Shanxi

From Hearts of Iron 4 Wiki
Jump to navigation Jump to search
Shanxi
Shanxi.png
Capital:
Taiyuan

Government type:
Authoritarian Regime

Faction:
Non-Aligned

The Shanxi clique is a Chinese warlord clique located in the northern part of China. It borders Flag of China China to the south of it, Flag of Xibei San Ma Xibei San Ma to the west, Flag of People's Republic of China People's Republic of China to its south west, Flag of Mongolia Mongolia to the north and Flag of Mengkukuo Mengkukuo to the north east. The nation is located in a precarious region, surrounded by hostile fascist and communist nations and is on the front lines once the second Sino-Japanese war starts. This along with being a nation with very little industry and no resources makes this nation a challenge to play as. Along with Flag of Yunnan Yunnan, Flag of Xibei San Ma Xibei San Ma, Flag of Guangxi Clique Guangxi Clique and Flag of Sinkiang Sinkiang, it is one of the Chinese warlords.

Historical background[edit]

The Shanxi clique was one of several military factions that split off from the Beiyang Army during China's warlord era after the Xinhai Revolution in 1911. The clique was led by General Yan Xishan, which preferred neutrality in the wars between various warring factions in Flag of China China, Yan was in favour of the use of westernization to preserve Chinese tradition, he also implemented various economical and social reforms, earning his nickname of the Model Governor. In 1928 Chiang Kai-shek rises through power in the Kuomintang and launches the Northern Expedition, defeating various warlords and partially unifying China. In an attempt to restore the balance of power, Yan Xishan together with several other warlords (specifically Flag of Yunnan Yunnan Clique, Beyiang Clique and the Flag of Guangxi Clique Guangxi Clique) launched the Central Plains War but were defeated. The clique joined the Chinese United Front, and they were significantly weakened by the Japanese invasion which occupied most of their base province. After the war, Yan Xishan was unable to defend his province which fell to the Communists in 1949. Having him escaping to Taiwan along with the rest of the Kuomintang

National focus[edit]

Warlords national focus tree.
Main article: Warlords national focus tree

Flag of Shanxi Shanxi shares a national focus tree with Flag of Xibei San Ma Xibei San Ma, Flag of Guangxi Clique Guangxi Clique, Flag of Yunnan Yunnan and Flag of Sinkiang Sinkiang. It may inherit the Flag of china Nationalist or Flag of Communist China Communist Chinese focus trees.

The Warlord national focus tree can be divided into 2 branches and 3 sub-branches:

Secure Internal Politics Branch
This branch begins the political focuses for the Warlords.
Cooperation With the Nationalists sub-branch
This branch allows the Warlords to side with Flag of China Nationalist China. This will replace the current focus tree with the Chinese national focus tree.
Cooperation With the Communists sub-branch
This branch allows the Warlords to side with Flag of Communist China Communist China and be able to replace and annex them with Flag of Soviet Union Soviet Support. When replacing Flag of Communist China Communist China, The current focus tree will change into the Communist Chinese national focus tree and all Their national spirits will be yours.
Opposition sub-branch
This branch allows the Warlords to instigate Border Clashes with the other Chinas, side with the Japanese and then proclaim a rival government different to Flag of China Nationalist and Flag of Communist China Communist China
Industrial Investment Branch
This is the Industrial branch of the focus tree.


Technology[edit]

Shanxi starts the game with two research slots.

Army technology Naval technology Air technology Electronics & Industry
  • Basic Infantry Equipment
  • None
  • None
  • None
Doctrines
  • None
  • None
  • None

Diplomacy[edit]

National spirits[edit]

Government Corruption icon
Government Corruption
  • Political Power Gain: -10%
  • Stability: -10.00%
Ineffective Bureaucracy icon
Ineffective Bureaucracy
  • Daily Political Power Gain: -0.25
The chaos of the civil war has disrupted the creation of an effective state apparatus. More than a third of available troops are not drafted, simply because no one knows they exist. Reforming the examination process will ensure that we hire competent people.


Ruling party[edit]

neutrality Non-Aligned (Non-Aligned)

Despotism is a form of government in which a single person rules with absolute power.

Traits[edit]

  • No Cannot impose its ideology on other countries
  • Ideology drift defense: −30%
  • Civilian intelligence to others: +20%
  • Army intelligence to others: +10%
  • Navy intelligence to others: +20%
  • Airforce intelligence to others: +10%

World Tension limits[edit]

  • Generate war goal: +50%
  • Join faction: +40%
  • Lend-lease: +40%
  • Send volunteers: +40%
  • Guarantee: +40%


Political parties[edit]

Political Party Ideology Popularity Party Leader Is Ruling? Country Name
Kuomintang neutrality Non-Aligned 100% Yan Xishan Yes Shanxi
Democratic democracy Democratic 0% Undefined Leader No Shanxi Republic
Communist Party of China communism Communist 0% Undefined Leader No Soviet State of Shanxi
Fascist fascism Fascist 0% Yan Xishan No Shanxi Yan State

Government staff[edit]

