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South Africa
South Africa.png
Capital:
Pretoria

Government Type:
Democratic Government

Faction:
Allies

South Africa is a Dominion and member of the British Commonwealth, so it is a starting member of the Allies. It is a minor regional power in southern Africa.

Contents

Historical BackgroundEdit

Eight years after the Second Boer War (1899-1902) the British Parliament created the Union of South Africa and granted it nominal independence. After the Statute of Westminster in 1931 the dominion was granted full sovereignty and got a new democratic regime. The National Party and the South African Party merged to be called the United Party and was elected into office. When the war came in 1939, the president didn't want to join the war so he was replaced and South Africa joined the war on the side of the allies on the 4th of September 1939. Although the Afrikaans-speaking white population was substantially anti-British, a very large percentage of the "English" population served in many different theaters of the war (most notably North Africa) and aided in the war in the air.

EventsEdit

Main article: South African events

National focusEdit

 
South African national focus tree.
Main article: South African national focus tree

  South Africa, along with other nations of the British commonwealth, gets a unique national focus tree as part of the   Together for Victory expansion. Without the expansion South Africa utilizes the Generic national focus tree.

South Africa's unique focus tree has six main branches:

War Measures Act
South Africa makes war preparations, mustering its industrial capacity as well as constructing strategic defensive forts. The first focus of the branch requires more than 20% world tension OR an authoritarian government. The final focus of the branch, Expand the Cape Corps, removes the recruitment factor penalty imposed by the ‘History of Segregation  national spirit, bolstering its army reserves available for muster, though it is mutually exclusive with another focus, Outlaw Strikes, which increases industrial output.
Support the Policy of Appeasement
The democratic path, this branch reinforces cooperation with the rest of the Commonwealth. Secure Interests in Africa, the final focus, can create Kenya and Zimbabwe as South African puppet states if the United Kingdom agrees to transfer its faraway possessions.
Support the Afrikaner Broederbond
The fascist path. This branch opens the possibility to switch to fascism immediately by starting a civil war. The player can go for greater cooperation with Germany, which comes with substantial benefits, or start a faction of its own, with a policy of revanche targeting the United Kingdom. In either case, former British king Edward VIII can be selected as the head of state.
Empower the Workers
The communist path. One branch aligns South Africa with the Soviet Union. The other is the most unique of the focus tree, Anti-Colonialist Crusade: South Africa declares war on the colonial powers to liberate all of Africa from their rule.
Army
Provides bonuses to weapons, artillery and land doctrine research.
Air
Provides bonuses to aircraft and air doctrine research.
Navy
Focuses on the Navy, giving bonuses to ship models and naval doctrine research.


TechnologyEdit

South Africa starts out with many of the 1936 technologies. While strong on ground, they only start out with the Destroyer I and Transport Ships researched; fortunately, the nearest threats are the distant Italians and Japanese and these destroyers suffice for engaging any convoys passing off South Africa's coast. They start out with the Grand Battleplan land doctrine and the Fleet in Being naval doctrine. At the beginning of the game they only have two research slots, but more can be obtained by obtaining national focuses.

Technology 1936
Army Technology Naval Technology Air Technology Electronics & Industry
  • Rifle No.4 MkI (Infantry Eq. I)
  • Engineer Company I
  • Recon Company I
  • Vickers II (Light Tank I)
  • QF 18-pounder (Towed Artillery I)
  • V/W Class (Destroyer I)
  • Transport Ship
  • Gloster Gladiator (Interwar Fighter)
    • Hawker Nimrod (Interwar Carrier Fighter)
  • Armstrong Whitworth Whitley (Interwar Bomber)
  • Hawker Hector (Close Air Support I)
  • Fairey Swordfish (Naval Bomber I)
    • Blackburn Shark (Carrier Naval Bomber I)
  • None
Doctrines
  • None
Technology 1939
Army Technology Naval Technology Air Technology Electronics & Industry
  • Lewis Mk. III DEMS & SBML two-inch mortar (Support Weapons II)
  • Rifle No.4 MkI (Infantry Eq. I)
    • Improved Infantry Eq. I
  • Engineer Company I
  • Recon Company I
  • Matilda Local Pattern (Light Tank II)
  • Crusader Local Pattern (Medium Tank I)
  • Vickers A1E1 'Independent' (Heavy Tank I)
  • QF 18-pounder (Towed Artillery I)
    • Interwar Artillery
  • V/W Class (Destroyer I)
  • Transport Ship
  • Hawker Nimrod (Interwar Carrier Fighter)
  • Hawker Hurricane (Fighter I)
  • Hawker Hector (Close Air Support I)
  • Fairey Swordfish (Naval Bomber I)
    • Blackburn Shark (Carrier Naval Bomber I)
  • Vickers Wellington (Tactical Bomber I)
  • Radio Detection
  • Computing Machine
  • Advanced Machine Tools
  • Dispersed Industry II
  • Construction II
  • Improved Oil Processing
Doctrines

Research and productionEdit

These are the choices of design companies and theorists for   South Africa.

