List of modifiers

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Modifiers listed here are recognized by the game, but not necessarily used in any context.

The listed decimal places is for display only. All numbers support up to 3 decimal places.

Name In-game description Notes
agency_upgrade_time Agency upgrade time Number with 2 decimal places
army_intel_factor Army Intelligence
navy_intel_factor Navy Intelligence
airforce_intel_factor Air Intelligence
civilian_intel_factor Civilian Intelligence
army_intel_decryption_bonus Decrypted Army Cipher Bonus Number with 0 decimal places
navy_intel_decryption_bonus Decrypted Navy Cipher Bonus
airforce_intel_decryption_bonus Decrypted Airforce Cipher Bonus
civilian_intel_decryption_bonus Decrypted Civilian Cipher Bonus
boost_ideology_mission_factor Boost Ideology mission effects Number with 2 decimal places
control_trade_mission_factor Control Trade mission effects
propaganda_mission_factor Propaganda mission effects
diplomatic_pressure_mission_factor Diplomatic Pressure mission effects
boost_resistance_factor Strengthen Resistance efficiency
commando_trait_chance_factor Chance of recruiting an Operative with the Commando trait Number with 0 decimal places
crypto_department_enabled Crypto Department Enabled Boolean
crypto_strength Cryptology Level Number with 0 decimal places
decryption_power Decryption Power
decryption_power_factor Decryption Power Factor Number with 2 decimal places
enemy_operative_recruitment_chance Enemy nationality recruit chance
root_out_resistance_effectiveness_factor Root Out Resistance mission effects
intel_from_operatives_factor Intelligence gained from Operatives and Infiltrated Assets
intel_network_gain Intel network strength gain
intel_network_gain_factor Intel network strength gain
intelligence_agency_defense Counter intelligence
defense_impact_on_blueprint_stealing Impact of enemy Counter Intelligence on Steal Blueprints operation Unconfirmed
operative_slot Operative slots Number with 0 decimal places
new_operative_slot_bonus Operative recruitment choices
operative_death_on_capture_chance Death chance of our Operative on capture Number with 2 decimal places
occupied_operative_recruitment_chance Occupied friendly nationality recruit chance
operation_cost
operation_outcome
operation_risk
Operation <parameter>
operation_fake_intel_cost
operation_fake_intel_outcome
operation_fake_intel_risk
False Intelligence <parameter>
operation_rescue_operative_cost
operation_rescue_operative_outcome
operation_rescue_operative_risk
Rescue Operative <parameter>
operation_make_resistance_contacts_cost
operation_make_resistance_contacts_outcome
operation_make_resistance_contacts_risk
Make Resistance Contacts <parameter>
operation_boost_resistance_cost
operation_boost_resistance_outcome
operation_boost_resistance_risk
Strengthen Resistance <parameter>
operation_collaboration_government_cost
operation_collaboration_government_outcome
operation_collaboration_government_risk
Prepare Collaboration Government <parameter>
operation_coup_government_cost
operation_coup_government_outcome
operation_coup_government_risk
Stage Coup <parameter>
operation_capture_cipher_cost
operation_capture_cipher_outcome
operation_capture_cipher_risk
Capture Cipher <parameter>
operation_coordinated_strike_cost
operation_coordinated_strike_outcome
operation_coordinated_strike_risk
Coordinated Strike <parameter>
operation_infiltrate_cost
operation_infiltrate_outcome
operation_infiltrate_risk
Infiltration <parameter>
operation_infiltrate_armed_forces_army_cost
operation_infiltrate_armed_forces_army_outcome
operation_infiltrate_armed_forces_army_risk
Infiltrate Army <parameter>
operation_infiltrate_armed_forces_navy_cost
operation_infiltrate_armed_forces_navy_outcome
operation_infiltrate_armed_forces_navy_risk
Infiltrate Navy <parameter>
operation_infiltrate_armed_forces_airforce_cost
operation_infiltrate_armed_forces_airforce_outcome
operation_infiltrate_armed_forces_airforce_risk
Infiltrate Airforce <parameter>
operation_infiltrate_civilian_cost
operation_infiltrate_civilian_outcome
operation_infiltrate_civilian_risk
Infiltrate Civilian Administration <parameter>
operation_steal_tech_cost
operation_steal_tech_outcome
operation_steal_tech_risk
Steal Blueprint <parameter>
operation_steal_tech_army_cost
operation_steal_tech_army_outcome
operation_steal_tech_army_risk
Steal Military Blueprints <parameter>
operation_steal_tech_navy_cost
operation_steal_tech_navy_outcome
operation_steal_tech_navy_risk
Steal Naval Blueprints <parameter>
operation_steal_tech_airforce_cost
operation_steal_tech_airforce_outcome
operation_steal_tech_airforce_risk
Steal Aviation Industry Blueprints <parameter>
operation_steal_tech_civilian_cost
operation_steal_tech_civilian_outcome
operation_steal_tech_civilian_risk
Steal Industrial Blueprints <parameter>
target_sabotage_cost
target_sabotage_factor
target_sabotage_risk
Sabotage <parameter>
operation_targeted_sabotage_industry_cost
operation_targeted_sabotage_industry_outcome
operation_targeted_sabotage_industry_risk
Sabotage Industry <parameter>
operation_targeted_sabotage_infrastructure_cost
operation_targeted_sabotage_infrastructure_outcome
operation_targeted_sabotage_infrastructure_risk
Sabotage Infrastructure <parameter>
operation_targeted_sabotage_resources_cost
operation_targeted_sabotage_resources_outcome
operation_targeted_sabotage_resources_risk
Sabotage Resources <parameter>
ai_focus_defense_factor AI Modifier: Focus on Defense Number with 1 decimal places; see AI_focuses#Modding
ai_focus_aggressive_factor AI Modifier: Focus on Offense
ai_focus_war_production_factor AI Modifier: Focus on War Production
ai_focus_military_advancements_factor AI Modifier: Focus on Military Advancements
ai_focus_peaceful_factor AI Modifier: Focus on Peace
ai_focus_naval_factor AI Modifier: Focus on Navy
ai_focus_naval_air_factor AI Modifier: Focus on Naval Air
ai_focus_aviation_factor AI Modifier: Focus on Aviation
ai_focus_military_equipment_factor AI Modifier: Focus on Military Equipment
ai_badass_factor AI Modifier: Threat receptivity Number with 1 decimal places
ai_desired_divisions_factor Factor on how many divisions the country aims to produce.
ai_get_ally_desire_factor AI Modifier: Desire to be in or expand a faction Number with 0 decimal places
ai_call_ally_desire_factor AI Modifier: Call Ally Desire
ai_join_ally_desire_factor AI Modifier: Join Ally Desire
ai_license_acceptance Acceptance when requesting to buy license
offence Attack Number with 2 decimal places
defence Defense
attack_bonus_against Attack bonus against country Number with 1 decimal places
attack_bonus_against_cores Attack on their core territory
defense_bonus_against Defense bonus against country
land_night_attack Land Night Attack
army_attack_factor Division Attack Number with 2 decimal places
army_defence_factor Division Defense
army_core_attack_factor Division Attack on core territory
army_core_defence_factor Division Defense on core territory
army_speed_factor Divisions speed
army_speed_factor_for_controller Divisions speed Number with 2 decimal places; state modifier
army_org Division Organization Number with 1 decimal places
army_org_factor Division Organization
army_org_regain Army Organization Regain Number with 2 decimal places
org_loss_when_moving Org Loss when Moving Number with 1 decimal places
army_morale Division Recovery Rate
army_morale_factor Division Recovery Rate
breakthrough Breakthrough Number with 2 decimal places; must be used in an land eq. category
breakthrough_factor Breakthrough Number with 2 decimal places
breakthrough_bonus_against Breakthrough bonus against country Number with 1 decimal places
dig_in_speed Entrenchment speed Number with 0 decimal places
dig_in_speed_factor Entrenchment speed Number with 1 decimal places
max_dig_in Max Entrenchment
max_dig_in_factor Max Entrenchment
dont_lose_dig_in_on_attack No Entrenchment Lose On Attack Boolean
recon_factor Reconnaissance Number with 1 decimal places
recon_factor_while_entrenched Recon Bonus While Entrenched
max_planning Max planning
planning_speed Planning Speed
supply_consumption_factor Supply Consumption
out_of_supply_factor Out of Supply
no_supply_grace Supply Grace
extra_marine_supply_grace Extra Marine Supply Grace
extra_paratrooper_supply_grace Extra Paratrooper Supply Grace
attrition Division Attrition
attrition_for_controller Division Attrition Number with 1 decimal places; state modifier
winter_attrition Winter Attrition Number with 1 decimal places
winter_attrition_factor Winter Attrition Number with 2 decimal places
heat_attrition Heat Attrition Number with 1 decimal places
heat_attrition_factor Heat Attrition Number with 2 decimal places
unit_upkeep_attrition_factor Unit Upkeep Number with 0 decimal places
max_training Max training Number with 2 decimal places
training_time_factor Training time
training_time_army Division training time Number with 1 decimal places
training_time_army_factor Division training time
armor_value Armor Number with 2 decimal places; must be used in an eq. category
minimum_training_level Minimum training level Number with 0 decimal places
land_reinforce_rate Reinforce Rate Number with 1 decimal places
combat_width_factor Own Combat Width
terrain_penalty_reduction Terrain Penalty Reduction
pocket_penalty Encirclement penalty
experience_gain_army Army Experience Gain
experience_gain_army_factor Army Experience Gain
experience_gain_army_unit Division Experience Gain
experience_gain_army_unit_factor Division Experience Gain
experience_loss_factor Experienced soldier losses
acclimatization_cold_climate_gain_factor Cold acclimatization gain factor
acclimatization_hot_climate_gain_factor Hot acclimatization gain factor
army_armor_attack_factor
army_armor_defence_factor
army_armor_speed_factor

