Hearts of Iron 4 Wiki:Style/Country

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See also: Hearts of Iron 4 Wiki:Style
Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->).
Style/Country
Sweden.png
Capital:
Capital city name

Government Type:
Government Type in game

Faction:
Faction if any

Country name is a SIZE country in REGION. A short description of the country's geographic location and surrounding nations. Short (at most two paragraphs) description of situation in 1936.

Historical background[edit]

An optional short and concise description of the country's historical background in the years leading to and during the war (if it couldn't be fit in the opening). This should be no more than 1000 characters in length.

Events[edit]

Main article: American events

A short general description of the events available is preferred.

National focus[edit]

Generic national focus tree.
Main article: Generic national focus tree

A short excerpt from the main article (use transclusion) of the different branches in the national focus tree - include a small thumbnail to the right. For nations without a unique NF tree use the generic national focus tree as seen in this example.

Flag of Sweden Sweden, lacking a unique national focus tree, uses the generic national focus tree instead.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


Technology[edit]

Sweden starts with 3 research slots.

Army technology Naval technology Air technology Electronics & Industry
  • Infantry Eq. I
  • Engineer Company I
  • Recon Company I
  • Light Tank I
  • Towed Artillery I
  • Destroyer II
  • Light Cruiser I
  • Heavy Cruiser I
  • Submarine I
    • Upgraded Draken Class
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • None
Doctrines
  • None

Politics[edit]

A short paragraph on the government type of the nation 1936, how often elections are held, when was the last ellection and ideology. Any nation modifiers that are not included in national spirits, like leaders special traits can be described here.

National spirits[edit]

The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: -25%
With the Great War in recent memory, both the nation's people ad leaders are reluctant to send another generation to die in the trenches.

Diplomacy[edit]

A short description of the nations diplomatic position in 1936. Any wars, alliances, puppets/masters, factions, rivials, non-aggression pacts, demilitarized zones, etc. that impose the nation. What is this nations relation to the rest of the world.

Issues to address[edit]

Here we can write about any special political endeavors/challenges that need to be addressed by this nation, the great depression, the great purge, etc. For generic countries this subtopic might best be removed. Any specific strategy that deals with how to overcome these challenges belong in the strategy section, this is purely for describing the situation.

Staff and designer[edit]

Political advisors
Advisor Type Effect Cost
Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1%
150 pp
John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1%
150 pp
Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150 pp
Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150 pp
Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1
150 pp
Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%
150 pp
Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
150 pp
Ernest Bevin Quartermaster General
  • Airbase construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150 pp
Tank designers
Designer Type Effect Cost
Vickers-Armstrong Tank Designer
  • Armor Research Time: -10.0%
  • Armor: Reliability: +5.0%
  • Armor: Soft Attack: +5.0%
150 pp
Ship designers
Designer Type Effect Cost
Cammell Laird Atlantic Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Armor: +50.0%
  • Capital Ship: Armor: +10.0%
  • Capital Ship: Naval firepower: +10.0%
150 pp
Harland & Wolf Pacific Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Deck size: +25.0%
  • Carrier: Armor: -15.0%
  • Carrier: Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%
150 pp
John Brown & Company Coastal Defense Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Production Cost: -25.0%
  • Carrier: Deck size: -20.0%
  • Carrier: Max Range: -50.0%
  • Capital Ship: Production Cost: -25.0%
  • Capital Ship: Armor: -20.0%
  • Capital Ship: Naval firepower: -20.0%
  • Capital Ship: Max Range: -50.0%
  • Screen: Production Cost: -25.0%
  • Screen: Max Range: -50.0%
  • Submarine: Production Cost: -25.0%
  • Submarine: Max Range: -50.0%
150 pp
Yarrow Shipbuilders Escort Fleet designer
  • Naval Research Time: -10.0%
  • Screen: Max Range: +30.0%
  • Screen: Sub detection: +10.0%
  • Screen: Max Speed: +10.0%
  • Screen: Production Cost: +10.0%
150 pp
Aircraft designers
Designer Type Effect Cost
Avro Heavy aircraft
  • Air Research Time: -10.0%
  • Strategic Bomber: Strategic Bombing: +10.0%
150 pp
DeHavilland Medium aircraft
  • Air Research Time: -10.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%
150 pp
Fairey Aviation Naval aircraft
  • Air Research Time: -10.0%
  • Naval Bomber: Operational Range: +10.0%
  • Naval Bomber: Naval Attack: +10.0%
  • CV Naval Bomber: Operational Range: +10.0%
  • CV Naval Bomber: Naval Attack: +10.0%
150 pp
Hawker Aircraft CAS
  • Air Research Time: -10.0%
  • Close Air Support: Ground Attack: +10.0%
  • Close Air Support: Reliability: +10.0%
  • Carrier CAS: Ground Attack: +10.0%
  • Carrier CAS: Reliability: +10.0%
150 pp
Supermarine Light aircraft
  • Air Research Time: -10.0%
  • Fighter: Agility: +10.0%
  • Fighter: Max Speed: +10.0%
  • Carrier Fighter: Agility: +10.0%
  • Carrier Fighter: Max Speed: +10.0%
150 pp
Materiel designers
Designer Type Effect Cost
Royal Arsenal Artillery designer
  • Artillery Research Time: -10.0%
150 pp
RSAF Enfield Infantry Equipment designer
  • Small Arms Research Time: -10.0%
150 pp
Vauxhall Motorized Equipment designer
  • Motorization Research Time: -10.0%
150 pp
Industrial concern
Designer Type Effect Cost
AIOC Industrial Concern
  • Industrial Research Time: -10.0%
150 pp
English Electric Electronics Concern
  • Electronics Research Time: -10.0%
150 pp
Theorists
Designer Type Effect Cost
Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: -10.0%
  • Army Experience Gain: +0.05
250 pp
Harold Alexander Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05
150 pp
James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: -10.0%
  • Naval Experience Gain: +0.05
250 pp
Tom Phillips Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Naval Experience Gain: +0.05
150 pp
Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05
150 pp
Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: -10.0%
  • Air Experience Gain: +0.05
250 pp
James Chadwick Nuclear Scientist
  • Nuclear Research Time: -10.0%
150 pp
Frank Whittle Rocket Scientist
  • Rocket Research Time: -10.0%
150 pp