Political advisors
Advisor Type Effect Cost (Political Power
Dai Li Prince of Terror * Non-core manpower +2%,
  • −25% Damage to garrisons,
  • −30% Foreign subversive activities efficiency
150
T.V. Soong Financial Expert * -5% Consumer goods factories 150
Deng Xiaoping Captain of Industry 150
Kang Sheng Prince of Terror * Non-core manpower +2%,
  • −25% Damage to garrisons,
  • −30% Foreign subversive activities efficiency
75
Wang Zuanxu Fortification Engineer: +20% Land fort, coastal fort and anti-air construction speed 150
Fu Zuoyi Silent Workhorse +15% political power gain 150
Qu Yangke Prince of Terror * Non-core manpower +2%,
  • −25% Damage to garrisons,
  • −30% Foreign subversive activities efficiency
150
Deng Li Dong Communist Revolutionary +0.10 Daily communism support 150
Dong Qiu Jiang Democratic Reformer +0.10 Daily democracy support 150
Luo Jiang Fascist Demagogue +0.10 Daily fascism support 150
Tank designers
Designer Type Effect Cost
Sino-German Technical Mission Heavy Tank Designer
  • −15% Armor research time;
  • +5% Armor armor, hard attack
150
Morozov Design Bureau Mobile Tank Designer
  • −15% Armor research time;
  • +10% Armor reliability,
  • +5% Armor max speed
150
Ship designers
Designer Type Effect Cost
Jiangnan Shipyard Group Coastal Defence Fleet Designer
  • −15% Naval research time
  • Carriers:
    • -25% production cost
    • -20% deck size
    • -50% max range
  • Capital ships:
    • -25% production cost
    • -20% armor
    • -20% heavy attack
    • -50% max range
  • Screens:
    • -25% production cost
    • -50% max range
  • Submarines:
    • -25% production cost
    • -50% max range
150
Dagu Shipyard Raiding Fleet Designer
  • −15% Naval research time
  • Carriers:
    • -10% surface visibility
    • +10% max speed
    • -10% deck size
  • Capital ships:
    • -10% surface visibility
    • +10% max speed
    • -10% heavy attack
  • Screens:
    • -10% surface visibility
    • +10% max speed
  • Submarines:
    • -10% sub speed
    • -10% surface visibility
    • +10% max speed
150
Aircraft designers
Designer Type Effect Cost
CAMCO Medium Aircraft Designer
  • Air Research Time: -15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
150
CAMCO - Fighter Division Medium Aircraft Designer
  • Air Research Time: -15%
  • Fighter: Agility: +5%, Air Attack: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
150
CAMCO - Bomber Division Medium Aircraft Designer
  • Air Research Time: -15%
  • Fighter: Agility: +5%, Air Attack: +10%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%, Range, Ground Attack: +10%
  • Close Air Support: Range, Ground Attack: +10%
150
Materiel designers
Designer Type Effect Cost
Taiyuan Arsenal Artillery Designer −15% Artillery research time 150
Hanyan Arsenal Infantry Equipment Designer −15% Small arms research time 150
Mukden Arsenal Infantry Equipment Designer −15% Small arms research time 150
Liaoning Arsenal Motorized Equipment Designer −15% Motorization research time 150
Industrial concern
Designer Type Effect Cost
Anshan Steel Works Industrial Concern −15% Industrial research time 150
Shanghai Electronics Electronics Concern −15% Electronics research time 150
Western Refinery Refinery Concern
  • -15% Synthetic resources research time
  • -10% Industrial research time
150
Sino-Soviet Resource Survey Refinery Concern
  • -15% Synthetic resources research time
  • -10% Industrial research time
150
Theorists
Theorist Type Effect Cost
Claire Lee Chennault Air Warfare Theorist +0.05/day Air experience gain; −10% Air doctrine research time 75
Ma Tian Military Theorist +0.05/day Army experience gain; −10% Land doctrine research time 150
Wang Li Sun Air Warfare Theorist +0.05/day Air experience gain; −10% Air doctrine research time 150
Chief of Army
Candidate Type Skill Effect Cost (Political Power)
Alexander von Falkenhausen Army Offense Expert +10% Division attack 150
Yan Xishan Army Morale Expert +8% Division recovery rate 150
Kong Fang Army Offense Expert +10% Division attack 150
Chief of Navy
Candidate Type Skill Effects Cost (Political Power)
Sun Li Commerce Raiding Expert +15% Convoy raiding efficiency 150
Pang Dong Naval Reformer Expert +10% Naval experience gain 150
Chief of the Air Force
Candidate Type Skill Effects Cost (Political Power)
Claire Lee Chennault Ground Support Expert) +10% Air support 75
Yang Lü Ground Support Expert) +10% Air support 150
Cheng Zhao Night Operations Expert) −20% Night operations penalty 150
Military High Command
Candidate Type Skill Effects Cost (Political Power)
Huang Peng Commando Expert +15% Special forces attack, +15% Special forces defense 150
Zhang Shen Army Logistics Expert −8% Division attrition 150
Min Lang Tung Tin Artillery Genius +20% Artillery attack, +15% Artillery defense 150
Tan Fang Bomber Interception Expert +3% Interception attack, +3% Interception defense, +3% Interception agility 150
Zhu Ting Air Combat Training Expert +10% Ace generation chance 150

Economy[edit]

Laws[edit]

Shanxi starts with the following laws:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Resources[edit]

The Shanxi clique has no resources available whatsoever. All resources must be imported from elsewhere.

