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Government type:
Non-Aligned, Oligarchic


Flag of Poland Poland is a regional power in Central Europe. It is between two major powers, the Flag of German Reich German Reich and the Flag of Soviet Union Soviet Union. It is arguably the 6th strongest country in Europe during World War II. Their leader at the time was Ignacy Mościcki, which controlled a Authoritarian Regime but remained Non-Aligned when you join the game.

Historical background[edit | edit source]

The Second Polish Republic (Pol: Druga Rzeczpospolita) was perhaps the sixth most powerful country in Europe in 1936, but was caught between two rising superpowers — Flag of Germany Germany under the fanatical Nazis, and the Flag of Soviet Union Soviet Union, the epicenter of Communism Communism. Due largely to limited economic resources, Poland was unable to keep pace with the intense armament efforts of its neighbors. After being the target of Hitler's political machinations, and becoming Poland's friend while weakening the country's independence and ties with Flag of France France, the Molotov-Ribbentrop Pact between the Soviet Union and Germany paved the way for territorial demands and, soon, war.

World War II is most often considered to have begun on 1 September 1939 with the invasion of Poland by the German Reich. Both the Flag of United Kingdom United Kingdom, the leader of the Allies, and Flag of France France guaranteed Poland's independence, and did declare war on Germany. However, no real pressure was brought against the Third Reich. Almost 100 French divisions invaded Germany, but were ordered to halt 1 km from the thin and undermanned Siegfried Line and withdraw to their original positions in the Maginot Line. For 8 months after, the “Phoney War” of minor skirmishes and almost unreal quiet held sway as the allies did nothing. After the war, a German officer remarked that had the allies pressed their offensive then, Germany could only have held out for a few weeks.

The last divisions of the Polish Army capitulated after a month, on the 6th of October; but the Polish Government never officially surrendered. Indeed, their resistance was one of the best organized in Europe, complete with schools and a postal service. The Polish struggle continued on the Western Front with the Polish Fleet and Polish army brigades who evacuated through Flag of Romania Romania to France and thence to England.

Polish soldiers played key roles in the war including the Battle of Britain, the Battle of Narvik, and the Battle of Monte Cassino. However, the rise of the “Iron Curtain” and the West-East division of Europe negotiated between the allies and Comintern left Poland a Soviet satellite state, its true independence not to return until the fall of the USSR decades later.

Events[edit | edit source]

Main article: Polish events

National focus[edit | edit source]

Polish national focus tree.
Main article: Polish national focus tree

Flag of Poland Poland gets a unique national focus tree as part of a free DLC. With the No Step Back DLC, this tree is expanded. If the DLC is not enabled, Poland will use the generic national focus tree instead.

The Polish national focus tree can be divided into 10 branches and 9 sub-branches:

The Four Year Plan Branch
The industrial branch gives Poland factories, research slots, railways and infrastructure. It also removes and delays the Peasant's Strike penalties.
Develop Polish Ship Building/ Clamp Down on Danzig Branch
This allows either the subjugation of Danzig or transfer of industry to Gdynia. It also boosts Poland's naval capacity by building dockyards and giving it naval tech bonuses.
Prepare For The Next War Branch
This gives bonuses to army and airforce technologies. It also allows the modification of foreign materiel designers to not require consumer goods factories.
  • Plan East/ Plan West Sub-branch
This allows Poland to prepare for a future invasion from the Flag of Soviet Union Soviet Union and/or the Flag of German Reich German Reich depending of the side of the sub-branch. Until the player has completed one side of the sub-branch, the other side cannot be started.
Complete the April Constitution Branch
The historical branch forces Poland balance between the Sanation Left, Sanation Right factions in the government with the risk of a civil war.
  • The Sanation Left Sub-branch
The upper part of the sub-branch gives concessions to the Sanation Left faction whilst making the Sanation Right side unhappy. The middle focus aligns Poland to the Sanation Left, thus removing the possibility of chosing other Sanation Right or the Castle focuses. The lower focuses allows the creation of a Baltic Alliance and allows for a DemocraticDemocratic Poland.
  • The Sanation Right Sub-branch
The upper part of the sub-branch gives concessions to the Sanation Right faction whilst making the Sanation Left side unhappy. The middle focus aligns Poland to the Sanation Right, thus removing the possibility of chosing other Sanation Left or the Castle focuses. The lower focuses allows the creation of a Baltic Alliance and allows for a FascistFascist Poland.
  • The Castle Sub-branch
The upper part of the sub-branch appeases both the Sanation Left and Sanation Right and keeping non-alignednon-aligned support. The middle focus keeps the Castle as head of the government, thus removing the possibility of chosing other Sanation Left or the Sanation Right focuses. The lower part of the sub-branch is allowed to be selected if the other Sanation factions are chosen. It allows Poland to align with the Allies and asks or demands alignment from Flag of Lithuania Lithuania or Flag of Romania Romania
Restore the Sejm Branch
This branch allows Poland to choose either DemocraticDemocratic, FascistFascist or CommunistCommunist ideologies. It is only available if the DLC No Step BackNo Step Back is disabled.
Organize the Peasant's Strike Branch
This allows Poland to side with the Peasant Revolt and either go DemocraticDemocratic or CommunistCommunist after a civil war. The CommunistCommunist path gives Poland the choice to align with the Flag of Soviet Union Soviet Union or go independent. If Poland chooses to go DemocraticDemocratic, it has the choice to join the Allies or form a new faction with Flag of France France. It also allows Poland to gain colonial holdings in Flag of Liberia Liberia or Madagascar.
Assemble the Regency Council Branch
This branch allows Poland to form a Non-AlignedMonarchy and elect a King.
  • The Habsburg Sub-branch
This elects Karl Albrecht I as King of Poland and allowing him to become a field marshal. It creates a Personal UnionPersonal Union with Flag of Czechoslovakia Czechoslovakia with the possibility of annexation and coring. It installs Otto von Habsburg as King of Flag of Kingdom of Hungary Hungary giving Poland a choice to make an alliance. It also gives cores and a war goal to several Flag of Germany German states.
  • The Hohenzollern/ The Commonwealth Claimant Sub-branch
This elects either Michał II of Romania or Friedrich Christian as King of Poland. The Hohenzollern side allows Poland to create a Personal UnionPersonal Union with Flag of Romania Romania and Flag of Hungary Hungary with the possibility of creating the Flag of Kingdom of Poland-Romania Kingdom of Poland-Romania. The Commonwealth side mirrors several focuses from the Lithuanian national focus tree and allows Poland to form the Flag of Polish-Lithuanian Commonwealth Polish-Lithuanian Commonwealth
  • The Romanov Sub-branch
This secret sub-branch is only available if the player elects "Anastasia Romanov" as King of Poland through events. It gives war goals against the Flag of Soviet Union Soviet Union and Flag of Yugoslavia Yugoslavia. It also allows the creation of the Slavic Union formable nation.
  • The Cossack-King Sub-branch
This elects Pavel Bermondt-Avalov as King of Poland, allows him to become a field marshal and switches the ruling party to FascismFascism. It gives war goals for the Baltic and Slovakian States and gives the player the choice between getting claims on and going to war with Flag of Germany Germany or becoming its ReichsprotectorateReichsprotectorate for claims on the Flag of Soviet Union Soviet Union. Completing Complete the Bermontian Mission focus "Complete the Bermontian Mission" focus allows the creation of the Flag of Don Host Don Host and the Flag of Kuban Host Kuban Host as independent nations or puppets of Poland.
A Nationalist Constitution Branch
The FascistFascist branch allows Poland to become a ReichsprotectorateReichsprotectorate of Flag of Germany Germany and give them land for a chance to gain territory in a future war with the Flag of Soviet Union Soviet Union and it may allow Poland to declare a war for independence. Part of this side is shared with the Cossack-King Sub-branch. The player may also chose for Poland to be independent of Flag of Germany Germany and make its own faction with other FascistFalangist nations.
The Between The Seas Concept Branch
The Międzymorze branch of the tree allows Poland to ally Flag of Finland Finland, Flag of Denmark Denmark, Flag of Sweden Sweden, Flag of Norway Norway, Flag of Estonia Estonia, Flag of Latvia Latvia, Flag of Lithuania Lithuania, Flag of Czechoslovakia Czechoslovakia, Flag of Austria Austria, Flag of Kingdom of Hungary Hungary, Flag of Yugoslavia Yugoslavia, Flag of Kingdom of Greece Greece or Flag of Turkey Turkey, and Flag of Italy Italy.
Prepare for the Inevitable Branch
These focuses allow Poland to continue the war effort even if it has capitulated with off map factories and manpower increases. It is available if the Man the GunsMan the Guns DLC is enabled.
  • Expand Polish Intelligence Sub-branch
These focuses allow the expansion of the Polish intelligence agency. It is available if the La RésistanceLa Résistance DLC is enabled. If the Man the GunsMan the Guns DLC is disabled, this sub-branch is still available as a separate branch.

