Ideas

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All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:

  • Conscription law: affects how much manpower is available to the country for military service, factory output, dockyard output, construction speed, and training time
  • Trade law: affects resources to market, factory output, dockyard output, construction speed, and research time
  • Economy law: affects how many factories are dedicated to consumer goods, manpower availability, civilian and military factory construction speed, and conversion speed for factories
  • Political advisers: give a variety of bonuses, and can be used to change the political environment in a country
  • Research and production companies: give reductions to research time and bonuses to equipment researched under their lead
  • Military staff: give bonuses to armies, navies, and air forces

Laws[edit]

A country has exactly one law of each type.

Conscription laws[edit]

The conscription law of a country mainly determines the available Manpowermanpower for the armed forces. It can be changed for 150 Political powerpolitical power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.

Modifier Disarmed Nation.png
Disarmed
Nation
Volunteer Only.png
Volunteer
Only
Limited Conscription.png
Limited
Conscription
Extensive Conscription.png
Extensive
Conscription
Service by Requirement.png
Service by
Requirement
All Adults Serve.png
All Adults
Serve
Scraping the Barrel.png
Scraping
the Barrel
Recruitable Population 1.0% 1.5% 2.5% 5.0% 10.0% 20.0% 25.0%
Factory Output -10% -30% -40%
Dockyard Output -10% -30% -40%
Construction Speed -10% -30% -40%
Training Time +10% +20% +30% +50%
Prerequisites
More than 20% War supportWar support.
One of the following must be true:
  • Current ruling party is FascistFascist or CommunistCommunist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 50% or more compared to this country.
One of the following must be true:
  • Current ruling party is FascistFascist or CommunistCommunist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 60% or more compared to this country.

One of the following must be true:

  • More than 60% War supportWar support.
  • More than 0% surrender progress.
  • At war.
  • Enemy has an estimated army strength ratio of 70% or more compared to this country.

One of the following must be true:

  • More than 70% War supportWar support.
  • More than 0% surrender progress.
  • At war.
  • Enemy has an estimated army strength ratio of 100% or more compared to this country.

One of the following must be true:

  • More than 85% War supportWar support.
  • More than 25% surrender progress.

Trade laws[edit]

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 Political PowerPolitical Power if the prerequisites are met. The default trade law is “Export Focus”.

Modifier Free Trade.png
Free Trade
Export Focus.png
Export Focus
Limited Exports.png
Limited Exports
Closed Economy.png
Closed Economy
Resources to Market 80% 50% 25% 0%
Factory Output 15% 10% 5%
Dockyard Output 15% 10% 5%
Construction Speed 15% 10% 5%
Research Speed 10% 5% 1%
Civilian Intel to Others -40% -20% -10%
Navy Intel to Others -20% -10% -5%
Prerequisites One of the following must be true: One of the following must be true:

Economy laws[edit]

The economy law of a country defines how many Civilian factoriescivilian factories of all factories are needed to produce Consumer GoodsConsumer Goods. It also affects the Construction SpeedConstruction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150 Political powerpolitical power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Modifier Undisturbed Isolation.png
Undisturbed
Isolation
Isolation.png
Isolation

Civilian Economy.png
Civilian
Economy
Early Mobilization.png
Early
Mobilization
Partial Mobilization.png
Partial
Mobilization
War Economy.png
War
Economy
Total Mobilization.png
Total
Mobilization
Collectivized Society.png
Collectivized
Society
Consumer Goods Factories 50% 40% 35% 30% 25% 20% 10% 15%
Civilian Factory Construction Speed -50% -40% -30% -10% +15%
Military Factory Construction Speed -50% -40% -30% -10% +10% +20% +30% +30%
Dockyard Construction Speed -50% -40%
Civilian Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Military Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Factory Output +70%
Dockyard Output +70%
Max Factories In A State +10%
Free Repair +50%
Production Efficiency Retention +10%
Production Efficiency Cap -20%
Production Efficiency Growth -20%
Recruitable Population -3%
Fuel Gain Per Oil -60% -50% -40% -25% -10%
Fuel Capacity -45% -35% -25%
Agency Upgrade Speed -100% -80%
Resistance Target -20%
Research Speed -10%
Prerequisites Only for the Flag of United States United States at 1936 game start. Only for the Flag of United States United States at 1939 game start or after change from Undisturbed IsolationUndisturbed Isolation with a 1936 game start. One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 15% War supportWar support.
One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 25% War supportWar support.
All of the following must be true:
  • More than 50% War supportWar support.
  • One of the following must be true:
    • Current ruling party is Fascist or Communist.
    • All of the following must be true:
      • At war.
      • Any enemy country has more than 40% of this country’s total number of factories.
All of the following must be true:
  • At war.
  • More than 80% War supportWar support.
  • Any enemy country has more than 50% of this country’s total number of factories.
Only available when Flag of Anarchist Spain Anarchist Spain completes the All Must Bear the Torch focus All Must Bear the Torch national focus