army_infantry_attack_factor
army_infantry_defence_factor

army_artillery_attack_factor
army_artillery_defence_factor

cavalry_attack_factor
cavalry_defence_factor

motorized_attack_factor
motorized_defence_factor

mechanized_attack_factor
mechanized_defence_factor

special_forces_attack_factor
special_forces_defence_factor

<unit_type>_attack_factor
<unit_type>_defence_factor
<unit_type>_speed_factor

<unit_type> <stat> Number with 1 decimal places
special_forces_min Special Forces Minimum Capacity Number with 0 decimal places
special_forces_cap Special Forces Capacity Multiplier Number with 1 decimal places
special_forces_training_time_factor Special Forces Division training time
special_forces_no_supply_grace Special Forces Supply Grace
special_forces_out_of_supply_factor Special Forces Out of Supply Number with 2 decimal places
max_commander_army_size General Max Army Size Number with 0 decimal places
max_marshal_army_size Field Marshal Max Army Size
max_commander_army_group_size General Max Army Group Size
max_marshal_army_group_size Field Marshal Max Army Group Size
air_superiority_bonus_in_combat Air Superiority Bonus in Combat Number with 1 decimal places
cas_damage_reduction Damage Reduction Against CAS
shore_bombardment_bonus Shore Bombardment Bonus
disable_strategic_redeployment Strategic Redeployment Disabled Boolean
disable_strategic_redeployment_for_controller Strategic Redeployment Disabled Boolean; state modifier
air_attack Air Attack Number with 0 decimal places; must be used in an air eq. category
air_attack_factor Air Attack Number with 2 decimal places
air_defence Air Defense Number with 0 decimal places; must be used in an air eq. category
air_defence_factor Air Defense Number with 2 decimal places
air_agility Agility Number with 0 decimal places; must be used in an air eq. category
air_agility_factor Agility Number with 2 decimal places
maximum_speed Max Air Speed Number with 0 decimal places; must be used in an air eq. category
air_maximum_speed_factor Max Air Speed Number with 2 decimal places
air_accidents Air Accidents Chance Number with 1 decimal places
air_accidents_factor Air Accidents Chance Number with 2 decimal places
air_range Air Range Number with 0 decimal places; must be used in an air eq. category
air_range_factor Air Range Number with 2 decimal places
air_weather_penalty Bad Weather Penalty
air_night_penalty Night Operations Penalty
air_detection Air Detection
air_fuel_consumption_factor Air Fuel Consumption Number with 2 decimal places
experience_gain_air Air Experience Gain
experience_gain_air_factor Air Experience Gain Number with 1 decimal places
air_training_xp_gain_factor Air Wing Training Experience Gain Number with 0 decimal places
air_mission_xp_gain_factor Air Wing Mission Experience Gain
air_ace_generation_chance_factor Ace generation chance Number with 2 decimal places
air_wing_xp_loss_when_killed_factor Air Wing Experience loss when killed Unconfirmed
air_mission_efficiency Air Mission Efficiency Number with 1 decimal places
air_superiority_efficiency Air Superiority Mission Efficiency Number with 2 decimal places
air_intercept_efficiency Interception Mission Efficiency
air_cas_efficiency Air Support Mission Efficiency
air_escort_efficiency Escort Efficiency
air_nav_efficiency Naval Mission Efficiency
air_interception_attack_factor
air_interception_defence_factor
air_interception_agility_factor
air_interception_detect_factor

air_air_superiority_attack_factor
air_air_superiority_defence_factor
air_air_superiority_agility_factor
air_superiority_detect_factor

air_close_air_support_attack_factor
air_close_air_support_defence_factor
air_close_air_support_agility_factor

air_strategic_bomber_attack_factor
air_strategic_bomber_defence_factor
air_strategic_bomber_agility_factor
air_strategic_bomber_bombing_factor
air_strategic_bomber_night_penalty

naval_strike_attack_factor
naval_strike_targetting_factor
naval_strike_agility_factor

<Mission> <stat>
air_paradrop_attack_factor
air_paradrop_defence_factor
air_paradrop_agility_factor
Paradrop <stat> Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all.
air_superiority Air Superiority Number with 1 decimal places; must be used in an air eq. category
air_cas_present_factor Ground support Number with 2 decimal places
ground_attack Ground attack
ground_attack_factor Ground attack factor
air_bombing Ground Bombing Number with 1 decimal places; must be used in an air eq. category
air_bombing_targetting Ground Bombing Targeting Number with 1 decimal places
strategic_bomb_visibility Strategic bombing visibility Number with 2 decimal places
naval_strike_attack_factor Naval Bombing Number with 0 decimal places
naval_strike_targetting_factor Naval Targeting
naval_strike_agility_factor Naval Agility
mines_planting_by_air_factor Aerial minelaying efficiency
mines_sweeping_by_air_factor Aerial minesweeping efficiency
modifier_enemy_port_superiority_limit Port strike enemy superiority limit:
rocket_attack_factor Rocket Damage Number with 1 decimal places
naval_damage_factor Damage Number with 2 decimal places
naval_defense_factor Defense
navy_org Navy Organization Number with 1 decimal places
navy_org_factor Navy Organization
naval_morale Ship Recovery Rate
naval_morale_factor Ship Recovery Rate
naval_speed_factor Naval Speed Number with 0 decimal places
navy_max_range Naval max range
navy_max_range_factor Naval max range factor Number with 2 decimal places
navy_fuel_consumption_factor Navy Fuel Consumption
naval_attrition Attrition
navy_visibility Visibility
spotting_chance Spotting Chance Number with 0 decimal places
ships_at_battle_start Number of ships in the first contact
positioning Positioning Number with 1 decimal places
naval_coordination Fleet Coordination Number with 0 decimal places
naval_detection Naval Detection
naval_strike Naval Strike
naval_hit_chance Naval Hit Chance
strike_force_movement_org_loss Strike Force Org loss Number with 2 decimal places
naval_has_potf_in_combat_attack Attack when in combat alongside the Pride of the Fleet
naval_has_potf_in_combat_defense Defense when in combat alongside the Pride of the Fleet
navy_casualty_on_hit Casualties factor on hit
navy_casualty_on_sink Casualties on sink
naval_accidents_chance Accident chance
critical_receive_chance Chance to Receive Critical Hit Number with 1 decimal places
naval_critical_effect_factor Effects of sustained Critical Hits Number with 2 decimal places
naval_critical_score_chance_factor Chance to score Critical Hit
navy_submarine_attack_factor
navy_submarine_defence_factor
navy_submarine_detection_factor

navy_screen_attack_factor
navy_screen_defence_factor

navy_capital_ship_attack_factor
navy_capital_ship_defence_factor

navy_carrier_air_attack_factor
navy_carrier_air_targetting_factor
navy_carrier_air_agility_factor