Technology[edit | edit source]

Poland starts with three research slots.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Great War Tank
  • Towed Artillery I
  • Towed Anti-Air I
  • Early Destroyer Hull
  • Basic Depth Charges
  • 1936 Submarine Hull
  • Basic Torpedo
  • Naval Gunnery
  • Contact Mine
  • Minelaying Submarine
  • Interwar Fighter
  • Interwar Bomber
  • Close Air Support I
  • None
  • None
  • None

Cosmetic names[edit | edit source]

Poland has many unique cosmetic names for its equipment, listed here.

Infantry & motorized techs
Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
Support Weapons Ckm wz. 25 & Moździerz wz. 18 Rkm Browning wz.1928 & Granatnik wz. 36 Ckm wz.32 & Moździerz wz. 31 Nkm wz. 38 FK & Moździerz wz. 40 ST
Infantry Equipment Kb Mauser wz.98a Kbsp wz.38M wz. 38 Mors wz. 43 Blyskawica
Infantry Anti-Tank Kb Ppanc wz. 35 Ur ET-38 anti-tank grenade
Motorized Ursus A
Mechanized C4P C2P C7P
Armor techs
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 Renault FT
1934 TKS 27TP
1936 7TP
1939 10TP
1941 9TP 14TP 32TP
1943 Husarz Bestia Behemot
1945 Ułan
Artillery techs
Tech year Anti-Air Artillery Rocket Artillery Anti-Tank
1934 75mm wz. 31
1936 40mm wz. 36 37mm wz. 36
1939 Haubica 100mm wz. 38 St.
1940 Armata plot. 75mm wz. 36 Armata ppanc. 47mm wz. 39
1942 Armata 155mm wz. 40
1943 NA Armata ppanc. 76mm wz. 43
Aircraft techs
Tech Year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 PZL.11 (PZL. 11 Floty) Żubr
1936 Karaś (Karaś Floty) Jastrząb (Jastrząb Floty) Foka (Foka Floty) Wilk Łoś Pszczoła
1940 Sum (Sum Floty) Kania (Kania Floty) Lew Morski (Lew Morski Floty) Ryś Miś Osa
1944 Okoń (Okoń Floty) Pustułka (Pustułka Floty) Mors (Mors Floty) Lis Dzik Szerszeń
Jet Engine Technology
1945 Orzeł Borsuk
1950 Sęp Rosomak Komar

Diplomacy[edit | edit source]

Poland starts as non-aligned, but with their unique focus tree can easily join any of the main ideologies or even try and remain neutral through the war by starting their own faction.

In the 1936 opening, Poland has to make a decision on what faction to join. In 1936, the Polish Army is stronger than the Wehrmacht so an preemptive attack can be considered especially if Flag of France France declares war after the reoccupation of the Rhine event. If Poland chooses to join the Allies it needs to be aware of the fact that the brunt of the German war effort will be placed on it. If Poland chooses to join the Axis it has the potential to destroy the USSR. If Poland decides to join the Comintern it will be able to knock out Flag of Germany Germany very early on and prevent the Flag of Soviet Union Soviet Union from claiming its eastern states. This course of action can be problematic if Poland joins the Axis and Germany takes the "Molotov Ribbentrop Pact" focus.

