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Commander trait

(Redirected from Panzer Leader)

A commander trait can change a commander's skills, specialize them for different combat scenarios, change how much experience they get and various other effects.

Contents

General and field marshalEdit

Personality traitsEdit

These traits can not be gained through experience and generally do not affect subordinate unit leaders. Conversely they are the only traits that can appear on newly hired generals and field marshals.

name personal modifier modifier skill skill factor notes
  Old Guard -25% experience gain +1 max entrenchment
  Brilliant Strategist +1 attack
+1 planning
+1 attack
+1 planning
  Inflexible Strategist +1 defense
+1 logistics
+1 defense
+1 logistics
  Politically Connected -10% experience gain
-50% promotion cost
+1 planning
+1 logistics
  War Hero -50% promotion cost
+50% reassignment duration
+1 attack
+1 planning
does not randomly appear on new leaders
  Career Officer -25% promotion cost +1 planning
+1 logistics
  Cautious -20% planning speed
-50% wounding chance
+1 defense
+1 logistics
  Reckless +20% planning speed
+50% wounding chance
+1 attack
-1 defense
+1 planning
  Media Personality +100% reassignment duration +1 attack
+1 defense
  Harsh Leader -10% division recovery +1 attack +1 attack
+1 logistics
  Bearer of Artillery Artillery Attack: +15% Only available to Wojtek by the event “Wojtek Never Drops A Crate”.
  Infantry Officer +1 defense
+1 planning
+100% XP gain for Infantry Leader
  Cavalry Officer +1 attack
+1 logistics
+100% XP gain for Cavalry Leader
  Armor Officer +1 attack
+1 planning
+100% XP gain for Panzer Leader

Gainable traitsEdit

These traits can be earned by generals collecting relevant experience. Some of them do not work when the general is used as a field marshal after promoting them. For every trait a general has already acquired, the gain rate for all other traits gets reduced. Half speed with one finished trait, one-third speed with two traits, and so on.

name experience gain general-only modifier modifier notes
  Organizer using a battle plan Planning Speed: +10%
  Cavalry Leader Cavalry, motorized and mechanized ratio > 40% Cavalry Attack: +15%
Motorized Attack: +15%
Mechanized Attack: +15%
  Infantry Leader Infantry ratio > 80% Infantry Division Defense: +15%
  Skilled Staffer Controlling at least 24 divisions General Max Army Size: +6 +2 logistics skill factor
  Trickster Is flanking the enemy or getting flanked by them Reconnaissance: +25%
  Winter Specialist Temperature less than -10 Winter Attrition: −50.00%
  Engineer has combat modifier Fort or River crossing River Attack: +10.0%
Fort Attack: +10.0%
  Panzer Leader Armored ratio > 40.00% Armor speed: +5%
Armor Division Attack: +10%
+2 attack skill factor
  Commando One of the following must be true:
Temperature less than -15
Temperature more than 27
Has combat modifier: Paradrop
Has combat modifier: Naval Penalty
Out of Supply: -50.00%
  Desert Fox Fighting on terrain:  Desert  Desert:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Swamp Fox Fighting on terrain:  Marsh  Marsh:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Mountaineer Fighting on terrain:  Mountain  Mountain:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Hill Fighter Fighting on terrain:  Hills  Hills:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Jungle Rat Fighting on terrain:  Jungle  Jungle:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Ranger Fighting on terrain:  Forest  Forest:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Urban Assault Specialist Fighting on terrain:  Urban  Urban:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
  Invader amphibious invasion Amphibious Invasion Speed: +30.00%
Invasion Preparation Time: -30.00%

Assignable traitsEdit

Apart from starting commanders, these traits are only available with  Waking the Tiger and are manually assigned. Many of them give access to command power abilities, another feature of this DLC. It costs 15  command power to assign a trait.

