Hearts of Iron 4 Wiki:Style/Country

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See also: Hearts of Iron 4 Wiki:Style
Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->).
Style/Country
Sweden.png
Capital:
Capital city name

Government type:
Government Type in game

Faction:
Faction if any

Country name is a SIZE country in REGION. A short description of the country's geographic location and surrounding nations. Short (at most two paragraphs) description of situation in 1936.

Historical background[edit]

An optional short and concise description of the country's historical background in the years leading to and during the war (if it couldn't be fit in the opening). This should be no more than 1000 characters in length.

Events[edit]

Main article: American events

A short general description of the events available is preferred.

National focus[edit]

Generic national focus tree.
Main article: Generic national focus tree

A short excerpt from the main article (use transclusion) of the different branches in the national focus tree - include a small thumbnail to the right. For nations without a unique NF tree use the generic national focus tree as seen in this example.

Flag of Sweden Sweden, lacking a unique national focus tree, uses the generic national focus tree instead.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


Technology[edit]

Sweden starts with 3 research slots.

Army technology Naval technology Air technology Electronics & Industry
  • Infantry Eq. I
  • Engineer Company I
  • Recon Company I
  • Light Tank I
  • Towed Artillery I
  • Destroyer II
  • Light Cruiser I
  • Heavy Cruiser I
  • Submarine I
    • Upgraded Draken Class
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • None
Doctrines
  • None

Politics[edit]

A short paragraph on the government type of the nation 1936, how often elections are held, when was the last ellection and ideology. Any nation modifiers that are not included in national spirits, like leaders special traits can be described here.

National spirits[edit]

The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: −25%
With the Great War in recent memory, both the nation's people ad leaders are reluctant to send another generation to die in the trenches.

Diplomacy[edit]

A short description of the nations diplomatic position in 1936. Any wars, alliances, puppets/masters, factions, rivials, non-aggression pacts, demilitarized zones, etc. that impose the nation. What is this nations relation to the rest of the world.

Issues to address[edit]

Here we can write about any special political endeavors/challenges that need to be addressed by this nation, the great depression, the great purge, etc. For generic countries this subtopic might best be removed. Any specific strategy that deals with how to overcome these challenges belong in the strategy section, this is purely for describing the situation.

Staff and designers[edit]

Political advisors
Icon Name Type Effect Cost (Political Power)
Harry Pollitt.png Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1

NoCountry must be Communist

150
John Beckett.png John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1

NoCountry must be Fascist

150
Nevile Henderson.png Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150
Leslie Hore-Belisha.png Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150
Clement Attlee.png Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1

Yes Has not completed focus A Change in Course

150
Philip Kerr.png Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%
  • Yes Country must be Democratic
  • Yes Has not completed focus No Further Appeasement
150
Maxwell Aitken.png Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
  • Fuel Silo Construction Speed: +10.0%
150
Ernest Bevin.png Ernest Bevin Quartermaster General
  • Air Base construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150
George Orwell.png George Orwell Socialist Novelist
  • War Support: +10.0%
  • Communism Support: +0.1

No Country must be Communist

150
Sylvia Pankhurst.png Sylvia Pankhurst Red Suffragette
  • Stability: -10.0%
  • Recruitable Population: +2.00%

No Country must be Communist

150
Oswald Mosley.png Oswald Mosley Economic Reformer
  • Stability: +5.0%
  • Consumer Goods Factories: -5.00%
  • No Country must be Non-Aligned
No Has Completed Focus King's Party
150
David Lloyd George.png David Lloyd George Old Figurehead
  • Political Power Gain: +15.0%
  • No Country must be Non-Aligned
No Has Completed Focus King's Party
150
Winston Churchill.png Winston Churchill Royalist Bulldog
  • War Support: +10.0%
  • Unaligned Support: +0.1
  • No Country must be Non-Aligned
No Has Completed Focus King's Party
150
Mary Sophia Allen.png Mary Sophia Allen Princess of Terror
  • Effect of partisans on us: -25%
  • Foreign subversive activities efficiency: -30%
  • Non-Core manpower: +2.00%

