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Government type:
Democratic, Social Democrat

None(1936), Allies(1939)

France is a major power in 1936, one of the winners of the Great War, and in control of a globe-spanning empire. Their heartland in Europe is rich; almost half of Africa is under their control, and they have colonies in Indochina, Syria and Guyana, not to mention direct control of islands in all the oceans of the world. However, their government is divided, with Communist influences threatening to weaken it further.

The memory of the Great War is also very much alive, and the people of France are reluctant to fight another major war in Europe. Should an aggressive adversary like Germany threaten its heartland, France is unlikely to be willing to sustain defensive efforts that could see the entire country devastated. On top of that, the French military leadership is made up of old guards who are inexperienced with modern warfare and dangerously complacent regarding the intentions of their enemies.

That being said, if a player takes control of France and is able to iron out all of the country's internal problems and strengthen the military-industrial complex enough before war breaks out, they are in a good position to repulse and defeat both Germany and Italy and annex both countries, thus ending those threats for good.

If played correctly, the Second World War (and any other conflicts before 1948) could very well see France reborn and reshaped and emerge from the crucible of war as the far bigger and stronger Flag of European Union European Union. If allied with the Flag of United Kingdom United Kingdom (which can annex all of its dominions and even the Flag of United States United States to form the Imperial Federation), these two titans can easily become the dominant superpowers of the post-war world order.



France is located in Western Europe. It consists of mainland France and the island of Corsica. France also controls a large number of overseas territories and colonies including, Algeria, Syria, Madagascar, and resource-rich Indochina. France is dominated by flat, arable land in the Northwest and forest and highland in the center. France borders   Belgium to the north, with the Ardenne forest making natural bulwark. To the Northeast in the region of Alsace-Lorraine lies the small Vosges mountain range and the huge river Rhine, which makes up the natural border with   German Reich. To the south lies the Pyrenees mountains which separate France from   Spain. To the east lies   Switzerland and   Italy lies to the Southeast separated by the huge Alps mountain range. Significant rivers include the river Rhine between France and   German Reich, Le Rhône to the southeast, La Seine to the northwest, La Loire which runs through the center, and La Garonne which runs in the southwest.

France both borders the Mediterranean Sea to the south, the English channel to the Northwest and the Bay of Biscay to the west.

Historical backgroundEdit

  France, along with the   United Kingdom, guaranteed the independence of   Poland prior to its invasion by   Germany. Feeling secured by the Maginot Line in the Eastern provinces of Alsace-Lorraine, France declared war against Germany with the United Kingdom in 1939 after Germany's invasion of Poland. However, around a year later, in 1940, when actual combat ensued between all three powers, the Allied armies were defeated in just six weeks during the Battle of France against Germany and   Italy, in contrast to the years-long campaign expectation by both sides. Thinking their chances poor regardless, Germany gambled on a decisive victory by sending Panzer divisions through   Luxembourg and the Ardennes' forested hills, terrain which the French supreme commander Gamelin thought unable to sustain tank movements. The Panzers then drove—without waiting for infantry to secure their supply lines—through France to the English Channel, surrounding the bulk of the Allied forces which had been sent to   Belgium's border with Germany aiming to deny them room for mobile warfare and overconfident that their main thrust would be through Belgium as in WWI's Schlieffen Plan.

Threatened with annihilation, the British evacuated their expeditionary forces and what Allied units they could until Dunkirk fell. Soon thereafter, the french front collapsed and Germany begun an offensive southwards capturing Paris completely unopposed on the 14th of June and occupying the northern half of France (with the frontline going from Bordeaux to Grenoble) by the 24th of June. The French military completely disintegrated and the French government agreed to an armistice on the 25th of June—effectively surrendering the whole country—in a defeat which caused great astonishment to the rest of the world, as up until that point, France was a leading world power (both economically and militarily) that only 20 years earlier had won the Great War.

After the crushing and humiliating defeat, Germany and Italy annexed territories of eastern France (equivalent to the states of Alsace-Lorraine, Nord-Pas-de-Calais, Savoy, Nice and Corsica in-game) while the rest of metropolitan France was placed under the jurisdiction of   Vichy France, a German client state led by Marshal Philippe Pétain with its de facto capital in the french town of Vichy. France's colonial empire on the other hand, was either occupied by the United Kingdom and the Free French forces under general Charles de Gaulle or conquered by the Axis powers (Primarily Italy and Japan).


