Italy

From Hearts of Iron 4 Wiki
Jump to navigation Jump to search
Italy
Italy.png
Capital:
Rome

Government type:
Fascist

Faction:
Neutral(1936), Axis(1939)

Italy is a major nation primarily located in the Italian peninsula and the islands of Sicily and Sardinia to the west. It also contains territory in Zara (on the Dalmatian coast)and the Dodecanese (Aegean sea), with African colonies in Libya, Eritrea and Somalia. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine - important defensive terrain if fighting up or down the peninsula. Its location in the center of the Mediterranean causes Italy to be a dominant force in the region. In game the country has a modest to respectable military, with the navy being its strongest asset. Both branches have immediate adversaries to face, as the French to the west are a constant threat, while the British also vie for control of the Mediterranean Sea, and both powers maintain rival colonies abroad.

Geography[edit]

Italy is located in Southern Europe and consists of the Italian peninsula and the islands of Sicily and Sardinia to the west. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine. It is dominated by the Alps to the north, the Apennine mountains through most of the mainland, and flatlands in the south and Sicilian Island. Italy borders Flag of France France to the Northwest, Flag of Switzerland Switzerland and Flag of Austria Austria to the North, and Flag of Yugoslavia Yugoslavia to the East. Italy is surrounded by the Adriatic Sea to the East and the Mediterranean sea to the South and west. Italy's location in the center of the Mediterranean causes Italy to be a dominant force in the region.

Historical background[edit]

Italy was a member of the victorious Entente when World War 1 ended in 1918. In exchange for promises of significant territorial expansion, Italy had sided with the French and British. With the war's end, Italy had anticipated its promised reward would be commensurate with Italian losses in the Alps. But at the 1919 Paris Peace Conference the three pre-eminent powers (the US, the UK and France) largely broke with their promises to lesser allies: Italy gained only the provinces of South Tyrol and Trieste, while the British and French divided the colonial world between them and Dalmatia was handed over to the newly-founded Flag of Yugoslavia Yugoslavia. Regions Italy had long considered as Italian, such as Corsica, Savoy, Nice and Tunisia, remained under French control, while what German colonies there were went mostly to the British. This seeming betrayal outraged Italy as a whole and is today seen as one of the contributing factors to the rise of Fascism in Italy.

Flag of Italy Italy conquered Flag of Ethiopia Ethiopia and Flag of Albania Albania prior to its entry into World War II. Despite the Pact of Steel with Flag of Germany Germany, Italy did not join in the war until June 1940, planning to get a share of Allied territory with the defeat of Flag of France France (Corsica, Savoy and Nice). Later, in 1941, Italy joined Germany and Hungary in the invasion of Flag of Yugoslavia Yugoslavia and managed to conquer and annex most of coastal Dalmatia along with some other inland regions from Yugoslavia.

Aside from these successes, however, Italy's war effort went beyond poorly, With Italy being unable to make significant gains in France before the french surrender and then suffering a humiliating defeat in Flag of Greece Greece later in 1940. Later, Italy invaded British-controlled Egypt with 150.000 men compared to 3.500 British, capturing 50 miles of territory before being forced to stop due to logistical problems. Not long after, they were brutally beaten back by Richard O'Connor during operation Compass, and the Italian army was pushed back into Libya and eventually expelled from Africa completely with huge losses in both materiel and manpower, whether destroyed/killed or captured by the Allies. The Allies then launched a naval invasion of Italy in the summer of 1943 and Mussolini's government collapsed.

The new royal government of Marshal Pietro Badoglio signed an armistice with the allies, but most of the country was quickly occupied by the Germans who established a puppet government under Mussolini's leadership, the Italian Social Republic, in Northern Italy with its capital in the small town of Saló, located between Milan and Venice. Badoglio and the king escaped to Brindisi in southern Italy without giving any order to the army. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of 1945, sparking a brief but destructive civil war. Significant partisan actions took place in northern Italy. Italy would eventually recover from the war and, along with Flag of France France, Germany (divided into Flag of West Germany West Germany and Flag of East Germany East Germany) and the low countries, would become one of the founding members of the European Union. Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies.

