Communist China

From Hearts of Iron 4 Wiki
(Redirected from People's Republic of China)
Jump to navigation Jump to search
Communist China
Chinese People's Republic.png
Capital:
Yan'an

Government Type:
Communist, Marxist

Faction:
Neutral

Communist China (PRC) is a minor nation in eastern Asia. It starts with a population of 7.01 million in the 1936 start date. It borders Flag of Shanxi Shanxi on the east, Flag of Xibei San Ma Xibei San Ma on the west and Flag of China Nationalist China on the south. The Communists start out controlling the small and poor province of Shaanxi with very few factories and badly equipped troops. However, due to its mountainous terrain, reasonable population and starting forts, they have not only a good defensive position but a base from which expand their influence over China and perhaps even emerge as the underdog victor of the Chinese Civil War.

Historical background[edit]

In 1912 following the Xinhai Revolution, the Qing Dynasty collapsed, and the Republic of China was formed. However, various warlords also arose, carving out territories from the former empire. In 1921, with the Western powers having ignored pleas for aid in confronting the warlords, the Flag of Soviet Union Soviet Union answered by supporting both the Communist Party of China and the much larger Chinese nationalist Kuomintang government of the Flag of China Republic of China. Under Soviet urging, the two sides formed the First United Front in 1923. In 1927, tensions between communists and nationalists flared, with left-wing KMT members either joining Mao Zedong's CPC or being purged by Chiang Kai-shek's right wing KMT. Soon, armed communist revolts erupted between both parties and the Ten Year Civil War began.

Nationalist campaigns into communist territory in southern China were interrupted from 1929 through 1931, when Japanese expansion into Manchuria (the Mukden Incident and subsequent territorial concessions) and Northern China halted nationalist offenses for a time. Mao's forces declared independence as an otherwise unrecognized Chinese Soviet Republic existing in various pockets throughout China. 1932 to 1933 saw limited success for the KMT, though new failure to halt Flag of Japan Japan forced demilitarization of the area around Beijing. But in 1934, careful encircling maneuvers crushed communist pockets, leading Mao's forces to exile on the Long March, nearly obliterating the communists in the process. However, the surviving communists reorganized in Yan'an in far northern China during 1935-1936. There, Mao's conviction in communism's inevitability strengthened. The civil war was temporarily halted in 1937 when Flag of Japan Japan invaded Flag of China China and the CPC and KMT formed the Second United Front to battle the Japanese, but almost immediately resumed after the latter's surrender, ending with the Republic of China's retreat to Taiwan and the establishment of the People's Republic of China under Mao on the mainland.

National focus[edit]

People's Republic of China national focus tree.
Main article: Communist Chinese national focus tree

The Flag of Communist China Communist China gains a unique national focus tree in the Waking the Tiger Waking the Tiger DLC. Without this DLC enabled, Communist China uses the Generic national focus tree instead.

The Communist Chinese national focus tree can be divided into 3 branches:

Strengthen the Central Secretariat Branch
This Branch allows Flag of Communist China Communist China to either befriend the Flag of Soviet Union Soviet Union, Struggle against Flag of China Nationalist China for supremacy, or go an independent path.
Land Redistribution Branch
This Branch allows Flag of Communist China Communist China to increase research slots, increase their popular support, and deal with External Politics.
The Yan'an Base Area Sub-branch
This Branch allows Flag of Communist China Communist China to deal with the Flag of Japan Japanese threat, ally and infiltrate Flag of China China, and increase military power.
Invite Foreign Investors Branch
This Branch allows Flag of Communist China Communist China to ask Major Countries for industrial support.


Technology[edit]

Communist China starts with only 2 research slots. It can gain three further slots from its national focuses: “Literacy Programs”, “China Medical University”, and “Form the Academy of Sciences". The first research slot is easily obtainable, but the other two require owning a certain number of factories to unlock.

Technology 1936
Army Technology Naval Technology Air Technology Electronics & Industry
  • Type 88 Basic Infantry Eq.
  • None
  • None
  • None
Doctrines
  • None
  • None

Politics[edit]

Communist China starts the game bordering Flag of China China, Flag of Xibei San Ma Xibei San Ma, and Flag of Shanxi Shanxi. In the north Flag of Japan Japan may justify a war goal with the Chinese Border Incident, and Communist China will most likely end up at war with the Japanese.

Communist China begins with a Stabilitystability of 57% and a War supportwar support of 52%.

