United Kingdom

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United Kingdom
United Kingdom.png
Capital:
London

Government Type:
Democratic, Conservative

Faction:
Allies (Leader)

The United Kingdom of Great Britain and Northern Ireland (more commonly “the United Kingdom,” “the UK,” “Great Britain,” or simply “Britain”) was the principal power of the Allies in World War II. In 1939, the UK honored its guarantees to Flag of Poland Poland by declaring war on Flag of Germany Germany. After the fall of Flag of France France, the United Kingdom was the only Allied nation left in Europe until Flag of Italy Italy's surprise invasion of Flag of Greece Greece led the Greeks to fully join the Allies. It remained the only one of the “Big Three” (Great Britain, the Soviet Union, and the United States) in the war until 1941 when Germany invaded the Flag of Soviet Union Soviet Union. The United Kingdom was heavily engaged in the Western European, Atlantic, Mediterranean, African, and Southeast Asian theaters.

Events[edit]

Main article: British events

National focus[edit]

British national focus tree.
Main article: British national focus tree

The British national focus tree can be divided into 5 main branches and 6 distinct sub-branches:

Cryptologic Bomb/Limited Rearmament Branch
This branch gives technology research bonuses, factories and an extra research slot.
General Rearmament Sub-branch
This sub-branch gives air and naval research bonuses along with providing a collection of air bases and dockyards.
Reinforce the Empire Branch
This branch is centered around the industrial development of the colonies and the fortification of key territories, with the ultimate end goal of creating an Imperial Federation, which will have the United Kingdom annex all the colonies and gain cores on their territories.
Encourage Colonial Elite Sub-branch
The "Fortify East Asia" side of the sub-branch focuses on developing in Asian colonies, influencing Flag of China China and gaining a war goal against Flag of Japan Japan. The "Commonwealth Ties" side focuses on developing the Dominions, Autonomy or Independence for the Flag of British Raj British Raj and forming the Imperial Federation.
Mediterranean Bastion Sub-branch
This Sub-branch focuses on the development of the Mediterranean colonies, coercion of Balkan countries and Flag of Turkey Turkey, and gaining a war goal against Flag of Italy Italy.
Revisit Colonial Policy Branch
This Branch focuses on decolonization, which effectively amounts to dismantling the entire British Empire in exchange for getting more manpower industry in the British homelands, and allowing the UK to concentrate on dealing with European affairs. It requires Man the GunsMan the Guns.
Steady As She Goes Branch
The DemocracyDemocratic branch of the Focus tree. The UK will stay democratic and maintain the current government structure.
Global Defense Sub-branch
This DemocracyDemocratic sub-branch focuses on placing Winston Churchill into power early, ending appeasement, eradicating pacifism and mobilizing the country for war followed by gaining war goals against countries with oil, Major European countries who caused World tension, and allowing justification against other democracyDemocratic countries. It requires Man the GunsMan the Guns.
Home Defense Sub-branch
This DemocracyDemocratic sub-branch focuses on intervening against (and puppeting) the Scandinavian and Benelux countries, securing Flag of Iraq Iraq and Flag of Iran Iran, and eventually war with the Flag of Soviet Union Soviet Union and Flag of Germany Germany.
A Change in Course Branch
This branch focuses on changing the government structure of the UK by switching the ideology of the government to NeutralityMonarchist, FascismFascist or communismCommunist.
  • The NeutralityMonarchist path focuses on setting up King Edward VIII as an absolute monarch, allying with Flag of Germany Germany and gaining war goals against Flag of Italy Italy and the Flag of Soviet Union Soviet Union. This path also allows the United Kingdom to gain a war goal against the Flag of United States United States to reinstate British rule by installing an American monarchy.
  • The FascismFascist section focuses on securing alliances with other European fascist nations against Flag of Germany Germany. The "God Save The King" section is shared with the Monarchist path and focuses on retaking the Dominions after they gain independence and gaining a war goal to annex the Flag of United States United States. It requires Man the GunsMan the Guns.
Concessions to the Trade Unions Sub-branch
The communismCommunist sub-branch will cause the United Kingdom to become communist and opens up the choice between allying with the Flag of Soviet Union Soviet Union or forming a new faction and then moving on to turn other European nations to communismcommunism, with the end goal of going to war with Flag of Germany Germany and the Flag of United States United States and installing puppet regimes in each. It also forces the Flag of United Kingdom United Kingdom to take the decolonization focus and complete it within 2 years of becoming communist as otherwise a civil war will break out. It requires Man the GunsMan the Guns.