Events[edit]

Main article: Italian events

National focus[edit]

Italy's national focus tree.
Main article: Italian national focus tree

Flag of Italy Italy, as one of the seven major powers, gets a unique national focus tree.

Italy has an interesting national focus tree with five different branches:

Ethiopian War Logistics
A smaller tree which focuses on industrial build up.
Army Primacy
Strengthens your army research.
Mare Nostrum
The big naval strengthening tree.
Light Ship Focus
Destroyer & Submarine benefits.
Triumph in Africa
The big political and diplomatic tree, where you have lots of different choices on who to befriend and conquer.


Technology[edit]

Italy starts with four research slots and can gain one from its focus tree.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Support Weapons II (1939)
  • Infantry Equipment I
    • Improved Infantry Equipment I (1939)
  • Motorized
  • Mountain Infantry I
  • Support Equipment
    • Engineer Company I
    • Recon Company I (1939)
  • Great War Tank
    • Light Tank I
      • Light Tank II (1939)
  • Artillery
    • Anti-Air
    • Interwar Artillery (1939)
    • Anti-Tank (1939)
  • 1936 Destroyer Hull
    • Basic Depth Charges
  • 1936 Cruiser Hull
    • Improved Airplane Catapult
    • Basic Cruiser Armor Scheme
  • 1936 Heavy Ship Hull
    • Inclined Belt Armor Scheme
  • 1936 Submarine Hull
  • Basic Torpedo
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Transport Ship
  • Contact Mine
  • Minelaying Submarine

Without Man the Guns Man the Guns:

  • Destroyer I
    • Destroyer III (1939)
  • Light Cruiser I
    • Light Cruiser II (1939)
  • Heavy Cruiser I
  • Battlecruiser I
  • Battleship II
    • Battleship III (1939)
  • Submarine I
    • Submarine II (1939)
  • Transport Ship
  • Interwar Fighter
    • Close Air Support I
    • Fighter II (1939)
    • Naval Bomber I
  • Interwar Bomber
    • Tactical Bomber II (1939)
  • Fuel Storage
    • Synthetic Oil Experiments (1939)
    • Fuel Refining I
      • Fuel Refining II (1939)
  • Advanced Machine Tools (1939)
  • Concentrated Industry III (1939)
  • Construction III (1939)
  • Radio Detection (1939)
  • Computing Machine (1939)

Without La Résistance La Resistance:

  • Encryption - Polyalphabetical Ciphers (1939)
  • Decryption - Frequency Analysis (1939)
Doctrines
  • Fleet in Being
    • Battlefleet Concentration (1939)
    • Submarine Operations (1939)

Theorists and designers[edit]

Tank designers
Icon Designer Type Effect Cost (Political Power)
Fiat.png Fiat Tank Designer
  • Armor Research Speed: +15%
  • Armor: Reliability: +5%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Icon Designer Type Effect Cost (Political Power)
CRDA.png CRDA Ship Designer
  • Naval Research Speed: +15%
150
Aircraft designers
Icon Designer Type Effect Cost (Political Power)
Macchi.png Macchi Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Savoia-Marchetti.png Savoia-Marchetti Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Caproni.png Caproni Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Piaggio.png Piaggio Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Icon Designer Type Effect Cost (Political Power)
Beretta.png Beretta Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
150
Lancia.png Lancia Motorized Equipment Designer
  • Motorization Research Speed: +15%
150
Breda.png Breda Artillery Designer
  • Artillery Research Speed: +15%
150
Industrial concerns
Icon Designer Type Effect Cost (Political Power)
Danieli.png Danieli Industrial Concern
  • Industrial Research Speed: +15%
150
Theorists
Icon Name Type Conditions + effects Cost (Political Power)
Giovanni Messe.png Giovanni Messe Mobile Warfare Expert
  • Army Experience Gain: +0.05
  • Mobile Warfare Doctrine: +15%
250
Rodolfo Graziani.png Rodolfo Graziani Grand Battleplan Expert
  • Army Experience Gain: +0.05
  • Grand Battleplan Doctrine: +15%
250
Giuseppe Fioravanzo.png Giuseppe Fioravanzo Grand Fleet Proponent
  • Naval Experience Gain: +0.05
  • Fleet in Being Doctrine: +15%
250
Angelo Iachino.png Angelo Iachino Naval Theorist
  • Naval Experience Gain: +0.05
  • Naval Doctrine Research Speed: +10%
150
Amedeo Mecozzi.png Amedeo Mecozzi Assault Aviation
  • Air Experience Gain: +0.05
  • Operational Integrity Doctrine: +15%
250
Renato Sandalli.png Renato Sandalli Air Warfare Theorist
  • Air Experience Gain: +0.05
  • Air Doctrine Research Speed: +10%
150
Gaetano Crocco.png Gaetano Crocco Rocket Scientist
  • Rocket Research Speed: +15%
150

