Ideas

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All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:

  • Conscription law: affects how much manpower is available to the country for military service, factory output, dockyard output, construction speed, and training time
  • Trade law: affects resources to market, factory output, dockyard output, construction speed, and research time
  • Economy law: affects how many factories are dedicated to consumer goods, manpower availability, civilian and military factory construction speed, and conversion speed for factories
  • Political advisors: give a variety of bonuses, and can be used to change the political environment in a country
  • Research and production companies: give reductions to research time and bonuses to equipment researched under their lead
  • Military staff: give bonuses to armies, navies, and air forces

Laws[edit | edit source]

A country has exactly one law of each type.

Conscription laws[edit | edit source]

The conscription law of a country mainly determines the available Manpowermanpower for the armed forces. It can be changed for 150 Political powerpolitical power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.

Modifier Disarmed Nation.png
Disarmed
Nation
Volunteer Only.png
Volunteer
Only
Limited Conscription.png
Limited
Conscription
Extensive Conscription.png
Extensive
Conscription
Service by Requirement.png
Service by
Requirement
All Adults Serve.png
All Adults
Serve
Scraping the Barrel.png
Scraping
the Barrel
Recruitable Population 1.0% 1.5% 2.5% 5.0% 10.0% 20.0% 25.0%
Factory Output −10% −30% −40%
Dockyard Output −10% −30% −40%
Construction Speed −10% −30% −40%
Training Time +10% +20% +30% +50%
Prerequisites

If this country is Flag of Hungary Hungary and has DLC Death or DishonorDeath or Dishonor

More than 20% War supportWar support.
One of the following must be true:
  • Current ruling party is FascistFascist or CommunistCommunist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 50% or more compared to this country.
One of the following must be true:
  • Current ruling party is FascistFascist or CommunistCommunist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 60% or more compared to this country.

One of the following must be true:

  • More than 60% War supportWar support.
  • More than 0% surrender progress.
  • At war.
  • Enemy has an estimated army strength ratio of 70% or more compared to this country.

One of the following must be true:

  • More than 70% War supportWar support.
  • More than 0% surrender progress.
  • At war.
  • Enemy has an estimated army strength ratio of 100% or more compared to this country.

One of the following must be true:

  • More than 85% War supportWar support.
  • More than 25% surrender progress.

Trade laws[edit | edit source]

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories.

The more free trade is, the greater the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 Political PowerPolitical Power if the prerequisites are met. The default trade law is “Export Focus”.

Modifier Free Trade.png
Free Trade
Export Focus.png
Export Focus
Limited Exports.png
Limited Exports
Closed Economy.png
Closed Economy
Isolation.png
Embargoed Economy
Resources to Market +80% +50% +25% 0% +25%
Factory Output +15% +10% +5%
Dockyard Output +15% +10% +5%
Construction Speed +15% +10% +5%
Research Speed +10% +5% +1%
Civilian Intel to Others +40% +20% +10% +40%
Navy Intel to Others +20% +10% +5% +40%
Consumer Goods Factories +5%
Agency Upgrade Time +15%
Prerequisites One of the following must be true: All of the following must be true: Only for Flag of Poland Poland.

Can only be removed manually if either of the following is true:

Economy laws[edit | edit source]

The economy law of a country defines how many Civilian factoriescivilian factories of all factories are needed to produce Consumer GoodsConsumer Goods. It affects the Construction SpeedConstruction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150 Political powerpolitical power is needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Modifier Undisturbed Isolation.png
Undisturbed
Isolation
Isolation.png
Isolation

Civilian Economy.png
Civilian
Economy
Early Mobilization.png
Early
Mobilization
Partial Mobilization.png
Partial
Mobilization
War Economy.png
War
Economy
Total Mobilization.png
Total
Mobilization
Collectivized Society.png
Collectivized
Society
New Economy Policy.png
New Economic Policy
Consumer Goods Factories 50% 40% 35% 30% 25% 20% 10% 15% 15%/10%
Civilian Factory Construction Speed −50% −40% −30% −10% +15%
Military Factory Construction Speed −50% −40% −30% −10% +10% +20% +30% +30%
Dockyard Construction Speed −50% −40%
Construction Speed -15%/-20%
Civilian Factory Conversion Cost +50% +40% +30% −10% −20% −30% −30%
Military Factory Conversion Cost +50% +40% +30% −10% −20% −30% −30%
Factory Output +70%
Dockyard Output +70%
Max Factories In A State +10% –/+10%
Free Repair +50%
Production Efficiency Retention +10%
Production Efficiency Cap −20%
Production Efficiency Growth −20%
Recruitable Population −3%
Fuel Gain Per Oil −60% −50% −40% −25% −10%
Fuel Capacity −45% −35% −25%
Agency Upgrade Time +100% +80%
Resistance Target −20%
Research Speed −10%
Prerequisites Only for the Flag of United States United States at 1936 game start.


Can only be removed manually if having at least 50% War supportWar support, being at war or having Limited Intervention[1].

Only for the Flag of United States United States with either the 1939 game start or by having the Undisturbed IsolationUndisturbed Isolation law when receiving the "Election: Public Demands Rearmament" event.


