Geography[edit | edit source]
Denmark lies in Northern Europe and is the southernmost Scandinavian nation. Denmark is made up of main peninsular Jutland, and the archipelagoes Fyn, Zealand, Lolland-Falster, and Bornholm. Denmark consists mostly of flat, arable land. The northern and central part of the Jutland peninsular is forested and the largest Danish river "Gudenåen" runs there as well. To the east on the island of Zealand lies the Danish capital Copenhagen, which is the only urban area in the state. Denmark borders German Reich to the south, separated by a channel, and connects to Sweden to the east. Denmark also owns the overseas territories of Iceland, Greenland, and the Faroe Islands. Denmark is surrounded by sea, with the North Sea to the west, and the Baltic Sea to the east.
Decisions[edit | edit source]
Restore Kalmar Union
With the conquest of all Scandinavian territories, it is time to restore the spirit of the Kalmar Union. All Scandinavia shall prosper under our rule.
- Denmark is fully independent.
- Controls all mainland Danish states.
- Controls all Swedish states.
- Controls all Norwegian states.
Effects when selected
- Denmark will be known as Scandinavia.
- Gain cores on all Norwegian, Swedish, and mainland Danish states.
Proclaim Nordic Unity
The Nordics have long felt a certain affinity to one another. Now that we control all lands once belonging to the Nordic constituent states, it is possible to bring that kinship to new heights.
- Denmark is fully independent.
- Controls all Danish, Norwegian, Swedish, and Finnish States.
Effects when selected
- Denmark will now be known as the Nordic League.
- Gain cores on all Nordic states (states belonging to the countries mentioned above.)
Historical Background[edit | edit source]
Denmark remained neutral in the First World War, and tried to do the same in World War II (like all other Nordic countries) but was invaded by the German Reich in 1940 as part of Operation Weserübung. The Danish military offered no significant resistance to the German aggression and Germany in return maintained very lenient occupation policies. Unlike Norway where Germany established a puppet government headed by Vidkun Quisling, Denmark maintained a stable constitutional monarchy and introduced a government of national unity, albeit under German military occupation. The Danish ambassador to the United States refused to follow any orders from an unfree government and sanctioned the United States to occupy Greenland.
Acts of sabotage and violence from the Danish resistance movements grew over the next years strongly growing in numbers after the German defeat at Stalingrad. In August 1943 the German military demanded the introduction of the death penalty against members of the Resistance and that any such cases be transferred to German military courts. The Danish government refused both demands and ceased to function. German military authorities took over full administration in Denmark, which allowed them to deal with the population as they wished. Policing became easier for the Nazis, but more and more people became involved with the Resistance as German military rule was considered completely illegitimate. The Danish resistance movement is best known for their rescue mission in 1943 where 7,000 - 8,000 Jews was secretly transferred to neutral Sweden. When Germany launched Operation Safari and tried to seize the Danish fleet on August 29, 1943, the Royal Danish Navy consisted of 59 ships and submarines, of which 32 were scuttled, 13 escaped, and 14 were captured intact by the Germans. Denmark also had 59 patrol cutters, all of which were captured. The Kingdom of Denmark became a free nation again in May 1945 at the fall of the Third Reich.
National Focus[edit | edit source]
- Main article: Generic national focus tree
Denmark, lacking a unique national focus tree, uses the generic national focus tree instead.
The generic focus tree has 5 main branches:
- Army Effort gives army experience and research bonuses to army research.
- Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
- Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
- Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
- Political Effort gives the country choices on which political path they will take.
Technology[edit | edit source]
Denmark begins with three research slots available to the player.
|Army Technology||Naval Technology||Air Technology||Electronics & Industry||Doctrines|
Cosmetic names[edit | edit source]
Denmark has a number of unique cosmetic names for its artillery, listed here.
|Tech year||Anti-Air||Artillery||Rocket Artillery||Anti-Tank|
|1940||NA||47mm Fodfolkskanon m1940|
|1943||20 mm M/38||75mm Fodfolkskanon m1943|
Politics[edit | edit source]
Denmark starts out as a socialist democracy with elections every four years; the next fall on October 1939. The country begins with the Socialdemokratiet party in power under the leadership of Thorvald Stauning.
National Spirits[edit | edit source]
Denmark does not have any national spirits.
Diplomacy[edit | edit source]
As a Democratic country, Denmark has slightly positive relations with the same ideology (+10), and more strongly positive relations with countries that have a socialist ruling party (+20). Denmark has a slightly negative relationship with all Communist, Fascist, and Non-Aligned countries (-10).
