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Government type:

Neutral(1936), Axis(1939)

Italy is a major nation in Southern Europe. In 1936, its navy is its strongest asset, with an average-at-best land army and modest colonial empire.

In a historical scenario, Italy fulfills a support role to the Flag of German Reich German Reich, allowing the Axis to contest control of the Mediterranean and North Africa. If successful, this will deny the Allies a valuable staging ground from which they could harass the Axis’s soft underbelly and will allow the Axis to secure the Mediterranean and focus on other theatres of war.

Geography[edit | edit source]

Italy is located in Southern Europe and consists of the Italian peninsula and the islands of Sicily and Sardinia to the west. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine. It is dominated by the Alps to the north, the Apennine mountains through most of the mainland, and flatlands in the south and Sicilian Island. Italy borders Flag of France France to the Northwest, Flag of Switzerland Switzerland and Flag of Austria Austria to the North, and Flag of Yugoslavia Yugoslavia to the East. Italy is surrounded by the Adriatic Sea to the East and the Mediterranean sea to the South and west. Italy's location in the center of the Mediterranean causes Italy to be a dominant force in the region.

Historical background[edit | edit source]

Italy was a member of the victorious Entente when World War 1 ended in 1918. In exchange for promises of significant territorial expansion, Italy had sided with the French and British. With the war's end, Italy had anticipated its promised reward would be commensurate with Italian losses in the Alps. But at the 1919 Paris Peace Conference the three pre-eminent powers (the US, the UK and France) largely broke with their promises to lesser allies: Italy gained only the provinces of South Tyrol and Trieste, while the British and French divided the colonial world between them and Dalmatia was handed over to the newly-founded Flag of Yugoslavia Yugoslavia. Regions Italy had long considered as Italian, such as Corsica, Savoy, Nice and Tunisia, remained under French control, while what German colonies there were went mostly to the British. This seeming betrayal outraged Italy as a whole and is today seen as one of the contributing factors to the rise of Fascism in Italy.

Flag of Italy Italy conquered Flag of Ethiopia Ethiopia and Flag of Albania Albania prior to its entry into World War II. Despite the Pact of Steel with Flag of Germany Germany, Italy did not join in the war until June 1940, planning to get a share of Allied territory with the defeat of Flag of France France (Corsica, Savoy and Nice). Later, in 1941, Italy joined Germany and Hungary in the invasion of Flag of Yugoslavia Yugoslavia and managed to conquer and annex most of coastal Dalmatia along with some other inland regions from Yugoslavia.

Aside from these successes, however, Italy's war effort went beyond poorly, With Italy being unable to make significant gains in France before the french surrender and then suffering a humiliating defeat in Flag of Greece Greece later in 1940. Later, Italy invaded British-controlled Egypt with 150.000 men compared to 3.500 British, capturing 50 miles of territory before being forced to stop due to logistical problems. Not long after, they were brutally beaten back by Richard O'Connor during operation Compass, and the Italian army was pushed back into Libya and eventually expelled from Africa completely with huge losses in both materiel and manpower, whether destroyed/killed or captured by the Allies. The Allies then launched a naval invasion of Italy in the summer of 1943 and Mussolini's government collapsed.

The new royal government of Marshal Pietro Badoglio signed an armistice with the allies, but most of the country was quickly occupied by the Germans who established a puppet government under Mussolini's leadership, the Italian Social Republic, in Northern Italy with its capital in the small town of Salò, located between Milan and Venice. Badoglio and the king escaped to Brindisi in southern Italy without giving any order to the army. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of 1945, sparking a brief but destructive civil war. Significant partisan actions took place in northern Italy. Italy would eventually recover from the war and, along with Flag of France France, Germany (divided into Flag of West Germany West Germany and Flag of East Germany East Germany) and the low countries, would become one of the founding members of the European Union. Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies.

Events[edit | edit source]

Main article: Italian events

National focus[edit | edit source]

Italy's national focus tree.
Main article: Italian national focus tree

Flag of Italy Italy, as one of the seven major powers, gets a unique national focus tree.

The Italian national focus tree can be divided into 8 branches and 15 sub-branches:

Ethiopian War Logistics Branch
This branch upgrades colonial infrastructure and industry and gives colonial units in certain colonies.
Italian Highways Branch
This branch upgrades industry in the Italian homeland, adds a research slot and allows the choice of upgrading the north or the south of the Italian Peninsula.
Army Primacy Branch
This Branch upgrades the Italian army, allows the modification and upgrade to the Regio Esercito/Esercito Italiano national spirit.
Air Innovations Branch
This Branch upgrades the Italian airforce, allows the modification and upgrade to the Regia Aeronautica/Aeronautica Italiana national spirit.
Naval Power Projection Branch
This Branch upgrades the Italian navy, allows the modification and upgrade to the Regia Marina/Marina Italiana national spirit.
The Abyssinian Fiasco/Solid Progress/Struggle in Ethiopia Branch
The political branch starts with whether or not Italy is successful in the 2nd Italo-Ethiopian War. It gives a free Intelligence Agency in Italy and Crowns Victor Emmanuel III as Emperor of Flag of Ethiopia Ethiopia
  • Unite the Opposition Sub-branch
If the 2nd Italo-Ethiopian War has gone terribly, this allows Italy to follow the path of communismcommunism or democracydemocracy via civil war. It allows the choice of the north or the south as the base of operations in the civil war.
  • The Popular Front Sub-branch
The CommunistCommunist sub-branch allows the joining of the Soviet faction or creating an independent faction with other Communist countries not in any factions and the formation of the Italian National Union. It also gives an extra research slot.
  • Common Ground/Crush the Mafia Sub-branch
This sub-branch is shared with the CommunistCommunist and DemocraticDemocratic sub-branch. It handles the Military and the Mafia and may give advisors from other political factions
  • Italian Socialism Sub-branch
The DemocraticDemocratic sub-branch allows Italy to join the Allies or create a new faction with close European Democracies. It also gives an extra research slot.
  • The Ethiopian Question Sub-branch
This sub-branch reevaluates Italy's colonial holdings, either giving them independence or making them puppets. It annexes Flag of Albania Albania and may give Italy units from each of its African puppets.
  • Culto del Duce Sub-branch
The FascistFascist historical sub-branch brings Benito Mussolini more power in the government and gives him more character bonuses.
  • Ministero della Cultura Popolare/Security Militias Sub-branch
This shared FascistFascist sub-branch upgrades the intelligence agency and the Blackshirts divisions.
  • Towards a Greater Italy Sub-branch
This allows the formation of Flag of Greater Italy Greater Italy and gives claims around the Mediterranean and Africa.
  • Undermine the Duce Sub-branch
This starts the alternate FascistFascist and non-alignedMonarchist sub-branches and overthrows Mussolini.
  • Depose Mussolini Sub-branch
This allows either Italo Balbo or Dino Grandi to become the leader of the FascistFascist party and gives bonuses depending on who's in power.
  • Seek British Cooperation/Invite France to a Military Partnership Sub-branch
This is the shared sub-branch between the alternate FascistFascist and non-alignedMonarchist sub-branches. It allows the cooperation with Flag of United Kingdom United Kingdom and Flag of France France and proclaims the Italian Empire
  • Monarchia d'Italia Sub-branch
The non-alignedMonarchist sub-branch makes Vittorio Emmanuele III or Umberto II as the head of the nation and either forms Italy into a DemocracyConstitutional Monarchy with either the King or the Prime Minister in power or gives the King absolute power. It also requests support from the Pope and gives bonuses from that.
  • Mare Nostrum Sub-branch
The sub-branch allows the creation of the Flag of Roman Empire Roman Empire, cores on former Roman Imperial territory and gives military bonuses as well as alliances with Iberian or South American Nations.
  • The Papacy Reborn Sub-branch
This sub-branch gives power to Pope Pius XI or Pope Pius XII and creates the Flag of Papal States Papal States. It demands the state of Palestine from its owner and launches a War goalcrusade against non-Catholic European nations. It also allows the Pope to create the Flag of Roman Empire Roman Empire
  • Foreign Affairs Sub-branch
This sub-branch is only available if Italy followed the FascistFascist or non-alignedMonarchist sub-branches. It gives Italy various ways to handle foreign nations, whether or not to ally with the other European Majors, Flag of Greece Greece, Flag of Turkey Turkey, Flag of Japan Japan and the Iberian nations. It may demand Flag of Albania Albanian annexation or give Flag of Austria Austria a guarantee against Flag of Germany Germany's Anschluss. It may also demand territory from Flag of Switzerland Switzerland.
The Italian Social Republic Branch
If Italy enters in a civil war via the National Balance of Power Mechanic, it may chose the FascistFascist side. This will make Italy into a puppet of a major.
The Italian Liberation War Branch
If Italy enters in a civil war via the National Balance of Power Mechanic, it may chose the opposing side. It has the decision of becoming CommunistCommunist or non-alignedMonarchist. This will make Italy into a puppet of a major. It is only available if the DLC By Blood AloneBy Blood Alone is enabled.

Technology[edit | edit source]

Italy starts with four research slots and can gain one from its focus tree.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Support Weapons II (1939)
  • Infantry Equipment I
    • Improved Infantry Equipment I (1939)
  • Motorized
  • Mountain Infantry I
  • Support Equipment
    • Engineer Company I
    • Recon Company I (1939)
  • Great War Tank
    • Light Tank I
      • Light Tank II (1939)
  • Artillery
    • Anti-Air
    • Interwar Artillery (1939)
    • Anti-Tank (1939)
  • 1936 Destroyer Hull
    • Basic Depth Charges
  • 1936 Cruiser Hull
    • Improved Airplane Catapult
    • Basic Cruiser Armor Scheme
  • 1936 Heavy Ship Hull
    • Inclined Belt Armor Scheme
  • 1936 Submarine Hull
  • Basic Torpedo
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Transport Ship
  • Contact Mine
  • Minelaying Submarine

Without Man the Guns Man the Guns:

  • Destroyer I
    • Destroyer III (1939)
  • Light Cruiser I
    • Light Cruiser II (1939)
  • Heavy Cruiser I
  • Battlecruiser I
  • Battleship II
    • Battleship III (1939)
  • Submarine I
    • Submarine II (1939)
  • Transport Ship
  • Interwar Fighter
    • Close Air Support I
    • Fighter II (1939)
    • Naval Bomber I
  • Interwar Bomber
    • Tactical Bomber II (1939)
  • Fuel Storage
    • Synthetic Oil Experiments (1939)
    • Fuel Refining I
      • Fuel Refining II (1939)
  • Advanced Machine Tools (1939)
  • Concentrated Industry III (1939)
  • Construction III (1939)
  • Radio Detection (1939)
  • Computing Machine (1939)

Without La Résistance La Resistance:

  • Encryption - Polyalphabetical Ciphers (1939)
  • Decryption - Frequency Analysis (1939)
  • Fleet in Being
    • Battlefleet Concentration (1939)
    • Submarine Operations (1939)

Theorists and designers[edit | edit source]

Tank designers
Icon Designer Type Effect Cost (Political Power)
Fiat.png Fiat Tank Designer
  • Armor Research Speed: +15%
  • Armor: Reliability: +5%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Ship designers
Icon Designer Type Effect Cost (Political Power)
CRDA.png CRDA Ship Designer
  • Naval Research Speed: +15%
Aircraft designers
Icon Designer Type Effect Cost (Political Power)
Macchi.png Macchi Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Savoia-Marchetti.png Savoia-Marchetti Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Caproni.png Caproni Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Piaggio.png Piaggio Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Materiel designers
Icon Designer Type Effect Cost (Political Power)
Beretta.png Beretta Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Lancia.png Lancia Motorized Equipment Designer
  • Motorization Research Speed: +15%
Breda.png Breda Artillery Designer
  • Artillery Research Speed: +15%
Industrial concerns
Icon Designer Type Effect Cost (Political Power)
Danieli.png Danieli Industrial Concern
  • Industrial Research Speed: +15%
Icon Name Type Conditions + effects Cost (Political Power)
Giovanni Messe.png Giovanni Messe Mobile Warfare Expert
  • Army Experience Gain: +0.05
  • Mobile Warfare Doctrine: +15%
Rodolfo Graziani.png Rodolfo Graziani Grand Battleplan Expert
  • Army Experience Gain: +0.05
  • Grand Battleplan Doctrine: +15%
Giuseppe Fioravanzo.png Giuseppe Fioravanzo Grand Fleet Proponent
  • Naval Experience Gain: +0.05
  • Fleet in Being Doctrine: +15%
Angelo Iachino.png Angelo Iachino Naval Theorist
  • Naval Experience Gain: +0.05
  • Naval Doctrine Research Speed: +10%
Amedeo Mecozzi.png Amedeo Mecozzi Assault Aviation
  • Air Experience Gain: +0.05
  • Operational Integrity Doctrine: +15%
Renato Sandalli.png Renato Sandalli Air Warfare Theorist
  • Air Experience Gain: +0.05
  • Air Doctrine Research Speed: +10%
Gaetano Crocco.png Gaetano Crocco Rocket Scientist
  • Rocket Research Speed: +15%

Cosmetic names[edit | edit source]

Like all majors, Italy has unique names for certain technologies and equipment. Note that techs without unique names are not listed.

Infantry & motorized techs
Type 1918 1936 1939 1940 1942 1944
Infantry Equipment Carcano M91 Carcano M38 MAB-38 FNAB-43
Motorized Fiat 626
Mechanized Fiat 2800 Fiat 727 Breda 61
Armored Car La Résistance AB611 AB40 AS.42 (AS.42 47/32)
Armor techs
Tech year Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 Fiat 3000
1934 L3 (L3 cc / N/A / N/A) P75
1936 L6 (Semovente 47/32 / N/A / N/A)
1939 M11/39
1941 L8 M16 (Semovente 75/34 / Semovente 75/18 / N/A) P26 (N/A / Semovente da 149/40 / N/A)
1943 M20/43 (Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42) P43 Il Duce
1945 P45
Artillery techs
Tech year Anti-Air Artillery Anti-Tank
1934 Cannone da 75/27
1936 Breda Model 35 Solothurn S-18/1000
1939 Cannone da 149/40 m/35
1940 Cannone-Mitragliera da 37/54 Cannone da 47/32
1942 Obice da 210/22 modello 35
1943 Cannone da 90/53 Cannone da 75/46
Naval techs (Without Man the Guns)
Type 1922 1936 1940 1944
Destroyer Curtatone Class Soldati Class Ciclone Class Medaglie d'Oro Class
Light Cruiser Taranto Class Duca Degli Abruzzi Class Capitani Romani Class San Marco Class
Heavy Cruiser Trento Class San Giorgio Class Pisa Class Garibaldi Class
Battlecruiser Caracciolo Class Principe Amedeo Class
Battleship Conte di Cavour Class Caio Duilio Class Littorio Class Impero Class
Super-Heavy Battleship Regina Margherita Class Regina Elena Class
Carrier Giuseppe Miraglia Class Falco Class Aquila Class Sparviero Class
Submarine Mameli Class Perla Class Marconi Class Pietro Calvi Class
Aircraft types
Tech year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 CR.32 (ICR.32) Ca.101
1936 Ba.65 (Ba.65bis) C.200 Saetta (IC.200) SM.79 Sparviero (SM.79-II Sparviero) Ro.57 BR.20 Cicogna P.50 Ca.310
1940 Ba.88 Lince (Re.2001G/H Falco II) C.202 Folgore (IC.202) SM.84 (SM.84-II) Ro.58 Z.1007bis Alcione P.108 Ca.311
1944 Ba.201 (Ba.201bis) G.55 Centauro (G.55S Centauro) (SM.89) (SM.89-II) SM.92 Z.1018 Leone P.133
Jet Engine Technology
1945 Re.2007
1950 Re.2008