Technology[edit]

Army Technology Naval Technology Man the Guns Air Technology Electronics & Industry
  • Rifle No.4 MkI (Infantry Eq. I)
  • Austin K5 (Motorized)
  • Engineer Company I
  • Recon Company I
  • Mark V (Great War Tank)
  • Vickers Medium Mark II (Light Tank I)
  • QF 18-pounder (Towed Artillery I)
  • QF 3-inch 20 cwt (Towed Anti-Air I)
  • 1936 Destroyer Hull
    • Smoke Generators
    • Type 124 ASDIC (Sonar I)
    • Mk I DC Rails (Depth Charge I)
  • 1936 Cruiser Hull
    • C.IV H 7,000lb Cat. (Flight Facilities I)
    • 4in Belt/2in Deck (Cruiser Armor II)
  • Early Heavy Ship Hull
    • 14.5in Belt/5.5in Deck (Battleship Armor II)
    • 12in Belt/3in Deck (Battlecruiser Armor II)
  • 1936 Carrier Hull
  • Early Submarine Hull
    • Triple 21 inch TT (Torpedo I)
  • 4.7 in QF Mk IX (Light Battery II)
  • 8 in Mk VII (Heavy Cruiser Battery II)
  • 6 in BL Mk XXIII (Light Cruiser Battery II)
  • 14 in Mk VII (Heavy Battery II)
  • 46 cm Cannon (Super-heavy Battery)
  • 6 in BL Mk XXII (Secondary Battery II)
  • Contact Mines
    • Minelaying Submarine
  • Transport Ships
  • Two-pounder 'Pom-Pom' (Anti-Air II)
  • Admiralty FCT Mk I (Fire Control I)
  • Gloster Gladiator (Interwar Fighter)
    • Hawker Nimrod (Interwar Carrier Fighter)
  • Armstrong Whitworth Whitley (Interwar Bomber)
  • Hawker Hector (Close Air Support I)
  • Fairey Swordfish (Naval Bomber I)
    • Blackburn Shark (Carrier Naval Bomber I)
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
  • Fuel Storage
  • Fuel Refining I
Doctrines
  • None
Without Man the Guns
  • Destroyer II
  • Light Cruiser I
    • Upgraded Amphion Class
  • Heavy Cruiser I
    • Upgraded County Class
  • Battlecruiser I
    • Upgraded Admiral Class
  • Battleship I
    • Upgraded Nelson Class
  • Submarine I
    • Upgraded O/P/R Class
    • Upgraded S Class
  • Transport Ship

Decommissioning the O/P/R submarine is recommended since the Stealth and Engine upgrades just cancel each other out.

Politics[edit]

National Spirits[edit]

The UK starts with four National Spirits.

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500
  • Cruiser Max Cost: 9500
  • Heavy Ship Max Cost: 9500
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.
British Stoicism icon
British Stoicism
  • Ideology drift defense: +50%
  • Yes.png Can create factions
If you can keep your head when all about you are losing theirs and blaming it on you, if you can meet with triumph and disaster and treat those two impostors just the same. Yours is the Earth and everything that's in it, and - which is more - you'll be a man, my son.
The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: -25%
With the Great War in recent memory, both the nation's people and leaders are reluctant to send another generation to die in the trenches.
King George V icon
King George V
Popular Figurehead
Stability: 15%
Rallying around the King of the United Kingdom and the British Dominions, as well as Emperor of India, the British people stand united and proud of their imperial legacy.


Ideology[edit]

UK starts 1936 as a democracy, with elections every four years, with the next one in 1939. The ruling party is the Conservative Party led by Stanley Baldwin.

