Dutch East Indies

From Hearts of Iron 4 Wiki
Jump to navigation Jump to search
Dutch East Indies

Government type:
Democratic, Socialist


The Dutch East Indies is a minor nation in Asia. They start out as an integrated puppet of the Flag of Netherlands Netherlands.

Technology[edit | edit source]

The Dutch East Indies starts with 2 research slots.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Basic Eq.
  • Support Eq.
  • Recon Company I
  • Destroyer II
  • Light Cruiser II
  • Heavy Cruiser I
  • Submarine I
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • None
  • None
  • None
  • None

Politics[edit | edit source]

The Dutch East Indies begins as a puppet of the Flag of Netherlands Netherlands. They have a Stabilitystability of 51% and War supportwar support of 50%.

Alliances[edit | edit source]

In the 1936 start date, the Dutch East Indies is not part of any alliances.

National focus[edit | edit source]

Generic national focus tree.
Main article: Generic national focus tree

The Dutch East Indies isn't a major nation, and therefore uses the generic national focus tree.

The generic focus tree has 5 main branches:

Army Effort branch
Gives army experience and research bonuses to army research.
Aviation Effort branch
Gives air experience, builds air bases, and research bonuses to air research.
Naval Effort branch
Gives navy experience, builds naval dockyards, and research bonuses to navy research.
Industrial Effort branch
Builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
Political Effort branch
Gives the country choices on which political path they will take.

Ideology[edit | edit source]

Democracy PNI (Democratic)

  • No Can declare war on country with the same ideology group without a war goal.
  • Yes Can guarantee other ideologies
  • Yes Lowers world tension with guarantees
  • No Can puppet a country
  • No Can justify war goals against a country that have not generated world tension

Political Parties[edit | edit source]

Political Party Ideology Popularity Party Leader Is Ruling?
PNI Democratic 10% A. T. van Starkenborgh Stachouwer Yes
PNI Democratic --- Sukarno No
PKI Communist 30% Amir Sjarifuddin Harahap No
New Order Fascist 10% Suharto No
Democrats Non-Aligned 50% Sutan Sjahrir No

No elections.

Laws[edit | edit source]

The Dutch East Indies starts with following laws in 1936:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Ministers[edit | edit source]

Political Advisors
Advisor Type Effect Cost (Political Power)
Bozo Landzaat Captain of Industry
  • Civilian Factory Construction Speed: +10 %
  • Infrastructure Construction Speed: +10 %
  • Refinery Construction Speed: +10 %
Communist Politician Communist Revolutionary
  • Daily Communism Support: +0.10
  • Gain Event Communism On The Rise
Fascist Politician Fascist Demagogue
  • Daily Fascist Support: +0.10
  • Gets event Fascism on the Rise.
Democratic Politician Democratic Reformer
  • Daily Democracy Support: +0.10
  • Gain Event Move Towards Democracy
Albert Sandberg Fortification Engineer
  • Land Fort Construction Speed: +20%
  • Coastal Fort Construction Speed: +20%
  • Anti Air Construction Speed: +20%
Frits Best War Industrialist
  • Military Factory Construction Speed: +10 %
  • Dockyard Construction Speed: +10 %

Economy[edit | edit source]

Factories[edit | edit source]

In 1936 they start with

0 Military factoryMilitary Factories 1 Naval dockyardNaval Dockyard 2(2) Civilian factoryCivilian Factories

*The number in the bracket are the total amount of factories when including those from trading and those given to the overlord.
In 1939 they start with

0 Military factoryMilitary Factories 4 Naval dockyardNaval Dockyard 3(2) Civilian factoryCivilian Factories

Resources[edit | edit source]

OilOil RubberRubber SteelSteel AluminumAluminum TungstenTungsten ChromiumChromium
18 (37) 275 (550) 0 18 (36) 0 0

*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.

Military[edit | edit source]

The remaining Manpowermanpower is at 874K in the 1936 starting date. It can be raised by changing the conscription law by spending 150 Political powerpolitical power per level.

Army[edit | edit source]

The Dutch East Indies starts in 1936 with 9 infantry divisions.

Navy[edit | edit source]

In 1936 they don't have a navy, but there are 12 submarines owned by The Netherlands in Java.

Air Force[edit | edit source]

In 1936, The Dutch East Indies has no air force.

Military Staff[edit | edit source]

These are the military staff candidates for appointment of Flag of Dutch East Indies Dutch East Indies:

Chief of Army
Candidate Trait I Trait II Effects Cost (Political Power)
Freek van Helsdingen Army Offense (Specialist)
  • Army Offense : +5 %
Christiaan Folmer Army Defense (Specialist)
  • Army Defense : +5 %
Chief of Navy
Candidate Trait I Trait II Effects Cost (Political Power)
Jacob Kraak Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %
Antonius Scherpenhuijzen Anti Submarine (Expert)
  • Submarine Detection : +15 %
Chief of Airforce
Candidate Trait I Trait II Effects Cost (Political Power)
Gerard Jacometti Close Air Support (Expert)
  • Close air support attack: +3 %
  • Close air support defense: +3 %
  • Close air support agility: +3 %
Johannes van Voorst tot Voorst All-Weather (Expert)
  • Bad Weather Penalty: -20 %
Military High Command
Candidate Trait I Trait II Effects Cost (Political Power)
Jan Giesen Artillery (Specialist)
  • Artillery Attack: +10 %
  • Artillery Defense: +5 %
Jacobus Kraak Army Logistics (Expert)
  • Division Attrition : -8% %
Govert Tebrunsvelt Fleet Logistics (Expert)
  • Naval max range : +5 %
Mathias de Visser Air Combat Training (Expert)
  • Ace generation chance : +10 %

Strategies and Guides[edit | edit source]

Have a good strategy for Dutch East Indies?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.

