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Addis Ababa

Government type:
Non-Aligned, Despotic


Ethiopia is a minor nation in East Africa, bordered by the Flag of United Kingdom United Kingdom to the northeast in British Somaliland and in the west, Flag of France France in the north as they control French Somaliland (modern day Djibouti), the Flag of Sultanate of Aussa Sultanate of Aussa in the northeast, and Flag of Italy Italy on the frontier with Eritrea in the north and Somalia to the south. Considering the size of the nation, Ethiopia is not in a weak position and instead has a large standing army of 21 divisions. However despite this it is a challenging nation to play due to the fact it starts at war with Flag of Italy Italy who seek to annex the region into its global empire.

Historical background[edit | edit source]

Ethiopia was attacked by Flag of Italy Italy in 1935, leading to the Second Italo-Abyssinian War (Ethiopia had previously repelled an Italian attack in 1895-1896 during the First Italo-Abyssinian War) which ended with an Italian victory and the annexation of Ethiopia into Italian East Africa. Ethiopia remained under Italian control until 1940 when the Allies launched the East African campaign resulting in an Allied victory and the Allied capture of Italian East Africa in 1941, allowing Ethiopia to effectively restore its sovereignty. Mussolini's government collapsed and Italy capitulated officially in 1943, with Ethiopia's independence being formally restored in the Paris Peace Treaty in 1947.

National focus[edit | edit source]

Ethiopian national focus tree.
Main article: Ethiopian national focus tree

Flag of Ethiopia Ethiopia gets a unique national focus tree as part of the By Blood AloneBy Blood Alone expansion. Without the expansion, Ethiopia utilizes the generic national focus tree.

The Ethiopian national focus tree can be divided into 6 branches and 4 sub-branches:

Ecole Militaire Haile Selassie 1er Branch
This branch gives buffs to Ethiopia’s army, navy, and air force. It also provides small research bonuses.
Develop Shewa Branch
This branch gives Ethiopia factories, railroads, dockyards, and research slots.
The Second Italo-Ethiopian War Branch
This branch gives Ethiopia temporary bonuses to strengthen them in the fight against Flag of Italy Italy.
Rally Around the Emperor Branch
This branch will keep Haile Selassie I as the Emperor of Ethiopia. The country can attempt to get support from the international community in their anti-colonialist fight.
  • The Emperor Stays Sub-branch
Haile Selassie will remain in Ethiopia to fight the Italians more directly. This sub-branch sees Ethiopia go more independent of the international community.
  • Boarding the Train Sub-branch
While remaining the Ethiopian leader, Haile Selassie will leave the country to directly address the League of Nations to appeal for assistance.
Reach Out to the Italians Branch
This FascistFascist branch will trigger a civil war, but it allows Ethiopia to avoid total annexation and instead become an Italian collaborator. However, it all depends on whether or not the Italians accept or reject the proposal.
Military Communism Branch
This CommunistCommunist branch flips Ethiopia communist, but it won’t end the war. However, once the fight ends, Ethiopia can pursue an African Union.
  • A Callout to the World Sub-branch
This allows Ethiopia to appeal to communist nations abroad for aid and, after the war, assist international communists in their struggles.
  • Soviet Aid Sub-branch
This allows Ethiopia to request help from the Flag of Soviet Union Soviet Union. After the war, they can join the Comintern and receive some Soviet investment for their industry and military.

Diplomacy[edit | edit source]

As a Non-Aligned country, Ethiopia has a positive relationship with other Non-Aligned countries (+20 and +10) and a negative relationship with everyone else (-10). Ethiopia begins without any alliances at the start of 1936. It starts in a defensive war against Italy.

