Ideas

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All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:

  • Conscription law: affects how much manpower is available to the country for military service, factory output, dockyard output, construction speed, and training time
  • Trade law: affects resources to market, factory output, dockyard output, construction speed, and research time
  • Economy law: affects how many factories are dedicated to consumer goods, manpower availability, civilian and military factory construction speed, and conversion speed for factories
  • Political advisors: give a variety of bonuses, and can be used to change the political environment in a country
  • Research and production companies: give reductions to research time and bonuses to equipment researched under their lead
  • Military staff: give bonuses to armies, navies, and air forces

Laws[edit | edit source]

A country has exactly one law of each type.

Conscription laws[edit | edit source]

The conscription law of a country mainly determines the available Manpowermanpower for the armed forces. It can be changed for 150 Political powerpolitical power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.

Modifier Disarmed Nation.png
Disarmed
Nation
Volunteer Only.png
Volunteer
Only
Limited Conscription.png
Limited
Conscription
Extensive Conscription.png
Extensive
Conscription
Service by Requirement.png
Service by
Requirement
All Adults Serve.png
All Adults
Serve
Scraping the Barrel.png
Scraping
the Barrel
Idea ETH chitet.png
The
Chitet
Idea citizen militia 1.png
Swiss
Citizen Militias
Idea citizen militia 2.png
Expanded Swiss
Citizen Militias
Recruitable Population 1.0% 1.5% 2.5% 5.0% 10.0% 20.0% 25.0% 4.50%/0.50% 10.0% 20.0%
Factory Output −10% −30% −40% -5%/+5%
Dockyard Output −10% −30% −40% -5%/+5%
Construction Speed −10% −30% −40% -5%/+5%
Training Time +10% +20% +30% +50%
AI Modifier
Desired Divisions Factor
100% 200%
Other
  • Automatic Increase of Penalties and manpower reserves when at war.
  • Can raise the National Levy when at war.


If at peace, the law changes to the secondary effects
  • Cannot train
    regular forces
    outside of
    Citizen Militias,
    and cannot
    edit existing
    templates outside
    of the
    Military Readiness
    decisions


  • Flag of Switzerland Switzerland relies on their civilian population to take up arms when needed, A limited amount of militias can be trained, and they will have their Organization initially Capped.


  • Once the focus Armed Neutrality focus Armed Neutrality is completed, the militias will be able to be expanded, improved and eventually, deployed using the Deploy Citizen Militias decision. While the militias are deployed, penalties to the Swiss economy will stack up over time, but they'll reset after they're recalled.
  • Cannot train
    regular forces
    outside of
    Citizen Militias,
    and cannot
    edit existing
    templates outside
    of the
    Military Readiness
    decisions


  • Flag of Switzerland Switzerland relies on their civilian population to take up arms when needed, A limited amount of militias can be trained, and they will have their Organization initially Capped.


  • Once the focus Armed Neutrality focus Armed Neutrality is completed, the militias will be able to be expanded, improved and eventually, deployed using the Deploy Citizen Militias decision. While the militias are deployed, penalties to the Swiss economy will stack up over time, but they'll reset after they're recalled.
Prerequisites

If this country is Flag of Hungary Hungary and has DLC Death or DishonorDeath or Dishonor

More than 20% War supportWar support.
One of the following must be true:
  • Current ruling party is FascistFascist or CommunistCommunist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 50% or more compared to this country.
One of the following must be true:
  • Current ruling party is FascistFascist or CommunistCommunist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 60% or more compared to this country.

One of the following must be true:

  • More than 60% War supportWar support.
  • More than 0% surrender progress.
  • At war.
  • Enemy has an estimated army strength ratio of 70% or more compared to this country.

One of the following must be true:

  • More than 70% War supportWar support.
  • More than 0% surrender progress.
  • At war.
  • Enemy has an estimated army strength ratio of 100% or more compared to this country.

One of the following must be true:

  • More than 85% War supportWar support.
  • More than 25% surrender progress.
Only for Flag of Ethiopia Ethiopia

The DLC By Blood AloneBy Blood Alone is enabled Cannot Remove

Will be removed when Flag of Ethiopia Ethiopia completes the Expand the Mehal Sefari focus Expand the Mehal Sefari national focus

Cannot Remove

Cannot Remove


Trade laws[edit | edit source]

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories.

The more free trade is, the greater the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 Political PowerPolitical Power if the prerequisites are met. The default trade law is “Export Focus”.