Can only be removed manually if having at least 75% War supportWar support, being at war or having Limited Intervention[1].

One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 15% War supportWar support.
One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 25% War supportWar support.
All of the following must be true:
  • More than 50% War supportWar support.
  • One of the following must be true:
    • Current ruling party is Fascist or Communist.
    • All of the following must be true:
      • At war.
      • Any enemy country has more than 40% of this country’s total number of factories.
All of the following must be true:
  • At war.
  • More than 80% War supportWar support.
  • Any enemy country has more than 50% of this country’s total number of factories.
Only available when Flag of Anarchist Spain Anarchist Spain completes the All Must Bear the Torch focus All Must Bear the Torch national focus

Cannot Remove

Only available when Flag of Soviet Union Soviet Union completes the Back to the NEP focusBack to the NEP national focus.
It may also be modified with the A Sustainable Economy focus A Sustainable Economy focus.

Cannot Remove
May remove if one of the following is true:

  • More than 75% surrender progress
  • Current ruling party is not CommunistCommunist

The starting economy laws of the United States modifies the World TensionWorld Tension threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
Undisturbed IsolationUndisturbed Isolation 20% 20% 50% 75% 100%
IsolationIsolation 20% 20% 50% 100%

Ministers[edit | edit source]

Political advisors[edit | edit source]

See also: List of political advisors

Common traits[edit | edit source]

Up to three political advisors may be chosen. Every advisor has at least one trait, most of them have one of these common ones:

Trait Effects
Armaments Organizer
  • Civilian factory Civilian to Military factory military factory conversion cost: −20%
  • Supply hubSupply hub construction speed: +10%
Backroom Backstabber
Captain of Industry
  • Civilian factory Civilian factory construction speed: +10%
  • Infrastructure Infrastructure construction speed: +10%
  • Railway Railway construction speed: +10%
  • Synthetic refinery Refinery construction speed: +10%
Communist Revolutionary
Compassionate Gentleman
  • Improve relations Opinionopinion: +15%
  • Damage to garrisons: −15%
Democratic Reformer
Economist
  • +5% Production efficiency cap
Editor
  • +5% Political Power Political Power gain
  • +5% Stability Stability
Fascist Demagogue
Financial Expert
  • -5% Consumer Goods Factories
Fortification Engineer
  • +20% Land Fort construction speed
  • +20% Coastal Fort construction speed
  • +20% Anti Air construction speed
Humble Appeaser
  • -5% War support War Support
  • +10% Stability Stability
Ideological Crusader
  • Same ideology monthly Opinion opinion: +100%
  • Party popularity stability modifier: +10%
Illusive Gentleman
Liberal Journalist
  • +0.05 Daily democracy Democratic Support
  • +5% Political Power Political Power gain
Marxist Fundementalist
National Integralist
  • +15% Political Power Political power gain
  • +0.1% Weekly Stability Stability
Patriotic Socialist
Popular Figurehead
  • Stability Stability: +15%
Prince of Terror
  • Damage to garrisons: −25%
  • Foreign subversive activities efficiency: −30%
  • Non-core manpower: +2%
Propaganda Expert
  • +10% War support War Support
Quartermaster General
Revolutionary Poet
Silent Workhorse
Smooth-Talking Charmer
  • Improve relations maintain cost: −50%
  • Trade deal opinion factor: +10%
Staunch Monarchist
Technocrat
  • +5% Civilian factory Civilian Factory construction speed
  • +5% Research speed
Traditionalist Theorist
  • +0.05 Daily neutrality Unaligned Support
  • +15% Political Power Political Power gain
War Industrialist
  • +10% Military factory Military Factory construction speed
  • +10% Naval dockyard Dockyard construction speed
  • +10% Fuel silo.png Fuel Silo construction speed

With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:

Trait Effects
Armaments Aficionado
  • −10% Civilian factory Civilian to Military factory Military Factory conversion cost
Backroom Windbag
  • +2% Political Power Political Power gain
  • +5% Ideology drift defense
Baron of Terror
  • -15% Resistance damage to garrison
  • -15% Foreign subversive activities
  • +1% Non-Core manpower
Compassionate Commoner
  • +5% Monthly Opinion opinion
Financial Graduate
  • -2% Consumer Goods Factories
Fortification Armchair General
  • +10% Land Fort construction speed
  • +10% Coastal Fort construction speed
  • +10% Anti Air construction speed
Ideological Groupie
  • +5% Same ideology monthly Opinion opinion.
Lieutenant of Industry
  • +5% Civilian factory Civilian Factory construction speed
  • +5% Infrastructure construction speed
  • +5% Refinery construction speed
Little Rocket Man
  • +5% Rocketry research speed
Nuclear Enthusiast
  • +5% Nuclear research speed
Propaganda Bungler
  • +5 War Support
Quartermaster Trainee
  • +5% Air Base construction speed
  • +5% Naval base construction speed
  • +5% Rocket Site construction speed
  • +5% Radar Station construction speed
  • +5% Nuclear Reactor construction speed
Silent Mule
  • +5% Political Power Political Power gain
Smooth-Talking Con-man
  • +5% Trade deal Opinion opinion factor
War Profiteer
  • +5% Military factory Military Factory construction speed
  • +5% Naval dockyard Dockyard construction speed

Individual traits[edit | edit source]

Besides these common traits certain personalities can have unique traits.