<ship_role> <stat>
screening_efficiency Screening Efficiency Number with 1 decimal places
convoy_escort_efficiency Escort efficiency
submarine_attack Submarine Attack
convoy_raiding_efficiency_factor Convoy Raiding Efficiency Number with 2 decimal places
sortie_efficiency Sortie efficiency Number with 0 decimal places
fighter_sortie_efficiency Fighters sortie efficiency
carrier_traffic Carrier Traffic
carrier_capacity_penalty_reduction Carrier overcrowding Number with 1 decimal places
port_strike Port strikes
naval_mine_hit_chance Chance to hit naval mine Number with 2 decimal places
naval_mines_damage_factor Naval mines damage Number with 0 decimal places
naval_mines_effect_reduction Naval mines avoidance
mines_planting_by_fleets_factor Naval minelaying efficiency
mines_sweeping_by_fleets_factor Naval minesweeping efficiency
naval_torpedo_hit_chance_factor Torpedo hit chance Number with 2 decimal places
naval_torpedo_reveal_chance_factor Torpedo reveal chance
naval_torpedo_screen_penetration_factor Torpedo screen penetration
naval_torpedo_cooldown_factor Torpedo cooldown
navy_anti_air_attack Naval AA attack Number with 1 decimal places
navy_anti_air_attack_factor Naval AA attack Number with 2 decimal places
naval_retreat_chance Retreat Decision Chance Number with 0 decimal places
naval_retreat_speed Fleet speed while retreating
sub_retreat_speed Submarine speed while retreating
convoy_retreat_speed Convoy speed while retreating
naval_enemy_fleet_size_ratio_penalty_factor Enemy fleet size penalty Number with 2 decimal places
naval_enemy_retreat_chance Enemy retreat chance
production_cost_max_convoy
production_cost_max_ship_hull_submarine
production_cost_max_ship_hull_light
production_cost_max_ship_hull_heavy
production_cost_max_ship_hull_cruiser
production_cost_max_ship_hull_carrier
production_cost_max_<hull_type>
<hull> Max Cost Number with 0 decimal places
navy_refit_speed Naval Equipment Refitting Speed
navy_refit_ic_cost Naval Equipment Refitting Cost
repair_speed_factor Ship Repair Speed
transport_capacity Troop convoy requirements Number with 2 decimal places
invasion_preparation Invasion Preparation Time Number with 1 decimal places
naval_invasion_capacity Naval Invasion Capacity Number with 0 decimal places
naval_invasion_penalty Invasion Penalty
amphibious_invasion Amphibious Invasion Speed Number with 1 decimal places
amphibious_invasion_defence Invasion Defense Number with 0 decimal places
democratic_drift
communism_drift
fascism_drift
neutrality_drift
<ideology_group>_drift
Daily <ideology_group> Support Number with 2 decimal places
democratic_acceptance
communism_acceptance
fascism_acceptance
neutrality_acceptance
<ideology_group>_acceptance
Acceptance of <ideology_group> Diplomacy
drift_defence_factor Ideology drift defense Number with 1 decimal places
master_ideology_drift Master Ideology Drift Number with 2 decimal places
political_power_cost Daily Political Power Cost Number with 0 decimal places
political_power_gain Daily Political Power Gain Number with 2 decimal places
political_power_factor Political Power Gain
stability_factor Stability
stability_weekly Weekly Stability
stability_weekly_factor Weekly Stability Gain
party_popularity_stability_factor Party Popularity Stability Modifier
war_stability_factor War Penalty Stability Modifier
defensive_war_stability_factor Defensive War Penalty Stability Modifier
offensive_war_stability_factor Offensive War Penalty Stability Modifier
war_support_factor War Support
war_support_weekly Weekly War Support
war_support_weekly_factor Weekly War Support Gain
command_power_gain Daily Command Power Gain
command_power_gain_mult Daily Command Power Gain Multiplier Number with 0 decimal places
max_command_power Maximum Command Power Increase
max_command_power_mult Maximum Command Power Increase Multiplier
surrender_limit Surrender Limit Number with 2 decimal places
forced_surrender_limit Surrender Limit
max_surrender_limit_offset Minimum Surrender Limit
monthly_population Monthly Population Number with 1 decimal places
conscription Recruitable Population Number with 2 decimal places
conscription_factor Recruitable Population Factor Number with 0 decimal places
recruitable_population Additional Recruitable Population Number with 3 decimal places
recruitable_population_factor Recruitable Population Number with 2 decimal places
non_core_manpower Non-core Manpower
weekly_manpower Weekly Manpower Number with 0 decimal places
mobilization_speed Mobilization speed Number with 2 decimal places
research_speed_factor Research Speed
research_sharing_per_country_bonus Technology sharing bonus
research_sharing_per_country_bonus_factor Technology sharing bonus
encryption Encryption
encryption_factor Encryption
decryption Decryption
decryption_factor Decryption
civilian_factory_use Civilian Factory Use Number with 0 decimal places; requires Waking the TigerWaking the Tiger
consumer_goods_factor Consumer Goods Factories Number with 0 decimal places
min_export Resources to Market
trade_opinion_factor Trade deal opinion factor Number with 2 decimal places
faction_trade_opinion_factor Faction trade deal opinion factor
trade_cost_for_target_factor Target country trade cost
extra_trade_to_target_factor Extra trade to overlord
overlord_trade_cost_factor Overlord trade cost
extra_trade_to_overlord_factor Extra trade to overlord
autonomy_gain_trade Freedom gain by trade
autonomy_gain_trade_factor Freedom gain by trade
improve_relations_maintain_cost_factor Improve relations maintain cost Number with 0 decimal places
opinion_gain_monthly Improve relations opinion Number with 1 decimal places
opinion_gain_monthly_factor Improve relations opinion Number with 2 decimal places
opinion_gain_monthly_same_ideology Same ideology monthly opinion Number with 1 decimal places
opinion_gain_monthly_same_ideology_factor Same ideology monthly opinion Number with 2 decimal places
guarantee_cost Guarantee Cost Number with 0 decimal places
guarantee_tension Guarantee tension limit Number with 1 decimal places
join_faction_tension Join faction tension limit
subversive_activites_upkeep Subversive activities cost Number with 0 decimal places
