New Zealand is a British Dominion and minor country located east of Australia and is one of only two countries located in the Oceania region. As a subject of the British Empire, New Zealand begins the game as a member of the Allies.
Geography and infrastructure
New Zealand is located in the Pacific Ocean, just east of Australia and south of France's New Caledonia and the United Kingdom's Fiji islands. The country itself is composed of 40 provinces organized into two moderately-sized island states connected by a single strait. New Zealand also owns Samoa, an island chain composed of two provinces, both of which are plains, located northeast of Fiji.
The northern state, called North Island, is composed of 24, mostly forested, provinces. However, there are some hills in the northeast and plains dotting the island, as well as two mountain provinces: one in the center and one in the uppermost northeast near the hills. This state is the location of Wellington, New Zealand's 10 victory point capital, which is also the location of a level two naval base. In the northeast of the state is a level three air base, which is level eight at the start of the 1939 scenario. To the northwest is Auckland, a five victory point city that houses a level three naval base. North Island's infrastructure level is six in the 1936 scenario, eight in the 1939, and it's population is 900.93K in both.
The southern state of South Island is made up of 16 provinces. This state is mostly mountainous, but contains some hills, plains, and a single forest in the south and southeast, as well as one additional forest in the north. Like North Island, it also has an air and naval base, but both are level one and located on the east side of the island and on single victory point provinces — the air base in Dunedin in the south and the naval base in Christchurch in the north. In 1936, South Island has an infrastructure level of five, which is increased to seven when starting in 1939. In both dates, the state's population is 547.86K.
- Main article: New Zealand events
- Main article: New Zealand national focus tree
New Zealand, along with other nations of the British commonwealth, gets a unique national focus tree (part of the Together for Victory expansion). Without the expansion New Zealand utilizes the Generic national focus tree.
New Zealand's unique focus tree has five main branches:
- The First Labour Government
- Acts as the political tree, providing both a means to deal with internal issues, and mutually exclusive branches on whether to remain within the Commonwealth, or to push for Independence as a Democratic, Fascist or Communist country.
- Transfer the New Zealand Division
- Focuses on developing a navy through construction of dockyards and bonuses to ship and naval doctrine research.
- Expand the NZPAF
- Provides bonuses to aircraft and air doctrine research.
- National Roads Board
- Acts as the industrial tree, buffing industrial capacity, resource extraction and research slots.
- Army Reforms
- Focuses on bonuses for Infantry, Armour and Artillery, and construction of military industry capacity.
New Zealand starts with only 2 research slots; however, with the Together for Victory expansion, it can gain 4 more research slots from its national focuses, bringing the total slots to 6, which is matched only by the United States and democratic Germany.
In addition, if the Together for Victory expansion has been enabled, then through the Commonwealth Research technology sharing bonus, New Zealand also gets a research time reduction for 31 different technologies across various research trees.
|Army Technology||Naval Technology||Air Technology||Electronics & Industry|
New Zealand does not start with any national spirits in either the 1936 or 1939 scenario.
Staff and designers
|Wairarapa Ranches||Industrial Concern||
|Electronics Company||Electronics Concern||
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
Industry and resources
- In 1936, New Zealand has a very low production capacity, with only one military and four civilian factories located in North Island in 1936, and no factories in South Island . It can gain four more civilian and six more military factories through their unique national focus tree available with Together for Victory, as opposed to three military and four civilian factories through the generic national focus tree. In the 1939 scenario, North Island has three military and six civilian factories with the Bureau of Industry and Domestic Army Industry national focuses already unlocked.
- New Zealand is also extremely resource poor at game start, only producing 6 units of tungsten in South Island. By completing the New Zealand Steel and Taranaki Oil national focuses, North Island can respectively produce 10 steel and 5 oil. Both of these national focuses are automatically unlocked at the start of the 1939 scenario.
At the start of the game, New Zealand has the smallest military of all of the British Dominions and the smallest DLC country army in the world. In total, New Zealand utilizes 22.18K manpower and has an additional 3.94K available for use.