No Country must be Fascist

150
Stewart Menzies.png Stewart Menzies Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: +15%

No Has created an Intelligence Agency

150
Alan Turing.png Alan Turing Mastermind Codebreaker
  • Decryption Power: +15
  • No Has created an Intelligence Agency
No Has created a Cryptology Department
150
Tank designers
Icon Designer Type Effect Cost (Political Power)
Vickers-Armstrong.png Vickers-Armstrong Tank Designer
  • Armor Research Speed: +15.0%
  • Armor:
    • Reliability: +5.0%
    • Soft Attack: +5.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Icon Designer Type Effect Cost (Political Power)
Cammell Laird.png Cammell Laird Atlantic Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Armor: +50.0%
    • HP: +10%
  • Capital Ship:
    • Armor: +10.0%
    • Heavy Attack: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Harland & Wolff.png Harland & Wolff Pacific Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Deck size: +25.0%
    • Armor: -15.0%
    • Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
John Brown & Company.png John Brown & Company Coastal Defense Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Production Cost: -25.0%
    • Deck size: -20.0%
    • Max Range: -50.0%
  • Capital Ship:
    • Production Cost: -25.0%
    • Armor: -20.0%
    • Heavy Attack: -20.0%
    • Max Range: -50.0%
  • Screen:
    • Production Cost: -25.0%
    • Max Range: -50.0%
  • Submarine:
    • Production Cost: -25.0%
    • Max Range: -50.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Yarrow Shipbuilders.png Yarrow Shipbuilders Escort Fleet Designer
  • Naval Research Speed: +15.0%
  • Screen:
    • Max Range: +30.0%
    • Sub detection: +10.0%
    • Max Speed: +10.0%
    • Production Cost: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Aircraft designers
Icon Designer Type Effect Cost
Avro.png Avro Heavy Aircraft Designer
  • Air Research Speed: +15.0%
  • Strategic Bomber: Strategic Bombing: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
De Havilland.png De Havilland Medium Aircraft Designer
  • Air Research Speed: +15.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Fairey Aviation.png Fairey Aviation Naval Aircraft Designer
  • Air Research Speed: +15.0%
  • Naval Bomber:
    • Range: +10.0%
    • Naval Attack: +10.0%
  • CV Naval Bomber:
    • Range: +10.0%
    • Naval Attack: +10.0%
  • Carrier Fighter:
    • Range: +10.0%
    • Agility: +10.0%
  • Carrier CAS:
    • Range: +10.0%
    • Naval Attack: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Hawker Aircraft.png Hawker Aircraft CAS Designer
  • Air Research Speed: +15.0%
  • Close Air Support:
    • Ground Attack: +10.0%
    • Reliability: +10.0%
  • Carrier CAS:
    • Ground Attack: +10.0%
    • Reliability: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Supermarine.png Supermarine Light Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter:
    • Agility: +10.0%
    • Max Speed: +10.0%
  • Carrier Fighter:
    • Agility: +10.0%
    • Max Speed: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Icon Designer Type Effect Cost (Political Power)
Royal Arsenal.png Royal Arsenal Artillery Designer
  • Artillery Research Speed: +15.0%
150
RSAF Enfield.png RSAF Enfield Infantry Equipment Designer
  • Small Arms Research Speed: +15.0%
150
Vauxhall.png Vauxhall Motorized Equipment Designer
  • Motorization Research Speed: +15.0%
150
Industrial concerns
Icon Designer Type Effect Cost (Political Power)
AIOC.png AIOC Industrial Concern
  • Industrial Research Speed: +15.0%
150
English Electric.png English Electric Electronics Concern
  • Electronics Research Speed: +15.0%
150
Theorists
Icon Name Type Effect Cost (Political Power)
Bernard Montgomery.png Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: +15.0%
  • Army Experience Gain: +0.05

NoHas not completed focus: Eliminate the Upper Class

250
Harold Alexander.png Harold Alexander Military Theorist
  • Land Doctrine Research Speed: +10.0%
  • Army Experience Gain: +0.05

NoHas not completed focus: Eliminate the Upper Class

150
Generic army europe 2.png Raymond Briggs Military Theorist
  • Land Doctrine Research Speed: +10.0%
  • Army Experience Gain: +0.05

YesHas completed focus: Eliminate the Upper Class

James Somerville.png James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: +15.0%
  • Naval Experience Gain: +0.05

NoHas not completed focus: Eliminate the Upper Class

250
Tom Phillips.png Tom Phillips Naval Theorist
  • Naval Doctrine Research Speed: +10.0%
  • Naval Experience Gain: +0.05
150
Hugh Dowding.png Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Speed: +10.0%
  • Air Experience Gain: +0.05
150
Arthur Harris.png Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: +15.0%
  • Air Experience Gain: +0.05
250
James Chadwick.png James Chadwick Nuclear Scientist
  • Nuclear Research Speed: +15.0%
150
Frank Whittle.png Frank Whittle Rocket Scientist
  • Rocket Research Speed: +15.0%
150
Generic army europe 1.png J.F.C. Fuller Blitzkrieg Theorist
  • Army Experience Gain: +0.05
  • Land Doctrine Research Speed: +10.0%
  • Armor: Max Speed: +10.0%