Main article: French events

National focusEdit

French national focus tree.
Main article: French national focus tree

  France, as one of the seven major powers, got a unique national focus tree.

The French national focus tree can be divided into 5 branches and 7 sub-branches:

Devalue the Franc Branch
This branch offers the possibility to develop Metropolitan France and the overseas colonies, as well as add two more research slots.
Begin Rearmament Branch
This branch, which focuses either on defensive or offensive expansion of the military. The defensive focuses give army and fortification bonuses while the offensive focuses give army and air bonuses. They end with the shared focus   Army Reform which removes the starting national spirit  Victors of the Great War.
Form the Popular Front/Revive the National Bloc Branch
This branch develops French industry. The left side of the branch adds factories to various states, completely removes   Inefficient Economy and leads to the  communist sub-branch. The right side of the branch develops construction speed, manipulates party popularity, and leads to the  fascist and  monarchist sub-branch. Both sides lead to the historical  democratic sub-branch of the focus tree and Intervention in   Spain decisions.
Invite Communist Ministers Sub-branch
This sub-branch allows France to become  Communist, gain manpower and political power. The Reconciliation section gives stability and political power. It leads to the Anti-Fascist coalition section which allies with neighboring or Balkan  Communist and  Democratic nations and manpower. The Revolution to the Utmost gives war support and a civil war. It leads to the Loyalty to the Cause section which gives war goals against the   United Kingdom,   Spain,   Germany and   Italy. Both the Reconciliation and the Revolution to the Utmost leads to the Loyalty to Moscow section which allows France to join the Comintern. This section and the Anti-Fascist coalition section leads to a focus that gives war goals against all neighboring  Fascist nation.
Leftist Rhetoric Sub-branch
This sub-branch is only available if the  La Résistance DLC is not enabled. This allows France to become  Communist.
The Blum-Viollette Proposal Sub-branch
This sub-branch allows France to core Algeria, gain non-core manpower and compliance or lose the national spirit   Full Employment. Depending on the choice of the colonies, the French Union focus allows France to annex and core its colonies or increase resistance.
Review Foreign Policy Sub-branch
This sub-branch allows France to either create the Little Entente with   Czechoslovakia,   Yugoslavia,   Romania or   Poland, support   Finland in their war, join the Allies or create the Stressa Front with the   United Kingdom and   Italy.
Utilize the Leagues Sub-branch
This sub-branch allows France to become  Fascist, gain claims on various nations and make alliances with other European nations. The Latin Entente section allows France to ally with   Spain,   Portugal and Italy for French Somaliland, gain claims on   Greece and war goals on   Germany,   Belgium and the   Netherlands. The Towards a New Europe section allows France to join the Axis, gain claims and war goals on   Belgium and   Canada. Both sections lead to war goals claims and subjugation on the Middle East.
The Council of Rambouillet Sub-branch
This sub-branch restores the French monarchy from either the House of Orléans (Orléaniste), Bourbon (Légitimistes) or Bonaparte (Bonapartiste). The Orléanist section gives war goals against   Germany and   Italy. The Légitimist section gives an alliance, an annexation or wargoal on   Spain. The Bonapartist section gives war goals against   United Kingdom,   Belgium,   Netherlands,   Germany and the   Soviet Union. It also has a focus to split   Germany into 7-9 different countries.
Right Wing Rhetoric Sub-branch
This sub-branch is only available if the  La Résistance DLC is not enabled. This allows France to become  Fascist.
Naval Rearmament Branch
This branch includes focuses which grant experience and research bonuses that improve the navy.
Air Focus Branch
This branch includes focuses which grant experience and research bonuses that improve the air force.


France starts with very good tanks, having unlocked 2 levels of the light tanks tree. This is offset by a major penalty to doctrine research, making it extremely time-consuming to develop proper doctrines.

