Talk:Land units

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"To have otherwise identical divisions be prioritized differently (e.g., units on campaign vs. those recovering or on guard in the homeland), simply duplicate the template, change priority, save the new template, and divisions can switch between them as desired and use that template." - I don't believe this is good advice, the better way to do this is to assign priorities to theaters. Mgoetze (talk) 03:07, 12 June 2016 (CEST)

"divisions can switch between them as desired" - Do I understand that right? Divisions can switch between templates???
Otherwise I agree with the previous writer. – Lillebror (talk) 08:58, 20 June 2016 (CEST)
Well, the player can change a division to use a different template as desired. That's true. If you're thinking of automatic switching where the army AI does it for you, then no. Mouse clicking is required (no sarcasm intended). If that is the source of the confusion then I would recommend changing the second "divisions" to "players". --Trifler (talk) 16:25, 20 June 2016 (CEST)
I know some experience is lost changing the template of a unit, but I'm unsure if that only happens when the actual battalions change. In any case, prioritization by theater is probably the most straightforward way to go, although the feature isn't super obvious. Cymsdale (talk) 17:46, 20 June 2016 (CEST)
I've done it. No XP is used to change a division from one template to another. XP is only used to change the template itself. If I want to change my 33rd Mountain Ranger division to my regular infantry division, that costs no XP. If I want to go into my mountain division template and actually change the template to use regular infantry, then that costs XP. --Trifler (talk) 00:46, 21 June 2016 (CEST)
Sorry, I've never used the function to change the template of an existing division. If I click a button the division template of the selected division switches. Thanks for clarification. – Lillebror (talk) 07:38, 21 June 2016 (CEST)


This page is about land units, which obviously use equipment. But must the volume on this page about it be so great? We have an own page for equipment. – Lillebror (talk) 09:07, 20 June 2016 (CEST)

Agreed, it should be moved or to the other page or the other page should be merged into here. At any point, the mini-tables need to be merged into one big table. Currently busy with events so maybe later. ~ SolSys (talk) 20:36, 20 June 2016 (CEST)
I was updating and yes it just grew. I stopped before adding the stats for the specialized variants for the armored battalions. That would have been at least another 12 combat armored battalions. I can do a grab of the equipment data and move it to equipment page. Elfiwolfe (talk) 23:52, 20 June 2016 (CEST)

Modified the table of land units to include 1940s equipment for cross comparison between various artillery/rocket divisions. Changed the row headings to be more similar to how doctrines classify materials (leg infantry, tank variants etc.). Pulled the date from the linked land equipment spreadsheet. Indigo Blue (talk) 04:50, 15 August 2016 (CEST)


There is missing Stats: Supply Use, Armor, Piercing, Training time. And at least 9-30 missing variants. Added only the 1 generation light variants. Elfiwolfe (talk) 02:42, 23 June 2016 (CEST)

Working on a updated database. At my page under testing. Ouch it is very long, adds 8 more columns. Tempted to not do the work, but these are stats for units and wiki is a reference guide.Elfiwolfe (talk) 20:42, 23 June 2016 (CEST)
Hardness is derived from Armor, may only need either armor or hardness. Elfiwolfe (talk) 20:52, 23 June 2016 (CEST)

Almost want to build an app from and use that in place of the huge list which is really gen 1 equipment.Elfiwolfe (talk) 17:15, 28 February 2020 (UTC)

Artillery Battalions or Brigades[edit]

The artillery units currently in the game are brigades of 36 guns, not battalions of 12 guns. Says right in the unit notes that ART are brigades. Forum post at Forum: Make Artillery battalions real Artillery battalions not regiments. Elfiwolfe (talk) 22:26, 27 June 2016 (CEST)

Piercing formula?[edit]

"A division's piercing is equal to 40% of the highest piercing in the division plus 70% of the weighted-average piercing of all battalions in the division." Shouldn't this be 30% highest + 70% average? 09:42, 29 June 2016 (CEST)

Tested it extensively. and it is 40%. Armor is 30%+70% Please double check. I make mistakes. INF(equip2) + AT(improved): INF pierce is 5, AT is 88, piercing should be 63.1. INF(equip1)+ AT(towed): INF piercing is 4, AT is 75, piercing should be 53.7. --Elfiwolfe (talk) 17:26, 29 June 2016 (CEST)
Doh. Fixed it to 40% + 60% on the page. typo --Elfiwolfe (talk) 17:28, 29 June 2016 (CEST)

Supression point[edit]

For each victory point in state you need one suppression point, on harshest occupation. — Preceding unsigned comment added by (Talk) 13:50, 6 July 2016‎ (CEST)

On gentle you need one suppression point for each victory point. It appears it is one suppression per victory point no matter the occupation policy. --Elfiwolfe (talk) 02:31, 9 July 2016 (CEST)
It appears to be adjusted by occupation policy. Paris is 50 victory point, on gentle occupation (-40%) you need 30 suppression to keep resistance stable. 50*0.6 = 30 --Elfiwolfe (talk) 05:56, 15 July 2016 (CEST)

NSB Tanks[edit]

How will tanks be treated? Will they get there own page or there own section on this page? Will the components be listed like how the Ship components are? Will nothing change at all?--DeadHeat16 (talk) 22:45, 2 September 2021 (UTC)