The entirety of the military consists of only three District Force infantry divisions made up of three infantry and cavalry battalions each.
|Ford F30 NZL||Motorized||1936|
|Bren Carrier||Mechanized I||1940|
|Universal Carrier||Mechanized II||1942|
|Windsor Kangaroo||Mechanized III||1944|
|Name||Type||Techyear||Variants TD / SPA / AAA|
|Mark V||Great War Tank||1918|
|Bob Semple||Light Tank I||1934||Deacon / Birch / Vickers II AA|
|Schofield Tank||Light Tank II||1936||Valiant / Pries / Matilda AA|
|Valentine||Light Tank III||1941||Archer / Bishop / Valentine AA|
|Crusader LP||Medium Tank I||1939||Cavalier / Centaur / Crusader AA|
|Cromwell LP||Medium Tank II||1941||Charioteer / Avenger / Cromwell AA|
|Comet LP||Medium Tank III||1943||AC IV / Sexton / Comet Marksman|
|Vickers||Heavy Tank I||1934||None / Gun Carrier Mk. I / None|
|Churchill LP||Heavy Tank II||1941||Churchill Gun Carrier / Churchill AVRE / Churchill AA|
|Black Prince LP||Heavy Tank III||1943||Hector / Black Prince AVRE / Black Prince Marksman|
|Big Bob||Super Heavy Tank||1943||Iron Duke / None / None|
|Centurion||MBT||1945||Centurion Malkara / Centurion AVRE / Centurion Marksman|
The country lacks a navy, but has 70 convoys. It can acquire relatively easily a pair of light cruisers using the Transfer the New Zealand Division focus, which has no prerequisites.
There is a small air wing of 12 1936 Fairey Swordfish naval bombers stationed in the air base in North Island.
|Tech Year||Close Air Support (Carrier Variant)||Fighter (Carrier Variant)||Naval Bomber (Carrier Variant)||Heavy Fighter||Tactical Bomber||Strategic Bomber|
|1933||Gloster Gladiator (Hawker Nimrod)||Armstrong Whitworth Whitley|
|1936||Hawker Hector||Hawker Hurricane (Sea Hurricane)||Fairey Swordfish (Blackburn Shark)||Bristol Blenheim||Vickers Wellington||Handley Page Halifax|
|1940||Hawker Typhoon||Supermarine Spitfire (Fairey Fulmar)||Fairey Albacore||Bristol Beaufighter||Bristol Beaufort||Avro Lancaster|
|1944||Hawker Tempest||Supermarine Spiteful (Hawker Sea Fury)||Fairey Barracuda||de Havilland Mosquito FB||de Havilland Mosquito B||Avro Lincoln|
|Jet Engine Technology|
|1945||Gloster Meteor||de Havilland Venom|
|1950||de Havilland Vampire||English Electric Canberra||Vickers Valiant|
Strategies and guides
1936 Scenario: Independence, but with the Allies and in Multiplayer
setup and focus progression:Immediately release Samoa as a puppet state. They will serve you far better as a puppet than as true territory, as in this way they can get all the free goodies that the generic focus tree provides, while still performing their role as an air and naval base in the pacific. they will be lucky to field even a single division, but that can still provide a garrison that you do not have to spend valuable manpower on. it will also result in, when you do eventually annex them, 3 military factories, 4 civilian factories, and 3 Naval Dockyards, in addition to whatever handful of destroyers they may have built. Point is, they are essentially savings bonds, with no drawback whatsoever. you cannot deploy to Samoa or any other place besides New Zealand, and they serve the exact same purpose regardless. As such, when you acquire the pacific holdings of the US, France, UK, and (if you are early enough) Japan, Immediately release them as puppet states, as they serve the same purpose as Samoa, besides Possibly Hawaii, who may provide a division or two towards the cause, as well as most likely a token naval force. You should choose for your starting focus "Transfer the New Zealand division" and continue down the naval path until you have dockyards, then set your 2 cruisers to do exercises, and the dockyards can repair them. Once that is done, rush down the "Maori affairs"(?) side of the political tree, taking the Maori volunteers route at the split at the bottom, and skipping the original Maori Affairs Act for now. Then rush down the political side that has you go independent, but do not take the final focus yet, or you will leave the allies, and be left on your own against Japan. Then complete the naval tree, choosing submarines over destroyers, and skipping light cruiser effort. Then you must start the industrial branch, and this is quite late, but it does work, rush down each tree in a bid to get all four research slots open ASAP. By this time it is 1942 or so, and you have the best research capabilities in the world, excepting maybe the US (and Germany if they go democratic), and with commonwealth research and the fact that the commonwealth is already fairly advanced into 1936, you should be able to focus on naval and air technologies, allowing you to field the most technologically advanced navy in the game. This is to the point where you can have 1 or even 2 slots dedicated to ahead of time research, while the other four benefit from commonwealth research, and you soon have a terrifying little devil on your hands. again, ignore your army past 1939, they should only be as a last resort if the Japanese ever get to you. From here, you have a variety of options you could take in the course of the war. in the game I pulled this in, midway through the war me and the Australian player left the allies and formed a nice little haven in the pacific. We were roleplaying a bit of course, so we stayed as this, while supporting the invasion of Japan. One last tip: always be building a dockyard, as they do not count towards required civilian factories, and thus you can get out around 3.5 a year with your fully focused civilian factories and the ones from your puppets.
