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South Africa

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South Africa
South Africa.png
Capital:
Pretoria

Government type:
Democratic, Conservative

Faction:
Allies

South Africa is a Dominion and member of the British Commonwealth, so it is a starting member of the Allies. It is a minor regional power in southern Africa.

Historical background[edit]

Eight years after the Second Boer War (1899-1902) the British Parliament created the Union of South Africa and granted it nominal independence. After the Statute of Westminster in 1931 the dominion was granted full sovereignty and got a new democratic regime. The National Party and the South African Party merged to be called the United Party and was elected into office. When the war came in 1939, the Prime Minister didn't want to join the war so he was replaced and South Africa joined the war on the side of the allies on the 4th of September 1939. Although the Afrikaans-speaking white population was substantially anti-British, a very large percentage of the "English" population served in many different theaters of the war (most notably North Africa) and aided in the war in the air.

Events[edit]

Main article: South African events

National focus[edit]

South African national focus tree.
Main article: South African national focus tree

Flag of South Africa South Africa, along with other nations of the British commonwealth, gets a unique national focus tree as part of the Together for Victory Together for Victory expansion. Without the expansion it utilizes the Generic national focus tree instead.

South Africa's unique focus tree has 6 main branches and 2 sub-branches:

War Measures Act/Support the Policy of Appeasement
This branch focuses on war preparations, mustering Flag of South Africa South Africa's industrial capacity as well as constructing strategic defensive forts. The other half of the branch reinforces cooperation with the rest of the Commonwealth.
Abandon Westminster
This branch focuses on independence from the Commonwealth, with a choice of becoming either a Fascism Fascist or Communism Communist country.
Support the Afrikaner Broederbond
The Fascism Fascist sub-branch. This branch opens the possibility to switch to fascism by starting a civil war. The player can go for greater cooperation with the Flag of German Reich German Reich, which comes with substantial benefits, or start a faction of its own, with a policy of revanchism targeting the Flag of United Kingdom United Kingdom. In either case, former British king Edward VIII can be selected as the head of state.
Empower the Workers
The Communism Communist sub-branch. One path aligns Flag of South Africa South Africa with the Flag of Soviet Union Soviet Union. The other is the most unique of the focus tree, Anti-Colonialist Crusade: Flag of South Africa South Africa declares war on the colonial powers to liberate Africa from their rule.
South African Railways
This branch focuses on improving infrastructure, expanding industrial capacity, and providing additional research slots.
Special Service Battalion
This branch provides bonuses to weapons, artillery and land doctrine research.
Commit to the Five-Year Plan
This branch provides bonuses to aircraft and air doctrine research.
Seaward Defense Force
This branch focuses on the navy, giving bonuses to ship models and naval doctrine research.


Technology[edit]

South Africa starts out with many of the 1936 technologies. While strong on ground, they only start out with Early Destroyer Hull, Transport Ships and some basic armaments researched; fortunately, the nearest threats are the distant Italians and Japanese and these destroyers suffice for engaging any convoys passing off South Africa's coast. They start out with the Grand Battleplan land doctrine and the Fleet in Being naval doctrine. At the beginning of the game they only have 2 research slots, but 3 more can be obtained by respectively completing the national focuses "Fund the University of South Africa", "The Cape Defense Institute" and "Defense Collaboration Initiative". Note that the latter two focuses requires South Africa to be fully independent, and "Defense Collaboration Initiative" in particular also requires South Africa to be at war in a faction.

Technology 1936
Army Technology Naval Technology Air Technology Electronics & Industry
  • Rifle No.4 MkI (Infantry Eq. I)
  • Engineer Company I
  • Recon Company I
  • Vickers II (Light Tank I)
  • QF 18-pounder (Towed Artillery I)
  • Early Destroyer Hull
  • Basic Torpedo
  • Naval Gunnery
  • Transport Ship
  • Gloster Gladiator (Interwar Fighter)
    • Hawker Nimrod (Interwar Carrier Fighter)
  • Hawker Hector (Close Air Support I)
  • Fairey Swordfish (Naval Bomber I)
    • Blackburn Shark (Carrier Naval Bomber I)
  • Armstrong Whitworth Whitley (Interwar Bomber)
  • Fuel Storage
Doctrines
  • None
Technology 1939
Army Technology Naval Technology Air Technology Electronics & Industry
  • Lewis Mk. III DEMS & SBML two-inch mortar (Support Weapons II)
  • Rifle No.4 MkI (Infantry Eq. I)
    • Improved Infantry Eq. I
  • Engineer Company I
  • Recon Company I
  • Matilda Local Pattern (Light Tank II)
  • Crusader Local Pattern (Medium Tank I)
  • Vickers A1E1 'Independent' (Heavy Tank I)
  • QF 18-pounder (Towed Artillery I)
    • Interwar Artillery
  • Early Destroyer Hull
  • Basic Torpedo
  • Naval Gunnery
  • Transport Ship
  • Hawker Nimrod (Interwar Carrier Fighter)
  • Hawker Hurricane (Fighter I)
  • Hawker Hector (Close Air Support I)
  • Fairey Swordfish (Naval Bomber I)
    • Blackburn Shark (Carrier Naval Bomber I)
  • Vickers Wellington (Tactical Bomber I)
  • Radio Detection
  • Computing Machine
  • Advanced Machine Tools
  • Dispersed Industry II
  • Construction II
  • Fuel Refining I
Doctrines

