United Kingdom

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United Kingdom
United Kingdom.png
Capital:
London

Government type:
Democratic, Conservative

Faction:
Allies (Leader)

The United Kingdom of Great Britain and Northern Ireland (more commonly “the United Kingdom,” “UK”, “Great Britain”, or simply “Britain”) was the principal power of the Allies in World War II. In 1939, the UK honored its guarantees to Flag of Poland Poland by declaring war on Flag of Germany Germany. After the fall of Flag of France France, the United Kingdom was the only Allied nation left in Europe until Flag of Italy Italy's surprise invasion of Flag of Greece Greece led the Greeks to fully join the Allies. It remained the only one of the “Big Three” (Great Britain, the Soviet Union, and the United States) and Allied major power in the war from the fall of France until 1941 when the German Reich invaded the Flag of Soviet Union Soviet Union. The United Kingdom was heavily engaged in the Western European, Atlantic, Mediterranean, African, and Southeast Asian theaters.

Geography[edit | edit source]

The country lies in Western Europe and consists of England, Flag of Wales Wales, Flag of Scotland Scotland, Flag of Northern Ireland Northern Ireland and the Isle of Man. The United Kingdom also owns a lot of overseas territories and colonies around the world. This includes huge parts of Africa, Newfoundland and Labrador, Guyana and the Falklands and direct control of the strategic locations of Gibraltar, Flag of Malta Malta, and the Suez Canal. The United Kingdom directly borders Flag of Ireland Ireland to the west, but is otherwise separated from European nations by seas. The North Sea lies to the North East, while the English Channel separates mainland Europe. To the west lies the Atlantic Ocean. The United Kingdom indirectly borders a lot of countries through overseas territories like Flag of Canada Canada to the west, which borders Newfoundland and Labrador. It also borders Flag of Spain Spain through Gibraltar, and Flag of France France and Flag of Italy Italy through the African colonies. The United Kingdom is dominated by the Scottish highlands in the North. In the south hills, plains and urban areas dominate. The United Kingdom has a lot of urban areas including London, Manchester, Glasgow, and Liverpool.

Historical background[edit | edit source]

After the dust settled in Europe following Napoleon's short-lived reign the United Kingdom emerged as a global power, integrating Ireland into the Union and establishing a new continental order. The independence of the Thirteen Colonies forced the empire to shift its focus eastward and, after taking Dutch possessions during the Napoleonic Wars (and handing over the non-African territories back to the Dutch), the British Empire now controlled India, Egypt, the Cape of Good Hope and the straits of Singapore. These new possessions were vital to British control of global trade and only furthered Britain's rapid industrialisation. This new empire, larger than any before it, combined with a huge level of indirect control globally and the largest navy in existence, led the United Kingdom to take its place as the most powerful industrial empire in history resulting in the "Pax Britannica" - literally "British Peace": an informal era of 99 years from 1815 to 1914 in which the European balance of power, despite various smaller armed conflicts, remained largely uninfluenced on the Home Islands during major wars.

However, the rise of the German Empire would challenge the British. The ascension of Wilhelm II to the throne of Germany would turn Germany's huge industrial capacity and military against the British, with an aggressive foreign policy and a naval arms race between the two empires. In the British Parliament debates raged as to whether the empire should maintain neutrality or actively intervene to ensure the continuation of British dominance; Parliament chose the latter when Belgium was invaded by German forces in 1914. Britain's entry into the First World War helped secure an Entente victory, especially with the arrival of the US Army into the war in late 1917; however, the Pax Britannica was nothing more than an informal state of world politics by this point. Russia had fallen to Communism, Germany and Italy to Fascism, and the Japanese Empire slowly diminished British influence in the east. With the massive costs of the First World War and the loss of Ireland, Britain is no shape for a new war, let alone its people.

Due to its situation, a division has arisen in Britain; one side calls for the maintenance of the Empire's status quo by avoiding war and making an ally of the Third Reich, while the other calls for the Empire to defend the continental order and stop both Fascism and Communism in their tracks. The UK's Home army is experienced but small and its colonial forces are smaller, inexperienced and underequipped, and its navy, while numerous, is restricted by the London Naval Treaty, alongside the naval powers of the US, Japan, France and Italy, in respective order. The current Conservative Government calls for appeasement with the true intention of postponing a war with Germany until it has re-armed. More staunch interventionists under Churchill have called for an end to appeasement. Yet with a constitutional crisis, the birth of independence movements in colonies and the threat of Germany, Italy and Japan on all corners of the British Empire, many argue Britain's reign over the world has ended and it's better to preserve what the UK has rather than fight what doesn't concern it.

Events[edit | edit source]

Main article: British events
Main article: British_events_2

National focus[edit | edit source]

British national focus tree.
Main article: British national focus tree

The British national focus tree can be divided into 5 main branches and 6 distinct sub-branches:

Cryptologic Bomb/Limited Rearmament Branch
This branch gives technology research bonuses, factories and an extra research slot.
  • Limited Rearmament Sub-branch
This sub-branch gives air and naval research bonuses along with providing a collection of air bases and dockyards.
Reinforce the Empire Branch
This branch is centered around the industrial development of the colonies and the fortification of key territories, with the ultimate end goal of creating an Imperial Federation, which will have the United Kingdom annex all the colonies and gain cores on their territories.
  • Encourage Colonial Elite Sub-branch
The "Fortify East Asia" side of the sub-branch focuses on developing in Asian colonies, influencing Flag of China China and gaining a war goal against Flag of Japan Japan. The "Commonwealth Ties" side focuses on developing the Dominions, Autonomy or Independence for the Flag of British Raj British Raj and forming the Imperial Federation.
  • Mediterranean Bastion Sub-branch
This Sub-branch focuses on the development of the Mediterranean colonies, coercion of Balkan countries and Flag of Turkey Turkey, and gaining a war goal against Flag of Italy Italy.
Steady As She Goes Branch
The DemocracyDemocratic branch of the Focus tree. The UK will stay democratic and maintain the current government structure.
  • Home Defense Sub-branch
This DemocracyDemocratic sub-branch focuses on intervening against (and puppeting) the Scandinavian and Benelux countries, securing Flag of Iraq Iraq and Flag of Iran Iran, and eventually war with the Flag of Soviet Union Soviet Union and Flag of Germany Germany.


Revisit Colonial Policy Branch
This Branch focuses on decolonization, which effectively amounts to dismantling the British Empire, with some colonial territory kept as puppets, in exchange for getting more manpower and industry in the British homelands, and allowing the UK to concentrate on dealing with European affairs.
Global Defense Sub-branch
This DemocracyDemocratic sub-branch under the Steady As She Goes Branch focuses on placing Winston Churchill into power early, ending appeasement, eradicating pacifism and mobilizing the country for war followed by gaining war goals against countries with oil, Major European countries who caused World tension, and allowing justification against other democracyDemocratic countries.
A Change in Course Branch
This branch focuses on changing the government structure of the UK by switching the ideology of the government to NeutralityMonarchist, FascismFascist or communismCommunist.
  • The NeutralityMonarchist path focuses on setting up King Edward VIII as an absolute monarch, allying with Flag of Germany Germany and gaining war goals against Flag of Italy Italy and the Flag of Soviet Union Soviet Union. This path also allows the United Kingdom to gain a war goal against the Flag of United States United States to reinstate British rule by installing an American monarchy.
  • The FascismFascist section focuses on securing alliances with other European fascist nations against Flag of Germany Germany. The "God Save The King" section is shared with the Monarchist path and focuses on retaking the Dominions after they gain independence and gaining a war goal to annex the Flag of United States United States.
    Concessions to the Trade Unions Sub-branch
The communismCommunist sub-branch will cause the United Kingdom to become communist and opens up the choice between allying with the Flag of Soviet Union Soviet Union or forming a new faction and then moving on to turn other European nations to communismcommunism, with the end goal of going to war with Flag of Germany Germany and the Flag of United States United States and installing puppet regimes in each. It also forces the Flag of United Kingdom United Kingdom to take the decolonization focus and complete it within 2 years of becoming communist as otherwise a civil war will break out.