Field marshalEdit

Trait Prerequisites Effect
  Logistics Wizard Has trait Organizer Supply Consumption: −15%
Enables Ability: Extra Supplies
  Fast Planner Has trait Organizer
Does not have trait Thorough Planner
Planning Speed: +25%
  Thorough Planner Has trait Organizer
Does not have trait Fast Planner
Max Planning: +10%
  Unyielding Defender Has trait Inflexible Strategist
Does not have trait Aggressive Assaulter
Defense: +10%
Increased chance of executing Counterattack tactics
  Aggressive Assaulter Has trait Brilliant Strategist
Does not have trait Unyielding Defender
Breakthrough: +10%
Increased chance of executing Assault and Shock tactics
  Offensive Doctrine Does not have trait Defensive Doctrine Organization Loss when Moving: −30%, Attack Skill +1
  Defensive Doctrine Does not have trait Offensive Doctrine Max Entrenchment: +30%
  Organization First Reinforce Rate: +2%
  Charismatic Division Recovery Rate: +10%
  Expert Delegator Has trait Skilled Staffer Field Marshal Max Army Group Size: +2

GeneralEdit

Trait Prerequisites Effect
  Panzer Expert Has trait Panzer Leader
Does not have trait Combined Arms Expert
Armor Division Defense: +10.00%
Increased chance of executing Blitz and Encirclement tactics
  Combined Arms Expert Has trait Panzer Leader
Does not have trait Panzer Expert or Cavalry Expert
Motorized Defense: +15.00%
Mechanized Defense: +15.00%
Increased chance of executing Blitz and Encirclement tactics
  Cavalry Expert Has trait Cavalry Leader
Does not have trait Combined Arms Expert
Cavalry Defense: +10.00%
  Fortress Buster Has trait Engineer
Does not have trait Scavenger
Fort:
Attack: +15.0%
Enables Ability: Siege Artillery
  Scavenger Has trait Engineer
Does not have trait Fortress Buster
Equipment Capture Ratio Gain: +3.0%
  Infantry Expert Has trait Infantry Leader
Does not have trait Ambusher
Infantry Division Attack: +10.00%
  Ambusher Has trait Infantry Leader
Does not have trait Infantry Expert
Max Entrenchment: +5.0
Recon Bonus While Entrenched: +25.0%
  Amphibious Has trait Invader Extra Marine Supply Grace: +240.0 Hour(s)
Enables Ability: Naval Assault Plan
  Naval Liaison Has trait Invader Shore Bombardment Bonus: +25.0%
  Skirmisher Has trait Commando Enables Ability: Probing Attack
  Paratroopers Has trait Commando Extra Paratrooper Supply Grace: +240.0 Hour(s)
Enables Ability: Glider Planes
  Camouflage Expert Has trait Commando Damage Reduction Against CAS: +50.0%
Air Support (CAS) Bonus in Combat: -50.0%
  Improvisation Expert Has trait Trickster
At Least 1 Terrain Trait
Movement Bonus On Land: +10%
Enables Ability: Makeshift Bridges
  Guerilla Fighter Has trait Trickster Entrenchment Speed: +50%
  Adaptable Assignable when has 2 Terrain Traits Terrain Penalty Reduction: +30.00%
(Applied after summing all other terrain modifiers, not applied to terrain features)
Cold acclimation gain factor: +0.1
Hot acclimation gain factor: +0.1
  Winter Expert Assignable when has trait Winter Specialist Cold acclimation gain factor: +0.2

AdmiralEdit

Personality TraitsEdit

These traits can not be gained through experience. Conversely they are the only traits that can appear on newly hired admirals.

Trait Effect
  Old Guard −25% Leader experience gain
  Media Personality +10% Fleet Attack and Defense if commanding the Pride of the Fleet
  Career Officer +10% Commander Experience Gain
  Bold Naval Speed: +10%
Damage: +5.00%
  Caustic Personality Number of ships in the first contact: -25%
  Naval Lineage Number of ships in the first contact: +25%
Retreat Decision Chance: -25%
  Gentlemanly Navy Organization: +15
Enemy Retreat Chance: +20.00%
  Battleship Adherent Naval AA attack: -20.00%
Capital Ship Attack: +10.00%
  Gunnery Expert Ironside experience factor: 50%
  Aviation Enthusiast Air Controller experience factor: 50%
  Cuts Corners Damage: +20.00%
Defense: -10.00%
  Chief Engineer Chance to Receive Critical Hit: -5.0%
  Craven Retreat Decision Chance: +25%
Damage: -5.00%