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
0 0 0 0 0 0

Industry[edit]

Shanxi has a very poor industry to start with, and there is almost no room for growth. There is only a single empty slot available.

Factories 1936
Military factory
2 Military Factories
Naval dockyard
0 Naval Dockyard
Civilian factory
3 Civilian Factory

Military[edit]

Army
Type No.
Infantry cropped.png Infantry 2
Army experience.png Total divisions 2

Shanxi begins with just two divisions, each with four infantry battalions and no support brigades. They have a respectable Manpower 197.72k manpower with Volunteer Only conscription law. Shanxi has no aircraft and does not have a navy, since it is landlocked.

Strategies and guides[edit]

Playing Shanxi Without the Waking the Tiger DLC Enabled

Shanxi's industry is not the worst in the world, but with only three civilian factories and two military, and no resources, it is imperative to get more. The quickest way is to rush the Industrial Effort tree, yielding you 4 civilian factories and 3 military factories along with an additional research slot. The extra research slot is not as important as Armament Effort III - with your level of industry, research in tanks or aeroplanes is a waste of time. Go for doctrines instead - either Grand Battleplan or Mass Assault, since your manpower is far better than your industry. You will want to reserve a civilian factory to trade for steel, and later a second for aluminium. Since you have nothing to export, the Free Trade law is an obvious choice, giving bonuses to factories, construction and research. When you research new models of infantry equipment, keep producing the old ones until your needs are met, because production efficiency will go down and also the old models are cheaper. It is better to be at full strength with outdated equipment than under strength with the newest and best.

If you instead want to be conservative with your manpower and play defensively, then it is possible to go for a Grande Batterie strategy by outfitting your military with Artillery. Allocate some military factories to producing Artillery and adopt the Superior Firepower doctrine to go along with your guns. Constructing Artillery is a lot costlier than simply putting a rifle in the hands of every man but you will benefit from a greatly increased Soft attack value in addition to gaining a small increase in Hard Attack stats, a valuable asset against Japanese Tanks and Trucks.

Shanxi also has access to a Military High Command member: Min Lang Tung Tin (Artillery (Genius): who grants a +20% boost to Artillery attack and a +15% boost to Artillery defense which synergizes very well with an Artillery-Heavy army.

Because of how costly Artillery is, it is recommended that you initially place your Artillery guns into a support role and only convert them into Line Artillery once you have a steady production line going and enough supplies to allow it. Support Artillery is less powerful than Line Artillery but requires less guns to be supplied, Line Artillery on the other hand requires more guns to supply, making it costlier but it is a lot more powerful than Support Artillery.

Once you have mastered Regular Artillery and acquired enough industry for it, you can (if you have the resources to do it, otherwise, do not do it) expand your arsenal to incorporate Anti-Tank- and Anti-Air Artillery as Support Units and later move them into the line as well, allowing you to counter tanks, trucks and planes.

Focus all efforts on building up the army. Do not bother adding support brigades at first, because you won't have the industrial capacity to keep up with the needed production of support equipment as well as weapons. You can add them later, but do not overextend yourself. A combat width of 10 is sufficient, given that you will need to cover quite a lot of land when fighting in China. Ignore the air force completely until your land needs are met. Fortifying the border towards Japan seems like an obvious choice but Shanxi's lack of industry makes this impossible to execute since you need your industry to build up and supply your military.

When Japan declares war, you will get an event from the Flag of People's Republic of China People's Republic of China asking to either annex or puppet you. If you let them annex you, it will be game over, but you can also let them puppet you instead. This allows you to continue playing (albeit as a puppet) and brings you into the Chinese United Front faction with the two Chinas and turns you communist. In the war, concentrate on defending the border towards Japan and keeping your units at high strength. When you are ready to attack, focus on forcing Flag of Mengkukuo Mengkukuo and Flag of Manchukuo Manchukuo to capitulate. Once the remaining Japanese forces are cleared up, you can then occupy Korea. If you have sufficient war participation, China will agree to hand over control of Korea if you ask, which gives you some more factories and a coastline which you can use to build naval dockyards. You can fast-track some by finally taking the Naval Effort focus. However, since you don't actually own Korea, you can't build ships, only convoys. To invade Japan you will need lots of fighters, either to enable paratroopers to drop or to get naval supremacy for a sea invasion.

Achievements[edit]

Battlecry icon
Battlecry
As a warlord, conquer all of China and Japan.


Make a Man Out Of You icon
Make a Man Out Of You
As a Warlord, have at least 1,000,000 manpower queued up for deployment.


Panda-monium icon
Panda-monium
As a warlord, be at war with all chinese nations simultaneously.


Sun Tzu Reborn icon
Sun Tzu Reborn
As Any Chinese Nation, Have a level 9 field marshal.