Cosmetic names[edit]

Like all majors, Italy has unique names for certain technologies and equipment. Note that techs without unique names are not listed.

Infantry & motorized techs
Type 1918 1936 1939 1940 1942 1944
Infantry Equipment Carcano M91 Carcano M38 MAB-38 FNAB-43
Motorized Fiat 626
Mechanized Fiat 2800 Fiat 727 Breda 61
Armored Car La Résistance AB611 AB40 AS.42 (AS.42 47/32)
Armor techs
Tech year Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 Fiat 3000
1934 L3 (L3 cc / N/A / N/A) P75
1936 L6 (Semovente 47/32 / N/A / N/A)
1939 M11/39
1941 L8 M16 (Semovente 75/34 / Semovente 75/18 / N/A) P26 (N/A / Semovente da 149/40 / N/A)
1943 M20/43 (Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42) P43 Il Duce
1945 P45
Artillery techs
Tech year Anti-Air Artillery Anti-Tank
1934 Cannone da 75/27
1936 Breda Model 35 Solothurn S-18/1000
1939 Cannone da 149/40 m/35
1940 Cannone-Mitragliera da 37/54 Cannone da 47/32
1942 Obice da 210/22 modello 35
1943 Cannone da 90/53 Cannone da 75/46
Naval techs (Without Man the Guns)
Type 1922 1936 1940 1944
Destroyer Curtatone Class Soldati Class Ciclone Class Medaglie d'Oro Class
Light Cruiser Taranto Class Duca Degli Abruzzi Class Capitani Romani Class San Marco Class
Heavy Cruiser Trento Class San Giorgio Class Pisa Class Garibaldi Class
Battlecruiser Caracciolo Class Principe Amedeo Class
Battleship Conte di Cavour Class Caio Duilio Class Littorio Class Impero Class
Super-Heavy Battleship Regina Margherita Class Regina Elena Class
Carrier Giuseppe Miraglia Class Falco Class Aquila Class Sparviero Class
Submarine Mameli Class Perla Class Marconi Class Pietro Calvi Class
Aircraft types
Tech year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 CR.32 (ICR.32) Ca.101
1936 Ba.65 (Ba.65bis) C.200 Saetta (IC.200) SM.79 Sparviero (SM.79-II Sparviero) Ro.57 BR.20 Cicogna P.50 Ca.310
1940 Ba.88 Lince (Re.2001G/H Falco II) C.202 Folgore (IC.202) SM.84 (SM.84-II) Ro.58 Z.1007bis Alcione P.108 Ca.311
1944 Ba.201 (Ba.201bis) G.55 Centauro (G.55S Centauro) (SM.89) (SM.89-II) SM.92 Z.1018 Leone P.133
Jet Engine Technology
1945 Re.2007
1950 Re.2008

Politics[edit]

Italy's political overview.