Cannot Remove

The starting economy laws of the United States also modifies the World TensionWorld Tension threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
Undisturbed IsolationUndisturbed Isolation 20% 20% 50% 75% 100%
IsolationIsolation 20% 20% 50% 100%

Ministers[edit]

Political advisors[edit]

See also: List of political advisors

Up to three political advisors may be chosen. Every advisor has at least one trait, most of them have one of these common ones:

Trait Effects
Armaments Organizer

−20% Civilian factory Civilian to Military factory Military Factory conversion cost

Backroom Backstabber

+5% Political Power Political Power gain
+15% Ideology drift defense

Captain of Industry

+10% Civilian factory Civilian Factory construction speed
+10% Infrastructure construction speed
+10% Refinery construction speed

Communist Revolutionary

+0.10 Daily communism Communism Support

Compassionate Gentleman

+15% Monthly Opinion opinion

Democratic Reformer

+0.10 Daily democracy Democracy Support

Economist

+5% Production efficiency cap

Editor

+5% Political Power Political Power gain
+5% Stability Stability

Fascist Demagogue

+0.10 Daily fascism Fascism Support

Financial Expert

-5% Consumer Goods Factories

Fortification Engineer

+20% Land Fort construction speed
+20% Coastal Fort construction speed
+20% Anti Air construction speed

Ideological Crusader

+100% Same ideology monthly Opinion opinion.

Illusive Gentleman

+1 Operative slot.

Liberal Journalist

+0.05 Daily democracy Democratic Support
+5% Political Power Political Power gain

Popular Figurehead

+15% Stability Stability

Prince of Terror

−25% Resistance damage to garrisons
−30% Foreign subversive activities efficiency
+2% Non-core Manpower

Propaganda Expert

+10% War support War Support

Quartermaster General

+15% Air Base construction speed
+15% Naval base construction speed
+15% Rocket Site construction speed
+15% Radar Station construction speed
+15% Nuclear Reactor construction speed

Silent Workhorse

+15% Political Power Political Power gain

Smooth-Talking Charmer

+10% Trade deal Opinion opinion factor

Technocrat

+5% Civilian factory Civilian Factory construction speed
+5% Research speed

Traditionalist Theorist

+0.05 Daily neutrality Unaligned Support
+15% Political Power Political Power gain

War Industrialist

+10% Military factory Military Factory construction speed
+10% Naval dockyard Dockyard construction speed
+10% Fuel silo.png Fuel Silo construction speed

Besides these common traits certain personalities can have unique traits.

Trait Effects Advisor
Adventurous Daredevil

+5% War support War Support
+5% Political Power Political Power gain
+10% Army Morale
+3% Experience Gain Air Factor

Flag of Netherlands Prince Bernhard
Ambitious Union Boss

+0.10 Daily communism Communism Support
-5% Consumer Goods Factories

Flag of mexico Vicente Lombardo
Anti-Communist Crusader

+5% Stability Stability
-0.10 Daily communism Communism Support

Flag of United States Joseph McCarthy
Anti-Fascist Agent

-0.02 Daily fascism Fascism Support
+10% Stability Stability

Flag of Germany Hans Oster
Colonial Communist

+2% Non-core Manpower
+250 Weekly Manpower
+0.05 Daily communism Communism Support

