From Hearts of Iron 4 Wiki
Jump to navigation Jump to search

Government type:
Fascist, Rexist

Neutral(1936), Greater East Asian Co-Prosperity Sphere(1939)

Manchukuo is a minor nation in northern Asia and a puppet of Flag of Japan Japan. Manchukuo starts with negligible industry and limited resources but has a respectable population of 35.35 million in both start dates. Manchukuo is an interesting Chinese nation in that it is ruled by Aisin Gioro Puyi, the former emperor of the Qing Dynasty and the last emperor of China, and has a national focus tree devoted to carrying out Puyi's ambition: retaking the Dragon Throne which was wrongfully taken from him in 1911, by conquering all of China and restoring the fallen Qing Empire.

Historical background[edit | edit source]

The Empire of Manchukuo, or The State of Manchuria, was a subject of the Japanese Empire from 1932-1945. It was established as a Japanese puppet state after the Japanese invasion of Manchuria following the Mukden Incident, with the former Chinese Qing emperor Puyi (also called Xuantong or the Xuantong Emperor) established as its leader, reigning as the Kangde Emperor. Although de jure independent, Manchukuo saw little diplomatic recognition from states outside of those influenced or controlled by the Axis powers (with the Soviet Union being the most notable exception, extending recognition as part of the Soviet–Japanese Neutrality Pact), and was de facto a Japanese puppet state throughout its existence. Manchukuo was dissolved after Japan's capitulation in World War II, alongside all other Japanese puppet states.

Technology[edit | edit source]

Starting Technology 1936
Army Technology Naval Technology Air Technology Electronics & Industry
  • Type 38 Basic Infantry Eq.
  • Towed Artillery 1
  • None
  • None
  • None
Starting Technology 1939
Army Technology Naval Technology Air Technology Electronics & Industry
  • Type 38 Basic Infantry Eq.
  • Towed Artillery 1
  • None
  • None
  • Radio Detection
  • Mechanical Computing
  • Advanced Machine Tools
  • Dispersed Industry 2
  • Construction 2
  • Excavation 1
  • Fuel Storage
  • Grand Battle Plan
  • Battlefleet Concentration
  • None

Cosmetic names[edit | edit source]

The Manchukuo Imperial Army is mostly equipped with hand-me-downs from their Japanese masters. But they also access to their very own bolt-action rifle.

Infantry & motorized techs
Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
Infantry Equipment Type 38 Liao Type 13 Type 100/40 Type 100/44
Armor techs
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 Ko-Gata
1934 Type 94 Type 95 (Ka-To / Ji-Ro / N/A)
1936 Ha-Go (N/A / Ke-Nu / Ko-Hi AA)
1939 Chi-Ha (Ho-Ni I / Ho-I / N/A)
1941 Ke-Ni (Ho-Ru / Ku-Se / Ta-Se) Chi-Nu (Ho-Ni III / Ho-Ro / N/A) Iwakuro (Ho-Ri / Ho-Chi / N/A)
1943 Chi-Ri (Na-To / Ha-To / N/A) O-I Type 2604
1945 NA

National focus[edit | edit source]

Manchu national focus tree.
Main article: Manchu national focus tree

Flag of Manchukuo Manchukuo gets a national focus with the Waking the TigerWaking the Tiger expansion. Its "Invite Foreign Investors" branch is shared with Flag of China China, Flag of Communist China Communist China and the Chinese Warlords if they change their focus tree.

The Manchu national focus tree can be divided into 2 branches. Their unique branch contains 2 sub-branches:

Pacify the Countryside Branch
This is the beginning of Flag of Manchukuo Manchukuo's unique branch.
  • Obedience Sub-branch
This sub-branch allows Flag of Manchukuo Manchukuo to stay obedient to the Flag of Japan Japanese and allows for becoming independent without going to war with Flag of Japan Japan In exchange for loyalty, Manchukuo is awarded with a much greater industry through Japanese investment and they can also gain cores on all of Flag of China China, Flag of Shanxi Shanxi, Flag of Xibei San Ma Xibei San Ma, Flag of Yunnan Yunnan, Flag of Guangxi Clique Guangxi Clique and Flag of Communist China Communist China.
  • Assertiveness Sub-branch
This sub-branch allows Flag of Manchukuo Manchukuo to declare war against Flag of Japan Japan to gain independence, reclaim the Mandate of Heaven and annex Flag of China China, Flag of Shanxi Shanxi, Flag of Xibei San Ma Xibei San Ma, Flag of Yunnan Yunnan, Flag of Guangxi Clique Guangxi Clique and Flag of Communist China Communist China to reunite China and restore the Flag of Chinese Empire Qing Dynasty.
Invite Foreign Investors Branch
This Branch allows Flag of Manchukuo Manchukuo to ask Major Countries for industrial support, with the evnetual end goal of industrialising the nation-state and renegotiating the Unequal Treaties and thus earning them recognition as the legitimate government of China, thus allowing them to unite China decisively. It is shared with the other Chinese nations.

