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Government Type:
Authoritarian, Oligarchic


Lithuania is a minor power in Northern Europe on the coast of the Baltic Sea and is one of the three "Baltic states" in-game. Historically, it was invaded and occupied along with the other Baltic States on the 14th of June, 1940.

Usually left alone until mid-game, a skilled player could turn it into a moderate power in Europe, and possibly even more!


Historical BackgroundEdit

Lithuania broke free from the collapsing Russian Empire in 1918, along with the other Baltic States and found itself quickly in conflict to defend its newly gained independence. Lithuania fought against the Russian SSR (precursor to the   Soviet Union) alongside Poland and the other Baltic States and was able to stop the Russian grand offensive of 1918-1919. After beating back the Bolsheviks, Lithuania, along with the other Baltic States, fought an internal war against the West Russian Volunteer Army (essentially a leftover of the Imperial Russian Army) which had officially joined arms with Alexander Kolchak's White Russia in the Russian Civil War (Which opposed Baltic Independence). After exterminating any remaining Russian military units on its territory, Lithuania found itself at war with newly-independent Poland. The reason for the war was a territorial dispute, the Vilnius region had been assigned to Lithuania by the Russians in the peace treaty they have signed after the Baltic Wars of Independence, but later it was occupied by Poland. As part of the secret protocol of the Molotov-Ribbentrop pact, Eastern Europe was divided into spheres of interest by the   German Reich and the   Soviet Union. Lithuania was initially in the German zone and was forced to cede the Memel area and later was occupied by the Soviet Union in 1940. This occupation was interrupted by Operation Barbarossa when Germany occupied the area, reorganizing the Baltic States into the "Reichskommisariat Ostland". The area was re-occupied by the Soviet Union in 1944-1945, Lithuania was annexed into the Soviet Union, and reorganized into the Lithuanian SSR along with the other Baltic States after the end of World War II.

National SpiritEdit

Lithuania does not have a National Spirit at the game start in 1936 or 1939.


Lithuania starts with very few researched technology.

Army Technology Air Technology
  • Infantry Eq. I
  • Interwar Fighter


As a non-aligned country, Lithuania has good relations with other non-aligned countries (+10). Especially with its neighbour Latvia (+20) for also sharing the same ruling party. Lithuania has (-10) relations with Poland because Poland owns the state of Wilno, which is a core state of Lithuania. Otherwise it's a mostly isolated country, with all diplomacy values revolving around "Different Ideology" (-10), "Same Ideology" (+10) and "Same Ruling Party" (+20). They also have a land border with   Latvia;   Poland and   German Reich, and have coast with two Naval Bases (both Lvl. 1). However, Memel is usually seized by Germany.


Lithuania has no alliances at the start of the game. However, they may join the Międzymorze if created by   Poland.


Lithuania is in the Baltics which is part of Northern Europe. It is made up of three states: Kaunas, Šiauliai, and Memel. They have a land border with Latvia, Poland, and Germany. Lithuania also has a small coast on the Baltic Sea.

Lithuania is mostly Plains (at 56% of all provinces), with 32% Forest, a small number of Hills and one Urban province.

National FocusEdit

Main article: Generic national focus tree

Lithuania has a generic national focus tree. The tree has branches for Army Effort, Naval Effort, Aviation Effort, Industrial Effort, and Political Effort. Proper use can make Lithuania unique compared to those with a more centralized focus tree (Germany, United Kingdom, etc.).


Lithuania has an event named "German Demand for Memel"; with options to decline (likely will lead to war) or to accept and cede the state. It also has an event where the Soviet Union will demand subjugation after justifying claimed states of all of Lithuania.



  Lietuvių Tautininkų Sąjunga(Non-aligned, Oligarchy)

  •   Can force government of another country to adopt the same ideology.
  •   Can puppet a country.
  • Generate war goal tension limit: +50%
  • Lend-lease tension limit: +40%
  • Send volunteers tension limit: +40%
  • Guarantee tension limit: +40%
  • Join faction tension limit: +40%
  • Ideology drift defense: —30%

Political partiesEdit

Antanas Smetona of the non-aligned Lietuvių Tautininkų Sąjunga (LTS) is in power with less than half of the government in its control in both scenarios, holding 40% popularity.