Technology[edit | edit source]

Army Technology Naval Technology Man the Guns Air Technology Electronics & Industry
  • Rifle No.4 MkI (Infantry Eq. I)
  • Austin K5 (Motorized)
  • Engineer Company I
  • Recon Company I
  • Mark V (Great War Tank)
  • Vickers Medium Mark II (Light Tank I)
  • QF 18-pounder (Towed Artillery I)
  • QF 3-inch 20 cwt (Towed Anti-Air I)
  • 1936 Destroyer Hull
    • Smoke Generators
    • Type 124 ASDIC (Sonar I)
    • Mk I DC Rails (Depth Charge I)
  • 1936 Cruiser Hull
    • C.IV H 7,000lb Cat. (Flight Facilities I)
    • 4in Belt/2in Deck (Cruiser Armor II)
  • Early Heavy Ship Hull
    • 14.5in Belt/5.5in Deck (Battleship Armor II)
    • 12in Belt/3in Deck (Battlecruiser Armor II)
  • 1936 Carrier Hull
  • Early Submarine Hull
    • Triple 21 inch TT (Torpedo I)
  • 4.7 in QF Mk IX (Light Battery II)
  • 8 in Mk VII (Heavy Cruiser Battery II)
  • 6 in BL Mk XXIII (Light Cruiser Battery II)
  • 14 in Mk VII (Heavy Battery II)
  • 46 cm Cannon (Super-heavy Battery)
  • 6 in BL Mk XXII (Secondary Battery II)
  • Contact Mines
    • Minelaying Submarine
  • Transport Ships
  • Two-pounder 'Pom-Pom' (Anti-Air II)
  • Admiralty FCT Mk I (Fire Control I)
  • Gloster Gladiator (Interwar Fighter)
    • Hawker Nimrod (Interwar Carrier Fighter)
  • Armstrong Whitworth Whitley (Interwar Bomber)
  • Hawker Hector (Close Air Support I)
  • Fairey Swordfish (Naval Bomber I)
    • Blackburn Shark (Carrier Naval Bomber I)
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
  • Fuel Storage
  • Fuel Refining I
Doctrines
  • None
Without Man the Guns
  • Destroyer II
  • Light Cruiser I
    • Upgraded Amphion Class
  • Heavy Cruiser I
    • Upgraded County Class
  • Battlecruiser I
    • Upgraded Admiral Class
  • Battleship I
    • Upgraded Nelson Class
  • Submarine I
    • Upgraded O/P/R Class
    • Upgraded S Class
  • Transport Ship

Decommissioning the O/P/R submarine is recommended since the Stealth and Engine upgrades just cancel each other out.

Cosmetic names[edit | edit source]

Britain has a number of unique names and appearances for various technologies and equipment, listed here. Note that generic names are not listed.

Infantry & motorized techs
Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
Support Weapons Vickers MG & Stokes mortar Lewis Mk. III DEMS & SBML two-inch mortar Bren Mk. I & ML 3 inch mortar Bren Mk. III & ML 4.2 inch Mortar
Infantry Equipment Rifle No.1 MkIII Rifle No.4 MkI Sten MkII Sterling MkI
Infantry Anti-Tank Boys Anti-Tank Rifle PIAT
Motorized NA
Mechanized Bren Carrier Universal Carrier Churchill Kangaroo
Armor techs
Tech year Amphibious Man the Guns Light (TD/SPG/AA) Medium (TD/SPG/AA) Modern (TD/SPG/AA) Heavy (TD/SPG/AA) Super-Heavy (TD/SPG/AA)
1918 Mark V
1934 Vickers II (Deacon / Birch / Vickers II AA) Vickers (NA / Gun Carrier Mk. I / NA)
1936 Matilda (Valiant / Priest / Matilda AA)
1939 Crusader (Cavalier / (Centaur / Crusader AA)
1940
1941 Valentine (Archer / Bishop / Valentine AA) Cromwell (Charioteer / Avenger / Cromwell AA) Churchill ( Churchill Gun Carrier / Churchill AVRE / Churchill AA )
1942
1943 Comet (Contentious / Sexton / Comet Marksman) Black Prince (Hector / Black Prince AVRE / Black Prince Marksman) Tortoise (Iron Duke/ NA / NA)
1945 Centurion (Centurion Malkara / Centurion AVRE / Centurion Marksman)

Artillery techs
Tech year Anti-Air Artillery Rocket Artillery Anti-Tank
1934 QF 18-pounder
1936 QF 3-inch QF 2-pounder
1939 QF 25-pounder
1940 QF 40 mm Bofors RP-3 HE/GP QF 6-pounder
1942 BL 5.5-inch Medium Gun
1943 QF 3.7-inch RP-3 HE/SAP QF 17-pounder
Aircraft techs
Tech year Close Air Support (Carrier) Fighter (Carrier) Naval Bomber (Carrier) Heavy Fighter Tactical Bomber Strategic Bomber Scout Plane
1933 Gladiator (Nimrod) B-18 Bolo
1936 Hector (Osprey) Hurricane (Sea Gladiator) Swordfish (Shark) Blenheim Wellington Halifax
1940 Typhoon (Skua) Spitfire (Fulmar) Albacore (Roc) Beaufighter Beaufort Lancaster
1944 Tempest (Sea Fury) Spiteful (Firefly) Barracuda (Firebrand) Mosquito FB Mosquito B Lincoln
Jet Engine Technology
1945 Meteor Venom
1950 Vampire Canberra Valiant

Politics[edit | edit source]

National spirits[edit | edit source]

The UK starts with three national spirits.

British Stoicism icon
British Stoicism
  • Ideology drift defense: +50%
  • Yes.png Can create factions
If you can keep your head when all about you are losing theirs and blaming it on you, if you can meet with triumph and disaster and treat those two impostors just the same. Yours is the Earth and everything that's in it, and - which is more - you'll be a man, my son.
The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: -30%
With the Great War in recent memory, both the nation's people and leaders are reluctant to send another generation to die in the trenches.
King George V icon
King George V
Popular Figurehead
Stability: 15.00%
Rallying around the King of the United Kingdom and the British Dominions, as well as Emperor of India, the British people stand united and proud of their imperial legacy.

With the Man the GunsMan the Guns expansion enabled, the United Kingdom starts with an additional national spirit:

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500Production cost (naval).png
  • Cruiser Max Cost: 5300Production cost (naval).png
  • Heavy Ship Max Cost: 10000Production cost (naval).png
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.


Ideology[edit | edit source]

UK starts 1936 as a democracy, with elections every four years, with the next one in 1939. The ruling party is the Conservative Party led by Stanley Baldwin.