Politics[edit | edit source]

National Spirit[edit | edit source]

Banditry icon
  • Stability: -10.00%
  • War Support: -10.00%
We are engaged in low-intensity warfare with partisans, defectors and republican terrorists. We should focus on pacifying the countryside in order to hunt these bandits down.
Kwantung Veto icon
Kwantung Veto
  • Political Advisor Cost: +25%
  • Economy Laws cost: +25%
  • Trade Laws cost: +25%
  • Conscription Laws cost: +25%
After the 1905 seizure of Dalian from Russia, the Kwantung (Kantō in Japanese) garrison placed there became politicized, with expansionist generals taking the initiative in seizing more land for Japan. This culminated in the Mukden Incident in 1932, when the Empire of Manchukuo was carved out of the petty warlords of the north-east. The Kwantung Army continues to dominate the area and places the interests of their generals above the needs of Manchukuo. We will only resolve this by getting the Japanese army to recognize us as equals, or by throwing them out by force.
Low Legitimacy icon
Low Legitimacy
  • Stability: -50.00%
  • War Support: -50.00%
Emperor Puyi is the legitimate descendent of the Qing emperors who ruled China for three hundred years. The Xinhai Revolution which deposed him in 1911 was very popular, as the late Qing government was powerless against both the foreigners stealing Chinese land and the regional governors establishing themselves as warlords. Emperor Puyi's installation as Emperor of Manchukuo is not yet accepted by the Manchurian populace, let alone the rest of China. We will have to establish the Emperor's independence from Japan to rally the nation under him.

Diplomacy[edit | edit source]

During the 1936 and the 1939 start dates, Manchukuo is a puppet of Japan. With Together for Victory enabled, it is an integrated puppet, and with Death or Dishonor enabled, it is a Reichskommissariat. With Waking the Tiger enabled, it is an Imperial Protectorate.

Other than Japan, only Flag of Mengkukuo Mengkukuo, another puppet of Japan, neighbors and is allied with Manchukuo.

Political Parties[edit | edit source]

Political Party Ideology Popularity Party Leader Is Ruling? Country Name
Manzhōuguó Xiéhehuì fascism Fascist 80% Aisin Gioro Puyi Yes Manchukuo (if puppet under Japan) Qing China (if independent) Imperial Kwantung Territories (if a civil war starts in Japan)
Non-Aligned neutrality Non-Aligned 20% Aisin Gioro Puyi No Qing China
Democratic democracy Democratic 0% Unidentified Leader No Manchu Republic
Communist communism Communist 0% Unidentified Leader No Free People's Republic of Manchukuo

Ideology[edit | edit source]

Manchukuo starts in both 1936 and 1939 as fascist and with Aisin Gioro Puyi as its leader. Because it is fascist, elections are not held.

Laws[edit | edit source]

Manchukuo starts with following laws in both 1936 and 1939:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Economy[edit | edit source]

Factories 1936
Military factory
1 Military Factory
Naval dockyard
0 Naval Dockyards
Civilian factory
1 Civilian Factory
Factories 1939
Military factory
1 Military Factory
Naval dockyard
3 Naval Dockyards
Civilian factory
5 Civilian Factories

Manchukuo has a weak industry in both scenarios, and players should prioritize building up both types of factories, since both Integrated Puppets and Reichskommisariats have to provide a percentage of their factories to their overlords, as well as providing Civilian Goods like any other country. Players may not need to build their navy as their overlord Japan (especially if it's being controlled by a player) already starts with a powerful one.