Trait Effects Advisor
Adventurous Daredevil
  • +5% War support War Support
  • +5% Political Power Political Power gain
  • +10% Recovery Rate
  • +3% Experience Gain Air Factor
Flag of Netherlands Prince Bernhard
Agricultural Capitalist Flag of Lithuania Vytautas Petrulis.png Vytautas Petrulis
Agricultural Nationalist Flag of Lithuania Aleksandras Stulginskis.png Aleksandras Stulginskis
Ambitious Negotiator
  • +0.05 Daily neutrality Unaligned Support -OR-
  • +0.05 Daily fascism Fascism Support
  • +10% Political Power Political Power gain
  • +25% Monthly Opinion opinion
Flag of Bulgaria Bogdan Filov
Ambitious Union Boss
  • +0.10 Daily communism Communism Support
  • -5% Consumer Goods Factories
Flag of mexico Vicente Lombardo
Anti-Communist Crusader
  • +5% Stability Stability
  • -0.10 Daily communism Communism Support
Flag of United States Joseph McCarthy
Anti-Fascist Agent
  • -0.02 Daily fascism Fascism Support
  • +10% Stability Stability
Flag of Germany Hans Oster
Anti-Stalinist Propagandist
  • Subversive activities cost: −15%
  • Strengthen resistance efficiency: +10%
  • Resistance decay speed in our states occupied by the enemy: −10%
  • Intelligence gained from operatives and infiltrated assets: +10%
Flag of Soviet Union Martemyan Ryutin.png Martemyan Ryutin
Appeasing Technocrat
  • Ideology drift defense: −10%
  • Political power gain: +15%
  • Stability: +10%
  • Daily compliance gain: +0.02%
Flag of Soviet Union Lev Kamenev.png Lev Kamenev
Ataman of the Transbaikal Host
  • Attack against major countries: +15%
  • StabilityStability: −5%
  • Political powerPolitical power gain: −5%
  • Attacking divisions speed: +10%
  • Cavalry unit design cost: −25%
Flag of Manchukuo Flag of Soviet Union Grigory Semyonov.png Grigory Semyonov
Avid Turanist
  • +0.01 Daily fascism Fascism Support
  • +10% War support War Support
  • +10% Non-core Manpower
Flag of Turkey Nejdet Sançar
Carlist Intellectual
  • +10% Political Power Political Power gain
  • +15% Improve relations opinion
  • +0.05% Daily compliance gain
Flag of Nationalist Spain Martin de Riquer
Chairman
  • +5.00% War support War Support
  • +5.00% Production Efficiency Cap
  • -15.0% Justify war goal time
  • +0.10 Daily communism Communism Support
  • -33% Conscription Laws Cost
Flag of Turkey Şefik Hüsnü
Collectivization Specialist
  • +5% Factory Output
Flag of Republican Spain Juan Andrade
Colonial Communist
  • +2% Non-core Manpower
  • +250 Weekly Manpower
  • +0.05 Daily communism Communism Support
Flag of Netherlands Anton de Kom
Commissar for Military and Navy Flag of Soviet Union Lev Trotsky.png Lev Trotsky
Commissar for Posts and Telegraphs Flag of Soviet Union Aleksey Rykov.png Aleksey Rykov
Communist Theorist
  • Ideology drift defense: +10%
  • Political power gain: +15%
Flag of Soviet Union Grigory Zinovyev.png Grigory Zinovyev
Connected Citizen
  • +5% Political Power Political Power gain
  • +5% Stability Stability
Flag of Germany Julius Leber
Council Communist
  • -30% Political Power Political Power gain
  • +10% Factory Output
  • +10% Dockyard Output
Flag of Netherlands Antonie Panekoek
Devoted Corporatist
  • +10% Daily Political Power Political Power gain
  • +5% Factory Output
Flag of Greece Ioannis Metaxis
Driver of the Faithful
  • Consumer goods factories: −3%
  • Factory output: +5%
Flag of Soviet Union Metropolitan Aleksy.png Metropolitan Aleksy
Economic Organizer
  • +5% Stability Stability
  • -5% Consumer Goods Factories
Flag of United Kingdom Oswald Mosley
Economist and Publicist Flag of Soviet Union Yevgeni Preobrazhensky.png Yevgeni Preobrazhensky
Education Reformer
  • +5% Research
Flag of Republican Spain Jesus Hernandez Tomas
Falangist Figurehead
  • +0.10 Daily fascism Fascism Support
  • +10% Daily Political Power Political Power gain
Flag of Nationalist Spain Jose Antonio Primo de Rivera
Falangist Syndicalist
  • +0.10 Daily fascism Fascism Support
  • -5% Consumer Goods
Flag of Nationalist Spain Manuel Hedilla
Feminist Ultranationalist
  • Recruitable population 2.0%
  • +5% War support War Support
  • -10% Stability Stability
Flag of Turkey Halide Edib Adıvar
First Lady of the Republic
  • +5% War support War Support
  • +5% Stability Stability
Flag of China Soong Mei-Ling
Genial Anti-Revolutionary
  • +10% Political Power Political Power gain
  • +5% Stability Stability
Flag of Netherlands Jacob Adriaan de Wilde
Gifted Shipping Magnate
  • +10% Civilian factory Civilian Factory construction speed
  • +10% Infrastructure construction speed
  • +10% Refinery construction speed
  • +15% Trade deal Opinion opinion factor
  • +0.05 Daily democracy Democratic Support
  • -0.10 Daily fascism Fascism Support
  • -0.10 Daily communism Communism Support
Flag of Greece Aristotle Onassis
Gran Carabinero
  • -2% Consumer Goods
  • +5% Stability
  • Recruitable population 0.5%
Flag of Republican Spain Juan Negrin
Grand Vizier
  • +5.00% Non-core Manpower
  • +10.00% War Support
  • -25.0% Justify war goal time
  • +0.10 Daily Support for Unaligned
  • -33% Conscription Laws Cost
Flag of Turkey Said-i Nursî
Guerilla Warfare Expert
  • Recruitable population 0.20%
  • -15% Resistance damage to garrisons
  • -25% Required garrisons
Flag of Greece Markos Vafiadis
Hawk
  • +10% War support War Support
  • -5% Stability Stability
Flag of France Rene Massigli
Head of Directorate of New Buildings
  • Construction speed: +10%
  • Factory output: +5%
  • Dockyard output: +5%
Flag of Soviet Union Ivan Smirnov.png Ivan Smirnov
Head of the NKVD
  • Stability Stability: −5%
  • Enemy operative detection chance offset: +5%
  • Enemy operative capture chance: +5%
  • Civilian intelligence to others: −5%
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 1 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