Army Technology Naval Technology   Air Technology Electronics & Industry
  • MAS-36 (Infantry Eq. I)
  • Citroen U23 (Motorized)
  • S15 (Armored Car I)
  • Mountain Infantry I
  • Engineering Company I
  • Recon Company I
  • FCM 36 (Light Tank II)
  • Canon de 75 modèle 1897 (Towed Artillery I)
  • Hotchkiss 25mm (Towed Anti-Air I)
  • 1936 Destroyer Hull
    • Roller-chain DC Racks (Depth Charge I)
  • Early Cruiser Hull
  • 1936 Heavy Ship Hull
    • 300mm Belt/70mm Deck (Battleship Armor II)
    • 283mm Belt/130mm Deck (Battlecruiser Armor II)
  • Deck Conversions
  • 1936 Submarine Hull
    • Twin 550mm TTs (Torpedo Rack I)
  • 138.6mm/40 Model 1927 (Light Battery II)
  • 152mm/55 Model 1930 (Light Cruiser Battery II)
  • 203mm/55 Model 1931 (Heavy Cruiser Battery II)
  • 34cm/45 Model 1912 (Heavy Battery I)
  • 138.6mm/55 Model 1910 (Secondary Battery I)
  • Contact Mines
  • Minelaying Submarine
  • Transport Ship
  • 25mm/60 Hotchkiss 1940 (Anti-Air Battery II)
  • Nieuport-Delage NiD 62 (Interwar Fighter)
    • Dewoitine D.376 (Interwar Carrier Fighter)
  • Breguet BR.693 (Close Air Support I)
  • Latécoère 298 (Naval Bomber I)
    • Latécoère 298B (Carrier Naval Bomber I)
  • Amiot 143 (Tactical Bomber I)
  • Fuel Storage
  • Fuel Refining I
  • None
Without Man the Guns
  • La Fantasque Class (Destroyer II)
  • La Galissonnière Class (Light Cruiser II))
  • Algérie Class (Heavy Cruiser II)
  • Dunkerque Class (Battlecruiser II)
  • Courbet Class (Battleship I)
    • Upgraded Bretagne Class
  • Béarn Class (Carrier I)
  • Minerve Class (Submarine II)
  • Transport Ship

France is the only nation to start with Battlecruiser II, a 1940 technology.


National spiritsEdit

France starts with four National Spirits in  Man the Guns and more in  La Résistance:

Victors of the Great War
  • Recruitable Population: −0.3%
  • War Support: -5%
  • Land Doctrine Research Speed: -75%
Having emerged victorious from the Great War, the army has developed a dangerously complacent attitude which causes strategic developments to come slowly and with some reluctance.
Disjointed Government
The state of French politics is far from stable. While reforms are needed and welcome, the nation is divided and getting drawn into a conflict would put it at great risk.
Protected by the Maginot Line
  • Planning Speed: −25.0%
  • Max Planning: +25.0%
Having fortified the border gives France the opportunity to plan and prepare carefully, but it does sacrifice some flexibility in the event of something unexpected.
Full Employment
We are in the enviable position of having very low unemployment, partially because of the massive bloodshed of the Great War. However, this has made it difficult for companies to find skilled workers, and the military finds it hard to compete with the labor market for recruits. Extending the draft would only exaberate the problem. We should try and find other sources of manpower to make up for the shortfall, either in recruitment or in the economy.
Political Violence
Communists and far-right extremist leagues are always ready to resort to violence to advance their political cause.
Inefficient Economy
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
While still a major industrialized country, France has been left behind in terms of concentration of production capabilities. Major reforms are needed to make our economy more competitive in the global scale.

With the  Man the Guns expansion enabled, France starts with an additional national spirit:

London Naval Treaty Signatory
  • Carrier Max Cost: 9500 
  • Cruiser Max Cost: 5300 
  • Heavy Ship Max Cost: 10000 
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.

Disjointed Government can possibly be removed by completing National Focuses in the Popular Front/National Bloc branch.

Victors of the Great War can be removed by completing the Army Reform focus at the bottom of the Begin Rearmament tree.

Changing conscription laws will make Full Employment worse but can be removed with the National focus.