Alliances[edit | edit source]

In 1936, Poland does not belong in any alliances but it can form an alliance with France via decision late 1938. By national focus, Poland can create its own faction called "Międzymorze" (mid-sea/between-seas, Latin "Intermarium", a reference to the Baltic and Black seas—at its height of power in the 16th to 17th centuries, Poland's borders stretched from the Baltic to the Black sea. Arguably, the idea of returning to that former glory is part of the national consciousness, especially in the newly re-instituted second republic of the early 20th century).

Politics[edit | edit source]

National spirits[edit | edit source]

These national spirits are only available if the Poland: United and Ready DLC is enabled

The April Constitution icon
The April Constitution
  • Political PowerPolitical Power Gain: -15%
  • Daily Support for UnalignedUnaligned: +0.05
  • Political Advisor Cost: +15%
  • Economy Laws Cost: +15%
  • Conscription Laws Cost: +15%
This piece of legislation was passed by the Sejm in 1935 to ensure the continued peace and stability of the Polish state. The constitution grants almost total powers to the President, granting him supremacy over the Sejm and Senate.
Looming Peasant's Strike icon
Looming Peasant's Strike
Angered by a total lack of action to counter the cross impoverished conditions of Eastern Poland, a Peasants' Strike is on the horizon for Poland. If not addressed before the year is out, Poland risks unknown levels of civil unrest across the nation.
Low Sanation Left Opposition icon
Low Sanation Left Opposition
Supporters of reform, the Sanation Left believe that Walery Sławek is the true successor to the previous dictator, Józef Piłsudski. Currently, the Sanation Left is a very marginal threat to the Dictatorship and is in no position to threaten the stability of the regime.
Low Sanation Right Opposition icon
Low Sanation Right Opposition
The right-wing of the government is composed of powerful military staff united behind Edward Rydz-Śmigły. Currently, the Sanation Right are satisfied with the government and are of very little threat to the regime.

Laws[edit | edit source]

If the free "Poland: United and Ready" DLC is enabled:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Isolation.png Embargoed Economy
  • 25% Resources to market
  • +40% Civilian intelligence to others
  • +40% Navy intelligence to others
  • 5% Consumer Goods factories
  • +15% Agency upgrade time


Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

If the free "Poland: United and Ready" DLC is enabled:

Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • –10% Fuel gain per oil
Isolation.png Embargoed Economy
  • 25% Resources to market
  • +40% Civilian intelligence to others
  • +40% Navy intelligence to others
  • 5% Consumer Goods factories
  • +15% Agency upgrade time


Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • –10% Fuel gain per oil
Limited Exports.png Limited Exports
  • 25% Resources to market
  • +1% Research speed
  • +5% Factory/Dockyard output
  • +5% Construction speed
  • +10% Civilian intelligence to others
  • +5% Navy intelligence to others

Political parties[edit | edit source]

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Polskie Stronnictwo Ludowe democracy Democratic 18% Wincenty Witos Polish Republic No, but can come to power by coup.
Komunistyczna Partja Polski communism Communist 2% Władysław Gomułka Polish People's Republic No, but can come to power by coup.
Oboz Narodowo Radykalny-Falanga fascism Fascist 15% Bolesław Piasecki Falangist Poland (If Independent or a puppet)/The Generalgovernement (If is specifically a German Puppet) No, but can come to power by coup.
Bermontian Party fascism Fascist --- Pavel Bermondt-Avalov Bermontian Kingdom of Poland No, but can come to power via picking him in event after the focus "Fulfil the 5th of November Act".
Sanacja neutrality Non-Aligned 65% Ignacy Mościcki Poland Yes
Powszechna Organizacja Społeczeństwa neutrality Non-Aligned --- Walery Sławek Poland No, but can come to power via focus "A New King in the Castle".
Obóz Zjednoczenia Narodowego neutrality Non-Aligned --- Edward Rydz-Śmigły Sanationist Poland No, but can come to power via focus "Triumph of OZN".
House Romanov neutrality Non-Aligned --- Anna Andersson ("Anastasia Romanov") Congressional Kingdom of Poland No, but can come to power via picking her in event after the focus "Fulfil the 5th of November Act".
House of Habsburg neutrality Non-Aligned --- Karl Albrecht I Kingdom of Poland No, but can come to power via picking him in event after the focus "Fulfil the 5th of November Act".
House of Hohenzollern-Sigmaringen neutrality Non-Aligned --- Michał II Kingdom of Poland No, but can come to power via picking him in event after the focus "Fulfil the 5th of November Act".
House of Wettin neutrality Non-Aligned --- Friedrich Christian Kingdom of Poland No, but can come to power via picking him in event after the focus "Fulfil the 5th of November Act".

