Mongolia
Mongolia is a minor country in Asia, it borders Soviet Union,
Tannu Tuva,
Sinkiang,
Xibei San Ma,
Shanxi,
Mengkukuo, and
Manchukuo. It has mountains in the North & West, plains in the East and deserts in the south.
Historical background[edit | edit source]
With the fall of the Qing dynasty in 1911, Mongolia under the Bogd Khaan, (Mongolia's civil and religious ruler) declared independence. But, the newly established Republic of China considered Mongolia to be part of its own territory. After the 1915 tripartite Kyakhta Agreement, Russia,
ROC and Mongolia agreed that Mongolia was autonomous under Chinese Control.
In 1919, after the October Revolution in Russia, Chinese troops re-occupied the country due to fears of communism spreading to mainland China. On October 1920, The White Russian General Baron Roman von Ungern-Sternberg led his troops into Mongolia, defeating the Chinese forces in the capital city of Ulaanbaatar. There, Ungern's eccentric, often violent treatment of enemies and his own men, earned him the sobriquet "the Mad Baron". In February 1921 he expelled Chinese troops from Mongolia and restored the monarchic power of the Bogd Khaan.
In June 1921, Communist Mongolian Partisans aided by Soviet Russia established control over parts of the country and on July 6 The Bolsheviks would defeat the white army forces and seize the country for themselves, establishing a communist regime aligned with the Soviets.
National focus[edit | edit source]
- Main article: Generic national focus tree
Mongolia, lacking a unique national focus tree, uses the generic national focus tree instead.
The generic focus tree has 5 main branches:
- Army Effort branch
- Gives army experience and research bonuses to army research.
- Aviation Effort branch
- Gives air experience, builds air bases, and research bonuses to air research.
- Naval Effort branch
- Gives navy experience, builds naval dockyards, and research bonuses to navy research.
- Industrial Effort branch
- Builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
- Political Effort branch
- Gives the country choices on which political path they will take.
Technology[edit | edit source]
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Mongolia starts with 2 research slots.
Army technology | Naval technology | Air technology | Electronics & Industry |
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Cosmetic names[edit | edit source]
The Mongolian military is generally equipped with Soviet hand-me-downs.
Type | 1918 | 1936 | 1938 | 1939 | 1940 | 1941 | 1942 | 1943 | 1944 |
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Infantry Equipment | M-N 1891/30 | SVT-38/40 | PPD-40 | PPSh-41 |
Politics[edit | edit source]
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in 1936, Mongolia is a Communist nation with no elections.
Mongolia has the following political parties:
National spirits[edit | edit source]
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None
Diplomacy[edit | edit source]
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Mongolia is in the Comintern with the Soviet Union and
Tannu Tuva
Staff and designer[edit | edit source]
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Advisor | Type | Effect | Cost |
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Dansrabillegyin Dogsam | Compassionate Gentleman |
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150 pp |
Yundunwangcug | Quartermaster General |
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150 pp |
Pai Yun-ti | War Industrialist |
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150 pp |
Dogijavyn Luvsanshara | Communist Revolutionary |
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150 pp |
Tsengubal Badrach | Democratic Reformer |
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150 pp |
Songgotu Linge | Fascist Demagogue |
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150 pp |
Designer | Type | Effect | Cost |
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Armor Company | Tank Designer |
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150 pp |
Designer | Type | Effect | Cost |
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Naval Company | Ship designer |
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150 pp |
Designer | Type | Effect | Cost |
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Light Air Company | Light aircraft |
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150 pp |
Medium Air Company | Medium aircraft |
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150 pp |
Heavy Air Company | Heavy aircraft |
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150 pp |
Naval Air Company | Naval aircraft |
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150 pp |
Designer | Type | Effect | Cost |
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Small Arms Company | Infantry Equipment designer |
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150 pp |
Motorization Company | Motorized Equipment designer |
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150 pp |
Artillery Company | Artillery designer |
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150 pp |
Designer | Type | Effect | Cost |
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Industrial Company | Industrial Concern |
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150 pp |
Designer | Type | Effect | Cost |
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Dagva | Military Theorist |
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150 pp |
Ganbaatar | Naval Warfare Theorist |
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150 pp |
Ulanhu | Air Warfare Theorist |
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150 pp |
Economy[edit | edit source]
Mongolia has a miniscule industry and a scarce amount of resources.
Laws[edit | edit source]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Conscription Law | Economy Law | Trade Law |
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Industry and resources[edit | edit source]
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Type | No. | |
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Aluminium | 0 |
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Chromium | 4 |
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Oil | 0 |
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Rubber | 0 |
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Steel | 2 |
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Tungsten | 0 |
Type | No. | |
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Civilian factory | 2 |
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Military factory | 1 |
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Naval dockyard | 0 |
- Industry
- It has 3 civilian factories and 1 military factory
- Resources
- Mongolia has only 2 steel and 4 chromium.
Military[edit | edit source]
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Mongolia has a relatively small military due to it's small population, it only has cavalry.
Type | No. | |
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Infantry | 0 |
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Cavalry | 5 |
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Motorized infantry | 0 |
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Light tank | 0 |
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Marine | 0 |
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Mountaineer | 0 |
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Paratrooper | 0 |
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Total divisions | 5 |
Type | No. | |
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Destroyer | 0 |
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Light cruiser | 0 |
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Heavy cruiser | 0 |
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Battlecruiser | 0 |
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Battleship | 0 |
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Submarine | 0 |
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Carrier | 0 |
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Convoy | 0 |
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Total ships | 0 |
Type | No. | |
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Close air support | 0 |
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Fighter | 0 |
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Heavy fighter | 0 |
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Naval bomber | 0 |
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Tactical bomber | 0 |
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Strategic bomber | 0 |
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Transport | 0 |
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Total planes | 0 |
- Army
- Mongolia's Cavalry Division 'Moriit Diviziin' has only 3 brigades.
- Navy
- Because Mongolia is Landlocked, it has no navy.
- Air force
- Mongolia has no airforce.
Strategies and guides[edit | edit source]

Mongolia starts out as a very weak nation, with very little manpower. As of the Waking the Tiger DLC, the Soviets have no interest in demanding Chinese terrirory during peace conferences, so make sure to call them into your first few wars against the Chinese warlords and Communist China. You want to start by justifying against Shanxi and then Communist China ASAP. This ensures you will be able to take them out BEFORE the Chinese United Front forms, and minimise the chance of the Soviets signing a non-agression pact with China. Once Shanxi is defeated, you should take all states. Once Communist China capitulates, you want to puppet them, and return the Shanxi territory to them. From this point on, any Chinese states you conquer should be handed to Communist China, giving you some of that sweet, sweet unlimited chinese manpower. At about this point, you want to flip fascist, and continue the game playing as a formidable Asian power.
North America |
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South America |
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Africa |
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Oceania |