Political partiesEdit

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Parti Radical   Democratic 64% Pierre Laval France Yes
Parti Communiste Francais   Communist 20% Maurice Thorez French Commune No
Mouvement Franciste   Fascist 1% Philippe Pétain Nation Française(If Independent)/Vichy France(If formed by Germany's decision) No
Non-Aligned   Non-Aligned 15% Generic Orleanist France(If Orleanist)/Bourbon France(If Legitimist)/French Empire(If Imperialist) No


France starts outside of the Allies at the start of 1936, but has options to join later. They also have focuses to form their own faction with   Czechoslovakia and invite   Yugoslavia and   Romania to form the Little Entente.

France has a focus to unlock decisions concerning whether to intervene in the Spanish Civil War, or encourage non-interference by other parties.

Diplomatic rulesEdit

Rule Whether it applies Reason
Can declare war on country of the same ideology group without a war goal No Democracy
Can Guarantee other Ideologies Yes Democracy
Can create Factions No No National Spirit. Requires National Focus
Lowers World Tension with Guarantees Yes Democracy
Can puppet a country No Democracy
Can justify wargoals against a country that have not generated world tension No Democracy
Can create collaboration governments No Democracy


France can form the   European Union through a decision if it is  democratic and controls the requisite territories (those being all of its own starting core states a well as the starting core states of   Germany,   Italy, the   Netherlands,   Belgium and   Luxembourg.

Staff and designersEdit

These are choices of ministers and design companies for France.

Political Advisors
Advisor Type Effect Cost( )
Maurice Thorez Communist Revolutionary
  • Daily Communism Support: +0.10

Has completed focus Invite Communist Ministers
  Gets event Protests descend into violence

Marcel Bucard Fascist Demagogue
  • Daily Fascism Support: +0.10

Has completed focus Utilize the Leagues
  Gets event Protests descend into violence

René Massigli Hawk
  • Stability: -5%
  • War Support: +10%

Has completed focus Confirm Eastern Commitments
Ruling party is  Democratic

Georges Bonnet Humble Appeaser
  • Stability: +10%
  • War Support: -5%

Has completed focus Buy Time
Ruling party is  Democratic

Charles Maurras National Integralist
  • Political Power Gain: +15%
  • Weekly Stability: +0.10%

Has completed focus Integralism
Ruling party is  Fascist or  Non-Aligned

Philippe Henriot Propaganda Master
  • War Support: +10%

Has completed focus National Regeneration
Ruling party is  Fascist

Pierre Pucheu Technocrat
  • Research Speed: +5%
  • Civilian Factory construction speed: +5%

Ruling party is NOT  Communist

Vincent Auriol Financial Expert
  • Consumer Goods Factories: -5%

Has completed focus Form the Popular Front

Roger Salengro Compassionate Gentleman
  • Improve relations opinion: +15%

Has completed focus Form the Popular Front

Léon Blum Democratic Reformer
  • Daily Democracy Support: +0.10
Gaston Henry-Haye Silent Workhorse
  • Political Power Gain: +15 %
Paul Baudouin Smooth-Talking Charmer
  • Trade deal opinion factor: +10.00 %
Jacques Duclos Backroom Backstabber
  • Political Power Gain: +5 %
  • Ideology drift defense: +15 %
Félix Gouin Captain of Industry
  • Civilian Factory construction speed: +10 %
  • Infrastructure construction speed: +10 %
  • Refinery construction speed: +10 %
Charles Tillon Armaments Organizer
  • Civilian to Military Factory conversion speed: +20 %
Paul Reynaud Quartermaster general
  • Air Base construction speed: +15 %
  • Naval Base construction speed: +15 %
  • Rocket Site construction speed: +15 %
  • Radar Station construction speed: +15 %
  • Nuclear Reactor construction speed: +15 %
Zivony Peshkov War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
  • Fuel Silo Construction Speed: +10.0%
Denis Péllissier Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: -15%

 Has created an Intelligence Agency

Tank Designers
Designer Type Effect Cost( )
AMX Mobile Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
    • Max Speed: +5 %
    • Reliability: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Army Reform

Renault Heavy Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
    • Armor: +5 %
    • Hard Attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Hotchkiss Infantry Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
    • Soft Attack: +5 %
    • Armor: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Infantry Tanks