Tank designers
Designer Type Effect Cost ( )
Iscor Medium Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Reliability: +5 %
  • Soft attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost ( )
Naval Company Ship Designer
  • Naval Research Time: -10 %
150
Aircraft designers
Designer Type Effect Cost ( )
Light Air Company Light aircraft designer
  • Air Research Time: -10 %

Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

Carrier Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Medium Air Company Medium aircraft designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Heavy Air Company Heavy aircraft designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Naval Air Company Naval aircraft designer
  • Air Research Time: -10 %

Naval Bomber:

  • Operational Range: +10 %
  • Naval Attack: +10 %

CV Naval Bomber:

  • Operational Range: +10 %
  • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost ( )
Motorization Company Motorized Equipment Designer
  • Motorization Research Time: -10 %
150
Small Arms Company Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10 %
150
Artillery Company Artillery Equipment Designer
  • Artillery Research Time: -10 %
150
Industrial concerns
Designer Type Effect Cost ( )
Industrial Company Industrial Concern
  • Industrial Research Time: -10 %
150
Theorists
Theorist Type Effects Cost ( )
J. F. van Rensburg Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7 %
150
S.P. Le Roux Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
150

DiplomacyEdit

In both start dates, South Africa is a member of the allies with particularly strong diplomatic ties to the UK, but because of domestic politics it is not certain that South Africa will join the war.

With   Together for Victory, South Africa starts as a  Dominion of the   United Kingdom and at 40% of the progress towards independence. This almost guarantees being brought into the war unless drastic action is taken to break away before that happens.

PoliticsEdit

National SpiritsEdit

By default, South Africa has no national spirits. However, with the  Together for Victory DLC activated, the country will have the Ossewabrandwag and History of Segregation national spirits at the start of both the 1936 and 1939 scenario. These national spirits can be modified depending on which national focuses South Africa chooses throughout the course of a game.

 
Ossewabrandwag
Daily Fascism Support: +0.01
Factory Output: -10.00%
Dockyard Output: -10.00%
 
History of Segregation
Recruitable Population Factor: -55%


LawsEdit

1936
Conscription Law Economy Law Trade Law
  Volunteer Only
  • 1.5% Recruitable population
  Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
  Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
1939
Conscription Law Economy Law Trade Law
  Volunteer Only
  • 1.5% Recruitable population
  Early Mobilization
  • 30% Consumer Goods factories
  • –10% Factory construction speed
  • -25% Fuel Gain per Oil
  Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Political partiesEdit

Political parties, 1936
Id. Party name Popularity Leader Ruling
  United National South African Party 64.23% J. B. M. Hertzog  
  South African Communist Party 4.23% Moses Kotane  
  Gesuiwerde Nasionale Party 20.01% D. F. Malan  
  African National Congress 11.35% Pixley Ka Isaka Seme  
Id. Party name Popularity Leader Ruling
Political parties, 1939
  United National South African Party 88.19% Jan Smuts  
  South African Communist Party 0.00% Moses Kotane  
  Gesuiwerde Nasionale Party 00.01% D. F. Malan  
  African National Congress 11.69% Pixley Ka Isaka Seme  

MinistersEdit

South Africa has the choice of six ministers, which are the same in both the 1936 and 1939 scenarios.

Advisor Type Effect Cost
Sir Patrick Duncan Democratic Reformer Daily Democracy Support: +0.10
Gets event 'Move Towards Democracy' (if not   Democratic)
 Has completed focus Support the Policy of Appeasement
  150
Abram Fischer Communist Revolutionary Daily Communism Support: +0.10
Gets event 'Communism on the Rise' (if not   Communist)
 Has completed focus Empower the Workers
  150
J. F. van Rensburg Fascist Demagogue Daily Fascism Support: +0.10
Gets event 'Fascism on the Rise' (if not   Fascist)
 Has completed focus Support the Afrikaner Broederbond
  150
Nicolaas Havenga Captain of Industry Civilian Factory construction speed: +10.00%
Infrastructure construction speed: +10.00%
Refinery construction speed: +10.00%
  150
D. F. Malan Backroom Backstabber Political Power Gain: +5.00%
Ideology drift defense: +15.0%
  150
E. G. Jansen Silent Workhorse Political Power Gain: +15.00%   150

EconomyEdit

ResourcesEdit

Total resources 1936
 
Oil
 
Rubber
 
Steel
 
Aluminum
 
Tungsten
 
Chromium
0 0 8 0 0 170
Total resources 1939
 
Oil
 
Rubber
 
Steel
 
Aluminum
 
Tungsten
 
Chromium
0 0 8 0 0 188

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

The seemingly large potential for Chromium exports should not be allowed to impair economic growth by trade policies that allocate too much Steel for export and require active Steel imports. This is particularly a concern if South Africa does not remain loyal to the British Empire.