Staff and designers[edit | edit source]

Tank designers
Icon Designer Type Effect Cost (Political Power)
Idea PZinz.png PZinż Tank Designer
  • Armor Research Speed: +15%
  • Armor:
    • Max Speed: +5%
    • Reliability: +10%
Ship designers
Icon Designer Type Effect Cost (Political Power)
Idea generic naval manufacturer 1.png Stocznia Gdynia Ship Designer
  • Naval Research Speed: +15.0%
Aircraft Designers
Icon Designer Type Effect Cost (Political Power)
Idea PWS.png PWS Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
Idea PZL.png PZL Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
Materiel designers
Icon Designer Type Effect Cost (Political Power)
Idea FB.png FB Infantry Equipment Designer
  • Small Arms Research Speed: +15.0%
Idea SMPA.png SMPA Artillery Designer
  • Artillery Research Speed: +15%
Idea LRL.png LRL Motorized Equipment Designer
  • Motorization Research Speed: +15%
Industrial concerns
Icon Designer Type Effect Cost (Political Power)
Idea PKP.png PKP Industrial Concern
  • Industrial Research Speed: +15.0%
Idea AVA.png AVA Electronics Concern
  • Electronics Research Speed: +15.0%

Economy[edit | edit source]


Factories 1936
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
9 1 17

As well as 37 free slots. 9 Civilian Factories are available for construction duty.

Total resources 1936
5(2) 0(0) 51(19) 11(2) 0(0) 0(0)

*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.

Military[edit | edit source]

Army[edit | edit source]

Type No.
Infantry cropped.png Infantry 28
Cavalry cropped.png Cavalry 10
Mountain cropped.png Mountaineer 2
Army experience.png Total divisions 40

The Polish Army (Wojsko Polskie) is based on large infantry divisions as well as small cavalry brigades.

  • Infantry divisions (Dywizja Piechoty) are made of 9 Infantry cropped.png infantry regiments with a Recon cropped.png cavalry recon company.
  • Mountaineer divisions (Dywizja Piechoty Górskiej) comprise 9 Mountain cropped.png mountain regiments with a Recon cropped.png cavalry recon company.
  • Cavalry brigades (Brygada Kawalerii) are made of 3 Cavalry cropped.png cavalry regiments with a Recon cropped.png cavalry recon company.

8 of the infantry divisions and all of the cavalry brigardes are at "Trained" with the rest of the army at Regular; all units suffer from equipment shortages.

Total: 30 Divisions + 10 Brigades

Manpower.png Manpower Used: 320k

For Army High Command, use Kazimierz Sosnkowski

Navy[edit | edit source]

Screens and Submarines 1936
2 Destroyers
3 Submarines

The Polish Navy (Marynarka Wojenna) is almost nonexistent. It is best to ignore any Naval research unless going for a World Conquest or there is nothing left to do.

Total: 5 vessels | Manpower.png Manpower Used: 1.1k

For High Command, pick Józef Unrug instead of Xawery Czernicki to get bonuses.

Naval units list
Name Type Count Production Techyear Design note
Wicher Class Minelayer (DD) 2 1922 DD battery I, AA I, TT I, DC I and mines
Wilk Class Minelayer (SS) 3 1936 TT I and mines

Air Force[edit | edit source]

Air force
Type No.
CAS.png Close air support 22
Fighter c.png Fighter 162

Total: 184 planes | Manpower.png Manpower Used: 3.68k

The Polish Air Force (Siły Powietrzne) is weak and it would take a lot of time to upgrade, but it is definitely worth upgrading to try and wrest air control from the Germans in 1939..

Strategies and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for Poland. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Before going down paths related to Monarchism or other paths, it is highly recommended you complete the Four-year plan branch, which when done you stop the looming peasants strike by completing focus "Agrarian reform," which removes Looming Peasants National Spirit.

