Soviet Union

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Soviet Union
Soviet Union.png
Capital:
Moscow

Government type:
Communist, Stalinist

Faction:
Comintern (Leader)

The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. It is rich in both natural and human resources and has decent technology. It controls almost the entire northern third of Asia as well as the eastern edges of Europe.

Geography[edit | edit source]

The Soviet Union is a massive country, stretching from the barren wastelands of Kamchatka to the warm, fertile fields of Ukraine. Much of the north and east is forest, with polar regions of Siberia marshlands and plains. There is little mountains or hills besides the Caucasus and Ural ranges. The south is primarily plains, with a few urban provinces dispersed throughout the country.

Events[edit | edit source]

Main article: Soviet events

National focus[edit | edit source]

Soviet national focus tree.
Main article: Soviet national focus tree

Flag of Soviet Union Soviet Union, as one of the seven major powers, has a unique national focus tree.


Technology[edit | edit source]

Army Technology Naval Technology Man the Guns Air Technology Electronics & Industry
  • SVT-38/40 (Infantry Eq. I)
  • ZIS-5 (Motorized)
  • Mountain Infantry I
  • Paratroopers I
  • Engineer Company I
  • Recon Company I
  • Military Police I
  • T-26 (Light Tank I)
  • M1936 76 mm (Towed Artillery I)
  • M1939 37 mm AA (Towed Anti-Air I)
  • 1936 Destroyer Hull
    • B-1 Depth Charge Rack (Depth Charges I)
  • Early Cruiser Hull
  • Early Heavy Ship Hull
  • 1936 Submarine Hull
    • Triple 450mm TTs (Torpedo I)
  • 130mm/50 B13 Ptn 1936 (Light Battery II)
  • 180mm/60 B-1-K 1931 (Medium Battery I)
  • 130mm/55 Pattern 1913 (Light Cruiser Battery I)
  • 305mm/52 Pattern 1907 (Heavy Battery I)
  • 120mm/50 Pattern 1905 (Secondary Battery I)
  • Contact Mine
    • Minelaying Submarine
  • Transport Ship
  • Polikarpov I-16 (Fighter I)
  • Ilyushin Il-4 (Naval Bomber I)
  • Ilyushin DB-3 (Interwar Bomber)
  • Petlyakov Pe-8 (Strategic Bomber I)
  • Fuel Storage
  • Fuel Refining I
Doctrines
  • None
Without Man the Guns
  • Orfey Class (Destroyer I)
  • Krasniy Krym Class (Light Cruiser I)
    • Upgraded Leningrad & Minsk Class
  • Krasniy Kavkaz Class (Heavy Cruiser I)
  • Borodino Class (Battlecruiser I)
  • Marat Class (Battleship I)
  • Series V Shchuka (Submarine II)
    • Upgraded Series IX Srednyaya
  • Transport Ship

Research and production[edit | edit source]

These are the choices of design companies and theorists for the Flag of Soviet Union Soviet Union.

Tank designers
Icon Designer Type Effect Cost (Political Power)
Morozov Design Bureau.png Morozov Design Bureau Mobile Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
    • Max Speed: +5 %
    • Reliability: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Astrov Design Bureau.png Astrov Design Bureau Medium Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
    • Reliability: +5 %
    • Soft attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
OKMO.png OKMO Heavy Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
    • Armor: +5 %
    • Hard attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Icon Designer Type Effect Cost (Political Power)
Nevskoye Design Bureau.png Nevskoye Design Bureau Ship Designer
  • Naval Research Speed: +15 %
150
Aircraft designers
Icon Designer Type Effect Cost (Political Power)
MiG Design Bureau.png MiG Design Bureau Light aircraft designer
  • Air Research Speed: +15 %

Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

Carrier Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ilyushin Design Bureau.png Ilyushin Design Bureau Medium aircraft designer
  • Air Research Speed: +15 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Tupolev Design Bureau.png Tupolev Design Bureau Heavy aircraft designer
  • Air Research Speed: +15 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Yakovlev Design Bureau.png Yakovlev Design Bureau Naval aircraft designer
  • Air Research Speed: +15 %

Naval Bomber:

  • Range: +10 %
  • Naval Attack: +10 %

CV Naval Bomber:

  • Range: +10 %
  • Naval Attack: +10 %

Carrier Fighter:

  • Range: +10 %
  • Agility: +10 %

Carrier CAS:

  • Range: +10 %
  • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Icon Designer Type Effect Cost (Political Power)
GAZ.png GAZ Motorized Equipment Designer
  • Motorization Research Speed: +15 %
  • Motorized Rocket Artillery Research Speed: +50 %
150
Tula Arms Plant.png Tula Arms Plant Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15 %
150
Grabin Design Bureau.png Grabin Design Bureau Artillery Equipment Designer
  • Artillery Research Speed: +15 %
150
Industrial concerns
Icon Designer Type Effect Cost (Political Power)
Stalingrad Tractor Factory.png Stalingrad Tractor Factory Industrial Concern
  • Industrial Research Speed: +10%


Completing the focus 'National Specialists' will improve this designer.