National spirits[edit]

Victor Emmanuel III icon
Victor Emmanuel III
  • Stability: +5%
The "Soldier King" remind the Italians of their recent victories in the Great War. His presence and their loyalty to him is a great source of unity for the people.
Vittoria Mutilata icon
Vittoria Mutilata
  • Acceptance of Communist Diplomacy: −10
  • Acceptance of Democratic Diplomacy: −10
  • Acceptance of Fascist Diplomacy: +10
  • AI Modifier: Focus on Offense: +50%
  • Justify war goal time: −5%
Our allies betrayed Italy and stabbed us in the back when they broke the Pact of London. We sacrificed so much blood at the Isonzo for their victory and they in turn denied us what was ours by right. Now Italy will take her destiny into her own hands and ensure that justice is done.

With the Man the GunsMan the Guns expansion enabled, Italy starts with an additional national spirit:

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500Production cost (naval).png
  • Cruiser Max Cost: 5300Production cost (naval).png
  • Heavy Ship Max Cost: 10000Production cost (naval).png
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.


Diplomacy[edit]

Italy starts off at war with Flag of Ethiopia Ethiopia, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing Flag of Albania Albania and can choose to either join Flag of Germany Germany and the Axis, form a faction of its own with Flag of Nationalist Spain Nationalist Spain, or ally Flag of France France if they become fascist.

Political parties[edit]

italy is one of the primary fascistFascist nations and is thus ruled by fascism. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support.

Id. Party name Popularity Leader Country name Ruling
Democratic Partito Popolare Italiano 22.00% Ferruccio Parri Republican Italy No
Communist Partito Comunista Italiano 2.00% Palmiro Togliatti Italian Union No
Fascist Partito Nazionale Fascista 76.00% Benito Mussolini Italy Yes
Non-Aligned Partito Nazionale Monarchico 0.00% Victor Emmanuel III Kingdom of Italy No

Ministers[edit]

Political advisors
Icon Minister Type Effects Cost (Political Power)
Amadeo Bordiga.png Amadeo Bordiga Communist Revolutionary
  • Daily Communism Support: +0.1
150
Ivanoe Bonomi.png Ivanoe Bonomi Democratic Reformer
  • Daily Democracy Support: +0.1
150
Carlo Scorza.png Carlo Scorza Fascist Demagogue
  • Daily Fascism Support: +0.1
150
Generic political advisor europe 5.png Giovanni Marinelli Prince of Terror
  • Non-core Manpower: +2%
  • Foreign subversive activities efficiency: -30%
  • Effect of partisans on us: -25%
150
Generic political advisor europe 6.png Gian Galeazzo Ciano Compassionate Gentleman
  • Improve relations opinion: +15%
150
Generic army europe 1.png Roberto Farinacci Backroom Backstabber
  • Political Power Gain: +5%
  • Ideology Drift Defense: +15%
150
Generic political advisor europe 3.png Dino Grandi Smooth-Talking Charmer
  • Trade deal opinion factor: +10%
150
Generic political advisor europe 1.png Serafino Mazzolini Ideological Crusader
  • Same ideology monthly opinion: +100%
150
Generic political advisor europe 2.png Giacomo Acerbo War Industralist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
150
Generic army europe 2.png Junio Valerio Borghese Armaments Organizer
  • Civilian to Military Factory conversion cost: -20%
150
Generic political advisor europe 1.png Luigi Einaudi Captain of Industry
  • Infrastructure construction speed: +10%
  • Civilian Factory construction speed: +10%
  • Refinery construction speed: +10%
150
Generic navy europe 3.png Paolo Thaon di Revel Quartermaster General
  • Air Base construction speed: +15%
  • Naval base construction speed: +15%
  • Radar Station construction speed: +15%
  • Rocket Site construction speed: +15%
  • Nuclear Reactor construction speed: +15%
150
Mario Roatta (advisor).png Mario Roatta Illusive Gentleman
  • Operative slots: +1
  • Agency Upgrade Time: -15%

Has created an Intelligence Agency

150

Decisions[edit]

Flag of Italy Italy can take a decision to form the Flag of European Union European Union (if democraticDemocratic) and/or the Flag of Roman Empire Roman Empire (note there is no ideology requirement for forming the Flag of Roman Empire Roman Empire) if it can expand and conquer the requisite territories.

