Portugal is a Western European minor. Its mainland is bordered by Spain. Portugal has several colonies scattered around the world including Macau in China, Portuguese Timor in Indonesia, Goa in India, Sao Tome, Cape Verde, Portuguese Guinea, Angola and Mozambique in Africa.
With a regicide in 1908 and a republican coup in 1910, the history of Portugal in the 20th century has been anything but stable. Portugal entered the first World War after interning naval vessels of the Central Powers and fought alongside the Entente on the Western Front and in Africa in its colonial holdings. Portugal's losses during the war were far more than her gains, however, political and economic instability continued into the 1920s.
In 1926, a military coup led to the rise of an authoritarian Presidential Dictatorship headed by José Mendes Cabeçadas and then Óscar Carmona, the latter appointing António de Oliveira Salazar as finance minister. The Presidential Dictatorship evolved and ended with the 1933 declaration of the Estado Novo, or "New State" regime. This new regime, with its basis in Catholic traditionalism and authoritarianism, had instead its power delegated in its new Prime Minister, António de Oliveira Salazar.
Salazar, an economist, constructed the new regime from scratch and largely rebuilt Portugal's economy and Portugal's political system. A Catholic traditionalist, Salazar developed the regime as one with a focus on conservative, nationalistic, authoritarian, and Catholic principles, as well as a staunch anti-communist stance.
In 1936, Portugal enters its third year as the Estado Novo regime, and with massive colonial holdings in Africa, as well as far-away territories such as Macau, Goa, and Timor-Leste under its grasp, the Portuguese Empire remains sizable.
- Main article: Portuguese national focus tree
The Portuguese national focus tree can be divided into 5 branches and 5 sub-branches:
- Colonial Assimilation Policy branch
- This branch focuses on managing the Portuguese colonies and their industries.
- Continue the Public Works branch
- This branch focuses on industry expansion in Portugal, additional research slots and land and air military research boosts.
- Second Navy Reequipment branch
- This branch focuses on the naval industry expansion, additional research slot and navy research boosts.
- Army Reorganization branch
- This branch focuses on military infrastructure and land doctrines.
- Popular Front/Estado Novo branch
- This branch allows Portugal to choose its ideology, ruling party, and stance about the Spanish Civil War.
- Nation in Arms sub-branch
- This sub-branch allows Portugal to become communist and join the Comintern.
- Support the Spanish Republic sub-branch
- This sub-branch allows Portugal to become communist and spread it in South America.
- Strict Neutrality in the Spanish Civil War sub-branch
- This sub-branch allows Portugal to go democratic and join the Allies.
- Support the Spanish Nationalists sub-branch
- This sub-branch allows Portugal to join the Allies, remain unaligned, join the Axis or become the Fifth Empire.
- A Royal Wedding sub-branch
- This sub-branch allows Portugal to become a monarchy.
Portugal starts with 2 research slots, and can gain 3 more slots from its national focuses, namely "Instituto Superior Técnico", "Military Research Facilities" and "Naval Research Institutes". Of note is "Naval Research Institutes", which requires owning over 15 naval dockyards to complete.
|Army technology||Naval technology||Air technology||Electronics & Industry|
Portugal in 1936 is a Non-Aligned nation with no elections.
Portugal has the following political parties:
- Division Organization: -10.0%
- Recruitable Population Factor: -25%
- War Support: -5.00%
- Division Attack: -5.0%
- Daily Political Power Gain: -0.50
- Weekly Stability: -0.50%
- Construction Speed: -20.00%
Staff and designers
|Armor Company||Tank Designer||
|Arsenal do Alfeite||Ship Designer||
|OGMA||Light Aircraft Designer||
|Companhia União Fabril||Industrial Concern||
|Electronics Company||Electronics Concern||
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
Industry and resources
- Portugal has 1 civilian factory in Mozambique (unavailable at game start due to insufficient compliance), 2 in Porto, Lisbon, Guarda and Santarém and 3 in Beja. Its military factories are in Lisbon and its dockyards are in Porto and Lisbon. Guarda has 3 building slots and Porto, Beja, Azores, Madeira, North Angola and South Angola has 1 each.