Economy[edit]

A short overview of the national economy at game start. What resources are abundant and scarce. What is the state of the industrial sector, heavy on civilian/military/naval.

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Industry and resources[edit]

Resources
Type No.
Aluminum.png Aluminium AAA
Chromium.png Chromium AAA
Oil.png Oil AAA
Rubber.png Rubber AAA
Steel.png Steel AAA
Tungsten.png Tungsten AAA
Industry
Type No.
Civilian factory Civilian factory AAA
Military factory Military factory AAA
Naval dockyard Naval dockyard AAA
Industry
short description goes here.
Resources
short description goes here.

Military[edit]

A short description of the status of the nation's armed forces.

Notes:

  1. Refrain from using NATO counters as only a subset of all users are familiar with them (unit icons can be found here).
  2. The unit categories mentioned here are just an example - if they are not present in a specific nation remove/replace them with ones that do.
  3. Stick to general unit categories. Variants/upgrades can be mentioned in the accompanying short descriptions.
  4. No need to mention units types that do are not available (i.e. a total of "0" units).
Army
Type No.
Infantry cropped.png Infantry AAA
Cavalry cropped.png Cavalry AAA
Motorized cropped.png Motorized infantry AAA
Light tank cropped.png Light tank AAA
Marine cropped.png Marine AAA
Mountain cropped.png Mountaineer AAA
Paratroop cropped.png Paratrooper AAA
Army experience.png Total divisions AAA
Navy
Type No.
Destroyer.png Destroyer AAA
Light Cruiser.png Light cruiser AAA
Heavy Cruiser.png Heavy cruiser AAA
Battlecruiser.png Battlecruiser AAA
Battleship.png Battleship AAA
Submarine.png Submarine AAA
Carrier.png Carrier AAA
Convoy.png Convoy AAA
Navy experience.png Total ships AAA
Air force
Type No.
CAS.png Close air support AAA
Fighter c.png Fighter AAA
Heavy fighter.png Heavy fighter AAA
Naval bomber.png Naval bomber AAA
Tactical bomber.png Tactical bomber AAA
Strategic bomber.png Strategic bomber AAA
Transport air.png Transport AAA
Air experience.png Total planes AAA
Army
short description goes here.
Navy
short description goes here.
Air force
short description goes here.

Strategies and guides[edit]

Have a good strategy for Style/Country?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.

Achievements[edit]

List country specific achievements only (no general achievements). For example, for Sweden those would be the following:

En Svensk Tiger icon
En Svensk Tiger
As Sweden, acquire a production license for a Tiger or Tiger II tank from Germany.


Med plutonium... icon
Med plutonium...
Nuke Denmark as Sweden.