Kingdom of Hungary
Hungary is a landlocked minor power in central Europe. Its neighbors are Czechoslovakia,
Romania,
Yugoslavia and
Austria.
Contents
Events[edit]
- Main article: Hungarian events
- Main articles: Hungarian events DoD 1, Hungarian events DoD 2
National focus[edit]
- Main article: Hungarian national focus tree
The Kingdom of Hungary, along with three other nations situated between
Germany and the
Soviet Union, gets a unique national focus tree as part of the Death or Dishonor expansion. Without the expansion, Hungary utilizes the Generic national focus tree instead.
The Hungarian national focus tree can be divided into 3 branches and 6 sub-branches:
- Political Branch
- This branch allows Hungary to change its political stance.
- Strengthen the Monarchists Sub-branch
- This branch allows Hungary to elect a Democratic, Fascist, or a Habsburg King and could potentially re-create the Austro-Hungarian Empire.
- Strengthen Fascists Sub-branch
- This branch allows Hungary to become Fascist and create Greater Hungary and either join the Axis or create their own faction with Italy.
- Council of People's Commissars Sub-branch
- This branch allows Hungary to become Communist and join the Comintern.
- Industrial Revitalization Branch
- This branch allows Hungary to develop its industry and unlock research slots. One of its sub-branches is connected to the Establish the Air-Force sub-branch.
- Secret Rearmament Branch
- This branch allows Hungary to cast off the Treaty of Trianon and start researching military tech.
- Establish the Air-Force Sub-branch
- This sub-branch allows the research and licensing of the Airforce.
- Army Maneuvers Sub-branch
- This sub-branch gives research bonuses for various types of Army equipment.
- Naval Warfare Sub-branch
- This sub-branch deals with the Navy but requires that Hungary controls a coastal state as they lack one in 1936.
Politics[edit]
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Ideology[edit]
Hungary starts in 1936 as a non-aligned country with an election in March of 1939. The ruling party in 1936 is the F48P and its leader is Miklós Horthy. Hungary in the 1939 game start is a fascist country.
National spirits[edit]
Without the Death or Dishonor DLC enabled, Hungary starts with no national spirits. With the Death or Dishonor DLC enabled, Hungary starts off with the Treaty of Trianon, which disarms Hungary. This can be removed by either negotiating with the Little Entente, proposing the Bled Agreement, or by renouncing it if you choose the fascist route of the tree.
Political Parties[edit]
Diplomacy[edit]
Hungary begins with claims on Czechoslovakia's territory, namely in Southern Slovakia and Carpathian Ruthenia.
Advisors[edit]
Technology[edit]
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Hungary begins 1936 with 3 research slots, this may expanded to 5 via the Industrial Revitalization path in their national focus tree.
Army Technology | Naval Technology | Air Technology | Electronics & Industry |
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Doctrines | |||
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Designers, Concerns & Theorists[edit]
Name | Type | Effect | ![]() |
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Ganz Danubius | Ship Designer |
Requires Naval Warfare focus in order to select. |
150 |
Name | Type | Effect | ![]() |
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MÁVAG | Industrial Concern |
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150 |
Electronics Company | Electronics Concern |
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150 |
Economy[edit]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Laws[edit]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Conscription Law | Economy Law | Trade Law |
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Resources[edit]
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2 *(-1) | 160 *(-80) | 0 (0) | 5 *(-3) | 0 (0) | 0 (0) |
*Indicates how many resources are reserved for the international market due to trade laws.
Industry[edit]
6 ![]() |
10 *(-5) ![]() |
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*Indicates how many civilian factories are required to produce consumer goods due to economy laws.
Military[edit]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Hungary's military mostly consists of 14 Infantry divisions (one division made up by 6 INF battalions), 2 Cavalry divisions (4 CAV battalion and a Recon company), and a small air force. However, all of these divisions are at less than half-strength, as Hungary has a mere 52 men in reserve at the start of the game.
Army[edit]
14![]() |
2![]() |
Total: 16 Divisions | Manpower Used: 41.30k
Name | Type | Techyear |
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FEG m95/31 | Basic Eq. | 1918 |
FEG 35M | Weapons I | 1936 |
Danuvia 39M | Weapons II | 1939 |
Danuvia 43M | Weapons III | 1942 |
Name | Type | Techyear | Tank Destroyer / SP-Artillery / Armored AA Variants |
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Renault FT | Great War Tank | 1918 | |
V3/V4 | Light Tank I | 1934 | |
38M Toldi | Light Tank II | 1936 | Toldi pvd. / Toldi Rohamlöveg / 40M Nimród |
Toldi III | Light Tank III | 1941 | |
Turan I | Medium Tank I | 1939 | |
Turan II | Medium Tank II | 1941 | None / Zrínyi I / None |
Turan III | Medium Tank III | 1943 | None / Zrínyi II / None |
34M Rakoczi | Heavy Tank I | 1934 | |
41M Hunyadi | Heavy Tank II | 1941 | Tas Rohamlöveg / None / None |
44M Tas | Heavy Tank III | 1943 | |
43M Csak | Super Heavy Tank | 1943 | |
46M Arpad | MBT | 1945 |
[edit]
Hungary doesn't have any naval forces or convoys as it is a landlocked nation.
