Province
- See also: List of provinces
and to view a province id map see Forum:1444263
Provinces are the atomic geographic unit. States consist of a set of provinces.
Victory points[edit]
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Each province is worth at least one victory point. Important cities are worth more victory points than normal provinces. These are the provinces named on the map. They are worth ten times their Victory Point level displayed on the tooltip for the province. A country capitulates when the enemy holds a higher percentage of the original victory points than the country's surrender limit (usually 80%).
Victory Points also generate a small number of supplies, which allows pockets of enemies to be in supply even when cut off from the main supply route. This does not mean that these units get new equipment.
Enemy Victory Points also generate +0.1% Resistance per Victory Point. Resistance is calculated at state level.
Capital[edit]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Each country has a predefined capital state, of which the capital province is the province with the most Victory Points in that state. If the original capital city is occupied, the capital usually moves to the city with the next-highest number of Victory Points.
The Supply Area which the capital state belongs to also acts as the source from which supply flows. Specifically, supply can flow from any province in that state, so if the state (or all remaining provinces the home country holds in that state) is surrounded, supply for that country will essentially cease to exist.
Construction[edit]
- Main article: Construction
Forts, Naval Forts and Naval Bases are built at the province level. The attacker gets a malus of +15% per fort level being attacked. Naval Bases allow ships to repair if they dock there, as well as acting as a base for naval transports and naval invasions.
Terrain[edit]
- Main article: Terrain
Terrain is handled at the province level. Terrain modifies how long it takes to traverse a province, how much attrition units take there and the attack penalty based on terrain modifiers of the attacking party. Some unit types also get bonuses or penalties depending on terrain.
Weather[edit]
- Main article: Weather
Weather is partly handled at the province level. Provinces can get modifiers like snow or mud, that increase attrition and movement cost. Temperature is also logged at province level. A very high or very low temperature leads to attrition and other penalties.
Use nuclear bomb[edit]
- Main article: Nuclear bomb
When conditions are met, a nuclear strike can be ordered for a selected province. Nuking a province will heavily damage the state's infrastructure as well as all the units in the nuked province.
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