The UK has no national focus that allows it to change ideology without Man the Guns; Only fascist or communist political advisors could reverse the ideology. With Man the Guns, the Change in Course branch grants focuses to change the ideology to non-aligned, fascist, or communist. The AI controlling other countries can attempt to promote other ideologies. Because of the UK's national spirit British Stoicism this will be much slower than normal as it grants ideology drift defense: +50%.

Diplomacy[edit | edit source]

The Commonwealth
The United Kingdom maintained close ties with the Commonwealth countries of Flag of Dominion of Canada Canada, Flag of South Africa South Africa, Flag of Australia Australia and Flag of New Zealand New Zealand. These countries were formerly part of the British Empire, but are now independent. They have their own governments, economies and armed forces and the UK player cannot control these unless they provide an expeditionary force to the UK. But they start the game as members of the Allies faction, led by the UK. Certain UK focus choices affect them (e.g., construction of factories).

Note: With the Together For Victory DLC, all the Commonwealth Realms are British subjects to various degrees.

Puppets
Their colony of India has some local autonomy. It is represented in the game as a puppet called Flag of British Raj British Raj. It is possible for the UK to release British Raj as an independent country. The colony of Malaya is also represented as a puppet under Britain. With the "Together For Victory" DLC active, India is represented as a Colony, more autonomous than a puppet, while Malaya is represented as an Integrated Puppet, which is less autonomous than a puppet.

Colonies
The UK starts with direct control over many colonies across the world. These include the strategic locations of Gibraltar and the Suez Canal.

The Allies
The UK is leader of the faction called the Allies. The faction's starting members are the Commonwealth countries (Canada, South Africa, Australia, and New Zealand) and the British Raj and British Malaya. It's the most powerful faction in the game in the start. The UK has very friendly relations with France, but the latter isn't a member of the Allies in start, nor is the United States. France normally joins the faction early in the game, but it might not — its National Focuses could steer it elsewhere. The U.S. normally joins the Allies later, but it can also form its own faction.

In terms of cores, aside from the ones that are granted as a result of the Imperial Federation, the UK can also gain cores on Ireland if it goes either Fascist or Monarchist, as well as temporarily gain cores on all potential French cores through the Franco-British Union (it will only keep French cores as long as the UK is at war; if the UK is at peace, the UK can opt to keep the Union formed, but it will lose all French cores regardless of if it agrees to let France become independent or if it keeps the Union in place). Additionally, if either New Zealand or South Africa were to form either Polynesia or Mutapa, the UK would also gain those additional cores (New Zealand can form Polynesia even if it is a dominion, but Mutapa can only be formed if South Africa is independent, thus meaning that the UK likely won't be able to gain Mutapan cores unless either South Africa goes Fascist/Communist or the UK goes down a non-Democratic branch of it's focus tree). If the UK goes Fascist, after forming the Imperial Federation, the UK can also form the European Union if it conquers the required territories in mainland Europe.

With the Man the Guns DLC, the UK starts as a signatory of the naval treaty - while the UK is not restricted by the number of capital ships, it is still restricted by the limits on the cost of ships, which gives them slightly more versatility than other countries.

Diplomatic rules[edit | edit source]

Rule Whether it applies Reason
Can declare war on country of the same ideology group without a war goal No Democracy
Can Guarantee other Ideologies Yes Democracy
Can join Factions led by another Ideology Yes Democracy
Can create Factions Yes National Spirit
Lowers World Tension with Guarantees Yes Democracy
Can puppet a country No Democracy
Can justify war goals against a country that has not generated world tension No Democracy

Economy[edit | edit source]

United Kingdoms economy in 1936 has good access to all resources except oil which is easily accessible through trade for the UK as its mostly in the hands of democracies. There is also plenty of territory for construction of new factories. Many resources come from the far reaches of the United Kingdom by convoys, so ensuring that the Royal Navy has superiority along the trade routes is of importance to ensure that these make their way to Britain.

Laws[edit | edit source]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • –40% Fuel gain per oil
  • –25% Fuel capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry[edit | edit source]

1936 state: The U.K. has a moderate production ability when it comes to military factories and a great shipbuilding one.

Military factory
14 Military Factories
Naval dockyard
19 Naval Dockyard
Civilian factory
30 Civilian Factories

Resources[edit | edit source]

Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
8* 30 373 64 32 53

These numbers represent the available resources, depending on the trade law a certain amount may be traded away.

*Note: With Man The Guns the UK gets half of Mexico's oil in 1936, and with Battle for the Bosporus it gets all of Iraq's.

Staff and designers[edit | edit source]

These are the unique companies and individuals that are available for the British to use.

Political advisors
Icon Name Type Effect Cost (Political Power)
Harry Pollitt.png Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1

NoCountry must be Communist

150
John Beckett.png John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1

NoCountry must be Fascist

150
Nevile Henderson.png Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150
Leslie Hore-Belisha.png Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150
Clement Attlee.png Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1

Yes Has not completed focus A Change in Course

150
Philip Kerr.png Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%
  • Yes Country must be Democratic
  • Yes Has not completed focus No Further Appeasement
150
Maxwell Aitken.png Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
  • Fuel Silo Construction Speed: +10.0%
150
Ernest Bevin.png Ernest Bevin Quartermaster General
  • Air Base construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150
George Orwell.png George Orwell Socialist Novelist
  • War Support: +10.0%
  • Communism Support: +0.1

No Country must be Communist

150
Sylvia Pankhurst.png Sylvia Pankhurst Red Suffragette
  • Stability: -10.0%
  • Recruitable Population: +2.00%

No Country must be Communist

150
Oswald Mosley.png Oswald Mosley Economic Reformer
  • Stability: +5.0%
  • Consumer Goods Factories: -5.00%
  • No Country must be Non-Aligned
No Has Completed Focus King's Party
150
David Lloyd George.png David Lloyd George Old Figurehead
  • Political Power Gain: +15.0%
  • No Country must be Non-Aligned
No Has Completed Focus King's Party
150
Winston Churchill.png Winston Churchill Royalist Bulldog
  • War Support: +10.0%
  • Unaligned Support: +0.1
  • No Country must be Non-Aligned
No Has Completed Focus King's Party
150
Mary Sophia Allen.png Mary Sophia Allen Princess of Terror
  • Effect of partisans on us: -25%
  • Foreign subversive activities efficiency: -30%
  • Non-Core manpower: +2.00%