Modifier Free Trade.png
Free Trade
Export Focus.png
Export Focus
Limited Exports.png
Limited Exports
Closed Economy.png
Closed Economy
Isolation.png
Embargoed Economy
Resources to Market +80% +50% +25% 0% +25%
Factory Output +15% +10% +5%
Dockyard Output +15% +10% +5%
Construction Speed +15% +10% +5%
Research Speed +10% +5% +1%
Civilian Intel to Others +40% +20% +10% +40%
Navy Intel to Others +20% +10% +5% +40%
Consumer Goods Factories +5%
Agency Upgrade Time +15%
Prerequisites
  • None

If La RésistanceLa Résistance is enabled:
Flag of Spain Spain:

  • None

If La RésistanceLa Résistance is enabled:
Flag of Spain Spain:


If Waking the TigerWaking the Tiger is enabled:
Flag of China China:

One of the following must be true:

If La RésistanceLa Résistance is enabled:
Flag of Spain Spain:


If Waking the TigerWaking the Tiger is enabled:
Flag of China China:

All of the following must be true:

Flag of Soviet Union Soviet Union:

  • Has not Molotov-Ribbentrop Pact

If Waking the TigerWaking the Tiger is enabled:
Flag of China China:

Only for Flag of Poland Poland.

Can only be removed manually if either of the following is true:

Economy laws[edit | edit source]

The economy law of a country defines how many Civilian factoriescivilian factories of all factories are needed to produce Consumer GoodsConsumer Goods. It affects the Construction SpeedConstruction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150 Political powerpolitical power is needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Modifier Undisturbed Isolation.png
Undisturbed
Isolation
Isolation.png
Isolation

Civilian Economy.png
Civilian
Economy
Early Mobilization.png
Early
Mobilization
Partial Mobilization.png
Partial
Mobilization
War Economy.png
War
Economy
Total Mobilization.png
Total
Mobilization
Collectivized Society.png
Collectivized
Society
New Economy Policy.png
New Economic Policy
Consumer Goods Factories +50% +40% +35% +30% +25% +20% +10% +15% +15%/+10%
Civilian Factory Construction Speed −50% −40% −30% −10% +15%
Military Factory Construction Speed −50% −40% −30% −10% +10% +20% +30% +30%
Dockyard Construction Speed −50% −40%
Construction Speed -15%/-20%
Civilian Factory Conversion Cost +50% +40% +30% −10% −20% −30% −30%
Military Factory Conversion Cost +50% +40% +30% −10% −20% −30% −30%
Factory Output +70%
Dockyard Output +70%
Max Factories In A State +10% –/+10%
Free Repair
Production Efficiency Retention +10%
Production Efficiency Cap −20%
Production Efficiency Growth −20%
Recruitable Population −3%
Fuel Gain Per Oil −60% −50% −40% −25% −10%
Fuel Capacity −45% −35% −25%
Agency Upgrade Time +100% +80%
Resistance Target −20%
Research Speed −10%
Prerequisites Only for the Flag of United States United States at 1936 game start.


Can only be removed manually if having at least 50% War supportWar support, being at war or having Limited Intervention[1].

Only for the Flag of United States United States with either the 1939 game start or by having the Undisturbed IsolationUndisturbed Isolation law when receiving the "Election: Public Demands Rearmament" event.


Can only be removed manually if having at least 75% War supportWar support, being at war or having Limited Intervention[1].

The following must be true:

If Death or DishonorDeath or Dishonor is enabled:
Flag of Hungary Hungary:


If Battle for the BosporusBattle for the Bosporus is enabled:
Flag of Turkey Turkey:

  • All of the following must be true:
  • Devaluation of the Turkish Lira is not active
  • Worsening Recession is not active
  • Imminent Depression is not active

If Flag of United States USA:

  • Has completed focus Goal generic territory or war.pngLimited Intervention
  • Not in a defensive war
    • More than 30% War supportWar support
    • Requires the support of at least 58 Senators and 261 Representatives!
The following must be true:

If Death or DishonorDeath or Dishonor is enabled:
Flag of Hungary Hungary:


If Battle for the BosporusBattle for the Bosporus is enabled:
Flag of Turkey Turkey:

  • All of the following must be true:
  • Rising Inflation is not active
  • Worsening Recession is not active
  • Imminent Depression is not active

If Flag of United States USA:

  • Has completed focus Goal generic territory or war.pngLimited Intervention
  • Not in a defensive war
    • More than 50% War supportWar support
    • Requires the support of at least 58 Senators and 261 Representatives!
All of the following must be true:
  • More than 50% War supportWar support.
  • One of the following must be true:
    • Current ruling party is FascistFascist or CommunistCommunist.
    • All of the following must be true:
      • At war
      • Any enemy country has more than 40% of this country’s total number of factories

If Death or DishonorDeath or Dishonor is enabled:
Flag of Hungary Hungary:


If Battle for the BosporusBattle for the Bosporus is enabled:
Flag of Turkey Turkey:

  • All of the following must be true:
  • Rising Inflation is not active
  • Worsening Recession is not active
  • Imminent Depression is not active

If Flag of United States USA:

  • Has completed focus Goal generic territory or war.pngLimited Intervention
  • Not in a defensive war
    • More than 75% War supportWar support
    • Requires the support of at least 58 Senators and 261 Representatives!
All of the following must be true:
  • At war
  • More than 80% War supportWar support
  • Any enemy country has more than 50% of this country’s total number of factories

If Death or DishonorDeath or Dishonor is enabled:
Flag of Hungary Hungary:


If Battle for the BosporusBattle for the Bosporus is enabled:
Flag of Turkey Turkey:

  • All of the following must be true:
  • Rising Inflation is not active
  • Devaluation of the Turkish Lira is not active
  • Worsening Recession is not active

If Flag of United States USA:

  • Has completed focus Goal generic territory or war.pngLimited Intervention
  • Not in a defensive war
    • More than 90% War supportWar support
    • Requires the support of at least 58 Senators and 261 Representatives!
Only available when Flag of Anarchist Spain Anarchist Spain completes the All Must Bear the Torch focus All Must Bear the Torch national focus

Cannot Remove

Only available when Flag of Soviet Union Soviet Union completes the Back to the NEP focusBack to the NEP national focus.
It may also be modified with the A Sustainable Economy focus A Sustainable Economy focus.

Cannot Remove
May remove if one of the following is true:

  • More than 75% surrender progress
  • Current ruling party is not CommunistCommunist

The starting economy laws of the United States modifies the World TensionWorld Tension threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
Undisturbed IsolationUndisturbed Isolation 20% 20% 50% 75% 100%
IsolationIsolation 20% 20% 50% 100%

Ministers[edit | edit source]

Political advisors[edit | edit source]

See also: List of political advisors

Common traits[edit | edit source]

Up to three political advisors may be chosen. Every advisor has at least one trait, most of them have one of these common ones:

Trait Effects
Armaments Organizer
Backroom Backstabber
Captain of Industry
Communist Revolutionary
Compassionate Gentleman
  • Improve relations OpinionOpinion: +15%
  • Damage to Garrisons: −15.00%
Democratic Reformer
Economist
Editor
Fascist Demagogue
Financial Expert
  • Consumer Goods Factories: -5%
Fortification Engineer
Humble Appeaser
Ideological Crusader
Illusive Gentleman
Liberal Journalist
Marxist Fundamentalist
National Integralist
Patriotic Socialist
Popular Figurehead
Prince of Terror
  • Damage to Garrisons: −25.00%
  • Foreign subversive activities efficiency: −30%
  • Non-core ManpowerManpower: +2%
Propaganda Master
Quartermaster General
Revolutionary Poet
Silent Workhorse
Smooth-Talking Charmer
  • Improve relations maintain cost: −50%
  • Trade deal OpinionOpinion factor: +10.00%
Staunch Monarchist
Technocrat
Traditionalist Theorist
War Industrialist

With Man the GunsMan the Guns, the Flag of United Kingdom United Kingdom National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:

Trait Effects
Armaments Aficionado
Backroom Windbag
Baron of Terror
  • Damage to Garrison: -15.00%
  • Foreign subversive activities efficiency: -15%
  • Non-core ManpowerManpower: +1%
Compassionate Commoner
Finance Graduate
  • Consumer Goods Factories: -2%
Fortification Armchair General
Ideological Groupie
Lieutenant of Industry
Propaganda Bungler
Quartermaster Trainee
Silent Mule
Smooth-Talking Con-man
War Profiteer

Individual traits[edit | edit source]

Besides these common traits certain personalities can have unique traits.

