Kingdom of Hungary

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Kingdom of Hungary
Kingdom of Hungary.png
Capital:
Budapest

Government type:
Non-Aligned, Oligarchic

Faction:
Neutral

Hungary is a landlocked minor power in central Europe. Its neighbors are Flag of Czechoslovakia Czechoslovakia, Flag of Romania Romania, Flag of Yugoslavia Yugoslavia and Flag of Austria Austria.

Events[edit]

Main article: Hungarian events
Main articles: Hungarian events DoD 1, Hungarian events DoD 2

National focus[edit]

Hungarian national focus tree.
Main article: Hungarian national focus tree

The Flag of Kingdom of Hungary Kingdom of Hungary, along with three other nations situated between Flag of Germany Germany and the Flag of Soviet Union Soviet Union, gets a unique national focus tree as part of the Death or Dishonor expansion. Without the expansion, Hungary utilizes the Generic national focus tree instead.

The Hungarian national focus tree can be divided into 3 branches and 6 sub-branches:

Balanced Budget/Economic Intervention Branch
This branch allows Hungary to change its political stance.
  • Strengthen the Monarchists Sub-branch
This branch allows Hungary to elect a Democratic, Fascist, or a Habsburg King and could potentially re-create the Austro-Hungarian Empire.
  • Strengthen Fascists Sub-branch
This branch allows Hungary to become Fascist and create Greater Hungary and either join the Axis or create their own faction with Italy.
  • Council of People's Commissars Sub-branch
This branch allows Hungary to become Communist and join the Comintern.
Industrial Revitalization Branch
This branch allows Hungary to develop its industry and unlock research slots. One of its sub-branches is connected to the Establish the Air-Force sub-branch.
  • Secret Rearmament Branch
This branch allows Hungary to cast off the Treaty of Trianon and start researching military tech.
  • Establish the Air-Force Sub-branch
This sub-branch allows the research and licensing of the Airforce.
  • Army Maneuvers Sub-branch
This sub-branch gives research bonuses for various types of Army equipment.
  • Naval Warfare Sub-branch
This sub-branch deals with the Navy but requires that Hungary controls a coastal state as they lack one in 1936.


Politics[edit]

Ideology[edit]

Hungary starts in 1936 as a non-aligned country with an election in March of 1939. The ruling party in 1936 is the F48P and its leader is Miklós Horthy. Hungary in the 1939 game start is a fascist country.

National spirits[edit]

Without the Death or Dishonor DLC enabled, Hungary starts with no national spirits. With the Death or Dishonor DLC enabled, Hungary starts off with the Treaty of Trianon, which disarms Hungary. This can be removed by either negotiating with the Little Entente, proposing the Bled Agreement, or by renouncing it if you choose the fascist route of the tree.


Treaty of Trianon icon
Treaty of Trianon
  • Recruitable Population: -0.50%
  • Military Factory construction speed -50.00%
The Treaty of Trianon is, in many ways, similar to the Treaty of Versailles, crippling our military and preventing rearmament. Seeing it altered or abolished must be our premier goal. We can do this by seeking a Rapprochement with the Little Entente, proposing the Bled Agreement, or by renouncing it altogether. The last option will be widely considered as very aggressive and may provoke a strong response.


Political Parties[edit]

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Szociáldemokrata Párt (SZDP) democracy Democratic 25% Árpád Szakasits Republic of Hungary No
Kommunisták Magyarországi Pártja (KMP) communism Communist 0% Mátyás Rákosi Hungarian People's Republic No
Horthy Government fascism Fascist 31% Miklós Horthy Hungary No
Függetlenségi és 48-as Párt (48P) neutrality Non-Aligned 44% Miklós Horthy Kingdom of Hungary Yes
Legitimists neutrality Non-Aligned ---- Otto von Habsburg Kingdom of Hungary No, but can came to power via national focus.
Legitimists neutrality Non-Aligned ---- Friedrich Franz von Mecklenburg-Schwerin Kingdom of Hungary No, but can came to power via national focus.