  • Industrial Research Speed: +10%
  • Consumer Goods Factories: -2.0%
150
Leningrad Industrial Institute.png Leningrad Industrial Institute Electronics Concern
  • Electronics Research Speed: +10%


Completing the focus 'National Specialists' will improve this designer.

  • Electronics Research Speed: +10%
  • Supply Consumption: -2.0%
150
Idea SOV soviet railways.png Soviet Railways Railway Company Has completed focus: 'Goal generic construct infrastructure.pngImprove Railway Network'
  • Trains and Railways Research Speed: +10%
  • Train:
    • Production Cost.png Production Cost: -25.00%
    • Reliability: +10%
  • Supply hub.pngSupply Hub construction speed: +15.00%
  • Railway.pngRailway construction speed: +15.00%


Completing the focus 'National Specialists' will improve this designer.

  • Trains and Railways Research Speed: +10%
  • Mobilization speed: +2.0%
150
Generic industrial concern 2.png Gosproyektstroy Construction Company Has completed focus: 'Focus spa the spanish miracle.pngForeign Experts'


This Designer can be upgraded to add new bonuses and improve existent ones.

100
Theorists
Icon Theorist Type Conditions ( Purged?, etc ) + Effects Cost (Political Power)
Georgy Zhukov.png Georgy Zhukov Mass Assault Expert Not: Purged by: Trotsky

Has completed focus Positive Heroism

  • Mass Assault Doctrine Cost: -15%
150
Sergey Gorshkov.png Sergey Gorshkov Naval Theorist Not: Purged by: Trotsky
  • Naval Doctrine Cost: -10%
100
Sergei Rudenko.png Sergei Rudenko Close Air Support Proponent Not: Purged by: Trotsky
  • Battlefield Support Doctrine Cost: -15%
150
Mikhail Tukhachevsky.png Mikhail Tukhachevsky Mass Assault Expert Not: Purged by Stalin
  • Mass Assault Doctrine Cost: -15%
150
Vladimir Tributs.png Vladimir Tributs Grand Fleet Proponent
  • Fleet in Being Doctrine Cost: -15%
150
Alexander Golovanov.png Alexander Golovanov Air Warfare Theorist
  • Air Doctrine Cost: -10%
100
Boris Shaposhnikov.png Boris Shaposhnikov Military Theorist
  • Land Doctrine Cost: -10%
100
Sergei Korolev.png Sergei Korolev Rocket Scientist
  • Rocket Research Speed: +15%
100
Igor Kurchatov.png Igor Kurchatov Nuclear Scientist
  • Nuclear Research Speed: +15%
100

Cosmetic names[edit | edit source]

The USSR has a number of unique names and appearances for various technologies and equipment, listed here. Note that generic names are not listed.

Infantry & motorized techs
Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
Support Weapons PM M1910 & 9 cm GR DP & RM-38 DS-39 & 82-PM-41 SG-43 Goryunov & 120-PM-43
Infantry Equipment M-N 1891/30 SVT-38/40 PPSh-41 PPS-43
Infantry Anti-Tank PTRD RPG-43
Motorized ZIS-5
Motorized Rocket Artillery Katyusha
Mechanized BTR M1941 BTR M1943 BTR-152
Armor techs
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 T-18
1934 T-26 (SU-37 / SU-76-26 / ZSU-12.7) T-35 (SMK / SU-14 / ZSU-12.7-4)
1936 BT-7 (SU-45 / SU-76-7 / ZSU-12.2)
1939 A-32 (SU-85-32 / SU-76-32 / ZSU-37-32)
1941 T-60 (ZiS-30 / SU-76-26 / ZSU-37) T-34 (SU-85 / SU-122 / ZSU-37-34) KV-1 (SU-100-Y / SU-152 / ZSU-37-Y)
1943 T-44 (SU-100 / SU-152-44 / ZSU-57-44) IS (ISU-122 / ISU-152 / ISU-57-2) IS-7
1945 T-54 (SU-122-54 / SU-152-54 / ZSU-57-2)

Artillery techs
Tech year Anti-Air Artillery Rocket Artillery Anti-Tank
1934 M1936 76 mm
1936 M1939 37 mm AA M1930
1939 M1940 107 mm
1940 M1940 25 mm AA M-8-6 M 42 45 mm
1942 M1943 152 mm
1943 KS-19 100 mm M-20-4 76.2 mm ZiS-3
Aircraft techs
Tech year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 I-15 "Chaika" ANT-40/SB
1936 R-10 I-16 "Ishak" DB-3 Pe-2 SB-2M Pe-8
1940 Il-2 Sturmovik LaGG-3 (Yak-1M) Il-4 Pe-3 Tu-2 Pe-10
1944 IL-10 Yak-3 (Yak-9T) Il-6 Tu-2Sch Tu-10 Tu-4
Jet Engine Technology
1945 MiG-9 Il-28
1950 MiG-15 Il-30 Tu-16

Politics[edit | edit source]

National spirits[edit | edit source]

