Mengkukuo

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Mengkukuo
Mengkukuo.png
Capital:
Zhangbei

Government type:
Fascist, Rexist

Faction:
Neutral(1936), Greater East Asian Co-Prosperity Sphere(1939)

Mengkukuo ( also known as Mengjiang in real life) is a Japanese Imperial Protectorate state located within the Inner Mongolian region and far north of China. It borders Flag of China China to the south of it, Flag of Shanxi Shanxi to the southwest, Flag of Mongolia Mongolia to the north and Flag of Manchukuo Manchukuo to the east. It is the weaker of the two initial Japanese puppet states with a small core population of around 2 million and possessing neither industry nor resources.

Historical background[edit | edit source]

Following Japan’s occupation of Manchuria in 1931 and the establishment of the puppet state of Manchukuo, Japan sought to expand its influence in Mongolia and North China. In a series of actions, starting in 1933, the armies of Manchukuo and Japan occupied Chahar and in 1936 formed the independent Mongol Military Government (later renamed to the Mongol United Autonomous Government), allied with Japan under Prince Demchugdongrub. In 1941, Mengkukuo was made part of Wang Jingwei's Reorganized National Government of the Republic of China, a puppet state of Japan but remained fully independent nonetheless. Mengkukuo's army also conquered the province of Suyiuan (which Mengkukuo later annexed) and fought alongside the Japanese for control of the provinces of Shanxi and Shaanxi. Mengkukuo ceased to exist in 1945 when it was invaded by the Soviet Red Army and Mongol Red Army as part of the Manchurian Strategic Offensive Operation. Most of the area, with the notable exception of Kalgan, is now part of Inner Mongolia in the People's Republic of China.

Technology[edit | edit source]

Starting Technology
Army Technology Naval Technology Air Technology Electronics & Industry
  • Basic Infantry Eq.
  • None
  • None
  • None

Resources[edit | edit source]

Mengkukuo has no resources in its territory.

Total resources in 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
0 0 0 0 0 0
Total resources in 1939
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
0 0 0 0 0 0

Industry[edit | edit source]

Mengkukuo has a single Civilian factory in the 1936 and 1939 startdates, which is used for Consumer Goods.

Factories in 1936
Military factory
0 Military Factories
Naval dockyard
0 Naval Dockyard
Civilian factory
1 Civilian Factory
Factories in 1939
Military factory
0 Military Factories
Naval dockyard
0 Naval Dockyard
Civilian factory
1 Civilian Factory

Diplomacy[edit | edit source]

National spirits[edit | edit source]

Mengkukuo starts with no national spirits.

National focus[edit | edit source]

Mengkukuo uses the generic national focus tree.

Laws[edit | edit source]

The nation starts with the following laws:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Ruling party[edit | edit source]

Fascism Fascist (Fascist)

  • No Can force government of another country to adopt the same ideology.
  • Yes Can send volunteer forces
  • Justify war goal time when at war with a major: -80%
  • Civilian Intelligence to others: +15%
  • Army Intelligence to others: +10%
  • Navy Intelligence to others: +10%
  • Airforce Intelligence to others: +10%

Political parties[edit | edit source]

Political Party Ideology Popularity Party Leader Ruling Country Name
Fascist fascism Fascist 80% Prince Demchugdongrub Yes Mengkukuo
Non-Aligned neutrality Non-Aligned 20% Undefined Leader No Mengjiang
Democratic democracy Democratic 0% Undefined Leader No Republic of Mengjiang
Communist communism Communist 0% Undefined Leader No People's Mengjiang

Government staff[edit | edit source]

Political Advisors
Advisor Type Effect Cost (Political Power)
Megata Toshiro Armaments Organizer
  • Civilian to Military Factory conversion cost: -20%
150
Nalan Kang'an Fortification Engineer
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
150
Songgotu Zhanshan Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%
150
Hesehn Shangzi Communist Revolutionary
  • Daily Communism Support: +0.10
150
Mingzhu Luvsanshara Democratic Reformer
  • Daily Democracy Support: +0.10
150
Deng Zhanshan Fascist Demagogue
  • Daily Fascism Support: +0.10
150
Tong Xiangying Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: -15%
150

Military[edit | edit source]

Mengkukuo's Military in 1936 consists of 3 divisions; 1 Infantry Division and 2 Cavalry Divisions. Mengkukuo has no Navy or Air force as Air and Naval technology has not been researched.