Political parties, 1936, 1939
Id. Party name Popularity Leader Country name Ruling
  Lietuvos Krikščionių Demokratų Partija (LKDP) 30% Random Leader Republic of Lithuania  
  Lietuvos Komunistų Partija (LKP) 15% Antanas Sniečkus Lithuanian People's Republic (Lithuanian Independent SSR if puppeted by the Soviet Union)  
  Geležinis Vilkas 15% Augustinas Voldemaras Iron Wolf Lithuania  
  Lietuvių Tautininkų Sąjunga (LTS) 40% Antanas Smetona Lithuania  


Conscription Law Economy Law Trade Law
  Limited Conscription
  • 2.5% Recruitable population
  Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
  Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others


Political Advisors
Advisor Type Effect Cost ( )
Leonas Bistras Compassionate Gentlemen
  • Improve Relations Opinion: +15%
Mečislovas Gedvilas Communist Revolutionary
  • Daily Communism Support: +0.10
  • Unlocks Communism On The Rise decisions.
Vladas Mironas Fascist Demagogue
  • Daily Fascist Support: +0.10
  • Unlocks Fascism on the Rise decisions.
Mykolas Sleževičius Prince of Terror
  • Effect of partisans on us: -25%
  • Foreign subversive activities efficiency: -30%
  • Non-core Manpower: +2%
Pranas Dovydaitis Democratic Reformer
  • Daily Democracy Support: +0.10
  • Unlocks Move Towards Democracy decisions.
Vladas Jurgutis Captain of Industry
  •  Civilian Factory Construction Speed: +10%
  • Infrastructure Construction Speed: +10%
  • Refinery Construction Speed: +10%


Factories 1936
1 Military Factories
0 Naval Dockyard
4 Civilian Factories
Total resources 1936
0 0 3(2) 0 0 0

*These numbers represent the available resources for production at start of the game. In the bracket are the resources exported for trading.


Manpower totals 55.05K, with 27.09K Free Manpower.


3 Pestininkų Divizija

Total: 3

  Manpower Used: 27.00K

Lithuania starts with 3 Infantry Divisions of 9 Infantry companies each.


No   Ships

Total: 0 Ships

  Manpower Used: 0

Air ForceEdit

48   Fighters

Total: 48 Planes

  Manpower Used: 0.96k

Strategies and GuidesEdit

Lithuania is one of the most difficult minor nations to play, as it is a target of both the German Reich (who claims Memel) and the Soviet Union (who claims everything else). This makes Lithuania's position very precarious, as it cannot fight either power on its own. Since the USSR is by far the greatest threat to its survival, Lithuania must seek to ally itself with either the Axis or the Allies until it can stand on its own two feet.

Some things to know before starting:

  • If Lithuania becomes Communist, the people may ask to integrate into the Soviet Union. If accepted, the Soviet Union will annex Lithuania, ending the game for the player.
  • All the Formable Nations involving Lithuania require you to control Memel. Therefore, a strike swiftly will be needed if the player wishes to increase the country's core territory before Germany claims Memel.

Iron Wolf Lithuania and Forming the Baltic Unitary State

By far, the best path for an aggressive Lithuania (as with most other minor powers) is to go Fascist. At the start of the game, the player should blitz the Political Branch of the National Focus Tree until he reaches the "Militarism" focus. Next, he should begin to work on the Industry branch. As soon as the player has enough Political Power, he should get a Fascist Demagogue to quicken the change to Fascism. Performing Anti-Communist and Anti-Democratic Raids will help by slightly increasing stability in the long run as well as reducing the stability loss from the Non-Aligned party's weakening hold over the country.

Once the ruling party becomes Fascist, the player must justify a war goal against neighbouring Latvia. To successfully conquer Latvia, its highly recommended that the player would have at least five or six Infantry Divisions, equipped with Engineer Companies, and have one or two more in training. Once a flanking manoeuvre is executed through western or central Latvia, the AI's tendency to rearrange its forces will likely kick in, allowing the player to occupy Latvia's three cities and force its government to capitulate.

The next target ought to be Estonia. As soon as you are at war with Latvia, begin justifying a war goal against Estonia. Estonia's limited population will prevent it from deploying more than three or four divisions (although these could potentially be 7 Infantry and 3 Artillery monster divisions). A smart player can outflank these forces with the more numerous Lithuanian divisions and force Estonia's capitulation in less than a month.

At this point, if Waking the Tiger is enabled, and the player still controls Memel, the player may take the decision Unite the Baltics, which grants cores on all the Baltic States and forms the Baltic Unitary State.

Greater Baltic Unification

To reclaim Vilnius from Poland under the Baltic Unitary State, significant luck is required. First, Poland must go down the "Poland First" branch of its focus tree, or else you will end up fighting an unwinnable war against the Allies. Next, Germany and the Soviet Union must not sign the Molotov-Ribbentrop Pact (this is not necessary, but it will make it much easier to take Vilnius without fighting the Soviet Union ). Start by joining the Axis and aiding Germany during the invasion of Poland. When the peace conference occurs, claim Wilno and any neighbouring states possible (states right next to the Soviet Union are not recommended as they will only lengthen the border you must defend). After the peace conference, the player may take the decision "Move the Capital to Vilnius", moving the player's capital to its rightful location. From here, the player can prepare for the inevitable war with the Soviet Union, and, in the event of victory, turn on whoever controls Memel and the rest of Poland to unite the entire Baltic region under one banner.