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{{version|1.0}} {{country |Capital = Madrid |Government = Democratic Regime (1936) / Dictatorship (1939) |Faction = Neutral }}

The Second Spanish Republic is a Republican Regime that came to power in 1931, historically preceded by the Restoration and followed by Francoist Spain after the Spanish Civil War. They are located in the Iberia region of Southwest Europe.

Historical Background

Following the Provisional Government between April and December 1931, the 1931 Constitution effectively established the Republic. The Spanish Republic is generally divided in three eras, the First Biennium, the Dark Biennium, and the Popular Front government.

The Second Spanish Republic was proclaimed when King Alfonso XIII left the country following municipal elections in which anti-monarchist candidates won the majority of votes, and the Spanish population celebrated the beginning of the Republic and social pressure made the political regime change. Its government went into exile on 1 April 1939, when the last of the Republican forces surrendered to the rebel nacionales, led in part by Generalísimo Francisco Franco, ending the Spanish Civil War.


1930's Spain was a large country in the Iberia region of Southwest Europe. They made up about 85 percent of the Iberian Peninsula. It is made up of 15 states in the game, including those in Africa. They have multiple important borders to bodies of water, such as the Mediterranean Sea, Strait of Gibraltar, Atlantic Ocean and Bay of Biscay. This also means, obviously, that they are not landlocked. Spain has land borders with Flag of Portugal Portugal, Flag of France France and the Flag of United Kingdom United Kingdom (Gibraltar).

Mainland Spain is very uneven, with 45 percent of it being covered by the Meseta Plateau. The plateau is rarely flat, with many uneven hills, mountains and highlands. Spain contains many significant and beautiful mountains, with the most known being the massive Pyrenees. This mountain range virtually creates the Spanish-French border in the North and has many peaks reaching over 3,000 meters. There is also the Sierra Nevada, a medium sized mountain range in Andalusia that contains the highest point in continental Spain. There are many other rocky areas. There is also the fertile Andalusian Plain and other basins. There are many large coastal plains, with bays, coves and sandy beaches. Along the Bay of Biscay there are large coastal, rugged cliffs. The Strait of Gibraltar separates Spain and Europe from Africa, specifically Morocco, with the closest points being only 13 km apart. Finally, mainland Spain contains over 1,500 rivers of which are mostly small. Significant rivers are the Duero, Ebro and Jucar.

Spain also has many African and island colonies, specifically owning a large strip of land below Gibraltar in Spanish Morocco. Spain also controls the Canary Islands off the coast of Northwest Africa. They also control the Rio de Oro region of modern day Saharaui Arab Democratic Republic. Finally, they also have the small colonial territory of Equatorial Guinea.

National focus

Flag of Spain Spain utilizes the Generic national focus tree.


Main article: Spanish events


Flag of Spain Spain in 1939 begins with the following researched:

Army Technology Naval Technology Air Technology Electronics
  • Basic Eq.
  • Weapons I
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Artillery I
  • Destroyer I
  • Heavy Cruiser I
  • Light Cruiser I
  • Battleship I
  • Submarine I
  • Destroyer II
  • Heavy Cruiser II
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • None
Land doctrine Naval doctrine Air doctrine Industrial
  • None
  • None
  • None
  • None


Republican Spain is a mostly neutral country, with all diplomacy values revolving around "Different Ideology", "Same Ideology" and "Same Ruling Party". They do not have any special relations with countries, but that will change quickly especially with the civil war.


Republican Spain does not have alliances to begin with


1936 Start


Democracy Izquierda Republicana

  • No Can declare war on a country with the same ideology group without a war goal.
  • Yes Can guarantee other ideologies.
  • Yes Lowers World Tension with Guarantees.
  • No Can puppet a country.
  • No Can justify war goals against a country that have not generated world tension.
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +80%
  • Lend-lease tension limit: +50%
  • Send volunteers tension limit: +50%
  • Guarantee tension limit: +25%
  • Take states cost: +25%
  • Annex cost: +50%

Political Parties

Political Party Ideology Popularity Party Leader Is Ruling?
Izquierda Republicana Democratic 47% Manuel Azana Yes
Partido Comunista de España Communist 7% Jose Diaz No
Falange Española Fascist 46% Francisco Franco No
Partido Republicano Radical Non-Aligned 0% Alejandro Lerroux No

1939 Start


Political Parties

Political Party Ideology Popularity Party Leader Is Ruling?
Izquierda Republicana Democratic 47% Manuel Azana No
Partido Comunista de España Communist 7% Jose Diaz No
Falange Española Fascist 46% Francisco Franco Yes
Partido Republicano Radical Non-Aligned 0% Alejandro Lerroux No


Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others


Advisor Type Effect Cost
Francisco Largo Caballero Captain Of Industry Military Factory Construction Speed +10%, Dockyard Construction Speed +10% 150 pp
Dolores Ibarruri Communist Revolutionary Daily Communism Support: +0.10, Gain Event Communism On The Rise 150 pp
Lorenzo Ruiz Fascist Demagogue Daily Fascist Support: +0.10 150 pp
Diego Martinez Barrio Backroom Backstabber Political Power Gain: +5.00%, Ideology drift defense: +15.0% 150 pp
Lluis Companys Democratic Reformer Daily Democracy Support: +0.10, Gain Event Move Towards Democracy 150 pp
Augusto Barcia Trelles Ideological Crusader Same ideology opinion: +20.0% 150 pp



7 Military factoryMilitary Factories 4 Naval dockyardNaval Dockyard 9 Civilian factoryCivilian Factories


Oil.pngOil Rubber.pngRubber Steel.pngSteel Aluminum.pngAluminium Tungsten.pngTungsten Chromium.pngChromium
0(0) 0(0) 68(15) 2(0) 6(2) 0(0)

*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.



13 Infantry.png Infantry Divisions 1 Cavalry.png Cavalry Division 3 Mountaineers.png Mountaineer Divisions

Manpower.png Manpower Used: 124.30K


2 Battleship.png Battleships 5 Light Cruiser.png Light Cruisers 11 Destroyer.png Destroyers 12 Submarine.png Submarines

Manpower.png Manpower Used: 18.40K

Air Force

60 Early fighter.png Fighters 27 Early bomber.png Naval Bombers

Manpower.png Manpower Used: 1.74K

Strategies and Guides

Put strategies and guides here to help others play this nation. Please post individual guides under its own subheader.

Winning the Spanish Civil War

Speaking historically, the Republicans lost the Spanish Civil War due to disorganization and inexperience among their troops. With you in charge of the entirety of the military, that should at least be avoided.

The War will divide the troops and--importantly--stockpiles of Spain 50/50 between the Republicans and the Nationalists. Theoretically, this means either side could win. In practice, the position of the Nationalists gives them a slight edge, and it is much easier for the fascists in Germany, Italy, and Japan to send well-equipped "volunteers" to crush the anarchists. By comparison, only the Soviet Union is capable of sending volunteers to the Republicans right away, and expecting the AI democracies to beeline for volunteer focuses under any circumstances is foolish.

So, apart from maybe five divisions of Soviets, you'll have to do this yourself.

But that doesn't mean you have to fight fair.

Secret Knowledge

The Republicans will always retain control of the mainland states of Catalonia, Valencia, Madrid, Navarra, Murcia, Granada, and La Mancha. The Nationalists will take Aragon, Castile, Leon, Galicia, Extremadura, Andalusia, and the overseas territories. Theoretically, this is a split balance. If you look at the map, however, you'll notice Navarra is cut off from the rest of the Republican territories, making it effectively a premade pocket and thus a liability.

Before the War

First and foremost: deployed troops and stockpiled weapons get split fifty/fifty, meaning prepping either won't help. However, undeployed troops soak up equipment and will remain with whoever started building them. That's you, by the way.

As such, queue up as many new troop deployments as you can, but don't give them a deployment location. They'll build up in the logistics dimension and wait for the signal. This could take as long as fall of '37, but it could also happen in February of '36. I would strongly recommend building at least a few mountain divisions in addition to proper infantry, and giving them higher priority; Spain is more hills and mountains than not, so mountaineers will be extremely strong.

Technologically, you want to focus on infantry, production, and possibly anti-tank if the war takes a long time to fire. You're not going to have the time or resources to really assemble any armor, though you might wind up facing some.

Construction is very important. Emphasize building in states like Catalonia and Murcia, which you can defend capably. If the Industrial focuses would put factories into the Republican provinces (except Navarra), take them; if not, focus your efforts elsewhere. Go straight into building military factories; civilian factories are for people who have three years until the war comes knocking, not possibly three months. You might not get any factories out, but any you get are gravy.

Political points can be used as you see fit, though picking ideological advisors is strongly discouraged. You should absolutely keep at least 20 on hand, and it can be useful to keep an extra 150 kicking around if possible.

As Soon As War Breaks Out

You'll get an event as soon as the Civil War breaks out that will properly tag-switch you to the Republicans. Pause the game.

Both sides will get half of Spain's standing army and a bunch of three-battalion infantry armies--in your case, the International Brigades. Take about 28 of your lot and form them up under the field marshal, and assign them to the long front that's now formed between you and the fascists. I'm going to be calling this the Long Line.

Four divisions or so will be in Navarra, and cut off. They cannot hold the province alone, and should not stay there. It may be possible to march them directly to Catalonia--if not, ask the French for military access. If they don't agree right away it should only be a few days before they change their mind. It's possible to simply have them ship out by sea, but due to Nationalist control of Spanish Africa they won't be able to sail through Gibraltar and will have to take the long way around Africa if you do this. No matter what you choose, get those divisions out of there and add them to the Long Line.

