardment Bonus: +25.0% |
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Has trait Commando | Enables Ability: ![]() |
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Has trait Commando | Extra Paratrooper Supply Grace: +240.0 Hour(s) Enables Ability: ![]() |
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Has trait Commando | Damage Reduction Against CAS: +50.0% Air Support (CAS) Bonus in Combat: -50.0% |
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Has trait Trickster At Least 1 Terrain Trait |
Movement Bonus On Land: +10% Enables Ability: ![]() |
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Has trait Trickster | Entrenchment Speed: +50% |
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Assignable when has 2 Terrain Traits | Terrain Penalty Reduction: +30.00% (Applied after summing all other terrain modifiers, not applied to terrain features) Cold acclimation gain factor: +0.1 Hot acclimation gain factor: +0.1 |
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Assignable when has trait Winter Specialist | Cold acclimation gain factor: +0.4 |
Admiral[edit | edit source]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Personality traits[edit | edit source]
These traits can not be gained through experience. Conversely they are the only traits that can appear on newly hired admirals.
Gainable traits[edit | edit source]
Trait | Effect | Experience gained while | XP required |
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+20% Submarine Attack | More than 80% submarines in fleet. | 700 |
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+20% Retreat decision chance +15% Fleet speed while retreating +5% Convoy speed while retreating |
Bravely retreating in the face of overwhelming force. | 500 |
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+25% Positioning | Having the advantage in combat. | 500 |
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+10% Spotting speed | Spotting the enemy. | 500 |
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+10% Naval AA attack | Fighting enemy air units. | 300 |
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+10% Capital Ship Armor | Commanding or fighting Capital Ships. | 500 |
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+10% Sortie efficiency +10% Naval Air Targeting from Carriers |
Has carrier with air wings on a mission or carrier has air wings in combat it is a part of. | 500 |
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+20% Screening efficiency | More than 50% screening vessels in fleet. | 500 |
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Attrition: -8% | While weather is Arctic Water | 1000 |
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Fjords and Archipelagos: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Fjords and Archipelagos | 1000 |
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Deep Oceans: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Deep Oceans | 1000 |
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Shallow Sea: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Shallow Sea | 1000 |
Assignable traits[edit | edit source]
Admirals may get traits assigned if they have the prerequisite earned traits. Assigning traits cost 15 command power. There is however no experience requirement for these traits. The maximum of assignable traits depends on the admiral's level.
Trait | Effect | Prerequisite Trait | Exclusive with |
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Torpedo Reveal Chance: -15% | Sea Wolf | Lancer |
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Torpedo Hit Chance +10% | Silent Hunter | - |
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Torpedo Screen Penetration +25% | Sea Wolf or Fleet Protector |
Silent Hunter |
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Torpedo Cooldown -25% | Silent Hunter or Lancer or Destroyer Leader |
- |
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Destroyer Visibiliy: -10% Damage: +10% Torpedo hit chance: +10% |
Fleet Protector | - |
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Submarine Attack: +10% Submarine Detection: +20% |
Destroyer Leader | - |
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Heavy Cruiser Naval Speed: +10% Damage +10% Light Cruiser Naval Speed: +10% Damage: +10% |
Flyswatter | - |
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Spotting Speed: +20% | Cruiser Captain | - |
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Enemy Fleet Size Penalty: +10% | Superior Tactician | Concealment Expert |
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Retreat Decision Chance +25% | Lone Wolf or Concealment Expert |
- |
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Visibility -20% | Superior Tactician or Blockade Runner or Spotter |
Lone Wolf |
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Naval minesweeping efficiency: +25% Naval mines avoidance: +25% |
Blockade Runner or Spotter |
Mine Layer |
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Naval minelaying efficiency +25% | Blockade Runner or Spotter |
Mine Sweeper |
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Sortie Efficiency: +10% | Air Controller | - |
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Fighters sortie efficiency; +20% | Flight Deck Manager | Torpedo Bomber and Dive Bomber |
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Close air support (Carrier) Air Mission Efficiency: +10% Air Attack: +10% |
Flight Deck Manager | Fighter Director and Torpedo Bomber |
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Naval bomber (Carrier) Air Mission Efficiency: +10% Air Attack: +10% |
Flight Deck Manager | Fighter Director and Dive Bomber |
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Capital Ship Attack: +15% | Ironside | - |
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Chance to score Critical hit: +10% | Big Guns Expert | Crisis Magician |
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Chance to Receive Critical Hit: -25% | Ironside | - |
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Effects of sustained Critical Hits: -50% | Safety First | Marksman |
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Shore Bombardement Bonus: +25% | Ironside | - |
Footnotes[edit | edit source]
- ↑ forum:1451640/page-11#post-27234987
- ↑ This may be a bug, please see the forum:1563919/