Dominion of Canada

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Dominion of Canada
Dominion of Canada.png
Capital:
Ottawa

Government Type:
Democratic, Liberal

Faction:
Allies

Canada is a British Dominion, member of the British Commonwealth, and regional power in North America.

Historical background[edit]

During the First World War, Canada automatically entered the conflict on the side of the Entente as a semi-independent dominion of the British Empire. With the Statute of Westminster in 1931, Canada was transformed into a sovereign nation, though remaining a key member of the British Commonwealth with strong ties to its parent country. Canada followed Britain's declaration of war against Flag of Germany Germany on the 10 September 1939, its first independent declaration of war.

Canada's military in 1939 was small, poorly-equipped, and technologically outdated, despite measures taken by the government of Mackenzie King in 1936 to gradually increase the gutted defense budget. After the outbreak of war, Britain placed responsibility for the protection of North America in Canadian hands, and the nation placed military expansion and modernization as a top priority.

By the war's end over 15% of all Canadian citizens would serve in uniform (out of a prewar population of 11 million) and Canada would possess the fourth-largest air force and fifth-largest naval surface fleet in the world. Canada's industrial contribution to the war was highly significant, particularly in the form of raw materials and motorized vehicles (Canada was the second-largest producer of wheeled vehicles after the Flag of United States United States). Canadian troops fought on all fronts in Western Europe, particularly in Italy and in France, during and after D-Day.

Events[edit]

Main article: Canadian events

National focus[edit]

Canada's unique NF tree (part of the Together for Victory expansion).
Main article: Canadian national focus tree

Flag of Canada Canada, along with other nations of the British commonwealth, gets a unique national focus tree as part of the Together for Victory expansion. Without the expansion, Canada utilizes the Generic national focus tree.

Canada's unique focus tree has six main branches:

Industrial and Internal Politics
A large, interwoven tree that serves to increase industrial capacity, resource availability and to lift the country out of the Great Depression. This first part of the tree is the most powerful, but most of it is locked behind War Bonds and Defense Regulations, which respectively require war and some world tension. These focuses should be picked as they become available to start the industrial expansion. Another key focus is Commit to War, which is necessary for any conscription law above Volunteer Only and mitigates the Great Depression penalties. Finally, the Canadian player must choose between Send In the Zombies to significantly increase their manpower pool, or National Steel Car to unlock their full industrial potential.
Army Modernization
The ground forces branch. Focuses on research bonuses for infantry, armor, artillery and support divisions. Requires Send In the Zombies from the industrial tree for the last focus tiers.
Strengthen the Commonwealth Ties
The historical path. Keeps Canada within the Allies, providing bonuses to Commonwealth technology sharing and other buffs to industry and resources.
Patriation
Canada severs ties with the United Kingdom, thereby allowing allowing Canada to leave the Allies. The first, democratic branch builds an alliance with the United States; the others are the fascist and communist paths. A notable option in the fascist branch is to bring Mexico over to fascism and mount a two-pronged invasion against the United States.
RCAF Station Borden
Provides bonuses to radar, aircraft and air doctrine research.
Halifax Shipyards
Focuses on the Canadian Navy, giving bonuses to ship model and naval doctrine research.


Geography and geology[edit]

Bordered on the east and west by expansive oceans, Canada is relatively secure from amphibious invasions if playing on the Allied side. Additionally, the United States is directly to the south of Canada. In a traditional game (i.e., the United States, Flag of United Kingdom United Kingdom, and Canada are all members of the same faction), Canada's geography virtually ensures that it is safe from attack. And if it is attacked, the United States is right next door to assist. Thus, Canada does not necessarily need to build up defensive forces on its borders. This allows Canada to specialize on a specific unit type that will help its faction. Alternatively, because it is in a relatively safe corner of the world, Canada can choose not to produce units, but instead funnel its production to countries on the front lines via the lend lease diplomatic action. Canada's special location on the map allows players to experiment with various strategies and decisions unique to Canada.

