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Recruitable population

This page is about the ratio, for the absolute number in a state, see State#Population, for free manpower of a country, see manpower#Free_manpower
.

Recruitable population is a ratio that divides the population of states into available recruits and civilians. The ratio depends on laws and ideas of a country, the political situation of the respective states the country controls, and the mobilization speed. Changing conscription laws is the main way to control the ratio. Ignoring mobilization, the overall formula for a particular state is:

Contents

Recruitable populationEdit

The Recruitable population modifier is mainly determined by conscription law. Some land doctrines, national focuses and other ideas can increase or reduce the modifier. Values stack additively.

Conscription Law Recruitable
population
Prerequisites
  Disarmed Nation 1.0%
  Volunteer Only 1.5% Does not have the Economy law  Undisturbed Isolation or  Isolation.
  Limited Conscription 2.5% Does not have the Economy law  Undisturbed Isolation.
  Extensive Conscription 5.0% One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • All of the following must be true:
    • At war.
    • Any enemy country has an estimated army strength ratio of 50% or more compared to this country.
  Service by Requirement 10.0% One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • All of the following must be true:
    • At war.
    • Any enemy country has more than 60% of this country’s total number of factories.
  All Adults Serve 20.0% * All of the following must be true:
    • At war.
    • Any enemy country has more than 75% of this country’s total number of factories.
  Scraping the Barrel 25.0% * All of the following must be true:
    • At war.
    • Any enemy country has more than 100% of this country’s total number of factories.
Land Doctrine Recruitable
population
Branch
  Volkssturm 2.0% Mobile Warfare Doctrine
  Non-Discriminatory Conscription 3.0% Mobile Warfare Doctrine
  Human Wave Offensive 5.0% Mass Assault Doctrine
National Spirit Recruitable
population
National Focus requirement
  Militarism 5.0% Generic National Spirit from National Focus: Militarism
  Military Youth 2.0% Generic National Spirit from National Focus: Military Youth
  Victors of the Great War -0.3% French starting National Spirit
  National Mobilization 1.0% French National Spirit from National Focus: National Mobilization
  Fan Prussian Militarism 0.5% German National Spirit National Revitalization modified by National Focus: Fan Prussian Militarism
  Red Brigades 2.0% Japanese National Spirit from National Focus: Red Brigades
  Spiritual Mobilization 2.5% Japanese National Spirit from National Focus: Spiritual Mobilization
  Militarized Schools 0.5% Soviet National Spirit from National Focus: Militarized Schools
  Socialist Science 3.0% Soviet National Spirit from National Focus: Socialist Science
  Polish Militarism 2.5% Polish National Spirit from National Focus: Polish Militarism
  Military Youth 2.0% Polish National Spirit from National Focus: Military Youth
  Send in the Zombies 1.0%   Canadian National Spirit from National Focus: Send in the Zombies
  Support the Blue Shirts 2.0%   Canadian National Spirit Swastika Clubs modified by National Focus: Support the Blue Shirts
  Voortrekker Monument 0.5%   South African National Spirit Voortrekker Monument modified by National Focus: Commemorate the Battle of Blood River
  Black Volunteers 1.0%   South African National Spirit from National Focus: Repeal the Native Representation Act
  Social Security Act 2.0%   New Zealand National Spirit from National Focus: Social Security Act
  Maori Conscription 1.0%   New Zealand National Spirit from National Focus: Maori Conscription
  Waitangi Tribunal 2.0%   New Zealand National Spirit from National Focus: Waitangi Tribunal
  Divided Nation -0.5%   Czechslovak starting National Spirit
  Communism with a Human Face 2.0%   Czechslovak National Spirit from National Focus: Communism with a Human Face
  Czech Fascism -0.5%   Czechslovak National Spirit Divided Nation modified by National Focus: Czech Consolidation
  Treaty of Trianon -0.5%   Hungarian starting National Spirit
  The Hungarian Red Army 5.0%   Hungarian National Spirit from National Focus: The Hungarian Red Army
  Secret Rearmament 0.2%   Hungarian National Spirit from National Focus: Secret Rearmament
  A Deal with the Devil 1.0%   Romanian National Spirit from National Focus: Form Peasant Militias
  The Sentinel of the Motherland 1.0%   Romanian National Spirit from National Focus: Revise the Constitution
  All-Yugoslavian Regiments 1.0%   Yugoslavian National Spirit from National Focus: All-Yugoslavian Regiments
  Local Militias 2.0%   Yugoslavian National Spirit from National Focus: Local Militias
  Forced Conscription 2.0%   Chinese National Spirit from National Focus: Forced Conscription
  Five People Armies 2.0%   Manchu National Spirit from National Focus: Five People Armies
  Labor Reform 0.5%   Chinese Warlord National Spirit from National Focus: Labor Reform
  Rural Militias 1.0%   Chinese Warlord National Spirit from National Focus: Rural Militias

