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Government type:
Democratic, Conservative


The Flag of Philippines Philippines is an archipelagic country in Southeast Asia, and is a strategic location for naval invasions. It starts the game as a puppet of the Flag of United States United States.

Historical background[edit | edit source]

The Flag of Philippines Philippines was once part of the Spanish Empire for over 300 years before being ceded to the Flag of United States United States due to the latter's victory in the Spanish-American War which led to the Treaty of Paris (1898). The Commonwealth of the Philippines was the administrative body that governed the Philippines from 1935 to 1946 and was formed to overlook a ten-year period of peaceful transition to full independence. The Philippines was then taken by Flag of Japan Japan and formed a puppet state called the Second Philippine Republic, which was powerless against the invading Japanese forces who occupied it for three years (1942-1945). It was liberated by American forces in 1945, and the Philippines gained independence on the promised date of July 4, 1946.

Events[edit | edit source]

The "Capture of Manila" event triggers when Manila is taken by an invading force.

National focus[edit | edit source]

Generic national focus tree.

The Flag of Philippines Philippines, lacking a unique national focus tree, uses the generic national focus tree instead.

The generic focus tree has 5 main branches:

Army Effort branch
Gives army experience and research bonuses to army research.
Aviation Effort branch
Gives air experience, builds air bases, and research bonuses to air research.
Naval Effort branch
Gives navy experience, builds naval dockyards, and research bonuses to navy research.
Industrial Effort branch
Builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
Political Effort branch
Gives the country choices on which political path they will take.

Technology[edit | edit source]

The Philippines starts with 2 research slots, and can gain 3 more slots from its national focuses.

Army technology Naval technology Air technology Electronics & Industry
  • Infantry Eq. I
  • Support Equipment
  • Engineer Company I
  • Towed Artillery
  • None
  • Interwar Fighter
  • Interwar Bomber
  • None
  • None
  • None
  • None

Politics[edit | edit source]

The Philippines in 1936 is a democracyDemocratic nation with elections every 6 years. The next election is due in September 1941.

National spirits[edit | edit source]

The Philippines does not start out with any national spirits but some can be gained from its generic national focus tree.

Political parties[edit | edit source]

Political party Ideology Popularity Party leader Country name Is ruling?
Partido Nacionalista democracy Democratic 60.00% Manuel Luis Quezón Philippines Yes
Partido Komunista ng Pilipinas communism Communist 13.33% Pedro P. Baguisa Huk Community of the Philippines No
Ganap Party fascism Fascist 13.33% - Ganap Philippines No
Non-Aligned neutrality Non-Aligned 13.33% - Independent Philippines No

Staff and designers[edit | edit source]

Political Advisors
Advisor Type Effect Cost (Political Power)
Sergio Osmeña Silent Workhorse
  • Political Power Gain: +15%
Emilio Aguinaldo Popular Figurehead
  • Stability: +15.00%
Juan Sumulong Prince of Terror
  • Non-core Manpower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons: -25.00%
Crisanto Evangelista Communist Revolutionary
  • Daily Communism Support: +0.10

Is not Supervised State

Elpidio Quirino Democratic Reformer
  • Daily Democracy Support: +0.10

Is not Supervised State

José P. Laurel Fascist Demagogue
  • Daily Fascism Support: +0.10

Is not Supervised State

Tank Designers
Designer Type Effect Cost (Political Power)
Armor Company Tank Designer
  • Armor Research Speed: +15%
  • Armor: Reliability: +5%
Ship Designers
Designer Type Effect Cost (Political Power)
Naval Company Ship Designer
  • Naval Research Speed: +15%
Aircraft Designers
Designer Type Effect Cost (Political Power)
Light Air Company Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
Medium Air Company Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
Heavy Air Company Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%
Naval Air Company Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
Materiel Designers
Designer Type Effect Cost (Political Power)
Motorization Company Motorized Equipment Designer
  • Motorization Research Speed: +15%
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Artillery Company Artillery Designer
  • Artillery Research Speed: +15%
Industrial Concerns
Concern Type Effect Cost (Political Power)
Industrial Company Industrial Concern
  • Industrial Research Speed: +15%
Electronics Company Electronics Concern
  • Electronics Research Speed: +15%
Theorist Type Effect Cost (Political Power)
Benito N. Ebuen Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%
Victor H. Dizon Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
Ramon A. Alcaraz Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10%

Economy[edit | edit source]

Laws[edit | edit source]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry and resources[edit | edit source]

Type No.
Aluminum.png Aluminium 0
Chromium.png Chromium 0
Oil.png Oil 0
Rubber.png Rubber 1
Steel.png Steel 0
Tungsten.png Tungsten 0
Type No.
Civilian factory Civilian factory 5
Military factory Military factory 1
Naval dockyard Naval dockyard 0
The Philippines has 3 civilian and 1 military factories in Manila, and 1 civilian factory each in Luzon and Central Islands, leaving 16 empty slots available for additional buildings.
The Philippines starts off almost devoid of any resources; however, if the Waking the Tiger Waking the Tiger expansion is enabled, steel and chromium can be acquired via resource prospecting decisions.

Military[edit | edit source]

Type No.
Infantry cropped.png Infantry 1
Army experience.png Total divisions 1
Type No.
Navy experience.png Total ships 0
Air force
Type No.
Fighter c.png Fighter 12
Air experience.png Total planes 12

Army[edit | edit source]

The Philippines starts with 1 infantry division made up of 9 infantry battalions and an engineer company.

Navy[edit | edit source]

The Philippines does not possess any warships.

Air force[edit | edit source]

The Philippines starts with 12 interwar fighters.

Military staff[edit | edit source]

Chief of Army
Name Type Effect Cost (Political Power)
Leoncio S. Tan Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Basilio J. Valdez Army Defense (Expert)
  • Division Defense: +10.0%
Chief of Navy
Name Type Effect Cost (Political Power)
Santiago Nuval Naval Maneuver (Expert)
  • Naval Speed: +10%
Eustacio Orobia Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.00%
Chief of Airforce
Name Type Effect Cost (Political Power)
Pelagio Cruz All-Weather (Expert)
  • Bad Weather Penalty: -20.00%
Edwin Andrews Air Reformer (Expert)
  • Air Experience Gain: +7.5%
Military High Command
Name Type Effect Cost (Political Power)
Vincente P. Lim Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Heraclio Alano Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Basilio Fernando Airborne Assault (Expert)
  • Paradrop attack: +2.00%
  • Paradrop defense: +5.00%
  • Paradrop agility: +5.00%
Jose V. Andrada Fleet Logistics (Expert)
  • Naval max range factor: +10.00%

Strategies and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for Philippines. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Japan has a war goal on the Philippines using its focus tree, so I would recommend you break free from the United States using Together for Victory, then become Fascist and ally yourself with Japan. Research paratroopers, Interwar Fighters, Transport planes and a submarine navy to join their war with China. Capitulate them by paratrooping their Victory Points and puppet them so you have their manpower. Japan is only interested in coastal provinces, so the rest is basically free. When Japan declares on the United States, they will probably kick you from their faction beacause their war goal is still active. Use your Chinese puppet manpower to defend your country but don't call them in the war. After that, you can join the Allies and defeat your common enemy together.


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