Politics[edit | edit source]

National spirits[edit | edit source]

Regio Esercito, Regia Aeronautica and Regia Marina is the name of the spirit if Italy has a King. Esercito Italiano, Aeronautica Italiana and Marina Italiana is the name of the spirit if Italy doesn't have a king.

Victor Emmanuel III icon
Victor Emmanuel III
  • Stability: +5%
The "Soldier King" remind the Italians of their recent victories in the Great War. His presence and their loyalty to him is a great source of unity for the people.
Vittoria Mutilata icon
Vittoria Mutilata
  • Acceptance of Communist Diplomacy: −10
  • Acceptance of Democratic Diplomacy: −10
  • Acceptance of Fascist Diplomacy: +10
  • AI Modifier: Focus on Offense: +50%
  • Justify war goal time: −5%
Our allies betrayed Italy and stabbed us in the back when they broke the Pact of London. We sacrificed so much blood at the Isonzo for their victory and they in turn denied us what was ours by right. Now Italy will take her destiny into her own hands and ensure that justice is done.
Ricostruzione Industriale icon
Ricostruzione Industriale
  • Civilian factoryCivilian factory construction speed: +5.00%
  • Aircraft Designer Cost: -15%
  • Tank Designer Cost: -15%
  • Naval Designer Cost: -15%
  • Industrial Designer Cost: -35%
  • Materiel Designer Cost: -15%
Our efforts to save our domestic industries after the Great Depression have proven to be successful. By investing in Italy's industrial capacity even further our productivity will soon rival those of the major powers.
Military Industry icon
Military Industry
  • Armor Research Speed: -15%
  • Weapons and Equipment Research Speed: -15%
  • Artillery Research Speed: -15%
  • Air Research Speed: -15%
  • Naval Research Speed: -15%
  • Production Efficiency Cap: -10.00%
  • Production Efficiency growth: -5.00%
  • Production Efficiency Base: -5.00%
  • Factory Output: -10.00%
Our Domestic military complex has fallen behind our rivals in both productivity and technology. We must strengthen Italy's military industries if we want our forces to be successful on the battlefields.
Regio Esercito/Esercito Italiano icon
Regio Esercito/Esercito Italiano
  • Divisions speed: -10.00%
  • Divisions Organization: -10.0%
  • Org Loss when Moving: +15.0%
  • Max Entrenchment: +10.00%
  • Land Doctrine Cost: +10.00%
The Italian army fought in the first World War and was on the victorious side, but has not been able to keep up with the military modernization. By adapting to modern times we will strengthen the army and be ever-victorious.
Regia Aeronautica/Aeronautica Italiana icon
Regia Aeronautica/Aeronautica Italiana
  • Ace generation chance: +10.00%
  • Naval Mission Efficiency: -10%
  • Air Accidents Chance: +5.0%
  • Night Operations Penalty: +15.00%
  • Bad Weather Penalty: +15.00%
  • Air Superiority Bonus in Combat: +5.0%
  • Air Doctrine Cost: +10.00%
The Newest branch of the Italian armed forces and was one of the greatest air forces in the world when it was formed, but has been lagging behind recently. By investing in our air force it can once again become the envy of the world.
Regia Marina/Marina Italiana icon
Regia Marina/Marina Italiana
  • Fleet Coordination: -5%
  • Naval Detection: -10%
  • Spotting Speed: -10%
  • Screening Efficiency: +5.0%
  • Attack when in combat alongside the Pride of the Fleet: +10.00%
  • Naval Doctrine Cost: +10.00%
Only by securing naval dominance in the Mediterranean can we secure the shores of Italy, but to do this we must invest heavily in modernizing the navy.

Regio Esercito, Regia Aeronautica and Regia Marina is the name of the spirits if Italy has a King. Esercito Italiano, Aeronautica Italiana and Marina Italiana is the name of the spirits if Italy doesn't have a king.

With the Man the GunsMan the Guns expansion enabled, Italy starts with an additional national spirit:

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500Production cost (naval).png
  • Cruiser Max Cost: 5300Production cost (naval).png
  • Heavy Ship Max Cost: 10000Production cost (naval).png
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.

Diplomacy[edit | edit source]

Italy starts off at war with Flag of Ethiopia Ethiopia, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing Flag of Albania Albania and can choose to either join Flag of Germany Germany and the Axis, form a faction of its own with Flag of Nationalist Spain Nationalist Spain, or ally Flag of France France if they become fascist.

