Generic national focus tree

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All nations lacking a unique national focus tree use the generic national focus tree instead.

Note: The generic focus tree also acts as the default tree for nations which received a unique focus tree in a DLC if said DLC is not enabled.

Equipment EffortEquipment Effort IIEquipment Effort IIIArmy EffortDoctrine EffortDoctrine Effort IISpecial ForcesMotorization EffortMechanization EffortArmor EffortFighter FocusCAS EffortAviation EffortAviation Effort IIRocket EffortBomber FocusNAV EffortFlexible NavySubmarine EffortDestroyer EffortNaval EffortLarge NavyCruiser EffortCapital Ship EffortNuclear EffortConstruction EffortConstruction Effort IIInfrastructure EffortInfrastructure Effort IIExtra Research SlotExtra Research Slot IIIndustrial EffortArmament EffortArmament Effort IIArmament Effort IIIConstruction Effort IIISecret WeaponsNationalism FocusMilitarismMilitary YouthParamilitarismIdeological FanaticismCollectivist EthosInternationalism FocusPolitical CorrectnessIndoctrinationPolitical CommissarsPolitical EffortTechnology SharingLiberty EthosNeutrality FocusDeterrenceWhy We FightInterventionism FocusVolunteer CorpsForeign ExpeditionsThese focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.NF tree Generic.jpg

Clicking on a focus icon leads to the appropriate table row. "Repeat" action to return.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


ExclusiveM.png Mutually exclusive choices can be only chosen once and then the other choice is excluded and further focuses depending on that excluded focus also become unavailable. These choices should be considered carefully as they can fundamentally change the direction of the country.

Army branch[edit]

Focus Effects Prerequisites Description
Goal generic allies build infantry.png Army Effort Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches.
Goal generic small arms.png Equipment Effort
  • 50% Research bonus (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic allies build infantry.png Army Effort The limits for what equipment can be carried by infantry are constantly being pushed. We will focus on giving our troops the best tools available.
Goal generic army artillery.png Equipment Effort II
  • 50% Research bonus (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic small arms.png Equipment Effort We will continue our efforts to ensure our infantry and support troops are armed with the best possible equipment of our time.
Goal generic army artillery2.png Equipment Effort III
  • 100% Reduced AoT penalty (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic army artillery.png Equipment Effort II Instead of imitating or buying foreign equipment, we should aim to become world-leading in infantry weapons.
Goal generic army motorized.png Motorization Effort
  • 75% Research bonus (1x uses):
    • Motorized
Goal generic allies build infantry.png Army Effort Mobility and protection are crucial to get infantry into and out of the field safely. Focusing on these developments will allow us to take action quickly.
Goal generic build tank.png Mechanization Effort
  • 50% Reduced AoT penalty (1x uses):
    • Motorized
Goal generic army motorized.png Motorization Effort Rethinking the possibilities of motorized infantry, we can push the limits of what vehicles can be constructed today.
Goal generic army tanks.png Armor Effort
  • 50% Research bonus (2x uses):
    • Armor technology
Goal generic build tank.png Mechanization Effort Applying what we have learned from mechanizing our infantry, we can improve our armored vehicles as well.
Goal generic army doctrines.png Doctrine Effort
  • +5 Army experience Army experience
  • 50% Research bonus (1x uses):
    • Land Doctrine
Goal generic allies build infantry.png Army Effort The military doctrines that defined ground combat in the Great War are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow.
Goal generic army doctrines.png Doctrine Effort II
  • +5 Army experience Army experience
  • 50% Research bonus (1x uses):
    • Land Doctrine
Goal generic army doctrines.png Doctrine Effort The battlefield has changed not just in the interbellum years, but over the course of recent conflicts. We must continuously reevaluate our doctrines to reflect this.
Goal generic special forces.png Special Forces
  • 50% Research bonus (1x uses):
    • Marine.pngMarines I, II
    • Mountaineers.pngMountaineers I, II
    • Marine.pngMarines I, II
  • Goal generic army tanks.png Armor Effort
  • Goal generic army doctrines.png Doctrine Effort II
  • Goal generic army artillery2.png Equipment Effort III
We have need of elite forces; mountain troops and paratroopers should be our priority.