Flag of Soviet Union Genrikh Yagoda.png Genrikh Yagoda
Head of the NKVD
  • Stability Stability: −10%
  • Enemy operative detection chance offset: +5%
  • Enemy operative capture chance: +10%
  • Civilian intelligence to others: −10%
  • Agency upgrade time: −10%
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 2 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

Flag of Soviet Union Nikolay Yezhov.png Nikolay Yezhov
Head of the NKVD
  • Stability Stability: −5 %
  • Enemy operative detection chance offset: +5 %
  • Enemy operative capture chance: +15 %
  • Civilian intelligence to others: −10 %
  • Intel network strength gain factor: +10 %
  • If the paranoia system is active then:
    • Political Paranoia increases by an extra 2 weekly.

The Head of the NKVD cannot be manually replaced or removed from post until the Great Purge has concluded.

Flag of Soviet Union Lavrenty Beriya.png Lavrenty Beriya
Industrial Falangist
  • +0.10 Daily fascism Fascism Support
  • +10% Civilian factory Civilian Factory construction speed
  • +10% Infrastructure construction speed
  • +10% Refinery construction speed
Flag of Nationalist Spain Jose Antonio Giron
Industry Reformer
  • +10% Civilian factory Civilian Factory construction speed
  • +5% Infrastructure construction speed
  • -3% Consumer Goods Factories
Flag of Bulgaria Stefan Stefanov
International Revolutionary
  • Subversive activities cost: −10%
  • Intel network strength gain factor: +10%
  • Boost Ideology mission effects: +10%
  • Diplomatic Pressure mission effects: +10%
Flag of Soviet Union Karl Radek.png Karl Radek
Iron Lazar
  • Train:
    • Production cost Production cost: +5%
    • Reliability: +15%
  • Railway Railway construction speed: +5%
  • Supply Hub Supply Hub construction speed: +5%
  • Fuel gain per oil: +5%
Flag of Soviet Union Lazar Kaganovich.png Lazar Kaganovich
Irredentist Academic
  • +15% Mobilization speed
  • -10% Justify war goal time
  • +30% Ideology drift defense
Flag of Turkey Rıza Nur
La Pasionaria
  • +0.05 Daily communism Communism Support
  • +10% War Support
  • +10% Stability
Flag of Republican Spain Dolores Ibarruri
Leader of the Agrarian Union
  • +0.05 Daily democracy Democratic Support
  • +10% Daily Political Power Political Power gain
  • +10% Max Factories in a State
  • -10% Resources to Market
Flag of Bulgaria Nikola Petkov
Left Wing Trade Unionist
  • Political power gain: −10%
  • Ideology drift defense: +10%
  • Research speed: +10%
  • Resources to market: −10%
Flag of Soviet Union Aleksandr Shlyapnikov.png Aleksandr Shlyapnikov
Leftist Freemason
  • +25% Ideology drift defense
  • +10% Intelligence
Flag of Republican Spain Augusto Barcia Trelles
Lifelong Carlist
  • +0.10 Daily neutrality Unaligned Support
  • +10% Stability
Flag of Nationalist Spain Tomas Dominguez Arevalo
Loyal Falangist
  • +0.10 Daily fascism Fascism Support
  • +5% Daily Political Power Political Power gain
Flag of Nationalist Spain Raimundo Fernandez Cuesta
Marxist Academic
  • +0.10 Daily communism Communism Support
  • +5% Daily Political Power Political Power gain
Flag of Greece Dimitis Glinos
Marxist Philosopher
  • +0.05 Daily communism Communism Support
  • +10% Daily Political Power Political Power gain
  • +5% Research speed
Flag of Bulgaria Todor Pavlov
Marxist Priest
  • +5% War support War Support
  • +5% Division Defense on core territory
  • +30% Ideology drift defense
Flag of Greece Dimitios Holevas
Mastermind Codebreaker
  • +15 Decryption Power
Flag of United Kingdom Alan Turing
Militant Minister
  • Political power gain: +10%
  • Daily fascism fascism support: +0.10
  • Daily support for Non-aligned Non-aligned: +0.05
  • Acceptance of fascist diplomacy: +40
Flag of Lithuania Augustinas Voldemaras.png Augustinas Voldemaras
Mladorossi Theorist Flag of Soviet Union Aleksandr Kazembek.png Aleksandr Kazembek
Monarchist Media Mogul
  • +0.10 Daily neutrality Unaligned Support
Flag of Germany Alfred Hugenberg
National Socialist Paramilitarist
  • +0.10 Daily fascism Fascism support
  • -5% Training time
Flag of Greece Xenophon Giosmas
Nazi Sympathiser
  • +0.10 Daily fascism Fascism support
  • +75% Same ideology monthly Opinion opinion.
Flag of Bulgaria Nikola Zhenkov
NKVD Rezident
  • −10% Resistance damage to garrisons
  • −20% Foreign subversive activities efficiency
  • +20% Ideology drift defense
  • -5% Stability Stability
Flag of Republican Spain Alexander Orlov
Old Figurehead
  • +15% Political Power Political Power gain
Flag of United Kingdom David Lloyd George
Orthodox Rabblerouser Flag of Soviet Union Metropolitan Anastasy.png Metropolitan Anastasy
Pan-Turkic Doyen
  • +0.1% Daily compliance gain
  • +15% Non-core Manpower
  • +10% Root Out Resistance mission effects
Flag of Turkey Zeki Velidi Togan
Patriarch of Moscow and all Russia
  • Stability: +10%
  • Division recovery rate: +10%
  • Compliance growth speed in our states occupied by the enemy: −15%
Flag of Soviet Union Patriarch Sergy.png Patriarch Sergy
People's Commissar for Foreign Affairs
  • Trade deal opinion factor: +10%
  • Justify war goal time: −10%
  • Acceptance of Fascist Diplomacy: +40