In terms of cores, Italy is able to form 3 formable nations: Flag of Greater Italy Greater Italy, the Flag of European Union European Union and the Flag of Roman Empire Roman Empire. It should be noted that Greater Italy and Rome are mutually exclusive. These two can be form by either the Culto Del Duce or Convene the Grand Council paths. The European Union can only be formed if Italy is a democracy. But going through the Defy The Duce branch will prevent you from forming the Roman Empire or Greater Italy. Italy can also become a democracy by doing the "Democratic King" focus and be able to form either Greater Italy or Rome. Italy can gain an immense number of cores this way with it being able to form Rome and the EU, which would let them core almost the entirety of Europe.

Political parties[edit | edit source]

Italy is one of the primary fascistFascist nations and is thus ruled by fascism. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support.

Id. Party name Popularity Leader Country name Ruling
Democratic Partito Popolare Italiano 22.00% Ferruccio Parri Republican Italy No
Communist Partito Comunista Italiano 2.00% Palmiro Togliatti Italian Union No
Fascist Partito Nazionale Fascista 76.00% Benito Mussolini Italy Yes
Non-Aligned Partito Nazionale Monarchico 0.00% Victor Emmanuel III Kingdom of Italy No

Ministers[edit | edit source]

Political advisors
Icon Minister Type Effects Cost (Political Power)
Amadeo Bordiga.png Amadeo Bordiga Communist Revolutionary
  • Daily Communism Support: +0.1
Ivanoe Bonomi.png Ivanoe Bonomi Democratic Reformer
  • Daily Democracy Support: +0.1
Carlo Scorza.png Carlo Scorza Fascist Demagogue
  • Daily Fascism Support: +0.1
Generic political advisor europe 5.png Giovanni Marinelli Prince of Terror
  • Non-core Manpower: +2%
  • Foreign subversive activities efficiency: -30%
  • Effect of partisans on us: -25%
Generic political advisor europe 6.png Gian Galeazzo Ciano Compassionate Gentleman
  • Improve relations opinion: +15%
Generic army europe 1.png Roberto Farinacci Backroom Backstabber
  • Political Power Gain: +5%
  • Ideology Drift Defense: +15%
Generic political advisor europe 3.png Dino Grandi Smooth-Talking Charmer
  • Trade deal opinion factor: +10%
Generic political advisor europe 1.png Serafino Mazzolini Ideological Crusader
  • Same ideology monthly opinion: +100%
Generic political advisor europe 2.png Giacomo Acerbo War Industralist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Generic army europe 2.png Junio Valerio Borghese Armaments Organizer
  • Civilian to Military Factory conversion cost: -20%
Generic political advisor europe 1.png Luigi Einaudi Captain of Industry
  • Infrastructure construction speed: +10%
  • Civilian Factory construction speed: +10%
  • Refinery construction speed: +10%
Generic navy europe 3.png Paolo Thaon di Revel Quartermaster General
  • Air Base construction speed: +15%
  • Naval base construction speed: +15%
  • Radar Station construction speed: +15%
  • Rocket Site construction speed: +15%
  • Nuclear Reactor construction speed: +15%
Mario Roatta (advisor).png Mario Roatta Illusive Gentleman
  • Operative slots: +1
  • Agency Upgrade Time: -15%

Has created an Intelligence Agency


Decisions[edit | edit source]

Flag of Italy Italy can take a decision to form the Flag of European Union European Union (if democraticDemocratic) and/or the Flag of Roman Empire Roman Empire (note there is no ideology requirement for forming the Flag of Roman Empire Roman Empire) if it can expand and conquer the requisite territories.

Economy[edit | edit source]

Laws[edit | edit source]

Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • –10% Fuel gain per oil
Limited Exports.png Limited Exports
  • 25% Resources to market
  • +1% Research speed
  • +5% Factory/Dockyard output
  • +5% Construction speed
  • +10% Civilian intelligence to others
  • +5% Navy intelligence to others

Industry[edit | edit source]

Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
1936 19 11 20 (-9) 1
1939 31 14 33 (-13) 1

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.

Resources[edit | edit source]

1936 0 99 (-25) 0 2 (-1) 97 (-24) 3 (-1)
1939 0 101 (-25) 2 2 (-1) 97 (-24) 6 (-1)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Italy's resource pool is rather limited. Italy has access to a good amount of Steel and Aluminum but everything else is either nearly or completely absent. This will need to be adressed one way or another, as otherwise Italy can become dangerously dependent on trade, which will use up civilian factories and trade will inevitably become less available when the world goes to war.

Military[edit | edit source]

Army[edit | edit source]

Type # 1936 # 1939
Infantry.png Infantry 29 69
Light tank.png Light Tank 10
Mountaineers.png Mountaineers 8
Cavalry.png Cavalry 2
Motorized.png Motorized 2 2
Army experience.png Total divisions 39 89
Manpower.png Manpower used 242.90k 588.30k

Italy has 39 divisions in 1936. Of these:

  • Two are Reggimento di Cavalleria with 4x cavalry and no support.
  • Five are Divisione Alpina with 6x mountaineers, engineers, support artillery, and high reinforcement priority.
  • Five are Divisione Coloniale with 6x infantry, no support, and low reinforcement priority.
  • Three are Divisione Celere with 4x cavalry, 2x motorized infantry, 1x light tank, and high reinforcement priority.
  • The remaining 24 are Divisione di Fanteria with 6x infantry and engineers.