Resources[edit | edit source]

Manchukuo's only natural resources are steel and aluminium, and there is not a whole lot of either resource available, at only 38 and 10 units respectively. That is enough to support production of Basic Infantry Equipment and Infantry Equipment I, as well as some Support Equipment and planes, but anything else will require foreign trade to be effective. Japan will also usually trade for large amounts of steel and especially aluminium, which they themselves have a shortage of, while only providing minimum Civilian Factories since Manchukuo is an Integrated Puppet/Reichskommisariat. This does, however, mean that the Manchukuo WILL get at least one civilian factory from its exports.

Oil Rubber Steel Aluminium Tungsten Chromium
0 0 38 10 0 0
Oil Rubber Steel Aluminium Tungsten Chromium
0 0 45 12 0 0

Military[edit | edit source]

Manchukuo starts with a very small military in Asia and will have to rely on Japan for their war against China unless the player is able to rapidly industrialize Manchukuo and build up a sizable military force.

Army[edit | edit source]

Manchukuo starts in 1936 and 1939 with 4 cavalry and 5 infantry divisions.

Navy[edit | edit source]

In both 1936 and 1939 start dates, Manchukuo does not have a navy.

Air Force[edit | edit source]

In both 1936 and 1939 start dates, Manchukuo does not have an Air Force.

Strategies and Guides[edit | edit source]

Strategy The below is one of many player suggested strategies for Manchukuo. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Puyi's Revenge: The Return of the Qing Dynasty (Assertiveness)[edit | edit source]

Manchukuo in 1936 finds itself in a rather precarious situation, as being that the country was initially founded in 1931 and only existed for 5 years, many people still see Manchukuo as an artificial construct with little legitimacy, and therefore it commands little support from its population. In-game, this is represented by Manchukuo starting off with the National Spirit Idea man low legitimacy.pngLow Legitimitacy, granting them an abysmal Stabilitystability of 2% and a War supportwar support of 0%, the lowest of any nation in the game.

Not only that, but if Puyi wishes to have a future that does not involve being at the mercy of the Japanese, he will have to prove his divine right to the Mandate of Heaven by throwing off the Japanese yoke, deposing the Flag of China Nationalist government in Nanjing, crushing the Flag of Communist China Communists in Yan'an and subduing the Warlords across China before proclaiming the restoration of the Qing Dynasty that is his birthright.

That is a very ambitious goal to be aiming for, but if Puyi can pull it off, future Chinese historians will probably come to write of him as "the emperor that restored unity to China in its darkest hour" for years to come.

Building up the country[edit | edit source]

Glorious though it may be, the path to victory for Puyi, and by extension Manchukuo, is littered with challenges and hardships to overcome in order to prove his right to the throne. The first of these, which Manchukuo has to deal with right from the start, is the problem with Banditry Banditry. As long as this problem persists, outlaws, criminals and communist partisans will periodically launch raids against state property, causing damage to factories, infrastructure and the like, posing a major problem in that Manchukuo's starting industrial base is already very limited. Taking the national focus Pacify the Countryside will unlock a set of decisions that allows Manchukuo to either hunt down or pacify the bandits. If Manchukuo elects to pacify the bandits, they will have to station enough units in the chosen province and maintain control there for 180 days to neutralize the bandits, which is slower than the alternative but unlocks a set of decisions to recruit the bandits into the army afterward. If Manchukuo, on the other hand, decides to hunt down the bandits, then they just need to take the decision (which will cost 500 Infantry Equipment and 1000 Manpower), removing the bandits instantly but preventing you from recruiting them later.

After the country has been reasonably stabilized, Manchukuo can get on with the business of building up a proper industrial base, as they sorely need one if they wish to restore the Qing Dynasty. Successfully rooting out the bandits will allow Manchukuo to take the National Focuses Invite Japanese Settlers and Collective Farms which will add more Population, Building Slots and Civilian Factories to Manchukuo, things they sorely lack. These can be coupled with the National Focuses Expand the Textile Industry and Invite Foreign Investors along with manual construction to build up a satisfactory industrial base. While this is all taking place, it is also worth keeping an eye on what Japan is up to in terms of National Focuses. One branch of their National Focus tree, specifically The Manchurian Project and all Focuses after it, allows Japan to improve the industrial base of Manchukuo, so it might just be wise to stay loyal and obedient until Japan has managed to complete all focuses in The Manchurian Project branch as Manchukuo has nothing but benefits to gain from this.