Strategies and guides[edit | edit source]

Playing as Mengkukuo is very hard, the first problem that needs to be addressed is the player's total lack of industry. Mengkukuo actually holds the title for having the lowest starting industry out of any nation in the game (not counting releasable nations).

Vanilla game[edit | edit source]

Rush the Industrial Focus branch of the national focus tree, completing all focuses in it will give you 3 Civilian Factories, 3 Military Factories and an additional Research slot at the end. As far as production is concerned, Basic Infantry Equipment may be all the player can produce as while they can trade with their neighbour Flag of Manchukuo Manchukuo for steel, they do not have many factories to spare.

Once the player completes the Industrial Branch of the National Focus Tree, they can start working on the fascist part of the Political Branch. Militarism and Military Youth, in total will give the player an +7% increase in recruitable population. Mengkukuo does not have a big population so the aforementioned focuses can help to squeeze out as much manpower as possible. Paramilitarism reduces training time by –10% which is a nice bonus and it counteracts the +10% training time penalty inflicted by Extensive Conscription. Ideological Fanaticism increases National unity by +5% and gives a +20% attack and defense boost on core territory, something that may well be needed as Mengkukuo.

Once the player completes 10 National Focuses (or preferably all the aforementioned ones) they can activate the Increase Autonomy Continuous Focus and start working on slowly breaking free from Japan. It is a slow process but will eventually pay off in the end.

Waking the Tiger edition[edit | edit source]

Delete one unit and pick "Political Effort" as the first focus. Immediately spent it on the communist advisor. Your goal will be to declare civil war as soon as possible, even sooner depending if Japan decides to go with its fascist branch or not. Take "Collectivist Ethos" but don't take the nationalist branch yet, as it is required that Mengkukuo have high communist support. Spent your first pp (besides the advisor) on preparing a civil war. Don't take any focus to get pp to expand military support in the decisions. If the player wants to start the civil war, make sure you finish "Nationalism Focus" and have enough pp to start Anti-Communist raids and then "Ignite Civil War" to begin the independence of Mengjiang. As Mengjiang, the player only has to worry about Mengkukuo as neither Japan nor Manchukuo would do anything to help Mengkukuo other than possible lend-lease, which would be redundant if the civil war is ignited early. If AI Mengkukuo would try rushing his military factory focus, allow the AI to finish those focuses as you will take those factories whilst keeping Mengjiang's construction focus available for further expansion. Since the player deleted one unit, there should be only one unit on each side. Whilst the player will be showered with infantry equipment from Mongolia and Tannu Tuva, Mengkukuo is left barren. Use the one unit to counter the other unit to buy time for train troops.

After defeating Mengkukuo, you will have the nationalist branch open for manpower and the communism to join the Comintern. Joining the faction will automatically make Mengjiang the second most populous communist nation with a free 7% manpower from the focus tree.

Europe

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North America

Dominion of Canada.png Dominion of Canada Costa Rica.png Costa Rica Cuba.png Cuba Dominican Republic.png Dominican Republic El Salvador.png El Salvador Guatemala.png Guatemala Haiti.png Haiti Honduras.png Honduras Mexico.png Mexico Republic of Nicaragua.png Nicaragua Panama.png Panama United States.png United States

South America

Argentina.png Argentina Bolivia.png Bolivia Brazil.png Brazil Chile.png Chile Colombia.png Colombia Ecuador.png Ecuador Paraguay.png Paraguay Peru.png Peru Uruguay.png Uruguay Venezuela.png Venezuela

Asia

Afghanistan.png Afghanistan Bhutan.png Bhutan British Malaya.png British Malaya British Raj.png British Raj China.png China Chinese People's Republic.png Communist China Guangxi Clique.png Guangxi Clique Iran.png Iran Iraq.png Iraq Japan.png Japan Manchukuo.png Manchukuo Mengkukuo.png Mengkukuo Mongolia.png Mongolia Nepal.png Nepal Oman.png Oman Philippines.png Philippines Saudi Arabia.png Saudi Arabia Shanxi.png Shanxi Siam.png Siam Sinkiang.png Sinkiang Tannu Tuva.png Tannu Tuva Tibet.png Tibet Xibei San Ma.png Xibei San Ma Yemen.png Yemen Yunnan.png Yunnan

Africa

Kingdom of Egypt.png Kingdom of Egypt Ethiopia.png Ethiopia Liberia.png Liberia South Africa.png South Africa

Oceania

Australia.png Australia New Zealand.png New Zealand Tahiti.png Tahiti