Politics[edit | edit source]

National Spirits[edit | edit source]

When the DLC By Blood AloneBy Blood Alone is enabled, Ethiopia starts with the following national spirits:

Conservative High Command icon
Conservative High Command
  • Infantry Division Attack: +10.0%
  • Research Speed: -15.00%
  • Maximum Command Power Increase Multiplier: -25%
  • Land Doctrine Cost: +50.00%
The Ras' of Ethiopia know how to wage war. There is little need to change something that has proven effective for centuries. The enemy is always defeated by an all out attack, where the superior morale and numbers of the Ethiopian army wins the day.
The Heroes of Adwa icon
The Heroes of Adwa
Emperor Menelik defeated the Italian invaders at the Battle of Adwa. That day we showed the world what our armies are capable of, and forced the colonialist out of our country. We have done it once, and we can do it again.
On Our Own icon
On Our Own
No Can join factions
The International community taken a stance in the conflict between Italy and Ethiopia and decided that no other countries should interfere. Ethiopia stands alone in this desperate hour.
Corrupt Bureaucracy icon
Corrupt Bureaucracy
  • Construction Speed: -25.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -25.00%
Ethiopian Industry icon
Ethiopian Industry
  • Consumer Goods Factories: 5.0%
  • Production Efficiency Retention: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
The International Red Cross icon
The International Red Cross
  • Division Recovery Rate: +10.0%
  • Enemy Air Support: -5.00%
Traditional Warfare icon
Traditional Warfare
  • Army experienceArmy experience Gain: -20.0%
  • Division Organization: -5.0%
  • Supply Consumption: -10.0%
  • Entrenchment speed: -50.0%
  • Division Defense: -15.0%
  • Max Entrenchment: -3.0
  • Infantry Attack: +5.00%
  • Irregular Infantry Attack: +10.00%
No Naval Tradition icon
No Naval Tradition
  • Ship Refitting Cost: +25%
  • Ship Repair Speed:: -10%
  • Naval Doctrine Cost: +50.00%
Air force in Infancy icon
Air force in Infancy
  • Air Accidents Chance: +15.0%
  • Air Attack: -15%
  • Enemy Air Support: +25.00%
  • Air Doctrine Cost: +50.00%

Political parties[edit | edit source]

Ethiopia starts as a neutralityNon-Aligned nation.

Party Name Party Ideology Party Leader Popularity Country Name
EDU democracy Democratic Imru Haile Selassie 5% Federal Democratic Republic of Ethiopia
Black Lions communism Communist Alemework Beyene 5% People's Democratic Republic of Ethiopia
The Gugsa Line fascism Fascist Haile Selassie Gugsa 20% Ethiopian Empire
Solomonic Dynasty neutrality Non-Aligned Haile Selassie 70% Ethiopia

Political leaders[edit | edit source]

Portrait Leader Ideology Party In power (1936) Popularity Leader trait
icon Haile Selassie Non-Aligned Solomonic Dynasty Yes 70% By the Conquering Lion of the Tribe of Judah, His Imperial Majesty Haile Selassie I, King of Kings, Lord of Lords, Elect of God
  • Political Power Gain: +5%
  • Mobilization speed: +5.00%
  • Ideology drift defense: +10.0%

Laws[edit | edit source]

The nation starts with the following laws (this is not updated for BBA, as Ethiopia has a unique conscription law with the DLC enabled):

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Staff and designers[edit | edit source]

These are the unique companies and individuals that are available for Ethiopians to use.

Political advisors
Icon Advisor Type Effect Cost Political Power
Idea ETH imru haile selassie.png Imru Haile Selassie Modernist and Reformer
  • Stability: +5.00%
  • Research Speed: +5.00%
  • Acceptance of Democratic Diplomacy: +50
  • Acceptance of Communist Diplomacy: +10
150 Political power.png
Idea ETH kassa haile darge.png Kassa Haile Darge Staunch Loyalist
  • Political Power Gain: +5%
  • Party Popularity Stability Modifier: +10.00%
  • War Support: +5.00%
  • Ideology Drift Defense: +30.0%
150 Political power.png
Idea ETH abebe aregai.png Abebe Aregai Minister of the Interior
  • Foreign subversive activities efficiency: -10%
  • Surrender Limit: +5.00%
  • Construction Speed: +5.00%
  • Enemy operative detection chance offset: +0.10%
150 Political power.png
Idea ETH makonnen endelkachew.png Makonnen Endelkachew Smooth-Talking Charmer
  • Improve relations maintain cost: -50%
  • Trade deal opinion factor: +10.00%
150 Political power.png
Idea ETH tekle hawariat tekle mariyam.png Tekle Hawariat Tekle Mariyam Minister of Finance
  • Lack of Resources Penalty: -10.00%
  • Research Speed: +2.00%
  • Infrastructure construction speed: +10.00%
150 Political power.png
Tank designers
Icon Designer Type Effect Cost Political Power
Ship designers
Icon Designer Type Effect Cost Political Power
Aircraft designers
Icon Designer Type Effect Cost Political Power
Materiel designers
Icon Designer Type Effect Cost Political Power
Idea ETH ncgf.png Nazareth Canvas and Garment Factory Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
150 Political power.png
Idea ETH hmmbi.png Hibret Manufacturing and Machine Building Industry Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +5%
150 Political power.png
Industrial concern
Icon Designer Type Effect Cost Political Power
Idea ETH cie.png Compagnie Impériale des Chemins de Fer Éthiopiens Railway Company
  • Supply Hub construction speed: +15.00%
  • Railway construction speed: +15.00%
  • Trains and Railways Research Speed: +10%
75 Political power.png
Icon Designer Type Effect Cost Political Power
Idea ETH viking tamm.png Viking Tamm Military Theorist
  • Land Doctrine Cost: -10.00%
50 Political power.png