Canada's geology and great size bestows the country with mineral wealth. Canada is an oil producing country. Its most productive oil fields were the Turner Valley oil fields which had been discovered on 14 May 1914. Production at Turner Valley peaked in 1942 at about 10 million barrels which constituted about 95% of Canada’s oil production and represented 0.48% of world crude oil production in 1942. The downside of the increased production was, as feared by the industry insiders, the lowering of the gas pressure, which ultimately shortened the productive life of the field.

Technology[edit]

Canada starts with three of the four 1918 technologies, along with eight technologies from 1933, 1934, and 1936, and the two smallest ship designs, destroyer and cruiser, from 1936 and 1922, respectively. This means Canada essentially starts with most of the first tier equipment technologies. Canada also begins with technologies under the Grand Battleplan land doctrine and Fleet in Being naval doctrine trees. Notably, Canada also begins with Light Tank I (1934), the first step up from the 1918 Great War Tank.

Army Technology Naval Technology Man the Guns Air Technology Electronics & Industry
  • SAL Rifle No.4 MkI (Infantry Eq. I)
  • Engineer Company I
  • Recon Company I
  • Vickers II (Light Tank I)
  • QF 18-pounder (Towed Artillery I)
  • 1936 Destroyer Hull
    • Basic Depth Charges (Depth charges I)
  • Early Cruiser Hull
  • 3x450mm Torpedo Launcher (Torpedo Rack I)
  • 105mm RF. Cannon (Light Battery II)
  • 14.5cm Cannon (Light Cruiser Battery I)
  • 17cm Cannon (Medium Battery I)
  • 28cm Cannon (Heavy Battery I)
  • Transports
  • Contact Mines
  • Gloster Gladiator (Interwar Fighter)
  • Armstrong Whitworth Whitley (Interwar Bomber)
  • Fairey Swordfish (Naval Bomber I)
  • None
Doctrines
  • None
Naval Technology Without Man the Guns
  • V/W Class (Destroyer I)
    • Upgraded Sanguenay Class
  • C Class (Light Cruiser I)
  • Transport Ship

Diplomacy[edit]

Canada begins as a member of the Allies. Assuming the player intends to remain in the Allies (i.e., not leave the faction), the player may generally choose to leave diplomacy with United Kingdom and United States on autopilot. In most cases, those countries will be Canada's top trading partners without diplomatic effort on the player's part.

Politics[edit]

Canada begins the game with the democratic ideology under the leadership of Mackenzie King. Though there is very low support for these ideologies at the beginning of the game, it is possible to shift to fascist or communist ideology (joining the Axis awards the Canada First achievement in Ironman mode).

National spirits[edit]

If the Together for Victory Together for Victory expansion is active, Canada starts with the following National Spirits. Otherwise, Canada has no national spirits.

Great Depression icon
Great Depression

  • Consumer Goods Factories: 25%
  • Factory Output: −20%
  • Dockyard Output: -20%
Conscription Crisis among French Canadians icon
Conscription Crisis among French Canadians
  • Recruitable Population Factor: −30%


Political parties[edit]

Political party Ideology Popularity Party leader Country name Is ruling?
Communist Party of Canada Communism Communist 0.88% Tim Buck Canada Popular State No
Liberal Party of Canada Democracy Democratic 86% Mackenzie King Dominion of Canada Yes
National Unity Party Fascism Fascist 0.88% Adrien Arcand Unitary Canada No
Co-operative Commonwealth Federation Neutrality Non-Aligned 11% J. S. Woodsworth Canada No


Ministers and Design Companies[edit]

Political Advisors
Advisor Type Effect Cost (Political Power)
Louis St. Laurent Compassionate Gentleman
  • Improve relations opinion: +15%

Together for VictoryHas completed focus Forced Quebec Conscription

150
R. B. Bennett Silent Workhorse
  • Political Power Gain: +15%
150
C.D. Howe Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%