APX Medium Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
    • Reliability: +5 %
    • Soft Attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Panhard Armored Car Designer
  • Armor Research Speed: +15 %
  • Armored Car:
    • Max Speed: +5 %
    • Soft Attack: +5 %
    • Hard Attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Ship Designers
Designer Type Effect Cost( )
FCM Mediterranean Fleet Designer
  • Naval Research Speed: +15 %
  • Capital Ship:
    • Max Range: -25 %
    • Max Speed: +10%
  • Screen:
    • Max Range: -25 %
    • Max Speed: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

AEB Escort Fleet Designer
  • Naval Research Speed: +15 %
  • Screen:
    • Max Range: +30 %
    • Sub Detection: +10 %
    • Max Speed: +10 %
    •  Production Cost: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

ACL Atlantic Fleet Designer
  • Naval Research Speed: +15 %
  • Carrier:
    • Armor: +50 %
    • HP: +10 %
  • Capital Ship:
    • Armor: +10 %
    • Heavy Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

ACF Raiding Fleet Designer
  • Naval Research Speed: +15 %
  • Carrier:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Deck Size: -10 %
  • Capital Ship:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Heavy Attack: -10 %
  • Screen:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
  • Submarine:
    • Sub Visibility: -10 %
    • Surface Visibility: -10 %
    • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Aircraft Designers
Designer Type Effect Cost( )
Morane-Saulnier Light Aircraft Designer
  • Air Research Speed: +10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Bloch Medium Aircraft Designer
  • Air Research Speed: +10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Amiot Heavy Aircraft Designer
  • Air Research Speed: +10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Levasseur Naval Aircraft Designer
  • Air Research Speed: +10 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • Carrier Fighter:
    • Range: +10 %
    • Agility: +10 %
  • Carrier CAS:
    • Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Materiel Designers
Designer Type Effect Cost( )
MAS Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15 %
SOMUA Motorized Equipment Designer
  • Motorization Research Speed: +15 %
Schneider Artillery Designer
  • Artillery Research Speed: +15 %
Industrial Concern
Designer Type Effect Cost( )
FAMH Industrial Concern
  • Industrial Research Speed: +15 %
Designer Type Effect Cost( )
Charles de Gaulle Blitzkrieg Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10 %
  • Armor: Max Speed: +10 %

Has completed focus Battle of Maneuver

Louis Kahn Grand Fleet Proponent
  • Naval Experience Gain: +0.05 daily
  • Fleet in Being Doctrine: +15 %
Victor Denain Assault Aviation
  • Air Experience Gain: +0.05 daily
  • Operational Integrity Doctrine: +15 %
Henri Giraud Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10 %
Jean Decoux Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10 %
Jean-Marie Bergeret Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10 %
Frédéric & Iréne Joliot-Curie Nuclear Scientist
  • Nuclear Research Speed: +15 %



Conscription Law Economy Law Trade Law
  Limited Conscription
  • 2.5% Recruitable population
  Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
  Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others


Factories 1936
8 Military Factories
10 Naval Dockyard
33 Civilian Factories

Military production is dwarfed by Germany (20 more factories) and Italy (11 more factories) and only on par with Belgium. The player can also expect production to be crippled by the 1936 strikes. However, the very good civilian production allows for considerable military buildup in the years before the war and France can easily build up its industry to a comparable level once the strikes and other negative modifiers have been removed.


Total resources 1936
0 27 726 335 13 49

These numbers represent the base available resources, depending on the trade law a certain amount may be traded away.

France has access to huge amounts of  Steel and  Aluminum. They also control large supplies of  Rubber, Chromium and  Tungsten from their Asian colonies. They have no access to  Oil so they need to import that.


The Maginot Line: Heavy fortifications (Seven level 10 forts) at the border to Germany.


France has 74 divisions in 1936, but many of those are colonial divisions with only six infantry battalions, and their armored divisions are basically brigades:

  • Six are Division de Cavalerie with 4x cavalry and a cavalry recon detachment.
  • Seven are Division d'Infanterie Motorisée with 9x motorized, support artillery and a motorized recon company.
  • Nine are Division Coloniale with 9x infantry and support artillery.
  • Four are Division d'Infanterie Alpine with 12x mountaineers and no support.
  • One is a Divisione Légère Mécanique with 4x motorized, 2x light tanks and a motorized recon company.
  • Five are Brigade de Chars de Combat with 4x light tanks and no support.
  • Nineteen are Division d'Infanterie with 9x infantry and support artillery.
  • The remaining 23 are Brigade Coloniale with 6x infantry, no support, and low reinforcement priority.