Home of the Revolution icon
Home of the Revolution
  • Ideology drift defense: +50.0%
  • Yes.png Can create factions
Comrades, with the defeat of the vile Trotskyite counter revolutionaries we were able to focus on defending the revolution. Our goal, our hope, our slogan is Socialism in One Country. We will build a bountiful socialist utopia here in the Soviet Union and the rest of the world will inevitably embrace it.
Trotskyite Plot? icon
Trotskyite Plot?
Paranoia and pathological distrust stemming from old power struggles impact the leadership of this nation.
Politicized Military icon
Politicized Military
  • Division Defense on core territory: +3.0%
  • Ideology drift defense: +10.0%
  • Commander Abilities Cost: +10.00%
  • Air Doctrine Cost: +20.00%
  • Land Doctrine Cost: +20.00%
  • Naval Doctrine Cost: +20.00%
Military commissars often hold fervent ideological speeches and political discussions among the ranks, but in many cases they also engage in excessive administration, overzealous scrutiny of military officers, and even obstruction of the orders of unit commanders.
Five Year Plan icon
Five Year Plan
  • Consumer Goods Factories: +5.0%
  • Production Efficiency Cap: +5%
  • Production Efficiency Growth: -15%
  • Civilian factoryCivilian factory construction speed: +5%
Available only when current ruling party is CommunismCommunist
Soviet Airforce icon
Soviet Airforce
  • Air Wing Experience loss when killed: +30%
  • Ace generation chance: -50.00%
  • Air Wing Training Experience Gain: -10%
  • Air Accidents Chance: +75.0%
  • Night Operations Penalty: +30.00%
  • Bad Weather Penalty: +30.00%
  • Air Wing Mission Experience Gain: +10%
Available only when current ruling party is CommunismCommunist
The Red Army icon
The Red Army
  • Army experienceArmy experience Gain: -10.0%
  • Division Organization: -15.0%
  • Experienced soldier losses: +25.0%
  • Conscription Laws Cost: -10%
Available only when current ruling party is CommunismCommunist
New Project for National Industrialization icon
New Project for National Industrialization
  • Consumer Goods Factories: +5.0%
  • Production Efficiency Cap: +5%
  • Production Efficiency Growth: -15%
  • Civilian factoryCivilian factory construction speed: +5%
Available only when current ruling party *is not CommunismCommunist
Russian Airforce icon
Russian Airforce
  • Air Wing Experience loss when killed: +30%
  • Ace generation chance: -50.00%
  • Air Wing Training Experience Gain: -10%
  • Air Accidents Chance: +75.0%
  • Night Operations Penalty: +30.00%
  • Bad Weather Penalty: +30.00%
  • Air Wing Mission Experience Gain: +10%
Available only when current ruling party *is not CommunismCommunist
The Russian Army icon
The Russian Army
  • Army experienceArmy experience Gain: -10.0%
  • Division Organization: -15.0%
  • Experienced soldier losses: +25.0%
  • Conscription Laws Cost: -10%
Available only when current ruling party *is not CommunismCommunist


Diplomacy[edit | edit source]

As the premier communist nation in 1936, the Soviet Union is the head of the Comintern, consisting of Flag of Tannu Tuva Tannu Tuva and Flag of Mongolia Mongolia. Flag of Communist China Communist China, Flag of Sinkiang Sinkiang and Flag of Paraguay Paraguay are the only other countries that have a favorable view.

Should Flag of Republican Spain Republican Spain prevail in the Spanish Civil War, it may be amenable to joining, as would a communist-aligned Flag of France France.

If Leon Trotsky becomes leader of the USSR and Permanent Revolution and NKVD Primacy are taken, then the USSR can start Communist civil wars in countries without having to spend any Political Power.

Political parties[edit | edit source]

Political party Ideology Popularity Party leader Country name Is ruling?
Vsesoyuznaya Kommunisticheskaya Partiya (Bolshevikov) communism Communist 88% Iosif Stalin Soviet Union Yes
Trudoviks democracy Democratic 10% Aleksandr Kerensky Russian Federation No
Vserossyskaya Fashistskaya Partiya fascism Fascist 2% Konstantin Rodzaevsky Russian Empire No
Non-Aligned neutrality Non-Aligned 0% The Provisional Goverment Russia No

Political leaders[edit | edit source]

Portrait Leader Ideology Party In power (1936) Popularity Leader trait
icon Iosif Stalin Stalinism Vsesoyuznaya Kommunisticheskaya Partiya (Bolshevikov) Yes %88 Heart of Steel
  • Political Power Gain +5%
  • Stability -10.00%
  • War Support +5.00%
  • Improve Relations Opinion -5.00%
  • Master Impact -0.1


Political advisors[edit | edit source]