IndustryEdit

Factories 1936
 
1 Military Factory
 
0 Naval Dockyards
 
9 Civilian Factories
Factories 1939
 
1 Military Factory
 
1 Naval Dockyard
 
11 Civilian Factories

MilitaryEdit

1936Edit

 
6 Infantry Divisions
 
30 Interwar Fighters

In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. The army itself only has 30% of the equipment needed to operate at full capacity, but due to its small size and South Africa's steel industry its divisions can be fully equipped with domestically produced rifles by the end of October, if a second military factory is built. South Africa lacks a navy in 1936 and only has a small convoy fleet of 25 with no naval dockyards. However, by far the greatest hindrance to South Africa fielding a powerful military early on is their History of Segregation national spirit, present in both the 1936 and 1939 scenarios, which effectively reduces the nation's recruitable population by 55%. Despite this large penalty South Africa still has the largest recruitable population of all of the British Dominions, second only to the British Raj.

1939Edit

 
6 Infantry Divisions
 
75 Fighters
 
12 Naval Bombers
 
12 Tactical Bombers

In the 1939 scenario South Africa's army has not increased in size compared to 1936, is still poorly equipped, and the country has not yet developed a navy. The South African Air Force has grown significantly, however, and now consists of four air wings: one wing of 45 Gloster Gladiator Interwar fighters, one wing of 30 1936 Hawker Hurricane fighters, one wing of 12 1936 Fairey Swordfish naval bombers, and one wing of 12 1936 Ju 86 Tactical Bombers. Vickers Wellington 1936 tactical bombers are also available to be manufactured, but with only one military factory in the entire country, their production would divert resources that might be put to better use strengthening the army.

If campaigning in low infrastructure/high attrition areas, (almost anywhere in Africa or the Middle East) it is recommended to use Field Hospitals and Maintenance Companies to conserve limited manpower and equipment.

Military staffEdit

These are the Military Staff candidates for appointment in South Africa.

Chief of Army
Candidate Type I Type II Effects Cost ( )
Leonard Beyers Army Defense (Expert)
  • Division Defense: +10 %
150
James Mitchell-Baker Army Maneuver (Expert)
  • Division speed: +10 %
150
Chief of Navy
Candidate Type I Type II Effects Cost ( )
Cornelis van Zuigenbrogge Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15 %
150
Pierre Oliver-Knoll Naval Maneuver (Expert)
  • Naval Speed: +10 %
150
Chief of the Air force
Candidate Type I Type II Effects Cost ( )
Pierre van Ryneveld Ground Support (Expert)
  • Air Superiority: +10 %
150
Adolf Malan All-Weather (Expert)
  • Bad Weather Penalty: -20 %
150
Military High Command
Candidate Type I Type II Effects Cost ( )
C. de Weenburg du Toit Armor (Expert)
  • Armor Division Attack: +10 %
  • Armor Division Defense: +10 %
150
Robert Palmer Army Regrouping (Expert)
  • Division Recovery Rate: +8 %
150
Jeannot de la Tourier Screens (Expert)
  • Screen Attack: +10 %
  • Screen Defense: +15 %
150
Marinus van Osterkamp Naval Strike (Expert)
  • Naval Bombing: +3 %
  • Naval Targeting: +3 %
  • Naval Agility: +3 %
150

Strategies and GuidesEdit

Have a good strategy for South Africa?
+ Add it to this article and help other players!
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In multiplayer, it is very common to see South Africa use her strong chromium deposits to construct heavy tanks. These can play an important role in holding Africa's northern coast from falling to the Italians.

AchievementsEdit

 
Crusader Kings
As South Africa, finish the A King for our People focus and take Jerusalem.
 
Crusader Kings 2
As South Africa, finish the Anti-Colonialist Crusade focus, release all European colonies via the focus, and take London.
 
District 9
As South Africa, have 9 civilian factories in Transvaal.
 
I Am the Tong Master
As South Africa, break free from the UK and puppet another nation.
 
Rule Britannia
As any British Subject state, conquer all of Britain.