The UK has no National Focus that allows it to change ideology without Man the Guns; Only fascist or communist Political Advisors could reverse the ideology. With Man the Guns, the Change in Course branch grants focuses to change the ideology to Non-Aligned, Fascist, or Communist. The AI controlling other countries can attempt to promote other ideologies. Because of the UK's National Spirit British Stoicism this will be much slower than normal as it grants Ideology drift defense: +50%.

Diplomacy[edit]

The Commonwealth
The United Kingdom maintained close ties with the Commonwealth countries of Flag of Canada Canada, Flag of South Africa South Africa, Flag of Australia Australia and Flag of New Zealand New Zealand. These countries were formerly part of the British Empire, but are now independent. They have their own governments, economies and armed forces and the UK player cannot control these unless they provide an expeditionary force to the UK. But they start the game as members of the Allies faction, led by the UK. Certain UK focus choices affect them (e.g., construction of factories).

NOTE: With the Together For Victory DLC, all the Commonwealth Realms are British subjects to various degrees.

Puppets
Their colony of India has some local autonomy. It is represented in the game as a puppet called Flag of British Raj British Raj. It is possible for the UK to release British Raj as an independent country. With the "Together For Victory" DLC active, it is represented as a Colony, more autonomous than a puppet.

Colonies
The UK starts with with direct control over many colonies across the world. These include the strategic locations of Gibraltar and the Suez Canal and the rich colonies in Malaya Singapore.

The Allies
The UK is leader of the faction called the Allies. The faction's starting members are the Commonwealth countries (Canada, South Africa, Australia, and New Zealand) and the British Raj and British Malaya. It's the most powerful faction in the game in the start. The UK has very friendly relations with France, but the latter isn't a member of the Allies in start, nor is the United States. France normally joins the faction early in the game, but it might not — its National Focuses could steer it elsewhere. The U.S. normally joins the Allies later, but it can also form its own faction.

Diplomatic Rules[edit]

Rule Whether it applies Reason
Can declare war on country of the same ideology group without a war goal No Democracy
Can Guarantee other Ideologies Yes Democracy
Can join Factions led by another Ideology Yes Democracy
Can create Factions Yes National Spirit
Lowers World Tension with Guarantees Yes Democracy
Can puppet a country No Democracy
Can justify war goals against a country that has not generated world tension No Democracy

Economy[edit]

United Kingdoms economy in 1936 has good access to all resources except oil which is easily accessible through trade for the UK as its mostly in the hands of democracies. There is also plenty of territory for construction of new factories. Many resources come from the far reaches of the United Kingdom by convoys, so ensuring that the Royal Navy has superiority along the trade routes is of importance to ensure that these make their way to Britain.

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Industry[edit]

1936 state: The U.K. has a moderate production ability when it comes to military factories and a great shipbuilding one.

Military factory
14 Military Factories
Naval dockyard
19 Naval Dockyard
Civilian factory
33 Civilian Factories

Resources[edit]

Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
23 87 373 114 39 150

These numbers represent the available resources, depending on the trade law a certain amount may be traded away.

Staff and Designers[edit]

These are the unique companies and individuals that are available for the British to use.

Political Advisors
Advisor Type Effect Cost
Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1

NoCountry must be Communist

150 pp
John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1

NoCountry must be Fascist

150 pp
Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150 pp
Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150 pp
Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1

Yes Has not completed focus A Change in Course

150 pp
Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%

Yes Country must be Democratic Yes Has not completed focus No Further Appeasement

150 pp
Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
  • Fuel Silo Construction Speed: +10.0%
150 pp
Ernest Bevin Quartermaster General
  • Air Base construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150 pp
George Orwell Socialist Novelist
  • War Support: +10.0%
  • Communism Support: +0.1

No Country must be Communist

150 pp
Sylvia Pankhurst Red Suffragette
  • Stability: -10.0%
  • Recruitable Population: +2.00%

No Country must be Communist

150 pp
Oswald Mosley Economic Reformer
  • Stability: +5.0%
  • Consumer Goods Factories: -5.00%

No Country must be Non-Aligned No Has Completed Focus King's Party

150 pp
David Lloyd George Old Figurehead
  • Political Power Gain: +15.0%

No Country must be Non-Aligned No Has Completed Focus King's Party

150 pp
Winston Churchill Royalist Bulldog
  • War Support: +10.0%
  • Unaligned Support: +0.1