Icon Advisor Type Requirements Cost(Political Power)
Metropolitan Meletius.png Metropolitan Meletius The Masses' Opium
  • Required garrisons: −20%
  • Garrison penetration chance: −25%
  • Weekly manpower: +1000
150
Mikhail Kalinin.png Mikhail Kalinin Popular Figurehead
  • Stability Stability: +15%
  • No Mikhail Kalinin is not purged.
  • No Mikhail Kalinin is not in exile.
150
Nikita Khrushchyov.png Nikita Khrushchyov Political Commissar
  • Daily communism support: +0.10
  • Political Power Political power gain: +5%
  • Maximum command power increase: +30
  • No Nikita Khrushchyov is not purged.
  • No Nikita Khrushchyov is not in exile.
  • No Is not a Supervised State
150
Nikolay Voznesensky.png Nikolay Voznesensky Captain of Industry
  • Civilian factory Civilian factory construction speed: +10%
  • Infrastructure Infrastructure construction speed: +10%
  • Railway Railway construction speed: +10%
  • Synthetic refinery Refinery construction speed: +10%
No Nikolay Voznesensky is not purged. 150
Lazar Kaganovich.png Lazar Kaganovich Iron Lazar
  • Train:
    • Production cost Production cost: +5%
    • Reliability: +15%
  • Railway Railway construction speed: +5%
  • Supply Hub Supply Hub construction speed: +5%
  • Fuel gain per oil: +5%
150
Genrikh Yagoda.png Genrikh Yagoda Head of the NKVD
  • Stability Stability: −5%
  • Enemy operative detection chance offset: +5%
  • Enemy operative capture chance: +5%
  • Civilian intelligence to others: −5%
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 1 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

No Genrikh Yagoda is not purged. 150
Nikolay Yezhov.png Nikolay Yezhov Head of the NKVD
  • Stability Stability: −10%
  • Enemy operative detection chance offset: +5%
  • Enemy operative capture chance: +10%
  • Civilian intelligence to others: −10%
  • Agency upgrade time: −10%
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 2 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

150
Lavrenty Beriya.png Lavrenty Beriya Head of the NKVD
  • Stability Stability: −5 %
  • Enemy operative detection chance offset: +5 %
  • Enemy operative capture chance: +15 %
  • Civilian intelligence to others: −10 %
  • Intel network strength gain factor: +10 %
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 2 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

  • No Lavrenty Beriya is not purged.
  • No Does not have Nikolay Yezhov.png Nikolay Yezhov as political advisor
  • No Does not have Genrikh Yagoda.png Genrikh Yagoda as political advisor
  • No Lavrenty Beriya is not the country leader
150
Vsevolod Merkulov.png Vsevolod Merkulov Illusive Gentleman
  • Yes The La Résistance ‘La Résistance’ expansion is enabled.
  • No Vsevolod Merkulov is not purged by Remove the Counter-Revolutionaries.
  • No Vsevolod Merkulov is not in exile.
  • No Has created an Intelligence Agency
150
Vyacheslav Molotov.png Vyacheslav Molotov People's Commissar for Foreign Affairs
  • Trade deal opinion factor: +10%
  • Justify war goal time: −10%
  • Acceptance of Fascist Diplomacy: +40
150
Maksim Litvinov.png Maksim Litvinov People's Commissar for Foreign Affairs
  • Improve relations opinion: +15%
  • Justify war goal time on us: +15%
  • Lend-lease request tension limit: −20%
  • Acceptance of Democratic Diplomacy: +40
150
Lev Trotsky.png Lev Trotsky Commissar for Military and Navy
150
Ivan Smirnov.png Ivan Smirnov Head of Directorate of New Buildings
  • Construction speed: +10%
  • Factory output: +5%
  • Dockyard output: +5%
150
Ivar Smilga.png Ivar Smilga Soviet Economist
150
Karl Radek.png Karl Radek International Revolutionary
  • Subversive activities cost: −10%
  • Intel network strength gain factor: +10%
  • Boost Ideology mission effects: +10%
  • Diplomatic Pressure mission effects: +10%
150
Yevgeni Preobrazhensky.png Yevgeni Preobrazhensky Economist and Publicist
150
Aleksandr Shlyapnikov.png Aleksandr Shlyapnikov Left Wing Trade Unionist
  • Political power gain: −10%
  • Ideology drift defense: +10%
  • Research speed: +10%
  • Resources to market: −10%
150
Nikolay Bukharin.png Nikolay Bukharin Reformer of Economy
  • Research speed: +5%
  • Stability: +5%
  • Political power gain: +5%
150
Aleksey Rykov.png Aleksey Rykov Commissar for Posts and Telegraphs
150
Mikhail Tomsky.png Mikhail Tomsky Right Wing Trade Unionist
  • Factory output: +10%
  • Production efficiency cap: +10%
  • Production efficiency retention: +10%
  • Production efficiency growth: −5%
150
Grigory Sokolnikov.png Grigory Sokolnikov People's Commissar of Finance
  • Factory output: +15%
  • Dockyard output: +15%
  • Construction speed: −5%
  • Factory repair speed: −5%
150


