Talk:Warfare

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Lacking information on the mechanics of Capitulation and further lacking information on what the points used in Peace Conferences are and where they come from. I'm assuming their related to the War Contribution score, but I have no confirmation. — Preceding unsigned comment added by His Kaiserness (Talk) 04:08, 11 June 2016‎ (CEST)

Added information about ratios of divisions for sending volunteers. ~ Indigo Blue (talk) 17:45, 18 JJune 2015 (PST)


Who is providing supplies and equipment to expeditionary forces? --SchlauFuchs (talk) 02:38, 13 July 2016 (CEST)

Convoys for transporting volunteers[edit]

As the Soviet Union I sent some tank divisions to the two Chinas as volunteers, helped kick Japan from the mainland, then staged an invasion of northern Honshu. This was successful - curiously, I could use my own navy to do recon of the relevant sea areas and didn't seem to need superiority. I also had no problem with convoys (Soviet Union had something like 80-100 convoys). At some point, after capturing a port and securing a stable front, I trained two T-34 divisions and sent them in addition. But I couldn't ship them over because, according to the tooltip, that needed 6 convoys and I had none. This puzzled me since I got the PRC's volunteers over just fine even though, since they're landlocked, I assume they had none. Lend-leasing both Chinas some convoys seemed to fix it, though. Hairy Dude (talk) 12:30, 28 December 2016 (CET)

Peace Conference[edit]

A Peace conference can also happen even if the war hasn't ended, I'm not sure on the exact conditions though, but one of the cases, I think, is when countries join the war via a guarantee - PC will happen when you capitulate the claimed country, but the war with the guarantors will not end. Also results of your gains vary a lot based on the order you're passing/spending points in a PC, so it's always worth saving, both when it starts and after it ends, just to try again - to see if you can squeeze some more stuff out of it.(especially since 1.4, land not occupied by you costs something like 10x to claim in PC, no matter the effort) Gendalv (talk) 04:10, 5 July 2017 (CEST)

Volunteers and expeditionary forces[edit]

The page says: airwing volunteers may be sent - but does not explain how. The dialog is quite clear re: regular divisions (there is a list, and a maximum number). However, when I try to select airwings to send - the "send" dialog goes away, and if a select airwings in advance - the selection is lost once I start the diplomacy dialog. Some instructions would be appreciated. p.s. I tried adding airwings (after they were already away in volunteer-land), but the airwings just stayed in the home-airbase. --Huzid (talk) 23:35, 26 March 2018 (CEST)

Exiled Divisions - how does this work?[edit]

OK. My volunteers were on the losing side. Saw it coming and had moved near a port, Actually, I wanted to run, and even after sending convoys (maybe not enough time for them to get there - could not run awy. Anway, the war ends, my side lost, and the divisions are exiled. They can go awny where in the country, but cannot take a transport away. So, what are the options? --Huzid (talk) 22:12, 27 March 2018 (CEST) (p.s. excuse the spelling errors, the wiki in game does not let me use the backspace or move the cursor)U Update: used autosave to reload just befoire ends. After sending transports early enough to get there before the war ends I could at least leave a port - but I could not sail home, only to other ports of a dying nation. So, I attempted to keep the divisions on the ew water. The war ended with one division on land, and three in the water. Looked like I was going to be exiled again when they got to their destination. I tried the halt command on the divisions in the water - and low and behold - now they are volunteer forcres in transit. Only took 4 attempts to figure something out - as exiled troops are not something you want, certainly not on an island! --Huzid (talk) 22:59, 27 March 2018 (CEST)