Ideas
All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:
- Conscription law: affects how much manpower is available to the country for military service, factory output, dockyard output, construction speed, and training time
- Trade law: affects resources to market, factory output, dockyard output, construction speed, and research time
- Economy law: affects how many factories are dedicated to consumer goods, manpower availability, civilian and military factory construction speed, and conversion speed for factories
- Political advisers: give a variety of bonuses, and can be used to change the political environment in a country
- Research and production companies: give reductions to research time and bonuses to equipment researched under their lead
- Military staff: give bonuses to armies, navies, and air forces
Contents
Laws[edit]
A country has exactly one law of each type.
Conscription laws[edit]
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This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.6. |
The conscription law of a country mainly determines the available manpower for the armed forces. It can be changed for 150
political power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.
Level | Law | Recruitable population |
Dockyard/ Factory Output |
Construction Speed |
Training time |
Prerequisites |
---|---|---|---|---|---|---|
7 | ![]() |
1.0% | – | – | – | – |
6 | ![]() |
1.5% | – | – | – | Does not have the Economy law ![]() ![]() |
5 | ![]() |
2.5% | – | – | – |
|
4 | ![]() |
5.0% | – | – | +10% | More than 20% ![]() One of the following must be true:
|
3 | ![]() |
10.0% | −10% | −10% | +20% | One of the following must be true:
One of the following must be true:
|
2 | ![]() |
20.0% | −30% | −30% | +30% |
One of the following must be true:
|
1 | ![]() |
25.0% | −40% | −40% | +50% |
One of the following must be true:
|
Trade laws[edit]
The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 Political Power if the prerequisites are met. The default trade law is “Export Focus”.
Law | Resources to Market |
Dockyard/ Factory Output |
Construction Speed |
Research Speed |
Prerequisites |
---|---|---|---|---|---|
![]() |
80% | +15% | +15% | +10% | – |
![]() |
50% | +10% | +10% | +5% | – |
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25% | +5% | +5% | +1% | One of the following must be true:
|
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0% | – | – | – |
|
Economy laws[edit]
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This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7. |
The economy law of a country defines how many civilian factories of all factories are needed to produce
Consumer Goods. It also affects the
Construction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150
political power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.
Law | Consumer Goods Factories |
Civilian Factory construction speed |
Military Factory construction speed |
Civilian Factory conversion cost |
Military Factory conversion cost |
Recruitable population |
Fuel Gain per Oil |
Fuel Capacity |
Dockyard Construction Speed |
Prerequisites |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
50% | −50% | −50% | +50% | +50% | – | −60% | −45% | −50% | Only for the ![]() |
![]() |
40% | −40% | −40% | +40% | +40% | – | -50% | -35% | -40% | Only for the ![]() ![]() |
![]() |
35% | −30% | −30% | +30% | +30% | – | – | -40% | -25% | – |
![]() |
30% | −10% | −10% | – | – | – | −25% | – | – | One of the following must be true:
|
![]() |
25% | – | +10% | −10% | −10% | – | −10% | – | – | One of the following must be true:
|
![]() |
20% | – | +20% | −20% | −20% | – | – | – | – | All of the following must be true:
|
![]() |
10% | – | +30% | −30% | −30% | −3% | – | – | – | All of the following must be true:
|
The starting economy laws of the United States also modifies the World Tension threshold of some diplomatic actions:
Law | Tension limit | ||||
---|---|---|---|---|---|
Join Faction | Send Volunteers | Lend-Lease | Guarantee | Generate war goal | |
![]() |
20% | 20% | 50% | 75% | 100% |
![]() |
20% | 20% | – | 50% | 100% |
Ministers[edit]
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This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3. |
Political advisors[edit]
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This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.5. |
- See also: List of political advisors
Up to three political advisors may be chosen.