France relies on the heavy fortifications at the border to Germany, the Maginot Line to defend them. With its far-flung and vast colonial possessions, defending them against attack will require a higher concentration of light, fast forces compared to Metropole defense.

In terms of technology, France has a good head start on mechanized, motorized and tank forces with only a little catch-up for infantry weapons. The problem with fielding a modern army will be expanding France's production base, which is both extremely limited and faced with the prospect of crippling manpower shortages in the very near future in 1936.

Examples of alternative division template names for France include:

  • Mountaineers - Division d'Infanterie Alpine
  • Marines - Division d'Infanterie de Marine
  • Paratroopers - Division Aéroportée
  • Motorized - Division d'Infanterie Motorisée
  • Mechanized - Division d'Infanterie Mécanisée
  • Armor - Division Blindée
Infantry equipment list
Name Type Techyear
Mle 1886 M93 Basic Eq. 1918
MAS-36 Weapons I 1936
MAS-38 Weapons II 1939
MAS-40 Weapons III 1942
Motorized units list
Name Type Techyear
Citroen U23 Motorized 1936
S15 Interwar Armored Car 1936
Citroen P107 Mechanized I 1940
Panhard 165 Basic Armored Car 1940
SOMUA MCG Mechanized II 1942
Panhard 178 Improved Armored Car 1942
AMX VCI Mechanized III 1944
Tank units list
Name Type Techyear Tank Destroyer / SP-Artillery / Armored AA Variants
FT 17 Great War Tank 1918 None
H35 Light Tank I 1934 Generic
FCM 36 Light Tank II 1936 AMR 35 ZT-3 (TD)
AMX 12t Light Tank III 1941 F3 155 mm (SPA)
AMC 35 Medium Tank I 1939 W15 TCC (TD) / ARL V39 (SPA)
S35 Medium Tank II 1941 SAu 40 (TD) / 105 AM (SPA)
SARL 42 Medium Tank III 1943 Generic
B1 Heavy Tank I 1934 Canone de 194 (SPA)
ARL 44 Heavy Tank II 1941 Generic
AMX-M4 Heavy Tank III 1943 Generic
FCM F-1 Super Heavy Tank 1943 Generic
AMX 50t MBT 1945 Generic


Capital ships 1936
1 Carriers
5 Battleships
7 Heavy Cruisers
Screens and Submarines 1936
7 Light Cruisers
52 Destroyers
63 Submarines

France has 1 Carrier(CV), 5 Battleships(BB), 7 Heavy Cruisers(CA), 7 Light Cruisers(CL), 52 Destroyers(DD) and 63 Submarines(SS) at the start, and boasts a somewhat modern - if badly understrength - fleet. Whilst the Marine Nationale is strong enough to decisively defeat either the Kriegsmarine or the Regia Marina alone, it would have no chance against a combined Axis fleet. As with her tanks, France begins the game with modern naval technology, such as 1936 BB, DD and SS techs and two unique designs: La Fantasque, a destroyer model with tier 3 (1940) engines, and the Surcouf Class submarine with 3 custom slots. Many of these designs are clearly aimed against an anti-surface role, prioritizing fast, lightly-armored ships with minimal ASW capability and strong scouting capabilities. However, poor naval infrastructure and low shipbuilding priority means that constructing a large modern fleet is not easy, and in fact can often be counter-productive in that it denies vital raw materials from tank and motorized production.