Grigory Zinovyev.png Grigory Zinovyev Communist Theorist
  • Ideology drift defense: +10%
  • Political power gain: +15%
150
Lev Kamenev.png Lev Kamenev Appeasing Technocrat
  • Ideology drift defense: −10%
  • Political power gain: +15%
  • Stability: +10%
  • Daily compliance gain: +0.02%
  • Yes Has completed focus Align the Zinovyevites
  • Yes The Civil War has started or is over
  • No Lev Kamenev is not in prison.[2]
  • No Lev Kamenev is not in exile.
  • No Lev Kamenev is not purged.
150
Martemyan Ryutin.png Martemyan Ryutin Anti-Stalinist Propagandist
  • Subversive activities cost: −15%
  • Strengthen resistance efficiency: +10%
  • Resistance decay speed in our states occupied by the enemy: −10%
  • Intelligence gained from operatives and infiltrated assets: +10%
  • Yes Has completed focus Liberate Ryutin
  • Yes The Civil War has started or is over
  • No Martemyan Ryutin is not in prison.[2]
  • No Martemyan Ryutin is not in exile.
  • No Martemyan Ryutin is not purged.
150
Patriarch Sergy.png Patriarch Sergy Patriarch of Moscow and all Russia
  • Stability: +10%
  • Division recovery rate: +10%
  • Compliance growth speed in our states occupied by the enemy: −15%
Yes Has completed focus Patriarch of All Russia or The Declaration 150
Metropolitan Anastasy.png Metropolitan Anastasy Orthodox Rabblerouser Yes Has completed focus Return of the ROCOR 150
Metropolitan Nikolay.png Metropolitan Nikolay Theocratic Diplomat
  • Improve relations opinion: +15%
  • Ideology drift defense: +15%
  • Political powerPolitical power gain: +5%
Yes Has completed focus The Declaration 150
Metropolitan Aleksy.png Metropolitan Aleksy Driver of the Faithful
  • Consumer goods factories: −3%
  • Factory output: +5%
Yes Has completed focus The Declaration 150
Anastasy Vonsyatsky.png Anastasy Vonsyatsky The Foreign Connection
  • Daily Fascismfascism support: +0.10
  • Consumer goods factories: −3%
  • Same ideology monthly opinion: +15%
  • No Anastasy Vonsyatsky is not in exile[1][3]
  • No Anastasy Vonsyatsky is not purged.
150
Grigory Semyonov.png Grigory Semyonov Ataman of the Transbaikal Host
  • Attack against major countries: +15%
  • StabilityStability: −5%
  • Political powerPolitical power gain: −5%
  • Attacking divisions speed: +10%
  • Cavalry unit design cost: −25%
  • Yes Has completed focus Approach Semyonov and the Soviet Civil War starts.
  • No Grigory Semyonovy is not in exile.
  • No Grigory Semyonov is not purged.
150
Nikolay Ustryalov.png Nikolay Ustryalov Political Chameleon Yes Has completed focus Consolidate Power 150
Aleksandr Kazembek.png Aleksandr Kazembek Mladorossi Theorist
150
Konstantin Rodzayevsky.png Konstantin Rodzayevsky Fascist Demagogue
  • No Step Back The ‘No Step Back’ expansion is not enabled.
  • No Is not a Supervised State
  • No Konstantin Rodzayevsky is not in exile.[1]
  • No Konstantin Rodzayevsky is not purged.
150
Aleksandr Kerensky.png Aleksandr Kerensky Democratic Reformer
  • No Is not a Supervised State
  • No Aleksandr Kerensky is not in exile.[1]
  • No Aleksandr Kerensky is not purged.
150

Economy[edit | edit source]

A brief summary of the state of the nations economy in 1936.

Laws[edit | edit source]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry[edit | edit source]

Factories 1936
Military factory
32 Military Factories
Naval dockyard
6 Naval Dockyards
Civilian factory
44 Civilian Factories

Resources[edit | edit source]

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
193 0 543 133 67 353

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Military[edit | edit source]

1936 Scenario The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the Volunteer Only conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million.

Army[edit | edit source]

Army 1936 Scenario

91Infantry.pngInfantry Divisions 11Light tank.pngLight Tank Divisions 1Motorized.pngMotorized Division 22Cavalry.pngCavalry Division 13Mountaineers.pngMountaineer Division

1936 Scenario: The player begins the game with 91 Infantry divisions, of which 18 are Reserve NKVD Divisions with Military Police. Additionally, the player has 22 Cavalry divisions, 13 Mountaineer divisions, 11 light tank divisions and 1 Motorized Infantry division. The player begins the game producing Infantry Equipment I at 36.19/day with 7 factories; Support Equipment I at 1.29/day on 2 factories; Towed Artillery at 5.17/week on 1 factory; Light Tank I at 6.78/week on 3 factories; and Motorized at 3.04/day on 3 factories. However, Motorized units lack rubber and have a penalty to production speed. The player has 14 additional military factories that can be allotted to production. The army is fairly average in the beginning, but the Soviet doctrine tree gives them a higher reinforce chance as well as either Large Front Operations or People's Army. It is up to the player upon reaching those decision points as to which line to pursue.