Aviation branch[edit]

Focus Effects Prerequisites Description
Goal generic build airforce.png Aviation Effort
  • +25 Air experienceAir experience
  • → Prioritize capital state else random ←
    • Instant build (1) state level 2 Air base.pngAir Base
  • 50% Research bonus (1x uses):
    • Air doctrine
Nowhere is technological advances more rapid than in aerial warfare. Aviation is a field any modern nation must master.
Goal generic air fighter.png ExclusiveM.pngFighter Focus
  • 50% Research bonus (2x uses):
    • Fighter planes technology
Goal generic build airforce.png Aviation Effort We have not seen that last of dogfights in the Great War. Keeping ahead in the development of fighter planes will give us an edge in the future.
Goal generic CAS.png CAS Effort
  • 100% Reduced AoT penalty (1x uses):
    • CAS plane models
Goal generic air fighter.png Fighter Focus AND Goal generic army motorized.png Motorization Effort A modern army needs support from vehicles not only on the ground, but also in the air.
Goal generic air bomber.png ExclusiveM.pngBomber Focus
  • 50% Research bonus (2x uses):
    • Bomber planes technology
Goal generic build airforce.png Aviation Effort When people of the future speak of the horror to today's wars, fire raining from the skies will prominently feature. We will do our best to ensure those stories are told by our enemies.
Goal generic air doctrine.png Aviation Effort II
  • +25 Air experienceAir experience
  • → Prioritize capital state else random ←
    • Instant build (1) state level 2 Air base.pngAir Base
  • 50% Research bonus (1x uses):
    • Air doctrine
Goal generic air bomber.png Bomber Focus OR Goal generic air fighter.png Fighter Focus Further advances in aviation will be necessary to integrate our air force well with other branches of the military.
Focus rocketry.png Rocket Effort
  • 50% Reduced AoT penalty (2x uses):
    • Jet and Rocketry technologies
ALL

Goal generic construct infrastructure.png Infrastructure Effort
Goal generic air doctrine.png Aviation Effort II

Rocket and jet engines allow for unprecedented speeds for unmanned and manned vessels alike. Pioneering these technologies will allow us to take the enemy by surprise.

Naval branch[edit]

Focus Effects Prerequisites Description
Goal generic build navy.png ExclusiveM.pngFlexible Navy
  • 50% Research bonus (1x uses):
    • Submarine naval doctrines
Goal generic construct naval dockyard.png Naval Effort Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.
Goal generic navy submarine.png Submarine Effort
  • 100% Reduced AoT penalty (1x uses):
    • Submarine models
Goal generic build navy.png Flexible Navy OR Goal generic navy doctrines tactics.png Large Navy Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping.
Goal generic wolf pack.png Destroyer Effort
  • 100% Reduced AoT penalty (1x uses):
    • Destroyer ship models
Goal generic navy submarine.png Submarine Effort Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.
Goal generic navy doctrines tactics.png ExclusiveM.pngLarge Navy
  • 50% Research bonus (2x uses):
    • Fleet in being doctrine
Goal generic construct naval dockyard.png Naval Effort Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.
Goal generic navy cruiser.png Cruiser Effort
  • 100% Reduced AoT penalty (1x uses):
    • Cruiser ship models
Goal generic navy doctrines tactics.png Large Navy OR Goal generic build navy.png Flexible Navy Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.
Goal generic navy battleship.png Capital Ship Effort
  • 25 Navy experienceNavy experience
  • 100% Reduced AoT penalty (1x uses):
    • Battlecruiser models
    • Battleship models
    • Carrier ship models
Goal generic navy cruiser.png Cruiser Effort The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.

Industrial branch[edit]

Focus Effects Prerequisites Description
Goal generic production.png Industrial Effort
  • 50% Research bonus (1x uses):
    • Industry
Focus all our political efforts on building up the civilian industry in a great leap forward.
Goal generic construct civ factory.png Construction Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Goal generic production.png Industrial Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Civilian industrial capacity must not be underestimated even when war looms over the world.
Goal generic construct civ factory.png Construction Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) Civilian factorycivilian factory
Goal generic construct civ factory.png Construction Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts.
Goal generic construct infrastructure.png Infrastructure Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Random(#1):
  • Instant build (1) Infrastructure.pnginfrastructure
Random(#2):
  • Instant build (1) Infrastructure.pnginfrastructure
Goal generic construct civ factory.png Construction Effort II