Economy[edit | edit source]

Buildings[edit | edit source]

Ethiopia controls 10 states with a total of 33 provinces. There is 1 airbase in Shewa and 2 infrastructure. Haraghe is the only other states with 1 factory. Here is the number of factories in the whole country:

2 Military factoryMilitary Factories 0 Naval dockyardNaval Dockyard 2 Civilian factoryCivilian Factories

Sidamo is the only state that has 1 free factory slot.

Resources[edit | edit source]

Ethiopia starts with the following resources:

Oil.png Oil Rubber.png Rubber Steel.png Steel Aluminum.png Aluminium Tungsten.png Tungsten Chromium.png Chromium
0 5 0 0 0 0

Military[edit | edit source]

Army[edit | edit source]

10 Irregular Infantry Divisions 9Infantry.pngInfantry Divisions 0Cavalry.pngCavalry Division 2Mountaineers.pngMountaineer Division 0Light tank.pngLight Tank Divisions

Total: 21 Divisions

Navy[edit | edit source]

No No Ships

Total: 0 Ships

Air Force[edit | edit source]

No No Fighters

Total: 0 Planes

Strategies and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for Ethiopia. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Overview[edit | edit source]

Ethiopia starts at war with Italy, and with Italian troops already at the Ethiopian border. With few resources, a small industrial base, limited manpower and a poorly equipped army, the player will find it is almost impossible to survive the Italian onslaught. Generally, there are two known ways to survive: the first method is attempting to capture Italian-held ports as soon as possible, draining enemy troops of supply and kicking them off the continent. The second method is attempting to defend victory points for as long as possible until foreign help is acquired.

Industry[edit | edit source]

The player will find it difficult to get any kind of construction done as Ethiopia starts with only 1 free civilian factory, so it is recommended that the factory is immediately allocated to importing steel to boost infantry equipment production. Through the national focus tree, Ethiopia can gain more civilian and military factories, which can then be used to import more steel and to produce more infantry equipment. It should be noted that if the player decides to acquire a military factory first, they will find themselves with 0 free civilian factories due to the economic law. It can also be a worthwhile option to assign this factory to build a fort in the state of Addis Ababa if going for the defensive strategy, though after building the fort importing steel is recommended.

National focus[edit | edit source]

Without By Blood Alone, Ethiopia gets the default focus tree, and there are a few different ways to go about using it. Generally, it is recommended to focus on the industry tree to gain more factories. Going down the political tree is also beneficial, as the player can gain extra political power to spend and also extra manpower if going down the Fascist branch. Don't go for the infrastructure focus at the start, though, since it really only gives the Italians the ability to put more divisions on your frontline.

Possible strategies[edit | edit source]

Capture the ports[edit | edit source]

With the correct opening troop movements, the player may find that it is possible to capture the port at the southern coast. By locking down the east-most unit and attempting to flank around on the east, the Italian AI will reallocate troops and leave an opening in the middle of their line, allowing the player to quickly move units down and capture the port. Once the port is captured, allocate a few units to defend the port and the rest to the northern line. (Note that even though there is no port at Mogadishu at the start, if the Italians recapture that state a port will instantly appear.) At this point, the Italians can still push through on the northern front due to having superior firepower so it is recommended that the player either looks for an opening to capture the port, or buy time with good defence and build up a strong enough force to repel the Italians through conventional battle plans. Once the Italians have been kicked out of the horn of Africa, the player will then be free to do whatever they want.