National spirits[edit]

If the Waking the Tiger Waking the Tiger expansion is active, Communist China starts with the following national spirits. Otherwise they start with none.


Aftermath of the Long March icon
Aftermath of the Long March

  • Factory Output: -15.00%
  • Construction Speed: -50.00%
The long retreat into Shanxi has depleted our forces, and the Yan'an Base Area is not yet ready to support a major uprising. It will take time or outside help to recover.
The peasants have suffered hard in the civil war. If we want to become accepted as the legitimate government of China, we must first win their support.
Power Struggles icon
Power Struggles

  • Political Advisor Cost: +25%
  • Trade Laws cost: +25%
  • Mobilization Laws cost: +25%
  • Economy cost: +25%
The party is internally divided about the best way to proceed. Struggles between various factions have erupted and will continue until one of them reigns supreme.
Red Army Weakened icon
Red Army Weakened

  • Army Organization Regain: -10.00%
  • Training time: +20.00%
  • Reinforce Rate: -1%
Exhausted from the Long March, our Red Army is not fit for combat just yet. We must form new units and form a new Army of Liberation.


Diplomacy[edit]

In the 1936 start date, Communist China has no alliances. In 1939 however, it is in the Chinese United Front faction with Flag of China China that is at war with Flag of Japan Japan.

Ideology[edit]

Communism Communist (Communism)

  • No Can force government of another country to adopt the same ideology.
  • Yes Can send volunteer forces
  • Puppet cost: -30%

Political parties[edit]

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Communist Party of China communism Communist 100% Mao Zedong Communist China Yes
Kuomintang Revolutionary Committee democracy Democratic 0% Generic Chinese Republic No
Fascist fascism Fascist 0% Generic Chinese Empire No
Non-Aligned neutrality Non-Aligned 0% Generic China No

Staff and designers[edit]

These are choices of advisors and design companies for Communist China.

Political Advisors
Advisor Type Effect Cost (Political Power)
Zhang Guotao Communist Revolutionary
  • Daily Communism Support: +0.10
150
Lin Bojiu Armaments Organizer
  • Civilian to Military Factory conversion cost: -20%
150
Zhou Enlai Ideological Crusader
  • Same ideology monthly opinion: +100%
150
Liu Shaoqi Silent Workhorse
  • Political Power Gain: +15%
150
He Yuandang War Industrialist
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
150
Deng Xiaoping Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Refinery construction speed: +10%

Requires focus Socialist Market Economy

150
Dong Biwu Popular Figurehead
  • Stability: +15%
150
Kang Sheng Prince of Terror
  • Effect of partisans on us: -25%
  • Foreign subversive activities efficiency: -30%
  • Non-core Manpower: +2%

Requires focus Military Intelligence Department

75
Tank Designers
Designer Type Effect Cost (Political Power)
Morozov Design Bureau Mobile Tank Designer
  • Armor Research Speed: +15%
  • Armor:
    • Max Speed: +5%
    • Reliability: +10%

Requires focus Hire Soviet Designer
At peace with Flag of Soviet Union Soviet Union

150
Sino-German Technical Mission Heavy Tank Designer
  • Armor Research Speed: +15%
  • Armor:
    • Armor: +5%
    • Hard Attack: +5%

Requires either focus Chinese Panzers or national spirit German Military Advisors
At peace with Flag of German Reich German Reich

150
Ship Designers
Designer Type Effect Cost (Political Power)
Jiangnan Shipyard Group Coastal Defense Fleet Designer
  • Naval Research Speed: +15%
  • Carrier:
    • Production Cost: -25%
    • Deck size: -20%
    • Max Range: -50%
  • Capital Ship:
    • Production Cost: -25%
    • Armor: -20%
    • Naval firepower: -20%
    • Max Range: -50%
  • Screen:
    • Production Cost: -25%
    • Max Range: -50%
  • Submarine:
    • Production Cost: -25%
    • Max Range: -50%

Controls Shanghai

150
Dagu Shipyard Raiding Fleet Designer
  • Naval Research Time: +15%
  • Carrier:
    • Surface Visibility: -10%
    • Max Speed: +10%
    • Deck size: -10%
  • Capital Ship:
    • Surface Visibility: -10%
    • Max Speed: +10%
    • Naval firepower: -10%
  • Screen:
    • Surface Visibility: -10%
    • Max Speed: +10%
  • Submarine:
    • Sub Visibility: -10%
    • Surface Visibility: -10%
    • Max Speed: +10%

