Soviet Union

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Soviet Union
Soviet Union.png
Capital:
Moscow

Government Type:
Communist, Stalinist

Faction:
Comintern (Leader)

The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. It is rich in both natural and human resources and has decent technology. It controls almost the entire northern third of Asia as well as the eastern edges of Europe.

Events[edit]

Main article: Soviet events

National focus[edit]

Soviet national focus tree.
Main article: Soviet national focus tree

Flag of Soviet Union Soviet Union, as one of the seven major powers, has an unique national focus tree.

The Soviet focus tree includes four, both historical and alternative, branches:

  • Finish the Five Year Plan focuses on development of infrastructure and factories
  • Stalin Constitution focuses on manpower and research
  • Found the PCDI is the main diplomatic tree that focuses on international relations
  • Permanent Revolution / The Great Purge focuses on internal restructuring to unlock the full power of the Soviet Union.


Technology[edit]

Army Technology Naval Technology Air Technology Electronics & Industry
  • SVT-38/40 Infantry Eq. I
  • ZIS-5 Motorized
  • Mountain Infantry I
  • Paratroopers I
  • Engineer Company I
  • Recon Company I
  • Military Police I
  • T-26 Light Tank I
  • M1936 76 mm Towed Artillery I
  • Orfey Class Destroyer I
  • Krasniy Krym Class Light Cruiser I
    • Upgraded Leningrad & Minsk Class
  • Krasniy Kavkaz Class Heavy Cruiser I
  • Borodino Class Battlecruiser I
  • Marat Class Battleship I
  • Series V Shchuka Submarine II
    • Upgraded Series IX Srednyaya
  • Transport Ship
  • I-16 Fighter I
  • Il-4 Naval Bomber I
  • DB-3 Interwar Bomber
  • Pe-8 Strategic Bomber I
  • None
Doctrines
  • None

Research and production[edit]

These are the choices of design companies and theorists for the Flag of Soviet Union Soviet Union.

Tank designers
Designer Type Effect Cost (Political Power)
Morozov Design Bureau Mobile Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Max Speed: +5 %
  • Reliability: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Astrov Design Bureau Medium Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Reliability: +5 %
  • Soft attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
OKMO Heavy Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Armor: +5 %
  • Hard attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost (Political Power)
Nevskoye Design Bureau Ship Designer
  • Naval Research Time: -10 %
150
Aircraft designers
Designer Type Effect Cost (Political Power)
MiG Design Bureau Light aircraft designer
  • Air Research Time: -10 %

Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

Carrier Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ilyushin Design Bureau Medium aircraft designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Tupolev Design Bureau Heavy aircraft designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Yakovlev Design Bureau Naval aircraft designer
  • Air Research Time: -10 %

Naval Bomber:

  • Operational Range: +10 %
  • Naval Attack: +10 %

CV Naval Bomber:

  • Operational Range: +10 %
  • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost (Political Power)
GAZ Motorized Equipment Designer
  • Motorization Research Time: -10 %
  • Motorized Rocket Artillery Research Time: -50 %
150
Tula Arms Plant Infantry Equipment Designer
  • Small Arms Research Time: -10 %
150
Grabin Design Bureau Artillery Equipment Designer
  • Artillery Research Time: -10 %
150
Industrial concerns
Designer Type Effect Cost (Political Power)
Stalingrad Tractor Factory Industrial Concern
  • Industrial Research Time: -10 %
150
Leningrad Industrial Institute Electronics Concern
  • Electronics Research Time: -10 %
150
Theorists
Theorist Type Conditions ( Purged?, etc ) + Effects Cost (Political Power)
Georgy Zhukov Mass Assault Expert YesNot: Purged by: Trotsky

NoHas completed focus Positive Heroism

  • Army Experience Gain: +0.05 daily
  • Mass Assault Doctrine: -10 %
250
Sergey Gorshkov Naval Theorist YesNot: Purged by: Trotsky
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7 %
150
Sergei Rudenko Close Air Support Proponent YesNot: Purged by: Trotsky
  • Air Experience Gain: +0.05 daily
  • Battlefield Support Doctrine: -10 %
250
Mikhail Tukhachevsky Mass Assault Expert YesNot: Purged by Stalin
  • Army Experience Gain: +0.05 daily
  • Mass Assault Doctrine: -10 %
250
Vladimir Tributs Grand Fleet Proponent
  • Naval Experience Gain: +0.05 daily
  • Fleet in Being Doctrine: -10 %
250
Alexander Golovanov Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
150
Boris Shaposhnikov Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7 %
150
Sergei Korolev Rocket Scientist
  • Rocket Research Time: -10 %
150
Igor Kurchatov Nuclear Scientist
  • Nuclear Research Time: -10 %
150