Politics[edit]

South Africa is a minor nation whose main feature is its unique position. Far away from Europe, it is the only African country with a national government other than tiny Liberia (unless a player-led Ethiopia pulls off a miracle). Although South Africa is not affected by the Great Depression, it suffers from History of Segregation, which inflicts a crippling -55% recruitment factor on an already limited manpower pool. The nation has a small industry by Western standards, but it is far more developed than the rest of the continent. Once Europe has been engulfed in the flames of the World War, it will fall upon South Africa to protect the colonial empires - or destroy them.

National spirits[edit]

By default, South Africa has no national spirits. However, with the Together for Victory Together for Victory DLC enabled, the country will have the Ossewabrandwag and History of Segregation national spirits at the start of both the 1936 and 1939 scenario. These national spirits can be modified depending on which national focuses South Africa chooses throughout the course of a game.

Ossewabrandwag icon
Ossewabrandwag
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Daily Fascism Support: +0.01
History of Segregation icon
History of Segregation
  • Recruitable Population Factor: -55%


Diplomacy[edit]

In both start dates, South Africa is a member of the allies with particularly strong diplomatic ties to the United Kingdom, but because of domestic politics it is not certain that South Africa will join the war.

With Together for Victory Together for Victory, South Africa starts as a Dominion.png Dominion of the Flag of United Kingdom United Kingdom and at 40% of the progress towards independence. This almost guarantees being brought into the war unless drastic action is taken to break away before that happens.

Political parties[edit]

Political parties, 1936
Id. Party name Popularity Leader Ruling
Democratic United National South African Party 74.99% J. B. M. Hertzog Yes
Communist South African Communist Party 4.99% Moses Kotane No
Fascist Gesuiwerde Nasionale Party 20.01% D. F. Malan No
Non-Aligned African National Congress 0.00% Pixley Ka Isaka Seme No
Id. Party name Popularity Leader Ruling
Political parties, 1939
Democratic United National South African Party 99.99% Jan Smuts Yes
Communist South African Communist Party 0.00% Moses Kotane No
Fascist Gesuiwerde Nasionale Party 0.01% D. F. Malan No
Non-Aligned African National Congress 0.00% Pixley Ka Isaka Seme No

Staff and designers[edit]

These are choices of advisors and design companies for Flag of South Africa South Africa.

Political advisors
Advisor Type Effect Cost (Political Power)
Sir Patrick Duncan Democratic Reformer
  • Daily Democracy Support: +0.10

Has completed focus Support the Policy of Appeasement
Is not Supervised State

150
Abram Fischer Communist Revolutionary
  • Daily Communism Support: +0.10

Has completed focus Empower the Workers
Is not Supervised State

150
J. F. van Rensburg Fascist Demagogue
  • Daily Fascism Support: +0.10

Has completed focus Support the Afrikaner Broederbond
Is not Supervised State

150
Nicolaas Havenga Captain of Industry
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
150
D. F. Malan Backroom Backstabber
  • Political Power Gain: +5%
  • Ideology drift defense: +15.0%
150
E.G. Jansen Silent Workhorse
  • Political Power Gain: +15%
150
Tank designers
Designer Type Effect Cost (Political Power)
Iscor Medium Tank Designer
  • Armor Research Speed: +15%
  • Armor:
    • Reliability: +5%
    • Soft attack: +5%
150
Ship designers
Designer Type Effect Cost (Political Power)
Naval Company Ship Designer
  • Naval Research Speed: +15%
150
Aircraft designers
Designer Type Effect Cost (Political Power)
Light Air Company Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
150
Medium Air Company Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
150
Materiel designers
Designer Type Effect Cost (Political Power)
Motorization Company Motorized Equipment Designer
  • Motorization Research Speed: +15%
150
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
150
Artillery Company Artillery Equipment Designer
  • Artillery Research Speed: +15%
150
Industrial concerns
Designer Type Effect Cost (Political Power)
Industrial Company Industrial Concern
  • Industrial Research Speed: +15%
150
Electronics Company Electronics Concern
  • Electronics Research Speed: +15%
150
Theorists
Theorist Type Effects Cost (Political Power)
J. F. van Rensburg Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%
150
S.P. Le Roux Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
150

Economy[edit]

Laws[edit]

1936
Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others
1939
Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Early Mobilization.png Early Mobilization
  • 30% Consumer Goods factories
  • –10% Factory construction speed
  • -25% Fuel Gain per Oil
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry and resources[edit]

Resources 1936
Type No.
Aluminum.png Aluminum 0
Chromium.png Chromium 170
Oil.png Oil 0
Rubber.png Rubber 0
Steel.png Steel 8
Tungsten.png Tungsten 0
Industry 1936
Type No.
Civilian factory Civilian factory 9
Military factory Military factory 1
Naval dockyard Naval dockyard 0
Resources 1939
Type No.
Aluminum.png Aluminum 0
Chromium.png Chromium 188
Oil.png Oil 0
Rubber.png Rubber 0
Steel.png Steel 8
Tungsten.png Tungsten 0
Industry 1939
Type No.
Civilian factory Civilian factory 11
Military factory Military factory 1
Naval dockyard Naval dockyard 1
Industry
South Africa starts with a small industrial base with limited room for further growth.
Resources
The seemingly large potential for chromium exports should not be allowed to impair economic growth by trade policies that allocate too much steel for export and require active steel imports. This is particularly a concern if South Africa does not remain loyal to the British Empire.