The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.

In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.

Examples of alternative division template names for Italy include:

  • Mountaineers - Divisione Alpina
  • Marines - Divisione Marina
  • Paratroopers - Divisione Paracadutisti
  • Motorized - Divisione Motorizzata
  • Mechanized - Divisione Meccanizzata
  • Armor - Divisione Corazzata
Field Marshals
Name Commander skill.pngSkill Trait attack.pngATK Trait defense.pngDEF Trait planning.pngPLN Trait logistics.pngLOG Traits
Emilio De Bono 1 1 1 1 1 Old GuardOld Guard CautiousCautious Politically ConnectedPolitically Connected Defensive DoctrineDefensive Doctrine
Pietro Badoglio 1 1 2 1 2 Old GuardOld Guard Inflexible StrategistInflexible Strategist Politically ConnectedPolitically Connected Defensive DoctrineDefensive Doctrine
Rodolfo Graziani 2 3 2 2 1 CautiousCautious Politically ConnectedPolitically Connected Offensive DoctrineOffensive Doctrine
Name Commander skill.pngSkill Trait attack.pngATK Trait defense.pngDEF Trait planning.pngPLN Trait logistics.pngLOG Traits
Giovanni Messe 4 4 3 2 4 Armor OfficerArmor Officer War HeroWar Hero
Italo Balbo 1 1 1 1 1 Career OfficerCareer Officer Politically ConnectedPolitically Connected
Sebastiano Visconti Prasca 1 1 2 1 2 Inflexible StrategistInflexible Strategist Career OfficerCareer Officer
Ubaldo Soddu 1 1 1 1 1 Career OfficerCareer Officer CautiousCautious
Ugo Cavaliero 2 1 1 2 3 Old GuardOld Guard Career OfficerCareer Officer CautiousCautious
Division composition list
Division Name list Support companies Combat battalions
NATO infantry.png Divisione di Fanteria Infantry Engineer 6x Infantry
NATO mountain.png Divisione Alpina Mountain Engineer, Artillery 6x Mountaineers
NATO infantry.png Divisione Coloniale Colonial 6x Infantry
NATO light tank.png Divisione Celere Cavalry 4x Cavalry, 2x Motorized Infantry, 1x Light Tank
NATO cavalry.png Reggimento di Cavaleria* Cavalry 4x Cavalry
NATO infantry.png Divisione Autotrasportabile^ Motorized Engineer 6x Infantry, 1x Light Tank, 2x Motorized Infantry
NATO motorized.png Divisone Motorizzata^ Motorized Engineer 7x Motorized Infantry
NATO light tank.png Divisione Corazzata^ Armored Engineer 4x Light Tank, 3x Motorized Infantry
NATO light tank.png Raggruppamento Celere^ Cavalry 2x Cavalry, 2x Motorized Infantry, 1x Light Tank
* marks a company or division that is removed in the 1939 start.

^ marks a company or division that is only available in the 1939 start.

Navy[edit | edit source]

Italy's navies overview.
Type # 1936 # 1939
Battleship.png Battleship 2 2
Heavy Cruiser.png Heavy cruiser 8 8
Light Cruiser.png Light cruiser 11 14
Destroyer.png Destroyer 80 125
Submarine.png Submarine 51 97
Navy experience.png Total ships 152 246
Manpower.png Manpower used 51.40k 75.45k

The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Most of the existing ships are older models, but there are four battleships anticipating 1940-1941 completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production. Completing these any time soon will require a bigger investment in Italian dockyard capacity.