Monarchism in Poland[edit | edit source]

The monarch tree is probably the best tree for Poland when in opposition or neutrality toward both Russia and Germany, due to all 5 sub tree's giving Poland extra land and/or cores. While the other trees are functional, they mostly serve to let the Poles either becoming a puppet to ally fascist Germany, or allying the soviets, in which case is hard to hold by Operation Barbarossa. It should also be noted that the monarchism paths also completely gets rid of both the right and left opposition, something in which the other trees need to deal with immediately, and therefore doing their industrial focuses later. The other option is the civil war, which while isn't bad, is not recommended, as there really is no benefit to doing it. Thus, for games in which the objective is either a decent single player campaign, or a non historical multiplayer in which Poland is not allowed to join the Germans or Soviets, Monarchism is most likely the best option.

It should be noted that while turning historical AI off has a chance to lock you out of some focus trees due to the Baltics becoming a puppet of the soviets, historical AI on is likely to doom you even more as the soviets will not have an otherwise somewhat likely revolution and will demand land or justify on you relatively soon.

There are 5 subpaths in the monarch tree. If one looks at the focus trees of Poland, it seems there are only 4, but the 5th is secret and will be exposed when the monarch is selected.

To start the Monarchist campaign, first go down the first 2 focuses of the monarch tree. When you complete the 5th of November Act, every 35 days an event appears in which you can either crown a king or pass to the next option. The events will show the rulers in the order of (Commonwealth, Hasburg, Poland - Romania, Cossack King, Commonwealth, Hasburg, Poland - Romania, Cossack King, Romanov, Commonwealth, Hasburg, etc...). You want to do this first because it takes some time to get some kings, and it removes the political power penalty, allowing you to select partial mobilization as soon as possible.

After doing the 5th of November Act, while waiting for your desired ruler start doing the industrial part of your focus tree. Make sure to do Agrarian Reform relatively quickly (otherwise the peasants will revolt), although there is no need to rush it as you have 2 or 3 focuses of room. Good options are the early extra research slot, 2 extra civilian factories, and -15% consumer goods. It should be noted that some focuses are 35 days while others are 70. Once you proceed down the railroads and agrarian reform, doing Investing in Eastern Poland is recommended as it gives and extra 3 civs and 1 mil.

After finishing 5-6 industrial focuses, you should choose to rush down your political path that you selected, as most require annexing land from countries which both Germany and the Soviets will be annexing in 1938 and 1939.

For the Commonwealth, Hasburg, or Romanian monarch paths, it is relatively simple. Rush down the focus that allows you to start making the monarch decisions in the country you want. I suggest saving political power 1 or 2 focuses before that focus, as you will need around 350 political power in total in making the decisions without spending any of your industrial power. Try to limit yourself to using the 50 political power decision for the first few, and then when the 25 command power and 25 political power decision becomes available use that in conjunction with the 50 political power. If it seems Germany or the Soviets may be annexing it earlier than expected, you can use the other decisions to quicken up the pace. If you get the politcal power needed and do the focus, the AI sometimes tries to counter this by using decisions that allow them to decrease monarch support thus canceling your focus. It can then be recommended to do monarchy support while doing your focus, even if it is somewhat wasted. Annex them as quick as possible.

For the Cossack or Romanov paths, just rush down the focus that allows you to annex land. I believe improving relations does help the country saying yes to your demands, so do that when you start the focus to demand something.

After you have gathered all the annexations possible, there are several options for Poland to do. At this point, all will be dependent on the state of the game. However, I believe there are 4 good options, and the order is best determined by a players playstyle. If you are not ready for war it is usually beneficial to give up Danzig, although I would work with the Soviets diplomatically in the event that comes afterward, due to fascist support ruining stability. If you really want, you can give up the East to the Soviets, although you will run out of space to build factories really fast after that.

1: If you still have political focuses in your tree that you can do, those are generally good if they provide benefits you need at the moment. You can attack countries if you like, but make sure not to do it while a greater power is about to declare war on you.

2: The industrial tree is crucial to making Poland more than just a stepping stone. If one really focuses on the industrial tree while annexing land, a player can have more industrial power than France.

