A continuous focus is a special type of focus that is unlocked once 10 regular focuses have been completed. There are a total of 9 continuous focuses available.
Having an active continuous focus comes at the expense of pursuing a regular focus as only one focus can be picked at a time regardless of its type.
As opposed to a regular focus which provides one-time effects, the effects of a continuous focus benefit the nation whilst the chosen focus remains active. An active focus requires a maintenance cost of –1 Political power per day. The focus can,however, be deactivated or switched with another at any time for no additional cost.
Clicking on a focus icon leads to the appropriate table row. "Repeat" action to return.
The dedicated control panel is located on the bottom left of the national focus tree. The player can see on the panel's top right how many focuses are still required (black/green leds) before the mechanic is operational. The panel displays which of the focuses are available for activation, if one is currently in effect and its relevant maintenance cost.
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Focus
Effects
Prerequisites
Description
Air Production
Production cost: –10%
Carrier CAS
Carrier Fighter
Carrier Naval Bomber
Close Air Support
Fighter
Guided Missile
Heavy Fighter
Jet Fighter
Jet Strategic Bomber
Jet Tactical Bomber
Naval Bomber
Rocket Interceptor
Scout Planes
Strategic Bomber
Tactical Bomber
Transport Plane
We can reorganize our aviation industry to eliminate waste and streamline production.
Army Training
Division training time: –25%
By creating specialized advanced training units within each division, we can deploy even divisions that would previously have been held back to finish training to the front.
Construction Engineering
Construction speed: +20%
Anti Air
Coastal Fort
Land Fort
Radar Station
Construction speed: +10%
Air Base
Fuel Silo
Infrastructure
Naval base
Rocket Site
Nuclear Reactor
There is still a lot of slack in our construction industry. By focusing our attention on it, we can achieve a significant improvement in construction speed. Unfortunately, the production of machine tools has proven a major bottleneck in the expansion of our heavy industry, so they won't benefit from efforts in this area.
Construction Repair
Free repair: +100%
Factory repair speed: +50%
We will form specialized repair teams from factory and construction workers and centrally control their deployment to improve reconstruction of damaged infrastructure.
Naval Production
Dockyard output: +20%
By focusing resources on our shipyards and exempting skilled shipbuilders from military service, we can dramatically reduce production time for ships.
Resistance Suppression
Resistance target: –5%
By infiltrating the major resistance groups in occupied territory and turning their leaders, we can significantly reduce the amount of damage they can do.
By reorganizing our colonial bureaucracy and recruiting native administrators, we will, in time, be able to take charge of our own affairs.
Suppress Subjects
Autonomy in subjects: –0.5
Has a subject nation
Our colonial subjects have gotten rather silly ideas about things like "self-determination" or "national independence". It is time to disabuse them of these notions.
Technology Sharing
Join Faction research:
Research speed for every nation owning the tech: +10%
Is in a faction with at least 2 members
Is not part of a technology sharing group
We will encourage our research institutes and universities to reach out to their counter parts in allied countries. This will gain us a tech sharing bonus.