Diplomacy[edit]

Hungary begins with claims on Flag of Czechoslovakia Czechoslovakia's territory, namely in Southern Slovakia and Carpathian Ruthenia.

Advisors[edit]

Political Advisors
Name Type Effect Political PowerCost
Kálmán Kánya Compassionate Gentleman
  • Improve relations opinion: +15%
150
Lajos Reményi-Schneller Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%
150
Vilmos Rőder War Industrialist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
150
Gusztáv Gratz Staunch Monarchist
  • Daily Support for Unaligned: +0.10
150
Kálmán Darányi Smooth-Talking Charmer
  • Trade deal opinion factor: +10%
150
Zoltán Tildy Silent Workhorse
  • Political Power Gain: +15%
150
László Rajk Communist Revolutionary
  • Daily Communism Support: +0.10
150
József Széll Democratic Reformer
  • Daily Democracy Support: +0.10
150
Gyula Gömbös de Jákfa Fascist Demagogue
  • Daily Fascism Support: +0.10
150
Kelemen Rohr Illusive Gentleman
  • Operative Slots: +1
  • Agency upgrade time: -15%
150

Technology[edit]

Hungary begins 1936 with 3 research slots, this may expanded to 5 via the Industrial Revitalization path in their national focus tree.

Army Technology Naval Technology Air Technology Electronics & Industry
  • FEG 35M (Infantry eq. I)
  • Recon Company I
  • Great War Tank
  • 8cm M1905 (Towed Artillery)
  • None
  • AVIS III (Interwar Fighter)
  • WM-16 (Close Air Support I)
  • Fuel Storage
Doctrines
  • None
  • None
  • None

Designers, Concerns & Theorists[edit]

Tank Designers
Name Type Effect Political PowerCost
Armor Company Tank Designer
  • Armor Research Speed: +15%
  • Armor Reliability: +5%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Name Type Effect Political PowerCost
Ganz Danubius Ship Designer
  • Naval Research Speed: +15%

Requires Naval Warfare focus in order to select.

150
Aircraft Designers
Name Type Effect Political PowerCost
M.W. Aircraft Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Medium Air Company Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
  • Scout Planes: Reliability: +20%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Naval Air Company Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Name Type Effect Political PowerCost
Fegyver- és Gépgyár Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
150
Motorization Company Motorized Equipment Designer
  • Motorization Research Speed: +15%
150
Artillery Company Artillery Designer
  • Artillery Research Speed: +15%
150
Industrial Concerns
Name Type Effect Political PowerCost
MÁVAG Industrial Concern
  • Industrial Research Speed: +15%
150
Electronics Company Electronics Concern
  • Electronics Research Speed: +15%
150
Theorists
Name Type Effect Political PowerCost
Shvoy Kálmán Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%
150
György Jendrassik Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
150

Cosmetic names[edit]

Hungary has a number of unique names and appearances for various technologies and equipment, listed here. Note that generic names are not listed.

Infantry & motorized techs
Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
Infantry Equipment FEG M95/31 FEG 35M Danuvia 39M Danuvia 43M
Motorized 38M Botond
Armor techs
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 Renault FT
1934 V3/V4 34M Rakoczi
1936 38M Toldi (Toldi pvd. / Toldi Rohamlöveg / 40M Nimród
1939 Turan I
1941 Toldi III Turan II (NA / Zrínyi I / NA) 41M Hunyadi (Tas Rohamlöveg / NA / NA)
1943 Turan III (NA / Zrínyi II 44M Tas 43M Csak
1945 46M Arpad

Artillery techs
Tech year Anti-Air Artillery Rocket Artillery Anti-Tank
1934 8 cm M1905
1936 36M
1939 15cm 35M
1940 38M 50 mm
1942 21cm 40M
1943 43M 75 mm
Aircraft techs
Tech year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 AVIS III WM-35
1936 WM-16 WM-23 RMI-1 RMI-3 X/V WM-37 RMI-5
1940 WM-21 Heja Sas DRR 210C RMI-13 RMI-12
1944 RMI-3 Z/G Heja II Hollo RMI-8 X/V RMI-16 RMI-15
Jet Engine Technology
1945 NA NA
1950 NA NA NA