Denmark does not have claims or cores on foreign soil, but it starts out in control of Iceland and has the ability to release it as a puppet. Denmark also controls the Faroe Islands and Greenland which contains strategic ports but not much else of interest.
Political Parties[edit | edit source]
Economy[edit | edit source]
Laws[edit | edit source]
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
Industrial Capacity[edit | edit source]
Denmark begins the 1936 campaign with a modest 11 factories, but little room to further expand capacity. The Danish mainland has 1 available building slot in Jutland, with another 2 slots open for construction in Iceland. Denmark has access to 11 Aluminum from the Jutland region.
2 Military Factories
2 Naval Dockyard
7 Civilian Factories
Resources[edit | edit source]
These numbers represent the available resources, depending on trade law a certain amount may be traded away.
Military[edit | edit source]
Denmark possesses a meagre military. Its 5 army divisions are all on the mainland, stationed in Jutland and Sjaelland. Sjaelland has a level 8 naval base, where the player will find Denmark's 7 naval vessels organized into Den Danske Flåde at the start of 1936. The in-game Danish Navy is extremely underrepresented compared to the real world 1936 Danish Navy that had a total of 31 ships and submarines (not including 50 patrol cutters). It is not clear why the developers decided to drastically reduce the size of the Navy for the game. Denmark's Air Force is split into two groups: one wing of 12 fighters at Jutland's level 2 Air Base, and another wing of 22 fighters at Sjaelland's level 6 Air Base.
Denmark's Volunteer Conscription law will make it difficult for the player to initially expand the country's military. In January 1936, the country only has 23.13k free manpower. However, the player can choose to spend 150 Political Power to enact Limited Conscription and increase that figure to 57.76k. Subsequent conscription laws will increase this number further but inflict penalties on the industry and troop quality, and can also not be achieved as a democracy unless at war.
|Binary infantry division||1|
|Close air support||0|
Strategies and guides[edit | edit source]
In order to try and hold out as long as possible against the Germans, join the Allies ASAP, build naval forts in as many water-adjacent provinces as you can, and build lots of land forts along the German border and on provinces with bridge connections. It is imperative to defend Copenhagen at all costs as Denmark will not capitulate unless Copenhagen is captured. Build at least 5 naval and land forts in Copenhagen, and focus your industrial build-up efforts there as well. Manpower will be vital to get you through the long siege, so make sure to accumulate as much manpower as you can through conscription laws and requesting it from allies. One might even consider changing to fascist and going down the fascist path of the political focus tree, gaining its massive manpower boost; while this is pp-intensive and can take some time, the allies will still offer to let you join them once your're being attacked, even if you haven't bounced back from fascism.
When Germany invades, make sure to have at least 4 divisions in Copenhagen (field hospitals help reduce casualties, while maintenance companies help ensuring that your troops don't run out of material). Since the Copenhagen tile is one of the tiles that controls the Danish Belts, as well as having a level 8 port, you will be able to receive lend-lease from allied nations with a modest fleet to either establish Naval Supremacy (your allies will help with naval supremacy) or to protect convoys in the Danish Belts. Sometimes your allies will land reinforcements in Copenhagen before you are under siege, and if you are part of the Allies before Germany attacks you, they will often station a large number of troops on the German border. If this happens, or if you join the allies after WWII has begun but before you are attacked, you can normally take the entire province of Schleswig-Holstein before Germany can mobilize troops to respond. If you do take Schleswig-Holstein, you and your allies can reach Berlin relatively quickly.
If you decide to let mainland Denmark fall for a really challenging play-through, remember to build factories, infrastructure, ports. etc. in Denmark's often-forgotten colonies of the Faroe Islands, Iceland, and Greenland. This will ensure that you have some factories and dockyards, as well as a small amount of manpower, to keep the war effort going after Denmark proper has fallen.
To reform the Kalmar Union, the easiest way is to go fascist as soon as you can, ally with Germany, and then invade Sweden and then Norway afterwards. Alternatively, you can naval invade Norway (which has a smaller army than Sweden) first which opens up the prospect of a two-front war on Sweden.
Northern Light: Follow the Kalmar Union guide, but DO NOT reform the Kalmar Union. Once both Norway and Sweden are conquered, invade and annex Finland. Once you have all Nordic countries conquered, release them all as your puppets and they will join your faction.
Party like its 1520: The easiest way to get this achievement is to go communist as quickly as possible, researching paratroopers and making transport planes and then simply paradrop onto Stockholm.