Trait Effects Advisor
Adventurous Daredevil Flag of Netherlands Prince Bernhard
Agricultural Capitalist
  • Consumer Goods Factories: −5.0%
  • Daily Support for UnalignedUnaligned: +0.05
Flag of Lithuania Vytautas Petrulis.png Vytautas Petrulis
Agricultural Nationalist Flag of Lithuania Aleksandras Stulginskis.png Aleksandras Stulginskis
Ambitious Negotiator Flag of Bulgaria Bogdan Filov
Ambitious Negotiator Flag of Bulgaria Bogdan Filov
Ambitious Union Boss
  • Daily CommunismCommunism Support: +0.10
  • Consumer Goods Factories: -5.0%
Flag of mexico Vicente Lombardo
Anti-Communist Crusader Flag of United States Joseph McCarthy
Anti-Fascist Agent Flag of Germany Hans Oster
Anti-Stalinist Propagandist
  • Subversive activities cost: -15%
  • Strengthen Resistance efficiency: +10%
  • Resistance Decay Speed in our states occupied by the enemy: +10%
  • Intelligence gained from Operatives and Infiltrated Assets: +10%
Flag of Soviet Union Martemyan Ryutin.png Martemyan Ryutin
Appeasing Technocrat Flag of Soviet Union Lev Kamenev.png Lev Kamenev
Ataman of the Transbaikal Host
  • Attack against major countries: +15.0%
  • StabilityStability: -5.00%
  • Political PowerPolitical Power Gain: -5%
  • Attacking divisions speed: +10.00%
  • Cavalry Unit Design Cost: +25.00%
Flag of Manchukuo Flag of Soviet Union Grigory Semyonov.png Grigory Semyonov
Avid Turanist Flag of Turkey Nejdet Sançar
Carlist Intellectual Flag of Nationalist Spain Martin de Riquer
Chair of the Unions Flag of Soviet Union Mikhail Tomsky.png Mikhail Tomsky
Chairman Flag of Turkey Şefik Hüsnü
Collectivization Specialist Flag of Republican Spain Juan Andrade
Flag of Ethiopia ETH_random_leader_5
Colonial Communist Flag of Netherlands Anton de Kom
Commissar for Military and Navy
  • Resistance Growth Speed: -10%
  • Division Organization: +10.0%
  • Army experienceArmy experience Gain: +10.0%
  • Navy experienceNavy experience Gain: +10.0%
  • Party Popularity Stability Modifier: -10.00%
Flag of Soviet Union Lev Trotsky.png Lev Trotsky
Commissar for Posts and Telegraphs Flag of Soviet Union Aleksey Rykov.png Aleksey Rykov
Communist Theorist Flag of Soviet Union Grigory Zinovyev.png Grigory Zinovyev
Connected Citizen Flag of Germany Julius Leber
Council Communist Flag of Netherlands Antonie Panekoek
Devoted Corporatist Flag of Greece Ioannis Metaxis
Driver of the Faithful Flag of Soviet Union Metropolitan Aleksy.png Metropolitan Aleksy
Economic Reformer
  • StabilityStability: +5.00%
  • Consumer Goods Factories: -5.0%
Flag of United Kingdom Oswald Mosley
Economist and Publicist Flag of Soviet Union Yevgeni Preobrazhensky.png Yevgeni Preobrazhensky
Education Reformer
  • Research Speed: +5%
Flag of Republican Spain Jesus Hernandez Tomas
Falangist Figurehead Flag of Nationalist Spain Jose Antonio Primo de Rivera
Feminist Ultranationalist Flag of Turkey Halide Edib Adıvar
First Among Equals Flag of German Reich Rudolf Hess
First Lady of the Republic Flag of China Soong Mei-Ling
Genial Anti-Revolutionary Flag of Netherlands Jacob Adriaan de Wilde
Gifted Shipping Magnate Flag of Greece Aristotle Onassis
Gran Carabinero Flag of Republican Spain Juan Negrin
Grand Vizier Flag of Turkey Said-i Nursî
Guerilla Warfare Expert Flag of Greece Markos Vafiadis
Hawk Flag of France Rene Massigli
Head of Directorate of New Buildings
  • Construction Speed: +10.00%
  • Factory output: +5.00%
  • Dockyard output: +5.00%
Flag of Soviet Union Ivan Smirnov.png Ivan Smirnov
Head of the NKVD
  • StabilityStability: −5.00%
  • Enemy operative detection chance offset: +0.10%
  • Enemy operative capture chance: +5%
  • Civilian intelligence to others: −5.0%
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 1 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

Flag of Soviet Union Genrikh Yagoda.png Genrikh Yagoda
Head of the NKVD
  • StabilityStability: −10.00%
  • Enemy operative detection chance offset: +0.10%
  • Enemy operative capture chance: +10%
  • Civilian intelligence to others: −10.0%
  • Agency upgrade time: −10.0%
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 2 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

Flag of Soviet Union Nikolay Yezhov.png Nikolay Yezhov
Head of the NKVD
  • StabilityStability: −5.00%
  • Enemy operative detection chance offset: +0.10%
  • Enemy operative capture chance: +15%
  • Civilian intelligence to others: −10.0%
  • Intel network strength gain factor: +10%
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 2 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