Flag of Netherlands Anton de Kom
Connected Citizen

+5% Political Power Political Power gain
+5% Stability Stability

Flag of Germany Julius Leber
Council Communist

-30% Political Power Political Power gain
+10% Factory Output
+10% Dockyard Output

Flag of Netherlands Antonie Panekoek
Economic Organizer

+5% Stability Stability
-5% Consumer Goods Factories

Flag of United Kingdom Oswald Mosley
Education Reformer

+5% Research

Flag of Republican Spain Jesus Hernandez Tomas
Falangist Figurehead

+0.10 Daily fascism Fascism Support
+10% Daily Political Power Political Power gain

Flag of Nationalist Spain Jose Antonio Primo de Rivera
Falangist Industrialist

+10% Civilian factory Civilian Factory construction speed
+10% Infrastructure construction speed
+10% Refinery construction speed

Flag of Nationalist Spain Jose Antonio Giron
Falangist Syndicalist

+0.10 Daily fascism Fascism Support
-5% Consumer Goods

Flag of Nationalist Spain Manuel Hedilla
First Lady of the Republic

+5% War support War Support
+5% Stability Stability

Flag of China Soong Mei-Ling
Genial Anti-Revolutionary

+10% Political Power Political Power gain
+5% Stability Stability

Flag of Netherlands Jacob Adriaan de Wilde
Gran Carabinero

-2% Consumer Goods
+5% Stability
+0.5% Conscription

Flag of Republican Spain Juan Negrin
Hawk

+10% War Support
-5% Stability

Flag of France Rene Massigli
La Pasionaria

+0.05 Daily communism Communism Support
+10% War Support
+10% Stability

Flag of Republican Spain Dolores Ibarruri
Leftist Freemason

+25% Ideology drift defense
+10% Intelligence

Flag of Republican Spain Augusto Barcia Trelles
Lifelong Carlist

+0.10 Daily neutrality Unaligned Support
+10% Stability

Flag of Nationalist Spain Tomas Dominguez Arevalo
Loyal Falangist

+0.10 Daily fascism Fascism Support
+5% Daily Political Power Political Power gain

Flag of Nationalist Spain Raimundo Fernandez Cuesta
Mastermind Codebreaker

+15 Decryption Power

Flag of United Kingdom Alan Turing
Monarchist Media Mogul

+0.10 Daily neutrality Unaligned Support

Flag of Germany Alfred Hugenberg
Old Figurehead

+15% Political Power Political Power gain

Flag of United Kingdom David Lloyd George
Princess of Terror

−25% Resistance damage to garrisons
−30% Foreign subversive activities efficiency
+2% Non-core Manpower

Flag of United Kingdom Mary Sophia Allen
Red Suffragette

Recruitable population 2.0%
-10% Stability Stability

Flag of United Kingdom Sylvia Pankhurst
Resistance Banker

-10% Consumer Goods Factories
+10% Resistance growth speed in our occupied states

Flag of Netherlands Walraven von Hall
Royalist Bulldog

+10% War support War Support
+0.10 Daily neutrality Unaligned Support

Flag of United Kingdom Winston Churchill
Shadow of Calles

+0.10 Daily neutrality Unaligned Support
+15% Political Power Political Power gain

Flag of mexico Aaron Saenz
Social Reformer

+0.10 Daily democracy Democratic Support
+15% Stability Stability

Flag of mexico Bartolome Garcia Correa
Social Revolutionary

+0.05 Daily neutrality Unaligned Support
+10% Political Power Political Power gain
+10% War Support

Flag of Republican Spain Federica Montseny
Staunch Monarchist

+0.10 Daily neutrality Unaligned Support

Flag of hungary Gusztav Gratz
Socialist Novelist

+10% War support War Support
+0.10 Daily communism Communism Support

Flag of United Kingdom George Orwell
Syncretic Revanchist

+0.10 Daily fascism Fascism Support
-50% Generate war goal tension limit
-25% war goal justification time.

