Console commands

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This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , ° or tilde (~) (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Please note that many of these commands come in and out with each DLC making some of them not work. Mods may introduce commands and more commonly, tags into the game to enhance their gameplay.

Also of note, commands may not work in ironman games by design.

List of commands[edit | edit source]

Press Shift+2, §, ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)

Internal IDs[edit | edit source]

See also: Countries

Console commands use internal IDs, which may be obtained in a variety of different ways.

An easy way to tell internal IDs is debug mode. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute.

If that is impossible, using localisation is an alternative. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Each file in there contains localisation keys with values that actually appear in-game assigned to them. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value.

Disambiguation[edit | edit source]

In this article, there are 3 types of brackets used within commands:

  • Regular brackets as in instantconstruction(ic) are used to show aliases, alternate names for the console commands. In this case, using ic or instantconstruction has the same effect in-game.
  • Square brackets as in fow [Province ID] signify an optional argument. In this case, both fow and fow 1234 will work, but may have different effects.
  • Square brackets in combination with angle brackets as in event [<event ID>] signify a mandatory argument. In this case, event generic.1 will work, but event will not.

Useful commands[edit | edit source]

Command Effect Example/Comment
help [command name] Print out all console commands or a specific command description.
tag [<Country tag>] Changes the country that the player controls.
event [<event id>] [Target country tag] Executes an event Event pages can be used to tell the IDs of events. If the event has a trigger = { ... } block, it says which triggers were met and which weren't.
add_ideas [<idea name>] Adds ideas with <id> to the country
remove_ideas [<idea name>] Removes national idea.
gain_xp [<amount>] Adds experience to selected Leader/General/Admiral gain_xp 100000(level capped at 9)
gain_xp [<trait>] Adds gainable trait to selected Leader/General/Admiral ie: gain_xp seawolf

Note To make it work with new, generic created Admirals:
1. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no".
2. Start game, load savegame and save as new file, exit game.
3. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral
4. Go a few lines below to max_traits=0.000 and add the following code block behind it


5. Make sure to save the file with ANSI encoding format.
6. Start game, load save game, use gain_xp command, enjoy.
(Optional turn back on binarization in settings.txt)

cp [<amount>] Adds Command Power cp 100 (capped at 100)
st [<amount>] Adds Stability st 100 (capped at 100)
add_war_support(ws) [<amount>] Adds War Support ws 100 (capped at 100)
allowtraits Allows free assignment of general traits
add_equipment(ae) [<equipment amount>] [<equipment name>] Adds equipment Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).

To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'.

add_latest_equipment(ale) [<equipment amount>] Gives player amount of latest equipment variants To add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'.

Now use 'add_latest_equipment 1000 Matilda LP Mk. IV'.

whitepeace(wp) [<country tags>] White peace with the specified countries.
teleport(tp) Activates the Teleportation tool Can teleport units where ever you tell them to go
allowdiplo(adiplo,nocb) Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal).
debug_crash(crash) Crashes the game.
debug_nuking Allows to nuke every province without checking any conditions.
instantconstruction (ic) Toggles instant construction cheat. Affects AI. Ships are also constructed instantly.
research [<slot id> or "all"] Researches a technology from research slot or all. Research all will instant research all technologies
research_on_icon_click Research a technology when clicking on technology tree icon Will Allow you to research an item without its prerequisite or two mutually exclusive items
annex [<Target Country Tag> or "all"] Begin annex/annexes the specified tag annex USA or annex d01 or annex all
puppet [<Puppeteer Country Tag>] [<Puppet Target Country Tag>] Turns the target country into a puppet of the puppeteer puppet GER CZE (Czechoslovakia becomes a puppet of German Reich)
manpower [amount] Adds manpower to player Defaults to 10 million if the number isn't specified.
add_opinion [<Country tag>] Add opinion to/from tag Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints "<country> have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen
observe(spectator) Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
tdebug Toggles Debug info Helpful for finding nation tags and ID's
occupationpaint(op) Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, op JAP
setowner [<country tag>] Sets state owner Select the state you would like to set owner as. Select a state by clicking it. You need to click the state as the state id no longer works.
setcontroller [<country tag>] [province id] Sets province controller
xp [<XP amount>] Gives Army, navy and air experience to player Can be used once per day
pp(fuhrer_mana,political_power) [PP amount] Gives(or removes) political power to player Defaults to 1000 if the amount is unset.
fuel [<amount>] Adds Fuel fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel)
civilwar [<ideology>] [<target country tag>] Spawns a civil war civilwar fascism ENG :