Name Commander skill.pngSkill Trait attack.pngATK Trait defense.pngDEF Trait maneuvering.pngMNV Trait coordination.pngCOR Traits
Alberto Da Zara 3 3 2 3 2 GentlemanlyGentlemanly Superior TacticianSuperior Tactician
Angelo Iachino 2 2 1 3 1 BoldBold Career OfficerCareer Officer Superior TacticianSuperior Tactician SpotterSpotter
Carlo Bergamini 2 3 1 2 1 Gunnery ExpertGunnery Expert Battleship AdherentBattleship Adherent IronsideIronside
Giuseppe Fioravanzo 3 2 2 4 2 Aviation EnthusiastAviation Enthusiast Blockade RunnerBlockade Runner
Inigo Campioni 3 2 2 3 3 Battleship AdherentBattleship Adherent Superior TacticianSuperior Tactician SpotterSpotter
Naval units list
Type Class Hull Engine # 1936 Production cost (naval).png 1936 # 1939 Production cost (naval).png 1939 Design note
BB Littorio 1936 Heavy Ship Heavy II 2 2 2x Heavy Battery II, 2x Anti-Air I, 2x Secondary Battery II, Battleship Armor II, Floatplane Catapult II
BB Caio Duilio^* Early Heavy Ship Heavy II 2 2x Heavy Battery I, 3x Anti-Air I, 2x Secondary Battery I, Battleship Armor I
BB Conte Di Cavour Early Heavy Ship Heavy II 2 2 2x Heavy Battery I, Anti-Air I, 2x Secondary Battery I, Battleship Armor I, Floatplane Catapult I
BB Andrea Doria* Early Heavy Ship Heavy I 2 2x Heavy Battery I, 2x Anti-Air I, 2x Secondary Battery I, Battleship Armor I
CA San Giorgio Coastal Defense Ship Cruiser I 1 1 Heavy Cruiser Battery I, 2x Anti-Air I, 2x Secondary Battery I, Cruiser Armor II, Torpedo Launcher I
CA Bolzano Early Cruiser Cruiser II 1 1 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor I, Floatplane Catapult I
CA Zara* Early Cruiser Cruiser I 4 4 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor II, Floatplane Catapult I
CA Trento* Early Cruiser Cruiser I 2 2 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor I, Floatplane Catapult I
CL Duca degli Abruzzi^ 1936 Cruiser Cruiser II 2x Light Cruiser Battery III, 2x Anti-Air II, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult II
CL Duca degli Abruzzi 1936 Cruiser Cruiser II 2 2 2x Light Cruiser Battery II, 2x Anti-Air II, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult II
CL Montecuccoli 1936 Cruiser Cruiser II 3 1 4 2x Light Cruiser Battery II, Anti-Air II, Anti-Air I, Torpedo Launcher I, Floatplane Catapult I
CL Giussano* Early Cruiser Cruiser II 6 6 2x Light Cruiser Battery I, Anti-Air II, Torpedo Launcher I, Floatplane Catapult I
CL Taranto* Early Cruiser Cruiser I 2 2 Light Cruiser Battery I, Cruiser Armor I, Torpedo Launcher I, Minelaying Rails
DD Soldati^ 1936 Destroyer Light II 16 Light Battery II, Anti-Air I, Torpedo Launcher I, Depth Charge I
DD Maestrale Early Destroyer Light II 14 2 46 Light Battery I, Anti-Air I, Torpedo Launcher I, Depth Charge I
DD Navigatori* Early Destroyer Light I 17 17 Light Battery I, Anti-Air I, Torpedo Launcher I, Minelaying Rails, Depth Charge I
DD Curatone* Early Destroyer Light I 49 46 Light Battery I, Anti-Air I, Torpedo Launcher I
SS Marcello^ 1936 Submarine Submarine II 14 2 2x Torpedo Tubes I
SS Calvi 1936 Submarine Submarine I 2 1 32 2x Torpedo Tubes I
SS Sirena* 1936 Submarine Submarine I 21 23 Torpedo Tubes I
SS Bandiera* Early Submarine Submarine I 11 11 2x Torpedo Tubes I
SS Mameli* Early Submarine Submarine I 17 17 Torpedo Tubes I
* marks a variant as "outdated".

^ marks a variant that is only available in the 1939 start.

Ship type terminology:

  • CV - Carrier
  • BB - Battleship
  • CA - Heavy cruiser
  • CL - Light cruiser
  • DD - Destroyer
  • SS - Submarine

Without Man the Guns[edit | edit source]

The Regia Marina is rather sizable, it is however not very modern. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Italy also has several ships under construction. 2 Caio Duilio Class battleships that are about 20% finished. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine.

Naval variants list
Class Type +Reliability +Torpedo +Gun +ASW +Armor +Anti-Air +Stealth +Engine
Zara Heavy Cruiser I 2 2 2 2
Montecuccoli Light Cruiser I 3 3 3 3
Giussano* Light Cruiser I 1 1 1 1
Maestrale Destroyer I 3 3 3 3
Navigatori* Destroyer I 1 1 1 1
Marcello^ Submarine II 1 1 1 1
Sirena Submarine I 2 2 2 2
Bandiera* Submarine I 1 1 1 1
* marks a variant as "outdated".

^ marks a variant that is only available in the 1939 start.

Air force[edit | edit source]

Air Force
Type # 1936 # 1939
CAS.png Close air support 48 36
Fighter c.png Fighter 300 441
Naval bomber.png Naval bomber 72 48
Tactical bomber.png Tactical bomber 288 737
Air experience.png Total planes 708 1257
Manpower.png Manpower used 19.92k 39.98k

Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions.(The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless.

Military staff[edit | edit source]

Italy's military staff picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization.