- Portugal has rubber in Portuguese Guinea and South Angola, tungsten in Lisbon and Guarda, and chromium in Santarém. It can acquire additional tungsten and chromium in the metropole, as well as steel, rubber, oil and aluminium in its African colonies after completing certain national focuses.
|Close air support||12|
- Portugal has 15 infantry divisions, with 5 of them made up of 6 infantry battalions, support artillery and engineer companies, and 10 of them made up of 2 infantry battalions. It also has 3 cavalry divisions made up of 4 battalions each.
- Portugal has 6 destroyers and 3 submarines.
- Portugal has 12 interwar bombers and 12 close air support I.
|Jaime Afreixo||Naval Reformer (Expert)||
|Américo Thomaz||Naval Maneuver (Expert)||
|Manuel Gouveia||Air Safety (Expert)||
|Humberto Delgado||Ground Support (Expert)||
Strategies and guides
To start off, the player must annex or puppet Spain. The best time for the player to attack Spain is directly after the Spanish Civil War. While recovering from said Civil War, Spain is repairing their industry and has a low division count (After the event that gets rid of the ~50 Civil War divisions). Timing is crucial to the player, as Spain begins to pump out division quickly after the Civil War. If the player ends up missing the window of opportunity between the Civil War and Spain's recovery in division count, then the player will be incapable of expansion over land. The War should be easy, as Spain may not even have enough divisions to cover the Portugal/Spain border. The ideal time to begin Justifying a War goal is when the Civil War appears to be wrapping up.
Ideologically, the most optimal route would be to go Fascist. If the player fights the Nationalists whilst the player are in the Axis, they have no faction to join, they get no aid (Volunteers/Lend-Lease), and the player can get German help. If the player fights the Republicans, they can potentially join the Comintern, dragging the player into a war with the Soviet Union. Assuming they have done "The Great Purge", Germany can defeat the Soviets, but the player has to manually Justify a War Goal on Poland so Germany has a land border with the Soviets. The war with the Soviets will be a long and costly slog that may last at least 3 years. Becoming Communist is an objectively bad idea. Firstly, later in the game, the player will end up at war with the Axis after Germany declares war on the Soviet Union. This will most likely lead to Germany seizing the entire Iberian Peninsula (Portugal and Spain), and its industry with it. Secondly, war with any other country will lead to an early World War between the Comintern and (For example) the Allies. This war would cripple the Soviet Union, and, without the Soviets, the entire Comintern will fall.
The player can intervene in the Spanish Civil war, but one must be careful. If the player faces the Nationalists, they may join the Axis, prompting Italy to possibly join the war. This is less probable, however, as in a recent patch the National Spirit "Recovering From Civil War" prevents them from joining a faction. As stated earlier, and combined with this information, the best faction to win is the Nationalists. Do not, for any reason, aid the Republicans. As stated before, and early Axis-Comintern war would be a disaster.
The rest of this guide assumes you are Fascist and you have full control of Spain.
Once Historical WW2 breaks out in Poland, Portugal can be a valuable asset to the Axis, as it leaves France's Southern flank open for attack. Once France has Capitulated, the player should mostly just aid in Germany's war operations (Operation Sealion, Operation Barbarossa, Controlling Africa, etc.)
Bonus! If the player has a sizable enough navy, you can re-colonize South America, Asia, and more. This can be achieved by Naval Invading from your colony in Guinea Bissau, taking Brazil, and then moving on through South America. However, this inherently compels war with the USA, as they have guaranteed the independence of all North and South American nations other than British Canada, stemming from the historical Monroe Doctrine's prohibition on accepting further European colonization of the New World.