Examples of alternative division template names for the Soviet Union include:

  • Mountaineers - Gornostrelkovaya Diviziya
  • Marines - Morskaya Pekhota
  • Paratroopers - Vozdushno-Desantnaya Diviziya
  • Motorized - Motostrelkovaya Diviziya
  • Mechanized - Mekhanizirovanaya Diviziya
  • Armor - Tankovaya Diviziya or Tankovyj Korpus

Navy[edit | edit source]

Without Man the Guns

Capital ships 1936 Scenario
Battleship.png
3 Battleships
Screens and Submarines 1936 Scenario
Light Cruiser.png
4 Light Cruisers
Destroyer.png
17 Destroyers
Submarine.png
43 Submarines

1936 Scenario: The player starts the game with only 3 Battleships, 4 Light Cruisers, 17 Destroyers and 43 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers and 31 Series IX Srednyaya Submarines, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by April 19th, 1936 and two of the Submarine lines are set to complete another sub by February 8th, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the early ship classes except for carriers, but only one 1936 ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.

Ship classes of the Red Fleet without Man the Guns
Type Class Amount In Production Tech
BB Marat Class 3 Battleship I
BC Borodino Class Battlecruiser I
CA Krasniy Kavkaz Class Heavy Cruiser I
CL Krasniy Krym Class 4 Light Cruiser I
DD Leningrad & Minsk Class 4 Destroyer I*
DD Orfey Class 17 Destroyer I
SS O/P/R Class 21 Submarine I*
SS Series IX Srednyaya 31 Submarine II*
SS Series V Shchuka Submarine II
SS Series I Debakrist Submarine I*
SS AG Class 43 Submarine I
Convoy 38
* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the 1922 tech level.

Man the Guns Man the Guns

Capital ships 1936 Scenario
Battleship.png
3 Battleships
Screens and Submarines 1936 Scenario
Light Cruiser.png
5 Light Cruisers
Destroyer.png
18 Destroyers
Submarine.png
59 Submarines

1936 Scenario: The player starts the game with only 3 Battleships, 5 Light Cruisers, 18 Destroyers and 59 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers, 2 Kirov Class Early Heavy Cruisers, and 35 Submarines of various types, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by May 8th, 1936 and two of the Submarine lines are set to complete another sub by February 1st, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.

Ship classes of the Red Fleet Man the Guns
Name Type Count Production Techyear Design note
BB Marat Class 3 Early Heavy Ship Hull 2xBB I battery, 1xAA I, BB Armor I, 1xSecondary I
CA Kirov Class 2 Early Cruiser Hull Plane catapult, 2xCA I battery, 2xAA I, Armor I
CL Marti Class 1 Early Cruiser Hull Minelayer, 1xCL I battery, 1xAA I
CL Chervona Ukraina Class 3 Early Cruiser Hull Minelayer, 2xCL I battery, 1x AA I, 1xTT I
CL Komintern Class* 1 Early Cruiser Hull Minelayer, 2x CL I battery
DD Leningrad & Minsk Class 4 1936 Destroyer Hull 1xDC I, 1xDD II battery, 1xAA I, 1xTT I
DD Bug Class 1 Early Destroyer Hull 2xMinelayer, 1xDD I battery
DD Fidonisi Class* 6 Early Destroyer Hull 2xTT I, 1xDC I, 1xDD I battery
DD Orfey Class* 11 Early Destroyer Hull 2xTT I, 1xDD I battery
SS Series IX Srednyaya 5 1936 Submarine Hull 1xTT II
SS Series II Leninets 9 1936 Submarine Hull 1xTT I, Minelayer
SS Series X Shchuka 24 Early Submarine Hull 1xTT II
SS Series V Shchuka* 37 6 Early Submarine Hull 1xTT II
SS Series I Debakrist 8 Early Submarine Hull 2xTT I
SS AG Class* 5 Early Submarine Hull 1xTT I
Convoy 38
* marks a variant as "obsolescent".

Air force[edit | edit source]

Air Force 1936 Scenario
Fighter.png
658 Fighters
Naval bombers.png
108 Naval bombers
Tactical bombers.png
240 Tactical bombers
Strategic bombers.png
72 Strategic bombers

1936 Scenario: The player begins in 1936 with 0 close air support, 658 fighters, 108 naval bombers, 0 heavy fighters, 240 tactical bombers, 72 strategic bombers and 0 transport planes. However, more than half of the fighter fleet are I-15s, with fewer than 200 I-16s in service. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 fighters, naval bombers and strategic bombers. tactical bombers are outdated 1933 models. The player lacks the technology for heavy fighters and close air support. The player does not begin with any air doctrine in 1936 and has full choice over any of the three branches.

Military staff[edit | edit source]

These are the Military Staff candidates for appointment of the Soviet Union.