Chief of Army
Icon Candidate Type Effects and conditions Cost (Political Power)
Pietro Badoglio.png Pietro Badoglio Army Morale (Specialist)
  • Division Recovery Rate: +4%
Ugo Cavallero.png Ugo Cavallero Army Maneuver (Specialist)
  • Division speed: +5%
Emilio De Bono.png Emilio De Bono Army Defense (Specialist)
  • Division Defense: +5%
Chief of Navy
Icon Candidate Type Effects and conditions Cost (Political Power)
Domenico Cavagnari.png Domenico Cavagnari Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10%
Arturo Riccardi.png Arturo Riccardi Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3%
  • Naval Air Targeting from Carriers: +3%
  • Naval Air Agility from Carriers: +4%
Inigo Campioni.png Inigo Campioni Decisive Battle (Specialist)
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
  • Screen Attack: +5%
  • Screen Defense: +5%
Chief of Airforce
Icon Candidate Type Effects and conditions Cost (Political Power)
Italo Balbo.png Italo Balbo All-Weather (Expert)
  • Bad Weather Penalty: -20%
Rino Corso Fougier.png Rino Corso Fougier Air Combat Training (Specialist)
  • Ace generation chance: +5%
Francesco Pricolo.png Francesco Pricolo Air Reformer (Expert)
  • Air Experience Gain: +7.5%
Military High Command
Icon Candidate Type Effects and conditions Cost (Political Power)
Mario Roatta.png Mario Roatta Army Regrouping (Specialist)
  • Division Recovery Rate: +4%
Vittorio Ambrosio.png Vittorio Ambrosio Cavalry (Specialist)
  • Motorized Attack: +5%
  • Motorized Defense: +5%
  • Cavalry Attack: +5%
  • Cavalry Defense: +5%
  • Mechanized Attack: +5%
  • Mechanized Defense: +5%
Alfredo Guzzoni.png Alfredo Guzzoni Infantry (Specialist)
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Ettore Muti.png Ettore Muti Tactical Bombing (Expert)
  • Ground support: +15%
Marziale Cerutti.png Marziale Cerutti Air Combat Training (Expert)
  • Ace generation chance: +10%
Silvio Scaroni.png Silvio Scaroni Bomber Interception (Expert)
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
Alberto da Zara.png Alberto da Zara Anti-Submarine (Specialist)
  • Submarine Detection: +10%
Carlo Bergamini.png Carlo Bergamini Capital Ships (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
Luigi Mascherpa.png Luigi Mascherpa Naval Air Defense (Specialist)
  • Naval AA Attack: +8%

Strategies and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for Italy. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Basic strategy[edit | edit source]

Italy is an interesting country to play despite being the weakest of all starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being Flag of Ethiopia Ethiopia. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later. Key Traits You Want to get with Two Leaders are get them to level 6 and make both of them into Field marshal and when you Grind Ethiopia make sure to get the traits Mountaineer, desert fox, Infantry Leader and Trickster. This will let you Get 2 leaders make sure to add Infantry Expert, Improvisation Expert and most Importantly Adaptable. Adaptable is the Best trait in the game if you have a Field marshal and a General With it you Get a -45% Terrain Penalty Reduction . This is Huge For pushing anywhere and It makes it a lot Easier to cross the alps.

After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt Flag of German Reich Germany (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade Flag of Austria Austria before Anschluss and then attack Flag of Yugoslavia Yugoslavia (causing Flag of Czechoslovakia Czechoslovakia to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations. From here, Italy can choose to expand its alliance by creating further puppets from Flag of Hungary Hungary, Flag of Romania Romania and Flag of Turkey Turkey. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.

That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and Flag of France France hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy's manpower pool somewhat. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.

From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the Flag of Soviet Union Soviet Union could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the Flag of Roman Empire Roman Empire.

If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. Using its North African holdings as a launching point and its ability to protect supply convoys through the Central and Eastern Mediterranean Italy is able to quickly seize not just the Suez but the entirety of the Allies Middle eastern territory. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace.

Some suggestions regarding units[edit | edit source]

A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction.

Guard Italy's coast closely! Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. To prevent any enemies from pulling a D-Day of their own on Italy, it pays off to construct Coastal forts on all naval bases and station units there to man them to repulse invasions. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat.

As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. These ships are decently powerful while also being decently expendable and replaceable. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.

When it comes to dealing with enemy submarines, one could set up specialized "scout fleets" consisting of destroyers optimized for detecting submarines and ordered to "Do not engage". These scout fleets can scout the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them. If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Having enough friendly minefields around can allow the Italian navy to do a lot more risky/audacious maneuvers and get away with it, allowing them to punch above their weight against bigger enemies like the British Royal Navy and the French navy.

To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet Flag of Romania Romania or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering and/or importing Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.

Achievements[edit | edit source]

Duce Nuked'em icon
Duce Nuked'em
Nuke Los Angeles as fascist Italy.
At least they run on time! icon
At least they run on time!
As fascist Italy, have max level railways in all your core states.
Holy, Roman, and an Empire icon
Holy, Roman, and an Empire
As the Pope, restore Rome.
Pizza Time! icon
Pizza Time!
As Italy, occupy New York, Chicago and Hawaii.
Collect all the Romes icon
Collect all the Romes
As Italy, continue holding onto the First Rome, and gain the second and third Rome
Nothing personal, Adolf icon
Nothing personal, Adolf
As Italy, take Austria before the Anschluss and never enter a faction with a fascist Germany
Not today icon
Not today
As communist Italy, save Gramsci from the brink of death, make him the leader of Italy and form the Italian National Union.
Stalin, how many guns does he have? icon
Stalin, how many guns does he have?
As the pope, capitulate the USSR

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North America

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South America

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