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
A country without proper infrastructure cannot pursue advanced projects or constructions.
Goal generic construct infrastructure.png Infrastructure Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Random(#1):
  • Instant build (1) Infrastructure.pnginfrastructure
Random(#2):
  • Instant build (1) Infrastructure.pnginfrastructure
Goal generic construct infrastructure.png Infrastructure Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Extending our infrastructure further will enable the transports and communications necessary for high-tech clandestine projects.
Goal generic construct civ factory.png Construction Effort III

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (2) Shared buildings.pngshared building slot
  • Instant build (2) Civilian factorycivilian factory
Goal generic construct infrastructure.png Infrastructure Effort Expansion of our infrastructure network has significantly improved our capacity for construction.
Focus research.png Extra Research Slot
  • Gain 1 Research Slot.
Goal generic construct infrastructure.png Infrastructure Effort II Our industrial expansion and other recent advances might allow us to conduct more R&D in parallel.
Focus wonderweapons.png Nuclear Effort
  • –50 % Reduced AoT penalty (1x uses):
    • Nuclear technology
Goal generic construct infrastructure.png Infrastructure Effort II Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume the Earth.
Goal generic secret weapon.png Secret Weapons
  • 50% Research bonus (4x uses):
    • Electronics
    • Nuclear technology
    • Rocketry technology
Goal generic construct infrastructure.png Infrastructure Effort II It is tempting to expend all extra resources into developing tanks and planes, but the secret to winning wars lies in whole new fields of science; electronics, rocketry and nuclear research.
Focus research.png Extra Research Slot II
  • Gain 1 Research Slot.
Focus research.png Extra Research Slot

Only available when:

  • total number of owned factories greater than 50
The rapid industrialization of our nation has opened up new opportunities in R&D that we should pursue.
Goal generic construct mil factory.png Armament Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Goal generic production.png Industrial Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind.
Goal generic construct mil factory.png Armament Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true: [2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) Military factorymilitary factory
Goal generic construct mil factory.png Armament Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now.
Goal generic construct mil factory.png Armament Effort III

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[2]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) Military factorymilitary factory
Goal generic construct mil factory.png Armament Effort II

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Continued efforts to expand our military factories are necessary to meet the demands for new equipment.

Political branch[edit]

Focus Effects Prerequisites Description
Goal generic demand territory.png Political Effort
  • +120 Political Power
To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first.
Goal generic national unity.png ExclusiveM.pngCollectivist Ethos
Collectivist Ethos icon
Collectivist Ethos

  • –0.02 Daily Democracy Support
Goal generic demand territory.png Political Effort
Additional prerequisites:

↓One of the following must be true:

  • is fascism fascist.
  • is communism communist.
  • is neutrality non-aligned.
Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all.
Goal support fascism.png ExclusiveM.pngNationalism Focus
Nationalism icon
Nationalism

  • +0.01 Daily Fascism Support
Goal generic national unity.png Collectivist Ethos
Additional prerequisites:

↓One of the following must be true:

  • is fascism fascist.
  • is neutrality non-aligned.
Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost.
Goal generic political pressure.png Militarism
Militarism icon
Militarism

  • 5 % Recruitable Population
  • –10 % Effect of partisans on us
Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion
  • +20 Army experienceArmy experience
  • gets the rule: Yes ‘Can send volunteer forces’.
Goal support fascism.png Nationalism Focus Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers.
Goal generic more territorial claims.png Military Youth
Military Youth icon
Military Youth
  • Recruitable Population: +2%

If fascism fascist:

  • boost fascist political party popularity +0.2
Goal generic political pressure.png Militarism Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early.
Goal generic military sphere.png Paramilitarism
Paramilitarism icon
Paramilitarism

  • –10% Division training time
Goal generic more territorial claims.png Military Youth Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training.
Goal support communism.png ExclusiveM.pngInternationalism Focus
Internationalism icon
Internationalism

  • +0.01 Daily Communism Support
Goal generic national unity.png Collectivist Ethos
Additional prerequisites:

↓One of the following must be true:

  • is communism communist.
  • is neutrality non-aligned.