Flag of Soviet Union Lavrenty Beriya.png Lavrenty Beriya
Industrial Falangist Flag of Nationalist Spain Jose Antonio Giron
Industry Reformer Flag of Bulgaria Stefan Stefanov
International Revolutionary
  • Subversive activities cost: −10%
  • Intel network strength gain factor: +10%
  • Boost Ideology mission effects: +10%
  • Diplomatic Pressure mission effects: +10%
Flag of Soviet Union Karl Radek.png Karl Radek
Iron Lazar Flag of Soviet Union Lazar Kaganovich.png Lazar Kaganovich
Irredentist Academic
  • Justify War goalwar goal time: -10.0%
  • Mobilization speed: +15.00%
  • Ideology drift defense: +30.0%
Flag of Turkey Rıza Nur
La Pasionaria Flag of Republican Spain Dolores Ibarruri
Leader of the Agrarian Union Flag of Bulgaria Nikola Petkov
Left Wing Trade Unionist Flag of Soviet Union Aleksandr Shlyapnikov.png Aleksandr Shlyapnikov
Leftist Freemason
  • Ideology drift defense: +25.00%
  • Civilian Intelligence: +10%
  • Army Intelligence: +10%
  • Navy Intelligence: +10%
  • Air Intelligence: +10%
Flag of Republican Spain Augusto Barcia Trelles
Lifelong Carlist Flag of Nationalist Spain Tomas Dominguez Arevalo
Loyal Falangist Flag of Nationalist Spain Raimundo Fernandez Cuesta
Marxist Academic Flag of Greece Dimitis Glinos
Marxist Philosopher Flag of Bulgaria Todor Pavlov
Flag of Italy Sandro Pertini
Marxist Priest Flag of Greece Dimitios Holevas
Mastermind Codebreaker
  • Decryption Power: +15
Flag of United Kingdom Alan Turing
Flag of Poland Marian Rejewski
Militant Minister Flag of Lithuania Augustinas Voldemaras.png Augustinas Voldemaras
Mladorossi Theorist Flag of Soviet Union Aleksandr Kazembek.png Aleksandr Kazembek
Monarchist Media Mogul Flag of Germany Alfred Hugenberg
National Socialist Paramilitarist
  • Training time: -5.00%
  • Daily FascismFascism Support: +0.10
Flag of Greece Xenophon Giosmas
Nazi Sympathizer Flag of Bulgaria Nikola Zhenkov
NKVD Rezident
  • Damage to Garrisons: −10.00%
  • Foreign subversive activities efficiency: −20%
  • Ideology drift defense: +20.0%
  • StabilityStability: -5.00%
Flag of Republican Spain Alexander Orlov
Old Figurehead Flag of United Kingdom David Lloyd George
Flag of Italy Vittorio Emanuele Orlando
Orthodox Rabblerouser Flag of Soviet Union Metropolitan Anastasy.png Metropolitan Anastasy
Pan-Turkic Doyen
  • Daily Compliance Gain: +0.05%
  • Root Out Resistance mission effects: +10%
  • Non-core ManpowerManpower: +5.00%
Flag of Turkey Zeki Velidi Togan
Patriarch of Moscow and all Russia
  • StabilityStability: +10.00%
  • Division recovery rate: +10.0%
  • Compliance Growth Speed in our states occupied by the enemy: −15%
Flag of Soviet Union Patriarch Sergy.png Patriarch Sergy
People's Commissar for Foreign Affairs Flag of Soviet Union Vyacheslav Molotov.png Vyacheslav Molotov
People's Commissar for Foreign Affairs
  • Improve relations OpinionOpinion: +15.00%
  • Justify War goalwar goal time on us: +15.0%
  • Lend-lease request tension limit: −20.0%
  • Acceptance of DemocraticDemocratic Diplomacy: +40
Flag of Soviet Union Maksim Litvinov.png Maksim Litvinov
People's Commissar of Finance Flag of Soviet Union Grigory Sokolnikov.png Grigory Sokolnikov
Political Chameleon Flag of Soviet Union Nikolay Ustryalov.png Nikolay Ustryalov
Political Commissar Flag of Soviet Union Nikita Khrushchyov.png Nikita Khrushchyov
Princess of Terror
  • Damage to Garrisons: −25.00%
  • Foreign subversive activities efficiency: −30%
  • Non-core ManpowerManpower: +2.00%
Flag of United Kingdom Mary Sophia Allen
Priestly Prime Minister Flag of Lithuania Idea europe generic 5.png Vladas Mironas
Red Suffragette Flag of United Kingdom Sylvia Pankhurst
Reformer of Economy Flag of Soviet Union Nikolay Bukharin.png Nikolay Bukharin
Regional Traditionalist Leader Flag of Nationalist Spain Mauricio de Sivatte
Resistance Banker
  • Consumer Goods Factories: -10.0%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
Flag of Netherlands Walraven von Hall
Resolute Social Democrat Flag of Greece Georgios Papandeou
Revolutionary Author Flag of Turkey Nâzım Hikmet
Revolutionary Culture Minister Flag of Republican Spain Antonia Adroher i Pascual
Flag of Ethiopia ETH_random_leader_4
Right Wing Trade Unionist Flag of Soviet Union Mikhail Tomsky.png Mikhail Tomsky
Royalist Bulldog Flag of United Kingdom Winston Churchill
Shadow of Calles Flag of mexico Aaron Saenz
Sharp Tongued Lawyer
  • Improve relations maintain cost: -50%
  • Ideology drift defense: +25.0%
Flag of Greece Konstantinos Tsaldaris
Social Reformer Flag of mexico Bartolome Garcia Correa
Social Revolutionary Flag of Republican Spain Federica Montseny
Soviet Economist Flag of Soviet Union Ivar Smilga.png Ivar Smilga
Statism Adept Flag of Bulgaria Aleksandar Tsankov
Staunch Anti-German Flag of Lithuania Ernestas Galvanauskas.png Ernestas Galvanauskas
Socialist Novelist Flag of United Kingdom George Orwell
Syncretic Revanchist Flag of mexico Jose Vasconcelos
Syndicalist Falangist
  • Daily FascismFascism Support: +0.10
  • Consumer Goods Factories: -5.0%
Flag of Nationalist Spain Manuel Hedilla
The Foreign Connection
  • Daily FascismFascism Support: +0.10
  • Consumer Goods Factories: −3.0%
  • Same ideology monthly OpinionOpinion: +15.00%
Flag of Soviet Union Anastasy Vonsyatsky.png Anastasy Vonsyatsky
The Masses' Opium
  • Required Garrisons: −20%
  • Garrison Penetration Chance: −25.00%
  • Weekly manpower: +1000
Flag of Soviet Union Metropolitan Meletius.png Metropolitan Meletius
Theocratic Diplomat
  • Improve relations OpinionOpinion: +15.00%
  • Ideology drift defense: +15.0%
  • Political Power Gain: +5%
Flag of Soviet Union Metropolitan Nikolay
Tsar's Puppet Flag of Bulgaria Georgi Ivanov Kyoseivanov
Vatan Ideologue Flag of Turkey Mehmet Emin Yurdakul
Veteran Minister Flag of Lithuania Stasys Raštikis.png Stasys Raštikis
Flag of Latvia Jānis Balodis
Voice of Restraint Flag of Republican Spain Indalecio Prieto
Flag of Italy Alcide de Gasperi
Women's Rights Activist Flag of Bulgaria Dimitrana Ivanova