3: The plan west and plan east focuses after preparing for the next war. This gives you access to forts, some quality troops (not really worth 70 days so should not take priority), it allows you to sabotage all industry, which is good if you are allied to the allies as it dampens Germany's military potential, and finally it allows local western plans and eastern plans. These give you access to 50 pp decisions that give a boost to defense and a small boost to attack and breakthrough within a state.

4: The Between the Seas Concept is probably the most fun of the bunch, allowing you to invite Romania, Hungary, Sweden, Finland, Norway, Denmark, Czechoslovakia, Yugoslavia, the Baltics, and either Greece or Turkey. You can invite Italy if you are fascist, even if they have joined Germany by this point. Improving relations definitely helps them join, so do that as much as possible to almost guarantee them joining. It can be also noted that you can sometimes invite other AI countries depending on the state of the world. I have gotten Monarchist UK, China, mid civil war USSR, Spain and Bulgaria in my faction before. You need a good amount of Factories and 700k men to start doing this.

A few notes on each path:

Poland-Romania: Probably the easiest path to "win", as you can give Germany Danzig and use a large frontline and a good industrial base to focus on Russia, then turn back on Germany,

The Greater Commonwealth: If you want to do the focus at the bottom of your tree, you will need half of the Ussr and East Prussia, thus it is much of the gameplay from above, but instead of the Romanians at the start you will only have Lithuania and maybe Latvia. It can be recommended that you wait for the Baltics to do the industrial focuses as much as possible, as you can annex a sizeable industry.

The Hasburg: A slightly harder campaign but probably more useful against a player Germany that wants to kill Poland as fast as possible, since the Hapsburg revolves around fighting Germany first, not Russia. Russia is of course harder after 1941, but before 1940 Germany is a much harder person to beat compared to the other 2 campaigns. If Germany pushes you past Krakow, you can do desperate defense much earlier than usual since a lot of your victory points are in Czechia and Krakow. If you let them push more, you can do Prepare for the Inevitable and many other focuses below it without actually capitulating once, gaining 20% core defense and attack, as well as numerous other benefits.

The Cossack King: You can actually do 1 or 2 industrial focuses at the start here, as by the time you get Pavel, world tension will probably be above 0%, and you can be on war economy early game. You are going to probably not want to make yourself a puppet, so the territorial benefits of this route is Slovakia and Lithuania, both of which are not guaranteed nor cores, although if you do garrison the Lithuanians you get cores on them in1941 - 1942 due to the restore the commonwealth focus. Ignore the assert Western Campaigns, as Germany will always be more ready for war than you, and they will justify on you eventually. Instead, rush down the Alliance tree preferably as fast as possible, as if you can finish both the Yugoslavian focus and the Greek/turkey focus, you can invite Italy to the faction before they go to war. This seems really good, but your alliance will be declared on by both Germany and Russia, and Italy will probably declare war on the allies. Thus, winning the war quite literally against the entire world is difficult, so this is probably the hardest campaign. However, it is fun and challenging, and can be good for a multiplayer coop with a Poland and an Italy.

The Romanov: The secret path of coring Russia is also fun, although is not so much challenging. Again, it is similar to gameplay as the first 2, as you fight Russia before it industrializes (and probably is in a civil war). Also, if the Soviets have no troops on your border because they are fighting in Siberia, be careful not to capitulate them before you do claim Russia, as it will cancel the focus and lock you out of getting cores. However, if you are in for a challenge, you can get Wojtek the Bear as your leader under the following conditions:

1: Fighting against Italy and has divisions in Italy.

2: You have Anastasia (fake) as your ruler.

3: An ally or you controls Persia.

4: After all of these conditions are met, you can then only take Moscow.

This is difficult because it requires you to just be taking Moscow while you have divisions against Italy, thus fighting both the Axis and Comnitern and winning by a decent amount.

Others[edit | edit source]

Finally a few notes on Poland itself:

Poland's biggest problem beside it being between Russia and Germany is resources. When at war with Germany, Poland will be starved of almost all resources. It can actually be very useful not to upgrade your equipment, as doing so leads to more steel being used up. Even doing this, when fighting Germany, it is not useful to build more than 30 or 40 military factories as building more will lead to equipment that you have no resources to produce.