Controls Beijing

150
Aircraft Designers
Designer Type Effect Cost (Political Power)
CAMCO Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

Requires focus CAMCO

150
CAMCO - Fighter Division Medium Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +5%
    • Air Attack: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

Requires focus Local Fighter Production

50
CAMCO - Bomber Division Medium Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +5%
    • Air Attack: +10%
  • Tactical Bomber:
    • Range: +10%
    • Ground Attack: +10%
  • Close Air Support:
    • Range: +10%
    • Ground Attack: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%

Requires focus Local Bomber Production

50
Materiel Designers
Designer Type Effect Cost (Political Power)
Taiyuan Arsenal Artillery Designer
  • Artillery Research Speed: +15%

Controls Shanxi

150
Liaoning Arsenal Motorized Equipment Designer
  • Motorization Research Speed: +15%

Controls Liaoning

150
Hanyan Arsenal Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%

Controls Hubei

150
Mukden Arsenal Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%

Controls Liaotung

150
Industrial Concern
Concern Type Effect Cost (Political Power)
Anshan Steel Works Industrial Concern
  • Industrial Research Speed: +15%

Controls Liaotung

150
Western Refinery Refining Concern
  • Industrial Research Speed: +10%
  • Synthetic Resources Research Speed: +15%

Controls Liaotung

150
Sino-Soviet Resource Survey Refining Concern
  • Industrial Research Speed: +10%
  • Synthetic Resources Research Speed: +15%

Controls Urumqi
At peace with Flag of Soviet Union Soviet Union

150
Shanghai Electronics Electronics Concern
  • Electronics Research Speed: +15%

Controls Shanghai

150
Theorists
Theorist Type Effect Cost (Political Power)
Claire Lee Chennault Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%

Requires focus Hire Chennault
Does not have Claire Lee Chennault as Chief of Airforce
At peace with Flag of United States United States

75
Liu Bocheng Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%
150
Hsia Tian Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
150
Zhang Wei Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10%
150

Economy[edit]

Laws[edit]

Communist China starts with the following laws in 1936:

Conscription Law Economy Law Trade Law
Service by Requirement.png Service by Requirement
  • 10% Recruitable population
  • +20% Training time
  • –10% Factory/Dockyard output
  • –10% Construction speed
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • -10% Fuel Gain per Oil
Closed Economy.png Closed Economy
  • 0% Resources to market

Of note, “Closed Economy” is the most aggressive trade law.

Industry[edit]

Factories 1936
Military factory
2 Military Factories
Naval dockyard
0 Naval Dockyard
Civilian factory
4 Civilian Factories

Resources[edit]

Total resources 1936
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
0 0 0 4 4 0

*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.

Military[edit]

In 1936, Communist China starts with only a small army, and possess neither a navy nor an air force. Overall, it has a total Manpowermanpower of 701.51K, of which 42.00k is tied in the army, leaving 659.51k available for recruitment. Manpower can be raised by changing the conscription law by spending 150 Political powerpolitical power per level.

Army
Type No.
Infantry cropped.png Infantry 8
Army experience.png Total divisions 8
Navy
Type No.
Navy experience.png Total ships 0
Air force
Type No.
Air experience.png Total planes 0

Army[edit]

Communist China's army in 1936 starts with 8 infantry divisions, with 5 of them made up of 6 battalions and 3 of them made up of 4 battalions.

Navy[edit]

Communist China in 1936 is landlocked and thus does not possess any ships.

Air force[edit]

Communist China does not start with an air force in 1936.

Military staff[edit]

Chief of Army
Name Type Effect Cost (Political Power)
Alexander von Falkenhausen Army Offense (Expert)
  • Division Attack: +10%

Requires focus Give Falkenhausen Citizenship
Von Falkenhausen is not recalled

150
Zhu De Army Morale (Expert)
  • Division Recovery Rate: +8%
150
Su Yu Army Reformer (Expert)
  • Army Experience Gain: +10%
150
Otto Braun Old Guard
  • Army Experience Gain: -10%
  • Political Power Gain: +10%
150
Ma Jin Army Defense (Expert)
  • Division Defense: +10%
150
Chief of Navy
Name Type Effect Cost (Political Power)
Ziao Jingguang Naval Maneuver (Expert)
  • Naval Speed: +10%
150
Gao Qiu Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
150
Chief of Airforce
Name Type Effect Cost (Political Power)
Claire Lee Chennault Ground Support (Expert)
  • Air Superiority: +10%