No Country must be Fascist

150
Stewart Menzies.png Stewart Menzies Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: +15%

No Has created an Intelligence Agency

150
Alan Turing.png Alan Turing Mastermind Codebreaker
  • Decryption Power: +15
  • No Has created an Intelligence Agency
No Has created a Cryptology Department
150
Tank designers
Icon Designer Type Effect Cost (Political Power)
Vickers-Armstrong.png Vickers-Armstrong Tank Designer
  • Armor Research Speed: +15.0%
  • Armor:
    • Reliability: +5.0%
    • Soft Attack: +5.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Icon Designer Type Effect Cost (Political Power)
Cammell laird.png Cammell Laird Atlantic Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Armor: +50.0%
    • HP: +10%
  • Capital Ship:
    • Armor: +10.0%
    • Heavy Attack: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Harland wolff.png Harland & Wolff Pacific Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Deck size: +25.0%
    • Armor: -15.0%
    • Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
John brown company.png John Brown & Company Coastal Defense Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Production Cost: -25.0%
    • Deck size: -20.0%
    • Max Range: -50.0%
  • Capital Ship:
    • Production Cost: -25.0%
    • Armor: -20.0%
    • Heavy Attack: -20.0%
    • Max Range: -50.0%
  • Screen:
    • Production Cost: -25.0%
    • Max Range: -50.0%
  • Submarine:
    • Production Cost: -25.0%
    • Max Range: -50.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Yarrow shipbuilders.png Yarrow Shipbuilders Escort Fleet Designer
  • Naval Research Speed: +15.0%
  • Screen:
    • Max Range: +30.0%
    • Sub detection: +10.0%
    • Max Speed: +10.0%
    • Production Cost: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Aircraft designers
Icon Designer Type Effect Cost
Avro.png Avro Heavy Aircraft Designer
  • Air Research Speed: +15.0%
  • Strategic Bomber: Strategic Bombing: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
De Havilland.png De Havilland Medium Aircraft Designer
  • Air Research Speed: +15.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Fairey aviation.png Fairey Aviation Naval Aircraft Designer
  • Air Research Speed: +15.0%
  • Naval Bomber:
    • Range: +10.0%
    • Naval Attack: +10.0%
  • CV Naval Bomber:
    • Range: +10.0%
    • Naval Attack: +10.0%
  • Carrier Fighter:
    • Range: +10.0%
    • Agility: +10.0%
  • Carrier CAS:
    • Range: +10.0%
    • Naval Attack: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Hawker.png Hawker Aircraft CAS Designer
  • Air Research Speed: +15.0%
  • Close Air Support:
    • Ground Attack: +10.0%
    • Reliability: +10.0%
  • Carrier CAS:
    • Ground Attack: +10.0%
    • Reliability: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Supermarine.png Supermarine Light Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter:
    • Agility: +10.0%
    • Max Speed: +10.0%
  • Carrier Fighter:
    • Agility: +10.0%
    • Max Speed: +10.0%

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Icon Designer Type Effect Cost (Political Power)
Royal arsenal.png Royal Arsenal Artillery Designer
  • Artillery Research Speed: +15.0%
150
Rsaf enfield.png RSAF Enfield Infantry Equipment Designer
  • Small Arms Research Speed: +15.0%
150
Vauxhall.png Vauxhall Motorized Equipment Designer
  • Motorization Research Speed: +15.0%
150
Industrial concerns
Icon Designer Type Effect Cost (Political Power)
Aioc.png AIOC Industrial Concern
  • Industrial Research Speed: +15.0%
150
English electric.png English Electric Electronics Concern
  • Electronics Research Speed: +15.0%
150
Theorists
Icon Name Type Effect Cost (Political Power)
Bernard Montgomery.png Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: +15.0%
  • Army Experience Gain: +0.05

NoHas not completed focus: Eliminate the Upper Class

250
Harold Alexander.png Harold Alexander Military Theorist
  • Land Doctrine Research Speed: +10.0%
  • Army Experience Gain: +0.05

NoHas not completed focus: Eliminate the Upper Class

150
Generic army europe 2.png Raymond Briggs Military Theorist
  • Land Doctrine Research Speed: +10.0%
  • Army Experience Gain: +0.05

YesHas completed focus: Eliminate the Upper Class

James Somerville.png James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: +15.0%
  • Naval Experience Gain: +0.05

NoHas not completed focus: Eliminate the Upper Class

250
Tom Phillips.png Tom Phillips Naval Theorist
  • Naval Doctrine Research Speed: +10.0%
  • Naval Experience Gain: +0.05
150
Hugh Dowding.png Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Speed: +10.0%
  • Air Experience Gain: +0.05
150
Arthur Harris.png Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: +15.0%
  • Air Experience Gain: +0.05
250
James Chadwick.png James Chadwick Nuclear Scientist
  • Nuclear Research Speed: +15.0%
150
Frank Whittle.png Frank Whittle Rocket Scientist
  • Rocket Research Speed: +15.0%
150
Generic army europe 1.png J.F.C. Fuller Blitzkrieg Theorist
  • Army Experience Gain: +0.05
  • Land Doctrine Research Speed: +10.0%
  • Armor: Max Speed: +10.0%

NoCountry must be Fascist

Chief of Army
Icon Candidate Type Effects + requirements Cost (Political Power)
John Vereker.png John Vereker Army Offense (Expert)
  • Division Attack: +10%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Edmund Ironside.png Edmund Ironside Army Defense (Expert)
  • Division Defense: +10%
150
Alan Brooke.png Alan Brooke Army Maneuver (Genius)
  • Division speed: +15%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Chief of Navy
Icon Candidate Type Effects + requirements Cost (Political Power)
Ernle Chatfield.png Ernle Chatfield Naval Maneuver (Expert)
  • Naval Speed: +10%
150
Dudley Pound.png Dudley Pound Decisive Battle (Specialist)
  • Capital Ship, Screen:
    • Attack: +5%
    • Armor: +5%
150
Andrew Cunningham.png Andrew Cunningham Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%
150
Chief of Air Force
Icon Candidate Type Effects + requirements Cost (Political Power)
Cyril Newall.png Cyril Newall Air Reformer (Expert)
  • Air Experience Gain: +7.5%
150
Charles Portal.png Charles Portal Night Operations (Expert)
  • Night Operations Penalty: −20%
150
Edward Ellington.png Edward Ellington Air Safety (Expert)
  • Air Accidents Chance: −10%
150
Military High Command
Icon Candidate Type Effects + requirements Cost (Political Power)
Archibald Wavell.png Archibald Wavell Army Regrouping (Expert)
  • Division Recovery Rate: +8%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Claude Auchinleck.png Claude Auchinleck Army Logistics (Expert)
  • Division Attrition: −8%
150
Kenneth Anderson.png Kenneth Anderson Infantry (Expert)
  • Infantry Attack: +10%
  • Infantry Defense: +15%
150
Sholto Douglas.png Sholto Douglas Air Superiority (Expert)
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%
150
Trafford Leigh-Mallory.png Trafford Leigh-Mallory Bomber Interception (Expert)
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
150
Frederick Bowhill.png Frederick Bowhill Naval Strike (Expert)
  • Naval Bombing: +3%
  • Naval Targeting: +3%
  • Naval Agility: +3%
150
Louis Mountbatten.png Louis Mountbatten Amphibious Assault (Genius)
  • Amphibious Invasion Speed: +15%

NoHas not completed focus: ‘Eliminate the Upper Class

150
Henry Harwood.png Henry Harwood Screens (Expert)
  • Screen Attack: +10%
  • Screen Defense: +15%
150
Max Horton.png Max Horton Submarines (Expert)
  • Submarine Attack: +15%
  • Submarine Defense: +10%
150
David Stirling.png David Stirling Commando (Genius)
  • Special forces Attack: +20%
  • Special forces Defense: +20%

YesHas completed focus: ‘Special Air Service

150

Military[edit | edit source]

The United Kingdom starts with a world-dominating fleet across the globe, and a sizable air force. Its army nevertheless, is stretched thin because of the Empire's extent. The nation has a decent amount of manpower at the start of the game but juggling this will be a major concern. Careful planning should be used for the manpower pool given the Empire's broad geographic commitments; newly made ships and planes will require their part of manpower for crewing. Though manpower demands for the army's preparations for coming war are pressing, they're not urgent for Britain by 1936 and could wait for a while.