Design companies[edit | edit source]

See also: List of design companies
  • 1 each of tank, naval, air, material designers.
  • 1 industrial concern.

Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.

Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.

Design company bonuses also apply to variants.

Armor design companies[edit | edit source]

Companies also typically have +15% or +10% Armor research speed.

Common traits
Trait Effects
Heavy Tank Designer
Infantry Tank Designer
Medium Tank Designer
Mobile Tank Designer
Tank Designer
Individual traits
Trait Effects Country
Armored Car Designer
  • Armored Car:
    • Maximum Speed: +5%
    • Soft Attack: +5%
    • Hard Attack: +5%
Flag of France France
Tank Refurbishment Plant Flag of Soviet Union Soviet Union
Flag of Ethiopia Ethiopia

Naval design companies[edit | edit source]

Companies also typically have +15% or +10% Naval research speed.

Trait Effects
Common traits
Atlantic Fleet Designer
  • Carrier:
    • Armor: +50%
    • HP: +10%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Battlefleet Designer
  • Capital Ships:
    • Armor: +15%
    • Heavy Attack: +15%
  • Screens:
    • Torpedo attack: +25%
    • Sub detection: -25%
Coastal Defense Fleet Designer
Escort Fleet Designer
  • Screens:
    • Max Range: +35%
    • Sub detection: +10%
    • Max Speed: +10%
    • Production costProduction cost: +10.00%
Mediterranean Fleet Designer
  • Capital Ships:
    • Max Range: -25%
    • Max Speed: +10%
  • Screens:
    • Max Range: -25%
    • Max Speed: +10%
Pacific Fleet Designer
  • Carrier:
    • Deck size: +1
    • Armor: -15%
    • Max Range: +25%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Ship Designer
  • None
Raiding Fleet Designer
  • Carrier:
    • Surface Visibility: -10.00%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: -10.00%
    • Max Speed: +10%
    • Heavy Attack: -10%
  • Screens:
    • Surface Visibility: -10.00%
    • Max Speed: +10%
  • Submarine:
    • Sub Visibility: -10.00%
    • Surface Visibility: -10.00%
    • Max Speed: +10%
Individual traits
Trait Effects Country
Black Sea Naval Designer Flag of Soviet Union Soviet Union
Light Ship Specialist
  • Capital Ships:
    • Max Range: +30%
    • Sub detection: +10.00%
    • Max Speed: +10%
  • Screens:
    • Max Range: +30%
    • Sub detection: +10.00%
    • Max Speed: +10%
Flag of Australia Australia
Pacific Venture
  • Carrier:
    • Max Range: +25%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
  • Convoy:
Flag of Australia Australia
Submarine Designer Flag of Italy Italy
Submarine Designer Flag of Italy Italy
Repair-Refurbishment Plant Flag of Soviet Union Soviet Union

Air design companies[edit | edit source]

Companies also typically have +15% or +10% Air research speed.