You should have a few divisions left over. Remember all those divisions you queued up for deployment but didn't give a location? Give them one now. If any of them aren't done training, deploy them anyway--they'll learn on the line. Anything that isn't trained enough to deploy early should be canceled--you're going to need all your output to supply what troops you have. Ideally they should be in the south, such as at Murcia or Malaga. Take them and whatever you haven't put on the Long Line (make sure it includes ALL your mountaineers), form them into an army, and hire a new general for them. This is the Free Army.

You have some scraps of what's left of the Spanish Navy--this war isn't really a naval war, but it's worth collecting them up and setting them to patrol the Western Mediterranean just to keep them in one place, and to keep them from getting bombed as easily.

You're a communist nation now, not a democracy. As such, if you have 150 political points handy, you can instantly switch up your conscription or economy laws to some of the more powerful options. You'll probably need the conscription later on, but for now I'd recommend tooling the economy up first. DO NOT GO TO TOTAL MOBILIZATION IMMEDIATELY--if you have less than a 3% positive modifier to your manpower it will remove all your manpower and then you are dead as hell. War Economy is fine.

Winning the War

The bad news is, the only way to win the Spanish Civil War is micromanagement hell. You need to be constantly on the lookout for terrain the fascists aren't guarding, and seizing it. The fascists are going to be moving up to the line just like you--move quickly. You especially want to seize as much ground in south Aragon as you can before the lines are drawn, because otherwise you risk getting cut in half on the Med coast.

The AI can handle HOLDING the Long Line just fine most of the time, but keep paying attention to it. Be on the lookout for empty provinces with your troops next to them or attacks being made by the fascists that are going well for them--you'll need to take or reinforce those manually most of the time.

The Free Army should have formed up in the south. Send them at the Fascist bulge in Andalusia and smash them. Whenever possible, you want to pocket and eliminate fascist divisions--every division you remove is one less division they can put against the Long Line. You especially want to isolate any fascist Volunteers--assaulting them one on one is excessively costly for little reward. Starve them instead.

Have the Free Army sweep up through south Spain. Focus on using the rivers to divide the opposition and trap them against the Portuguese border whenever possible. Use the Long Line to keep constant pressure on the front in the north--if the Fascists shuffle their line south to block the Free Army, manually attack with the Long Line. Large-scale plans are a bad idea given the wide variety of troop compositions in yours and the enemy's armies. Aggressively exploit weak points and emphasize capturing the cities, since they contribute the most to control of a state and controlling the state means you control its infrastructure. If the fascists send armored divisions, try very hard to starve and pocket them rather than facing them head on.

You'll be racking up a ton of army experience from all the fighting--resist the urge to use it to add more battalions to your units, you're short enough on manpower. Add support elements to your infantry instead--engineers, artillery, and anti-tank are well worth the investment (generally in that order). Spend your political points on improving your army's performance with generals and specialists, and if you have Together for Victory, ask the Soviet Union for equipment.

Eventually, you'll start to notice cracks in the enemy line. Exploit them, and push them back. After a while, they'll run out of room and men, and you'll win.


Now What?

Well, now you are most likely the only communist nation west of the Bug. Don't take that as a reason to go jumping with both feet into the Comintern, though. Your army is likely highly experienced, but understaffed, your population is depleted, and Spain itself is beaten and blasted.

If you'd like, you can go Democratic fairly easily. The choice is yours. Either way now is the time to take stock. Reorganize your army, and put some actual meat into your surviving International Brigades--three battalions of infantry is a militia, not a line unit. I would strongly recommend changing your army doctrine to either Mobile Warfare or Superior Firepower--while your small industry will make supplying either of them somewhat difficult, you really can't afford to lose a lot of men.

NOW is the time to build and rebuild. Set up some proper civilian industry and pick up techs you might have been ignoring in your war prep--especially ones that lessen a number of casualties your troops will take. Stay out of the big war as long as you can, though now if you so desire you can send Volunteers pretty much anywhere you want, being Communist. It's not a terrible idea, either--keep that army experience train rolling. Anything you do is probably going to be small scale, but not 'necessarily'--and either way you're large enough and have enough industry to do whatever you want to do very, very well. IF world tension has not yet spiked above 25%, it might be worth it to smash-and-grab Portugal, as they have a massive supply of tungsten that will both earn you a lot of trade and let you produce a massive amount of artillery to bolster your infantry armies. If world tension is above 25%, however, then don't bother--Britain will just guarantee their independence and you CANNOT fight Britain alone.

You should pay close attention to what happens in France, incidentally. If they start losing the war with Germany, set up a small run of forts in the Pyrenees and some garrison infantry to defend them, because Germany WILL come after you eventually. However, the terrain in the Pyrenees is so awful to assault that just a small amount of forts will make the AI think long and hard about even trying. Be careful of naval attacks on your long coast, however.

Your fate is yours! Good luck!

Miscellaneous tips

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