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Government

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Stability
''Stability'' is expressed as a percentage from 0%<ref>See in [[Defines#NCountry|defines]]: MIN_STABILITY</ref> to 100%<ref>See in [[Defines#NCountry|defines]]: MAX_STABILITY</ref>, and represents the people's support for the current government. Stability has various effects. At high stability, the nation receives production bonuses. At low stability, various crises can ravage the nation. Details below.
Stability '''above''' 50% will provide <ref>See in [[Defines#NCountry|defines]]: DEFAULT_STABILITY</ref> gives the following bonuses, which scale according linearly from none at 50% to the stability percentagefull amount at 100%. At 100% stability, the following bonuses applyare:
* {{green|+20%}} factory and dockyard output
* {{green|+10%}} political power gain
Stability '''below''' 50% will give gives the following penalties, which scale according linearly from none at 50% to the stability percentagefull amount at 0%. At 0% stability, the following penalties applyare:
* {{red|-50%}} factory and dockyard output
* {{red|-20%}} political power gain
 
Further, stability affects [[Resistance|resistance targets]] in occupied territories from '''0%''' at 100%{{icon|stability}} up to {{red|+20%}} at 0%{{icon|stability}}.
If the player is at war, low stability may cause a [[Low_Stability_events#low_stability_selector_event.2C_hidden|crisis]] up to a [[Low_Stability_events#The_Conscription_Rebellion|civil war]].
Being in wars adds a {{red|-30%}} penalty in stability.<ref>See in [[defines#NCountry|defines]]: BASE_STABILITY_WAR_FACTOR</ref> The penalty is reversed when all active wars end.
 
Stability affects [[Resistance|resistance targets]] in occupied territories from '''0%''' at 100%{{icon|stability}} up to {{red|+20%}} at 0%{{icon|stability}}.
Some modifiers such as Japan's leader bonus Emporer Showa give permanent stability increase to the nation. Others decrease it, such as the At War modifier.<ref>Look for stability_factor in game files.</ref> When such modifiers add to above 100%, stability is displayed as 100% and the bonus effects capped at 100%. It is also possible that the sum of stability modifiers result in less than 100% maximum stability for the nation. When stability is at max after modifiers, any additional one-time stability from events, decisions and some national foci are lost.<ref>Look for add_stability in game files for one-time stability changes.</ref> Active permanent modifiers are listed in the in-game tooltip for stability. One-time changes are not otherwise recorded.
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