Economy[edit]

Laws[edit]

Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • -10% Fuel Gain per Oil
Limited Exports.png Limited Exports
  • 25% Resources to market
  • +1% Research speed
  • +5% Factory/Dockyard output
  • +5% Construction speed
  • +10% Civilian intelligence to others
  • +5% Navy intelligence to others

Industry[edit]

Time.png
Year
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
1936 19 11 20 (-9) 1
1939 31 14 33 (-13) 1

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.

Resources[edit]

Time.png
Year
Oil
Oil
Aluminum
Aluminum
Rubber
Rubber
Tungsten
Tungsten
Steel
Steel
Chromium
Chromium
1936 0 99 (-25) 0 2 (-1) 97 (-24) 3 (-1)
1939 0 101 (-25) 2 2 (-1) 97 (-24) 6 (-1)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military[edit]

Army[edit]

Army
Type # 1936 # 1939
Infantry.png Infantry 29 69
Light tank.png Light Tank 3 10
Mountaineers.png Mountaineers 5 8
Cavalry.png Cavalry 2
Motorized.png Motorized 2
Army experience.png Total divisions 39 89
Manpower.png Manpower used 242.90k 588.30k

Italy has 39 divisions in 1936. Of these:

  • Two are Reggimento di Cavalleria with 4x cavalry and no support.
  • Five are Divisione Alpina with 6x mountaineers, engineers, support artillery, and high reinforcement priority.
  • Five are Divisione Coloniale with 6x infantry, no support, and low reinforcement priority.
  • Three are Divisione Celere with 4x cavalry, 2x motorized infantry, 1x light tank, and high reinforcement priority.
  • The remaining 24 are Divisione di Fanteria with 6x infantry and engineers.

The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.

In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.

Examples of alternative division template names for Italy include:

  • Mountaineers - Divisione Alpina
  • Marines - Divisione Marine
  • Paratroopers - Divisione Paracadutisti
  • Motorized - Divisione Motorizzata
  • Mechanized - Divisione Meccanizzata
  • Armor - Divisione Corazzata
Field Marshals
Name Commander skill.pngSkill Trait attack.pngATK Trait defense.pngDEF Trait planning.pngPLN Trait logistics.pngLOG Traits
Emilio De Bono 1 1 1 1 1 Old GuardOld Guard CautiousCautious Politically ConnectedPolitically Connected Defensive DoctrineDefensive Doctrine
Pietro Badoglio 1 1 2 1 2 Old GuardOld Guard Inflexible StrategistInflexible Strategist Politically ConnectedPolitically Connected Defensive DoctrineDefensive Doctrine
Rodolfo Graziani 2 3 2 2 1 CautiousCautious Politically ConnectedPolitically Connected Offensive DoctrineOffensive Doctrine
Generals
Name Commander skill.pngSkill Trait attack.pngATK Trait defense.pngDEF Trait planning.pngPLN Trait logistics.pngLOG Traits
Giovanni Messe 4 4 3 2 4 Armor OfficerArmor Officer War HeroWar Hero
Italo Balbo 1 1 1 1 1 Career OfficerCareer Officer Politically ConnectedPolitically Connected
Sebastiano Visconti Prasca 1 1 2 1 2 Inflexible StrategistInflexible Strategist Career OfficerCareer Officer
Ubaldo Soddu 1 1 1 1 1 Career OfficerCareer Officer CautiousCautious
Ugo Cavaliero 2 1 1 2 3 Old GuardOld Guard Career OfficerCareer Officer CautiousCautious
Division composition list
Division Name list Support companies Combat battalions
NATO infantry.png Divisione di Fanteria Infantry Engineer 6x Infantry
NATO mountain.png Divisione Alpina Mountain Engineer, Artillery 6x Mountaineers
NATO infantry.png Divisione Coloniale Colonial 6x Infantry
NATO light tank.png Divisione Celere Cavalry 4x Cavalry, 2x Motorized Infantry, 1x Light Tank
NATO cavalry.png Reggimento di Cavaleria* Cavalry 4x Cavalry
NATO infantry.png Divisione Autotrasportabile^ Motorized Engineer 6x Infantry, 1x Light Tank, 2x Motorized Infantry
NATO motorized.png Divisone Motorizzata^ Motorized Engineer 7x Motorized Infantry
NATO light tank.png Divisione Corazzata^ Armored Engineer 4x Light Tank, 3x Motorized Infantry
NATO light tank.png Raggruppamento Celere^ Cavalry 2x Cavalry, 2x Motorized Infantry, 1x Light Tank
* marks a company or division that is removed in the 1939 start.