Other Valid ideologies "communism" "democratic" "neutrality"

add_party_popularity <ideology group> <value> Adds party popularity ideology group has shortcuts d f n c for vanilla HOI groups.
set_ruling_party <ideology group> Sets ruling party ideology group has shortcuts d f n c for vanilla HOI groups.
Focus.AutoComplete (fa) Allows national focuses to be instantly finished Affects AI
Focus.NoChecks Ignores focus requirements Affects AI
Focus.IgnorePrerequisites Ignores focus prerequisites Allows you to start a focus in the middle of the tree. Affects AI
Decision.FastRemove Shortens decisions to 1 day
Decision.NoChecks Ignores decision requirements Also disables cost, affects AI
instant_prepare Instantly prepares naval invasions Only works in debug mode.
instanttraining (it) Instantly trains divisions and ships Affects AI
nuke [number] Adds nukes Add 100 or 1000
ai_accept AI will accept all diplomatic offers
add_core <state_id> Adds cores
Agency.Instant Makes everything regarding agencies instant. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete
Agency.InstantSlotUnlock Removes wait time between agent recruits
Agency.Autocomplete Instantly completes agency upgrades
prevent_operative_detection Your operatives/spies won't be detected anymore
force_operative_detection Your operatives/spies will be detected
deleteallunits(delall) [country] Delete all armies and fleets of the specified countries. deleteallunits SPR
deleteallunitsbut(delallbut) [country] Delete all countries' armies and fleets, with the exception of one country. delallbut SPR
add_autonomy [<Target Country Tag>] [num] Changes a country's autonomy level add_autonomy PHI -200
resistance Increases resistance in the selected province by set amount ex: (selects one of the provinces in Berlin) resistance 100
compliance Increases compliance in the selected province in game by set amount ex: (selects one of the provinces in Danzig) compliance 100
eval_effect [effect] Allows you to run more complex effects from script in the console directly. Select state for state run scope, no scope = country scope ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes

Removes the Danzig modifier from Danzig if that state is selected

Modding-useful commands[edit | edit source]

Several other commands previously mentioned, such as event, are useful in modding too.

Command Effect Example/Comment
guibounds(gui) Toggles the GUI bounds debug, allowing to test for different window sizes easier. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by searching every /Hearts of Iron IV/interface/*.gfx file at the same time.
set_var [<variable>] [<value>] Changes the value of a variable to the specified value.
get_var [<variable>] Shows the value of a variable in the console
get_var [<variable>] Shows the value of a variable in the console
set_country_flag [<Country Flag>] Adds a country flag to currently played nation. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does.
set_global_flag [<Global Flag>] Adds a global flag.
list_flags Lists currently active flags in the console windows. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command.
trigger [<scripted_trigger_name>] Checks if a scripted trigger is true or not.
effect(e) [<scripted_effect_name>] Executes a scripted effect.
ai Toggles the AI on or off Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within /Hearts of Iron IV/map/buildings.txt.
aiview Enable AI debug info
human_ai Makes the AI control the country currently led by the player while the player also remains in control. AI will also create logs within /Hearts of Iron IV/logs/scripted_ai.log in the user directory.
set_cosmetic_tag [<country tag>] [<cosmetic tag>] changes the name and flag of the country set_cosmetic_tag USA SOV
reload [<type>] Reloads files of a given type. Also accepts individual files within the /Hearts of Iron IV/interface/ folder. Equivalent to the effect done automatically when saving over a file with debug mode turned on via launch options.
  • reload loc (reloads localisation files)
  • reload focus (reloads focuses)
  • reload landcombat.gui (reloads land combat interface)
reloadoob [<Target Country Tag>] Reloads orders of battle.
reloadinterface Reloads the entire interface
reloadtechnologies Reloads the technology database
updateequipments Updates the equipment database
updatesubunits Updates the subunit database
update_loc [localization tag] Updates the localization tag file
error Opens the error log file. If there are special characters in the folder path, this won't work. Equivalent to pressing on the error dog if enabling debug mode in launch options.
imgui Controls ImGui UIs. Use imgui show to list the available subcommands. These UIs cover a wide variety of useful modding tools, such as script profiling, AI debugging, and listing characters.