Chief of Army
Icon Candidate Type Effects + Conditions ( Purged? ) Cost (Political Power)
Semyon Timoshenko.png Semyon Timoshenko Army Reformer (Expert)
  • Army Experience Gain: +10%

No Not purged by Stalin

150
Kliment Voroshilov.png Kliment Voroshilov Army Drill (Specialist)
  • Division training time: −5%

No Not purged by Stalin

150
Alexander Yegorov.png Aleksandr Yegorov Army Defense (Expert)
  • Division Defense: +10%

No Not purged by Stalin

150
Vasily Blücher.png Vasily Blücher Army Maneuver (Expert)
  • Division speed: +10%

No Not purged by Stalin

150
Chief of Navy
Icon Candidate Type Effects + Conditions ( Purged? ) Cost (Political Power)
Pyotr Smirnov.png Pyotr Smirnov Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3%
  • Naval Air Targeting from Carriers: +3%
  • Naval Air Agility from Carriers: +4%

No Not purged by Stalin

150
Mikhail Frinovsky.png Mikhail Frinovsky Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10%

No Not purged by Stalin

150
Nikolay Kuznetsov.png Nikolay Kuznetsov Naval Reformer (Expert)
  • Naval Experience Gain: +10%

No Not purged by Stalin

150
Ivan Yumashev.png Ivan Yumashev Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

No Not purged by Stalin

150
Chief of the Air force
Icon Candidate Type Effects + Conditions ( Purged? ) Cost (Political Power)
Alexander Novikov.png Aleksandr Novikov Air Reformer (Genius)
  • Air Experience Gain: +10%

No Not purged by Stalin

150
Konstatin Vershinin.png Konstatin Vershinin Ground Support (Expert)
  • Air Superiority: +10%

No Not purged by Stalin

150
Yakov Smushkevich.png Yakov Smushkevich Air Safety (Expert)
  • Air Accidents Chance: −10%

No Not purged by Stalin

150
Pavel Rychagov.png Pavel Rychagov All-Weather (Expert)
  • Bad Weather Penalty: −20%

No Not purged by Stalin

150
Military High Command
Icon Candidate Type Effects + Conditions ( Purged?, etc ) Cost (Political Power)
Ivan Konev.png Ivan Konev Concealment (Expert)
  • Enemy Air Support: −10%

No Not purged by Trotsky
No Konev is not supporting a civil war against the Soviet Union.

150
Aleksandr Vasilevsky.png Aleksandr Vasilevsky Army Regrouping (Expert)
  • Division Recovery Rate: +8%

No Not purged by Stalin

150
Konstatin Rokossovsky.png Konstatin Rokossovsky Armor (Genius)
  • Armor Division Attack: +15%
  • Armor Division Defense: +15%

No Not purged by Stalin
No Has completed focus Positive Heroism

150
Arseniy Golovko.png Arseniy Golovko Amphibious Assault (Expert)
  • Amphibious invasion speed: +10%

No Not purged by Trotsky

150
Pavel Zhigarev.png Pavel Zhigarev Airborne Assault (Specialist)
  • Paradrop Attack: +1%
  • Paradrop Defense: +3%
  • Paradrop Agility: +3%

No Not purged by Trotsky

150
Sergei Khudyakov.png Sergei Khudyakov Close Air Support (Expert)
  • Close Air Support Attack: +3%
  • Close Air Support Defense: +3%
  • Close Air Support Agility: +3%

No Not purged by Stalin

150
Stepan Krasovsky.png Stepan Krasovsky Air Combat Training (Expert)
  • Ace generation chance: +10%

No Not purged by Trotsky

150
Vladimir Kasatonov.png Vladimir Kasatonov Submarines (Expert)
  • Submarine Attack: +15%
  • Submarine Defense: +10%

No Not purged by Stalin

150
Gordey Levchenko.png Gordey Levchenko Capital Ships (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%

No Not purged by Stalin

150

Strategies and guides[edit | edit source]

Stalin's Great Purges[edit | edit source]

This is a guide about Stalins great purges, which happens when the appropriate focuses (The Zinovyevite Terrorist Center, The Anti-Soviet Trotskyist Center, The Military Conspiracy, The Bloc of Rights and Trotskyites) finish (and it assumes you follow the centre path, some of the other paths might change who gets purged). After each one you get an unavoidable purge of several characters. The characters purged are always the same, unless a random purge already purged one of those characters earlier via the paranoia system, or if they are exiled. If the character was already purged, a random character will be picked. So the amount of people purged cannot be reduced.

  • The first purge kills: Grigory Zinovyev, Lev Kamenev, Ivan Smirnov, Grigory Sokolnikov, Aleksandr Shlyapnikov
  • The second purge kills: Karl Radek, Ivar Smilga, Yevgeny Preobrazhensky, Martemyan Ryutin, and if you own No Step Back, Nikolay Ustryalov
  • The third purge, the military purge kills: Mikhail Tukhachevsky, Aleksandr Yegorov, Vasily Blyukher, Vitaly Primakov
  • The last purge kills: Nikolay Bukharin, Aleksey Rykov, Mikhail Tomsky, Maksim Litvinov

After a great purge event fires, a random purge event cannot happen for 15 days.

Strategy The below is one of many player suggested strategies for Soviet Union. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Overthrowing Stalin and putting Bukharin in charge[edit | edit source]

With No Step Back released, one notable option available to players who stay communist is the ability to get rid of Stalin without a civil war if they go down the Right Opposition Path. However, this is very risky, since you need to assassinate Stalin before Beria becomes head of the NKVD, and should Paranoia get above 90, the civil war will fire. But if you want Russia to avoid another civil war, read on.