^ marks a company or division that is only available in the 1939 start.

Navy[edit]

Italy's navies overview.
Navy
Type # 1936 # 1939
Battleship.png Battleship 2 2
Heavy Cruiser.png Heavy cruiser 8 8
Light Cruiser.png Light cruiser 11 14
Destroyer.png Destroyer 80 125
Submarine.png Submarine 51 97
Navy experience.png Total ships 152 246
Manpower.png Manpower used 51.40k 75.45k

The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Most of the existing ships are older models, but there are four battleships anticipating 1940-1941 completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production. Completing these any time soon will require a bigger investment in Italian dockyard capacity.

Admirals
Name Commander skill.pngSkill Trait attack.pngATK Trait defense.pngDEF Trait maneuvering.pngMNV Trait coordination.pngCOR Traits
Alberto Da Zara 3 3 2 3 2 GentlemanlyGentlemanly Superior TacticianSuperior Tactician
Angelo Iachino 2 2 1 3 1 BoldBold Career OfficerCareer Officer Superior TacticianSuperior Tactician SpotterSpotter
Carlo Bergamini 2 3 1 2 1 Gunnery ExpertGunnery Expert Battleship AdherentBattleship Adherent IronsideIronside
Giuseppe Fioravanzo 3 2 2 4 2 Aviation EnthusiastAviation Enthusiast Blockade RunnerBlockade Runner
Inigo Campioni 3 2 2 3 3 Battleship AdherentBattleship Adherent Superior TacticianSuperior Tactician SpotterSpotter
Naval units list
Type Class Hull Engine # 1936 Production cost (naval).png 1936 # 1939 Production cost (naval).png 1939 Design note
BB Littorio 1936 Heavy Ship Heavy II 2 2 2x Heavy Battery III, 2x Anti-Air I, 2x Secondary Battery II, Battleship Armor II, Floatplane Catapult II
BB Caio Duilio^* Early Heavy Ship Heavy II 2 2x Heavy Battery I, 3x Anti-Air I, 2x Secondary Battery I, Battleship Armor I
BB Conte Di Cavour Early Heavy Ship Heavy II 2 2 2x Heavy Battery I, Anti-Air I, 2x Secondary Battery I, Battleship Armor I, Floatplane Catapult I
BB Andrea Doria* Early Heavy Ship Heavy I 2 2x Heavy Battery I, 2x Anti-Air I, 2x Secondary Battery I, Battleship Armor I
CA San Giorgio Coastal Defense Ship Cruiser I 1 1 Heavy Cruiser Battery I, 2x Anti-Air I, 2x Secondary Battery I, Cruiser Armor II, Torpedo Launcher I
CA Bolzano Early Cruiser Cruiser II 1 1 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor I, Floatplane Catapult I
CA Zara* Early Cruiser Cruiser I 4 4 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor II, Floatplane Catapult I
CA Trento* Early Cruiser Cruiser I 2 2 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor I, Floatplane Catapult I
CL Duca degli Abruzzi^ 1936 Cruiser Cruiser II 2x Light Cruiser Battery III, 2x Anti-Air II, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult II
CL Duca degli Abruzzi 1936 Cruiser Cruiser II 2 2 2x Light Cruiser Battery II, 2x Anti-Air II, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult II
CL Montecuccoli 1936 Cruiser Cruiser II 3 1 4 2x Light Cruiser Battery II, Anti-Air II, Anti-Air I, Torpedo Launcher I, Floatplane Catapult I
CL Giussano* Early Cruiser Cruiser II 6 6 2x Light Cruiser Battery I, Anti-Air II, Torpedo Launcher I, Floatplane Catapult I
CL Taranto* Early Cruiser Cruiser I 2 2 Light Cruiser Battery I, Cruiser Armor I, Torpedo Launcher I, Minelaying Rails
DD Soldati^ 1936 Destroyer Light II 16 Light Battery II, Anti-Air I, Torpedo Launcher I, Depth Charge I
DD Maestrale Early Destroyer Light II 14 2 46 Light Battery I, Anti-Air I, Torpedo Launcher I, Depth Charge I
DD Navigatori* Early Destroyer Light I 17 17 Light Battery I, Anti-Air I, Torpedo Launcher I, Minelaying Rails, Depth Charge I
DD Curatone* Early Destroyer Light I 49 46 Light Battery I, Anti-Air I, Torpedo Launcher I
SS Marcello^ 1936 Submarine Submarine II 14 2 2x Torpedo Tubes I
SS Calvi 1936 Submarine Submarine I 2 1 32 2x Torpedo Tubes I
SS Sirena* 1936 Submarine Submarine I 21 23 Torpedo Tubes I
SS Bandiera* Early Submarine Submarine I 11 11 2x Torpedo Tubes I
SS Mameli* Early Submarine Submarine I 17 17 Torpedo Tubes I
* marks a variant as "outdated".