Setting the stage[edit | edit source]

In order to start down the path to reforming the Qing Dynasty, the National Focus Assertiveness must be taken. This will unlock a series of National Focuses that will allow Manchukuo to gradually become more autonomous under Japan, with the ultimate goal of declaring independence from them.

But Imperial Japan is not going to surrender control over their Manchurian possessions peacefully, and with that in mind, an expansion of the Imperial Army will be necessary - a Manchu declaration of independence will start a war with Japan, which can be expected to have fielded as many as around 100-150 divisions ready to subjugate its rebellious subject. In addition to that, Manchukuo will also have to depose Flag of China Nationalist China, which can be expected to have somewhere around 70-120 divisions and will also not give up without a fight. As such, Manchukuo will have to expand its military in order to stand a chance against its opponents. Because it does not have the manpower of its main enemies, it will likely have to focus on quality over quantity in terms of land units.

InfantryInfantry is cheap and easy to produce but it pays greatly to also introduce specialized units to augment the army's fighting capability. CavalryCavalry units can be of notable use as they are 1.6 times as fast as regular infantry at the cost of only being slightly more expensive in terms of supply use and equipment, which can make them useful as cheap rapid-response units to intercept and delay enemy units while other units make their way over to assist in the defense.

ArtilleryArtillery is a very valuable addition to Manchukuo's arsenal as Flag of China Nationalist China usually employs only Infantry along with some occasional Cavalry units so artillery can allow Manchukuo to deal extra high damage to the Chinese units to conserve on its limited manpower reserves. Beware that artillery is rather expensive to produce in the early game given your lack of resources so it is best to first use support artillery (as it requires fewer guns, albeit at the cost of power) and only upgrade to line artillery (which is more powerful but requires more guns) once the player has secured the means to produce artillery reliably.

In addition to the base artillery, once the sufficient industry and resources have been acquired, Manchukuo can further improve on its fighting capabilities by diversifying its arsenal and introducing Anti-tankAnti-Tank Artillery and Anti-airAnti-Air Artillery to the fray, granting them some means to effectively deal with tanks, trucks, and planes which can be a very valuable asset to have when facing Flag of Japan Japan in a war of independence. Manchukuo should aim to deploy somewhere around 70-80 units minimum in order to have a chance of facing Japan and Nationalist China.

One National Focus in particular that Manchukuo can take advantage of when preparing to rebel against Japan is Purge the General Affairs Council, as it unlocks a repeatable decision to seize equipment from Japan. Once Manchukuo declares independence from Japan, a certain amount of equipment will be transferred from Japan to Manchukuo and all Japanese divisions will suffer a temporary Resource shortage in Manchuria penalty to attack and defense against Manchu divisions, with the amount of equipment transferred and the duration and severity of the penalty increasing the more times the decision has been taken.

Striking against Japan[edit | edit source]

While the player is building up their industry and military they should also keep an eye on what Flag of Japan Japan is up to as this strategy relies on waiting for Japan to attack China and then waiting until Japan is firmly into China before betraying them as a well-timed betrayal can potentially allow Manchukuo to fell both countries in one fell swoop. One should ideally wait until Japan has forced China to around 50% surrender progress, as by that point, Japan's forces will be deep in Central China, far away from Manchukuo, and betraying them at that point could allow Manchukuo to quickly conquer the Western parts of China before Japan is able to react properly, which could cause many Japanese divisions to end up caught and trapped between the Manchurian and Chinese forces and destroyed.

Before attacking Japan, the focus Invite Japanese Settlers should be taken for free manpower and civilian factories. You can't do that when at war with Japan.

Once the war against Japan begins, Manchukuo should aim to rapidly conquer the Korean Peninsula and secure the coastline of Northern China as Japan is very likely to attempt to use the same strategy against Manchukuo as they would against Nationalist China; i.e. launching Naval Invasions and transferring troops across the South China Sea to open up new fronts. Whenever Manchukuo manages to conquer factories, these should immediately be put to use in expanding and improving the Manchu military to better oppose the Japanese. In addition to manufacturing new equipment to field new divisions, one could also improve their fighting capabilities by improving existing divisions and creating new division templates to improve combat performance and (once resources allow it) the Manchurian military can be further enhanced by manufacturing airplanes to field an airforce as achieving air superiority can be a very useful benefit when trying to conquer China as Manchukuo.