Flag of Soviet Union Vyacheslav Molotov.png Vyacheslav Molotov
People's Commissar for Foreign Affairs
  • Improve relations opinion: +15%
  • Justify war goal time on us: +15%
  • Lend-lease request tension limit: −20%
  • Acceptance of Democratic Diplomacy: +40
Flag of Soviet Union Maksim Litvinov.png Maksim Litvinov
People's Commissar of Finance
  • Factory output: +15%
  • Dockyard output: +15%
  • Construction speed: −5%
  • Factory repair speed: −5%
Flag of Soviet Union Grigory Sokolnikov.png Grigory Sokolnikov
Political Chameleon Flag of Soviet Union Nikolay Ustryalov.png Nikolay Ustryalov
Political Commissar
  • Daily communism support: +0.10
  • Political Power Political power gain: +5%
  • Maximum command power increase: +30
Flag of Soviet Union Nikita Khrushchyov.png Nikita Khrushchyov
Princess of Terror
  • −25% Resistance damage to garrisons
  • −30% Foreign subversive activities efficiency
  • +2% Non-core Manpower
Flag of United Kingdom Mary Sophia Allen
Priestly Prime Minister Flag of Lithuania Idea europe generic 5.png Vladas Mironas
Red Suffragette
  • Recruitable population 2.0%
  • -10% Stability Stability
Flag of United Kingdom Sylvia Pankhurst
Reformer of Economy
  • Research speed: +5%
  • Stability: +5%
  • Political power gain: +5%
Flag of Soviet Union Nikolay Bukharin.png Nikolay Bukharin
Regional Traditionalist Leader
  • +10% War support War Support
  • +15% Ideology drift defense
Flag of Nationalist Spain Mauricio de Sivatte
Resistance Banker
  • -10% Consumer Goods Factories
  • +10% Resistance growth speed in our occupied states
Flag of Netherlands Walraven von Hall
Resolute Social Democrat
  • +5% Stability Stability
  • +5% Political Power Political Power gain
  • +0.10 Daily democracy Democratic Support
Flag of Greece Georgios Papandeou
Revolutionary Author
  • +5% Stability Stability
  • +5% War support War Support
  • +15% Political Power Political Power gain
  • +0.10 Daily communism Communism Support
Flag of Turkey Nâzım Hikmet
Revolutionary Culture Minister
  • +15% Political Power Political Power gain
  • +0.10 Daily communism Communism Support
Flag of Republican Spain Antonia Adroher i Pascual
Right Wing Trade Unionist
  • Factory output: +10%
  • Production efficiency cap: +10%
  • Production efficiency retention: +10%
  • Production efficiency growth: −5%
Flag of Soviet Union Mikhail Tomsky.png Mikhail Tomsky
Royalist Bulldog
  • +10% War support War Support
  • +0.10 Daily neutrality Unaligned Support
Flag of United Kingdom Winston Churchill
Shadow of Calles
  • +0.10 Daily neutrality Unaligned Support
  • +15% Political Power Political Power gain
Flag of mexico Aaron Saenz
Sharp Tongued Lawyer
  • -50% Improve relations maintain cost
  • +25% Ideology drift defense
Flag of Greece Konstantinos Tsaldaris
Social Reformer
  • +0.10 Daily democracy Democratic Support
  • +15% Stability Stability
Flag of mexico Bartolome Garcia Correa
Social Revolutionary
  • +0.05 Daily neutrality Unaligned Support
  • +10% Political Power Political Power gain
  • +10% War Support
Flag of Republican Spain Federica Montseny
Soviet Economist Flag of Soviet Union Ivar Smilga.png Ivar Smilga
Statism Adept
  • +0.05 Daily fascism Fascism Support
  • +10% Political Power Political Power gain
  • -5% Consumer Goods Factories
Flag of Bulgaria Aleksandar Tsankov
Staunch Anti-German
  • Daily Fascismfascism support: −0.05
  • Acceptance of fascist diplomacy: −40
  • Attack bonus against Flag of German Reich German Reich: +10%
  • Defense bonus against Flag of German Reich German Reich: +10%
Flag of Lithuania Ernestas Galvanauskas.png Ernestas Galvanauskas
Socialist Novelist
  • +10% War support War Support
  • +0.10 Daily communism Communism Support
Flag of United Kingdom George Orwell
Syncretic Revanchist
  • +0.10 Daily fascism Fascism Support
  • -50% Generate war goal tension limit
  • -25% war goal justification time.
Flag of mexico Jose Vasconcelos
The Foreign Connection
  • Daily Fascismfascism support: +0.10
  • Consumer goods factories: −3%
  • Same ideology monthly opinion: +15%
Flag of Soviet Union Anastasy Vonsyatsky.png Anastasy Vonsyatsky
The Masses' Opium
  • Required garrisons: −20%
  • Garrison penetration chance: −25%
  • Weekly manpower: +1000
Flag of Soviet Union Metropolitan Meletius.png Metropolitan Meletius
Tsar's Puppet
  • +0.3% Weekly Stability Stability
  • +5% Political Power Political Power gain
Flag of Bulgaria Georgi Ivanov Kyoseivanov
Vatan Ideologue
  • +10% War support War Support
  • +10% Stability Stability
  • -10% Justify war goal time
Flag of Turkey Mehmet Emin Yurdakul
Veteran Minister
  • Army experience gain: +10%
  • High command cost: −15%
  • Maximum command power increase: +20
  • Daily command power gain multiplier: +10%
Flag of Lithuania Stasys Raštikis.png Stasys Raštikis
Voice of Restraint
  • +0.05 Daily democratic Democratic Support
  • +10% Stability Stability
Flag of Republican Spain Indalecio Prieto
Women's Rights Activist
  • +0.05 Daily democratic Democratic Support
  • +0.5% Weekly Stability Stability
  • +5% Political Power Political Power gain
Flag of Bulgaria Dimitrana Ivanova