foreign_subversive_activities Foreign subversive activities efficiency
justify_war_goal_time Justify war goal time Number with 1 decimal places
justify_war_goal_when_in_major_war_time Justify war goal time when at war with a major
generate_wargoal_tension Generate war goal tension limit
generate_wargoal_tension_against Generate war goal tension limit against country
civil_war_involvement_tension Civil war involvement tension
enemy_justify_war_goal_time Justify war goal time on us
enemy_declare_war_tension Declare war tension on us
send_volunteer_divisions_required Divisions required for sending volunteer force Number with 1 decimal places
send_volunteer_size Max volunteer force divisions Number with 0 decimal places
send_volunteer_factor Max volunteer force divisions Number with 1 decimal places
send_volunteers_tension Send volunteers tension limit
air_volunteer_cap Air volunteer cap Number with 0 decimal places
no_compliance_gain No Compliance Gain Boolean
starting_compliance Starting Compliance Number with 0 decimal places
required_garrison_factor Required Garrisons Number with 0 decimal places; state modifier
compliance_gain Daily Compliance Gain Number with 3 decimal places; state modifier
compliance_growth Compliance Growth Speed Number with 0 decimal places; state modifier
compliance_growth_on_our_occupied_states Compliance Growth Speed in our states occupied by the enemy; state modifier
resistance_activity Resistance Activity Chance Number with 1 decimal places; state modifier
resistance_garrison_penetration_chance Garrison Penetration Chance Number with 2 decimal places; state modifier
resistance_growth Resistance Growth Speed Number with 0 decimal places; state modifier
resistance_growth_on_our_occupied_states Resistance Growth Speed in our states occupied by the enemy
resistance_decay Resistance Decay Speed
resistance_decay_on_our_occupied_states Resistance Decay Speed in our states occupied by the enemy
resistance_target Resistance Target
resistance_target_on_our_occupied_states Resistance Target in our states occupied by the enemy
resistance_damage_to_garrison Damage to Garrisons Number with 2 decimal places; state modifier
resistance_damage_to_garrison_on_our_occupied_states Damage to Enemy Garrisons in our states occupied by the enemy
legitimacy_daily Daily Legitimacy Gain Number with 2 decimal places
targeted_legitimacy_daily Daily Legitimacy Gain Number with 1 decimal places
legitimacy_gain_factor Legitimacy Gain Number with 0 decimal places
exile_manpower_factor Daily Exile Manpower Number with 2 decimal places
puppet_cost_factor Puppet cost Number with 1 decimal places
occupation_cost Occupation Cost Number with 2 decimal places
annex_cost_factor Annex cost Number with 1 decimal places
subjects_autonomy_gain Master impact Number with 1 decimal places
autonomy_gain Daily autonomy progress gain
autonomy_gain_global_factor All autonomy gain
autonomy_gain_warscore Freedom gain by war score Number with 2 decimal places
autonomy_gain_ll_to_subject Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_subject_factor Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_overlord Freedom gain by lend lease to overlord
autonomy_gain_ll_to_overlord_factor Freedom gain by lend lease to overlord
autonomy_manpower_share Subject manpower requirement
license_subject_master_purchase_cost License cost between subject and master
can_master_build_for_us Master can build constructions on the subject's territory Boolean
master_build_autonomy_factor Autonomy from building Number with 0 (unconfirmed) decimal places
cic_to_overlord_factor Civilian industry to overlord Number with 2 decimal places
mic_to_overlord_factor Military industry to overlord
cic_to_target_factor Civilian industry to target country
mic_to_target_factor Military industry to target country
production_oil_factor Synthetic Oil Number with 0 decimal places
fuel_cost Fuel Cost
base_fuel_gain Fuel Gain Number with 2 decimal places
base_fuel_gain_factor Fuel Gain
fuel_gain Fuel Gain per Oil Number with 0 decimal places
fuel_gain_factor Fuel Gain per Oil Number with 2 decimal places
fuel_gain_from_states Fuel Gain from Refineries
fuel_gain_factor_from_states Fuel Gain from Refineries
max_fuel Fuel Capacity (K)
max_fuel_building Fuel Capacity (K)
max_fuel_factor Fuel Capacity
refit_speed Refitting Speed Number with 0 decimal places
refit_ic_cost Refitting Cost
industrial_factory_donations Industrial Factory Donations
military_factory_donations Military Factory Donations
dockyard_donations Dockyard Donations
global_building_slots Max Factories in a State
global_building_slots_factor Max Factories in a State
production_speed_infrastructure_factor
production_speed_industrial_complex_factor
production_speed_arms_factory_factor
production_speed_dockyard_factor
production_speed_fuel_silo_factor
production_speed_synthetic_refinery_factor
production_speed_naval_base_factor
production_speed_radar_station_factor
production_speed_air_base_factor
production_speed_anti_air_building_factor
production_speed_bunker_factor
production_speed_coastal_bunker_factor
production_speed_rocket_site_factor
production_speed_nuclear_reactor_factor
production_speed_<building_type>_factor
<building_type> construction speed Number with 2 decimal places
conversion_cost_civ_to_mil_factor Civilian to Military Factory conversion cost
conversion_cost_mil_to_civ_factor Military to Civilian Factory conversion cost
industrial_capacity_factory Factory Output
industrial_capacity_dockyard Dockyard Output
production_factory_start_efficiency_factor Production Efficiency Base
production_factory_max_efficiency_factor Production Efficiency Cap
production_factory_efficiency_gain_factor Production Efficiency growth
production_lack_of_resource_penalty_factor Lack of Resources Penalty
line_change_production_efficiency_factor Production Efficiency Retention
repair_speed_infrastructure_factor
repair_speed_industrial_complex_factor
repair_speed_arms_factory_factor
repair_speed_dockyard_factor
repair_speed_fuel_silo_factor
repair_speed_synthetic_refinery_factor
repair_speed_naval_base_factor
repair_speed_radar_station_factor