Economy[edit]

Laws[edit]

Conscription Law Economy Law Trade Law
Disarmed Nation.png Disarmed Nation
  • 1% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Resources[edit]

Oil.png Oil Aluminum.png Aluminum Rubber.png Rubber Tungsten.png Tungsten Steel.png Steel Chromium.png Chromium
2 *(-1) 160 *(-80) 0 (0) 5 *(-3) 0 (0) 0 (0)

*Indicates how many resources are reserved for the international market due to trade laws.

Industry[edit]

6 Military factoryMilitary Factories 10 *(-5) Civilian factoryCivilian Factories

*Indicates how many civilian factories are required to produce consumer goods due to economy laws.

Military[edit]

Hungary's military mostly consists of 14 Infantry divisions (one division made up by 6 INF battalions), 2 Cavalry divisions (4 CAV battalion and a Recon company), and a small air force. However, all of these divisions are at less than half-strength, as Hungary has a mere 52 men in reserve at the start of the game.

Army[edit]

14NATO infantry.pngInfantry Divisions 2NATO cavalry.pngCavalry Division

Total: 16 Divisions | Manpower.png Manpower Used: 41.30k

Navy[edit]

Hungary doesn't have any naval forces or convoys as it is a landlocked nation.

Air Force[edit]

Close air support.png
12 Close Air Support
Bomber.png
12 Tactical Bombers
Air Skirmish.png
72 Fighters

Manpower used:2.16k

Military Staff[edit]

Chief of Army
Name Type Effect Political PowerCost
Ferenc Szombathelyi Army Defense (Expert)
  • Division Defense: +10%
150
Hugó Sónyi Army Offense (Expert)
  • Division Attack: +10%
150
Chief of Navy
Name Type Effect Political PowerCost
Francois Deak Naval Reformer (Expert)
  • Naval Experience Gain: +10%
150
Reszö Kastner Naval Maneuver (Expert)
  • Naval Speed: +10%
150
Chief of Airforce
Name Type Effect Political PowerCost
Béla Rákosi Ground Support (Expert)
  • Air Superiority: +10%
150
Sándor Magyarossy Air Combat Training (Specialist)
  • Ace Generation Chance: +5%
150
Military High Command
Name Type Effect Political PowerCost
Gusztáv Jány Armor (Specialist)
  • Armor Division Attack: +5%
  • Armor Division Defense: +5%
150
Deszo László Army Regrouping (Expert)
  • Division Recovery Rate: +8%
150
Jenő Rátz Air Combat Training (Expert)
  • Ace Generation Chance: +10%
150
Henrik Werth Cavalry (Expert)
  • Cavalry Attack: +10%
  • Cavalry Defense: +10%
  • Motorized Attack: +10%
  • Motorized Defense: +10%
  • Mechanized Attack: +10%
  • Mechanized Defense: +10%
150

Strategies and guides[edit]

Greater Hungary[edit]

Strategy Needed. Please write when available.

Austria-Hungary[edit]