Common traits
Trait Effects
Aircraft Designer
  • None
CAS Designer
  • Close Air Support:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier Close Air Support:
    • Ground Attack: +10%
    • Reliability: +10%
Heavy Aircraft Designer
  • Strategic Bomber:
    • Strat. Bombing: +10%
Light Aircraft Designer
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
Medium Aircraft Designer
  • Heavy Fighter:
    • Reliability: +20%
  • Tactical Bomber:
    • Reliability: +20%
  • Scout Plane:
    • Reliability: +20%
Naval Aircraft Designer
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier Close Air Support:
    • Range: +10%
    • Naval Attack: +10%
Individual traits
Trait Effects Country
Agility-focused Aircraft Designer
  • Fighter:
    • Agility: +20%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +20%
    • Max Speed: +10%
Flag of Japan Japan
Flag of Greece Greece
Flag of Ethiopia Ethiopia
Multi-Role Aircraft Designer
  • Naval Bomber:
    • Reliability: +10%
  • Tactical Bomber:
    • Reliability: +10%
  • Close Air Support:
    • Reliability: +10%
  • Scout Plane:
    • Reliability: +10%
Flag of Italy Italy
Range-focused Aircraft Designer
  • Fighter:
    • Range: +10%
  • Heavy Fighter:
    • Range: +10%
    • Reliability: +20%
  • Tactical Bomber:
    • Reliability: +20%
Flag of Japan Japan
Flag of Turkey Turkey
Flag of Italy Italy

Materiel design companies[edit | edit source]

Companies also typically have +15% or +10% research speed.

Common traits
Trait Effects
Artillery Designer
  • None
Infantry Equipment Designer
  • None
Motorized Equipment Designer
  • None
Support Equipment Designer
  • None

Industrial concern companies[edit | edit source]

Companies also typically have +15% or +10% research speed.

Common traits
Trait Effects
Construction Company
Electronics Concern
  • None
Electronics Developer
  • None
Industrial Concern
  • None
Railway Company
Refining Concern
  • None
Individual traits
Trait Effects Country
British Industrial Benefactor Flag of Greece Greece
German Technological Patron Flag of Greece Greece
Industrial Monopoly Flag of Turkey Turkey
Inventive Genius Flag of Turkey Turkey
Linchpin of Infrastructure
  • InfrastructureInfrastructure construction speed: +15.00%
  • RailwayRailway construction speed: +15.00%
  • Factory Repair Speed: +20.00%
Flag of Turkey Turkey
Turkish Debt Council
  • Resources to Market: +30%
  • Improve relations OpinionOpinion: -5.00%
  • Consumer Goods Factories: +5.0%
  • Daily Political PowerPolitical Power Gain: -0.15
Flag of Turkey Turkey
Turkish Public Debt Administration Flag of Turkey Turkey

Theorist[edit | edit source]

See also: List of theorists

Up to 1 theorist may be chosen.

Commmon traits
Trait Effects
Air Warfare Theorist
Assault Aviation
Blitzkrieg Theorist
Close Air Support Proponent
Dive Bomber
  • Close Air Support Ground Attack: +10%
  • Air Doctrine Cost: -10%
Grand Battleplan Expert
Grand Fleet Proponent
Mass Assault Expert
Military Theorist
Mobile Warfare Expert
Naval Aviation Pioneer
Naval Theorist
Nuclear Scientist
Rocket Scientist
Submarine Specialist
Superior Firepower Expert
Victory Through Airpower

With Man the GunsMan the Guns, the Flag of United Kingdom United Kingdom National Focus Concessions to the Trade Unions can create a theorist with one of the following traits:

Trait Effects
Little Rocket Man
Nuclear Enthusiast

With La RésistanceLa Résistance, Flag of Spain Spain National Focus Communal Military Strategies unlock a theorist with the following trait:

Trait Effects
Council of Theorists

Military chiefs[edit | edit source]