^ marks a variant that is only available in the 1939 start.

Ship type terminology:

  • CV - Carrier
  • BB - Battleship
  • CA - Heavy cruiser
  • CL - Light cruiser
  • DD - Destroyer
  • SS - Submarine

Without Man the Guns[edit]

The Regia Marina is rather sizable, it is however not very modern. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Italy also has several ships under construction. 2 Caio Duilio Class battleships that are about 20% finished. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine.

Naval variants list
Class Type +Reliability +Torpedo +Gun +ASW +Armor +Anti-Air +Stealth +Engine
Zara Heavy Cruiser I 2 2 2 2
Montecuccoli Light Cruiser I 3 3 3 3
Giussano* Light Cruiser I 1 1 1 1
Maestrale Destroyer I 3 3 3 3
Navigatori* Destroyer I 1 1 1 1
Marcello^ Submarine II 1 1 1 1
Sirena Submarine I 2 2 2 2
Bandiera* Submarine I 1 1 1 1
* marks a variant as "outdated".

^ marks a variant that is only available in the 1939 start.

Air force[edit]

Air Force
Type # 1936 # 1939
CAS.png Close air support 48 36
Fighter c.png Fighter 300 441
Naval bomber.png Naval bomber 72 48
Tactical bomber.png Tactical bomber 288 737
Air experience.png Total planes 708 1257
Manpower.png Manpower used 19.92k 39.98k

Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions.(The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless.

Military staff[edit]

Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization.