When playing Flag of Hungary Hungary, there are two achievements you can gain: ‘Miklos Horthy and the Habsburg Prince’ and ‘Better than the Szent István’. Let's look at the Habsburg Prince achievement. For one, you need to do the focus Balanced Budget and elect Otto von Habsburg to the Habsburg throne. Then you need to demand a referendum on unification with Flag of Austria Austria, and there are two outcomes: war or unification. To peacefully unify, you must spend political power to improve relations between you and Austria and they must have a very good opinion of you by the referendum. If Austria peacefully unifies, that means they have voted to reunite. If Austria chooses no or denies the referendum, then go to war. Put your troops on the border and head for the cities. Capturing Vienna and Salzburg will end the war quickly enough for you to annex it before Germany does the Anschluss. From there, you can proclaim the restoration of Flag of Austria-Hungary Austria-Hungary. As Hungary is the new dominant constituent in the empire this time, your capital will stay in Budapest. Afterward, put your attention on Flag of Czechoslovakia Czechoslovakia and improve relations with them as much as possible. This is required as the Protect Czechoslovakia focus gives Czechoslovakia a decision to decline, become an associate or to reintegrate back into the empire. You need them to at least become an associate, thus improving relations with them is necessary. Rinse and repeat for Romania through the Claim Transylvania focus. Then right after demanding Transylvania, you generate a war goal on Yugoslavia (Romania will refuse, giving you a short-lived buff that allows generating war goals regardless of world tension), and declare war. Being at war gets rid of Treaty of Trianon, so you should have some saved up Political Power political power to change conscription & economy laws. If Romania ceded all of Transylvania, you can reintegrate the empire after annexing Yugoslavia, giving you cores on most of your new territory and on some Italian states, if they didn't, you have to pick the March to the Shore focus to get some claims on Italy for later. While Hitler will demand Sudetenland (most likely early in 1939), it is possible to avoid war by fortifying your border with Germany (at least level 4 forts, though higher is better) and having a large enough air force to protect them from bombers—this does require a huge industrial investment however, an alternative approach is temporarily parting with the Sudetenland (preferably after dismantling its forts) and spend that time expanding your industry instead. After a few months, Hitler should get into a war with the Allies. At this point, you've probably generated too much world tension to be allowed into the Allies, but you can join the war soon after by generating a war goal for one of your cores or claims in Italy. After Hitler breaks the Molotov-Ribbentrop Pact, you can join Comintern to get Stalin's aid in conquering states from Britain & France later on.

To get Better Than Szent István, the most straightforward way is to construct dockyards (e.g. in Yugoslavia) and build a battleship, though contrary to the achievement's description, you don't have to build the battleship yourself, acquiring one by puppeting & annexing a naval power like Italy or Britain also works (assuming the Together for VictoryTogether for Victory DLC is active).

With historical AI disabled, the fastest way is to invade Germany first. Head north, take the cities and annex Germany. This will get you two provinces closer. Next, invade France. Just heading into the Maginot Line is going to be a suicide mission, so head through Belgium (Schlieffen 2: Electric Boogaloo) and Britain is almost certainly going to guarantee France or Belgium, so you can also bring down Britain with them. And Italy might just join the Axis to bog you down, so hoping that the Austro-Hungarian military has been built up significantly, you can do a mass invasion of Western Europe. Getting to Paris will bring down the French, and they will surrender after about half of the country is occupied. Then go around Switzerland to Italy's western border and attack. This will be a surprise attack for the Italians, so rush down the peninsula and do a naval invasion of Palestine and Lebanon. Go down to Egypt, seize the Suez Canal (you should also have seized Malta and Cyprus by now) and march into Algeria. Once you have Algiers, navally invade Gibraltar. This will make supply lines to the British Raj and the Antipodes longer and costlier, weakening the eastern half of the British Empire. Then put all your troops on the north coast of France and navally invade England. When the treaties come, take as much land as possible and what you also need for the achievement. As soon as you hold all the provinces necessary, you can get the achievement.

For the rest of the achievement, you have to do some invasions. You need Franche-Comté, Lombardy, Emiliano Romagna, Tuscany, Oberschlesien, Lebanon, Palestine, all of Hungary, all of Austria, and all of Czechoslovakia to get the achievement. Completing the rest of the Habsburg Prince achievement means war with Italy, Germany, France and Britain.

With the free update during the release of La Résistance, Otto von Habsburg come with a leader modifier of -40 percent world tension requirement to begin justifying war claims. This means that world tension only needs to be at 10% to start claiming on countries. Going the path of Austria-Hungary, you gain claims on :Austria, Czechoslovakia, Romania, Yugoslavia, Poland, Germany, Italy, the United Kingdom, and France. However, you only need Austria, Czechoslovakia, Romania, and Yugoslavia to get the cores for Austria-Hungary.