Together for VictoryHas completed focus Crown Corporations

50
Ian A. Mackenzie Quartermaster General
  • Air Base construction speed: +15%
  • Naval Base construction speed: +15%
  • Rocket Site construction speed: +15%
  • Radar Station construction speed: +15%
  • Nuclear Reactor construction speed: +15%
150
Newton Wesley Rowell Ideological Crusader
  • Same ideology monthly opinion: +100%
150
Léo Richer Laflèche Popular Figurehead
  • Stability: +15%
150
James Ilsley War Industrialist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
150
Robert Manion Democratic Reformer
  • Daily Democracy Support: +0.10
  • Together for Victory Has completed one of the following focuses:
    • Strengthen the Commonwealth Ties
    • Permanent Joint Defense Board
150
William Kashtan Communist Revolutionary
  • Daily Communism Support: +0.10

Together for VictoryHas completed focus Burn the Royal Portraits

150
Chuck Crate Fascist Demagogue
  • Daily Fascism Support: +0.10

Together for VictoryHas completed focus Swastika Clubs

150
Tank Designers
Designer Type Effect Cost(Political Power)
Vickers-Armstrong Medium Tank Designer
  • Armor Research Time: -10 %
  • Armor:
    • Reliability: +5 %
    • Soft Attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost(Political Power)
Kingston Shipbuilding Co Pacific Fleet Designer
  • Naval Research Time: -10 %
  • Carrier:
    • Deck size: +25 %
    • Armor: -15 %
    • Max Range: +25 %
  • Capital Ship: Max Range: +25 %
  • Screen: Max Range: +25 %
  • Submarine: Max Range: +25 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Halifax Shipyard Limited Escort Fleet Designer
  • Naval Research Time: -10 %
  • Screen:
    • Max Range: +30 %
    • Sub detection: +10 %
    • Max Speed: +10 %
    • Production Cost.pngProduction Cost: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Aircraft Designers
Designer Type Effect Cost(Political Power)
Canadian Car & Foundry Light Aircraft Designer
  • Air Research Time: -10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
de Havilland Canada Medium Aircraft Designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Handley Page Heavy Aircraft Designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %
  • Together for VictoryHas completed focus Cookie Carriers

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Fairchild Aircraft Ltd. Naval Aircraft Designer
  • Air Research Time: -10 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • Together for VictoryHas completed focus Fund Fairchild's Development

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost(Political Power)
Small Arms Limited Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10 %
150
Motorization Company Motorized Equipment Designer
  • Motorization Research Time: -10 %
150
Artillery Company Artillery Designer
  • Artillery Research Time: -10 %
150
John Inglis and Company Support Equipment Designer
  • Support Unit Research Time: -10 %
150
Industrial Concern
Designer Type Effect Cost(Political Power)
Industrial Company Industrial Concern
  • Industrial Research Time: -10 %
150
Montreal Lab Electronics Concern
  • Electronics Research Time: -10 %
150
Polymer Corporation Refining Concern
  • Synthetic Resources Research Time: -10 %
  • Industrial Research Time: -5 %
150
Theorists
Designer Type Effect Cost(Political Power)
Kenneth Stuart Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7 %
150
Robert Leckie Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
150
George Volkoff Nuclear Scientist
  • Nuclear Research Time: -7 %
150

Economy[edit]

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory/Dockyard output
  • +10% Construction speed

With Together for Victory, Canada's conscription laws are restricted by its focuses:

  • Limited Conscription requires "Commit to the War"
  • Extensive Conscription requires "Commit to the War" and "If Day"
  • Service by Requirement and higher require either "Forced Quebec Conscription" or "Compromise with Quebec", both of which in turn have "Commit to the War", but not "If Day," as prerequisites.

Note that the Quebec conscription focuses are mutually exclusive with "War Fueled Economy," which completely removes the "Great Depression" modifier, although the modifier may be still be reduced through compatible focuses.