Design companies[edit | edit source]

See also: List of design companies
  • 1 each of tank, naval, air, material designers.
  • 1 industrial concern.

Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.

Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.

Design company bonuses also apply to variants.

Armor design companies[edit | edit source]

Traits also have +15% research speed to armor.

Trait Effects
Armored Car Manufacturer

+5% Maximum Speed for armored car
+5% Soft Attack for armored car
+5% Hard Attack for armored car

Fast Tank Manufacturer

+5% Speed for armor
+10% Reliability for armor

Heavy Tank Manufacturer

+5% Armor for armor
+5 Hard Attack for armor

Infantry Tank Manufacturer

+5% Soft Attack for armor
+5% Armor for armor

Medium Tank Manufacturer

+5% Reliability for armor
+5% Soft Attack for armor

Tank Manufacturer

+5% Reliability for armor

Naval design companies[edit | edit source]

Traits also have +15% research speed to naval.

Trait Effects
Atlantic Fleet Naval Manufacturer

+50% Armor for carrier
+10% HP for carrier
+10% Armor and Heavy Attack for capital ship

Battlefleet Designer

+15 Armor and Heavy Attack for capital ship
+25% Torpedo Attack for screen ship
-25% Sub Detection for screen ship

Coastal Defense Naval Manufacturer

-25% Build Cost for naval ship
-20% Deck Size for carrier
-20% Armor and Heavy Attack for capital ship
-50% Range for naval ship

Convoy Escort Naval Manufacturer

30% Range for screen ship
+10% Sub Detection and Speed for screen ship
+10% Build Cost

Mediterranean Naval Manufacturer

-25% Range for capital and screen ship
+10% Speed for capital and screen ship

Naval Manufacturer
Pacific Fleet Naval Manufacturer

+25% Range for naval vessel
+25% Deck Size for carrier
-15% Armor for carrier

Raiding Fleet Naval Manufacturer

+10% Speed for naval vessel
-10% Visibility for naval vessel
-10% Deck Size for carrier
-10% Heavy Attack for capital ship

Air design companies[edit | edit source]

Traits also have +15% research speed to air.

