Tahiti

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Tahiti
Tahiti.png
Capital:
Pape'ete

Government type:
Authoritarian

Faction:
Neutral (if released)

Tahiti is a releasable country in Hearts of Iron 4, with its states under French ownership, located in the French Polynesia. You can release it and play with it if you have the Together for Victory DLC.

Historical background[edit | edit source]

The Kingdom of Tahiti was a minor power in the ancient Pacific. Both a product and a victim of the European Age of Exploration, it was unified by the House of Pōmare in the early 19th century by the first two Pomare kings with the aid of English missionaries and traders. Being Christians, their dynasty was recognized by Europeans, among other players in the century.

At its peak, it comprised the islands of Tahiti, Moʻorea, Tetiaroa, Mehetia. It included the Tuamotus, Tubuai, Raivavae, and other islands of eastern Polynesia. During the reign of Queen Pomare IV, the French convinced her to sign a treaty to give the kingdom the status of a French protectorate, but they plotted to annex the islands. The Tahitian-French war that followed convinced the Europeans that the queen deserved a fair treaty.

In 1880, King Pōmare V, the second son of the queen, was forced to resign and to give control of the islands to France. In 1936, the islands are under direct French control. They are releasable under the rule of Teri'i-nui-o-Tahiti a Pomare, the eldest daughter of Pomare V.

Events[edit | edit source]

Main article: Generic events

Tahiti has no particular events, only generic ones.

National focus[edit | edit source]

Generic national focus tree.
Main article: Generic national focus tree

Flag of Tahiti Tahiti is an occupied territory under French rule, and therefore shares the generic national focus tree.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


Technology[edit | edit source]

Tahiti starts when released with two research slots.

Army technology Naval technology Air technology Electronics & Industry
  • Basic Equipment
  • None
  • None
  • None
Doctrines
  • None
  • None
  • None

States[edit | edit source]

Flag of Tahiti Tahiti has three states as core: the islands of New Caledonia, Nendo, and Tahiti. The last one is the capital, where you can build soldiers. None of these states have any factories, so it depends on national focuses to start building.

Name ID Country Victory point Provinces Population Infrastructure State category Building slot Military factory Naval dockyard Civilian factory Oil Aluminum Rubber Tungsten Steel Chromium Air base Naval base
Nendo 734 Flag of Tahiti Tahiti 1 5,173 3 Tiny Island 0 1
New Caledonia 635 Flag of Tahiti Tahiti 2 9 51,939 3 Small Island 0 117 3
Tahiti 641 Flag of Tahiti Tahiti 1 2 105,915 3 Small Island 0 1 1

Ideology[edit | edit source]

When released, Flag of Tahiti Tahiti is a neutrality non-aligned under Pōmare dynasty. Their type of government is despotic.

  • No Can force government of another country to adopt the same ideology.
  • No Can puppet a country.
  • Generate war goal tension limit: +50%
  • Lend-lease tension limit: +40%
  • Send volunteers tension limit: +40%
  • Guarantee tension limit: +40%
  • Join faction tension limit: +40%
  • Ideology drift defense: -30%

Form Polynesia[edit | edit source]

Map of required states for the United Kingdom of Polynesia. Stripes indicate states that are not required to form but will get cores.

Polynesia is a country that can be formed by any one of the Pacific island nations that are of Austronesian descent, allowing the peoples of the Pacific Ocean to be united under one power. In 1936, the required states are owned by Flag of New Zealand New Zealand, The Flag of United States United States, Flag of Japan Japan and Flag of France France. Somewhat uniquely, Polynesia can be formed if the forming nation is a puppet (dominion-level), meaning that it is possible for a nation to puppet one of the eligible nations and let it form Polynesia by giving it the requisite territories.

Out of all the eligible nations, Flag of New Zealand New Zealand has by far the best hopes for forming Polynesia, due to it having the highest population and a unique national focus tree (if playing with the Together For Victory DLC).

Execute decision.pngUnite Polynesia


With the islands of Hawai’i, Aotearoa, Tahiti, and Samoa under our control, we may be able to unite all Pacific peoples.