Naval units list
Name Type Count Production Techyear Design note
Bourrasque Class* Destroyer 26 1922 DD battery I, AA I, 2xTT I
Chacal Class* Destroyer 24 1922 Bourrasque + DC I and Light Engine II
La Fantasque Class Destroyer 2 4 1922 DD battery II, AA I, TT I, TT II, DC I, Light Engine III
Mogador Class Destroyer 1936 2xDD battery II, AA I, TT II, DC I
Duguay-Trouin Class* Light Cruiser 5 1922 2xCL I batteries, TT I, scout plane I, no armor
Émile Bertin Class Minelayer (CL) 1 1922 2xCL II batteries, 2xAA I, mines, no armor
La Galissonniére Class Light Cruiser 1 4 1922 2xAA I, 2xCL II batteries, scout plane I, CL armor I
Suffren Class* Heavy Cruiser 6 1922 2xCA I battery, AA I, TT I, scout plane I, CA Armor I
Algérie Class Heavy Cruiser 1 1922 2xCA I batteries, 2x AA I, scout plane I, CA Armor I
Surcouf Class Submarine 1 1918 2xTT I, scout plane I
600 Series* Submarine 19 1922 TT I
630 Series* Submarine 16 1922 TT I
Saphir Class* Minelayer (SS) 6 1922 TT I, mines
Minerve Class Submarine 4 1922 2xTT I, Submarine Engine II
Redoutable Class Submarine 21 3 1936 2xTT I
Dunkerque Class Battlecruiser 1 1936 2xBB I batteries, 2x AA I, 2xSecondary I, Scout Plane 1, BC Armor II
Courbet Class* Battleship 2 1922 2xBB I batteries, 1xAA I, 3xSecondary I, BB Armor I
Bretagne Class Battleship 3 1922 2xBB I batteries, 2xAA I, 2xSecondary I, BB Armor I
Richelieu Class Battleship 1 1936 2xBB II batteries, 2xAA I, scout plane II, 2xSecondary II, BB Armor II
Béarn Class Aircraft Carrier 1 1922 2xHangar Space, 1xAA I, 1x Secondary I
* marks a variant as "obsolescent".

Air forceEdit

Aircraft 1936
450 Fighters
42 Naval Bombers
204 Tactical Bombers

France starts with 450 fighters, 42 Naval Bombers and 204 modern Tactical Bombers. It is a rather good air force, but it will need to be significantly strengthened before the war starts.

Military staffEdit

These are the Military Staff candidates for appointment in France.

Chief of Army
Candidate Type I Type II Effects + Requirements Cost ( )
Maurice Gamelin Army Offense (Expert)
  • Division Attack: +10 %

Has completed focus Aggressive Focus

Maxime Weygand Army Defense (Expert)
  • Division Defense: +10 %

Has completed focus Defensive Focus

Henri Marie Auguste Bineau Army Offense (Specialist)
  • Division Attack: +5 %
Pierre Alombert Goget Army Defense (Specialist)
  • Division Defense: +5 %
Alphonse Georges Army Maneuver (Specialist)
  • Division speed: +5 %
Chief of Navy
Candidate Type I Type II Effects + Requirements Cost ( )
Francois Darlan Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %
Marcel Gensoul Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3 %
  • Naval Air Targeting from Carriers: +3 %
  • Naval Air Agility from Carriers: +4 %
Jean-Marie Abrial Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15 %
Chief of the Air force
Candidate Type I Type II Effects + Requirements Cost ( )
Joseph Vuillemin Ground Support (Specialist)
  • Air Superiority: +5 %
Robert Odic All-Weather (Specialist)
  • Bad Weather Penalty: -10 %
Phillipe Féquant Air Reformer (Expert)
  • Air Experience Gain: +10 %
Military High Command
Candidate Type I Type II Requirements + Effects Cost ( )
René Prioux Cavalry (Expert)
  • Motorized Attack: +10 %
  • Motorized Defense: +10 %
  • Cavalry Attack: +10 %
  • Cavalry Defense: +10 %
  • Mechanized Attack: +10 %
  • Mechanized Defense: +10 %
Charles Huntizger Army Logistics (Specialist)
  • Division Attrition: -4 %
Philippe Leclerc Commando (Expert)
  • Special forces Attack: +15 %
  • Special forces Defense: +15 %
Alfred Heurtaux Air Combat Training (Expert)
  • Ace generation chance: +10 %
Martial Valin Air Superiority (Expert)
  • Air superiority attack: +3 %
  • Air superiority defense: +3 %
  • Air superiority agility: +3 %
Jean-Francois Jannekeyn Tactical Bombing (Expert)
  • Ground support: +15 %
Jean de Laborde Capital Ships (Specialist)
  • Capital Ship Attack: +5 %
  • Capital Ship Armor: +5 %
Émile Muselier Fleet Logistics (Expert)
  • Naval max range factor: +10 %
René-Emile Godfroy Screens (Expert)
  • Screen Attack: +10 %
  • Screen Defense: +15 %

Strategies and guidesEdit

Super Kingdom of Franco-SpainEdit

France has, a unique potential to gain cores on The Netherlands, Belgium, Spain, Portugal, Brazil, Germany, and Italy through incredible luck.