No Country must be Non-Aligned No Has Completed Focus King's Party

150 pp
Mary Sophia Allen Princess of Terror
  • Effect of partisans on us: -25 %
  • Foreign subversive activities efficiency: -30 %
  • Non-Core manpower: +2.00%

No Country must be Fascist

150 pp
Tank Designers
Designer Type Effect Cost
Vickers-Armstrong Tank Designer
  • Armor Research Speed: +15.0%
  • Armor:
    • Reliability: +5.0%
    • Soft Attack: +5.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Ship Designers
Designer Type Effect Cost
Cammell Laird Atlantic Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Armor: +50.0%
    • HP: +10%
  • Capital Ship:
    • Armor: +10.0%
    • Heavy Attack: +10.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Harland & Wolff Pacific Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Deck size: +25.0%
    • Armor: -15.0%
    • Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
John Brown & Company Coastal Defense Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Production Cost: -25.0%
    • Deck size: -20.0%
    • Max Range: -50.0%
  • Capital Ship:
    • Production Cost: -25.0%
    • Armor: -20.0%
    • Heavy Attack: -20.0%
    • Max Range: -50.0%
  • Screen:
    • Production Cost: -25.0%
    • Max Range: -50.0%
  • Submarine:
    • Production Cost: -25.0%
    • Max Range: -50.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Yarrow Shipbuilders Escort Fleet Designer
  • Naval Research Speed: +15.0%
  • Screen:
    • Max Range: +30.0%
    • Sub detection: +10.0%
    • Max Speed: +10.0%
    • Production Cost: +10.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Aircraft Designers
Designer Type Effect Cost
Avro Heavy Aircraft Designer
  • Air Research Speed: +15.0%
  • Strategic Bomber: Strategic Bombing: +10.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
De Havilland Medium Aircraft Designer
  • Air Research Speed: +15.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Fairey Aviation Naval Aircraft Designer
  • Air Research Speed: +15.0%
  • Naval Bomber:
    • Range: +10.0%
    • Naval Attack: +10.0%
  • CV Naval Bomber:
    • Range: +10.0%
    • Naval Attack: +10.0%
  • Carrier Fighter:
    • Range: +10.0%
    • Agility: +10.0%
  • Carrier CAS:
    • Range: +10.0%
    • Naval Attack: +10.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Hawker Aircraft CAS Designer
  • Air Research Speed: +15.0%
  • Close Air Support:
    • Ground Attack: +10.0%
    • Reliability: +10.0%
  • Carrier CAS:
    • Ground Attack: +10.0%
    • Reliability: +10.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Supermarine Light Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter:
    • Agility: +10.0%
    • Max Speed: +10.0%
  • Carrier Fighter:
    • Agility: +10.0%
    • Max Speed: +10.0%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150 pp
Materiel Designers
Designer Type Effect Cost
Royal Arsenal Artillery Designer
  • Artillery Research Speed: +15.0%
150 pp
RSAF Enfield Infantry Equipment Designer
  • Small Arms Research Speed: +15.0%
150 pp
Vauxhall Motorized Equipment Designer
  • Motorization Research Speed: +15.0%
150 pp
Industrial Concern
Designer Type Effect Cost
AIOC Industrial Concern
  • Industrial Research Speed: +15.0%
150 pp
English Electric Electronics Concern
  • Electronics Research Speed: +15.0%
150 pp
Theorists
Designer Type Effect Cost
Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: +15.0%
  • Army Experience Gain: +0.05

YesHas not completed focus: Eliminate the Upper Class

250 pp
Harold Alexander Military Theorist
  • Land Doctrine Research Speed: +10.0%
  • Army Experience Gain: +0.05
150 pp
James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: +15.0%
  • Naval Experience Gain: +0.05