Army
Type No.
Infantry cropped.png Infantry 32
Cavalry cropped.png Cavalry 3
Light tank cropped.png Light tank 1
Army experience.png Total divisions 36
Navy
Type No.
Destroyer.png Destroyer 128
Light Cruiser.png Light cruiser 31
Heavy Cruiser.png Heavy cruiser 16
Battlecruiser.png Battlecruiser 3
Battleship.png Battleship 12
Submarine.png Submarine 42
Carrier.png Carrier 5
Navy experience.png Total ships 237
Air Force
Type # 1936 # 1939
CAS.png Close air support 304 480
Fighter c.png Fighter 689 744
Heavy fighter.png Heavy fighter 0 168
Naval bomber.png Naval bomber 144 132
Tactical bomber.png Tactical bomber 240 352
Air experience.png Total planes 1377 1876
Army
Most of the British Army's forces are concentrated in England, Wales, and Scotland, with the remainder in small garrison units around their colonies. The British isles are home to 16 infantry divisions, of which five are full-strength, regular-quality of 9 regiments each with engineer and artillery companies. The rest of the divisions are similar in size, but at a 'trained' level and with equipment shortages. They're coupled with two cavalry brigades and a light armor brigade. Overseas divisions are 16 trained and green infantry brigades, made of six regiments that share a shortage of equipment. The British Army is expected to be hard pressed from the extent of territory that needs to be defended when war breaks out. The player will have to decide wisely how to split its originally limited divisions to defend the Empire and allied nations.
Navy
The Royal Navy is the largest in the globe by 1936. The UK starts with all tier I ship techs and tier II destroyers, cruisers and carriers. Initial naval production is extensive: Four Leander-class light cruisers, five Town-class light cruisers with improved armor and weight of fire compared to the Leanders, two S Class early submarines, nine E/F/G/H-class destroyers all scheduled for completion by the end of the year, and the HMS Ark Royal, the first "modern" aircraft carrier in the fleet.
Ship classes of the Royal Navy without Man the Guns
Type Class Amount In production Tech
CV Courageous Class 4 Carrier I
BB Nelson Class 2 Battleship I*
BB Queen Elizabeth Class 5 Battleship I*
BB Revenge Class 5 Battleship I
BC Admiral Class 1 Battlecruiser I*
BC Renown Class 2 Battlecruiser I
CA County Class 13 Heavy Cruiser I*
CA Hawkins Class 3 Heavy Cruiser I
CL Amphion Class 2 3 Light Cruiser I*
CL Emerald Class 7 Light Cruiser I*
CL C Class 21 Light Cruiser I
DD G/H/I Class 18 9 Destroyer II
DD A/B/C/D Class 34 Destroyer I*
DD V/W Class 76 Destroyer I
SS O/P/R Class 21 Submarine I*
SS S Class 9 2 Submarine I*
SS L Class 12 Submarine I
Convoy 800
* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the1922 tech level.
Ship classes of the Royal Navy Man the Guns
Type Class Amount In production Tech Design notes
CV Courageous Class* 3 Deck Conversions Converted Battleship, 60 Deck Size
CV Eagle Class* 1 Deck Conversions Converted Battleship, 40 Deck Size
CV Hermes Class* 1 Deck Conversions Converted Cruiser, 20 Deck Size
CV Ark Royal Class 1 1936 Carrier Hull 60 Deck Size, Secondary Battery
BB Nelson Class 2 Early Heavy Ship Hull Heaviest weight of fire
BB Queen Elizabeth Class* 5 Early Heavy Ship Hull Scout planes, improved detection
BB Revenge Class* 5 Early Heavy Ship Hull Fastest battleship class
BC G3 Design Early Heavy Ship Hull Heavier guns and engines than tech level indicates
BC Admiral Class 1 Early Heavy Ship Hull Weaker guns, same engines as G3
BC Renown Class* 2 Early Heavy Ship Hull Scout planes, less heavy attack
CA Hawkins Class* 3 Early Cruiser Hull Fastest heavy cruiser model
CA York Class Early Cruiser Hull Heaviest gun load of heavy cruisers
CA County Class 13 Early Cruiser Hull Slowest, greatest visibility and durability of CAs
CL Adventure Class 1 Early Cruiser Hull Minelayer
CL Danae Class* 8 Early Cruiser Hull Trades weight of fire for Org
CL Emerald Class* 5 Early Cruiser Hull Improved variant of C Class
CL C Class* 13 Early Cruiser Hull Baseline CL
CL Leander Class 4 4 1936 Cruiser Hull Global improvement over Tier I cruisers
CL Town Class 5 1936 Cruiser Hull Trades detection and speed for AA and light attack
DD S Class* 6 Early Destroyer Hull ASW focused early destroyer
DD A/B/C/D Class* 34 Early Destroyer Hull Improved ASW and anti-surface
DD V/W Class* 66 Early Destroyer Hull ASW and anti-air
DD E/F/G/H Class 18 9 1936 Destroyer Hull Improved E/F/G/H, all-around combatant
SS O/P/R Class 33 Early Submarine Hull Baseline submarine
SS S Class 13 2 Early Submarine Hull Doubled torpedo count
Convoy 800
* marks an obsolescent variant
Air Force
The United Kingdom's Royal Air Force (or R.A.F) by 1936 is the largest air force in the globe, with a number 30% larger than the USAAF, 50% than the Luftwaffe, and twice the size of the French Armée de l'air. There are 96 "Nimrods" and "Sharks" operating from the aircraft carriers.

Strategies and guides[edit | edit source]

Strategy The below is one of many player suggested strategies for United Kingdom. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Naval Supremacy[edit | edit source]

Britain begins the game with an overwhelming naval presence due to her large number of ships and ability to base them nearly anywhere in the world. Because the range of ships is limited to one or two tiles from the nearest naval base, Britain's presence in the Atlantic, Pacific, and Indian Oceans, as well as her presence in the Mediterranean Sea, should not be underestimated. With the exception of Hong Kong and British Malaya, most of these bases are far from historically belligerent powers and relatively unlikely to be attacked, while still providing access to critical shipping lanes such as European trade with South America. Britain's ability to interdict convoy shipping and protect her own in these sectors is considerable; even if she loses Hong Kong and Singapore she can quite easily influence the course of trade and supply the world over. Maintaining control of Hong Kong, Singapore, and the Mediterranean bastions of Malta, Cyprus, and Gibraltar can give Britain a significant advantage in naval basing capabilities, as can maintaining control of the Suez Canal. In addition to the aforementioned points, it is worth noting that Britain can base her ships in any nation of the Commonwealth - even nations that show as different "colors" such as Australia and New Zealand.

Imperial Federation[edit | edit source]

Take the King's Party path, and reclaim the Dominions. While you can get them as integrated puppets if you do the uprisings, as New Zealand needs to be a dominion to form Polynesia if it isn't independent, you want it to have more autonomy. Declare on Australia, South Africa, or New Zealand (attacking Canada will get the US involved; you want to hold off on that until after you've gotten Canada under your control); as long as you actively fight each country, you can puppet them during the peace deal (that being said, New Zealand and South Africa can be capitulated easy with 5 and 10 infantry units respectively).

While at war with Canada, take Reclaim the Jewel in the Crown to get war goals on India, Burma, and Pakistan (you'll also get one on Bangladesh if they've spawned). Declare on Burma (if India has White Peaced with Pakistan by this point, declare on India as well) and naval invade Burma (and India) to be able to take them in the peace deal (if Pakistan and Bangladesh are still fighting, leave them alone until after they white peace, as Bangladesh will disband most/all of their forces afterwards).