Industry & Resources[edit]

Resources
Type No.
Aluminum.png Aluminium 30
Oil.png Oil 2
Steel.png Steel 12
Industry
Type No.
Civilian factory Civilian factory 13
Military factory Military factory 5
Naval dockyard Naval dockyard 1
Industry
The Canadian economy begins with five military factories, one naval dockyard, and thirteen civilian factories. It is recommended that the player prioritize the construction of civilian factories and research concentrated industry technologies in order to maximize the country's performance. Due to Canada's relatively low manpower pool, the player may want to consider developing well-equipped and highly trained armies. Alternatively, Canada's manpower and industrial potential can lend itself to efficiently provide warships and air wings rather than substantial ground forces in order to further its war effort. While Canada has a reasonable number of natural resources, they are also typically insufficient to field large numbers of vehicles without relying on imports (particularly oil and rubber). As such, civilian factories will often play an important role for Canada because of their use in trade.

Military[edit]

Army
Type No.
Infantry cropped.png Infantry 8
Cavalry cropped.png Cavalry 5
Army experience.png Total divisions 13
Navy
Type No.
Destroyer.png Destroyer 2
Navy experience.png Total ships 2
Air force
Type No.
Naval bomber.png Naval bomber 24
Air experience.png Total planes 24
Army
While paling in comparison to the United States, Canada has a moderately-sized army in 1936, made up of eight District Militia divisions comprised of nine Infantry battalions each and five Cavalry Militia divisions comprised of three cavalry battalions each. While they lack any armor divisions, they do have a single 1934 Vickers Medium Mark II stockpiled and are producing more. Unfortunately, the army is extremely under-equipped, with divisions only armed with 30% of the infantry equipment needed to operate at full capacity, but their five military factories and steel industry allow them to quickly resupply. The only obstacle preventing Canada from producing a formidable fighting force early on is its low available manpower, which is at 14.77K in the beginning of 1936.
Navy
Canada's navy is very small, made up of only two 1922 Saguenay Class destroyers docked in Halifax.
Air force
Their air force is also small, composed of a single wing of 24 1936 Fairey Swordfish naval bombers stationed near Ottawa.

Military staff[edit]

These are the Military Staff candidates for appointment in the Dominion of Canada:

Chief of Army
Candidate Type I Type II Effects Cost (Political Power)
Harry Crerar Old Guard
  • Army Experience Gain: -10 %
  • Political Power Gain: +10 %
150
Andrew McNaughton Army Offense (Expert)
  • Division Attack: +10 %
150
George Pearkes Army Defense (Expert)
  • Division Defense: +10 %
150
Chief of Navy
Candidate Type I Type II Effects Cost (Political Power)
George Jones Anti-Submarine (Expert)
  • Submarine Detection: +15 %
150
Alasdair Murray Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15 %
150
Percy W. Nelles Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %
150
Chief of Airforce
Candidate Type I Type II Effects Cost (Political Power)
Harold Edwards Air Reformer (Expert)
  • Air Experience Gain: +10 %
150
George Croil Air Safety (Expert)
  • Air Accidents Chance: -10 %
150
Lloyd Samuel Breadner Air Superiority (Expert)
  • Air superiority attack: +3 %
  • Air superiority defense: +3 %
  • Air superiority agility: +3 %
150
Raymond Collishaw Air Combat Training (Expert)
  • Ace generation chance: +10 %
Military High Command
Candidate Type I Type II Effects Cost (Political Power)
Guy Simonds Artillery (Expert)
  • Artillery Attack: +15 %
  • Artillery Defense: +10 %
150
John Murchie Armor (Expert)
  • Armor Division Attack: +10 %
  • Armor Division Defense: +10 %
150
Gino Verchiella Air Superiority (Expert)
  • Air superiority attack: +3 %
  • Air superiority defense: +3 %
  • Air superiority agility: +3 %
150
Frederick M. W. Harvey Commando (Expert)
  • Special forces Attack: +15 %
  • Special forces Defense: +15 %
150

Strategies and guides[edit]

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Achievements[edit]

Braaaaains! icon
Braaaaains!
As Canada, complete the Send in the Zombies focus.
Canada First icon
Canada First
Join Axis as Canada.
Rule Britannia icon
Rule Britannia
As any British Subject state, conquer all of Britain.
It's 1812 All Over Again icon
It's 1812 All Over Again
As Canada, take and hold Washington D.C.