repair_speed_air_base_factor
repair_speed_anti_air_building_factor
repair_speed_bunker_factor
repair_speed_coastal_bunker_factor
repair_speed_rocket_site_factor
repair_speed_nuclear_reactor_factor
repair_speed_<building_type>_factor
<building_type> Repair Speed
industry_free_repair_factor Free repair
industry_repair_factor Factory Repair Speed
industry_air_damage_factor Factory Bomb Vulnerability
tech_air_damage_factor Anti-Air Bombing Damage Reduction
static_anti_air_damage_factor Static Anti Air damage factor
static_anti_air_hit_chance_factor Static Anti Air hit chance factor
nuclear_production Allows Nuclear Bomb Boolean
nuclear_production_factor Nuclear Production Number with 0 decimal places
naval_torpedo_range_factor Torpedo range
experience_gain_factor Leader Experience Gain
experience_gain_navy Naval Experience Gain
experience_gain_navy_factor Naval Experience Gain
experience_gain_navy_unit_factor Ship Experience Gain
experience_gain_navy_unit Ship Experience Gain
resistance_tick Resistance Growth
resistance_tick_auto Resistance Growth
local_resources Local Resources
local_resources_factor Resource Gain Efficiency Confirmed
local_manpower Local Manpower Confirmed as a state modifier
local_non_core_manpower Local Non-core Manpower Confirmed as a state modifier
local_supplies Local Supplies Confirmed as a state modifier
local_factories Local Factories
local_intel_to_enemies Intel to Enemies
local_factory_sabotage Chance to Sabotage Constructions Confirmed
military_leader_cost_factor Military Leader Cost
army_leader_cost_factor Army Leader Cost
navy_leader_cost_factor Navy Leader Cost
army_leader_start_level Starting level of new army leaders
local_org_regain Organization Regain No effect as a state modifier
army_bonus_air_superiority_factor Air Superiority
enemy_army_bonus_air_superiority_factor Enemy Air Support
local_building_slots Max Factories in State Confirmed as a state modifier
local_building_slots_factor Max Factories in State Confirmed as a state modifier
production_speed_buildings_factor Construction Speed
partisan_effect Effect of our partisans
enemy_partisan_effect Effect of partisans on us
army_infantry_attack_factor Infantry Division Attack
army_infantry_defence_factor Infantry Division Defense
modifier_enemy_port_superiority_limit Port strike enemy superiority limit:
equipment_capture Equipment Capture Ratio Gain Number with 1 decimal places
equipment_capture_factor Equipment Capture Ratio Modifier
equipment_conversion_speed Conversion speed bonus
equipment_upgrade_xp_cost Equipment Experience Cost Number with 0 decimal places
land_equipment_upgrade_xp_cost Land Equipment Experience Cost Number with 0 decimal places
naval_equipment_upgrade_xp_cost Naval Equipment Experience Cost
air_equipment_upgrade_xp_cost Air Equipment Experience Cost
lend_lease_tension Lend-lease tension limit Number with 1 decimal places
license_purchase_cost License purchase cost Number with 0 decimal places
license_production_speed License production speed
license_tech_difference_speed License production speed from technology difference
license_infantry_purchase_cost
license_naval_purchase_cost
license_air_purchase_cost
license_armor_purchase_cost
<archetype> license purchase cost
license_infantry_eq_cost_factor
license_artillery_eq_cost_factor
license_anti_tank_eq_cost_factor
license_light_tank_eq_cost_factor
License purchase cost for <archetype>
license_infantry_eq_production_speed_factor
license_artillery_eq_production_speed_factor
license_anti_tank_eq_production_speed_factor
license_light_tank_eq_production_speed_factor
License production speed for <archetype>
license_infantry_eq_tech_difference_speed_factor
license_artillery_eq_tech_difference_speed_factor
license_anti_tank_eq_tech_difference_speed_factor
license_light_tank_eq_tech_difference_speed_factor
License production speed from technology difference for <archetype>
army_leader_start_attack_level Starting Attack skill level of new army leaders
army_leader_start_defense_level Starting Defense skill level of new army leaders
army_leader_start_logistics_level Starting Logistics skill level of new army leaders
army_leader_start_planning_level Starting Planning skill level of new army leaders
skill_bonus_factor Leader Skill Bonuses
cannot_use_abilities Cannot Use Combat Abilities
promote_cost_factor Promotion Cost
sickness_chance Chance to Get Sick
river_crossing_factor River Crossing Speed Penalty
paratrooper_count_per_plane Paratrooper per Plane
paradrop_organization_factor Paratrooper Organization Factor
paratrooper_aa_defense Paratrooper Anti Air Defense
fortification_damage Fort Damage from Combat
fortification_collateral_chance Fort Combat Damage Chance
wounded_chance_factor Chance to get wounded in combat
reassignment_duration_factor Army reassignment duration
naval_invasion_prep_speed Invasion Preparation Speed
army_fuel_capacity_factor
army_fuel_consumption_factor
exiled_divisions_attack_factor
own_exiled_divisions_attack_factor
exiled_divisions_defense_factor
own_exiled_divisions_defense_factor
resistance_tick_in_states_controlled_by_enemy
experience_gain_infantry_training_factor
experience_gain_infantry_combat_factor
experience_gain_mountaineers_training_factor
experience_gain_mountaineers_combat_factor
experience_gain_marine_training_factor
experience_gain_marine_combat_factor
experience_gain_paratrooper_training_factor
experience_gain_paratrooper_combat_factor
experience_gain_bicycle_battalion_training_factor
experience_gain_bicycle_battalion_combat_factor
experience_gain_cavalry_training_factor
experience_gain_cavalry_combat_factor
experience_gain_armored_car_training_factor
experience_gain_armored_car_combat_factor
experience_gain_armored_car_recon_training_factor
experience_gain_armored_car_recon_combat_factor
experience_gain_motorized_training_factor
experience_gain_motorized_combat_factor
experience_gain_motorized_rocket_brigade_training_factor
experience_gain_motorized_rocket_brigade_combat_factor
experience_gain_mechanized_training_factor
experience_gain_mechanized_combat_factor
experience_gain_amphibious_mechanized_training_factor
experience_gain_amphibious_mechanized_combat_factor