For a straight forward aggressive strategy for an easy win for this achievement, first, go down the Balanced Budget tree to Invite the Habsburg Prince Then to skip the Secret Rearment and Bled Agreement, enact Demand a Referendum but instead of allowing Flag of Austria Austria to accept, try to make them disagree then declare invade them. This should save up time and allow the player to build up troops and industry faster. Build up troops with the new manpower after Austria surrendered and station all of them at Flag of Czechoslovakia Czechoslovakia border and the moment the player starts Protect Czechoslovakia, improve relationship with them. This should allow the player to annex them most of the time. Then follow the focus tree as normal. Wait till fall or winter to start Claim Transylvania and improve relationship with Flag of Germany Germany and hope Flag of Romania Romania to refuse while calling Flag of Germany Germany to war. This will start the war with the Allies. Once Germany joined the war, the player will need to join the Axis. Note that the moment Romania refused, this will give the player a shortlived buff of -50% claim speed for war. Either use this to claim on Flag of Yugoslavia Yugoslavia or just go down the focus March to the Shore later depends on how early the player wants to kickstart the war with them. Both moves should be different by a few days. Once the claim for Yugoslavia is done, make a new claim on Flag of Bulgaria Bulgaria Once Yugoslavia fell, declare war on Bulgaria. Then enact the focus Claim Galicia and make sure Flag of Poland Poland fall. Take their lands This will give the player the industry needed for the war with the Allies. Build at least 24 paratroopers 1W division and help Germany to take France, then from Dunkirk, airdrop them to English port near the capital and make sure to drop 2 brigades on each land and ports to make a beachhead before sending your invasion force over. Capitulate England and win the war with the Allies, take what's needed.

Then wait for Germany to declare war on the Flag of Soviet Union Soviet Union But do not join, wait for Germany and perhaps Italian troops to be deep in Russia, but DO NOT I repeat DO NOT let Germany in too deep to the point the Soviet can't fight back. At least keep the Soviet border with Hungary intact. Leave the Axis Faction and justify on Vichy France. This is important because Germany and Italy will not station troops over the border with the player. This will give an early edge in the war. Once the justification is completed, declare war and take the early surprise then hold the line so not only the player troops are well protected, they also get reinforcement from the Soviet and save their manpower that way. With some luck, the Axis might even fight a defensive war against the Japanese. Wait until the Axis are all wear out from the war due to lack of resources, FINISH THEM and take what is needed.

An alternate strategy that involves less RNG is available if one has La Resistance - build an intelligence agency, put one of the starting military factories to Transport Planes, and research Paratroopers (as well as Fighter 1). Do 5 upgrades (Invisible Ink, Suicide Pills, Diplomatic Training, and any other two upgrades that require 5 civs) and as soon as you have 150 pp, hire a Silent workhorse. Use your first spy to keep an eye on what Germany is up to, and once you get a second spy, use that to infiltrate Germany's civilian government, then start applying diplomatic pressure with them. Rush Invite the Hapsburg Prince, but do not demand a referendum right away - instead, do Secret Rearmament (going to Partial Mobilization ASAP after this focus), Industrial Revitalization, and Reintegrate the Railroads, all while boosting relations with Austria and applying diplomatic pressure. Afterwards, take Demand a Referendum - this should result in them agreeing to be annexed. Afterwards, check on what Germany is doing. While it's likely before they would've done Anschluss by now, because you annexed Austria, this will cause them to go off the rails. Restore Austria-Hungary through the focus afterwards (make sure to change your occupation laws), and start training paratroopers with high priority (if you send an attache to China, or hired a military theorist by the time you had your second batch of 150 PP, you should have enough Army XP to make them all 1 division; if you don't have the population or equipment, disband 2 of the units you got when Austria joined peacefully) - 8 should be enough - and prepare Collaboration Governments in Romania (2 should be enough). When Germany starts doing Reassert Eastern Claims, do not take any focuses until they complete that focus and instead focus on boosting relations + applying diplomatic pressure with Czechoslovakia - get a non-aggression pact with the Czechs to get their approval rating higher (normally it can only get to +15 thanks to all the claims you have on their territory; with the NAP, it can get to +40). Afterwards, pay attention to what Germany does, and wait for them to start a focus before you start one (thanks to the 10 days you have banked up, you can afford to wait); when they do Demand Sudetenland, start Protect Czechoslovakia, while making sure you have max relations with Germany and the Czechs - apply diplomatic pressure to the former to get a non-aggression pact (do this right before they complete Demand Sudetenland to make the pact last as long as possible; if you wait until after they complete the focus to try and get an NAP, they'll have a negative modifier towards you that will stop you from getting it). The Czechs should agree to be annexed as opposed to refusing or merely becoming a puppet, and you can refuse Germany's demand for Sudetenland without fear of them attacking you.

