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Commander trait

(Redirected from Panzer Leader)

A commander trait can change a commander's skills, specialize them for different combat scenarios, change how much experience they get and various other effects.

Contents

General and field marshalEdit

Personality traitsEdit

These traits can not be gained through experience and generally don't affect subordinate unit leaders. Conversely they are the only traits that can appear on newly hired generals and field marshals.

name personal modifier modifier skill skill factor notes
  Old Guard -25% experience gain +1 max entrenchment
  Brilliant Strategist +1 attack
+1 planning
+1 attack
+1 planning
  Inflexible Strategist +1 defense
+1 logistics
+1 defense
+1 logistics
  Politically Connected -10% experience gain
-50% promotion cost
+1 planning
+1 logistics
  War Hero -50% promotion cost
+50% reassignment duration
+1 attack
+1 planning
does not randomly appear on new leaders
  Career Officer -25% promotion cost +1 planning
+1 logistics
  Cautious -20% planning speed
-50% wounding chance
+1 defense
+1 logistics
  Reckless +20% planning speed
+50% wounding chance
+1 attack
-1 defense
+1 planning
  Media Personality +100% reassignment duration +1 attack
+1 defense
  Harsh Leader -10% division recovery +1 attack +1 attack
+1 logistics
  Bearer of Artillery Artillery Attack: +15% Only available to Wojtek by the event “Wojtek Never Drops A Crate”.
  Infantry Officer +1 defense
+1 planning
+100% XP gain for Infantry Leader
  Cavalry Officer +1 attack
+1 logistics
+100% XP gain for Cavalry Leader
  Armor Officer +1 attack
+1 planning
+100% XP gain for Panzer Leader

Gainable traitsEdit

These traits can be earned by generals collecting relevant experience. Some of them don't work when the general is used as a field marshal after promoting them. For every trait a general has already acquired, the gain rate for all other traits gets reduced. Half speed with one finished trait, one-third speed with two traits, and so on.

name experience gain general-only modifier modifier notes
  Organizer using a battle plan Planning Speed: +10%
  Cavalry Leader Cavalry, motorized and mechanized ratio > 40% Cavalry Attack: +15%
Motorized Attack: +15%
Mechanized Attack: +15%
  Infantry Leader Infantry ratio > 80% Infantry Division Defense: +15%
  Skilled Staffer Controlling at least 24 divisions General Max Army Size: +6 +2 logistics skill factor
  Trickster Is flanking the enemy or getting flanked by them Reconnaissance: +25%
  Winter Specialist Temperature less than -10 Winter Attrition: −50.00%
  Engineer has combat modifier Fort or River crossing River Attack: +10.0%
Fort Attack: +10.0%
  Panzer Leader Armored ratio > 40.00% Armor speed: +5%[1]
Armor Division Attack: +10%
+2 attack skill factor
  Commando One of the following must be true:
Temperature less than -15
Temperature more than 27
Has combat modifier: Paradrop
Has combat modifier: Naval Penalty
Out of Supply: -50.00%
  Desert Fox Fighting on terrain:  Desert  Desert:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Swamp Fox Fighting on terrain:  Marsh  Marsh:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Mountaineer Fighting on terrain:  Mountain  Mountain:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Hill Fighter Fighting on terrain:  Hills  Hills:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Jungle Rat Fighting on terrain:  Jungle  Jungle:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Ranger Fighting on terrain:  Forest  Forest:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Urban Assault Specialist Fighting on terrain:  Urban  Urban:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Invader amphibious invasion Amphibious Invasion Speed: +30.00%
Invasion Preparation Time: -30.00%

Assignable traitsEdit

Apart from starting commanders, these traits are only available with  Waking the Tiger and are manually assigned. Many of them give access to command power abilities, another feature of this DLC.

Field marshalEdit

Trait Prerequisites Effect
  Logistics Wizard Supply Consumption: −20%
Enables Ability: Extra Supplies
  Fast Planner Does not have trait Thorough Planner Planning Speed: +10%
  Thorough Planner Does not have trait Fast Planner Max Planning: +10%
  Unyielding Defender Has trait Inflexible Strategist
Does not have trait Aggressive Assaulter
Defense and Breakthrough: +10%
Increased chance of executing Counterattack tactics
  Aggressive Assaulter Has trait Brilliant Strategist
Does not have trait Unyielding Defender
Increased chance of executing Assault and Shock tactics
  Offensive Doctrine Does not have trait Defensive Doctrine Organization Loss when Moving: −50%, Attack Skill +1
  Defensive Doctrine Does not have trait Offensive Doctrine Max Entrenchment: +30%
  Organization First Reinforce Rate: +2%
  Charismatic Division Recovery Rate: +10%
  Expert Delegator Has trait Skilled Staffer Field Marshal Max Army Group Size: +2