Trait Effects
Aircraft Manufacturer
CAS Manufacturer

+10% Attack and Reliability for CAS and CV CAS

Fuel Efficient Aircraft Manufacturer

+10% Range for fighter and heavy fighter range
+20% Reliability for heavy fighter and tac bomber

Heavy Aircraft Manufacturer

+10% Air Bombing for Strategic bomber

Light Aircraft Manufacturer

+10% Agility and Speed for fighter and CV fighter

Light Aircraft Manufacturer 2

+20% Agility and Speed for fighter and CV fighter

Medium Aircraft Manufacturer

+20% Reliability for heavy fighter and tac bomber

Naval Aircraft Manufacturer

+10% Range for naval bomber and carrier planes
+10% Naval Strike Attack for naval bomber, carrier naval bomber, and Carrier CAS
+10% Air Agility for carrier fighter

Materiel design companies[edit | edit source]

Trait Effects
Artillery Manufacturer

+15% Artillery Research Speed

Infantry Equipment Manufacturer

+15% Weapons and Equipment Research Speed

Motorized Equipment Manufacturer

+15% Motorization Research Speed

Support Equipment Manufacturer

+10% Support Unit Research Speed

Industrial concern[edit | edit source]

Trait Effects
Construction Company

+10% Infrastructure Construction Speed
+?% ? Research Speed

Electronics Concern

+15% Electronics Research Speed

+10% Electronics Research Speed

Industrial Concern

+10% Industrial Research Speed

Refining Concern

+5% Industrial Research Speed
+15% Synthetic Research Speed

Theorist[edit | edit source]

See also: List of theorists

Up to 1 theorist may be chosen.

Trait Effects
Air Warfare Theorist

+10.0% Air Doctrine research speed
+0.05 Air experience Air Experience gain

Assault Aviation

+15.0% Operational Integrity research speed
+0.05 Air experience Air Experience gain

Blitzkrieg Theorist

+10.0% Land Doctrine research speed
+10.0% Armor Maximum Speed +0.05 Army experience Army Experience gain

Close Air Support Proponent

+15.0% Battlefield Support research speed
+0.05 Air experience Air Experience gain

Council of Theorists

? ? research speed
+0.02 Army experience Army Experience gain
+0.02 Air experience Air Experience gain
+0.02 Navy experience Navy Experience gain

Dive Bomber

+10.0% Air Doctrine research speed
+10.0% Close Air Support Ground Attack
+0.05 Air experience Air Experience gain

Grand Battleplan Expert

+15.0% Grand Battle Plan research speed
+0.05 Army experience Army Experience gain

Grand Fleet Proponent

+15.0% Fleet In Being research speed
+0.05 Navy experience Navy Experience gain

Little Rocket Man

+?.0% Rocket research speed

Mass Assault Expert

+15.0% Mass Assault research speed
+0.05 Army experience Army Experience gain

Military Theorist

+10.0% Land Doctrine research speed
+0.05 Army experience Army Experience gain

Mobile Warfare Expert

+15.0% Mobile Warfare research speed
+0.05 Army experience Army Experience gain

Naval Aviation Pioneer

+15.0% Base Strike research speed
+0.05 Navy experience Navy Experience gain

Naval Theorist

+10.0% Naval Doctrine research speed
+0.05 Navy experience Navy Experience gain

Nuclear Enthusiast

+5.0% Nuclear research speed

Nuclear Scientist

+15.0% Nuclear research speed

Rocket Scientist

+15.0% Rocket research speed

Submarine Specialist

+25.0% Trade Interdiction research speed
+0.05 Navy experience Navy Experience gain

Superior Firepower Expert

+15.0% Superior Firepower research speed
+0.05 Army experience Army Experience gain

Victory Through Airpower

+15.0% Strategic Destruction research speed
+0.05 Air experience Air Experience gain

Military chiefs[edit | edit source]