Air Force[edit]
![]() 12 Close Air Support |
![]() 12 Tactical Bombers |
![]() 72 Fighters |
Manpower used:2.16k
Tech Year | Close Air Support (Carrier Variant) | Fighter (Carrier Variant) | Naval Bomber (Carrier Variant) | Heavy Fighter | Tactical Bomber | Strategic Bomber |
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1933 | AVIS III | WM-35 | ||||
1936 | WM-16 | WM-23 | RMI-1 | RMI-3 X/V | WM-37 | RMI-5 |
1940 | WM-21 | Heja | Sas | DRR 210C | RMI-13 | RMI-12 |
1944 | RMI-3 Z/G | Heja II | Hollo | RMI-8 X/V | RMI-16 | RMI-15 |
Jet Engine Technology | ||||||
1945 | Jet Fighter I | Jet Tac Bomber I | ||||
1950 | Jet Fighter II | Jet Tac Bomber II | Jet Strat Bomber I |
Military Staff[edit]
Name | Type | Effect | ![]() |
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Ferenc Szombathelyi | Army Defense (Expert) |
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150 |
Hugó Sónyi | Army Offense (Expert) |
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150 |
Name | Type | Effect | ![]() |
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Francois Deak | Naval Reformer (Expert) |
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150 |
Reszö Kastner | Naval Maneuver (Expert) |
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150 |
Name | Type | Effect | ![]() |
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Béla Rákosi | Ground Support (Expert) |
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150 |
Sándor Magyarossy | Air Combat Training (Specialist) |
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150 |
Strategies and guides[edit]
Greater Hungary[edit]
Strategy Needed. Please write when available.
Austria-Hungary[edit]
When playing Hungary, there are two achievements you can gain: Miklós Horthy And The Habsburg Prince and Better Than Szent István. Let's look at the Habsburg Prince achievement. For one, you need to do the focus Balanced Budget and elect Otto von Habsburg to the Habsburg throne. Then you need to demand a referendum on unification with
Austria, and there are two outcomes: war or unification. To peacefully unify, you must spend political power to improve relations between you and Austria and they must have a very good opinion of you by the referendum. If Austria peacefully unifies, that means they have voted to reunite. If Austria chooses no or denies the referendum, then go to war. Put your troops on the border and head for the cities. Capturing Vienna and Salzburg will end the war quickly enough for you to annex it before Germany does the Anschluss. From there, you can proclaim the restoration of
Austria-Hungary. As Hungary is the new dominant constituent in the empire this time, your capital will stay in Budapest. Afterward, put your attention on
Czechoslovakia and improve relations with them as much as possible. This is required as the Protect Czechoslovakia focus gives Czechoslovakia a decision to decline, become an associate or to reintegrate back into the empire. You need them to at least become an associate, thus improving relations with them is necessary. Rinse and repeat for Romania through the Claim Transylvania focus. Then right after demanding Transylvania, you generate a war goal on Yugoslavia (Romania will refuse, giving you a short-lived buff that allows generating war goals regardless of world tension), and declare war. Being at war gets rid of Treaty of Trianon, so you should have some saved up
political power to change conscription & economy laws. If Romania ceded all of Transylvania, you can reintegrate the empire after annexing Yugoslavia, giving you cores on most of your new territory and on some Italian states, if they didn't, you have to pick the March to the Shore focus to get some claims on Italy for later. While Hitler will demand Sudetenland (most likely early in 1939), it is possible to avoid war by fortifying your border with Germany (at least level 4 forts, though higher is better) and having a large enough air force to protect them from bombers—this does require a huge industrial investment however, an alternative approach is temporarily parting with the Sudetenland (preferably after dismantling its forts) and spend that time expanding your industry instead. After a few months, Hitler should get into a war with the Allies. At this point, you've probably generated too much world tension to be allowed into the Allies, but you can join the war soon after by generating a war goal for one of your cores or claims in Italy. After Hitler breaks the Molotov-Ribbentrop Pact, you can join Comintern to get Stalin's aid in conquering states from Britain & France later on.