Flag of mexico Jose Vasconcelos
Voice of Restraint

+0.05 Daily democratic Democratic Support +10% Stability

Flag of Republican Spain Indalecio Prieto

With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:

Trait Effects
Armaments Aficionado

−10% Civilian factory Civilian to Military factory Military Factory conversion cost

Backroom Windbag

+2% Political Power Political Power gain
+5% Ideology drift defense

Baron of Terror

-15% Resistance damage to garrison
-15% Foreign subversive activities
+1% Non-Core manpower

Compassionate Commoner

+5% Monthly Opinion opinion

Financial Graduate

-2% Consumer Goods Factories

Fortification Armchair General

+10% Land Fort construction speed
+10% Coastal Fort construction speed
+10% Anti Air construction speed

Ideological Groupie

+5% Same ideology monthly Opinion opinion.

Lieutenant of Industry

+5% Civilian factory Civilian Factory construction speed
+5% Infrastructure construction speed
+5% Refinery construction speed

Little Rocket Man

+5% Rocketry research speed

Nuclear Enthusiast

+5% Nuclear research speed

Propaganda Bungler

+5 War Support

Quartermaster Trainee

+5% Air Base construction speed
+5% Naval base construction speed
+5% Rocket Site construction speed
+5% Radar Station construction speed
+5% Nuclear Reactor construction speed

Silent Mule

+5% Political Power Political Power gain

Smooth-Talking Con-man

+5% Trade deal Opinion opinion factor

War Profiteer

+5% Military factory Military Factory construction speed
+5% Naval dockyard Dockyard construction speed

Design companies[edit]

See also: List of design companies
  • 1 each of Tank, Naval, Air, Material designers.
  • 1 Industrial Concern.

Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.

Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.

Design company bonuses also apply to variants.

Armor Design Companies[edit]

Traits also have +15% research speed to Armor.

Trait Effects
Armored Car Manufacturer

+5% Maximum Speed for armored car
+5% Soft Attack for armored car
+5% Hard Attack for armored car

Fast Tank Manufacturer

+5% Speed for armor
+10% Reliability for armor

Heavy Tank Manufacturer

+5% Armor for armor
+5 Hard Attack for armor

Infantry Tank Manufacturer

+5% Soft Attack for armor
+5% Armor for armor

Medium Tank Manufacturer

+5% Reliability for armor
+5% Soft Attack for armor

Tank Manufacturer

+5% Reliability for armor

Naval Design Companies[edit]

Traits also have +15% research speed to Naval.

Trait Effects
Atlantic Fleet Naval Manufacturer

+50% Armor for carrier
+10% HP for carrier
+10% Armor and Heavy Attack for capital ship

Battlefleet Designer

+15 Armor and Heavy Attack for capital ship
+25% Torpedo Attack for screen ship
-25% Sub Detection for screen ship

Coastal Defense Naval Manufacturer

-25% Build Cost for naval ship
-20% Deck Size for carrier
-20% Armor for capital ship
-50% Range for naval ship

Convoy Escort Naval Manufacturer

30% Range for screen ship
+10% Sub Detection and Speed for screen ship
+10% Build Cost

Mediterranean Naval Manufacturer

-25% Range for capital and screen ship
+10% Speed for capital and screen ship

Naval Manufacturer
Pacific Fleet Naval Manufacturer

+25% Range for naval vessel
+25% Deck Size for carrier
-15% Armor for carrier

Raiding Fleet Naval Manufacturer

+10% Speed for naval vessel
-10% Visibility for naval vessel
-10% Deck Size for carrier
-10% Heavy Attack for capital ship

Air Design Companies[edit]

Traits also have +15% research speed to Air.

Trait Effects
Aircraft Manufacturer
CAS Manufacturer

+10% Attack and Reliability for CAS and CV CAS

Fuel Efficient Aircraft Manufacturer

+10% Range for fighter and heavy fighter range
+20% Reliability for heavy fighter and tac bomber

Heavy Aircraft Manufacturer

+10% Air Bombing for Strategic bomber

Light Aircraft Manufacturer

+10% Agility and Speed for fighter and CV fighter

Light Aircraft Manufacturer 2

+20% Agility and Speed for fighter and CV fighter

Medium Aircraft Manufacturer

+20% Reliability for heavy fighter and tac bomber

Naval Aircraft Manufacturer

+10% Range for naval bomber and carrier planes
+10% Naval Strike Attack for naval bomber, carrier naval bomber, and Carrier CAS
+10% Air Agility for carrier fighter