Chief of Army
Icon Candidate Type Effects and conditions Cost (Political Power)
Pietro Badoglio.png Pietro Badoglio Army Morale (Specialist)
  • Division Recovery Rate: +4%
150
Ugo Cavallero.png Ugo Cavallero Army Maneuver (Specialist)
  • Division speed: +5%
150
Emilio De Bono.png Emilio De Bono Army Defense (Specialist)
  • Division Defense: +5%
150
Chief of Navy
Icon Candidate Type Effects and conditions Cost (Political Power)
Domenico Cavagnari.png Domenico Cavagnari Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10%
150
Arturo Riccardi.png Arturo Riccardi Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3%
  • Naval Air Targeting from Carriers: +3%
  • Naval Air Agility from Carriers: +4%
150
Inigo Campioni.png Inigo Campioni Decisive Battle (Specialist)
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
  • Screen Attack: +5%
  • Screen Defense: +5%
150
Chief of Airforce
Icon Candidate Type Effects and conditions Cost (Political Power)
Italo Balbo.png Italo Balbo All-Weather (Expert)
  • Bad Weather Penalty: -20%
150
Rino Corso Fougier.png Rino Corso Fougier Air Combat Training (Specialist)
  • Ace generation chance: +5%
150
Francesco Pricolo.png Francesco Pricolo Air Reformer (Expert)
  • Air Experience Gain: +7.5%
150
Military High Command
Icon Candidate Type Effects and conditions Cost (Political Power)
Mario Roatta.png Mario Roatta Army Regrouping (Specialist)
  • Division Recovery Rate: +4%
150
Vittorio Ambrosio.png Vittorio Ambrosio Cavalry (Specialist)
  • Motorized Attack: +5%
  • Motorized Defense: +5%
  • Cavalry Attack: +5%
  • Cavalry Defense: +5%
  • Mechanized Attack: +5%
  • Mechanized Defense: +5%
150
Alfredo Guzzoni.png Alfredo Guzzoni Infantry (Specialist)
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
150
Ettore Muti.png Ettore Muti Tactical Bombing (Expert)
  • Ground support: +15%
150
Marziale Cerutti.png Marziale Cerutti Air Combat Training (Expert)
  • Ace generation chance: +10%
150
Silvio Scaroni.png Silvio Scaroni Bomber Interception (Expert)
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
150
Alberto da Zara.png Alberto da Zara Anti-Submarine (Specialist)
  • Submarine Detection: +10%
150
Carlo Bergamini.png Carlo Bergamini Capital Ships (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
150
Luigi Mascherpa.png Luigi Mascherpa Naval Air Defense (Specialist)
  • Naval AA Attack: +8%
150

Strategies and guides[edit]

Strategy The below is one of many player suggested strategies for Italy. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Basic strategy[edit]

Italy is an interesting country to play despite being the weakest of every starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being Flag of Ethiopia Ethiopia. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later. Key Traits You Want to get with Two Leaders are get them to level 6 and make both of them into Field marshal and when you Grind Ethiopia make sure to get the traits Mountaineer, desert fox, Infantry Leader and Trickster. This will let you Get 2 leaders make sure to add Infantry Expert, Improvisation Expert and most Importantly Adaptable. Adaptable is the Best trait in the game if you have a Field marshal and a General With it you Get a -45% Terrain Penalty Reduction . This is Huge For pushing anywhere and It makes it a lot Easier to cross the alps.

After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt Flag of German Reich Germany (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade Flag of Austria Austria before Anschluss and then attack Flag of Yugoslavia Yugoslavia (causing Flag of Czechoslovakia Czechoslovakia to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations. From here, Italy can choose to expand its alliance by creating further puppets from Flag of Hungary Hungary, Flag of Romania Romania and Flag of Turkey Turkey. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.

That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and Flag of France France hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy's manpower pool somewhat. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.

From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the Flag of Soviet Union Soviet Union could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the Flag of Roman Empire Roman Empire.

If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. Using its North African holdings as a launching point and its ability to protect supply convoys through the Central and Eastern Mediterranean Italy is able to quickly seize not just the Suez but the entirety of the Allies Middle eastern territory. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace.

Some suggestions regarding units[edit]

A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction.

Guard Italy's coast closely! Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. To prevent any enemies from pulling a D-Day of their own on italy, it pays off to construct Coastal forts on all naval bases and station units there to man them to repulse invasions. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat.

As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. These ships are decently powerful while also being decently expendable and replaceable. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.

When it comes to dealing with enemy submarines, one could set up specialized "scout fleets" consisting of destroyers optimized for detecting submarines and ordered to "Do not engage". These scout fleets can scout the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them. If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Having enough friendly minefields around can allow the Italian navy to do a lot more risky/audacious maneuvers and get away with it, allowing them to punch above their weight against bigger enemies like the British Royal Navy and the French navy.

To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet Flag of Romania Romania or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering and/or importing Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.

Achievements[edit]

Duce Nuked'em icon
Duce Nuked'em
Nuke Los Angeles as fascist Italy.