To get Better Than Szent István, the most straightforward way is to construct dockyards (e.g. in Yugoslavia) and build a battleship, though contrary to the achievement's description, you don't have to build the battleship yourself, acquiring one by puppeting & annexing a naval power like Italy or Britain also works (assuming the Together for Victory DLC is active).
With historical AI disabled, the fastest way is to invade Germany first. Head north, take the cities and annex Germany. This will get you two provinces closer. Next, invade France. Just heading into the Maginot Line is going to be a suicide mission, so head through Belgium (Schlieffen 2: Electric Boogaloo) and Britain is almost certainly going to guarantee France or Belgium, so you can also bring down Britain with them. And Italy might just join the Axis to bog you down, so hoping that the Austro-Hungarian military has been built up significantly, you can do a mass invasion of Western Europe. Getting to Paris will bring down the French, and they will surrender after about half of the country is occupied. Then go around Switzerland to Italy's western border and attack. This will be a surprise attack for the Italians, so rush down the peninsula and do a naval invasion of Palestine and Lebanon. Go down to Egypt, seize the Suez Canal (you should also have seized Malta and Cyprus by now) and march into Algeria. Once you have Algiers, navally invade Gibraltar. This will make supply lines to the British Raj and the Antipodes longer and costlier, weakening the eastern half of the British Empire. Then put all your troops on the north coast of France and navally invade England. When the treaties come, take as much land as possible and what you also need for the achievement. As soon as you hold all the provinces necessary, you can get the achievement.
For the rest of the achievement, you have to do some invasions. You need Franche-Comté, Lombardy, Emiliano Romagna, Tuscany, Oberschlesien, Lebanon, Palestine, all of Hungary, all of Austria, and all of Czechoslovakia to get the achievement. Completing the rest of the Habsburg Prince achievement means war with Italy, Germany, France and Britain.
With the free update during the release of La Résistance, Otto von Habsburg come with a leader modifier of -40 percent world tension requirement to begin justifying war claims. This means that world tension only needs to be at 10% to start claiming on countries. Going the path of Austria-Hungary, you gain claims on :Austria, Czechoslovakia, Romania, Yugoslavia, Poland, Germany, Italy, the United Kingdom, and France. However, you only need Austria, Czechoslovakia, Romania, and Yugoslavia to get the cores for Austria-Hungary.
For a straight forward aggressive strategy for an easy win for this achievement, first, go down the Balanced Budget tree to Invite the Habsburg Prince Then to skip the Secret Rearment and Bled Agreement, enact Demand a Referendum but instead of allowing Austria to accept, try to make them disagree then declare invade them. This should save up time and allow the player to build up troops and industry faster. Build up troops with the new manpower after Austria surrendered and station all of them at
Czechoslovakia border and the moment the player starts Protect Czechoslovakia, improve relationship with them. This should allow the player to annex them most of the time. Then follow the focus tree as normal. Wait till fall or winter to start Claim Transylvania and improve relationship with
Germany and hope
Romania to refuse while calling
Germany to war. This will start the war with the Allies. Once Germany joined the war, the player will need to join the Axis. Note that the moment Romania refused, this will give the player a shortlived buff of -50% claim speed for war. Either use this to claim on
Yugoslavia or just go down the focus March to the Shore later depends on how early the player wants to kickstart the war with them. Both moves should be different by a few days. Once the claim for Yugoslavia is done, make a new claim on
Bulgaria Once Yugoslavia fell, declare war on Bulgaria. Then enact the focus Claim Galicia and make sure
Poland fall. Take their lands This will give the player the industry needed for the war with the Allies. Build at least 24 paratroopers 1W division and help Germany to take France, then from Dunkirk, airdrop them to English port near the capital and make sure to drop 2 brigades on each land and ports to make a beachhead before sending your invasion force over. Capitulate England and win the war with the Allies, take what's needed.
Then wait for Germany to declare war on the Soviet Union But do not join, wait for Germany and perhaps Italian troops to be deep in Russia, but DO NOT I repeat DO NOT let Germany in too deep to the point the Soviet can't fight back. At least keep the Soviet border with Hungary intact. Leave the Axis Faction and justify on Vichy France. This is important because Germany and Italy will not station troops over the border with the player. This will give an early edge in the war. Once the justification is completed, declare war and take the early surprise then hold the line so not only the player troops are well protected, they also get reinforcement from the Soviet and save their manpower that way. With some luck, the Axis might even fight a defensive war against the Japanese. Wait until the Axis are all wear out from the war due to lack of resources, FINISH THEM and take what is needed.
Achievements[edit]
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South America |
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Asia |
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Africa |
Oceania |
Europe |
North America |
South America |
Asia |
Africa |
Oceania |