Trait | Effects |
---|---|
Armaments Organizer | |
Backroom Backstabber | |
Captain of Industry |
+10% |
Communist Revolutionary | |
Compassionate Gentleman | |
Democratic Reformer | |
Fascist Demagogue | |
Financial Expert |
-5% Consumer Goods Factories |
First Lady of the Republic | |
Fortification Engineer |
+20% Land Fort construction speed |
Ideological Crusader |
+100% Same ideology monthly |
Popular Figurehead | |
Prince of Terror |
−25% Effect of partisans on us |
Quartermaster General |
+15% Air Base construction speed |
Silent Workhorse | |
Smooth-Talking Charmer |
+10% Trade deal |
War Industrialist |
+10% |
Designers[edit]
- See also: List of design companies
- 1 each of Tank, Naval, Air, Material designers.
- 1 Industrial Concern.
Keep in mind that the modifiers of the tank, naval and air designers are only applied on techs that are researched while they are hired! They will not improve previously researched equipment. It is worth noting that the bonus applies as long as the research gets finished after the designer is hired – 1 day's difference is enough. Variants can also have designers' effects applied.
Theorist[edit]
- See also: List of theorists
Up to 1 theorist may be chosen.
Trait | Effects |
---|---|
Air Warfare Theorist | |
Assault Aviation |
−10.0% Operational Integrity research time |
Blitzkrieg Theorist |
−7.0% Land Doctrine research time |
Close Air Support Proponent |
−10.0% Battlefield Support research time |
Dive Bomber |
−7.0% Air Doctrine research time |
Grand Battleplan Expert |
−10.0% Grand Battle Plan research time |
Grand Fleet Proponent |
−10.0% Fleet In Being research time |
Mass Assault Expert |
−10.0% Mass Assault research time |
Military Theorist |
−7.0% Land Doctrine research time |
Mobile Warfare Expert |
−10.0% Mobile Warfare research time |
Naval Aviation Pioneer | |
Naval Theorist |
−7.0% Naval Doctrine research time |
Nuclear Scientist |
−10.0% Nuclear research time |
Rocket Scientist |
−10.0% Rocket research time |
Submarine Specialist |
−20.0% Trade Interdiction research time |
Superior Firepower Expert |
−10.0% Superior Firepower research time |
Victory Through Airpower |
−10.0% Strategic Destruction research time |
Military chiefs[edit]
- See also: List of military chiefs
- 1 each of Chief of Army, Navy, and Air Force.
Position | Trait | Effects |
---|---|---|
Chief of Army | Army Defense (Specialist) |
|
Chief of Army | Army Defense (Expert) |
|
Chief of Army | Army Defense (Genius) |
|
Chief of Army | Army Offense (Specialist) |
|
Chief of Army | Army Offense (Expert) |
|
Chief of Army | Army Offense (Genius) |
|
Chief of Army | Old Guard |
|
Chief of Army | Army Drill (Specialist) |
|
Chief of Army | Army Drill (Expert) |
|
Chief of Army | Army Drill (Genius) |
|
Chief of Army | Army Reformer (Specialist) |
|
Chief of Army | Army Reformer (Expert) |
|
Chief of Army | Army Reformer (Genius) |
|
Chief of Army | Army Organization (Specialist) |
|
Chief of Army | Army Organization (Expert) |
|
Chief of Army | Army Organization (Genius) |
|
Chief of Army | Army Planning (Specialist) |
|
Chief of Army | Army Planning (Expert) |
|
Chief of Army | Army Planning (Genius) |
|
Chief of Army | Army Morale (Specialist) |
|
Chief of Army | Army Morale (Expert) |
|
Chief of Army | Army Morale (Genius) |
|
Chief of Army | Army Maneuver (Specialist) |
|
Chief of Army | Army Maneuver (Expert) |
|
Chief of Army | Army Maneuver (Genius) |
|
Chief of Air Force | Air Reformer (Specialist) |
|
Chief of Air Force | Air Reformer (Expert) |
|
Chief of Air Force | Air Reformer (Genius) |
|