 
Potential Requirements Allow
  • Is fully independent or a Dominiondominion
  • Controls North Island (284)
  • Controls Hawaii (629)
  • Controls Caroline Islands (684)
  • Controls Guam (638)
  • Controls Tahiti (641)
  • Controls Saipan (646)
  • Controls South Island (723)
  • Controls Samoa (726)

Effects
  • Country will be known as Flag of Polynesia Polynesia
  • Gains cores on all Polynesian Islands:
  • North Island (284)
  • Taiwan (524)
  • Hawaii (629)
  • Johnston Atoll (630)
  • Midway Island (631)
  • Wake Island (632)
  • Marshall Islands (633)
  • Solomon Islands (634)
  • New Caledonia (635)
  • Fiji (636)
  • Guam (638)
  • Gilbert Islands (639)
  • Tahiti (641)
  • Phoenix Island (642)
  • Ellice Islands (643)
  • Iwo Jima (645)
  • Saipan (646)
  • Palau (647)
  • Marcus Island (648)
  • Caroline Islands (684)
  • South Island (723)
  • Nauru (725)
  • Samoa (726)
  • Line Islands (727)
  • Nendo (734)


Execute decision.pngRequest Control of Pacific Islands


 
Potential Requirements Allow
  • North Island (284)
  • Hawaii (629)
  • Johnston Atoll (630)
  • Midway Island (631)
  • Wake Island (632)
  • Marshall Islands (633)
  • Solomon Islands (634)
  • New Caledonia (635)
  • Fiji (636)
  • Guam (638)
  • Gilbert Islands (639)
  • Tahiti (641)
  • Phoenix Island (642)
  • Ellice Islands (643)
  • Iwo Jima (645)
  • Saipan (646)
  • Palau (647)
  • Marcus Island (648)
  • Caroline Islands (684)
  • South Island (723)
  • Nauru (725)
  • Samoa (726)
  • Line Islands (727)
  • Nendo (734)
    • Not: Has country flag: has_been_asked_for_islands_flag

Effects
  • North Island (284)
  • Hawaii (629)
  • Johnston Atoll (630)
  • Midway Island (631)
  • Wake Island (632)
  • Marshall Islands (633)
  • Solomon Islands (634)
  • New Caledonia (635)
  • Fiji (636)
  • Guam (638)
  • Gilbert Islands (639)
  • Tahiti (641)
  • Phoenix Island (642)
  • Ellice Islands (643)
  • Iwo Jima (645)
  • Saipan (646)
  • Palau (647)
  • Marcus Island (648)
  • Caroline Islands (684)
  • South Island (723)
  • Nauru (725)
  • Samoa (726)
  • Line Islands (727)
  • Nendo (734)
    • Not: Has country flag: has_been_asked_for_islands_flag
  • Gets event: New Zealand Requests Control of Polynesia
Ideology Country name
democracy Democratic Pacific Federation
communism Communist Socialist Union of Oceanic Peoples
fascism Fascist Polynesian Empire
neutrality Non-Aligned United Kingdom of Polynesia
DominionDominion Dominion of Polynesia


Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Tahiti. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

You need the Together for Victory DLC to release this country in Ironman mode. Otherwise, you can release the country and use the console to play with it.

As Tahiti, you have dismal resources, except for a good amount of chromium in New Caledonia. You have no army, minimal manpower, and your entire fleet are 20 convoys. Your only chance is to use your national focuses to build the necessary infrastructure for your country, before any major such as Japan wants to annex you. You can also build some resources as France before releasing the kingdom, or build an alliance with any major country to lend-lease if you want to annex anything.

Your only hope is to turn communist or fascist and conquer unaligned islands belonging to European countries, such as Portugal or the Dutch, or other French islands before they join the allies. The Fascist focus tree also allows you to improve your manpower to recruit just enough troops. Alternatively, you may want to wait until the Vichy regime, to annex unprotected French islands. Fighting early against Australia or New Zealand is suicidal, as all of them are an alliance, even if their British masters are far away.

Your major boon is that you don't need to expend XP to have decent divisions, as you count with France templates. It would be a good idea to have at least 1 infantry division template with width 2 (a single battalion will do), to have a little more divisions on the islands. If you ever have more manpower available, you can transform your divisions.

Europe

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North America

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South America

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Asia

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Africa

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Oceania

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