First, one should decide one thing: if they want to be cooperative with the Left Opposition, or if they wish to save the generals Stalin historically purges. This will determine focus order. Regardless, the first 3 focuses one should take are The Path of Marx-Leninism, Right Opposition, and The Need for Policy Changes - for the political power you get, either hire Mikhail Kalinin or take Improved Worker Conditions for a much needed stability boost (note that until Bukharin is in charge, you will not be able to earn much political power - although you can somewhat offset this by infiltrating the civilian governments of other countries; if playing on ahistorical, there's a chance Turkey might back down when you mobilize the armed forces in response to them remilitarizing the Bosporus, thus giving you some stability and political power). After that, take Infiltrate the NKVD and Gain Support from Party Members, then go up to Partial Mobilization, and round it off with Divert Attention Towards the Military - while you might think that Eliminate the Left is a good idea if not working with the Left Opposition, doing so will boost Paranoia, so it's best avoided. However, if you want to attack another country, consider holding off to see if you can go for War Economy instead of Partial Mobilization after justifying.

While this may seem like you will not finish the latter before the Zinovyevite Terror Center finishes, the game will prioritize the player's focus as long as it completes on the same day (and both of the latter focuses will bypass the Terror Center). Additionally, if we take the focus that bypasses the aforementioned Center focus before, Stalin will merely speed up his focuses, whereas if we let it play out but not finish, he'll be on the same track but we'll be closer. While it might seem ideal to purge army officers because of how many you have, if you need to lower paranoia, focus on purging the navy - while you have more generals, the navy is not as important to the Soviet Union as it is to the British or Japanese. Generate new admirals as needed, and also forge production reports if you don't have the option to purge an admiral. Only purge officers if you have no other choice.

It should be noted that while Beria will be the one who can lock off the bloodless coup, if Yagoda is purged, he will be replaced with Nikolay Yezhov - this is both good and bad, since while doing so will significantly lower paranoia, Yezhov will generate more paranoia on a weekly basis than Yagoda does (and he also lowers Stability more). The best case scenario would be Yagoda getting purged late (if he gets purged at all), but as long as you can attempt to eliminate Stalin before Yezhov is purged, you're in the clear. Note that you can decline to purge Yezhov, but doing so will boost paranoia and cost you some political power.

Anyways, what happens next also depends on who you want to save.

  • If you are going to save the generals who get purged, rush towards Plan for the Coup.
  • If you are planning on saving the advisors, take Cooperation against Stalin, and either Align the Zinovyevites or Liberate Ryuten - you hypothetically have time for both, but the more time you waste, the more chance you risk of Stalin purging advisors who you otherwise would save. Afterwards, rush Plan for the Coup.

Regardless, as soon as Plan for the Coup is finished, immediately click the decision to sway the head of the NKVD to your cause, and take Dissent in the Party. It should finish before the NKVD head is swayed to your cause, so go straight for Coup 'etat, and clicking the decision to eliminate Stalin. You have an 80% chance of Stalin dying this way - consider disbanding the entire army beforehand if he survives, since you'll likely get a civil war afterwards. However, if he does die, congrats! But you're not out of the woods just yet - Lavrentiy Beria, who will replace Stalin, will continue down the Centre path, and should he finish Secure the Administration, the Bloodless coup option will be locked out, in which case, all your work will have been for naught. Afterwards, all that's left is to take either Return Democracy to the Party or The Enemies of the State to remove the Trotskyite Plot debuff.

Achievements[edit | edit source]

The Revolution Triumphant icon
The Revolution Triumphant
Have Germany as a puppet of Soviet.
The Pope? How many Divisions does he have? icon
The Pope? How many Divisions does he have?
As the USSR take Rome.
Not a step back! icon
Not a step back!
As the Soviet Union never lose 1 core territory to anyone before 1945.
One Step Forward icon
One Step Forward
As Soviet Union declare a war on Poland and Germany before Germany attacks Poland.
The Soviet Onion icon
The Soviet Onion
As the Soviet Union, have only puppets as neighbors.
The Romanovs laugh last icon
The Romanovs laugh last
Restore the Romanovs to the throne and conquer Germany, Hungary, Austria, Czechoslovakia,Turkey, and Bulgaria.
We don't really like statistics icon
We don't really like statistics
As the Soviet Union under Stalin, conquer Germany while suffering less than 1 million casualties total.
Race for Germany icon
Race for Germany
As the Soviet union, capitulate Germany after the fall of France before the allies control one German core state.
Just proper gander icon
Just proper gander
As the Soviet Union, activate 30 propaganda campaigns before 1945.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Starts in exile (see /Hearts of Iron IV/history/countries/SOV - Soviet union.txt).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Starts imprisoned (see /Hearts of Iron IV/history/countries/SOV - Soviet union.txt).
  3. 3.0 3.1 Returns with completed focus Reconvene the Zemsky Sobor.
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