Requires focus Hire Chennault
Does not have Claire Lee Chennault as Theorist
At peace with Flag of United States United States

75
Fang Zeyi Ground Support (Expert)
  • Air Superiority: +10%
150
Gao Gang Air Safety (Expert)
  • Air Accidents Chance: -10%
150
Military High Command
Name Type Effect Cost (Political Power)
Xu Xiangqian Infantry (Expert)
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
150
Nie Rongzhen Army Regrouping (Expert)
  • Division Recovery Rate: +8%
150
Chen Geng Entrenchment (Expert)
  • Entrenchment speed: +8%
150
Chen Yi Armor (Expert)
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%
150
Ye Jianying Army Logistics (Expert)
  • Division Attrition: -8%
150
Liang Shen Air Combat Training (Expert)
  • Ace generation chance: +10%
150
Deng Ye Peng Amphibious Assault (Expert)
  • Amphibious Invasion Speed: +10%
150

Strategies and guides[edit]

A new dawn in China[edit]

Flag of Communist China Communist China finds itself in an equally precarious position as Flag of China Nationalist China. While Nationalist China has to worry about its internal political stability, its unstable economy, its weak industry and military, hostile and opportunistic warlords and Flag of Japan Imperial Japan that can threaten its holdings, it does have access to a satisfactory amount of manpower, has enough industrial capacity to mount a workable (if desperate) defense and can, with enough effort, execute enough reforms to stabilize its government and economy, build up its industry and military and secure its own territorial holdings and national sovereignty.

Communist China on the other hand has equally pressing issues at hand; while the communists do not have have the same political and economic stability problems to worry about as the nationalists, they control very little territory, manpower, industry and materiel and are exhausted and crippled after the Long March and will therefore be hard-pressed to hold their own in a direct confrontation with the Nationalists, Japan or even other Chinese warlords. In addition to all that, Communist China also has a rather lofty "victory" condition to aim for: somehow, the communists must survive through the Chinese Civil War, take over all of China and repel Imperial Japan before they can consider themselves truly successful.

That being said, Communist China is not completely broken, for a cornered animal might just be the most dangerous animal, as the Nationalists will soon learn.

Communism? Which one?[edit]

Communist China, unlike all other communist nations in the game, can actually decide what type of communism to adhere to: Marxism-Leninism or Maoism, or to adopt Democratic Socialism.

The Strengthen the Central Secretariat national focus leads to a crossroads with paths to choose from. Each one allows Communist to clean up the internal mess of the government and recover from the damage suffered in the Long March by seeking support from other sympathetic nations.

Marxism-Leninism-Stalinism (Marxist Orthodoxy)[edit]

The Marxist Orthodoxy national focus and all focuses following it are based around the idea of adhering to the original version of communism by drawing closer to the Flag of Soviet Union Soviet Union and the Comintern and having the two nations work together to spread the worker's revolution throughout the world. Electing this path will remove Mao Zedong from power and replace him with Wang Ming. Joining the Comintern can be helpful for players who either are new to Communist China or wish to play it safe and do not want to risk facing Flag of Japan Imperial Japan and/or Flag of China Nationalist China alone as if Communist China is able to join the Comintern, any attacks directed against then will also draw the Soviet Union (and all of its allies/puppets as well) into the fight. The Soviet Union is one of the more powerful nations in the game and being in an alliance with them will not only offer a great deal of protection from hostile anti-communist nations but will also guarantee that the Soviets won't antagonize Communist China as long as it remains in the alliance.

Maoism (Agrarian Socialism)[edit]

The Agrarian Socialism national focus and all focuses following it are based around the idea of creating an uniquely Chinese interpretation of Karl Marx's theories (think Communism/Socialism with Chinese characteristics) and having Communist China take matters into its own hands and conquer Nationalist China through using its own abilities and resources. Mao Zedong will remain in power but Communist China will not be able to join an alliance unless via player intervention. Instead, it will form its own faction which can be used to invite other nations into, like Flag of Sinkiang Sinkiang or any other warlord that decides to draw closer to the communists. This is the hardest path as Communist China will (in essence) be taking on Nationalist China and Imperial Japan on its own. Communist China will have to take maximum advantage of everything they have available for use including things such like infiltrating nationalist territory and staging uprisings, starting border wars to occupy neighboring provinces and boosting communist party popularity in Nationalist China among other things.