YesHas not completed focus: Eliminate the Upper Class

250 pp
Tom Phillips Naval Theorist
  • Naval Doctrine Research Speed: +10.0%
  • Naval Experience Gain: +0.05
150 pp
Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Speed: +10.0%
  • Air Experience Gain: +0.05
150 pp
Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: +15.0%
  • Air Experience Gain: +0.05
250 pp
James Chadwick Nuclear Scientist
  • Nuclear Research Speed: +15.0%
150 pp
Frank Whittle Rocket Scientist
  • Rocket Research Speed: +15.0%
150 pp
J.F.C. Fuller Blitzkrieg Theorist
  • Army Experience Gain: +0.05
  • Land Doctrine Research Speed: +10.0%
  • Armor: Max Speed: +10.0%

NoCountry must be Fascist

Military[edit]

The United Kingdom starts with a world-dominating fleet across the globe, and a sizable air force. Its army nevertheless, is stretched thin because of the Empire's extent. The nation has a decent amount of manpower at the start of the game but juggling this will be a major concern. Careful planning should be used for the manpower pool given the Empire's broad geographic commitments; newly made ships and planes will require their part of manpower for crewing. Though manpower demands for the army's preparations for coming war are pressing, they're not urgent for Britain by 1936 and could wait for a while.

Army
Type No.
Infantry cropped.png Infantry 32
Cavalry cropped.png Cavalry 3
Light tank cropped.png Light tank 1
Army experience.png Total divisions 36
Navy
Type No.
Destroyer.png Destroyer 128
Light Cruiser.png Light cruiser 31
Heavy Cruiser.png Heavy cruiser 16
Battlecruiser.png Battlecruiser 3
Battleship.png Battleship 12
Submarine.png Submarine 42
Carrier.png Carrier 5
Navy experience.png Total ships 237
Air Force
Type No.
CAS.png Close air support 304
Fighter c.png Fighter 689
Naval bomber.png Naval bomber 144
Tactical bomber.png Tactical bomber 240
Air experience.png Total planes 1377
Army
Most of the British Army's forces are concentrated in England, Wales, and Scotland, with the remainder in small garrison units around their colonies. The British isles are home to 16 infantry divisions, of which five are full-strength, regular-quality of 9 regiments each. The rest of the divisions are similar in size, but at a 'trained' level and with equipment shortages. They're coupled with two cavalry brigades and a light armor brigade. Overseas divisions are about 20 trained infantry brigades, made of four regiments that share a shortage of equipment. The British Army is expected to be hard pressed from the extent of territory that needs to be defended when war breaks out. The player will have to decide wisely how to split its originally limited divisions to defend the Empire and allied nations.
Navy
The Royal Navy is one of the largest in the globe by 1936, with the U.S. Navy on numerical par. The UK starts with all tier I ship techs and tier II destroyers, cruisers and carriers. Initial naval production is extensive: Four Leander-class light cruisers, five Town-class light cruisers with improved armor and weight of fire compared to the Leanders, two S Class early submarines, nine E/F/G/H-class destroyers all scheduled for completion by the end of the year, and the HMS Ark Royal, the first "modern" aircraft carrier in the fleet.
Ship classes of the Royal Navy without Man the Guns
Type Class Amount In Production Tech
CV Courageous Class 4 Carrier I
BB Nelson Class 2 Battleship I*
BB Queen Elizabeth Class 5 Battleship I*
BB Revenge Class 5 Battleship I
BC Admiral Class 1 Battlecruiser I*
BC Renown Class 2 Battlecruiser I
CA County Class 13 Heavy Cruiser I*
CA Hawkins Class 3 Heavy Cruiser I
CL Amphion Class 2 3 Light Cruiser I*
CL Emerald Class 7 Light Cruiser I*
CL C Class 21 Light Cruiser I
DD G/H/I Class 18 9 Destroyer II
DD A/B/C/D Class 34 Destroyer I*
DD V/W Class 76 Destroyer I
SS O/P/R Class 21 Submarine I*
SS S Class 9 2 Submarine I*
SS L Class 12 Submarine I
Convoy 800
* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the1922 tech level.
Ship classes of the Royal Navy Man the Guns
Type Class Amount In Production Tech Design Notes
CV Courageous Class 3 Deck Conversions Converted Battleship, 60 Deck Size
CV Eagle Class 1 Deck Conversions Converted Battleship, 40 Deck Size
CV Hermes Class 1 Deck Conversions Converted Cruiser, 20 Deck Size
CV Ark Royal Class 1 1936 Carrier Hull 60 Deck Size, Secondary Battery
BB G3 Class Early Heavy Ship Hull Extra Anti-Air
BB Nelson Class 2 Early Heavy Ship Hull Heaviest weight of fire
BB Queen Elizabeth Class 5 Early Heavy Ship Hull Scout planes, improved detection
BB Revenge Class 5 Early Heavy Ship Hull Fastest battleship class
BC Admiral Class 1 Early Heavy Ship Hull Similar to G3 Class
BC Renown Class 2 Early Heavy Ship Hull Scout planes, less heavy attack
CA Hawkins Class 3 Early Cruiser Hull Fastest heavy cruiser model
CA York Class Early Cruiser Hull Heaviest gun load of heavy cruisers
CA County Class 13 Early Cruiser Hull Slowest, greatest visibility and durability of CAs
CL Adventure Class 1 Early Cruiser Hull Minelayer
CL Danae Class 8 Early Cruiser Hull Trades weight of fire for Org
CL Emerald Class 5 Early Cruiser Hull Improved variant of C Class
CL C Class 13 Early Cruiser Hull Baseline CL
CL Leander Class 4 4 1936 Cruiser Hull Global improvement over Tier I cruisers
CL Town Class 5 1936 Cruiser Hull Trades detection and speed for AA and light attack
DD S Class 6 Early Destroyer Hull ASW focused early destroyer
DD A/B/C/D Class 34 Early Destroyer Hull Improved ASW and anti-surface
DD V/W Class 66 Early Destroyer Hull ASW and anti-air
DD E/F/G/H Class 18 9 1936 Destroyer Hull Improved E/F/G/H, all-around combatant
SS O/P/R Class 33 Early Submarine Hull Baseline submarine
SS S Class 13 2 Early Submarine Hull Doubled torpedo count
Convoy 800
Air Force
The United Kingdom's Royal Air Force (or R.A.F) by 1936 is the largest air force in the globe, with a number 30% larger than the U.S.A.F., 50% than the Luftwaffe, and twice the size of the french Armée de l'air. There are 96 "Nimrods" and "Sharks" operating from the aircraft carriers.