Earned TraitsEdit

Trait Effect Action required XP required
  Sea Wolf +20% Submarine Attack At least 80% are submarines. 700
  Blockade Runner +20% Retreat decision chance
+25% Fleet speed while retreating
Is retreating. 700
  Superior Tactician +25% Number of ships in the first contact Is winning. 700
  Spotter +10% Spotting chance Gains 10 XP on spotting. 700
  Fly swatter +10% Naval AA attack Is fighting air units. 700
  Ironside +10% Capital Ship Armor Fighting with Capital Ships against Capital Ships. 700
  Air Controller +10% Sortie efficiency
+10% Naval Air Targetting from Carriers
Has carrier air wings on missions. 700
  Fleet Protector +20% Escort ships efficiency Fighting with escorts. 700
  Cold Water Expert Attrition: -8% While wheather is Arctic Water 1000
  Inshore Fighter Fjords and Archipelagos:
Movement: +10%
Attack: +10%
Defense: +10%
Fighting on terrain: Fjords and Archipelagos 1000
  Blue Water Expert Deep Oceans:
Movement: +10%
Attack: +10%
Defense: +10%
Fighting on terrain: Deep Oceans 1000
  Green Water Expert Shallow Sea:
Movement: +10%
Attack: +10%
Defense: +10%
Fighting on terrain: Shallow Sea 1000

Assignable TraitsEdit

Admirals may get traits assigned if they have the prerequisite earned traits. Assigning traits cost 15  command power. There is however no experience requirement for these traits. The maximum of assignable traits depends on the admiral's level.

Trait Effect Prerequisite Trait Exclusive with
  Silent Hunter Torpedo Reveal Chance: -15% Sea Wolf Lancer
  Torpedo Expert Torpedo Hit Chance +10% Silent Hunter or
Lancer or
Destroyer Leader
-
  Lancer Torpedo Screen Penetration +25% Sea Wolf or
Fleet Protector
Silent Hunter
  Loading Drill Master Torpedo Cooldown -25% Silent Hunter or
Lancer or
Destroyer Leader
-
  Destroyer Leader Destroyer Visibiliy: -10%
Damage: +10%
Torpedo hit chance: +10%
Fleet Protector -
  Hunter-Killer Submarine Attack: +10%
Submarine Detection: +20%
Destroyer Leader -
  Cruiser Captain Heavy Cruiser Naval Speed: +10%
Damage +10%
Light Cruiser Naval Speed: +10%
Damage: +10%
Flyswatter -
  Search Pattern Expert Spotting Chance: +20% Cruiser Captain -
  Lone Wolf Enemy Fleet Size Penalty: +10% Superior Tactician or
Blockade Runner
Concealment Expert
  Smoke Screen Specialist Retreat Decision Chance +25% Lone Wolf or
Concealment Expert
-
  Concealment Expert Visibility -20% Superior Tactician or
Blockade Runner or
Spotter
Lone Wolf
  Mine Sweeper Naval minesweeping efficiency: +25%
Naval mines avoidance: +25%
Blockade Runner or
Spotter
Mine Layer
  Mine Layer Naval minelaying efficiency +25% Blockade Runner or
Spotter
Mine Sweeper
  Flight Deck Manager Sortie Efficiency: +10% Air Controller -
  Fighter Director Fighters sortie efficiency; +20% Flight Deck Manager Torpedo Bomber and
Dive Bomber
  Dive Bomber Close air support (Carrier) Air Mission Efficiency: +10%
Air Attack: +10%
Flight Deck Manager Fighter Director and
Torpedo Bomber
  Torpedo Bomber Naval bomber (Carrier) Air Mission Efficiency: +10%
Air Attack: +10%
Flight Deck Manager Fighter Director and
Dive Bomber
  Big Guns Expert Capital Ship Attack: +15% Ironside -
  Marksman Chance to score Critical hit: +10% Big Guns Expert Crisis Magician
  Safety First Chance to Receive Critical Hit: -25% Ironside -
  Crisis Magician Effects of sustained Critical Hits: -50% Safety First Marksman
  Ground Pounder Shore Bombardement Bonus: +25% Ironside -