Chief of Air Force | Air Safety (Specialist) |
|
Chief of Air Force | Air Safety (Expert) |
|
Chief of Air Force | Air Safety (Genius) |
|
Chief of Air Force | Night Operations (Specialist) |
|
Chief of Air Force | Night Operations (Expert) |
|
Chief of Air Force | Night Operations (Genius) |
|
Chief of Air Force | Ground Support (Specialist) |
|
Chief of Air Force | Ground Support (Expert) |
|
Chief of Air Force | Ground Support (Genius) |
|
Chief of Air Force | All-Weather (Specialist) |
|
Chief of Air Force | All-Weather (Expert) |
|
Chief of Air Force | All-Weather (Genius) |
|
Chief of Navy | Naval Aviation (Specialist) |
|
Chief of Navy | Naval Aviation (Expert) |
|
Chief of Navy | Naval Aviation (Genius) |
|
Chief of Navy | Decisive Battle (Specialist) |
|
Chief of Navy | Decisive Battle (Expert) |
|
Chief of Navy | Decisive Battle (Genius) |
|
Chief of Navy | Commerce Raiding (Specialist) |
|
Chief of Navy | Commerce Raiding (Expert) |
|
Chief of Navy | Commerce Raiding (Genius) |
|
Chief of Navy | Old Guard |
|
Chief of Navy | Naval Reformer (Specialist) |
|
Chief of Navy | Naval Reformer (Expert) |
|
Chief of Navy | Naval Reformer (Genius) |
|
Chief of Navy | Naval Maneuver (Specialist) |
|
Chief of Navy | Naval Maneuver (Expert) |
|
Chief of Navy | Naval Maneuver (Genius) |
|
Military high command[edit]
![]() |
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3. |
- See also: List of military high command
Up to three members of the military high command may be chosen.
Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.
Trait | Effects |
---|---|
Air Combat Training (Expert) |
|
Air Combat Training (Genius) |
|
Air Superiority (Expert) |
|
Air Superiority (Genius) |
|
Airborne Assault (Expert) |
|
Airborne Assault (Specialist) |
|
Amphibious Assault (Expert) |
|
Amphibious Assault (Genius) |
|
Anti-Submarine (Expert) |
|
Anti-Submarine (Specialist) |
|
Armor (Expert) |
|
Armor (Genius) |
|
Armor (Specialist) |
|
Army Logistics (Expert) |
|
Army Logistics (Specialist) |
|
Army Regrouping (Expert) |
|
Army Regrouping (Genius) |
|
Army Regrouping (Specialist) |
|
Artillery (Expert) |
|
Artillery (Genius) |
|
Bomber Interception (Expert) |
|
Bomber Interception (Specialist) |
|
Capital Ships (Expert) |
|
Capital Ships (Specialist) |
|
Carriers (Expert) |
|
Cavalry (Expert) |
|
Cavalry (Genius) |
|
Cavalry (Specialist) |
|
Close Air Support (Expert) |
|
Close Air Support (Genius) |
|
Commando (Expert) |
|
Concealment (Expert) |
|
Concealment (Genius) |
|
Concealment (Specialist) |
|
Entrenchment (Expert) |
|
Fleet Logistics (Expert) |
|
Fleet Logistics (Specialist) |
|
Infantry (Expert) |
|
Infantry (Genius) |
|
Infantry (Specialist) |
|
Naval Air Defense (Expert) |
|
Naval Air Defense (Specialist) |
|
Naval Aviation (Expert) |
|
Naval Aviation (Genius) |
|
Naval Strike (Expert) |
|
Naval Strike (Specialist) |
|
Screens (Expert) |
|
Strategic Bombing (Expert) |
|
Strategic Bombing (Genius) |
|
Submarines (Expert) |
|
Tactical Bombing (Expert) |
|
- ↑ As of version 1.6.1, testing of the game's trade code showed that Smooth-Talking Charmers have no effect.
- ↑ As of version 1.5.4, testing of the game's combat mechanics showed that the effect on speed was bugged and had no effect. The research time and experience effects do work.
- ↑ 3.0 3.1 3.2 3.3 3.4 As of version 1.5.4, testing of the game's combat mechanics showed that these effects were bugged and had no effect.
- ↑ 4.0 4.1 As of version 1.5.4, testing of the game's combat mechanics suggested that the agility, attack, and bombing effects were bugged and had no effect.