Military[edit]

Infantry equipment list
Name Type Techyear
Rifle No.1 MkIII Basic Eq. 1918
Rifle No.4 MkI Weapons I 1936
Sten MkII Weapons II 1939
Rieder SMLE-CAR Weapons III 1942
Motorized units list
Name Type Techyear
Austin K5 Motorized 1936
Bren Carrier Mechanized I 1940
Universal Carrier Mechanized II 1942
Churchill Kangaroo Mechanized III 1944

1936[edit]

Army
Type No.
Infantry cropped.png Infantry 6
Army experience.png Total divisions 6
Navy
Type No.
Navy experience.png Total ships 0
Air force
Type No.
Fighter c.png Fighter 30
Air experience.png Total planes 30

In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. The army itself only has 30% of the equipment needed to operate at full capacity, but due to its small size and South Africa's steel industry its divisions can be fully equipped with domestically produced rifles by the end of October, if a second military factory is built. South Africa lacks a navy in 1936 and only has a small convoy fleet of 25 with no naval dockyards. However, by far the greatest hindrance to South Africa fielding a powerful military early on is their History of Segregation History of Segregation national spirit, present in both the 1936 and 1939 scenarios, which effectively reduces the nation's recruitable population by 55%. Despite this large penalty South Africa still has the largest recruitable population of all of the British Dominions, second only to the British Raj.

1939[edit]

Army
Type No.
Infantry cropped.png Infantry 6
Army experience.png Total divisions 6
Navy
Type No.
Navy experience.png Total ships 0
Air force
Type No.
Fighter c.png Fighter 75
Naval bomber.png Naval bomber 12
Tactical bomber.png Tactical bomber 12
Air experience.png Total planes 99

In the 1939 scenario South Africa's army has not increased in size compared to 1936, is still poorly equipped, and the country has not yet developed a navy. The South African Air Force has grown significantly, however, and now consists of four air wings: one wing of 45 Gloster Gladiator interwar fighters, one wing of 30 1936 Hawker Hurricane fighters, one wing of 12 1936 Fairey Swordfish naval bombers, and one wing of 12 1936 Ju 86 Tactical Bombers. Vickers Wellington 1936 tactical bombers are also available to be manufactured, but with only one military factory in the entire country, their production would divert resources that might be put to better use strengthening the army.

If campaigning in low infrastructure/high attrition areas, (almost anywhere in Africa or the Middle East) it is recommended to use Field Hospitals and Maintenance Companies to conserve limited manpower and equipment.

Military staff[edit]

These are the military staff candidates for appointment in South Africa.

Chief of Army
Name Type Effect Cost (Political Power)
James Mitchell-Baker Army Maneuver (Expert)
  • Division speed: +10.00%
150
Leonard Beyers Army Defense (Expert)
  • Division Defense: +10.0%
150
Chief of Navy
Name Type Effect Cost (Political Power)
Pierre Oliver-Knoll Naval Maneuver (Expert)
  • Naval Speed: +10%
150
Cornelis van Zuigenbrogge Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.00%
150
Chief of Airforce
Name Type Effect Cost (Political Power)
Adolf Malan All-Weather (Expert)
  • Bad Weather Penalty: -20.00%
150
Pierre van Ryneveld Ground Support (Expert)
  • Air Superiority: +10.00%
150
Military High Command
Name Type Effect Cost (Political Power)
Robert Palmer Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
150
C. de Weenburg du Toit Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
150
Marinus van Osterkamp Naval Strike(Expert)
  • Naval Bombing: +3%
  • Naval Targeting: +3%
  • Naval Agility: +3%
150
Jeannot de la Tourier Screens (Expert)
  • Screen Attack: +10.00%
  • Screen Defense: +15.00%
150

Strategies and guides[edit]

Have a good strategy for South Africa?
+ Add it to this article and help other players!
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In multiplayer, it is very common to see South Africa use her strong chromium deposits to construct heavy tanks. These can play an important role in holding Africa's northern coast from falling to the Italians.

Achievements[edit]

Crusader Kings icon
Crusader Kings
As South Africa, finish the A King for our People focus and take Jerusalem.
Crusader Kings 2 icon
Crusader Kings 2
As South Africa, finish the Anti-Colonialist Crusade focus, release all European colonies via the focus, and take London.
District 9 icon
District 9
As South Africa, have 9 civilian factories in Transvaal.
I Am the Tong Master icon
I Am the Tong Master
As South Africa, break free from the UK and puppet another nation.
Rule Britannia icon
Rule Britannia
As any British Subject state, conquer all of Britain.