For the first step, in forming the super Kingdom of Franco-Spain, you must put on non-historical focuses, and restart saves until Portugal does its focus Estado Novo. Once you get the news article detailing that their has been a royal marriage between Brazil and Portugal you can move on. Next step is forming the European Union. Follow the Forming the European Union steps for how to form it, but make sure to not go down any focus tree other than the monarchist branch, as well as making sure that the Carlists win the Spanish civil war and the monarchist Portuguese win their civil war and the Brazilian monarchist civil war (If they Don't fire, don't worry, that just means you don't have to help them through the civil wars)

After forming the EU,you must restore the monarchy through the Légitimistes, continue down the focus tree, but before completing be sure that Spain has formed the Iberian union ( if they did the focus for the Iberian union but Portugal refused, if the save is ironman, immediately alt f4, but if on regular mode, reload to the latest auto save until Portugal accepts), Upon completing Focus to annex Spain, you have should have cores on all of western Europe excluding Gibraltar ( if Britain goes communist you will have Gibraltar and a core on it) and Brazil.

Although not tested, if The Super Kingdom of Franco-Spain is formed,and is allied to Britain, it should be possible if France were to release Germany, to be capitulated by and then create the Franco-British union, It should be possible for Britain to gain cores on TheNetherlands, Belgium, Spain, Portugal, Brazil, Germany, Italy, The United States, Canada, Australia, New Zealand and the Polynesian Islands, South Africa and The former Zimbabwean lands north of South Africa, and france.

Forming the European UnionEdit

France is quite possibly the best candidate to form the European Union as if staying democratic, it can expect to end up in a defensive war against both Germany and Italy, allowing both countries to be annexed in a single peace treaty. The main problem with forming the EU as France is the inability to annex Belgium, Netherlands, and Luxembourg but this can be worked around by going down the French Entente line in the focus tree. Be sure to kick Czechoslovakia out of the faction before Sudetenland as otherwise you will end up in a war with Germany too early. Wait for Germany to capitulate all the minors on the mainland before justifying on an axis member and joining the war.

Once the war starts its important to deny military access to all other belligerents and rack up massive war score on your own. The most straightforward approach would be to first neutralize Italy by launching naval invasions to encircle and destroy their troops before marching on Rome. Start in Sicily and work your way up the peninsula towards Rome. If you have land forts around level 6 or higher then the Axis nations will be very hesitant to assault your positions and you can focus on taking down Italy. Once Italy falls, be sure to quickly capitulate Germany before the Allies are able to do that. You need to have a high war score in order to pull off this strategy.

Once the Axis powers are defeated and the peace treaty commences, annex the BeNeLux (Belgium, Netherlands, Luxemborg) countries in their entirety and as much of Italy and Germany in the first peace treaty as possible. Try to annex all coastal states as the allies will not annex any states that they cannot reach. Only Italy's and Germany's starting regions are needed so a German Republic forming in Austria or an Italian Republic forming in Albania (due to Allied demands) is very convenient if you can cut then off and stop them from getting more land in the peace deal.

An alternative (albeit untested) way to form the EU is to allow Hungary to become a major power and then occupy and hold the territories needed before the peace deal.

Lastly, it is also possible to take advantage of several random events to increase Communist support high enough and flip France to communism, allowing them to manually justify war goals on Belgium, Luxemburg and the Netherlands and annex them, then progress down the Democratic branch of the National Focus tree and drift back to Democracy and form the EU.


Big Entente
As France, complete the "Little Entente" National Focus, and have all German cores owned by you or someone in your faction.
Die, Perfidious Albion!
As Fascist France or Vichy France, occupy all of Great Britain.
Second Time’s the Charm
As France, occupy Moscow while Napoleon VI is your country leader.
Vive la France
Reach 1948 as France without capitulating or surrendering.
Vive la Jeune Ecole
As France, have at least 150 Destroyers and research the maximum torpedo launcher technology, before 1945.