It is also worth noting that Manchukuo will remain at war with Nationalist China if they were at war when declaring independence, and therefore will have to defeat them as well. Once Japan has been expelled from the Chinese Mainland, a few months later an event will fire allowing Manchukuo to make peace with Japan, with Japan agreeing to cede all possessions in mainland China to Manchukuo (or any other Chinese nation that triggers the event). Accepting the offer will end the war with Japan, and if Nationalist China hasn't been defeated already, Manchukuo can now focus on taking them down.

Depending whether or not you accept Japan's white peace it presents you with different challenges. Accepting Japan's surrender means you will have to face China and all of the warlords alone with no ally, also if you want to deal with Japan later you are going to have to take out Korea first with the risk of them joining the Allies or Comintern. On the other hand, not accepting the white peace means it will be a continuous 3 way war and you will have to guard your ports from naval invasion, and should China be defeated first you will have a bordergore on your hand as Japan will puppet China and some of the warlords. However this way you can easily defeat Japan using paratroopers since you still have access to Korea and you can take all of China earlier.

If you did not accept Japan's call to arms and thus managed to avoid war with the Nationalists and the Chinese Warlords, you can still join the Chinese United Front after completing the "War of Independence" focus. Provided that you managed to defeat the Japanese, you can leave the United Front and turn on your temporary allies. Doing this path you can take the focus to subjugate the warlords and get some of them to join you before going after China. However you will have to annex them manually before being able to take the focus to declare the Chinese Empire.

The Restoration of the Qing Dynasty[edit | edit source]

Once the Nationalists and Communists have been taken care of, Aisin Gioro Puyi now finds himself ruling over a country divided by warlordism, and in order to restore the Qing Dynasty and reclaim his position as Emperor of China, he must unite China once again by conquering the Warlords (Flag of Shanxi Shanxi, Flag of Xibei San Ma Xibei San Ma, Flag of Yunnan Yunnan and Flag of Guangxi Clique Guangxi Clique, as not only do these Warlords unlawfully occupy Chinese territory and have the ability to steal more of it through border wars, each warlord can also reform itself into a new Flag of China Nationalist China or Flag of Communist China Communist China through their National Focus Tree and contest the Qing dynasty's claim to the rulership of all of China.

Luckily, Manchukuo's National Focus tree contains all the necessary tools for uniting China. The National Focuses Focus generic strike at democracy1.png Reclaim the Empire and Goal demand sudetenland.png Assert Our Authority serve to grant Manchukuo cores on all Chinese states and a wargoal against all Chinese warlords and the later National Focus Focus chi one china policy.png One China Policy will grant wargoals against all other Chinese nations. Once Manchukuo has successfully gained control of all Chinese states, they can take the National Focus Focus man claim the mandate of heaven.png Reclaim the Mandate of Heaven and officially proclaim the restoration of the Qing dynasty, thus restoring Aisin Gioro Puyi's rightful title of the Xuantong Emperor.

Miscellaneous tips[edit | edit source]

  • Be very careful about the border with China as a sufficient push from there can easily overwhelm the player without proper assistance from Japan. China's enormous manpower pool ensures that, should the player's military be sizable and well-equipped, China can simply outlast the player in a war of attrition.
  • China set aside, your next biggest threat is the Flag of Soviet Union Soviet Union, as they have a National Focus that allows them to go to war with Japan and, knowing AI typical behavior, any Japanese puppet states are almost guaranteed to get dragged into this conflict and the Soviet Union is infamous for fielding large amounts of units. If Japan hasn't defeated all of its other enemies by this point, both of you will be in serious trouble.
    • When taking the focus to declare independence from Japan, try to time it such that it will finish either before the Soviets finish the Far East Fortification focus, or after they complete the following one: Operation Zet. Between these two focuses, the Soviets will garrison Manchukuo's northern border, and the Japanese will divert troops to this border in turn. Once Operation Zet is completed, however, and the Soviets withdraw, Japan will return the troops on your northern border to the Chinese front line, handily reducing the number of fronts the player will need to fight on and eliminating the need to divert resources to hunting the Japanese in the north before they can eat too far into you from behind once the Independence War focus is done.
    • To increase the chances of survival, Manchukuo should invest time and resources into fortifying its borders (both Soviet and Chinese borders) with land forts combined with anti-air emplacements. In order to maximize efficiency, you should build in layers. Queue up level 1 forts in every border province and, once those forts are completed, queue up upgrades to level 2 for every fort, and so on. Do not queue up a batch of level 10 right away as this makes each individual fort very time-consuming to build and slows down the entire project. Once you have built up forts, start constructing anti-air emplacements in every state. Forts will be of no use if the Soviets can dismantle them with an endless barrage of bombers.
  • Manchukuo starts off very weak economically, and it is required that Manchukuo focus on Industry and Electronic research early on alongside the associated National Focuses.
  • Although the player will likely be offered an invitation into the Chinese United Front, it is not recommended that they join, as doing so will make it so that Japan will only offer Nationalist China the offer to end the war. If they take the offer, the player will not receive any of the Chinese territory held by the Japanese after the White Peace is signed.

