|Available only with the La Résistance DLC enabled.|
Operatives are field agents capable of carrying out espionage under an intelligence agency. Similar to commanders, they have their own names, portraits, and can gain experience and traits through missions and operations.
After an intelligence agency is established, a single operative slot is unlocked, and an additional slot may be gained by purchasing 5 agency upgrades. More slots may be earned by hiring an Illusive Gentleman advisor, and by becoming Spy Master of a large faction.
Once an operative slot is vacant-whether because it was just unlocked, or because the operative was dismissed or killed in action, a mandatory 30-day period must be waited out before a new operative can be hired.
Operatives may start out with any of the following traits, as well as earn new ones via performing missions and completing operations.
These traits cannot be gained through experience and can only appear on freshly hired operatives or through special circumstances.
Operatives may also appear with these traits to begin with.