If Flag of China China:[3]

  • ruling party is communism communist.
Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims.
Goal generic dangerous deal.png Political Correctness
Political Correctness icon
Political Correctness
  • –75 % Foreign subversive activities efficiency
People who think correctly are much harder to influence for foreign powers.
Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion
Goal support communism.png Internationalism Focus People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea.
Goal generic propaganda.png Indoctrination
Indoctrination icon
Indoctrination
  • +5 % Stability
Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Goal generic dangerous deal.png Political Correctness Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Goal generic forceful treaty.png Political Commissars
Political Commissars icon
Political Commissars

  • +10 % Division Recovery Rate

If fascism fascist:

  • boost fascist political party popularity +0.2

If communism communist:

  • boost communist political party popularity +0.2
Goal generic propaganda.png Indoctrination To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks.
Goal generic demand territory.png Ideological Fanaticism
Ideological Fanaticism icon
Ideological Fanaticism

  • +5 % Stability
  • +10 % Division Attack on core territory
  • +10 % Division Defense on core territory
gets the rule Yes ‘Can Create Factions’.
  • Allows rule Yes Kamikaze strikes
Goal generic military sphere.png Paramilitarism OR Goal generic forceful treaty.png Political Commissars Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death.
Goal generic support democracy.png ExclusiveM.pngLiberty Ethos
Liberty Ethos icon
Liberty Ethos

  • +20 % Trade deal opinion factor
Goal generic demand territory.png Political Effort
Additional prerequisites:

↓One of the following must be true:

  • is democracy democratic.
  • is neutrality non-aligned.
In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom.
Goal generic neutrality focus.png Neutrality Focus
Neutral Foreign Policy icon
Neutral Foreign Policy
  • Join faction tension limit: +100%
  • Send volunteers tension limit: +20%
  • Guarantee tension limit: +100%
  • AI Modifier: Threat receptivity: +1%
  • AI Modifier: Desire to be in or expand a faction: −100
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.
  • +150 Political Power
Goal generic support democracy.png Liberty Ethos While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse.
Goal generic defence.png Deterrance
Deterrence icon
Deterrence
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
  • Military Factory construction speed: +20%
Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Goal generic neutrality focus.png Neutrality Focus Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Goal generic propaganda.png Why we Fight
Why we Fight icon
Why we Fight
  • Stability: +10%
  • War Support: +10%

if does not have Neutral Foreign Policy.pngNeutral Foreign Policy ’,

  • set the rule Yes ‘Can Create Factions’.
Goal generic defence.png Deterrance OR Goal generic more territorial claims.png Foreign Expeditions

Other prerequisites:

The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom.
Goal generic political pressure.png Interventionism Focus
  • gets the rule: Yes ‘Can send volunteer forces’.
  • +150 Political Power

If fascism fascist:

  • boost fascist political party popularity +0.2

If communism communist:

  • boost communist political party popularity +0.2

Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion

Goal generic support democracy.png Liberty Ethos We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it.
Goal generic axis build infantry.png Volunteer Corps
Volunteer Corps icon
Volunteer Corps
  • Divisions required for sending volunteer force: -25%
Goal generic political pressure.png Interventionism Focus Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not.
Goal generic more territorial claims.png Foreign Expeditions
Foreign Expeditions icon
Foreign Expeditions
  • Divisions required for sending volunteer force: -50%
Goal generic axis build infantry.png Volunteer Corps With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours.
Goal generic scientific exchange.png Technology Sharing
  • If country started with 3 or 4 research slots:
    • 50% Research bonus (1x uses):
      • Electronics
    • 50% Research bonus (1x uses):
      • Industry
    • 50% Research bonus (1x uses):
      • Infantry Weapons and Support Artillery
  • If country started with 2 research slots:
    • Gain 1 Research Slot.
Goal generic propaganda.png Why we Fight OR Goal generic demand territory.png Ideological Fanaticism
  • is in a faction
  • is at war

↓One of the following must be true:

  • have more than fifty (>50) total factories
  • an ally nation in a faction with player (=ROOT), has more than fifty (>50) total factories
By sharing technological advances with our allies, our whole faction will be able to conduct wartime R&D more efficiently.

Notes[edit]

  1. A bug in 1.4 (forum:1029030) means that this focus also retires the leader of any nation that takes it. A mod that fixes the problem is available (forumpost:22961393) and an official patch will follow.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Strategically concentrates buildings near capital state
  3. Requires regime change before it's made available, e.g through military coup