Philippines

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Philippines
Philippines.png
Capital:
Manila

Government Type:
Democratic, Conservative

Faction:
Neutral

The Flag of Philippines Philippines is an archipelagic country in Southeast Asia, and is a strategic location for naval invasions. It starts the game as a puppet of the Flag of United States United States.

Historical background[edit]

The Flag of Philippines Philippines was once part of the Spanish Empire for over 300 years before being ceded to the Flag of United States United States due to the latter's victory in the Spanish-American War which led to the Treaty of Paris (1898). The Commonwealth of the Philippines was the administrative body that governed the Philippines from 1935 to 1946 and was formed to overlook a ten-year period of peaceful transition to full independence. The Philippines was then taken by Flag of Japan Japan and formed a puppet state called the Second Philippine Republic, which was powerless against the invading Japanese forces who occupied it for three years (1942-1945). It was liberated by American forces in 1945, and the Philippines gained independence on the promised date of July 4, 1946.

Events[edit]

The "Capture of Manila" event triggers when Manila is taken by an invading force.

National focus[edit]

Generic national focus tree.

The Flag of Philippines Philippines, lacking a unique national focus tree, uses the generic national focus tree instead.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


Technology[edit]

The Philippines starts with 2 research slots, and can gain 3 more slots from its national focuses.

Army technology Naval technology Air technology Electronics & Industry
  • Infantry Eq. I
  • Support Equipment
  • Engineer Company I
  • Towed Artillery
  • None
  • Interwar Fighter
  • Interwar Bomber
  • None
Doctrines
  • None
  • None
  • None

Politics[edit]

The Philippines in 1936 is a democracyDemocratic nation with elections every 6 years. The next election is due in September 1941.

National spirits[edit]

The Philippines does not start out with any national spirits but some can be gained from its generic national focus tree.

Political parties[edit]

Political party Ideology Popularity Party leader Country name Is ruling?
Partido Nacionalista democracy Democratic 60.00% Manuel Luis Quezón Philippines Yes
Partido Komunista ng Pilipinas communism Communist 13.33% Pedro P. Baguisa Huk Community of the Philippines No
Ganap Party fascism Fascist 13.33% - Ganap Philippines No
Non-Aligned neutrality Non-Aligned 13.33% - Independent Philippines No

Diplomatic rules[edit]

Since the Flag of Philippines Philippines is a puppet, it has little to no diplomatic freedoms.

Rule Whether it applies Reason
Can declare war on country of the same ideology group without a war goal No Puppet
Can Guarantee other Ideologies Yes Democracy
Can join Factions led by another Ideology No Puppet
Can create Factions No Puppet
Lowers World Tension with Guarantees Yes Democracy
Can puppet a country No Democracy
Can justify wargoals against a country that have not generated world tension No Democracy
Can create collaboration governments No Democracy

Staff and designers[edit]

Political Advisors
Advisor Type Effect Cost (Political Power)
Sergio Osmeña Silent Workhorse
  • Political Power Gain: +15%
150
Emilio Aguinaldo Popular Figurehead
  • Stability: +15.00%
150
Juan Sumulong Prince of Terror
  • Non-core Manpower: +2.00%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons: -25.00%
150
Crisanto Evangelista Communist Revolutionary
  • Daily Communism Support: +0.10

Is not Supervised State

150
Elpidio Quirino Democratic Reformer
  • Daily Democracy Support: +0.10

Is not Supervised State

150
José P. Laurel Fascist Demagogue
  • Daily Fascism Support: +0.10

Is not Supervised State

150
Tank Designers
Designer Type Effect Cost (Political Power)
Armor Company Tank Designer
  • Armor Research Speed: +15%
  • Armor: Reliability: +5%
150
Ship Designers
Designer Type Effect Cost (Political Power)
Naval Company Ship Designer
  • Naval Research Speed: +15%
150
Aircraft Designers
Designer Type Effect Cost (Political Power)
Light Air Company Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
150
Medium Air Company Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
150
Materiel Designers
Designer Type Effect Cost (Political Power)
Motorization Company Motorized Equipment Designer
  • Motorization Research Speed: +15%
150
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
150
Artillery Company Artillery Designer
  • Artillery Research Speed: +15%
150
Industrial Concerns
Concern Type Effect Cost (Political Power)
Industrial Company Industrial Concern
  • Industrial Research Speed: +15%
150
Electronics Company Electronics Concern
  • Electronics Research Speed: +15%
150
Theorists
Theorist Type Effect Cost (Political Power)
Benito N. Ebuen Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%
150
Ramon A. Alcaraz Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
150
Victor H. Dizon Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10%
150

Economy[edit]

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry and resources[edit]

Resources
Type No.
Aluminum.png Aluminium 0
Chromium.png Chromium 0
Oil.png Oil 0
Rubber.png Rubber 1
Steel.png Steel 0
Tungsten.png Tungsten 0
Industry
Type No.
Civilian factory Civilian factory 5
Military factory Military factory 1
Naval dockyard Naval dockyard 0
Industry
The Philippines has 3 civilian and 1 military factories in Manila, and 1 civilian factory each in Luzon and Central Islands, leaving 16 empty slots available for additional buildings.
Resources
The Philippines starts off almost devoid of any resources; however, if the Waking the Tiger Waking the Tiger expansion is enabled, steel and chromium can be acquired via resource prospecting decisions.

Military[edit]

Army
Type No.
Infantry cropped.png Infantry 1
Army experience.png Total divisions 1
Navy
Type No.
Navy experience.png Total ships 0
Air force
Type No.
Fighter c.png Fighter 12
Air experience.png Total planes 12

Army[edit]

The Philippines starts with 1 infantry division made up of 9 infantry battalions and an engineer company.

Navy[edit]

The Philippines does not possess any warships.

Air force[edit]

The Philippines starts with 12 interwar fighters.

Military staff[edit]

Chief of Army
Name Type Effect Cost (Political Power)
Leoncio S. Tan Army Morale (Expert)
  • Division Recovery Rate: +8.0%
150
Basilio J. Valdez Army Defense (Expert)
  • Division Defense: +10.0%
150
Chief of Navy
Name Type Effect Cost (Political Power)
Santiago Nuval Naval Maneuver (Expert)
  • Naval Speed: +10%
150
Eustacio Orobia Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.00%
150
Chief of Airforce
Name Type Effect Cost (Political Power)
Pelagio Cruz All-Weather (Expert)
  • Bad Weather Penalty: -20.00%
150
Edwin Andrews Air Reformer (Expert)
  • Air Experience Gain: +7.5%
150
Military High Command
Name Type Effect Cost (Political Power)
Vincente P. Lim Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
150
Heraclio Alano Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
150
Basilio Fernando Airborne Assault (Expert)
  • Paradrop attack: +2.00%
  • Paradrop defense: +5.00%
  • Paradrop agility: +5.00%
150
Jose V. Andrada Fleet Logistics (Expert)
  • Naval max range factor: +10.00%
150

Strategies and guides[edit]

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