Two Paths to Independence

The Dutch East Indies (also known as the Netherlands East Indies or NEI) is one of the most resource-rich minor nations in the world. With massive room for industrial growth, the country faces one major problem: it is a Puppet (or, if playing with the Death or Dishonor DLCs enabled, an Integrated Puppet) of the Netherlands.

If you do not have Death or Dishonor, only one path to independence exists: that of Civil War. Note, however, that you will not have the problem of the Netherlands taking your industry and deployed divisions as you will with the Death or Dishonor DLC enabled.

If you have Death or Dishonor enabled, you have a second option, that of the slow and painful increase of Autonomy from Integrated Puppet to Freedom. If you choose this path, you will need to build at least 3 Military Factories in order to have 1 to use to produce Infantry Equipment using your civilian industry. It is not recommended to use the focuses to obtain Military Factories, as this will delay your use of the constant focus Raise Autonomy. It is also best to place the three Military Factories in Java, Sumatra, and the Lesser Sunda Islands, as these will be the easiest islands to defend against any foe and will ensure your control over at least two of them in a Civil War.

Strategy for Obtaining Independence Peacefully (Note: this strategy is designed without Man the Guns in mind.)

The player should begin the game by blitzing the Civilian Industry branch of the Minor Power Focus Tree, obtaining the Extra Research Slot as soon as possible and maximizing construction resources. Then, he should perform the Naval Effort focus and all Army/Doctrine Effort focuses (he should have researched the first stage of Mass Assault Doctrine first). By now, the player should have completed all the necessary focuses to unlock the Increase Autonomy focus. This should be started ASAP.

Meanwhile, the player should focus his political power getting a Communist Revolutionary, an Military Industrialist, switching his Trade Law to Free Trade, and obtaining a Military Theorist and Industrial/Infantry Equipment companies. Once Communist support has built up enough, switch ideology to Communist and change your Economy Law to War Economy.

As far as research is concerned, the player should focus on researching the latest Infantry Equipment and Industry technologies in order to attend to his massive deficit of equipment and keep ahead of the Netherlands. Once the Netherlands joins the war, lend-lease all produced Infantry Equipment and Convoys and send an Attache as soon as possible. However, do not send any troops to support the Dutch until they (hopefully) capitulate, giving you a nice boost to your autonomy when they fall. The huge increase in Autonomy you will receive from these efforts should push you out of Integrated Puppet like a rocket, allowing you full use of your industry. Once this occurs, you may choose to continue your current policy or build up your own military and fight in the war.


Albania.png Albania Austria.png Austria Belgium.png Belgium Bulgaria.png Bulgaria Czechoslovakia.png Czechoslovakia Denmark.png Denmark Estonia.png Estonia Finland.png Finland France.png France Free France.png Free France Vichy France.png Vichy France German Reich.png German Reich Kingdom of Greece.png Kingdom of Greece Kingdom of Hungary.png Kingdom of Hungary Ireland.png Ireland Italy.png Italy Latvia.png Latvia Lithuania.png Lithuania Luxembourg.png Luxembourg Netherlands.png Netherlands Norway.png Norway Poland.png Poland Portugal.png Portugal Nationalist Spain.png Nationalist Spain Republican Spain.png Republican Spain Romania.png Romania Slovakia.png Slovakia Soviet Union.png Soviet Union Sweden.png Sweden Switzerland.png Switzerland Turkey.png Turkey Republic of Ukraine.png Republic of Ukraine United Kingdom.png United Kingdom Yugoslavia.png Yugoslavia

North America

Dominion of Canada.png Dominion of Canada Costa Rica.png Costa Rica Cuba.png Cuba Dominican Republic.png Dominican Republic El Salvador.png El Salvador Guatemala.png Guatemala Haiti.png Haiti Honduras.png Honduras Mexico.png Mexico Republic of Nicaragua.png Nicaragua Panama.png Panama United States.png United States

South America

Argentina.png Argentina Bolivia.png Bolivia Brazil.png Brazil Chile.png Chile Colombia.png Colombia Ecuador.png Ecuador Paraguay.png Paraguay Peru.png Peru Uruguay.png Uruguay Venezuela.png Venezuela


Afghanistan.png Afghanistan Bhutan.png Bhutan British Malaya.png British Malaya British Raj.png British Raj China.png China Communist China.png Communist China Netherlands.png Dutch East Indies Guangxi Clique.png Guangxi Clique Iran.png Iran Iraq.png Iraq Japan.png Japan Manchukuo.png Manchukuo Mengkukuo.png Mengkukuo Mongolia.png Mongolia Nepal.png Nepal Oman.png Oman Philippines.png Philippines Saudi Arabia.png Saudi Arabia Shanxi.png Shanxi Siam.png Siam Sinkiang.png Sinkiang Tannu Tuva.png Tannu Tuva Tibet.png Tibet Xibei San Ma.png Xibei San Ma Yemen.png Yemen Yunnan.png Yunnan


Angola.png Angola Sultanate of Aussa.png Sultanate of Aussa Botswana.png Botswana Kingdom of Egypt.png Kingdom of Egypt Ethiopia.png Ethiopia Liberia.png Liberia South Africa.png South Africa


Australia.png Australia Melanesian Federation.png Melanesian Federation New Zealand.png New Zealand Tahiti.png Tahiti