Democratic Socialism (Social Democracy)[edit]

The Social Democracy national focus and all focuses following it are based around the idea of co-operating with the nationalists by forging a coalition government between Flag of Communist China Communist China and Flag of China Nationalist China and then subverting the political system from within to gain control that way. Choosing this path will remove Mao Zedong from power and replace him with Zhang Lan and Communist China will enter into a power struggle with nationalist China for political leadership over China. They will never be able to take the national focus Proclaim the People's Republic and form the Flag of People's Republic of China People's Republic of China but if Communist China wins the power struggle, they will annex Nationalist China.

Building a new China[edit]

The Land Redistribution national focus opens up into three sub-branches, a small one that grants more Research Slots as Communist China's industrial capacity and infrastructure improves, a second medium-sized one that increases the popular support for Communist China and gets rid of some of its starting penalties and a third, large-sized one named The Yan'an Base Area which deals with whether or not Communist China should cooperate with the Nationalists or compete with them. It also includes a sub-branch for dealing with Japan.

Improving the economy[edit]

The Research Slot sub-branch should be progressed down whenever the player has the opportunity to do so as Communist China starts with only two Research Slots and can only unlock more by building up its industry and infrastructure.

The Land Redistribution branch allows Communist China to gradually get rid of the penalty Low Popular Support and it also presents them with a choice; Should Communist China embrace the Opium Trade by legalizing it and applying tax on it or should they ban it and exterminate it for good. Permitting the Opium Trade to continue will reduce the amount of factories allocated to Consumer Goods by 15% but will also apply a penalty named Government Corruption which causes a -10% penalty to Stability and Political Power output. This penalty is normally only found on the Chinese warlords and can be a notable hindrance in domestic politics. Exterminating the Opium Trade on the other hand, will award a flat +5% bonus to Stability with no strings attached.

Dealing with our neighbors[edit]

The final branch of the national focus tree, named The Yan'an Base Area deals with Communist China's foreign policy. They can choose to either cooperate with the Nationalists and form a faction with them, force the warlords to submit to their control and confront Japan. The decisions to cooperate with the Nationalists and confronting Japan are independent from one another so it is possible to take on Japan by oneself while also opposing the Nationalists, although this is only recommended for skilled players.

It is also worth noting that this branch of the National focus tree plays very closely with the choices taken in the Strengthen the Central Secretariat branch of the National Focus Tree so one has to be aware of what choices they made in that branch so as to not pick conflicting policies. If the player decided to cooperate with the Nationalists by electing the Social Democracy national focus, then they should refrain from picking any focus in this branch that antagonizes Nationalist China as this will only make it harder to work together. At the same time, if one decided to oppose the Nationalists by picking either Marxist Orthodoxy or Agrarian Socialism then they can more freely choose whether they should confront Japan first or best the Nationalists and then go after Japan.

A house divided against itself cannot stand (Cooperation)[edit]

Electing to cooperate with the Nationalists will lead to the formation of a faction between Communist China and Nationalist China as well as demands for all Chinese warlords to join it, creating a unified coalition of Chinese nations to better oppose Flag of Japan Imperial Japan. If Nationalist China decides to form the Chinese United Front on its own part, then Communist China can help provide more leverage by getting the Warlords to join the United Front as Nationalist China cannot do this by itself due to its focus tree lacking a national focus dedicated to that task while Communist China does have one. Once the Chinese United Front has been formed and all Chinese nations have joined it, Communist China will gain access to a repeatable decision that will, whenever it is taken, cause Japan and its puppets to suffer constant damage to their industry, infrastructure and even their army units, in hopes of provoking them into launching an attack.

The people shall stand up (Competition)[edit]

Electing to oppose the Nationalists will unlock a number of decisions that allows Communist China to infiltrate Nationalist-held territories and stage uprisings, causing those territories to revert to Communist China's control. Communist China will also gain access to a national focus that will give it wargoals against its two neighbors,Flag of Shanxi Shanxi and Flag of Xibei San Ma Xibei San Ma, which can allow the communists to expand their holdings by a noticeable amount and gain space to build factories and infrastructure to better oppose the nationalists. These weak neighbors have few Victory pointVictory Point provinces, so just bring some artillery support for an on-foot blitzkrieg onto their capital.