Politics[edit]

National spirits[edit]

Trotskyite Plot? icon
Trotskyite Plot?
  • Stability: −20%
Paranoia and pathological distrust stemming from old power struggles impact the leadership of this nation.
Home of the Revolution icon
Home of the Revolution
  • Ideology drift defense: +50%
  • Yes.png Can create factions
Comrades, with the defeat of the vile Trotskyite counter revolutionaries we were able to focus on defending the revolution. Our goal, our hope, our slogan is Socialism in One Country. We will build a bountiful socialist utopia here in the Soviet Union and the rest of the world will inevitably embrace it.


Diplomacy[edit]

As the premier communist nation in 1936, the Soviet Union is the head of the Comintern, consisting of Flag of Tannu Tuva Tannu Tuva and Flag of Mongolia Mongolia. Flag of Communist China Communist China, Flag of Sinkiang Sinkiang and Flag of Paraguay Paraguay are the only other countries that have a favorable view.

Should Flag of Republican Spain Republican Spain prevail in the Spanish Civil War, it may be amenable to joining, as would a communist-aligned Flag of France France.

If Leon Trotsky becomes leader of the USSR and Permanent Revolution and NKVD Primacy are taken, then the USSR can start Communist civil wars in countries without having to spend any Political Power.

Political parties[edit]

Political party Ideology Popularity Party leader Country name Is ruling?
All-Union Communist Party Communism Communist 88% Joseph Stalin Soviet Union Yes
Trudoviks Democracy Democratic 10% Alexander Fyodorovich Kerensky Russian Federation No
RFP Fascism Fascist 2% Konstantin Rodzaevsky Russian Empire No
Non-Aligned Neutrality Non-Aligned 0% Random leader Russia No

Economy[edit]

A brief summary of the state of the nations economy in 1936.

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory/Dockyard output
  • +10% Construction speed

Industry[edit]

Factories 1936
Military factory
36 Military Factories
Naval dockyard
6 Naval Dockyards
Civilian factory
42 Civilian Factories

Resources[edit]

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
193 0 543 133 67 353

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Military[edit]

1936 Scenario The player starts the game with 1.22M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the Volunteer Only conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million.

Army[edit]

Army 1936 Scenario

91Infantry.pngInfantry Divisions 11Light tank.pngLight Tank Divisions 1Motorized.pngMotorized Division 22Cavalry.pngCavalry Division 13Mountaineers.pngMountaineer Division

1936 Scenario: The player begins the game with 91 Infantry divisions, of which 18 are Reserve NKVD Divisions with Military Police. Additionally, the player has 22 Cavalry divisions, 13 Mountaineer divisions, 11 light tank divisions and 1 Motorized Infantry division. The player begins the game producing Infantry Equipment I at 36.19/day with 7 factories; Support Equipment 1 at 1.29/day on 2 factories; Towed Artillery at 5.17/week on 1 factory; Light Tank I at 6.78/week on 3 factories; and Motorized at 3.04/day on 3 factories. However, Motorized units lack rubber and have a penalty to production speed. The player has 18 additional military factories that can be allotted to production. The army is fairly average in the beginning, but the Soviet doctrine tree gives them a higher reinforce chance as well as either Large Front Operations or People's Army. It is up to the player upon reaching those decision points as to which line to pursue.

Examples of alternative division template names for the Soviet Union include:

  • Mountaineers - Gornostrelkovaya Diviziya
  • Marines - Morskaya Pekhota
  • Paratroopers - Vozdushno-Desantnaya Diviziya
  • Motorized - Motostrelkovaya Diviziya
  • Mechanized - Mekhanizirovanaya Diviziya
  • Armor - Tankovaya Diviziya or Tankovyj Korpus

Navy[edit]

Capital ships 1936 Scenario
Battleship.png
3 Battleships
Screens and Submarines 1936 Scenario
Light Cruiser.png
4 Light Cruisers
Destroyer.png
17 Destroyers
Submarine.png
43 Submarines

1936 Scenario: The player starts the game with only 3 Battleships, 4 Light Cruisers, 17 Destroyers and 43 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Destroyer Is and 31 Submarine IIs, the latter across three separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by February 22nd, 1936 and all three of the Submarine lines are set to complete another sub by February 8th, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the 1922 ship classes except for carriers, but none of the 1936 ship classes apart from submarines. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.