experience_gain_engineer_training_factor
experience_gain_engineer_combat_factor
experience_gain_recon_training_factor
experience_gain_recon_combat_factor
experience_gain_military_police_training_factor
experience_gain_military_police_combat_factor
experience_gain_maintenance_company_training_factor
experience_gain_maintenance_company_combat_factor
experience_gain_field_hospital_training_factor
experience_gain_field_hospital_combat_factor
experience_gain_logistics_company_training_factor
experience_gain_logistics_company_combat_factor
experience_gain_signal_company_training_factor
experience_gain_signal_company_combat_factor
experience_gain_mot_recon_training_factor
experience_gain_mot_recon_combat_factor

experience_gain_artillery_training_factor
experience_gain_artillery_combat_factor
experience_gain_rocket_artillery_training_factor
experience_gain_rocket_artillery_combat_factor
experience_gain_anti_air_training_factor
experience_gain_anti_air_combat_factor
experience_gain_anti_tank_training_factor
experience_gain_anti_tank_combat_factor
experience_gain_artillery_brigade_training_factor
experience_gain_artillery_brigade_combat_factor
experience_gain_rocket_artillery_brigade_training_factor
experience_gain_rocket_artillery_brigade_combat_factor
experience_gain_anti_air_brigade_training_factor
experience_gain_anti_air_brigade_combat_factor
experience_gain_anti_tank_brigade_training_factor
experience_gain_anti_tank_brigade_combat_factor
experience_gain_mot_artillery_brigade_training_factor
experience_gain_mot_artillery_brigade_combat_factor
experience_gain_mot_rocket_artillery_brigade_training_factor
experience_gain_mot_rocket_artillery_brigade_combat_factor
experience_gain_mot_anti_air_brigade_training_factor
experience_gain_mot_anti_air_brigade_combat_factor
experience_gain_mot_anti_tank_brigade_training_factor
experience_gain_mot_anti_tank_brigade_combat_factor