Even if Waking the Tiger is not present, you can increase communist popularity in Nationalist China to have neighboring provinces desert to you. Justify the "weak neighbor" wargoals manually: "retake core" is always quick. With no ideological choices ahead, you can take Sinkiang and join the Comintern for additional backup.

At the end of both of these sub-branches there will be a number of national focuses that will help improve Communist China's military high command as well as remove the Red Army Weakened penalty.

The People's Red Army (Military management)[edit]

Because Communist China lacks both resources and manpower it can be quite challenging to build up and maintain a respectable military to contend with the other Chinese factions. As such, when it comes to military build-up, Communist China should strive to collect all the low-hanging fruit that is within its reach to secure every advantage it can. In other words, try to focus on maximizing the utility of all options that you have access to resource-, factory- and manpower-wise.

In the early stages of the campaign, the Communist Chinese player should first prioritize making sure that all of their units (Communist China starts with 8 Infantry divisions) are fully equipped. It does not matter if the the equipment they are using is outdated, just make sure that every man has a rifle and ammunition at hand. Once the equipment issues are taken care of, the player can begin expanding their military;InfantryInfantry is cheap and easy to produce but it pays greatly to also introduce specialized units to augment the army's fighting capability. CavalryCavalry units can be of notable use as they are 1.6 times as fast as regular infantry at the cost of only being slightly more expensive in terms of supply use and equipment, which can make them useful as cheap rapid-response units to intercept and delay enemy units while other units make their way over to assist in the defense. ArtilleryArtillery can be quite a potent addition to Communist China's arsenal as, aside from Flag of Japan Imperial Japan and, to some extent, Flag of China Nationalist China, most other Chinese factions employ usually only Infantry along with some occasional Cavalry units so artillery can allow Communist China to score some decisive early victories against other warlords. Beware that artillery is rather expensive to produce in the early game given your lack of resources so it is best to first use support artillery (as it requires fewer guns, albeit at the cost of power) and only upgrade to line artillery (which is more powerful but requires more guns) once the player has secured the means to produce artillery reliably.

In addition to the base artillery, once sufficient industry and resources have been acquired, Communist China can further improve on its fighting capabilities by diversifying its arsenal and introducing Anti-tankAnti-Tank Artillery and Anti-airAnti-Air Artillery to the fray, granting them some means to effectively deal with tanks, trucks and planes, which can be a very valuable asset when facing Flag of Japan Japan

Given the limited initial manpower and industry of Communist China, if facing bigger opponents like Nationalist China or Japan, one possible strategy is to go for a more defensive approach by employing Land fortFortifications and Anti-airAA defenses. Take advantage of terrain features like rivers as well as any terrain that inflicts a penalty to attacking units, like mountains, hills etc., to maximize the effect of your fortifications. A strong and properly built defensive line (especially if built in layers of multiple successive fort lines) can allow the player to more easily hold off attacks by stronger opponents and inflict casualties to drain their manpower and equipment. Just like Chiang Kai-Shek did with Nationalist China in real life, trading space for time can allow one to build up their industry to launch a decisive counterattack to cut off the enemy's supply lines and maybe even encircle and destroy some of their units. One example includes building a defensive line through the provinces of Shanxi and Shaanxi (which are both mountainous) and using it to hold off Japan (or possibly Nationalist China) to buy time, allowing Communist China to build Synthetic refinerySynthetic Oil and Rubber Refineries, allowing it to then deploy MotorizedMotorized, MechanizedMechanized or even Tank units to launch a counterattack and score a breakthrough.

When it comes to having an airforce, once again the lack of resources effectively prevents any sort of effective airplane production until Communist China can secure enough resources and factories to allow it. Once those resources and factories have been acquired, one could start by producing Interwar Fighters and Interwar Bombers to create at least a basic airforce to work with. Communist China will not be able to out-produce many of its opponents until later in the game, but having the means to acquire air superiority and bomb enemy units and buildings can go a long way in helping win the war. Be advised, though, that creating an airforce is a secondary priority; do not attempt it until you have the means to do it. Make sure that you are able to maintain a functional land army first.

Achievements[edit]

Made in China icon
Made in China
As Communist China, have over 100 military factories.
Sun Tzu Reborn icon
Sun Tzu Reborn
As any Chinese nation, Have a level 9 field marshal.
The People Have Stood Up! icon
The People Have Stood Up!
With Mao as your leader, win the Chinese Civil War.