Pocket Defense[edit | edit source]

It is recommended to keep the two Italian armies in Eritrea and Somalia separate - in order to do this, the player could immediately create a fallback line which stretches from the Harar victory point to the border with the British in the west. These are all mountain provinces, and the two tiles in the west are positioned behind rivers, which makes them extremely difficult to break but easy to defend. The Italian AI usually focuses on attacking the capital, so rotate troops that have low organisation out and move in units with the full organisation to keep the defence going. If the AI is about to break any tile before your reinforcements could arrive, try using the Last Stand command - the extra few hours it can buy may be the difference between capitulating and surviving. Building a level 1 fort in your capital with your 1-2 available civilan factory is also a decent idea, although it may be better to use them to import steel to maximize weapons production as it is likely that the constant assault wouldn't allow any construction anyway. With only 3 Infrastructure, there should be only 2-3 Italian divisions per tile. Take the army advisors to minimize the impact of their assaults. The AI usually gives up on trying to break your national redoubt by mid-1937.

Now for the counterattack. You should have a ton of army XP by now, so invest in creating a division template with line and support artillery (which you need to research); a standard 7/2 template does the job. Gradually convert your weaker divisions into these offensive divisions, and make sure you have enough manpower either by upping your conscription law or by going down the Nationalism branch in your focus tree. Superior Firepower should be your doctrine here, since Italy has more manpower than you and your only advantage relies on breaking their front before they can reinforce it. Once you could mass around 7-8 divisions with artillery, and have sufficient manpower and equipment, you can strike them - usually by early to mid 1938 you have enough equipment for an offensive.

There are two directions you can strike from, north and south. Eritrea only has a single port, so if you capture it there will no longer be any reinforcements and the Italian divisions in the north will start to lose supply. Immediately launch an assault with all your divisions that are not holding the southern front and annihilate their units. Leave a single division guarding Asmara (the AI tends to attempt naval invasions to recapture it), and use your offensive divisions against the Italians in the south. Typically, the easternmost hill tile is the easiest to break compared to the other mountain tiles. Try to encircle the Italian divisions again, and once you've accomplished this it's typically straightforward to push any remaining Italians to the sea and seize the two ports.

Once you've captured every tile, you will be able to click on the decision that will force Italy into a peace with you, leaving you with control over Eritrea and Italian Somaliland. Congratulations, you are now an independent country at peace!

Lure the Italians

It is recommended to make 2 armies for this.

You can let the Italians push through your territory to make them have more casualties then you. Unfortunately, this means you have to give up the state of Tigray and basically half of Haraghe. First, you get the northern divisions or the divisions north of Addis Ababa to make a defensive line on the provinces of Gondar and Dessie. Then, get the rest of the divisions to defend the most eastern province of Sidamo, Gaba, and Harar. when those defensive lines border the Italians, replace them with a front line to prepare to take Aussa when Italy annexes them. If they retake Aussa, dont freak out, the Italian AI will get some divisions from the north to go to Aussa, once those divisions are there, try to attack the province above Aussa, if that suceeds, try to attack Aussa so it turns into an encirclement. If you complete the focus Victory in the Desert or Northern Thrust, try to attack the direction you picked, if that fails then try to finish the focuses that give peace with Italy.

Late game[edit | edit source]

If Together for VictoryTogether for Victory is enabled, the player can release Flag of Eritrea Eritrea and Flag of Somali Sultanate Somali Sultanate (or form collaboration governments if La RésistanceLa Résistance is also enabled). These two countries can gain more factories from their focus trees, and they can be reannexed later if the player wishes.

Once at peace, Ethiopia can choose to join the Axis or the Allies (or the Comintern, for that matter). Joining the Allies would give Ethiopia an opportunity for revenge against Italy, while joining the Axis may net Ethiopia much territorial gain in Africa.


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