Recruitable population factorEdit

Recruitable Population Factor refers to additional, nation-specific modifiers that are multiplicative with the recruitable percentage. These are usually penalties. For example, the USA gets -50% from its "Great Depression" national spirit until removed, so if it has Volunteer Only conscription law it will have an effective recruitable percentage of 0.75% (1.5% [from the law] * 50%).

National Spirit Recruitable
population factor
Requirement
  The War to End All Wars -25% British starting National Spirit
  The Great Depression -50% American starting National Spirit
  Australian Women's Army Service 10%   Australian National Spirit from National Focus: Australian Women's Army Service
  Marginalized Muslim Community -20%   British Raj starting National Spirit
  Marginalized Muslim Community -10%   British Raj National Spirit modified by National Focus: Two-Nation Theory
  Agrarian Society -69%   British Raj starting National Spirit
  Princely States 5%   British Raj National Spirit modified by National Focus: Imperial Service Troops
  Indian Gurkhas 2%   British Raj National Spirit from National Focus: Indian Gurkhas
  Lions of the Great War 2%   British Raj National Spirit from National Focus: Lions of the Great War
  Conscription Crisis among French Canadians -30%   Canadian starting National Spirit
  Conscription Crisis Mended -10%   Canadian National Spirit modified by National Focus: Compromise with Quebec
  National Resources Mobilization Act 5%   Canadian National Spirit from National Focus: National Resources Mobilization Act
  Commit to the War 5%   Canadian National Spirit from National Focus: Commit to the War
  Send in the Zombies 15%   Canadian National Spirit from National Focus: Send in the Zombies
  History of Segregation -55%   South African starting National Spirit
  Reconstitute the Cape Corps -40%   South African National Spirit modified by National Focus: Reconstitute the Cape Corps
  Cheap Labour -5%   South African National Spirit from National Focus: Native Laws Amendment Act
  The Manpower Act 7%   New Zealand National Spirit from National Focus: The Manpower Act
  Stomp out Pacifism 5%   New Zealand National Spirit from National Focus: Arrest Pacifist Leaders
  Reserve Divisions 7%   Romanian National Spirit from National Focus: Reserve Divisions
  Ineffective Bureaucracy -35%   Chinese starting National Spirit

Non-core statesEdit

See also: Core

Non-core states have a base penalty of -98%. This means that the manpower of countries comes almost entirely from their core states. The Prince of Terror advisor gives a +2% offset to recruitable non-core manpower, reducing the penalty to -96%.

Creating puppet states is a possibility to avoid this penalty, as the puppet will have full access to the manpower of its own cores.

OccupationEdit

If a non-core state is occupied, a further penalty applies, depending on the occupation policy:

  • Gentlest: -70%
  • Gentle: -80%
  • Harsh: -90%
  • Harshest: -100%

For example, if a nation with Service by Requirement occupies a non-core state under a Harsh policy, the available manpower ratio will be:

 

which is 500 times lower than in a core state.

MobilizationEdit

Changes in the recruitable population modifier and recruitable population factor don't apply instantaneously. Instead the value drifts towards the new target according to the mobilization speed. The base mobilization speed is 0.01% per day. For example, at 50% war support it takes 250 days to fully shift from limited to extensive conscription. War support and some national spirits can modify the base value. The recruitable population ratio only changes in steps of 0.1%, so it takes between a week and a month before any new manpower becomes available, depending on mobilization speed.