Afterwards, take Claim Transylvania, and approach either Germany or France (the former will give you North Transylvania anyways through Second Vienna award, while the latter will be most likely to give you all of it) - while it's more likely that you'll only get North Transylvania than all of it or none of it (Romania will always refuse your demands unless you somehow have overwhelmingly more forces than they do, which you shouldn't unless you took Austria by force), what actually you want to do is, when the Romanians refuse, use the spirit you get to justify a war goal on Yugoslavia (anywhere will do) - by this point, if historical is on, France will have cancelled it's guarantee on Yugoslavia, meaning that the only other country that is still guaranteeing Yugoslavia is Romania. Afterwards, regardless of what you get from the negotiations (if you get nothing, just select the option that doesn't result in you declaring war), deploy your Transport planes (by now, you should have 20 and enough population to get them in the airfield), and stage paradrops into the Romanian victory points - if you've gotten at least 2 collaboration governments in Romania, you should be able to capitulate them relatively close to the day after you take their victory points. When you declare war on Yugoslavia, Romania will be called in, but not France - during the peace deal, take the states that make up Transylvania (North Transylvania if you didn't already get it, Banat, Transylvania, and Crisana), either directly take or liberate Moldova (so that way you don't have to fight the Soviet Union), and then either annex or puppet the rest. As for Yugoslavia, when they fall, take all of the states - while Bulgaria will take territory from you when you join the Axis, none of the states they take are cores. Re-integrate the empire.

By this point, World War 2 has kicked off - justify and declare on the Allies, and then join the Axis. Use paratroopers to gain a foothold in the UK, and take their victory points. In the peace deal, take the required French and British territories (Franche-Comte, Jordan, and Palestine). Then, declare war on and annex Vichy France (attack from Franche-Comte) - no other country will guarantee them since they're fascist, and since you're still in the Axis, you can attack them without fear of them calling in the Germans. After defeating them, annex Vichy France and release all the French lands you have as a puppet (so that way, the Germans can't occupy it when you go to war with them). When the Axis go to war with the Soviets, wait until they're a good way in before leaving and justifying on them - because Italy and Germany are both majors in a war, you can justify quickly on them. Attack and optionally join the ComIntern (ideally the Soviets still have a border with you so they can send their forces to help you). During the peace deal, take the required German (Neiderschlesien and Oberschleisien) and Italian (Tuscany, Lombardy, Emilia Romagna, and South Tyrol - while the last one isn't required for the achievement, it is one of your cores) territories. You don't have to fight the Soviets for any territory if they don't take or puppet any of the states required for the achievement, Japan will leave you alone if you didn't puppet the Dutch East Indies or British Malaya, and the United States won't pick a fight with you - just focus on re-annexing France through the annexation system. Feel free to build a battleship by this point for the other achievement if you didn't already have one from puppeting the British.

Achievements[edit]

Better Than Szent István icon
Better Than Szent István
As Hungary, have Miklos Horthy as a Naval commander and build a battleship.
Miklos Horthy and the Habsburg Prince icon
Miklos Horthy and the Habsburg Prince
As Hungary, Restore Austria-Hungary.
States needed for the "Miklos Horthy and the Habsburg Prince" Achievement (nb: missing Jordan)