Then, go to war with the US through Unite the Anglosphere, making sure to call NZ in - by this point, France and Czechoslovakia will be fighting the Axis; this will result in either France inviting the US to the Little Entente, or the US forming a faction with the Phillipines and France and Czechoslovakia joining. Stage naval invasions of either cavalry or motorized divisions across the English Channel, and rush the French victory points. During the peace deal, take all the US states directly and give the required French and US Islands to NZ (Hawaii, Guam, Tahiti are the required states; take the other US and French islands directly and after Polynesia has been formed, return the territory to NZ).

Go after Japan, and in the peace deal, take the remaining required islands (Saipan, Samoa, and the Caroline Islands) - note that you might wanna hold off invading the islands directly, as if you don't generate enough war score, the Chinese will start taking land outside of mainland China (you can circumvent this by joining the Chinese United Front and assuming leadership). Raise NZ's autonomy through lend-lease - if you hold off on taking Imperial Conscription and call them into all the wars, as well as request lend-lease from them, you should be able to get them to the rank of Dominion. Then, take the focus to create the Pan-American State - since NZ is under your control, Hawaii will be transferred to the Dominion after forming it. Then, form the Imperial Federation.

Note, to gain cores on both the Flag of Dominion of North America Dominion of North America AND Flag of Polynesia Polynesia as part of the Imperial Federation, one should first form the latter - as the Dominion only requires that Hawaii be under either British control directly or under control of a British subject, NZ should get it first.

Imperial Super Federation[edit | edit source]

Fascist Britain has the unique ability to form the European Union in addition to the Imperial Federation, becoming one of the most powerful nations in the entire game.

First, start to position your divisions so you can impose martial law on the Dominions once you flip Fascist. You need to place divisions in your dominion's states so your have enough manpower to impose martial law. The minimum manpower requirements are:

Dominion State Minimum Manpower
Australia New South Wales 48,000
Australia Victoria 38,400
Australia Queensland 19,200
Australia Western Australia 9,600
British Raj Delhi 96,000
British Raj Arunachal Pradesh 9,600
British Raj Assam 9,600
British Raj Bihar 9,600
British Raj Bombay 9,600
British Raj Burma 9,600
British Raj East Bengal 9,600
British Raj Gujarat 9,600
British Raj Hyderabad 9,600
British Raj Indore 9,600
British Raj Jabalpur 9,600
British Raj Kashmir 9,600
British Raj Lucknow 9,600
British Raj Madras 9,600
British Raj Madurai 9,600
British Raj Mandalay 9,600
British Raj Mysore 9,600
British Raj Orissa 9,600
British Raj Peshawar 9,600
British Raj Punjab 9,600
British Raj Rajahsthan 9,600
British Raj Sind 9,600
British Raj West Bengal 9,600
Dominion of Canada Southern Ontario 48,000
Dominion of Canada Saint Lawrence 28,800
Dominion of Canada Alberta 9,600
Dominion of Canada British Columbia 9,600
Dominion of Canada Manitoba 9,600
Dominion of Canada New Brunswick 9,600
Dominion of Canada Nova Scotia 9,600
Dominion of Canada Saskatchewan 9,600
New Zealand North Island 48,000
New Zealand South Island 9,600
South Africa Natal 48,000
South Africa Transvaal 48,000
South Africa Cape 19,200

The best way to allocate your troops is to request all forces from all dominions (including Malaya), convert 35 out of the 36 UK divisions to the UK's starting 9-0 infantry template (9,600 manpower), keep one Cavalry Division and put it in Delhi, then train 9 new infantry divisions. This allows you to factor the exact number of troops needed in each state, except for Delhi which is 2,800 manpower over its minimum manpower quota. Then physically place the divisions as follows:

# Target TAG Target State Source TAG Division Manpower Note
1 Australia New South Wales Australia Cavalry Division 6,000 1st Cavalry Division
2 Australia New South Wales Australia Cavalry Division 6,000 2nd Cavalry Division
3 Australia New South Wales British Raj District Garrison 9,000 Lahore District
4 Australia New South Wales British Raj District Garrison 9,000 Rawalpindi District
5 Australia New South Wales British Raj District Garrison 9,000 Kohat District
6 Australia New South Wales British Raj District Garrison 9,000 Pashawar District
7 Australia Victoria United Kingdom Infantry Division 9,600 Convert at game start
8 Australia Victoria United Kingdom Infantry Division 9,600 Convert at game start
9 Australia Victoria United Kingdom Infantry Division 9,600 Convert at game start
10 Australia Victoria United Kingdom Infantry Division 9,600 Convert at game start
11 Australia Queensland United Kingdom Infantry Division 9,600 Convert at game start
12 Australia Queensland United Kingdom Infantry Division 9,600 Convert at game start
13 Australia Western Australia United Kingdom Infantry Division 9,600 Convert at game start
14 British Raj Delhi Australia Infantry Division 11,000 1st Infantry Division
15 British Raj Delhi Australia Infantry Division 11,000 2nd Infantry Division
16 British Raj Delhi Australia Infantry Division 11,000 3rd Infantry Division
17 British Raj Delhi Australia Infantry Division 11,000 4th Infantry Division
18 British Raj Delhi Australia Infantry Division 11,000 5th Infantry Division
19 British Raj Delhi Canada District Militia 9,000 5th District Militia
20 British Raj Delhi United Kingdom Cavalry Division 3,000 Convert at game start
21 British Raj Delhi United Kingdom Infantry Division 9,600 Convert at game start
22 British Raj Delhi United Kingdom Infantry Division 9,600 Convert at game start
23 British Raj Delhi United Kingdom Infantry Division 9,600 Convert at game start
24 British Raj Arunachal Pradesh United Kingdom Infantry Division 9,600 Convert at game start
25 British Raj Assam United Kingdom Infantry Division 9,600 Convert at game start
26 British Raj Bihar United Kingdom Infantry Division 9,600 Convert at game start
27 British Raj Bombay United Kingdom Infantry Division 9,600 Convert at game start
28 British Raj Burma United Kingdom Infantry Division 9,600 Convert at game start
29 British Raj East Bengal United Kingdom Infantry Division 9,600 Convert at game start
30 British Raj Gujarat United Kingdom Infantry Division 9,600 Convert at game start
31 British Raj Hyderabad United Kingdom Infantry Division 9,600 Convert at game start
32 British Raj Indore United Kingdom Infantry Division 9,600 Convert at game start
33 British Raj Jabalpur United Kingdom Infantry Division 9,600 Convert at game start
34 British Raj Kashmir United Kingdom Infantry Division 9,600 Convert at game start
35 British Raj Lucknow United Kingdom Infantry Division 9,600 Convert at game start
36 British Raj Madras United Kingdom Infantry Division 9,600 Convert at game start
37 British Raj Madurai United Kingdom Infantry Division 9,600 Convert at game start
38 British Raj Mandalay United Kingdom Infantry Division 9,600 Convert at game start
39 British Raj Mysore United Kingdom Infantry Division 9,600 Convert at game start
40 British Raj Orissa United Kingdom Infantry Division 9,600 Convert at game start
41 British Raj Peshawar United Kingdom Infantry Division 9,600 Convert at game start
42 British Raj Punjab United Kingdom Infantry Division 9,600 Convert at game start
43 British Raj Rajahsthan United Kingdom Infantry Division 9,600 Convert at game start
44 British Raj Sind United Kingdom Infantry Division 9,600 Convert at game start
45 British Raj West Bengal United Kingdom Infantry Division 9,600 Convert at game start
46 Canada Southern Ontario Canada District Militia 9,000 1st District Militia
47 Canada Southern Ontario Canada District Militia 9,000 2nd District Militia
48 Canada Southern Ontario Canada District Militia 9,000 3rd District Militia
49 Canada Southern Ontario Canada District Militia 9,000 4th District Militia
50 Canada Southern Ontario Canada District Cavalry 3,000 4th District Cavalry
51 Canada Southern Ontario Canada District Cavalry 3,000 10th District Cavalry
52 Canada Southern Ontario Canada District Cavalry 3,000 12th District Cavalry
53 Canada Southern Ontario Canada District Cavalry 3,000 13th District Cavalry
54 Canada Saint Lawrence United Kingdom Infantry Division 9,600 Train from scratch
55 Canada Saint Lawrence United Kingdom Infantry Division 9,600 Train from scratch
56 Canada Saint Lawrence United Kingdom Infantry Division 9,600 Train from scratch
57 Canada Alberta United Kingdom Infantry Division 9,600 Train from scratch
58 Canada British Columbia United Kingdom Infantry Division 9,600 Train from scratch
59 Canada Manitoba United Kingdom Infantry Division 9,600 Train from scratch
60 Canada New Brunswick United Kingdom Infantry Division 9,600 Train from scratch
61 Canada Nova Scotia United Kingdom Infantry Division 9,600 Train from scratch
62 Canada Saskatchewan United Kingdom Infantry Division 9,600 Train from scratch
63 New Zealand North Island British Raj District Garrison 9,000 Deccan District
64 New Zealand North Island British Raj District Garrison 9,000 Bombay District
65 New Zealand North Island British Raj District Garrison 9,000 Waziristan District
66 New Zealand North Island Canada District Cavalry 3,000 2nd District Cavalry
67 New Zealand North Island New Zealand District Force 6,000 Northern Military District
68 New Zealand North Island New Zealand District Force 6,000 Central Military District
69 New Zealand North Island New Zealand District Force 6,000 Southern Military District
70 New Zealand South Island United Kingdom Infantry Division 9,600 Convert at game start
71 South Africa Natal British Raj District Garrison 9,000 Lucknow District
72 South Africa Natal British Raj District Garrison 9,000 Meerut District
73 South Africa Natal British Raj District Garrison 9,000 Madras District
74 South Africa Natal British Raj District Garrison 9,000 Presidency & Assam District
75 South Africa Natal South Africa District Brigade 3,000 Wiltwatersrand Command
76 South Africa Natal South Africa District Brigade 3,000 Cape Command
77 South Africa Natal South Africa District Brigade 3,000 Natal Command
78 South Africa Natal British Malaya Infantry Brigade 3,000 1st Infantry Brigade
79 South Africa Transvaal Canada District Militia 9,000 6th District Militia
80 South Africa Transvaal Canada District Militia 9,000 7th District Militia
81 South Africa Transvaal Canada District Militia 9,000 10th District Militia
82 South Africa Transvaal South Africa District Force 6,000 RH-Transvaal Command
83 South Africa Transvaal South Africa District Force 6,000 Eastern Province Cmd.
84 South Africa Transvaal South Africa District Force 6,000 Orange Free State Cmd.
85 South Africa Transvaal British Malaya Infantry Brigade 3,000 2nd Infantry Brigade
86 South Africa Cape United Kingdom Infantry Division 9,600 Convert at game start
87 South Africa Cape United Kingdom Infantry Division 9,600 Convert at game start