GeneralEdit

Trait Prerequisites Effect
  Panzer Expert Has trait Panzer Leader
Does not have trait Combined Arms Expert
Armor Division Defense: +15.00%
Increased chance of executing Blitz and Encirclement tactics
  Combined Arms Expert Has trait Panzer Leader
Does not have trait Panzer Expert or Cavalry Expert
Motorized Defense: +15.00%
Mechanized Defense: +15.00%
Increased chance of executing Blitz and Encirclement tactics
  Cavalry Expert Has trait Cavalry Leader
Does not have trait Combined Arms Expert
Cavalry Attack: +10.00%
Cavalry Defense: +15.00%
  Fortress Buster Has trait Engineer
Does not have trait Scavenger
Fort:
Attack: +20.0%
Enables Ability: Siege Artillery
  Scavenger Has trait Engineer
Does not have trait Fortress Buster
Equipment Capture Ratio Gain: +3.0%
  Infantry Expert Has trait Infantry Leader
Does not have trait Ambusher
Infantry Division Attack: +15.00%
  Ambusher Has trait Infantry Leader
Does not have trait Infantry Expert
Max Entrenchment: +10.0
Recon Bonus While Entrenched: +25.0%
  Amphibious Has trait Invader Extra Marine Supply Grace: +240.0 Hour(s)
Enables Ability: Naval Assault Plan
  Naval Liaison Has trait Invader Shore Bombardment Bonus: +25.0%
  Skirmisher Has trait Commando Enables Ability: Probing Attack
  Paratroopers Has trait Commando Extra Paratrooper Supply Grace: +240.0 Hour(s)
Enables Ability: Glider Planes
  Camouflage Expert Has trait Commando Damage Reduction Against CAS: +50.0%
Air Support (CAS) Bonus in Combat: -50.0%
  Improvisation Expert Has trait Trickster
At Least 1 Terrain Trait
Movement Bonus On Land: +10%
Enables Ability: Makeshift Bridges
  Guerilla Fighter Has trait Trickster Entrenchment Speed: +25%
  Adaptable Assignable when has 2 Terrain Traits Terrain Penalty Reduction: +50.00%
(Applied after summing all other terrain modifiers, not applied to terrain features)
Cold acclimation gain factor: +0.1
Hot acclimation gain factor: +0.1
  Winter Expert Assignable when has trait Winter Specialist Cold acclimation gain factor: +0.2

AdmiralEdit

Personality TraitsEdit

These traits can not be gained through experience. Conversely they are the only traits that can appear on newly hired admirals.

Trait Effect Action required XP required
  Old Guard −25% Leader experience gain Not gainable.
  Media Personality +10% Fleet Attack and Defense if commanding the Pride of the Fleet Not gainable.
  Career Officer +10% Commander Experience Gain Not gainable.
  Bold Naval Speed: +10%
Damage: +5.00%
  Caustic Personality Number of ships in the first contact: -25%
  Naval Lineage Number of ships in the first contact: +25%
Retreat Decision Chance: -25%
  Gentlemanly Navy Organization: +15
Enemy Retreat Chance: +20.00%
  Battleship Adherent Naval AA attack: -20.00%
Capital Ship Attack: +10.00%
  Gunnery Expert Ironside experience factor: 50%
  Aviation Enthusiast Air Controller experience factor: 50%
  Cuts Corners Damage: +20.00%
Defense: -10.00%
  Chief Engineer Chance to Receive Critical Hit: -5.0%
  Craven Retreat Decision Chance: +25%
Damage: -5.00%

Earned TraitsEdit

Trait Effect Action required XP required
  Sea Wolf +20% Submarine Attack At least 80% are submarines. 700
  Blockade Runner +20% Retreat decision chance
+25% Fleet speed while retreating
Is retreating. 700
  Superior Tactician +25% Number of ships in the first contact Is winning. 700
  Spotter +10% Spotting chance Gains 10 XP on spotting. 700
  Fly swatter +10% Naval AA attack Is fighting air units. 700
  Ironside +10% Capital Ship Armor Fighting with Capital Ships against Capital Ships. 700
  Air Controller +10% Sortie efficiency
+10% Naval Air Targetting from Carriers
Has carrier air wings on missions. 700
  Fleet Protector +20% Escort ships efficiency Fighting with Escort ships. 700
  1. In versions up to and including 1.6.0, a bug prevents this effect from working. The Armor Division Attack effect does work correctly.