NoCountry must be Fascist

Chief of Army
Icon Candidate Type Effects + requirements Cost (Political Power)
John Vereker.png John Vereker Army Offense (Expert)
  • Division Attack: +10%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Edmund Ironside.png Edmund Ironside Army Defense (Expert)
  • Division Defense: +10%
150
Alan Brooke.png Alan Brooke Army Maneuver (Genius)
  • Division speed: +15%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Chief of Navy
Icon Candidate Type Effects + requirements Cost (Political Power)
Ernle Chatfield.png Ernle Chatfield Naval Maneuver (Expert)
  • Naval Speed: +10%
150
Dudley Pound.png Dudley Pound Decisive Battle (Specialist)
  • Capital Ship, Screen:
    • Attack: +5%
    • Armor: +5%
150
Andrew Cunningham.png Andrew Cunningham Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%
150
Chief of Air Force
Icon Candidate Type Effects + requirements Cost (Political Power)
Cyril Newall.png Cyril Newall Air Reformer (Expert)
  • Air Experience Gain: +7.5%
150
Charles Portal.png Charles Portal Night Operations (Expert)
  • Night Operations Penalty: −20%
150
Edward Ellington.png Edward Ellington Air Safety (Expert)
  • Air Accidents Chance: −10%
150
Military High Command
Icon Candidate Type Effects + requirements Cost (Political Power)
Archibald Wavell.png Archibald Wavell Army Regrouping (Expert)
  • Division Recovery Rate: +8%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Claude Auchinleck.png Claude Auchinleck Army Logistics (Expert)
  • Division Attrition: −8%
150
Kenneth Anderson.png Kenneth Anderson Infantry (Expert)
  • Infantry Attack: +10%
  • Infantry Defense: +15%
150
Sholto Douglas.png Sholto Douglas Air Superiority (Expert)
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%
150
Trafford Leigh-Mallory.png Trafford Leigh-Mallory Bomber Interception (Expert)
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
150
Frederick Bowhill.png Frederick Bowhill Naval Strike (Expert)
  • Naval Bombing: +3%
  • Naval Targeting: +3%
  • Naval Agility: +3%
150
Louis Mountbatten.png Louis Mountbatten Amphibious Assault (Genius)
  • Amphibious Invasion Speed: +15%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Henry Harwood.png Henry Harwood Screens (Expert)
  • Screen Attack: +10%
  • Screen Defense: +15%
150
Max Horton.png Max Horton Submarines (Expert)
  • Submarine Attack: +15%
  • Submarine Defense: +10%
150
David Stirling.png David Stirling Commando (Genius)
  • Special forces Attack: +20%
  • Special forces Defense: +20%

YesHas completed focus: ‘Special Air Service

150

Economy[edit]

A short overview of the national economy at game start. What resources are abundant and scarce. What is the state of the industrial sector, heavy on civilian/military/naval.

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry and resources[edit]

Resources
Type No.
Aluminum.png Aluminium AAA
Chromium.png Chromium AAA
Oil.png Oil AAA
Rubber.png Rubber AAA
Steel.png Steel AAA
Tungsten.png Tungsten AAA
Industry
Type No.
Civilian factory Civilian factory AAA
Military factory Military factory AAA
Naval dockyard Naval dockyard AAA
Industry
short description goes here.
Resources
short description goes here.

Military[edit]

A short description of the status of the nation's armed forces.

Notes:

  1. Refrain from using NATO counters as only a subset of all users are familiar with them (unit icons can be found here).
  2. The unit categories mentioned here are just an example - if they are not present in a specific nation remove/replace them with ones that do.
  3. Stick to general unit categories. Variants/upgrades can be mentioned in the accompanying short descriptions.
  4. No need to mention units types that do are not available (i.e. a total of "0" units).
Army
Type No.
Infantry cropped.png Infantry AAA
Cavalry cropped.png Cavalry AAA
Motorized cropped.png Motorized infantry AAA
Light tank cropped.png Light tank AAA
Marine cropped.png Marine AAA
Mountain cropped.png Mountaineer AAA
Paratroop cropped.png Paratrooper AAA
Army experience.png Total divisions AAA
Navy
Type No.
Destroyer.png Destroyer AAA
Light Cruiser.png Light cruiser AAA
Heavy Cruiser.png Heavy cruiser AAA
Battlecruiser.png Battlecruiser AAA
Battleship.png Battleship AAA
Submarine.png Submarine AAA
Carrier.png Carrier AAA
Convoy.png Convoy AAA
Navy experience.png Total ships AAA
Air force
Type No.
CAS.png Close air support AAA
Fighter c.png Fighter AAA
Heavy fighter.png Heavy fighter AAA
Naval bomber.png Naval bomber AAA
Tactical bomber.png Tactical bomber AAA
Strategic bomber.png Strategic bomber AAA
Transport air.png Transport AAA
Air experience.png Total planes AAA
Army
short description goes here.
Navy
short description goes here.
Air force
short description goes here.

Strategies and guides[edit]

Have a good strategy for Style/Country?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.

Achievements[edit]

List country specific achievements only (no general achievements). For example, for Sweden those would be the following:

En Svensk Tiger icon
En Svensk Tiger
As Sweden, acquire a production license for a Tiger or Tiger II tank from Germany.
Med plutonium... icon
Med plutonium...
Nuke Denmark as Sweden.