User:Simon 9732495
Contents
Todo
- Air technology -> Remove oil, add fuel usage, add mission icons?
- Industry_technology -> Add research times
- Construction#Infrastructure_effects -> Correct
- Division -> Add division speed. Reference in Land_units#Base_stats
- Beginner's_guide -> Transclude User interface
- Category:Images -> Check and categorize all
- Stability -> Improve
Done
- Infantry technology -> Armored cars
- Air technology -> Scout planes
- La Resistance -> Links to Armored cars and Scout planes with redirects
- Category:Air mission icons -> Update all icons, add transparent
- Category:Naval mission icons -> Update all icons
- Air missions -> Air Recon mission, Pilot Exercises Mission
- Naval missions -> Icons
- Aircraft -> Added Scout Plane
- Division#Division_unit_type -> collapsed
- Map -> general overhaul
- Infantry technology -> Correct all research times (-15%)
- Support_companies_technology -> Correct all research times (-15%)
- Artillery technology -> Correct all research times (-15%)
- Land doctrine -> Base time to research gets it's own header, Research time example
- Naval doctrine -> Corrected Research Times, Base time to research gets it's own header, Research time example
- Air doctrine -> Corrected Research Times, Base time to research gets it's own header, Research time example
- Engineering technology -> Corrected Research Times, image without LaR
- Add resistance and compliance tiers icons
- Category:Interface_icons -> Top menu icons transparent
- Downloadable content -> Added DLC folders
- Air missions -> Updated pictures, added icons, added some effects on mission efficiency
- Battle plan -> More examples, show all orders, explain how to give orders, list types of front lines
- Battle_plan#Naval_intel_efficiency -> New section
- Battle_plan#Naval_supremacy -> New mechanic
- Category:Battle plan icons -> Add brown icons and buttons
- Category:Naval mission icons -> Add transparent icons. Add high quality buttons.
Sandbox
down there
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Stability
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Stability is expressed as a percentage from 0% to 100%, and represents the people's support for the current government. Stability has various effects. At high stability, the nation receives production bonuses. At low stability, various crises can ravage the nation.
Stability is calulated as:
- Stability = Median(0%, Base Stability + Stability modifiers, 100%)
Some Examples for Stability modifiers are:
- At war: -30% (This modifier is removed after all wars, you are involved in, ended.)
- Party popularity: up to +15%
- Emperor showa: +60% (Trait of japanese Hirohito)
- Popular figurehead: up to +15% (Political avisor, available for some countries, e.g. Soviet Union)
- Wilhelm III: +5% (Trait of german Kaiser)
The value Base Stability is not shown in game, but changes to Stability that are not Stability modifiers always effect Base Stability. These are for example:
- Improved worker conditions: +12.85%
- Anti democratic Raids: +2%
- Anti communist Raids: +2%
- Anti facist Raids: +2%
- Austria accepts Anschluss: +5%
Base Stability is capped at 100%. It will not rise further. The one time changes that are not Stability modifiers are lost if Base Stability is already at 100%.
If Stability is at 99% it can still be useful to do Improved worker conditions, if Base Stability is not yet at 100%.
Stability above 50% gives the following bonuses, which scale linearly from none at 50% to the full amount at 100%. At 100% stability, the bonuses are:
- +20% factory and dockyard output
- -5% consumer goods
- +10% political power gain
Stability below 50% gives the following penalties, which scale linearly from none at 50% to the full amount at 0%. At 0% stability, the penalties are:
- -50% factory and dockyard output
- -20% political power gain
Further, stability affects resistance targets in occupied territories from 0% at 100% up to +20% at 0%
.