If you assign all the divisions correctly, then you should have an army that looks something like:

Target TAG Divisions Required Manpower Deployed Manpower
Australia 13 115,200 115,200
British Raj 32 307,200 310,000
Canada 17 134,400 134,400
New Zealand 8 57,600 57,600
South Africa 17 115,200 115,200
Total 87 729,600 736,000

While positioning troops, begin the British path to fascism. Rush "Organize the Blackshirts". In the events, always "Urge Restraint" and denounce Germany to ensure your stability never falls below 50%, or else you will trigger a civil war. Take George VI instead of Edward VIII for the extra stability. Do not hire advisors or designers, save your political power until after you have secured the dominions. As soon as you flip to fascism, rush Secure the Dominions. Once done, spend your political power to impose martial law, propaganda campaigns, and flip each Dominion fascist. At the same time, take God Save the King. If you flip the Dominions fascist, you'll then bypass Ceylon Forward Operating Base, Reclaim the Jewel in the Crown, Appeal to Imperial Loyalists, and Bring the Dominions Back into the Fold. Take or bypass these focuses, conquering any Dominions that broke away. Be careful, if Canada breaks away, don't launch a loyalist uprising to reconquer Canada - this will create a new Canada tag that cannot form the Flag of Dominion of North America Dominion of North America. One these focuses are complete, take Consolidate the British Isles then Unite the Anglosphere, which will grant a war goal on the USA.

Conquer the United States in early 1938, they will go down easily. Naval invade the Philippines just before the USA falls so you can annex them too. Annex all of the continental United States yourself, don't give anything to Canada. Once you've annexed the land, a decision will appear within the next few days to grant all of the USA to Canada, who can core it, if and only if the UK owns every single continental American state and territory. Don't take the decision to grant Canada yet.

Take down Belgium, the Netherlands, France and the Little Entente

While you're taking down the USA, prepare for war with France. If world tension is over 25% then France will guarantee most nations that you justify on. Justify on the Netherlands, who France will guarantee. Once ready, naval invade the Netherlands. Attack the Dutch East Indies too so you can annex them in the peace deal. Do not call your dominions into the war. Rush the Dutch VPs and they'll go down easily. The moment France joins the war, begin justifying on Belgium. You're fascist, so your time taken to justify will be –80% faster while you're at war with a major (France), make use of it. Declare on Belgium, rush its VPs, then rush on Paris to bring France down. Before France falls, start one last justification on a strategic nation like Turkey or Iraq.

If you are moving quickly, then when you take down France you can also annex the Little Entente: Yugoslavia, Czechoslovakia and Romania. France will form the Little Entente because you're fascist. When you DOW France, their Entente Allies will join France's war against you. When you capitulate France, you can also annex all three Entente nations if you have dealt war score against them - occupation, casualties or strategic bombing. Send an airwing of tactical or strategic bombers to conduct strategic bombing over the Entente airzones as well as naval invade Yugoslavia. If Italy is in your faction, naval invade from Italy. Invade right next to Italy's ports on the Dalmatian coast, even though Italy isn't in the war, their ports can still supply your troops if Italy is in your faction. The naval invasion will guarantee Yugoslavia will be at the peace conference. If a Czech or Romanian division surrounds your naval invasion, attack it even if it's suicidal, you just need to deal causalities against the Czechs and Romanians to get them to the peace conference too.

Once France falls, if you've done all this right then you can directly annex all of France, Belgium, the Netherlands, the Dutch East Indies, Yugoslavia, Czechoslovakia and Romania. If you want the French fleet, then you can reduce them to a single island and puppet them, just like you did for the USA, but note that if you puppet France then Germany will DOW them (and by extension you) via their focus tree. Similarly, if you puppet the Dutch East Indies then Japan will get a war goal via focus on the Dutch East Indies and will declare on you in 1941-42.

You now have a couple of options for what to do next.