experience_gain_light_armor_training_factor
experience_gain_light_armor_combat_factor
experience_gain_light_sp_artillery_brigade_training_factor
experience_gain_light_sp_artillery_brigade_combat_factor
experience_gain_light_sp_anti_air_brigade_training_factor
experience_gain_light_sp_anti_air_brigade_combat_factor
experience_gain_light_tank_destroyer_brigade_training_factor
experience_gain_light_tank_destroyer_brigade_combat_factor
experience_gain_light_tank_recon_training_factor
experience_gain_light_tank_recon_combat_factor
experience_gain_medium_armor_training_factor
experience_gain_medium_armor_combat_factor
experience_gain_medium_sp_artillery_brigade_training_factor
experience_gain_medium_sp_artillery_brigade_combat_factor
experience_gain_medium_sp_anti_air_brigade_training_factor
experience_gain_medium_sp_anti_air_brigade_combat_factor
experience_gain_medium_tank_destroyer_brigade_training_factor
experience_gain_medium_tank_destroyer_brigade_combat_factor
experience_gain_heavy_armor_training_factor
experience_gain_heavy_armor_combat_factor
experience_gain_heavy_sp_artillery_brigade_training_factor
experience_gain_heavy_sp_artillery_brigade_combat_factor
experience_gain_heavy_sp_anti_air_brigade_training_factor
experience_gain_heavy_sp_anti_air_brigade_combat_factor
experience_gain_heavy_tank_destroyer_brigade_training_factor
experience_gain_heavy_tank_destroyer_brigade_combat_factor
experience_gain_super_heavy_armor_training_factor
experience_gain_super_heavy_armor_combat_factor
experience_gain_super_heavy_sp_artillery_brigade_training_factor
experience_gain_super_heavy_sp_artillery_brigade_combat_factor
experience_gain_super_heavy_sp_anti_air_brigade_training_factor
experience_gain_super_heavy_sp_anti_air_brigade_combat_factor
experience_gain_super_heavy_tank_destroyer_brigade_training_factor
experience_gain_super_heavy_tank_destroyer_brigade_combat_factor
experience_gain_modern_armor_training_factor
experience_gain_modern_armor_combat_factor
experience_gain_modern_sp_artillery_brigade_training_factor
experience_gain_modern_sp_artillery_brigade_combat_factor
experience_gain_modern_sp_anti_air_brigade_training_factor
experience_gain_modern_sp_anti_air_brigade_combat_factor
experience_gain_modern_tank_destroyer_brigade_training_factor
experience_gain_modern_tank_destroyer_brigade_combat_factor
experience_gain_amphibious_armor_training_factor
experience_gain_amphibious_armor_combat_factor