Strategies and Guides[edit]

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Countering Subs

When war starts, enemy submarines are one of the first issues that the UK needs to deal with. Although all of the UK's starting destroyers do have depth charges, they don't have much available for detecting subs.

1) For the UK in particular, the first line of detection comes from the land based radar towers. Some already exist to cover the English Channel at the start of the game, but these are insufficient. Building one in Aberdeenshire will provide critical coverage of the North Sea region. Additional beneficial locations include the Scottish Highlands and Northern Ireland regions. Upgrading to the 1938 level 2 radar towers is recommended, in order, in the East Anglia, South-West England, and Aberdeenshire regions ASAP.

2) Starting some naval bomber production is recommended. These will kill subs, not just surface ships, and can provide additional assistance.

3) At the start of the game, none of the British ship designs have sonar. Combined with the lack of spotter aircraft on their cruisers, this results in their patrol fleets being less than ideal for detecting subs. While the UK does start with the Sonar I module, consider researching Sonar II at the start of the game, before modifying any destroyer templates.

Achievements[edit]

Britzkrieg icon
Britzkrieg
As the United Kingdom, put Edward VIII in power, ally Germany and fully control Paris.
Crush the Dream icon
Crush the Dream
As a Communist United Kingdom, crush the American Dream by puppeting the U.S.A.
Last for a Thousand Years icon
Last for a Thousand Years
As the United Kingdom, accomplish the federation of the entire British Empire.
Nothing Wrong with our Bloody Ships icon
Nothing Wrong with our Bloody Ships
As the United Kingdom, have at least 9 battlecruisers.
One Empire icon
One Empire
Unite the entire world under the British Empire.
The Empire Strikes Back icon
The Empire Strikes Back
As Britain, declare war on one of your former subjects.
William Wallis icon
William Wallis
As the United Kingdom, put Edward VIII in power, enforce an American monarchy, and have both it and Scotland as subjects.