You can ally Germany if they go monarchist. You are actually more useful to Germany than Italy, so making the November Alliance is mutually beneficial to both of you, as Poland can invite many other countries.

Use anti-air. The allies will be of no use to you, at least in the early war, so you cannot expect to win the air war easily.

Once you are almost capitulated, you can finally do Prepare for the Inevitable. This focus tree will give you many bonuses and some factories to keep you occupied while capitulated, and you will eventually be able to form a very sizable revolt late game.

30 Minutes of Hel; 1939[edit | edit source]

Ironically, this almost certainly necessitates abandoning the original Hel fortified area (Which would be at the very thin line of land off the top of Gdynia) and concentrating all units in three tiles from Warsaw to Lódź. Although a theoretically better position would be to somehow occupy the 5 tiles of Katowice to Tarnów through Kraków and maintain control of the steel produced in those states, it would require perfect conditions to hold in comparison, stretching what forces Poland has in the 1939 start to their limit, and the loss of any victory point in those tiles would be an instant capitulation.

All units should become infantry units, as they are the most prolific and low maintenance units in relation to their use and to concentrate and simplify equipment production.

Construction should focus on constructing forts in the tile of Lodz and Warsaw; these tiles would be the constant target of unceasing attack by the overwhelming army of the Reich. Without fortifications for the not fully equipped divisions Poland has to bring their foe to a more level playing field, the infantry divisions would lose organization and break too quickly and be too slow to cycle back into the tile after retreating from the damage of constant battle against artillery and more crucially enemy air on Close Air Support missions.

In all, it would likely be a desperate struggle for two or even three years between the dregs of factories left to work and constant awareness to cycle units back into tiles, constantly under attack, as Poland somehow equips and even increases its army size to hold.

However, it may still not be lost. Should Poland survive long enough to construct at least level 7 forts, the German offence should peter off. During this time, the casualties sustained by Germany would likely be quite far from the 1.8 million required by the achievement, but now with a solid defense, the breathing room gives Poland the space to prepare to strike back. And even if Germany does not go after the Soviet Union (with historical focuses) due to the survival of Poland, who is to say that the Soviet Union will not go after it, or one of it's other Axis members?

This presents the opportunity to strike, and by now Poland should have an experienced army. Artillery is crucial, since Poland would find it difficult to field armored or air units. When the enemy lines are thin and Poland is prepared, encircling as many units as possible and then digging in at a new front line after re-occupying more of the country should result in the requisite casualties.

Some tricks may be employed to make it easier. One trick is that the player can queue all units they can when they start the game to "store" manpower when the invasion begins. This stored manpower is saved even as Germany takes control of Polish states, which would ordinarily reduce manpower. This stored manpower may then be released when Poland only has it's 3 tiles remaining by un-queuing those in-training divisions; one may imagine that it had drawn all its eligible men into training centres and thus being able to call upon them compared to them being lost in occupied states.

With DLC, spy operations, cypher-cracking and the Polish Focus tree can make it easier to make a more powerful offense.

Achievements[edit | edit source]

30 Minutes of Hel icon
30 Minutes of Hel
As Poland in the 1939 “Blitzkrieg” scenario start, inflict over 1,800,000 casualties to Germany to beat the 2018 PDXCON HOI4 challenge. Extra bragging rights if you do it in 30 minutes or less!
Bearer of Artillery icon
Bearer of Artillery
Gain Wojtek as commander.
Poland Can Into Space icon
Poland Can Into Space
Finish all Rocket Technologies as Poland.
Crusader Kings III icon
Crusader Kings III
As Poland, crown a King (or Queen) and capture Jerusalem.
Habsburgs. Habsburgs everywhere icon
Habsburgs. Habsburgs everywhere
As Poland, install a Habsburg monarch and be in a faction with another Habsburg monarch.
No more Partitions icon
No more Partitions
As Poland, be independent and ensure that both Germany and the USSR are either in your faction or don’t exist.
Poland Peasant Revolution icon
Poland Peasant Revolution
As Poland, have the Peasant’s Strike overthrow the government.

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