Other in-game commands[edit | edit source]

Command Effect Example/Comment
rendertype Reports what render backend is used
tweakergui Spawns a tweaker GUI
time What time is it?
reloadfx [Arguments: map/mapname/postfx or *.fx filename] Reloads the shader
particle_editor Spawns a particle editor
analyzetheatres(anth) Analyze theatres for errors.
massconquer(massc) Mass conquer tool.
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] Spawns an air combat in desired location.
fronts Toggle visibility of the foreign fronts
ai_front_dump (aifrontdump) Dump AI front data to log file, needs to have a unit selected
traderoutes Toggle visibility of trade routes
debug_tactics Toggle visibility of debug tooltip for tactics
reloadsupply(relsup) Reinitializes the supply systems.
deltat [<speed factor>] control animation speeds
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] Changes specified building health
nomapicons Toggles map icons.
nopausetext Toggles the pausebanner for nicer screenshots.
nextsong Changes the currently playing soundtrack.
combatsound How often does the combat view give a random sound? 0-50
morehumans(humans) [num] Adds more humans
window(wnd) [Arguments: open/close] [window gui name] Opens or closes the specified window
poll Polls valid Events
pause_in_hours Pauses the game after X hours have passed after command is called
winwars Gives max war score in all wars for the country Command no longer exists as of patch 1.9.1
testevent [<Event ID>] [<Character ID>] Tests an event without triggering it
resign Resign from the game
add_interest [<Country tag>] Add specified country tag to your interest
remove_interest [<Country tag>] Removes specified country tag from your interest
add_diplo Adds diplomatic entroute
PrintSynchStuff Prints random count and seed
SetRandomCount Sets the random count to 0 or arg
ai_invasion Toggles AI AI naval invasions
ai_pp_log Prints AI use of PP to log
ai_idea_desire_log Prints AI desire for ideas to log. For current country only
ai_force_template Force the AI to only spend army XP on template design
ai_force_equipment Force the AI to only spend army XP on equipment design
ai_front_id Get the address of selected group's front debug ID
fow(debug_fow) [Province ID] Turns off fog of war, only within a province if specified.
collision(debug_collision) Toggles debug display of normals/bounding boxes/collision
savegame Creates a savefile.
savecheck Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
IP Shows your IP
requestgamestate Requests the gamestate from host
nudge Go to the nudge tool
mapmode [Mapmode type (int)] Change mapmode.
fullscreen Toggles fullscreen
prices Price Info
remove_core [<State ID>] [<Country Tag>] Remove core. Note:Does not Work
debug_zoom Zooms in the game
debug_types Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
debug_show_event_ID Shows event ID
debug_commands Printing commandcount to message.log
debug_events Start Counting events
debug_dumpevents Dump Event data to game log
debug_diploactions Start Counting diplomatic actions
debug_dumpdiploactions Dump diplomatic action data to game log
debug_assert Toggles asserts on/off
debug_smooth Toggle framesmoothing
debug_nomouse Toggles mouse scrollwheel on/off
debug_terrain Toggles Terrain on/off
debug_cities Toggles Cities painting mode on/off
debug_water Toggles Water on/off
debug_fronts Toggles interpolated fronts debug
debug_off_front_snap(dbg_fsnap) Toggles offensive fronts snapping debug
debug_borders Toggles Borders on/off
debug_trees Toggles Trees on/off
debug_rivers Toggles Rivers on/off