experience_gain_submarine_training_factor
experience_gain_submarine_combat_factor
experience_gain_destroyer_training_factor
experience_gain_destroyer_combat_factor
experience_gain_light_cruiser_combat_factor
experience_gain_light_cruiser_training_factor
experience_gain_heavy_cruiser_training_factor
experience_gain_heavy_cruiser_combat_factor
experience_gain_battle_cruiser_training_factor
experience_gain_battle_cruiser_combat_factor
experience_gain_battleship_training_factor
experience_gain_battleship_combat_factor
experience_gain_carrier_training_factor
experience_gain_carrier_combat_factor

experience_gain_fighter_training_factor
experience_gain_fighter_combat_factor
experience_gain_cv_fighter_training_factor
experience_gain_cv_fighter_combat_factor
experience_gain_heavy_fighter_training_factor
experience_gain_heavy_fighter_combat_factor
experience_gain_jet_fighter_training_factor
experience_gain_jet_fighter_combat_factor
experience_gain_cas_training_factor
experience_gain_cas_combat_factor
experience_gain_cv_cas_training_factor
experience_gain_cv_cas_combat_factor
experience_gain_nav_bomber_training_factor
experience_gain_nav_bomber_combat_factor
experience_gain_cv_nav_bomber_training_factor
experience_gain_cv_nav_bomber_combat_factor
experience_gain_tac_bomber_training_factor
experience_gain_tac_bomber_combat_factor
experience_gain_jet_tac_bomber_training_factor
experience_gain_jet_tac_bomber_combat_factor
experience_gain_strat_bomber_training_factor
experience_gain_strat_bomber_combat_factor
experience_gain_jet_strat_bomber_training_factor
experience_gain_jet_strat_bomber_combat_factor
experience_gain_transport_plane_training_factor
experience_gain_transport_plane_combat_factor
experience_gain_scout_plane_training_factor
experience_gain_scout_plane_combat_factor
experience_gain_rocket_interceptor_training_factor
experience_gain_rocket_interceptor_combat_factor
experience_gain_suicide_craft_training_factor
experience_gain_suicide_craft_combat_factor
experience_gain_guided_missile_training_factor
experience_gain_guided_missile_combat_factor

experience_gain_<unit_type>_training_factor
experience_gain_<unit_type>_combat_factor

<sub_unit> Training/Combat Experience Gain Number with 0 decimal places
political_advisor_cost_factor
economy_cost_factor
trade_laws_cost_factor
mobilization_laws_cost_factor
army_chief_cost_factor
navy_chief_cost_factor
air_chief_cost_factor
high_command_cost_factor
theorist_cost_factor
materiel_manufacturer_cost_factor
naval_manufacturer_cost_factor
aircraft_manufacturer_cost_factor
tank_manufacturer_cost_factor
industrial_concern_cost_factor
country_cost_factor
hidden_ideas_cost_factor
<idea_group>_cost_factor
<idea_group> Cost Number with 0 decimal places