Achievements[edit | edit source]

Hail to the Qing icon
Hail to the Qing
As Manchukuo, restore the Qing dynasty.
The Dragon Swallowed the Sun icon
The Dragon Swallowed the Sun
As Manchukuo, Break free from Japan and annex your former Overlord without being in a faction.
The Good, the Bad and the Weird icon
The Good, the Bad and the Weird
As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.

Albania.png Albania Austria.png Austria Belgium.png Belgium Bulgaria.png Bulgaria Czechoslovakia.png Czechoslovakia Denmark.png Denmark Estonia.png Estonia Finland.png Finland France.png France Free France.png Free France Vichy France.png Vichy France German Reich.png German Reich Kingdom of Greece.png Kingdom of Greece Kingdom of Hungary.png Kingdom of Hungary Ireland.png Ireland Italy.png Italy Latvia.png Latvia Lithuania.png Lithuania Luxembourg.png Luxembourg Netherlands.png Netherlands Norway.png Norway Poland.png Poland Portugal.png Portugal Nationalist Spain.png Nationalist Spain Republican Spain.png Republican Spain Romania.png Romania Slovakia.png Slovakia Soviet Union.png Soviet Union Sweden.png Sweden Switzerland.png Switzerland Turkey.png Turkey Republic of Ukraine.png Republic of Ukraine United Kingdom.png United Kingdom Yugoslavia.png Yugoslavia

North America

Dominion of Canada.png Dominion of Canada Costa Rica.png Costa Rica Cuba.png Cuba Dominican Republic.png Dominican Republic El Salvador.png El Salvador Guatemala.png Guatemala Haiti.png Haiti Honduras.png Honduras Mexico.png Mexico Republic of Nicaragua.png Nicaragua Panama.png Panama United States.png United States

South America

Argentina.png Argentina Bolivia.png Bolivia Brazil.png Brazil Chile.png Chile Colombia.png Colombia Ecuador.png Ecuador Paraguay.png Paraguay Peru.png Peru Uruguay.png Uruguay Venezuela.png Venezuela


Afghanistan.png Afghanistan Bhutan.png Bhutan British Malaya.png British Malaya British Raj.png British Raj China.png China Communist China.png Communist China Netherlands.png Dutch East Indies Guangxi Clique.png Guangxi Clique Iran.png Iran Iraq.png Iraq Japan.png Japan Manchukuo.png Manchukuo Mengkukuo.png Mengkukuo Mongolia.png Mongolia Nepal.png Nepal Oman.png Oman Philippines.png Philippines Saudi Arabia.png Saudi Arabia Shanxi.png Shanxi Siam.png Siam Sinkiang.png Sinkiang Tannu Tuva.png Tannu Tuva Tibet.png Tibet Xibei San Ma.png Xibei San Ma Yemen.png Yemen Yunnan.png Yunnan


Angola.png Angola Sultanate of Aussa.png Sultanate of Aussa Botswana.png Botswana Kingdom of Egypt.png Kingdom of Egypt Ethiopia.png Ethiopia Liberia.png Liberia South Africa.png South Africa


Australia.png Australia Melanesian Federation.png Melanesian Federation New Zealand.png New Zealand Tahiti.png Tahiti