Materiel Design Companies[edit]

Trait Effects
Artillery Manufacturer

+15% Artillery Research Speed

Infantry Equipment Manufacturer

+15% Weapons and Equipment Research Speed

Motorized Equipment Manufacturer

+15% Motorization Research Speed

Support Equipment Manufacturer

+10% Support Unit Research Speed

Industrial Concern[edit]

Trait Effects
Construction Company

+10% Infrastructure Construction Speed
+?% ? Research Speed

Electronics Concern

+15% Electronics Research Speed

+10% Electronics Research Speed

Industrial Concern

+10% Industrial Research Speed

Refinery Concern

+5% Industrial Research Speed
+15% Synthetic Research Speed

Theorist[edit]

See also: List of theorists

Up to 1 theorist may be chosen.

Trait Effects
Air Warfare Theorist

+10.0% Air Doctrine research speed
+0.05 Air experience Air Experience gain

Assault Aviation

+15.0% Operational Integrity research speed
+0.05 Air experience Air Experience gain

Blitzkrieg Theorist

+10.0% Land Doctrine research speed
+10.0% Armor Maximum Speed +0.05 Army experience Army Experience gain

Close Air Support Proponent

+15.0% Battlefield Support research speed
+0.05 Air experience Air Experience gain

Council of Theorists

? ? research speed
+0.02 Army experience Army Experience gain
+0.02 Air experience Air Experience gain
+0.02 Navy experience Navy Experience gain

Dive Bomber

+10.0% Air Doctrine research speed
+10.0% Close Air Support Ground Attack
+0.05 Air experience Air Experience gain

Grand Battleplan Expert

+15.0% Grand Battle Plan research speed
+0.05 Army experience Army Experience gain

Grand Fleet Proponent

+15.0% Fleet In Being research speed
+0.05 Navy experience Navy Experience gain

Little Rocket Man

+?.0% Rocket research speed

Mass Assault Expert

+15.0% Mass Assault research speed
+0.05 Army experience Army Experience gain

Military Theorist

+10.0% Land Doctrine research speed
+0.05 Army experience Army Experience gain

Mobile Warfare Expert

+15.0% Mobile Warfare research speed
+0.05 Army experience Army Experience gain

Naval Aviation Pioneer

+15.0% Base Strike research speed
+0.05 Navy experience Navy Experience gain

Naval Theorist

+10.0% Naval Doctrine research speed
+0.05 Navy experience Navy Experience gain

Nuclear Enthusiast

+?.0% Nuclear research speed

Nuclear Scientist

+15.0% Nuclear research speed

Rocket Scientist

+15.0% Rocket research speed

Submarine Specialist

+25.0% Trade Interdiction research speed
+0.05 Navy experience Navy Experience gain

Superior Firepower Expert

+15.0% Superior Firepower research speed
+0.05 Army experience Army Experience gain

Victory Through Airpower

+15.0% Strategic Destruction research speed
+0.05 Air experience Air Experience gain

Military chiefs[edit]