See also: List of military chiefs
  • 1 each of Chief of Army, Navy, and Air Force.
Position Trait Effects
Chief of Army Army Defense (Specialist)
  • Army Defence Factor: +5.0%
Chief of Army Army Defense (Expert)
  • Army Defence Factor: +10.0%
Chief of Army Army Defense (Genius)
  • Army Defence Factor: +15.0%
Chief of Army Army Offense (Specialist)
  • Army Attack Factor: +5.0%
Chief of Army Army Offense (Expert)
  • Army Attack Factor: +10.0%
Chief of Army Army Offense (Genius)
  • Army Attack Factor: +15.0%
Chief of Army Old Guard
  • Experience Gain Army Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Army Army Drill (Specialist)
  • Division training time: -5.0%
Chief of Army Army Drill (Expert)
  • Division training time: -10.0%
Chief of Army Army Drill (Genius)
  • Division training time: -15.0%
Chief of Army Army Reformer (Specialist)
  • Experience Gain Army Factor: +5.0%
Chief of Army Army Reformer (Expert)
  • Experience Gain Army Factor: +10.0%
Chief of Army Army Reformer (Genius)
  • Experience Gain Army Factor: +15.0%
Chief of Army Army Organization (Specialist)
  • Division Organization: +4.0%
Chief of Army Army Organization (Expert)
  • Division Organization: +8.0%
Chief of Army Army Organization (Genius)
  • Division Organization: +12.0%
Chief of Army Army Planning (Specialist)
  • Planning Speed: +5.0%
Chief of Army Army Planning (Expert)
  • Planning Speed: +10.0%
Chief of Army Army Planning (Genius)
  • Planning Speed: +15.0%
Chief of Army Army Morale (Specialist)
  • Division Recovery Rate: +4.0%
Chief of Army Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Chief of Army Army Morale (Genius)
  • Division Recovery Rate: +12.0%
Chief of Army Army Maneuver (Specialist)
  • Divisions speed: +5.0%
Chief of Army Army Maneuver (Expert)
  • Divisions speed: +10.0%
Chief of Army Army Maneuver (Genius)
  • Divisions speed: +15.0%
Chief of Air Force Air Reformer (Specialist)
  • Experience Gain Air Factor: +5.0%
Chief of Air Force Air Reformer (Expert)
  • Experience Gain Air Factor: +10.0%
Chief of Air Force Air Reformer (Genius)
  • Experience Gain Air Factor: +15.0%
Chief of Air Force Air Safety (Specialist)
  • Air Accidents Chance: -5.0%
Chief of Air Force Air Safety (Expert)
  • Air Accidents Chance: -10.0%
Chief of Air Force Air Safety (Genius)
  • Air Accidents Chance: -15.0%
Chief of Air Force Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
Chief of Air Force Night Operations (Expert)
  • Night Operations Penalty: -20.0%
Chief of Air Force Night Operations (Genius)
  • Night Operations Penalty: -30.0%
Chief of Air Force Ground Support (Specialist)
  • Air Support: +5.0%
Chief of Air Force Ground Support (Expert)
  • Air Support: +10.0%
Chief of Air Force Ground Support (Genius)
  • Air Support: +15.0%
Chief of Air Force All-Weather (Specialist)
  • Bad Weather Penalty: -10.0%
Chief of Air Force All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
Chief of Air Force All-Weather (Genius)
  • Bad Weather Penalty: -30.0%
Chief of Navy Naval Aviation (Specialist)
  • Navy Carrier Air Attack Factor: +3.0%
  • Navy Carrier Air Targetting Factor: +3.0%
  • Navy Carrier Air Agility Factor: +4.0%
Chief of Navy Naval Aviation (Expert)
  • Navy Carrier Air Attack Factor: +6.0%
  • Navy Carrier Air Targetting Factor: +7.0%
  • Navy Carrier Air Agility Factor: +8.0%
Chief of Navy Naval Aviation (Genius)
  • Navy Carrier Air Attack Factor: +10.0%
  • Navy Carrier Air Targetting Factor: +12.0%
  • Navy Carrier Air Agility Factor: +15.0%
Chief of Navy Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
Chief of Navy Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
Chief of Navy Decisive Battle (Genius)
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
Chief of Navy Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10.0%
Chief of Navy Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
Chief of Navy Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20.0%
Chief of Navy Old Guard
  • Experience Gain Navy Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Navy Naval Reformer (Specialist)
  • Experience Gain Navy Factor: +5.0%
Chief of Navy Naval Reformer (Expert)
  • Experience Gain Navy Factor: +10.0%
Chief of Navy Naval Reformer (Genius)
  • Experience Gain Navy Factor: +15.0%
Chief of Navy Naval Maneuver (Specialist)
  • Naval Speed: +5.0%
Chief of Navy Naval Maneuver (Expert)
  • Naval Speed: +10.0%
Chief of Navy Naval Maneuver (Genius)
  • Naval Speed: +15.0%

Military high command[edit | edit source]

See also: List of military high command

Up to three members of the military high command may be chosen.

Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%
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  1. 1.0 1.1 See in/Hearts of Iron IV/common/ideas/_economic.txt