Air force[edit]

Air Force 1936 Scenario
Air Skirmish.png
658 Fighters
Naval Strike Tactics.png
108 Naval Bombers
Bomber.png
240 Tactical Bombers
Strategic Destruction.png
72 Strategic Bombers

1936 Scenario: The player begins in 1936 with 0 Close Air Support, 658 Fighters, 108 Naval Bombers, 0 Heavy Fighters, 240 Tactical Bombers, 72 Strategic Bombers and 0 Transport Planes. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 Fighters, Naval Bombers and Strategic Bombers. Tactical Bombers are outdated 1933 models. The player lacks the technology for Heavy Fighters and Close Air Support. The player does not begin with any Air Doctrine in 1936 and has full choice over any of the three branches.

Military staff[edit]

These are the Military Staff candidates for appointment of the Soviet Union.

Chief of Army
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (Political Power)
Semyon Timoshenko Army Reformer (Expert)
  • Army Experience Gain: +10 %

YesNot: Purged by Stalin

150
Kliment Voroshilov Army Drill (Specialist)
  • Division training time: -5 %

YesNot: Purged by Stalin

150
Alexander Yegorov Army Defense (Expert)
  • Division Defense: +10 %

YesNot: Purged by Stalin

150
Vasily Blücher Army Maneuver (Expert)
  • Division speed: +10 %

YesNot: Purged by Stalin

150
Chief of Navy
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (Political Power)
Pyotr Smirnov Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3 %
  • Naval Air Targeting from Carriers: +3 %
  • Naval Air Agility from Carriers: +4 %

YesNot: Purged by Stalin

150
Mikhail Frinovsky Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10 %

YesNot: Purged by Stalin

150
Nikolay Kuznetsov Naval Reformer (Expert)
  • Naval Experience Gain: +10 %

YesNot: Purged by Stalin

150
Ivan Yumashev Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %

YesNot: Purged by Stalin

150
Chief of the Air force
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (Political Power)
Alexander Novikov Air Reformer (Genius)
  • Air Experience Gain: +15 %

YesNot: Purged by Stalin

150
Konstatin Vershinin Ground Support (Expert)
  • Air Superiority: +10 %

YesNot: Purged by Stalin

150
Yakov Smushkevich Air Safety (Expert)
  • Air Accidents Chance: -10 %

YesNot: Purged by Stalin

150
Pavel Rychagov All-Weather (Expert)
  • Bad Weather Penalty: -20 %

YesNot: Purged by Stalin

150
Military High Command
Candidate Type I Type II Conditions ( Purged?, etc ) + Effects Cost (Political Power)
Pavel Zhigarev Airborne Assault (Specialist)

YesNot: Purged by: Trotsky

  • Paradrop Attack: +1 %
  • Paradrop Defense: +3 %
  • Paradrop Agility: +3 %
150
Stepan Krasovsky Air Combat Training (Expert)

YesNot: Purged by: Trotsky

  • Ace generation chance: +10 %
150
Ivan Konev Concealment (Expert)

YesNot: Purged by: Trotsky
YesKonev is not supporting a civil war against the Soviet Union

  • Enemy Air Support: -10 %
150
Arseniy Golovko Amphibious Assault (Expert)

YesNot: Purged by: Trotsky

  • Amphibious invasion speed: +10 %
150
Konstatin Rokossovsky Armor (Genius)

YesNot: Purged by: Stalin
NoHas completed focus Positive Heroism

  • Armor Division Attack: +15 %
  • Armor Division Defense: +15 %
150
Aleksandr Vasilevsky Army Regrouping (Expert)

YesNot: Purged by: Stalin

  • Division Recovery Rate: +8 %
150
Vladimir Kasatonov Submarines (Expert)

YesNot: Purged by Stalin

  • Submarine Attack: +15 %
  • Submarine Defense: +10 %
150
Sergei Khudyakov Close Air Support (Expert)

YesNot: Purged by Stalin

  • Close Air Support Attack: +3 %
  • Close Air Support Defense: +3 %
  • Close Air Support Agility: +3 %
150
Gorday Levchenko Capital Ships (Expert)

YesNot: Purged by Stalin

  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
150

Strategies and Guides[edit]

Have a good strategy for Soviet Union?
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Achievements[edit]

The Revolution Triumphant icon
The Revolution Triumphant
Have Germany as a puppet of Soviet.