See also: List of military chiefs
  • 1 each of Chief of Army, Navy, and Air Force.
Position Trait Effects
Chief of Army Army Defense (Specialist)
  • Army Defence Factor: +5.0%
Chief of Army Army Defense (Expert)
  • Army Defence Factor: +10.0%
Chief of Army Army Defense (Genius)
  • Army Defence Factor: +15.0%
Chief of Army Army Offense (Specialist)
  • Army Attack Factor: +5.0%
Chief of Army Army Offense (Expert)
  • Army Attack Factor: +10.0%
Chief of Army Army Offense (Genius)
  • Army Attack Factor: +15.0%
Chief of Army Old Guard
  • Experience Gain Army Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Army Army Drill (Specialist)
  • Division training time: -5.0%
Chief of Army Army Drill (Expert)
  • Division training time: -10.0%
Chief of Army Army Drill (Genius)
  • Division training time: -15.0%
Chief of Army Army Reformer (Specialist)
  • Experience Gain Army Factor: +5.0%
Chief of Army Army Reformer (Expert)
  • Experience Gain Army Factor: +10.0%
Chief of Army Army Reformer (Genius)
  • Experience Gain Army Factor: +15.0%
Chief of Army Army Organization (Specialist)
  • Division Organization: +4.0%
Chief of Army Army Organization (Expert)
  • Division Organization: +8.0%
Chief of Army Army Organization (Genius)
  • Division Organization: +12.0%
Chief of Army Army Planning (Specialist)
  • Planning Speed: +5.0%
Chief of Army Army Planning (Expert)
  • Planning Speed: +10.0%
Chief of Army Army Planning (Genius)
  • Planning Speed: +15.0%
Chief of Army Army Morale (Specialist)
  • Division Recovery Rate: +4.0%
Chief of Army Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Chief of Army Army Morale (Genius)
  • Division Recovery Rate: +12.0%
Chief of Army Army Maneuver (Specialist)
  • Divisions speed: +5.0%
Chief of Army Army Maneuver (Expert)
  • Divisions speed: +10.0%
Chief of Army Army Maneuver (Genius)
  • Divisions speed: +15.0%
Chief of Air Force Air Reformer (Specialist)
  • Experience Gain Air Factor: +5.0%
Chief of Air Force Air Reformer (Expert)
  • Experience Gain Air Factor: +10.0%
Chief of Air Force Air Reformer (Genius)
  • Experience Gain Air Factor: +15.0%
Chief of Air Force Air Safety (Specialist)
  • Air Accidents Chance: -5.0%
Chief of Air Force Air Safety (Expert)
  • Air Accidents Chance: -10.0%
Chief of Air Force Air Safety (Genius)
  • Air Accidents Chance: -15.0%
Chief of Air Force Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
Chief of Air Force Night Operations (Expert)
  • Night Operations Penalty: -20.0%
Chief of Air Force Night Operations (Genius)
  • Night Operations Penalty: -30.0%
Chief of Air Force Ground Support (Specialist)
  • Air Support: +5.0%
Chief of Air Force Ground Support (Expert)
  • Air Support: +10.0%
Chief of Air Force Ground Support (Genius)
  • Air Support: +15.0%
Chief of Air Force All-Weather (Specialist)
  • Bad Weather Penalty: -10.0%
Chief of Air Force All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
Chief of Air Force All-Weather (Genius)
  • Bad Weather Penalty: -30.0%
Chief of Navy Naval Aviation (Specialist)
  • Navy Carrier Air Attack Factor: +3.0%
  • Navy Carrier Air Targetting Factor: +3.0%
  • Navy Carrier Air Agility Factor: +4.0%
Chief of Navy Naval Aviation (Expert)
  • Navy Carrier Air Attack Factor: +6.0%
  • Navy Carrier Air Targetting Factor: +7.0%
  • Navy Carrier Air Agility Factor: +8.0%
Chief of Navy Naval Aviation (Genius)
  • Navy Carrier Air Attack Factor: +10.0%
  • Navy Carrier Air Targetting Factor: +12.0%
  • Navy Carrier Air Agility Factor: +15.0%
Chief of Navy Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
Chief of Navy Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
Chief of Navy Decisive Battle (Genius)
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
Chief of Navy Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10.0%
Chief of Navy Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
Chief of Navy Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20.0%
Chief of Navy Old Guard
  • Experience Gain Navy Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Navy Naval Reformer (Specialist)
  • Experience Gain Navy Factor: +5.0%
Chief of Navy Naval Reformer (Expert)
  • Experience Gain Navy Factor: +10.0%
Chief of Navy Naval Reformer (Genius)
  • Experience Gain Navy Factor: +15.0%
Chief of Navy Naval Maneuver (Specialist)
  • Naval Speed: +5.0%
Chief of Navy Naval Maneuver (Expert)
  • Naval Speed: +10.0%
Chief of Navy Naval Maneuver (Genius)
  • Naval Speed: +15.0%

Military high command[edit]

See also: List of military high command

Up to three members of the military high command may be chosen.

Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Defense: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Defense: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%
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