See also: List of military chiefs
  • 1 each of Chief of Army, Navy, and Air Force.
Position Trait Effects
Chief of Army Army Defense (Specialist)
  • Army Defence Factor: +5.0%
Chief of Army Army Defense (Expert)
  • Army Defence Factor: +10.0%
Chief of Army Army Defense (Genius)
  • Army Defence Factor: +15.0%
Chief of Army Army Offense (Specialist)
  • Army Attack Factor: +5.0%
Chief of Army Army Offense (Expert)
  • Army Attack Factor: +10.0%
Chief of Army Army Offense (Genius)
  • Army Attack Factor: +15.0%
Chief of Army Old Guard
  • Experience Gain Army Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Army Army Drill (Specialist)
  • Division training time: -5.0%
Chief of Army Army Drill (Expert)
  • Division training time: -10.0%
Chief of Army Army Drill (Genius)
  • Division training time: -15.0%
Chief of Army Army Reformer (Specialist)
  • Experience Gain Army Factor: +5.0%
Chief of Army Army Reformer (Expert)
  • Experience Gain Army Factor: +10.0%
Chief of Army Army Reformer (Genius)
  • Experience Gain Army Factor: +15.0%
Chief of Army Army Organization (Specialist)
  • Division Organization: +4.0%
Chief of Army Army Organization (Expert)
  • Division Organization: +8.0%
Chief of Army Army Organization (Genius)
  • Division Organization: +12.0%
Chief of Army Army Planning (Specialist)
  • Planning Speed: +5.0%
Chief of Army Army Planning (Expert)
  • Planning Speed: +10.0%
Chief of Army Army Planning (Genius)
  • Planning Speed: +15.0%
Chief of Army Army Morale (Specialist)
  • Division Recovery Rate: +4.0%
Chief of Army Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Chief of Army Army Morale (Genius)
  • Division Recovery Rate: +12.0%
Chief of Army Army Maneuver (Specialist)
  • Divisions speed: +5.0%
Chief of Army Army Maneuver (Expert)
  • Divisions speed: +10.0%
Chief of Army Army Maneuver (Genius)
  • Divisions speed: +15.0%
Chief of Air Force Air Reformer (Specialist)
  • Experience Gain Air Factor: +5.0%
Chief of Air Force Air Reformer (Expert)
  • Experience Gain Air Factor: +10.0%
Chief of Air Force Air Reformer (Genius)
  • Experience Gain Air Factor: +15.0%
Chief of Air Force Air Safety (Specialist)
  • Air Accidents Chance: -5.0%
Chief of Air Force Air Safety (Expert)
  • Air Accidents Chance: -10.0%
Chief of Air Force Air Safety (Genius)
  • Air Accidents Chance: -15.0%
Chief of Air Force Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
Chief of Air Force Night Operations (Expert)
  • Night Operations Penalty: -20.0%
Chief of Air Force Night Operations (Genius)
  • Night Operations Penalty: -30.0%
Chief of Air Force Ground Support (Specialist)
  • Air Support: +5.0%
Chief of Air Force Ground Support (Expert)
  • Air Support: +10.0%
Chief of Air Force Ground Support (Genius)
  • Air Support: +15.0%
Chief of Air Force All-Weather (Specialist)
  • Bad Weather Penalty: -10.0%
Chief of Air Force All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
Chief of Air Force All-Weather (Genius)
  • Bad Weather Penalty: -30.0%
Chief of Navy Naval Aviation (Specialist)
  • Navy Carrier Air Attack Factor: +3.0%
  • Navy Carrier Air Targetting Factor: +3.0%
  • Navy Carrier Air Agility Factor: +4.0%
Chief of Navy Naval Aviation (Expert)
  • Navy Carrier Air Attack Factor: +6.0%
  • Navy Carrier Air Targetting Factor: +7.0%
  • Navy Carrier Air Agility Factor: +8.0%
Chief of Navy Naval Aviation (Genius)
  • Navy Carrier Air Attack Factor: +10.0%
  • Navy Carrier Air Targetting Factor: +12.0%
  • Navy Carrier Air Agility Factor: +15.0%
Chief of Navy Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
Chief of Navy Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
Chief of Navy Decisive Battle (Genius)
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
Chief of Navy Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10.0%
Chief of Navy Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
Chief of Navy Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20.0%
Chief of Navy Old Guard
  • Experience Gain Navy Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Navy Naval Reformer (Specialist)
  • Experience Gain Navy Factor: +5.0%
Chief of Navy Naval Reformer (Expert)
  • Experience Gain Navy Factor: +10.0%
Chief of Navy Naval Reformer (Genius)
  • Experience Gain Navy Factor: +15.0%
Chief of Navy Naval Maneuver (Specialist)
  • Naval Speed: +5.0%
Chief of Navy Naval Maneuver (Expert)
  • Naval Speed: +10.0%
Chief of Navy Naval Maneuver (Genius)
  • Naval Speed: +15.0%

Military high command[edit | edit source]

See also: List of military high command

Up to three members of the military high command may be chosen.

Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%
Politics IdeologyFactionNational focusIdeasGovernmentPuppetDiplomacyWorld tensionCivil warOccupationIntelligence agency
Production TradeProductionConstructionEquipmentFuel
Research and technology ResearchInfantry technologySupport Companies technologyArmor technologyArtillery technologyLand doctrineNaval technologyNaval doctrineAir technologyAir doctrineEngineering technologyIndustry technology
Military and warfare WarfareLand unitsLand warfareDivision designerTank designArmy plannerCommand groupCommanderBattle planCombat tacticsShipNaval warfareAircraftAir warfareExperienceOfficer corpsAttrition and accidentsLogisticsManpowerNuclear bomb
Map MapProvinceTerrainWeatherState
Events and Decisions EventsDecisions
  1. 1.0 1.1 See in/Hearts of Iron IV/common/ideas/_economic.txt