Army:The new Zealander army is quite tiny, and should only be invested in enough to get standard 7 infantry/ 2 artillery divisions, with 6 of these in order to garrison your two airbases, all of your victory points, and all naval bases. If a naval invasion threatens, move to defend against it, but on the whole, plan on your Maori Volunteers being your main expeditionary force, along with maybe a single tank division, and possibly a division of marines. Invest minimally into army research, only up to 1939, and let the Australians and Americans handle the land side of the pacific war. your job is going to be to take out the Japanese navy.
Navy: New Zealand's navy is nonexistent at start, but with a few years can become quite formidable. You should start with a few escort destroyers to protect shipping with the US, and then a group of scout destroyers to support your patrol cruisers. You should also build 2 more classes of destroyer, a mainline medium destroyer that you can mass produce as your primary screens, but as well a heavy destroyer, almost a light cruiser, to participate as a primary combatant. For your Submarine force (and you should have one), first produce a few heavy submarines armed to the teeth. these can provide a raiding fleet that is far more effective than the same amount of time of light subs. in addition, you should have a group of tiny submarines with mine laying capability, and later on, a larger group of light submarines. After this, have your dockyards ready to produce a heavy carrier, which can field 50 aircraft and with secondary guns for defenses. Make sure you have naval aircraft researched... this should take about a year to build with 5 dockyards (which you should have 9 of, by this point), and straight after, you should build a light battlecruiser, so as to have a ship capable of supporting your destroyers and your cruisers. continue building like this, and as soon as the battle cruiser is done, it should be late 1943 by now, and with your superior research you should have 1944 carrier hulls, so design a heavy carrier with room for 100 aircraft (by the way you should be using the pacific fleet designer that grants +25% deck space), and assign your dockyards to build 2 simultaneously , and with your remaining ones continue to construct destroyers and your light submarines. By 1944, when your carriers start production, you should have the following warships...
- 4 1936 light escorts in 1 group of 4, protecting convoys
- 4 early light scouts in 2 groups of 2
- 3 1940 mainline heavy destroyers in the main battle group
- any number of 1940 medium front line destroyers also in the main battle group
- 5 heavy submarines, in 2 task forces of 2 1944 and 3 1940
- 8 early light mine layers, in 1 task force
- 8 1940 light submarines, in 2 task forces, 1 of 5, and 1 of 3, with 2 more well on the way, at your digression
- just your 2 1936 starters should be fine, in a single task force that can be a patrol, escort, or a backup battle group.
- Far less effective, and far more time consuming than battlecruisers
- 1 1940 light battlecruiser, part of main battle group
- don't even bother, not worth the wait or resources
- Your 1940 carrier, part of main battle group
...Your ships should be technologically ahead enough that with a full aircraft complement you can take on navies that out number you 2 to 1 with minimal casualties. that is where your job is, as you will be facing the Japanese head on, and the Americans may, or may not be able to support you. even if they cannot, you should be able to take on an AI Japan easily, and with coordination from Australia's starting navy you should be able to narrowly beat the Japanese player on water so long as they never hit land fall. also remember to, once you get done with the focus tree (around mid-late 1943), begin to lower subject autonomy with the continuous focus, and in any other feasible means so as to be able to annex them by 1946, if the war is still on by then.