Option: Annex the minors

One option is to annex most of the global minors while Germany (eventually) eats the USSR and Japan takes care of China. If you annexed Czechoslovakia, then Germany will demand the Sudetenland from you - give it to them. If you starting justifying on Turkey before France fell, launch the invasion of Turkey. You will probably annex Turkey just before Germany invades Poland. If so, then the second Germany attacks Poland, begin fabricating on Poland - the Polish justification will take 30 days because they're in a great power war with Germany. As soon as you finish justifying on Poland, DOW Poland and then begin justifying on an out of the way major, which is probably Sweden by this point. Because you're at war with Poland, the justification will take very little time. Once you're finished justifying on Sweden (or a similar major) DOW them but don't invade. You want to keep this war with Sweden going so you can serially justify war goals on minors in under 25 days.

Spend a few years justifying on and invading global minors: Yemen, Saudi Arabia, Oman, Liberia, Bulgaria, Greece, Siam, Spain, Portugal, and all of Central and South America except Mexico, El Salvador, Venezuela, Peru and Paraguay. Mexico you'll get a war goal on via event. Venezuela, El Salvador and Peru are fascist and will join the Axis if you DOW them, Paraguay is Communist and will join the Comintern, so leave them until the very end. Once you're finished with these minors, or want to start the Imperial Conference, naval invade Denmark to get to Sweden. Build ports on the UK side of the Danish peninsula, then naval invade Sweden, or invade Norway and then Sweden, then capitulate them.

Annex Germany

If you're going for Imperial Super Federation, then you need to annex Germany.

One option is to annex Czechoslovakia after you defeat the Little Entente. Germany will demand the Sudetenland from you, deny their request and they will DOW you. Justify on Luxembourg while at war with Germany and DOW them ASAP.

The other option is to wait for Germany to declare on the USSR then stab Germany in the back. The advantage of this approach is that Germany will eat Poland, Luxembourg and the Comintern for you, however, it will delay the formation of the Super Federation. If you go this route, then wait for Germany to DOW the USSR. Lend lease fuel and a few hundred rifles to Germany to help them out. Take a war goal against Germany via your focus tree. Once the USSR is about to capitulate, DOW Germany. If you do this right, Germany will annex the USSR just before you capitulate Germany, saving you the hassle of invading Russia.

Whichever you choose, it helps that you recruit German spies from the game start and prepare collaboration governments before the war with Germany. Start building the spy network for your first prepare collaboration operation about a year before you plan to DOW Germany.

Option: Annex the USSR

If you've come this far, then why not go for the One Empire achievement? Assuming you take down Germany early, then you'll need to defeat the Russians yourself. They will demand Bessarabia from you because you annexed Romania. Deny their request. If they don't DOW you over it, then take out a war goal against them via your focus tree. Complete the focus to align Iran and Afghanistan too, the second front from the south really helps.

Preparing for the Imperial Conference

Reduce your Dominions' autonomy to Reichskomissariat. The focus for Imperial Conscription helps. Build lots of convoys and lend-lease them to the Dominions. Build infrastructure and civilian factories in the dominions. Take the continuous focus to reduce subject autonomy if you absolutely need to. Save up ~400-500 political power. Take Indian Autonomy as the last focus before beginning the Imperial Conference. Improve relations with your Dominions up to the maximum, then start the conference.

During the Imperial Federation talks, always go with the option where you spend the most political power. If you gave Canada all of North America, then they're less likely to agree to Imperial Federation here. If the talks succeed in every nation agreeing to federation, then give Canada all of North America. Canada will form the Flag of Dominion of North America Dominion of North America, coring the entire United States, which you will inherit once you complete the final focus, Imperial Federation.

Finally, form the European Union. You already have France, Belgium and the Netherlands. You just need all Italian, German and Luxembourg cores. DOW Germany if you haven't already, then kick Italy from your faction and DOW them. Once you've annexed all the nations you can core the EU states.

Achievements[edit | edit source]

Britzkrieg icon
Britzkrieg
As the United Kingdom, put Edward VIII in power, ally Germany and fully control Paris.
Crush the Dream icon
Crush the Dream
As a Communist United Kingdom, crush the American Dream by puppeting the U.S.A.
Last for a Thousand Years icon
Last for a Thousand Years
As the United Kingdom, accomplish the federation of the entire British Empire.
Nothing Wrong with our Bloody Ships icon
Nothing Wrong with our Bloody Ships
As the United Kingdom, have at least 9 battlecruisers.
One Empire icon
One Empire
Unite the entire world under the British Empire.
The Empire Strikes Back icon
The Empire Strikes Back
As Britain, declare war on one of your former subjects.
Turing Complete! icon
Turing Complete!
Fully decrypt all nations in the Axis.
William Wallis icon
William Wallis
As the United Kingdom, put Edward VIII in power, enforce an American monarchy, and have both it and Scotland as subjects.
Europe

Albania.png Albania Austria.png Austria Belgium.png Belgium Bulgaria.png Bulgaria Czechoslovakia.png Czechoslovakia Denmark.png Denmark Estonia.png Estonia Finland.png Finland France.png France Free France.png Free France Vichy France.png Vichy France German Reich.png German Reich Kingdom of Greece.png Kingdom of Greece Kingdom of Hungary.png Kingdom of Hungary Ireland.png Ireland Italy.png Italy Latvia.png Latvia Lithuania.png Lithuania Luxembourg.png Luxembourg Netherlands.png Netherlands Norway.png Norway Poland.png Poland Portugal.png Portugal Nationalist Spain.png Nationalist Spain Republican Spain.png Republican Spain Romania.png Romania Slovakia.png Slovakia Soviet Union.png Soviet Union Sweden.png Sweden Switzerland.png Switzerland Turkey.png Turkey Republic of Ukraine.png Republic of Ukraine United Kingdom.png United Kingdom Yugoslavia.png Yugoslavia

North America

Dominion of Canada.png Dominion of Canada Costa Rica.png Costa Rica Cuba.png Cuba Dominican Republic.png Dominican Republic El Salvador.png El Salvador Guatemala.png Guatemala Haiti.png Haiti Honduras.png Honduras Mexico.png Mexico Republic of Nicaragua.png Nicaragua Panama.png Panama United States.png United States

South America

Argentina.png Argentina Bolivia.png Bolivia Brazil.png Brazil Chile.png Chile Colombia.png Colombia Ecuador.png Ecuador Paraguay.png Paraguay Peru.png Peru Uruguay.png Uruguay Venezuela.png Venezuela

Asia

Afghanistan.png Afghanistan Bhutan.png Bhutan British Malaya.png British Malaya British Raj.png British Raj China.png China Communist China.png Communist China Netherlands.png Dutch East Indies Guangxi Clique.png Guangxi Clique Iran.png Iran Iraq.png Iraq Japan.png Japan Manchukuo.png Manchukuo Mengkukuo.png Mengkukuo Mongolia.png Mongolia Nepal.png Nepal Oman.png Oman Philippines.png Philippines Saudi Arabia.png Saudi Arabia Shanxi.png Shanxi Siam.png Siam Sinkiang.png Sinkiang Tannu Tuva.png Tannu Tuva Tibet.png Tibet Xibei San Ma.png Xibei San Ma Yemen.png Yemen Yunnan.png Yunnan

Africa

Angola.png Angola Sultanate of Aussa.png Sultanate of Aussa Botswana.png Botswana Kingdom of Egypt.png Kingdom of Egypt Ethiopia.png Ethiopia Liberia.png Liberia South Africa.png South Africa

Oceania

Australia.png Australia Melanesian Federation.png Melanesian Federation New Zealand.png New Zealand Tahiti.png Tahiti