debug_postfx Toggles PostFX on/off
debug_sky Toggles Sky on/off
debug_bloom Toggles Bloom on/off
debug_tooltip Toggles Tooltips on/off
flagsoutput [<path>] Creates texture atlas files from memory.
cityreload Reloads the cities
version Show current game version
debug_nogui Toggles GUI on/off
debug_volume [<Volume Delta>] Modifies music volume
debug_lockcamera Toggles Camera locked on/off
debug_lines Toggles Debuglines
debug_entities Toggles Debug entities
debug_info Toggles Debug info
debug_particle Toggles Particles Debug info
debug_ai_budget [CountryTag] Show ai budget data
debug_textures Writes Texture info to application debug log
debug_texture draws textures like bloom
debug_wireframe Toggles forced wireframe on/off
debug_achievements_clear Clear all achievements and user stats only for developer
moveunit [<Unit ID>] [<Province ID>] Moves a unit to a province
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] Spawns an actor with an optional animation
cameraclamp Toggles the camera clamping
provtooltipdebug(tdebug) Toggles the debug info in province tooltip
reloadweather [<randomseed>] Reload and regenerate weather
weather Toggle weather simulation
debug_air_vs_land(dbg_cas) Toggle debug mode for air vs land combat.
mapnames Toggle map names
gbreload Reloads gradient borders only for developers
gbpaint [layer] [channel] Toggles gradient border painting
profilelog Prints out the profiling informations into time.log
run Runs the specified file with list of commands
oos Out of Synch
goto_province [province id] Centers to province
goto_state [state id] Centers to state
trigger_docs(effect_docs, scripting_docs, docs) Print docs for triggers, effects, and variables Documentation for triggers/effects printed to game.log file
threat [Threat amount] Adds or show threat level of player If one does "threat 999999999" it will reset the world tension to 0
3dstats Toggles 3D Stats
hdr Toggles hdr
hdr_debug Toggles hdr debugging
srgb Toggles sRGB
bloom Toggles bloom
PostEffectVolumes.Default [posteffect_values name] Toggles default posteffect values
night Toggles night *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N')
filewatcher Toggles filewatcher
createlean Create LEAN textures
helplog Print out all console commands to game.log file.
helphelp Double Rainbow help.
hsv Converts RGB to HSV
tag_color Test setting a country's color
browser [url] Show browser window
browser_base_url [url] Set browser base url
airealism Enable realistic AI An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[1]
instant_wargoal Will allow instant justificatiion of war goals on countries
allowideas Allows the player to pick any idea even if normally unavailable This overrides the available and visible triggers of ideas, but not the allowed trigger
release [<country tag>] Releases a country or releasable nation release slv releases Slovenia

See also[edit | edit source]

References[edit | edit source]

  1. A comment of podcat about the command been found
Documentation EffectsTriggersDefinesModifiersList of modifiersScopesLocalisationOn actionsData structures (Flags, Event targets, Country tag aliases, Variables, Arrays)
Scripting AIAI focusesAutonomous statesBalances of powerBookmarks (Scenarios)BuildingsCharacters and traitsCosmetic tagsCountriesDivisionsDecisionsEquipmentEventsIdeasIdeologiesNational focusesResourcesScripted GUITechnologies and doctrinesUnits
Map MapStatesSupply areasStrategic regions
Graphical InterfaceGraphical assetsEntitiesPosteffectsParticlesFonts
Cosmetic PortraitsNamelistsMusicSound
Other Console commandsTroubleshootingMod structureMods